| *************************************************************************** | |
| * InvisiClues(tm) * | |
| * The Hint Booklet for * | |
| * MOONMIST(tm) * | |
| *************************************************************************** | |
| [Copyright by Infocom, Inc. Provided for non-commercial use only, with the | |
| sole intent of making information available that would otherwise be lost. | |
| To whoever presently holds the copyright to the information contained in | |
| this file: if you think the existence of this file violates your copyright, | |
| please complain and the file will be removed. | |
| Typed in from the original hintbook by Paul David Doherty.] | |
| Sample Question | |
| *************** | |
| Why is Professor Hergenburger standing on a chair and screaming? | |
| A. Did you ask anyone about the professor's cats? | |
| B. Professor Hergenburger is afraid of mice. | |
| C. There's a mouse nearby, which is frightening the professor. Get a cat | |
| to take care of the mouse. | |
| Table of Contents | |
| ***************** | |
| The Beginning | |
| Getting Around | |
| After Dinner | |
| After Midnight | |
| General Questions | |
| Red Variation | |
| Yellow Variation | |
| Blue Variation | |
| Green Variation | |
| Secret Passage Entrances | |
| Have You Tried To | |
| Thanks! | |
| The Beginning | |
| ************* | |
| How do I get through the gate? | |
| A. No one knows you are there. You need to get their attention. | |
| B. If you HONK THE HORN or PUSH THE EYE, the butler will speak with you. | |
| C. Or you can just WAIT 10 MINUTES. | |
| How do I meet the guests? | |
| A. If you WAIT or try to go somewhere, Tamara will guide you to meet them. | |
| B. It's good manners to answer their questions. | |
| C. Then you can ask the guests questions, for example ASK ABOUT THE GHOST | |
| or MADAM, DESCRIBE THE GHOST. | |
| How can I find the ghost? | |
| A. Ask the guests about the ghost. | |
| B. The ghost usually appears late at night. | |
| C. The ghost won't appear until after midnight (if at all), so meet the | |
| guests and go to dinner first. | |
| Tamara wants to chat. What should I say? | |
| A. You can ask her about different things. | |
| B. You can ASK TAMARA ABOUT: JACK, HERSELF, THE GHOST, BOLITHO, DINNER, | |
| DEIRDRE, THE WHITE LADY, and so on. Or TAMARA, DESCRIBE THE GHOST. | |
| What is Bolitho trying to tell me in my bedroom? | |
| A. He is trying to tell you about the ghost. You can ASK BOLITHO TO | |
| DESCRIBE THE GHOST. | |
| B. He may give you a device to protect you from hostile "ghosts." | |
| C. He may also give you a hint for finding the secret passage if you | |
| haven't already found it. | |
| How should I get ready for dinner? | |
| A. You've been driving all day. You're grimy and rumpled. | |
| B. You can wash up in your bathroom. | |
| C. You can look in your luggage and find something fresh to wear. | |
| D. P.S. You'll get dirty again if you go in the secret passage! | |
| I heard a dinner bell. What should I do? | |
| A. Remember what Tamara said about dinner? | |
| B. She said that dinner is at eight o'clock, or whenever you hear the | |
| gong. | |
| C. It's time to GO TO DINNER. | |
| What should I do at dinner? | |
| A. If you didn't do so earlier, ask the guests about the ghost. | |
| B. At the end of dinner, you'll hear a tape recording. | |
| C. Do as Lionel says: LOOK UNDER THE PUNCHBOWL. | |
| D. The first clue is a hint about what the treasure is. | |
| E. After Lionel mentions the treasure, ask Jack about it. | |
| F. Lionel mentions a second clue; he also says who has it. | |
| G. ASK JACK (or VIVIEN, depending on the variation) FOR THE SECOND CLUE | |
| THEN READ THE SECOND CLUE. | |
| H. The second clue is a hint about how to find the treasure. | |
| Getting Around | |
| ************** | |
| Are there any secret passages? | |
| A. In a castle like this, there probably are. | |
| B. Bolitho may give you a hint. | |
| C. Bolitho says you can adjust the wall mirror in your bedroom. | |
| D. But in fact you can't adjust it. EXAMINE THE WALL MIRROR. | |
| E. The mirror is actually a secret door! PUSH THE SWITCH. | |
| It's too dark to see! Where can I find a light? | |
| A. One is used by the servants to go to the basement wine cellar. | |
| B. There's a portable brass lantern in the kitchen. | |
| I got caught in someone else's bedroom and now I can't leave! | |
