| *************************************************************************** | |
| * InvisiClues(tm) * | |
| * The Hint Booklet for * | |
| * Seastalker(tm) * | |
| *************************************************************************** | |
| [Copyright by Infocom, Inc. Provided for non-commercial use only, with the | |
| sole intent of making information available that would otherwise be lost. | |
| To whoever presently holds the copyright to the information contained in | |
| this file: if you think the existence of this file violates your copyright, | |
| please complain and the file will be removed. | |
| Typed in from the original hintbook by Judy Lynch. Corrected by Paul David | |
| Doherty.] | |
| Sample Question | |
| *************** | |
| What kind of diet is Tip on? | |
| A. Why not ASK TIP ABOUT THE DIET. | |
| B. He's on a seafood diet. | |
| C. Says Tip, "I see food and I eat it!" | |
| TABLE OF CONTENTS | |
| ***************** | |
| Introduction | |
| The Lab | |
| The Scimitar | |
| The Bay and Ocean | |
| The Aquadome | |
| The Battle | |
| How Points Are Scored | |
| For Your Amusement | |
| THE LAB | |
| ******* | |
| Why is the alarm bell ringing? | |
| A. Someone is trying to contact you. | |
| B. Someone is calling the lab on the videophone. | |
| C. Have you tried turning off the alarm? | |
| D. If you have, then you know you should TURN ON THE VIDEOPHONE. | |
| The picture and sound on the videophone are fuzzy. What should I do? | |
| A. You could try tuning the videophone. | |
| B. Type TUNE THE VIDEOPHONE. | |
| How can I get better reception on the videophone? | |
| Call Frobton Cable Vision and have cable installed. Much better | |
| reception, plus lots of movies! | |
| How do I finish my conversation on the videophone? | |
| A. How do you normally finish a phone conversation? | |
| B. Type SAY "GOOD-BYE." | |
| Why can't I walk away with the microphone? | |
| The cord is too short. | |
| Why did the videophone conk out? | |
| A. Power failure? | |
| B. Someone in the lab shut off the power... | |
| C. ...by opening the circuit breaker. Who was it? | |
| D. Use the microwave security scanner. | |
| E. There are only three people in the lab... | |
| F. ...and you and Tip were in the same room when the videophone conked | |
| out. | |
| G. That leaves only one person. | |
| H. That person is Sharon. | |
| How can I fix the videophone? | |
| A. Is there a technician nearby? | |
| B. If not, you may have to fix it yourself. | |
| C. Go to the computestor and ask about the videophone. | |
| D. Go to the electrical panel and close the circuit breaker. | |
| What is the storage closet used for? | |
| A. Storage. But you don't have anything to store. | |
| B. Nothing. | |
| Why does Tip always follow me around? | |
| A. He doesn't _always_ follow you around. | |
| B. He tries to keep you in sight, except when he's working on something. | |
| C. He's your pal and there to help. | |
| Why does Sharon Kemp look embarrassed? | |
| A. There is something about her you don't know. | |
| B. And it has nothing to do with her mother. | |
| C. Try reading the article in Tip's magazine. | |
| D. Sharon opened the circuit breaker, which made the videophone conk out. | |
| Hmmm... | |
| Is there anything I should look at in the file cabinet? | |
| A. There seems to be nothing interesting about the papers. | |
| B. But there are a lot of them. | |
| C. The papers are of no help to you. | |
| How do I get out of the lab building? | |
| A. Have you tried all the doors in all the rooms? | |
| B. There's a door to the parking lot, but you can't open it. | |
| C. The only way out is by submarine. | |
| Where is the submarine? | |
| A. Right where you left it. | |
| B. Did you try to FIND it? | |
| C. The Scimitar is in the test tank. | |
| D. Go south from the lab center, three times. | |
| Why won't the submarine start? | |
| Try asking the computestor. | |
| What should I do with the catalyst capsule? | |
