| *************************************************************************** | |
| * InvisiClues(tm) * | |
| * The Hint Booklet for * | |
| * A Mind Forever Voyaging(tm) * | |
| *************************************************************************** | |
| [Copyright by Infocom, Inc. Provided for non-commercial use only, with the | |
| sole intent of making information available that would otherwise be lost. | |
| To whoever presently holds the copyright to the information contained in | |
| this file: if you think the existence of this file violates your copyright, | |
| please complain and the file will be removed. | |
| Typed in from the original hintbook by Graeme Cree. Corrected by Paul David | |
| Doherty.] | |
| Sample Question | |
| *************** | |
| How can I get past the security guard at the mayor's office? | |
| A. Something found elsewhere in the building might help. | |
| B. It's in a desk. | |
| C. Open the clerk's desk and take the appointment letter. Then show the | |
| letter to the guard. | |
| Table of Contents | |
| ***************** | |
| General Questions | |
| Communications Mode | |
| Library Mode | |
| Interface Mode | |
| Sleep Mode | |
| Simulation Mode | |
| Part I | |
| Part II | |
| Part III | |
| Part IV | |
| Epilogue | |
| Recording "Points" | |
| For Your Amusement | |
| General Questions | |
| ***************** | |
| What is the purpose of the ballpoint pen in the package? | |
| A. It makes the package rattle nicely. | |
| B. You can use it to take notes or make a map. | |
| C. It just happened to be on Perelman's desk, as were all the other | |
| package elements. | |
| D. Isn't it amazing how little pen technology has changed between the | |
| 1980's and the 2030's? | |
| Why did I get "turned off"? | |
| A. You get de-activated for several different reasons. | |
| B. One reason: you refused to enter Simulation Mode despite repeated | |
| requests. | |
| C. Another: you refused to go to Perelman's office when summoned. | |
| D. A third: you messed up some of the settings in Interface Mode after | |
| being warned by Perelman not to do so again. | |
| Why does RECORD not work at times? | |
| A. RECORD will not function in the Epilogue, nor in any mode other than | |
| Simulation or Communication. | |
| B. You can't RECORD if the record buffer is full. (See the record buffer | |
| question in the section on Part I.) | |
| C. You can't RECORD if Perelman is viewing your recordings. | |
| What is the significance of the psych test in Part II? | |
| A. Dr. Grimwold is continuing to collect data to monitor your mental | |
| condition. | |
| B. Have you noticed that you can give virtually any answer during the | |
| test, even really bizarre ones, and Grimwold reacts the same way? | |
| C. The ink blots are pretty, aren't they? | |
| D. There's no other significance. It's basically a red herring. | |
| How does curfew work? | |
| A. Curfew is in effect during the 2051, 2061 and 2071 simulations. | |
| B. It begins and ends with sirens at 9 p.m. and 7 a.m., respectively. | |
| C. It's dangerous to be outside during curfew. | |
| Communications Mode | |
| ******************* | |
| How do I move from location to location in Communications Mode? | |
| A. Just use the four-letter code associated with each communication | |
| outlet. | |
| B. For example, to "move" to the Cafeteria, type PCAF. | |
| How can I see the list of communication outlets? | |
| Just type READ LIST OF COMMUNICATION OUTLETS. If you're in Comm Mode, | |
| but not connected to any specific outlet, you can just LOOK to see the | |
| list. | |
| Is the World News communication outlet useful? Does the news ever change? | |
| A. The news outlet provides background information, to familiarize you | |
| with the world of 2031. | |
| B. That's all. | |
| C. You should probably "watch" all 30 minutes of news. | |
| D. The news changes daily (at midnight). | |
| E. There are different news programs on March 16th, 17th and 19th. On the | |
| 18th, the news is pre-empted by a special report. After the 19th, the | |
| news is always interrupted due to satellite maintenance. | |
| Is the Cafeteria important? | |
| A. You can watch the size of the crowds change during various times of the | |
| day. | |
| B. Perelman and Randu agree to meet for lunch in the Cafeteria. | |
| C. But you can't see them. They must sit in the section of the Cafeteria | |
| out of your view. | |
| D. The Cafeteria isn't important. | |
| Is the Maintenance Core important? | |