| A. It isn't polite to snoop around other people's bedrooms. | |
| B. The other guest is probably mad at you for doing so. | |
| C. You should APOLOGIZE to the guest. | |
| Someone is ignoring me. What does this mean? | |
| A. Were you rude to this person earlier? | |
| B. Maybe you ignored a question, or hit or insulted him or her? | |
| C. You should APOLOGIZE to the guest. | |
| Why can't I go somewhere directly by using the GO TO command? | |
| A. If you haven't met all the guests, Tamara won't let you wander off. | |
| B. Otherwise, it's a puzzle to go to that place. You have to use compass | |
| directions (like NORTH or IN) to go there. | |
| I used the GO TO command, but I got only part way there! | |
| A. Maybe you bumped into someone on your way. | |
| B. Or you might have gotten lost in the dark. | |
| After Dinner | |
| ************ | |
| Why is Jack troubled by Bolitho's note? | |
| A. Have you read it? | |
| B. ASK JACK FOR THE BUTLER'S NOTE THEN READ IT. | |
| C. After dinner, you should find the maid's note, then read it. | |
| D. The maid's note is on the desk in the sitting room. | |
| How do I begin my search for the ghost? | |
| A. Bolitho saw the ghost. Did he tell you about it? | |
| B. If not, and it's after dinner, you're too late. Bolitho's gone. | |
| C. Say YES when Bolitho asks you if you are the well-known American | |
| detective. Or ASK THE BUTLER ABOUT THE GHOST. | |
| How do I identify the ghost? | |
| A. There are two ways. The first way is to find the ghost costume and some | |
| evidence of who wore it. The second way is to catch the ghost on its | |
| haunt and unmask it. | |
| B. Asking others to describe the ghost will give you clues about its | |
| identity, and may give you an idea where to start your search. | |
| How do I follow up on Bolitho's clue? | |
| A. Can you find what the ghost was searching for? | |
| B. You should go where Bolitho said the ghost was searching then SEARCH | |
| THE ROOM. If you show what you found to other people, you might start | |
| to suspect someone. | |
| C. Search the bedroom of the suspected guest for evidence that he or she | |
| is the person who lost the item that the ghost was looking for. Then | |
| read one of the next four answers (for example, read the RED answer if | |
| you're playing the red variation). | |
| RED: | |
| The jewel came from the necklace that used to be Deirdre's. Jack has | |
| the necklace in his bedroom because the police gave it back to him. | |
| YELLOW: | |
| The jewel came from Tamara's earring in the jewelry case in her | |
| bedroom. | |
| BLUE: | |
| The contact lens is Vivien's. She is missing one from her plastic box | |
| in the wooden box in her bedroom. | |
| GREEN: | |
| The contact lens is Wendish's. He is missing one from his plastic box | |
| in the medical kit in his bedroom. | |
| I think I know who the ghost is. How do I prove it? | |
| A. Whoever the ghost is probably has a costume hidden. Or sometimes you | |
| can catch the ghost while it's haunting. If you still can't find the | |
| ghost costume, then read one of the next four answers (for example, | |
| read the BLUE answer if you're playing the blue variation). | |
| RED: | |
| If you think Jack is the ghost, ASK BOLITHO TO DESCRIBE THE GHOST and | |
| think again. If you think Deirdre is the ghost, then the costume | |
| wouldn't be in the castle; you'll have to catch her when she haunts the | |
| castle. | |
| YELLOW: | |
| The costume is not in the villain's bedroom. Look in the secret | |
| passages for it and see the next question. | |
| BLUE: | |
| The costume is hidden in Vivien's wooden box (under other items). | |
| GREEN: | |
| The costume is hidden in Wendish's medical kit (under other items). | |
| I found a ghost costume in the secret passage! | |
| A. The person haunting must have dropped it there. | |
| B. Probably on purpose -- to frame Iris for the haunting. See the next | |
| question. | |
| How do I know who wore the costume that I found? | |
| A. Whoever wore it might have left some evidence in it. | |
| B. EXAMINE THE WIG. | |
| C. Whoever wore the costume left some hairs behind! | |
| D. You can EXAMINE the other guests to see whose hair color is the same. | |
| What evidence do I need to arrest the villain? | |
| A. You need to find incriminating evidence, something that shows why the | |
| villain would commit a crime. | |
| B. The maid found something incriminating. See the next question. | |
