| *************************************************************************** | |
| * InvisiClues(tm) * | |
| * The Hint Booklet for * | |
| * INFIDEL(tm) * | |
| *************************************************************************** | |
| [Copyright by Infocom, Inc. Provided for non-commercial use only, with the | |
| sole intent of making information available that would otherwise be lost. | |
| To whoever presently holds the copyright to the information contained in | |
| this file: if you think the existence of this file violates your copyright, | |
| please complain and the file will be removed. | |
| Typed in from the original hintbook by Paul David Doherty.] | |
| Sample Question | |
| *************** | |
| Can I trust Hassan, the used camel dealer? | |
| A. Try to EXAMINE the camel that he recommends | |
| B. Ask one of the other customers about Hassan. | |
| C. I'd trust him about as far as I could throw a pyramid. | |
| Table of Contents | |
| ***************** | |
| Camping Out | |
| The Chamber of Ra | |
| Around the Circular Room | |
| The Barge and Temple Area | |
| The Cube Region | |
| The Antechamber Area | |
| Hieroglyphic Dictionary | |
| How Points are Scored | |
| For Your Amusement | |
| Camping Out | |
| *********** | |
| How do I open the trunk? | |
| A. You must remove the lock first. | |
| B. Try finding a key. | |
| C. Unfortunately, your ex-workers took the key with them. | |
| D. Fortunately, the lock isn't terribly sturdy. | |
| E. Try breaking the lock. | |
| F. The pick axe, shovel, or blackened rock are heavy enough to do the job. | |
| Where can I find food? | |
| A. You could try sending out for pizza. | |
| B. You could try eating the crocodiles (even as they return the favor). | |
| C. You'll find some food in the trunk. | |
| Where can I find water? | |
| A. The Nile River. | |
| B. You can fill the canteen. | |
| C. The canteen is in the knapsack. | |
| How can I get the airplane to land? | |
| A. Fire the signal flares. | |
| B. Didn't you leave them in the Supply Tent? | |
| C. Unfortunately, the workers took them when they abandoned you. | |
| D. There are no flares anywhere in the game. | |
| E. Really. | |
| What good is the sleeping bag? | |
| A. The sleeping bag is useful when you get tired. | |
| B. It gets cold in the desert at night. | |
| C. The lining of the sleeping bag is edible. | |
| D. What sleeping bag? | |
| What's the black box in the wooden crate? | |
| A. Have you pushed the button? | |
| B. It's a delicate piece of electronics. | |
| C. It can tell you exact latitude and longitude. | |
| D. If it's making funny noises when you push the button, that means you've | |
| broken it. | |
| E. Unfortunately, you have no way to fix it. | |
| F. Don't break it. | |
| How do I use the cigarette pack? | |
| A. You can try signalling the airplane with it. | |
| B. You can try filling it with sand. | |
| C. You can try burning it. | |
| D. You can try giving it to the mummy. | |
| E. You can assume it has no use. | |
| Where will I find the pyramid? | |
| A. Have you tried looking under the cot? | |
| B. The navigation box you sent for might help. | |
| C. The navigation box is in the packing crate that parachutes down. | |
| D. The map from the game package also might help. | |
| E. When the box shows the same coordinates as the _X_ on the map, dig with | |
| the shovel. | |
| F. The proper coordinates are 24 degrees, 11 minutes, 3 seconds N and 32 | |
| degrees, 12 minutes, 43 seconds E. | |
| G. If you still can't find it, go to the Fire Pit and then go SE, E, and E | |
| once more. You are now on the spot. | |
| H. You'll have to dig five times. | |
| Okay. I've found the pyramid. How do I get in? | |
| A. Have you tried examining the opening? | |
| B. Have you tried putting something in the opening? | |
| C. Have you translated the hieroglyphs? If you have, you will notice that | |
| they contain only half of a message. | |
| D. Have you found the stone cube? | |
| E. Have you opened the map? | |
| F. Have you translated the hieroglyphs on the stone cube? | |
| G. Have you tried to COMPARE THE STONE CUBE TO THE OPENING? | |
| H. Have you PUT THE STONE CUBE IN THE OPENING? | |
| The Chamber of Ra | |
| ***************** | |
| What's in the jar? | |
| A. You can use the liquid inside the jar with another object in the | |
| Chamber of Ra. | |
| B. It's oil for the torch. | |