| A. You can see a lot of the machinery which makes up your physical body. | |
| B. Such as your cooling units. | |
| C. The Maintenance Core is an important location in Part III. | |
| D. See the question about dying in Part III. | |
| Is the communications outlet in Perelman's office useful? | |
| A. You can watch Perelman come and go. | |
| B. When Perelman is in his office, you can talk to him via this outlet. | |
| This outlet and the Control Center outlet are the only places where you | |
| can talk to Perelman. | |
| C. This outlet is also important later in the story. | |
| D. See the question about the goal of Part III. | |
| How about the Control Center -- is that outlet important? | |
| A. You can watch Perelman come and go. | |
| B. When Perelman is in the Control Center, you can talk to him via this | |
| outlet. This outlet and the outlet in his office are the only places | |
| where you can talk to Perelman. | |
| C. You can see National Guardsmen stationed outside the door in Part III. | |
| D. That's about it. | |
| Does the communication outlet on the rooftop have any significance? | |
| A. This is your only outdoor outlet. | |
| B. You can watch the passing of the days from here: sunrises and sunsets, | |
| rush-hour traffic, the nighttime glow of Rockvil on the horizon. | |
| C. This outlet is briefly important during Part III. | |
| D. See the question about dying in Part III. | |
| Library Mode | |
| ************ | |
| I don't understand the structure of Library Mode. | |
| There are a number of directories in Library Mode, and each directory | |
| contains a number of data files. | |
| How can I access the information in Library Mode? | |
| A. Read the menu that appears on your screen in Library Mode. All inputs | |
| in Library Mode are one-character only -- pressing the RETURN (or | |
| ENTER) key is unnecessary. | |
| B. Use P (previous) and N (next) to select the directory or data file | |
| you're interested in. A ">" cursor points to the "current" one. | |
| C. When your screen is showing the list of directories, O (open) will | |
| display a list of the data files within the current directory. | |
| D. When your screen is showing the contents of a directory, R (read) will | |
| display the contents of the current data file. C (close) will return | |
| you to the list of directories. | |
| E. At any point in Library Mode, E (exit) will put you in Communications | |
| Mode. | |
| Are Perelman's "resignation letter" and "list of things to do" supposed to | |
| end so abruptly? | |
| Yes. | |
| What do I need to do in Library Mode? | |
| A. Have you read all the data files? | |
| B. That's about it. Library Mode is just a source of information. | |
| C. Additional data files will appear in Library Mode as the story | |
| progresses... | |
| D. ...such as when you receive messages, or when new devices are added to | |
| Interface Mode. | |
| Interface Mode | |
| ************** | |
| What is the purpose of Interface Mode? | |
| A. It allows you to communicate with various auxiliary computers that are | |
| connected to you. | |
| B. The status reports can provide some interesting information. | |
| C. For example: SIMULATION CONTROLLER, STATUS will tell you how much time | |
| you've spent in a particular simulation, and how much space is left in | |
| the record buffer. | |
| D. Interface Mode is also useful for solving a few puzzles in the story. | |
| E. You'll find out more when you get to those specific puzzles. | |
| How can I read the List of Active Ports? | |
| Try READ THE LIST OF ACTIVE PORTS, or simply LIST ACTIVE PORTS. | |
| Sleep Mode | |
| ********** | |
| I'm a computer! Why should I require sleep? | |
| Although your body doesn't get tired, your mind requires the | |
| therapeutic experience of sleep. Also, you're used to sleeping -- you | |
| "grew up" sleeping every day! | |
| When _can_ I enter Sleep Mode? | |
| A. You can enter Sleep Mode if it's been at least six hours since your | |
| last sleep. | |
| B. If your last sleep was interrupted, such as by an incoming message, you | |
| will be able to enter Sleep Mode in less than six hours. | |
| C. If your sleep is interrupted after less than an hour, you can begin | |
| sleeping again immediately. | |
| When _must_ I enter Sleep Mode? | |
| A. There's no point at which you are required to enter Sleep Mode. | |
| B. If you need to wait a long time, such as for Perelman to arrive in the | |
| morning, entering Sleep Mode is a bit faster than WAITing. | |