| What is the significance of the maid's note? | |
| A. Apparently the maid found something very upsetting. | |
| B. Whatever she found might incriminate the villain. | |
| C. The last paragraph of her note is a clue. | |
| D. For more hints, look in the section for the variation you're playing. | |
| The villain is about to shoot me! How do I escape? | |
| A. You can escape into the secret passage, but only if the secret door is | |
| already open. | |
| B. Or you can spray the villain with the aerosol device, or hit the | |
| villain with the wine bottle. | |
| How do I find the treasure? | |
| A. The first clue (under the punchbowl) is a hint about WHAT you are | |
| looking for. | |
| B. To find WHERE the treasure is, you have to get the second clue from | |
| Vivien (in the red variation) or Jack (in the yellow, blue, and green | |
| variations). | |
| C. The second clue will lead to more clues. | |
| After Midnight | |
| ************** | |
| How can I find the ghost? | |
| A. If you are in the yellow variation, read the next hint. Otherwise, skip | |
| it. | |
| B. You can't. You'll have to find the ghost costume instead. | |
| C. The ghost haunts after midnight, when other people have gone to bed. | |
| D. And it haunts only in the secret passages where people usually don't | |
| go. Read the next two hints only if you are in the red variation. | |
| E. The ghost enters the castle on its way to the secret passages. | |
| F. The ghost enters through the priest hole and goes backstairs. | |
| The ghost never showed up! Why? | |
| A. If you are playing the yellow variation, read the next hint. Otherwise | |
| skip over it. | |
| B. The ghost never haunts in the yellow variation. | |
| C. You may have missed the ghost. Try waiting at your entrance or the | |
| entrance of the presumed ghost. | |
| D. You may have spooked the ghost. If you disturbed the costume or | |
| blowgun, or left the ghost's secret entrance open, the ghost won't | |
| haunt. | |
| E. If you already arrested the person who was the ghost, now you need to | |
| find the ghost costume. | |
| Egads!! The ghost is trying to kill me! | |
| A. Follow your instincts: fight or flee. | |
| B. Maybe Bolitho gave you something to stop threats. | |
| C. Bolitho tried to give you an aerosol device. If you don't have it, you | |
| can flee to the kitchen and get it. Or you can use the wine bottle as a | |
| weapon. | |
| D. If you have the aerosol device, SPRAY THE GHOST WITH THE DEVICE. | |
| E. Now you can REMOVE THE GHOST COSTUME and identify the ghost. | |
| Egads!! I found the ghost, but it runs away! | |
| A. The ghost isn't threatening you, so don't scare her away. | |
| B. Be nice to the ghost. | |
| C. Talking to the ghost is one way to get her to open up. | |
| The ghost just "slimed" me!!! How do I catch it? | |
| A. First use your negative ionizer backpack to trap the ghost. | |
| B. Now lower the ghost into your portable laser confinement system. | |
| C. Stop playing _Ghostbusters_ from Activision and play _Moonmist_! The | |
| ghost in _Moonmist_ doesn't "slime" people. | |
| General Questions | |
| ***************** | |
| How can I tell if a person is left- or right-handed? | |
| A. People tend to use their dominant hand without thinking. | |
| B. Throw something at a person. They'll catch it with their dominant hand. | |
| How did the ghost float over Tamara's bed? | |
| A. There is a physical reason for it. | |
| B. One room is directly over Tamara's. | |
| C. Examine and move objects in the "lumber" room. | |
| D. If you move the chest and lift the handle you can look into Tamara's | |
| bedroom. And someone in her bed would see your face! | |
| How do I protect Tamara from the vampire? | |
| A. Did you find the coffin hidden in the secret tomb? | |
| B. You'll need a wooden cross from the chapel and garlic from the kitchen. | |
| C. Find a sharp stick in the lumber room and drive it through the | |
| vampire's heart when it returns to sleep in the coffin at dawn. | |
| D. What vampire? There's no vampire in _Moonmist_. | |
| Who was the White Lady? | |
| A. Ask someone about her. | |
| B. The history book in the library will tell you more about her. | |
| Iris is broken. How do I fix her? | |
| A. Have Waldo replace the faulty chip. | |
| B. If that doesn't work, then send her to robot repair. | |
| C. Wait a minute! Why are you looking up _Suspended_ questions in the | |