| C. POUR THE OIL ON THE TORCH. | |
| What's the significance of the altar? | |
| A. The Egyptians originally placed it in the pyramid as a place to pray. | |
| B. You can climb on and off it. | |
| C. It is a very sturdy thing to tie a rope to. | |
| Is there any way to get down the steep staircase? | |
| A. Yes. | |
| B. You can even do it without killing yourself in the process. | |
| C. Use the rope. | |
| D. TIE THE ROPE TO THE ALTAR. THROW THE ROPE DOWN THE STEEP STAIRCASE. | |
| CLIMB DOWN THE ROPE. | |
| Around the Circular Room | |
| ************************ | |
| How do I keep the statue from breaking? | |
| A. If you don't bother the statue, it won't break. | |
| B. Unfortunately, if you don't break the statue, you won't be able to | |
| solve the problems in this area. | |
| How do I get past the stone doors? | |
| A. Did you notice what happens to the opposite stone door when you enter a | |
| hallway? | |
| B. You can get a stone door to remain open by leaving enough weight in the | |
| opposite hallway. | |
| C. The broken statue and the head together will provide enough weight to | |
| counterbalance the doors. | |
| D. To move the statue, push it in a direction (e.g. PUSH STATUE SW). | |
| What can I do with the panels in the goddesses' rooms? | |
| A. You can try examining them. | |
| B. The only thing you can do with the panels is read the hieroglyphs on | |
| them. | |
| How do I get to the Netherworld? | |
| A. You might get there by dying. | |
| B. There is no place called the Netherworld in Infidel. Remember the | |
| introduction to this book -- do not use the presence or absence of a | |
| question as an indication of what is important, and don't assume that | |
| long answers are associated with important questions. | |
| How do I get to the Netherlands? | |
| Call a travel agent. | |
| How can I use the opal cluster as a light source? | |
| A. It is "glistening with the light of a thousand fires." | |
| B. Try carrying it somewhere without the torch. | |
| C. Unfortunately, the glistening is all reflected light. | |
| D. You can't use the opal cluster as a light source. | |
| The Barge and Temple Area | |
| ************************* | |
| How do I get the barge back to the Nile? | |
| A. The plank is a good lever. | |
| B. The jar is a good fulcrum. | |
| C. Did you put the rope through the pulley? | |
| D. Forget it. The barge won't fit through the doorway. | |
| Can I take the beam? | |
| A. It certainly is big. | |
| B. "It seems to be securely wedged in the masthole." | |
| C. It seems to be wedged below deck, too. | |
| D. Have you looked in the slot below deck? | |
| E. Once you take the shim, you can lift the beam. | |
| F. Of course, you'll need both hands free. | |
| G. Dropping the torch in a wooden barge is a bad idea. | |
| H. There's a place to put the torch without dropping it on the deck. | |
| I. PUT THE TORCH IN THE KNOTHOLE. | |
| J. Now, if you're not carrying anything else, you can lift the beam. | |
| K. Then you can go up on deck and take it. | |
| How can I get the large painting from the temple? | |
| You can't. It adds atmosphere to the room. | |
| Whose skeleton do I come across in the Inner Chamber? | |
| A. Miss Ellingsworth? | |
| B. An early Infocom game tester? | |
| C. An overzealous Zorker? | |
| D. Trusty Sergeant Duffy? | |
| E. One of the original pyramid builders who tried to hide? | |
| F. None of the above? | |
| What can I do with the jeweled ring? | |
| A. You are overwhelmed by its beauty. | |
| B. It probably fits you perfectly. | |
| C. Examine it. | |
| D. If you did try it on, I hope you did a SAVE first. | |
| E. It seems to have been left as a trap for careless treasure hunters. | |
| Where is the bronze chalice? | |
| A. Have you offered a libation to Ra? | |
| B. Have you followed the mummy? | |
| C. Have you found the tire pump? | |
| D. Have you begun to suspect that there is no bronze chalice? | |
| The Cube Region | |
| *************** | |
| I've matched the wall colors on five sides of the cube, but the sixth is | |
| giving me a headache. What should I do? | |
| A. Get a paintbrush and a can of paint. | |
| B. Paint the sixth side of the cube so all of its minicubes are the same | |
| color. | |
| C. Take a hammer, put your cube on the sidewalk, and get even! | |
| There seems to be a room missing. What should I do? | |