| A. Don't try to swallow it. | |
| B. The capsule powers the Scimitar's plasma-fusion reactor. | |
| C. Take the capsule and try inserting it in the reactor. | |
| D. PUT THE CAPSULE IN THE REACTOR THEN CLOSE THE REACTOR. | |
| THE SCIMITAR | |
| ************ | |
| How do I get the Scimitar moving? | |
| A. Look at the control panel. | |
| B. You'll need the catalyst capsule. | |
| C. Put the capsule in the reactor. | |
| D. Close the reactor. | |
| E. Turn on the reactor. | |
| F. Close the entry hatch. | |
| G. Fill the test tank. | |
| H. Open the gate. | |
| I. Start the engine. | |
| J. Open the throttle. | |
| K. Go east. | |
| Should I set my throttle to slow, medium, or fast? | |
| A. It depends on how quickly you want to reach your destination. | |
| B. Remember, the Aquadome is in trouble, and your help is needed. | |
| C. On the other hand, you haven't fully tested this sub yet. | |
| D. Set it to slow the first time you play, then experiment later. | |
| The Scimitar is overheating! What should I do? | |
| A. If your throttle is set to slow, relax. | |
| B. It's not?! Better do something quick! | |
| C. Did the program prompt you to press the test button? If so, you know | |
| that you should... | |
| D. ...adjust the voltage regulator located in the engine crawl space. | |
| E. Be careful; it's dangerous. | |
| How do I open the engine access panel? | |
| A. Read the sign. | |
| B. Ask Tip for the universal tool. | |
| C. Type OPEN THE ACCESS PANEL. | |
| How can I fix the regulator? | |
| A. Open the engine access panel. | |
| B. Enter the engine crawl space. | |
| C. Type FIX THE REGULATOR. | |
| How do I keep from disturbing the machinery in the crawl space? | |
| A. Don't spend any more time than you need in the crawl space. | |
| B. When you are in the crawl space, use the word CAREFULLY in each | |
| command. Example: FIX REGULATOR CAREFULLY. | |
| C. Enter the crawl space, fix the regulator, then leave. | |
| D. The more time you spend in the engine crawl space, the greater your | |
| chances of disturbing the machinery. | |
| How to I use the sonarscope? | |
| A. You can use it only in the bay and near the Aquadome. | |
| B. When you look at it, you see a small area around the Scimitar. | |
| C. The sonarscope shows obstacles at the same depth as the Scimitar. | |
| D. To check for obstacles below you, use the depth finder. | |
| How do I use the depth finder? | |
| A. Type EXAMINE THE DEPTH FINDER. | |
| B. The depth finder tells you how deep you are and how far below you the | |
| bottom is. | |
| How do I use the hydrophone? | |
| Type LISTEN TO HYDROPHONE. | |
| How do I use the temperature gauge? | |
| Type LOOK AT GAUGE. | |
| THE BAY AND OCEAN | |
| ***************** | |
| How do I keep from getting hit by the speedboats? | |
| A. Duck! | |
| B. You can avoid them if you are underwater. | |
| C. If you DIVE TO 5 METERS, you will not be hit by the speedboats. | |
| How do I find my way through the bay? | |
| A. Once you are in the sub and in the bay, you should look at the | |
| sonarscope. | |
| B. Use the sonarscope and the map of Frobton Bay to avoid shoals and | |
| safely navigate through the bay. | |
| C. Head for the opening in the sea wall. | |
| Ships keep running into Tip and me. What should I do? | |
| A. Stay out of their way. | |
| B. Go around them. | |
| C. You're in a submarine -- dive under them. | |
| D. You will have to dive to at least 15 meters to avoid the ships' keels, | |
| which are 10 meters deep. | |
| Where is the Aquadome? | |
| A. Ask Commander Bly when you talk to her on the videophone. | |
| B. Ask Tip. He's a sharp guy. | |
| C. Look at your map of Frobton Bay. | |
| D. The Aquadome can be reached only from the open sea. | |
| E. When you reach the open sea, turn on the autopilot. | |
| What is the Friendly Mermaid trying to tell me? | |
| A. You left the gas cap off the sub. | |
| B. She's telling you the directions to the Aquadome. | |
| C. But it's very hard to hear her... | |
