| *************************************************************************** | |
| * InvisiClues(tm) * | |
| * The Hint Booklet for * | |
| * PLANETFALL(tm) * | |
| *************************************************************************** | |
| [Copyright by Infocom, Inc. Provided for non-commercial use only, with the | |
| sole intent of making information available that would otherwise be lost. | |
| To whoever presently holds the copyright to the information contained in | |
| this file: if you think the existence of this file violates your copyright, | |
| please complain and the file will be removed. | |
| Typed in from the original hintbook by Paul David Doherty.] | |
| Sample Question | |
| *************** | |
| How can I remove tough stains from a soiled patrol uniform? | |
| A. Multiple-purpose robots may have laundering experience. | |
| B. Of course, if they're tough greasy stains... | |
| C. ...you'll have to use Neato brand presoak. | |
| Table of Contents | |
| ***************** | |
| Aboard the Feinstein | |
| The Pod Trip | |
| The Dormitory Area | |
| The Admin/Mech Area | |
| The Elevators and Tower Area | |
| The Helicopter Trip | |
| The Shuttle Trip | |
| The Systems and Library Area | |
| The ProjCon and Lab Area | |
| The Computer...and Beyond | |
| General Questions | |
| How All Points Are Earned (as a last resort) | |
| For Your Amusement (after you've finished the game) | |
| Aboard the Feinstein | |
| ******************** | |
| How do I get past Blather? | |
| A. There's no way to get beyond Deck Eight or the Reactor Lobby. | |
| B. Really! There's no way. | |
| How can I get Blather to stop giving me demerits? | |
| A. Scrub harder? | |
| B. Don't worry too much; demerits aren't that important. | |
| What do I do about Lieutenant Measle? | |
| A. All he wants is some information for your records. | |
| B. Ahem. Lieutenant Measle??? | |
| What should I do with the Ambassador? | |
| Enjoy his company. He's just there to liven up the game opening. | |
| How can I get the translator from the Ambassador? | |
| You can't. | |
| How can I get the celery from the Ambassador? | |
| You can't. | |
| How can I get the map from the Ambassador? | |
| The Ambassador doesn't have any map! | |
| What should I do in the Galley? | |
| A. Try eating the stew. | |
| B. Did you find the handbook for programming autopilots? | |
| C. How did you get to a nonexistent place? | |
| D. Remember the warning in the introduction: Do not use the presence or | |
| absence of a question as an indication of what is important, and don't | |
| assume that long answers indicate important questions. | |
| How do I get out of the Brig? | |
| A. The best way to get out is never to get thrown in. | |
| B. If you don't upset Blather by leaving your post, you'll never get | |
| thrown in the Brig. | |
| C. Once you're in the Brig, there's no way out. | |
| The Feinstein keeps blowing up! How can I prevent it? | |
| A. It might be a malfunction in the Hyperspatial Jump Machinery Room. | |
| B. Of course, since you can't enter that room, you'll never know. | |
| C. There's no way to prevent it, and you won't find out until later what | |
| caused it. Best thing to do is try to survive the shipwreck. | |
| Is there any way to open the escape pod bulkhead? | |
| A. It opens automatically during any emergency. | |
| B. For example, when the Feinstein begins exploding. | |
| The Pod Trip | |
| ************ | |
| How do I control the pod? | |
| A. The controls are entirely automated. | |
| B. Sit back and relax. Let the autopilot do the driving. | |
| I keep getting killed during the pod trip. Help! | |
| A. Are you standing? | |
| B. The adjective associated with the web is notable. | |
| C. Get in the safety web and don't stand until you've landed. | |
| Is there any way to keep the pod from falling into the water? | |
| No. | |
| Should I take the emergency provisions that appear? | |
| It's always a good idea in adventure games to take anything that you | |
| can carry. | |
| How do I leave the pod once it has landed? | |