| A. Start by reading the hieroglyphs in the center cube room. | |
| B. Examine the panel on the wall in the south edge of the area. | |
| C. Read the scroll you found in the Fore Cabin of the barge. | |
| D. Take the first, third, and fifth bricks out of the panel. | |
| What's the significance of the panel? | |
| A. There's a clue in the barge area. | |
| B. Read the scroll from the Fore Cabin. | |
| C. TAKE THE FIRST BRICK, THE THIRD BRICK, AND THE FIFTH BRICK. Lo and | |
| behold, a new passageway shall appear! | |
| What should I do when the mummy appears? | |
| A. Above all, try to keep your cool. Mummies hate sweaty people and will | |
| attack them without thought. | |
| B. Say HELLO MUMMY. | |
| C. BURN THE TANNIS LEAVES. | |
| D. Have your eyes checked. No mummy appears in this game. | |
| E. (Nor do any tannis leaves.) | |
| What significance is the sixteen-step staircase? | |
| A. It conforms to the strict Egyptian pyramid building codes. | |
| B. It connects Top of Staircase and Bottom of Stairs. | |
| What do I do at the bottom of the stairs? | |
| A. Read the hieroglyphs. | |
| B. Try going through the plaster. | |
| C. Try removing the plaster with the axe. | |
| What's going on in the western end of the Narrow Passageway? | |
| A. Read the hieroglyphs. | |
| B. Try going through the plaster. | |
| C. Try removing the plaster with the axe. | |
| D. Oops! Hope you did a SAVE first! | |
| E. Examine the niches. | |
| F. Put the beam in the niches. | |
| G. Stand on the beam. | |
| H. Now try removing the plaster with the axe. | |
| How can I keep the floor from disappearing? | |
| A. You can't. | |
| B. But you may be able to find a way to avoid disappearing with the floor. | |
| C. Find some way of standing on something above the floor. | |
| D. Put the beam in the niches. | |
| E. Stand on the beam. | |
| How can the rats help me? | |
| If you meet the rats, the only help they can provide is to be quick | |
| about their work. | |
| The Antechamber Area | |
| ******************** | |
| How do I get through the inset doorway in the south Antechamber? | |
| A. Open the door. | |
| B. Oops...Hope you did a SAVE first. | |
| C. Read the hieroglyphs. | |
| D. Go back to the middle Antechamber and TAKE THE BEAM. | |
| E. WEDGE THE BEAM BETWEEN THE ROCKS. | |
| F. Now open the door. | |
| G. Take care: once you take the beam out from between the rocks, the inset | |
| doorway will be lost forever. | |
| What's the significance of the stone slab in the Annex? | |
| A. It's not a bad Egyptian imitation of a pool table. | |
| B. You do want to put something in the holes, though. | |
| C. Try the clusters. | |
| D. Remember the arrangement of the goddesses' rooms around the Circular | |
| Room? | |
| E. You'll notice that there's no center hole for the golden cluster. | |
| F. Once the clusters are in the correct holes, you can LIFT THE SLAB. | |
| G. PUT THE DIAMOND CLUSTER IN THE FIRST HOLE. PUT THE RUBY CLUSTER IN THE | |
| SECOND HOLE. PUT THE EMERALD CLUSTER IN THE THIRD HOLE. PUT THE OPAL | |
| CLUSTER IN THE FOURTH HOLE. | |
| What is the spatula used for? | |
| A. Although the book is not a cook book, the spatula is related to the | |
| book. | |
| B. Have you tried to OPEN THE BOOK? | |
| C. The spatula may succeed where your less-than-delicate touch has failed. | |
| D. Have you tried to OPEN THE BOOK WITH THE SPATULA? | |
| How do I get through the doorway in the north Antechamber? | |
| A. Read the hieroglyphs. | |
| B. You'll need something sturdy to keep the roof from caving in. | |
| C. WEDGE THE BEAM UNDER THE LINTEL. | |
| D. Now, BREAK THE SEALS WITH THE AXE. | |
| E. Now, OPEN THE DOOR. | |
| F. Take care: once you remove the beam from the doorway, it will become | |
| impossible to get back through the doorway. | |
| Can I take the scarab? | |
| A. Yes. | |
| B. Although you may think you've seen a similar situation in the movies, | |
| there is no way to replace the scarab with something of equal weight. | |
| C. Weight _is_ important here, however. | |
| D. Remember the hieroglyphs from the Inner Chamber? | |
| E. You'll have to find a way to balance the two side discs so that the | |
| middle disc is even with the table. | |
| F. Use the chalices. | |
| G. Since the silver chalice is lighter than the gold one, fill it with | |
| water. | |
| Can I open the sarcophagus? | |
| A. Yes. | |