| D. ...because there is no Friendly Mermaid in this game. Remember, some of | |
| these questions and answers are fakes. Don't assume the absence or | |
| presence of a question means it's important. Also don't assume long | |
| answers are always associated with important questions. | |
| E. Because that was hardly the case here! | |
| THE AQUADOME | |
| ************ | |
| How do I enter the Aquadome? | |
| When the autopilot shuts off, type DOCK. | |
| Now that I am at the Aquadome, what should I do? | |
| A. When Commander Bly asks if she can speak to you in private, you should | |
| type YES. | |
| B. Once Commander Bly starts telling you about the problems at the | |
| Aquadome, you will have an idea what you should do. | |
| Why is everyone having trouble breathing? | |
| A. Did you remember to use your mouthwash this morning? | |
| B. There must be something wrong with the air. | |
| C. Do you have your emergency oxygen gear? | |
| D. Even if you do have it, you should find out what is wrong with the air | |
| supply system. | |
| How can I fix the air supply system? | |
| A. First you must OPEN THE DOOR WITH THE UNIVERSAL TOOL. | |
| B. If you don't have the universal tool, ask Tip for it. | |
| C. Something inside has been unscrewed. | |
| D. Could it be the electrolyte relay? | |
| E. Type TAKE RELAY THEN SCREW IT INTO THE EMPTY SPACE. | |
| Where is the Fram Bolt wrench? | |
| A. Did you read the sign on the air supply system? | |
| B. It should be on the hook. | |
| C. Someone misplaced the Fram Bolt wrench. | |
| D. It might have been the same person who unscrewed the electrolyte relay. | |
| Is the black box useful for anything? | |
| A. Yes. | |
| B. Try opening the black box. | |
| C. Any time after Commander Bly tells you about the black box, ask Tip | |
| about his idea. | |
| Should I let Mick examine my sub? | |
| A. Yes. | |
| B. You really don't have any choice. | |
| Why does Commander Bly want to talk to me? | |
| A. She has something important to tell you. | |
| B. When Commander Bly asks for a word in private, go with her. | |
| C. When she tells you she has evidence, ASK BLY ABOUT THE EVIDENCE. | |
| D. The black box is her evidence. | |
| Do I need the emergency survival unit? | |
| A. It would come in handy if there were an emergency. | |
| B. You also need it installed to get all the points in the game. | |
| What is that oddly shaped metallic object? | |
| A. It's the Fram Bolt wrench. | |
| B. It's supposed to be hanging on the hook next to the air supply system. | |
| C. In case of an emergency, you would need the Fram Bolt wrench to repair | |
| the air supply system. | |
| D. Someone took the Fram Bolt wrench from the hook and dropped it under | |
| Commander Bly's desk. | |
| E. It was the same person who sabotaged the air supply system by | |
| unscrewing the electrolyte relay. | |
| What happened to the air supply system? | |
| A. Someone unscrewed the electrolyte relay, causing the system to | |
| malfunction... | |
| B. ...and that someone also took the Fram bolt wrench so no one could | |
| repair the air supply system. | |
| Is Commander Bly in love with anyone? | |
| A. No. | |
| B. But might someone be in love with her? | |
| C. Have you checked personal storage areas? | |
| D. Including the lockers in the dorms? | |
| E. Did you read the diary? | |
| F. Then you know Doc Horvak is in love with Commander Bly. | |
| I found a "mushy" diary. What should I do with it? | |
| A. Reading a diary is an invasion of privacy. | |
| B. But this is a life-or-death situation. | |
| C. Under the circumstances, you should read it. | |
| D. Doc Horvak sabotaged the air supply system because he wanted to | |
| embarrass Commander Bly. | |
| E. Take the diary and the photo, and show them to Commander Bly. | |
| Amy Lowell asked to borrow the Scimitar. Should I let her? | |
| A. Ask her if she has a submariner's license. | |
| B. Tell her you promised the Scimitar to Tip for the day. | |