| A. Have you tried opening the door? | |
| B. You can't reach the door while you're still in the web. | |
| C. Once the door is open, either UP or OUT works. | |
| D. Needless to say, don't dally too long. | |
| I keep drowning Underwater. How can I avoid this? | |
| A. The water is a dangerous place to be. Leave it immediately. | |
| B. There is light filtering down from above. | |
| C. Type UP. | |
| The Dormitory Area | |
| ****************** | |
| What is the significance of the Balcony? | |
| The plaque is the only thing of interest there. | |
| What is the significance of the ruined castle? | |
| Not much. | |
| What is the significance of the Rec Area? | |
| A. There are some interesting tapes and games there. | |
| B. Have you noticed the locked door leading north? | |
| How do I get past the locked door with the dial? | |
| A. It's a combination lock. | |
| B. You could try setting it to every number from 1 to 1000. | |
| C. You can find the combination in the lab area. | |
| D. It is in the pocket of the lab uniform. | |
| What is the significance of the four dorms? | |
| A. They are all identical. | |
| B. They make good places to sleep. | |
| What is the significance of the sanitary facilities? | |
| A. You won't need to use them. The game isn't THAT realistic. | |
| B. They are of no importance. | |
| How do I open the padlock? | |
| A. You'll need a key. | |
| B. Have you seen a "glint of light" anywhere while exploring? | |
| C. It's in the crevice in Admin Corridor South. | |
| D. You can't reach it with your hands. You'll need something else. | |
| E. The curved metal bar from the Tool Room. | |
| F. It's a magnet. Try holding it over the key. | |
| How do I open the tin can? | |
| A. Don't develop the next hint until you've found the can opener. | |
| B. There is no can opener. You must be cheating. | |
| C. There is no way to open the can. | |
| How do I open the door at the south end of the Mess Hall? | |
| A. The slot next to the door is important. | |
| B. You'll need the kitchen access card. | |
| C. It's located beyond the rift. | |
| D. It's in the desk in the Small Office. Slide it through the slot. | |
| What is the ladder for? | |
| A. You need it to get past a major obstacle. | |
| B. You've probably seen the obstacle. | |
| C. The rift. | |
| How can I get food from the dispenser in the Kitchen? | |
| A. Have you tried pushing the button? | |
| B. You'll need something to catch the liquid. | |
| C. The octagonal shape of the niche is important. | |
| D. Open the canteen and put it in the niche. | |
| The Admin/Mech Area | |
| ******************* | |
| Is there any significance to the Physical Plant? | |
| No. Every large complex of buildings needs one. | |
| Is there any significance to the crack in the corridor floor? | |
| Yes. | |
| Is there any significance to the deactivated robot in the Robot Shop? | |
| A. Yes, indeed! | |
| B. Turn it on. | |
| How do I operate the reactor elevator? | |
| A. The slot in the elevator is important. | |
| B. You'll need the reactor elevator access pass. | |
| C. Don't develop further until you've been on the helicopter trip. | |
| D. Cheating again, eh? There's no way to operate that elevator. | |
| How do I fix the reactors? | |
| A. Have you opened the repair panel? | |
| B. Some of the megafuses seem to be burned out. | |
| C. Try replacing the megafuses with the good ones from the box in Storage | |
| East. | |
| D. Oh, come now, you haven't been to the reactors, have you? | |
| How do I cross the rift? | |
| A. Jumping is a bad idea. | |
| B. You'll need an item which you may not have seen yet. | |
| C. It's behind the padlocked door. | |
| D. Extend the ladder and put it across the rift. | |
| How can I see in the darkened areas? | |
| You'll need a light source. | |
| What is the chemical dispenser for? | |
| A. Have you tried pushing any of the buttons on it? | |
| B. The flask can hold the chemical fluid. | |
| C. The first seven buttons are obviously coolants and catalysts. | |
| D. The two white buttons produce an acid and a base. | |