| B. Have you read the writing in the ancient book? | |
| C. Have you read the hieroglyphs in the goddesses' rooms? | |
| D. The proper objects need to be in the recesses on the sarcophagus. | |
| E. Put the ancient book in the large recess. | |
| F. Put the scarab in the smaller recess. | |
| G. Now the statues are free to be turned. | |
| H. You can find the proper order in the symbols in the goddesses' rooms. | |
| I. TURN NEITH. TURN SELKIS. TURN ISIS. TURN NEPHTHYS. | |
| J. OPEN THE SARCOPHAGUS. | |
| What do I do when Craige shows up? | |
| Ask him for a cheeseburger with onions. | |
| Hieroglyphic Dictionary | |
| *********************** | |
| This dictionary is included for those players who feel that the translations | |
| of one or two symbols would be helpful. It is one interpretation of what the | |
| hieroglyphs mean; others may be equally valid. (Then again, they may not.) | |
| *-> remove | |
| # the | |
| -> through | |
| <... return | |
| ! ! | |
| !---! large area | |
| ! ! | |
| !--! small area | |
| <+> rutabaga | |
| !!! plaster | |
| :: and | |
| ...> go/travel | |
| .- west | |
| <-* place/put | |
| )( mummy | |
| /!\ mast | |
| . | |
| - on/over | |
| (= =) niches | |
| - | |
| . under/beneath | |
| ... then | |
| (*) appear | |
| !=! | |
| ! ! lintel | |
| \/ until | |
| (.) between | |
| - | |
| ! ! | |
| - doorway/door | |
| ( open | |
| )) turn | |
| / to | |
| @= tennis racket | |
| . | |
| / northeast | |
| . | |
| \ northwest | |
| / | |
| . southwest | |
| \ | |
| . southeast | |
| =!= offering | |
| * Ra | |
| +/+ injury | |
| = | |
| * night | |
| - - | |
| = winds | |
| : a | |
| ; with | |
| * dawn | |
| = | |
| -. east | |
| >... from | |
| ! south | |
| --- papyrus | |
| !-! | |
| ! ! room | |
| !-! | |
| <.> one | |
| <:> two | |
| <:.> three | |
| <::> four | |
| <::.> five | |
| <:::> six | |
| <:::.> seven | |
| <::::> eight | |
| ** new | |
| -) will | |
| <::::.> nine | |
| -!- balance | |
| !* gold | |
| *! silver | |
| >*> scarab | |
| (@) first | |
| (@@) second | |
| (@@@) third | |
| (@@@@) fourth | |
| (+) clothing | |
| #. this | |
| - lies/rests | |
| !-! | |
| ! ! entrance | |
| !@! Queen/she/her | |
| (()) all | |
| //\\ treasures | |
| = | |
| = book | |
| --->> pathway | |
| How Points Are Scored | |
| ********************* | |
| (use as a last resort) | |
| Object Location Value | |
| diamond cluster Room of Nephthys 5 | |
| emerald cluster Room of Isis 5 | |
| opal cluster Room of Neith 5 | |
| ruby cluster Room of Selkis 5 | |
| beam barge 15 | |
| golden chalice Golden Alcove 15 | |
| silver chalice Silver Alcove 15 | |
| ancient book in slab in Annex 10 | |
| scarab Treasury 10 | |
| Other points are awarded for: | |
| breaking the lock on the trunk (5), | |
| finding the pyramid while digging (25), | |
| putting the stone cube in the opening (20), | |
| entering the Circular Room (30), | |
| entering the Room of Isis (25), | |
| entering the Room of Neith (25), | |
| entering the Room of Nephthys (25), | |
| entering the Room of Selkis (25), | |
| taking the right bricks out of the panel in the Cube (25), | |
| breaking the plaster at Bottom of Stairs (10), | |
| breaking the plaster at the west end of the Narrow Passageway (25), | |
| opening the sealed door in the north Antechamber (40), and | |
| opening the sarcophagus (35). | |
| For Your Amusement | |
| ****************** | |
| Have you tried... | |
| reading the matchbook? | |
| reading the inside of the matchbook? | |
| reading the coupon? | |
| filling out the coupon? | |
| sending the coupon? | |
| swimming? | |
| wandering endlessly through the desert? | |
| folding the cot? | |
| sleeping on the cot outside your tent? | |
| waving at the plane? | |
| walking the plank? | |
| dropping objects into the bottomless pit? | |
| trying to do any of the following to yourself: EAT, DRINK, KILL, FIND, | |
| TAKE, EXAMINE, RUB, PLAY, GET ON, CLEAN, CLOSE, LEAVE, DROP, FOLLOW, | |
| SEARCH, SMELL, MAKE, SEARCH, WEAR? | |
| drinking repeatedly from the Nile? | |
| sitting on the crate? | |
| attacking the crate with the pick axe? | |
| praying? | |
| filling the canteen with sand, emptying it, filling it with water, and | |
| taking a drink? | |
Xet Storage Details
- Size:
- 16.5 kB
- Xet hash:
- 89bba15d6bcaa3391126c907ff321ae055e35821d618538edc14d1733f1eef6a
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.