| C. Amy never asks to borrow the Scimitar. You must be cheating. | |
| D. Ask your parents to firmly punish you by... | |
| E. ...buying Suspended(tm) and making you complete the game before they | |
| will feed you again. | |
| What do I do with the dart gun? | |
| A. Doc Horvak can fix it. | |
| B. Doc Horvak will prepare a special tranquilizer for the dart gun, which | |
| you can use on the Snark if you need to. | |
| C. Show Doc Horvak the magazine that Tip brought along. | |
| D. When Doc Horvak asks you what he should do with the dart gun, type DOC, | |
| MOUNT DART GUN ON SUB. | |
| What about the "49er" Prospecting Bazooka? | |
| A. A bazooka seems as if it might come in handy. | |
| B. There are several ways to mount the bazooka on the Scimitar. | |
| C. One way is to find the bazooka. Take it and mount it on the claw of the | |
| Scimitar yourself. | |
| D. Or, when Commander Bly asks you if you can think of any high-powered | |
| weapon, tell her about the bazooka. Get the bazooka, then tell | |
| Commander Bly to mount it on the Scimitar. | |
| How do I know when I'm ready to leave the Aquadome? | |
| Commander Bly will ask you if you are ready to take off. | |
| What does the fine grid do? | |
| A. The fine grid will show objects within 25 meters of the Scimitar. The | |
| regular sonar shows objects within 2,500 meters. | |
| B. Having the fine grid installed will give you a better picture of | |
| objects very near the Scimitar, like the Snark. | |
| C. So when Tip asks if he should install it, type YES. | |
| Who put the stew in the galley? | |
| A. Stu Galley? | |
| B. The cook? | |
| C. What stew? There is no stew in this game. | |
| Is someone trying to kill me? | |
| A. Have you been killed yet? | |
| B. Someone replaced the stimulant in the syringe with poison. | |
| C. Someone is trying to kill you. | |
| D. Someone who worked on the Scimitar. | |
| E. Someone who installed the emergency survival unit. | |
| F. Someone who installed the part under your seat. | |
| G. Give up? | |
| H. That someone is Bill Greenup. | |
| What should I do with the syringe? | |
| A. Talk to the person who installed the emergency survival unit under your | |
| seat. | |
| B. Ask that person about the syringe. | |
| Hey, where is Bill Greenup going and how can I stop him? | |
| A. If you don't know why Bill is running away, don't develop any more of | |
| the answers for this question until you do. | |
| B. Bill is running away because you know he tried to kill you. | |
| C. One way to stop him is to close the docking tank roof when he first | |
| appears on the station monitor. | |
| D. Another way is to turn off the docking tank electricity. | |
| E. Another way to stop Bill is to flood the docking tank before he enters | |
| the Scimitar. | |
| I'm ready to leave the Aquadome. What should I do? | |
| A. Remember what you had to do to leave the lab's test tank? | |
| B. Flood the tank, open the gate, start the engine, open the throttle and | |
| go south. | |
| THE BATTLE | |
| ********** | |
| Where's the Snark? | |
| A. Try asking Commander Bly. | |
| B. Or any of the crew members. | |
| C. Go southeast from the Aquadome. | |
| I have spotted a cloud of silt ahead. Should I continue? | |
| A. It might be the Snark. Are you prepared to deal with it? | |
| B. Yes, you should continue. | |
| C. Besides, you don't have any choice. | |
| How did Sharon get in the Sea Cat? | |
| A. Hitch-hiked? | |
| B. Dr.Thorpe picked her up at the Research Lab. | |
| Is Sharon a traitor? | |
| A. She opened the circuit breaker, didn't she? | |
| B. She left the catalyst capsule out of the Scimitar, didn't she? | |
| C. And now she is in the Sea Cat with the man who is trying to kill you. | |
| What do you think? | |
| D. Try saying something to her over the sonarphone. | |
| E. Of course she isn't a traitor. She was just playing along with Dr. | |
| Thorpe in the hopes of stopping him. | |
| Is Tip a traitor? | |