| E. You'll need the coolants and catalysts for the Comm Room problem. | |
| What do I do with the acid and base? | |
| A. Batteries are made out of acids and bases. | |
| B. Have you run into any dangerous creatures? You might be able to use the | |
| acid or base as a weapon. | |
| C. Actually, these two chemicals are totally useless. | |
| How do I reassemble the disassembled robots? | |
| A. A repair robot might be of help. | |
| B. Don't go on until you've repaired Achilles. | |
| C. There's no way to reassemble those robots. | |
| What is the significance of the Plan Room and the Systems Monitors? | |
| There's nothing for you to do in these rooms, but you might pick up | |
| some useful information there. | |
| Is there any way to take the hose? | |
| What hose? | |
| The Elevators and Tower Area | |
| **************************** | |
| How do I open the doors in the Elevator Lobby? | |
| A. Try pushing the red and blue buttons. | |
| B. Then wait a little while. | |
| How do I operate the upper and lower elevators? | |
| A. The slots on the control panels are important. | |
| B. You'll need to find the respective access passes. | |
| C. When you find them, slide them through the slot, and then type PUSH UP | |
| BUTTON or PUSH DOWN BUTTON. | |
| D. The upper elevator access card is located beyond the rift. | |
| E. It's in the desk in the Small Office. | |
| F. Floyd has the lower elevator access card. | |
| G. He may produce it when you use another access card in his presence. | |
| H. Alternately, you can search him when he's turned off. | |
| What is the significance of the Helipad? | |
| It must be where helicopters would land and take off. | |
| How do I enter the Helicopter? | |
| Try ENTER THE HELICOPTER. | |
| What is the significance of the Observation Deck? | |
| It gives a nice view of another complex of buildings on a nearby | |
| island. | |
| Should I do anything with the birds? | |
| A. Try feeding them. | |
| B. Birds like insects. | |
| C. What birds? What insects? | |
| What is the significance of the communications receive console? | |
| A. Try pressing the button on it. | |
| B. Apparently, it received a transmission from the Feinstein just before | |
| the ship blew up. | |
| What is the significance of the communications send console? | |
| A. Read the screen. The message is very interesting. | |
| B. The message isn't being sent, however. | |
| C. You can repair the communication system using the chemical dispenser in | |
| the Machine Shop. | |
| D. The colored light on the enunciator panel refers to one of the colored | |
| buttons on the dispenser. | |
| E. Keep pouring the proper chemical fluid into the hole on the console | |
| until it is fixed. It will take two or three trips. | |
| The Helicopter Trip | |
| ******************* | |
| Where do I find the helicopter? | |
| You need to use the upper elevator to get to it. | |
| Where do I find the key to the helicopter control panel cover? | |
| A. Try reading the green spool using the microfilm reader. | |
| B. According to the spool, the key would be in Transportation Supply. | |
| Where do I find the helicopter access card? | |
| A. Try reading the green spool using the microfilm reader. | |
| B. According to the spool, the card would be in Transportation Supply. | |
| How do I use the helicopter? | |
| A. Unless you have the helicopter control panel key and the helicopter | |
| access card, don't read any further. | |
| B. Use the key to open the control panel cover. | |
| C. Use the access card to activate the controls. | |
| D. Just tell your intended destination to the voice-controlled autopilot, | |
| then sit back and enjoy the trip. | |
| E. It's hard to understand how you managed to get this far, considering | |
| the key and card don't exist. | |
| What destination should I select? | |
| A. Where would you expect to find people? | |
| B. A large city, perhaps? | |
| C. Try the capital city of Resida, Pilandoor. | |
| D. Don't you feel pretty silly, considering there's no way even to get the | |
| helicopter off the ground? | |