| _Moonmist_ hint booklet? | |
| Red Variation | |
| ************* | |
| What is the significance of the maid's note? | |
| A. First read the hints for this same question in the section called | |
| "After Dinner." | |
| B. Look in the keyholes of bedroom doors. | |
| C. Jack's keyhole is the most important. You'll see a microphone in the | |
| door. | |
| D. Move the wyvern to uncover the secret tape recorder. PLAY THE TAPE. | |
| I'm stuck on the second clue. Help! | |
| A. The "very first lass" in the Bible was Eve. | |
| B. There's a stained "glass" window in the chapel. | |
| C. On the "forbidden fruit" (apple) is the third clue. | |
| What does the third clue mean? | |
| A. You need to go to the place mentioned in the clue. | |
| B. "Bower" is another word for garden. | |
| C. GO TO THE BOWER (the garden in the hedge maze). | |
| D. The clue is in the dirt in the garden. | |
| Help me figure out the fourth clue. | |
| A. What would you need if you went into the rain? | |
| B. The clues are "rain" and "cain." | |
| C. There's an umbrella stand in the foyer. | |
| D. "Cain" is a pun for the cane in the umbrella stand. | |
| I have what the fourth clue led me to, but it isn't a treasure. | |
| A. Examine the item you found there. | |
| B. The treasure is disguised. | |
| C. REMOVE THE PAINT to find the real treasure. | |
| Yellow Variation | |
| **************** | |
| What is the significance of the maid's note? | |
| A. First read the hints for this same question in the section called | |
| "After Dinner." | |
| B. Search people's bedrooms, particularly under furniture. | |
| C. Remove the journal from under Tamara's bed, then look there again. | |
| D. Under Tamara's bed is a receipt from a pet store. | |
| Help! What is the meaning of the second clue? | |
| A. What word rhymes with "tell" and is something you can hear? | |
| B. A bell. Find a bell and examine it. (The quote is from "The Bells" by | |
| Edgar Allan Poe.) | |
| C. The bell on the fighting deck has the third clue in it. | |
| Help me figure out the third clue. | |
| A. Somewhere in the castle is a "tomb." (The quote is from "Annabel Lee" | |
| by Edgar Allan Poe.) | |
| B. Go to the dungeon, then ENTER THE IRON MAIDEN to get to the secret | |
| tomb. | |
| C. OPEN THE COFFIN to find the fourth clue. | |
| What does the fourth clue mean? | |
| A. Do you know the story "A Cask of Amontillado" by Edgar Allan Poe? | |
| B. It tells the tale of a man who is buried alive behind a brick wall, | |
| deep in the catacombs of a wine cellar. | |
| C. Go to the basement, where the wine is kept, and MOVE THE BRICKS. | |
| D. Enter the hole that you opened up, | |
| I found an item that doesn't look like treasure. Where's the real treasure? | |
| A. EXAMINE THE SKELETON. | |
| B. Take the black pearl necklace. | |
| Blue Variation | |
| ************** | |
| What is the significance of the maid's note? | |
| A. First read the hints for this same question in the section called | |
| "After Dinner." | |
| B. You are looking for someone's diary. | |
| C. In Vivien's wooden box is her diary. (It's under her plastic box.) | |
| Reading her diary may not be polite, but it's important! | |
| What does the second clue mean? | |
| A. Try to fill in the blanks of the second clue with words that make the | |
| poem rhyme. Then find objects that match the words. | |
| B. For the first blank: What rhymes with "wrong" and is often mentioned | |
| with wine ("grape") and women ("wench")? | |
| C. The word for the first blank is "song." Where might you find a song in | |
| the castle? | |
| D. Read the music on the piano. | |
| E. For the second blank: What rhymes with "laden"? (Remember that the poem | |
| is about three fellows arguing about "wine, women, and song.") | |
| F. The word for the second blank is "maiden." Where in the castle is a | |
| maiden? | |
| G. It's not the iron maiden in the dungeon. | |
| H. Find the maiden mentioned in the tourist brochure and examine it. | |
| I. For the last blank: What rhymes with "fine"? (Remember what the three | |
| fellows are arguing about!) | |
| J. The word for the last blank is "wine." Where in the castle will you | |
| find wine? | |
| K. Examine the wine bottle in the basement. | |
| L. Put together the parts of words marked with a star. | |
| M. They spell "SUIT ARMOUR." Look in the tourist brochure to find it. | |
| I'm stuck on the third clue. Help! | |