| A. Tip, your good buddy, pal, and friend -- a traitor? | |
| B. Tip, who has stood by you in this game while you killed both yourself | |
| and him many times, a traitor? | |
| C. No way. You should be ashamed of yourself for even developing the | |
| answers to this question. | |
| D. You owe Tip an apology. | |
| Am I a traitor? | |
| A. Why are you wasting your developing fluid on this answer? | |
| B. Go ahead and develop, there's plenty of fluid. | |
| C. And plenty more dumb answers. | |
| D. See?! | |
| E. You can stop now. | |
| F. Some people never learn! | |
| G. Absolutely never!!! | |
| Why can't I get around the Snark? | |
| A. Are the Snark and the Sea Cat moving too fast? | |
| B. Maybe you should move faster. | |
| C. Try setting the throttle to medium. | |
| D. Better yet, try setting the throttle to fast. | |
| What should I do with the dart? | |
| A. You could tranquilize the Snark. | |
| B. Or maybe that isn't such a good idea. | |
| C. If you tranquilize the Snark, there won't be much to stop Dr. Thorpe | |
| from blasting you with his rocket. | |
| What should I do with the bazooka? | |
| A. You could try shooting the Snark. | |
| B. But the Snark has tremendous scientific value, so it would be a waste | |
| to shoot it. | |
| C. Another good reason not to shoot the Snark with the bazooka is that | |
| then Dr. Thorpe will have a clear shot at you! | |
| D. So why not shoot the Sea Cat's power pod and disable it? | |
| HOW POINTS ARE SCORED | |
| ********************* | |
| (use only as a last resort) | |
| Points/Actions | |
| 1 Turning on the videophone. | |
| 1 Tuning the videophone. | |
| 1 Picking up the microphone. | |
| -3 The circuit breaker is opened. | |
| 3 Closing the circuit breaker. | |
| 5 Taking the catalyst capsule. | |
| 1 Entering the Scimitar. | |
| 5 Starting the reactor. | |
| 5 Starting the engine. | |
| 5 Entering Frobton Bay. | |
| 5 Entering the ocean. | |
| 5 Turning on the autopilot. | |
| 5 Docking at the Aquadome. | |
| 5 Opening the air supply system. | |
| 5 Screwing in the electrolyte relay. | |
| 5 Having the emergency survival unit installed. | |
| 5 Arresting Bill Greenup. | |
| 5 Capturing Bill Greenup. | |
| 5 Having Doc Horvak fix the dart gun. | |
| 5 Installing the dart gun. | |
| 5 Taking the bazooka. | |
| 5 Installing the bazooka. | |
| 1 Leaving the Aquadome. | |
| 5 Finding the Snark. | |
| 5 Aiming the bazooka at the Sea Cat. | |
| 5 Firing the bazooka at the Sea Cat. | |
| 100 Total | |
| FOR YOUR AMUSEMENT | |
| ****************** | |
| (after you've finished the game) | |
| Have you ever: | |
| read the diagram on the workbench? | |
| told Tip to leave the sub and then closed the hatch? | |
| picked up something with an extensor claw? | |
| crashed the Scimitar into the Aquadome? | |
| taken the electrolyte relay but not screwed it in? | |
| said HELLO to anyone on the sonarphone? | |
| asked anyone besides Doc Horvak to fix the gash in your arm? | |
| tried to shoot the Sea Cat with a tranquilizer dart? | |
| tried to arrest an object instead of a person? | |
| tried to clean or wipe anything? | |
| tried to find someone who's in the same place as you? | |
| tried to climb the sea wall? | |
| tried to enter something that you're holding? | |
| asked anyone about yourself? | |
| asked anyone to find you? | |
| kicked anyone? | |
| rubbed anyone? | |
| tried to look inside or under anyone? | |
| looked up? | |
| kissed anyone or anything? | |
| slapped anyone or anything, including yourself or a handcuffed person? | |
| thrown something at a person and then at an object? | |
| tried to break a window in the Aquadome? | |
| tried to turn off a person? | |
| tried to wake up anyone? | |
| tried to shoot yourself? | |
| followed an inanimate object? | |
| played something? | |
| typed HELLO SAILOR? | |
| typed RESTART or RESTORE at the very beginning instead of your name? | |
| cursed at the program? | |
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