| The Shuttle Trip | |
| **************** | |
| Where do I find the shuttle? | |
| You need to use the lower elevator to get to it. | |
| How do I operate the shuttle? | |
| A. You'll need the shuttle access card. By now you should know how to use | |
| these cards. | |
| B. You can't operate the shuttle after 6000. | |
| C. You can probably figure out that you want to be in the control cabin | |
| facing the set of tracks, not the one facing the blank wall. | |
| How do I use the shuttle controls? | |
| A. First, activate the controls (see previous question). | |
| B. Pushing the lever up into the "+" position causes the shuttle to | |
| accelerate. Pulling the lever down into the "-" position causes the | |
| shuttle to decelerate. | |
| C. When the lever is in the central position, the shuttle will continue to | |
| move at its current velocity. | |
| D. The digital display tells the current velocity of the shuttle. | |
| I keep crashing when I arrive at the other station. | |
| A. You're going too fast. Decelerate sooner. | |
| B. If you're going faster than 20 when you get to the far station, you'll | |
| be killed. | |
| C. If you're going between 5 and 20, you will survive, but the shuttle | |
| will be damaged. | |
| The Systems and Library Area | |
| **************************** | |
| What is the medicine in the Infirmary? | |
| Read the label. | |
| How can I get through the small door in the Repair Room? | |
| A. It's too small for you to get through. | |
| B. It's "robot-sized." | |
| C. Ask Floyd to go through the doorway. Type FLOYD, GO THROUGH DOORWAY. | |
| How can I open the cabinets in the Repair Room? | |
| You'll have to repair Achilles first. | |
| How can I repair Achilles? | |
| A. Waldo won't be of any help (unless you're playing SUSPENDED(tm)). | |
| B. Try using the microfilm reader to read the brown spool. | |
| C. The brown spool is in the Radiation Lab. | |
| D. Unfortunately, there's no way to get the brown spool to the microfilm | |
| reader. | |
| E. There is also no way to repair Achilles. | |
| Is there a good fromitz board anywhere? | |
| A. Yes. | |
| B. Have you been beyond the small door in the Repair Room? | |
| C. You'll have to ask Floyd to get the good (shiny) fromitz board. | |
| Is there a good bedistor anywhere? | |
| A. Yes. | |
| B. It's in Storage East, just off Mech Corridor North. You're not doing a | |
| very good job of exploring and mapping if you missed it. | |
| What is the significance of Planetary Defense? | |
| A. The library might tell you something. | |
| B. Apparently, it is an automatic meteor defense. Perhaps this planetary | |
| system has a high meteor density. | |
| C. The system's discrimination circuit seems to have failed. | |
| D. This is probably why the Feinstein was destroyed. You'd better repair | |
| it. | |
| E. Open the access panel. | |
| F. Figure out which board is malfunctioning and remove it. | |
| G. It's the second board. Take it and put the shiny fromitz board in the | |
| resulting empty socket. | |
| What is the significance of Course Control? | |
| A. The library might tell you something about it. | |
| B. Apparently, the entire planet was moved into a more favorable but less | |
| stable orbit. This system ensures that the planet stays in the proper | |
| orbit. | |
| C. The course control system seems to be malfunctioning. If the planet is | |
| approaching its sun, that would explain the melting ice caps and the | |
| rise in sea level. | |
| D. You'd better repair this system. | |
| E. Try opening the cube and removing the fused bedistor. | |
| F. You'll need a tool. | |
| G. Use the pliers from the Tool Room to remove the fused bedistor. | |
| H. Put the good bedistor into the cube. | |
| What is the significance of this second Physical Plant? | |
| A. The most significant thing seems to be its size. It is larger than its | |
| counterpart in the Kalamontee Complex, even though the Lawanda Complex | |
| is slightly smaller. | |
| B. Perhaps there is a large section of the Lawanda Complex that you | |
| haven't seen yet... | |