| A. Put the parts of words from the second clue into the blanks in a | |
| different order. | |
| B. The order is ARM, SUIT and OUR. | |
| C. What "alarm" has "suite" (sweet) tones that "clamour"? | |
| D. The bell on the fighting deck is an alarm that clamours. | |
| E. LOOK INSIDE THE BELL to find the treasure. | |
| Help! What is the meaning of the fourth clue? | |
| A. Try to climb up one of the fireplaces in the castle. | |
| B. However, you can't go back down the same way. Try to find a different | |
| flue to go down. | |
| C. However, if you go down you'll land in a fire and... | |
| D. You've been burned. There is no fourth clue in the blue variation. | |
| I found an item that doesn't look like treasure! | |
| A. Why are you reading this clue? | |
| B. The skull is obviously the treasure. | |
| Green Variation | |
| *************** | |
| What is the significance of the maid's note? | |
| A. First read the hints for this same question in the section called | |
| "After Dinner." | |
| B. You are looking for something written. The library would be a good | |
| place to start. | |
| C. In the bookcase is Wendish's lab notebook. It reveals Wendish's | |
| fiendish ideas. | |
| Help me figure out the second clue. | |
| A. You are doing two things: finding the next clue (by finding an "eye" | |
| that doesn't see) and beginning to spell a word which starts with the | |
| letter "I." | |
| B. The blind "eye" you are looking for is in the game room. | |
| C. The third clue is behind the rhino's glass eye. | |
| Help! What is the meaning of the third clue? | |
| A. The second letter is "N" (in "never," but not in "ever"). | |
| B. The next clue is at the dead "end" in the secret (hidden) passages. You | |
| can find it on the complete map. | |
| C. You can see the clue (but not reach it) if you SEARCH THE WALL in the | |
| gallery and then look through the peephole. | |
| I'm stuck on the fourth clue. Help! | |
| A. The third letter is "K" (a silent letter in "knight"). | |
| B. Putting the three letters together spells "ink." Find some ink. | |
| C. There is an inkwell in the office. | |
| I found an item that doesn't look like treasure! | |
| A. The treasure isn't the inkwell. | |
| B. It's the "ink" inside the inkwell -- the Moonmist drug. | |
| Secret Passage Entrances | |
| ************************ | |
| Don't read this list unless you are really stuck or really curious. Some | |
| exits (not listed) open only from the inside. | |
| Secret Entrance How to Open it | |
| Your Bedroom EXAMINE WALL MIRROR. PUSH SWITCH | |
| Vivien's Bedroom MOVE FIGURINE | |
| Wendish's Bedroom MOVE SCONCE | |
| Ian's Bedroom MOVE ANDIRONS | |
| Library SEARCH BOOKCASE. GET HISTORY BOOK | |
| Tamara's Bedroom MOVE POST | |
| Jack's Bedroom MOVE TELESCOPE | |
| Sitting Room (one-way) SIT ON WINDOW SEAT. MOVE WYVERN | |
| Drawing Room LOOK BEHIND TAPESTRY. OPEN SECRET DOOR | |
| Have You Tried To... | |
| ******************** | |
| ...read the magazine in the lumber room? (especially in the blue | |
| variation) | |
| ...kiss Iris if you are playing as a man, or kiss Jack or Ian if you are | |
| playing as a woman? | |
| ...drink Moonmist? (in the green variation only) | |
| ...take Dr. Wendish's mustache? (in the green variation) | |
| ...show the villain the incriminating evidence in his or her own bedroom, | |
| before or after you have taken the blowgun? (in the green and blue | |
| variations only) | |
| ...play the secret tape in Jack's door with Tamara following you? (in the | |
| red variation) | |
| ...ring the bell on the fighting deck after dinner and then wait? | |
| ...pray? | |
| ...shoot billiards in the game room? | |
| ...play the piano? | |
| ...ask the other guests to play the piano? | |
| ...turn on the computer in the office? | |
| ...ASK VIVIEN ABOUT TAMARA (in the blue variation) or ASK TAMARA ABOUT | |
| IRIS (in the yellow variation)? | |
| Thanks! | |
| ******* | |
| The authors thank the _Moonmist_ testers at Infocom: Tomas Bok, Gary | |
| Brennan, Amy Briggs, Max Buxton, Liz Cyr-Jones, Suzanne Frank, and Matt | |
| Hillman. Numerous "outside" testers also gave us their valuable input. | |
| Thanks to Carl Genatossio and Elizabeth Langosy for their excellent work on | |
| the package design and the package contents, including the tourist brochure | |
| and the "Legendary Ghosts of Cornwall" book. | |
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