| C. ...such as the cryo-chambers, buried deep underground. | |
| How do I use the computer terminal in the Library Lobby? | |
| A. First, turn it on. | |
| B. To select an item in the menu, use the TYPE command. For example, to | |
| select item 2, type TYPE 2. | |
| C. Typing TYPE 0 returns you to the next highest menu level (except, of | |
| course, if you are at the Main Menu, which is the highest level). | |
| How do I use the microfilm reader? | |
| A. It must be turned on. | |
| B. The colored spools are spools of microfilm. | |
| C. Put one in the opening in the reader. | |
| How do I summon the librarian? | |
| A. You can't. | |
| B. Really! | |
| The ProjCon and Lab Area | |
| ************************ | |
| What is the significance of SanFac F? | |
| Haven't you realized by now that these SanFacs are of no interest? | |
| What is the significance of the ProjCon Office? | |
| A. The library might be of some help. | |
| B. It was the main office for the Project. | |
| Is the logo important? | |
| A. It also appears on the lab uniform. | |
| B. It's yet another little hint about what's going on. | |
| Is the mural important? | |
| A. Examination reveals that there might be an area behind it. | |
| B. But don't worry about it now. | |
| C. When the time comes, you'll know it. | |
| Who is Burstini Bonz? | |
| Wasn't he the great Respectivist artist who became famous for painting | |
| awesomely phenomenal murals during the 89th century? | |
| What is the laboratory area for? | |
| A. The library might have some information on that. | |
| B. It is the laboratory built to find a cure for the Disease. | |
| Is it safe to enter the Bio Lab? | |
| A. Try it. | |
| B. Nope, I guess it wasn't. Hope you did a SAVE first. | |
| What is the card on the floor of the Bio Lab? | |
| A. Floyd will tell you when he sees it. | |
| B. It's for the Miniaturization Booth. | |
| How can I get the card from the Bio Lab? | |
| A. You'll die trying. | |
| B. Floyd's a robot. He might be tougher. | |
| C. He'll volunteer to get the card if he has a good enough reason. | |
| D. Do you know what the card is and what you would use it for? | |
| E. The Miniaturization Booth is for repairing the computer. | |
| F. Show Floyd the computer printout, or let him see the warning light in | |
| the Computer Room. | |
| G. Then take him into Bio Lock East and do what he says. | |
| Is it safe to enter the Radiation Lab? | |
| A. Try it. | |
| B. Nope, I guess it wasn't. Hope you did a SAVE first. | |
| Where is the radiation suit? | |
| A. It might be down near the reactors. | |
| B. Find a light source, then use the Reactor Access Stairs. | |
| C. There's a lamp in the Radiation Lab. | |
| D. Going in circles? There's no radiation suit anywhere. | |
| The Computer...and Beyond | |
| ************************* | |
| What does the computer do? | |
| A. The library might have something on it. | |
| B. It runs the automated Project... | |
| C. ...which is trying to find a cure for the Disease. | |
| What is the significance of the printout? | |
| A. It appears that the Project was incredibly close to a successful | |
| conclusion. | |
| B. Then the computer broke down. | |
| C. If you've been in the Repair Room, you'll know that summoning the | |
| repair robot didn't help. | |
| D. You'll have to fix the computer yourself. | |
| E. Use the Miniaturization Booth. | |
| How does the Miniaturization Booth work? | |
| A. You'll need the proper access card, of course. | |
| B. It's in the Bio Lab. | |
| C. Once you've activated the booth, type the damaged sector number. | |
| D. Have you read the printout? | |
| E. The damaged sector is 384. Type TYPE 384. | |
| F. You will then be miniaturized and teleported into the damaged sector, | |
| where you can attempt to effect repairs. | |
| I've gotten to Station 384. What do I do now? | |
| A. Explore around. | |
| B. Have you seen and examined the relay? | |
| C. You'll have to figure out a way to remove the speck. | |
| D. Use the laser. | |
| E. You must destroy the speck without harming the relay. | |
| F. The dial must be set to 1, so that the beam will pass harmlessly | |
| through the red translucent exterior of the relay. | |
| G. You'll have to shoot the speck a number of times to destroy it. | |
| Is there any way to communicate with the giant spider? | |
| A. Yes. | |
| B. Play STARCROSS.(tm) | |
| C. +---------------------------------------------------------------------+ | |
| | | | |
| | | | |
| | | | |
| | | | |
| | >>This space intentionally left blank<< | | |
| +---------------------------------------------------------------------+ | |
| How do I get past the giant microbe? | |
| A. Try shooting it with the laser. | |
| B. That won't have any effect while the laser is set to 1, of course. | |
| C. If you don't keep shooting the microbe, it will get close enough to eat | |
| you. | |
| D. Repeated shootings of the microbe merely hold it at bay, and sooner or | |
| later you're killed when sector 384 comes to life. | |
| E. Has the microbe shown interest in anything besides you? | |
| F. The microbe is attracted to the warmth of the laser. | |
| G. When the laser gets warm enough, throw it over the edge of the strip, | |
| into the void below. The microbe will leap after it. | |
| How do I get back from the strip area? | |
| Go to Station 384. | |
| How do I get out of the Lab Office? | |
| A. Opening the door right off isn't a healthy idea. | |
| B. There are some buttons on the wall... | |
| C. To get a clue, search the desk. | |
| D. Have you opened the desk? | |
| E. Put on the gas mask, then press the red button. | |
| F. Then, move fast. You don't have a millichron to spare. | |
| Omigod!!! The mutants are loose and they're after me!!! How do I get rid of | |
| them? | |
| A. You can't kill them. | |
| B. There's only one way to lose them. | |
| C. You're very close to the end of the game. | |
| D. Did you hear an announcement? | |
| E. Remember the mural? | |
| F. Go to the ProjCon Office. | |
| G. Go south into the elevator and push the button. | |
| General Questions | |
| ***************** | |
| What do I do with my ID card? | |
| It's useless. | |
| What happened to everything I was carrying when I fell asleep? | |
| A. Do you normally go to sleep holding things? | |
| B. You dropped them while you were sleeping. Check the floor of the room | |
| where you slept. | |
| How do I read that crazy native language? | |
| A. It's actually a phonetic version of English. | |
| B. "X" is used in place of "TH" and "C" is used in place of "CH." | |
| C. Double vowels signify the long vowel sound, and single vowels indicate | |
| the short vowel sound. | |
| I keep starving to death. What can I eat? | |
| A. Didn't you take the survival kit from the Escape Pod? | |
| B. Of course, that doesn't last long. | |
| C. There's a can of spam and eggs in Storage West. | |
| D. Unfortunately, there's no way to open it. | |
| E. You'll have to get into the Kitchen. | |
| F. It's just south of the Mess Hall. | |
| Where can I sleep? | |
| A. "Civilized people usually sleep in beds." | |
| B. If you sleep elsewhere, you might be devoured (by grues?). | |
| C. There are beds in the four dorms, and the Infirmary. | |
| D. The bed in the Infirmary is a bad idea for other reasons. | |
| Where can I find a light source? | |
| A. Try burning the towel by shooting the laser at it. | |
| B. Okay, that didn't work. There _is_ a lantern somewhere. | |
| C. It's in the Radiation Lab. | |
| D. You can't enter the Radiation Lab and survive without a radiation suit. | |
| E. There is no radiation suit. | |
| F. There is no way to get a light source into the dark rooms. | |
| What is a grue? | |
| Ask PLANETFALL. | |
| How can I use the Teleportation Booths? | |
| A. You'll have to find the teleportation access card first. | |
| B. It's in the lab area, which you may not have visited yet. | |
| C. It's in the pocket of the lab uniform. | |
| D. Slide the card through the slot, then press the button corresponding to | |
| the booth you want to teleport to. | |
| How does the laser work? | |
| A. You must be holding it to fire it. | |
| B. It has six settings. Each setting produces a different colored beam. | |
| C. The battery in it when you find it won't last very long. | |
| D. You'll need a fresh battery. | |
| E. Remove the old battery; put the new one in the depression. | |
| Where do I find a new laser battery? | |
| A. Have you tried making one? | |
| B. Some batteries are made by mixing acids and bases. | |
| C. However, there's no way to make your own battery. There is a fresh | |
| battery lying around somewhere. | |
| D. It's in Lab Storage. | |
| Why are some of my magnetic-striped access cards randomized? | |
| A. They've been close to a magnetic field. | |
| B. You've been carrying them at the same time as the curved bar, which is | |
| a magnet. | |
| What are megafuses for? | |
| A. They're electrical components. | |
| B. They're usually used for repairing Reactor Systems. | |
| What are fromitz boards for? | |
| A. They're electrical components. | |
| B. They're usually used for repairing Planetary Defense Systems. | |
| What are bedistors for? | |
| A. They're electrical components. | |
| B. They're usually used for repairing Course Control Systems. | |
| I seem to be getting sicker and sicker. Why? What can I do? | |
| A. You'll find out when you get to the Library. | |
| B. You have contracted the Disease. It is fatal. | |
| C. The medicine in the Infirmary might help a bit. | |
| D. But your only long-term hope is to help bring the Project to its | |
| ultimate goal. | |
| I finished the game with fewer than 80 points. What am I missing? | |
| A. You didn't repair all the broken systems. | |
| B. Consult the Systems Monitors. | |
| C. You must repair the Communication System, the Planetary Defense System, | |
| and the Course Control System in order to get the optimum ending. | |
| How to Get All 80 Points | |
| ************************ | |
| (Use only as a last resort.) | |
| 3 points for entering the Escape Pod. | |
| 3 points for entering the Crag. | |
| 2 points for turning Floyd on for the first time. | |
| 2 points for firing the laser for the first time. | |
| 4 points for entering Storage West. | |
| 4 points for entering Admin Corridor North. | |
| 4 points for entering the Kitchen. | |
| 4 points for entering the Tower Core. | |
| 4 points for entering the Kalamontee Platform. | |
| 4 points for entering the Lawanda Platform. | |
| 1 point for taking the kitchen access card. | |
| 1 point for taking the shuttle access card. | |
| 1 point for taking the upper elevator access card. | |
| 1 point for taking the lower elevator access card. | |
| 1 point for taking the miniaturization access card. | |
| 2 points for Floyd's death. | |
| 6 points for fixing the communications system. | |
| 6 points for fixing the planetary defense system. | |
| 6 points for fixing the course control system. | |
| 4 points for entering the Strip Near Station. | |
| 4 points for entering the Auxiliary Booth. | |
| 8 points for fixing the computer. | |
| 5 points for entering the Cryo-Elevator. | |
| For Your Amusement | |
| ****************** | |
| (after you've finished the game) | |
| Have you tried... | |
| ...reading the graffiti in the Brig? | |
| ...attacking, talking to, or throwing something at Blather? | |
| ...attacking or talking to the Ambassador? | |
| ...touching, eating, smelling, or looking at the slime? | |
| ...scrubbing the slime? | |
| ...eating the celery? | |
| ...examining the games and tapes in the Rec Area? | |
| ...looking under the table in the Mess Hall? | |
| ...kicking, attacking, rubbing, or kissing Floyd? | |
| ...throwing acid at the mutants? | |
| ...reading your chronometer? | |
| ...taking off your chronometer or pouring acid on it? | |
| ...getting into bed in the Infirmary? | |
| ...scrubbing yourself? | |
| ...reading the towel? | |
| ...removing your uniform while Blather or Floyd were present? | |
| ...destroying the mural? | |
| ..."stealing" the lower elevator card from Floyd and then showing it to | |
| him? | |
| ...giving Floyd the Lazarus breast plate? | |
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