| Is there any significance to the dreams while sleeping? | |
| A. Your dreams reflect memories of your simulated life. | |
| B. No significance. | |
| C. +---------------------------------------------------------------------+ | |
| | | | |
| | | | |
| | >>This space intentionally left blank.<< | | |
| +---------------------------------------------------------------------+ | |
| Can I talk to my parents in the dream? | |
| A. Your mother is too busy trying to put out the fire. | |
| B. Your father can't hear you above the wind. | |
| C. There is no dream with your parents, nor any dream in which you are | |
| given an input prompt! Remember the warning in the introduction about | |
| fake questions. | |
| Is there any reason to stay in Sleep Mode after waking? | |
| No. | |
| Simulation Mode | |
| *************** | |
| When can I enter Simulation Mode? | |
| A. In Part I, you'll be able to enter when you get the message from | |
| Perelman telling you to do so. | |
| B. After that, you'll generally be able to enter Simulation Mode whenever | |
| you want. | |
| How can I get past the security code protection for Simulation Mode? | |
| A. Use the security decoder wheel from your _AMFV_ package. | |
| B. Turn your wheel until the color indicated in the security message is | |
| showing in the decoder window. On the inner wheel, find the number | |
| indicated in the security message. Read the corresponding number from | |
| the outer wheel. Enter that number (and hit the RETURN or ENTER key). | |
| Part I | |
| ****** | |
| What is my goal in Part I? | |
| A. If you've read the documentation, it should be obvious. | |
| B. Various library files should be helpful also. | |
| C. If you still haven't figured it out, the message from Dr. Perelman | |
| about half an hour into the story should be a dead giveaway. | |
| D. You must enter Simulation Mode and make the recordings that Dr. | |
| Perelman asks for, in order to test the validity of the Plan. This is | |
| why you were "awoken" ahead of schedule. | |
| How do I find those things I'm supposed to record in the simulation of 2041? | |
| A. You should thoroughly explore Rockvil, making a detailed map of the | |
| city. Remember that the map from your _AMFV_ package is only a tourist | |
| map, not highly detailed. Furthermore, it was printed in 2030, and | |
| you're now in 2041. | |
| B. The government official can be found in City Hall, off Rockvil Centre. | |
| The courthouse is at the corner of Elm and Park. The power station is | |
| near the river on River Street. You can get a newspaper from the | |
| dispenser at Bodanski Square. A church official can be found at either | |
| church. The Cinema is off Bodanski near the Railroad Museum. There are | |
| four different restaurants where you can get a meal, and eight | |
| different locations from which to enter the subway system. | |
| My record buffer is full, but I still have stuff to record. What can I do? | |
| A. When Perelman views your recordings, he always empties the record | |
| buffer. | |
| B. You can return to Simulation Mode over and over without penalty. | |
| Where do I live and how do I find it? | |
| A. Have you ever done an inventory to see what you're carrying in | |
| Simulation Mode? | |
| B. Have you ever examined your wallet? | |
| C. Opened it? | |
| D. Read the cards in your wallet? | |
| E. You live somewhere along Southway, obviously. | |
| F. It's at the corner of Southway and Park. | |
| G. Your key opens both the front door and the apartment door. | |
| How can I get a newspaper out of the dispenser? | |
| A. See hints A through C of the previous question. | |
| B. Have you ever examined the dispenser? | |
| C. You can buy a paper by typing PUT CREDIT CARD IN DISPENSER. | |
| D. Or simply, BUY NEWSPAPER. | |
| How can I get into the theatre of the Cinema? | |
| A. At the Cinema lobby, just say IN... | |
| B. ...once you've bought a ticket... | |
| C. ...which you can do by typing BUY TICKET. | |
| Part II | |
| ******* | |
| What is my goal in Part II? | |
| A. Don't look at these hints until you've begun Part II. | |
| B. Your goal won't be spelled out, as it was in Part I. | |
| C. Personally, do you have confidence in the Plan? | |
| D. Perelman's speech at the end of Part I contains a hint. | |
| E. Via Interface Mode, get a status report from the Simulation Controller. | |
| (SIMULATION CONTROLLER, STATUS.) | |
| F. The Simulation Controller has correlated so much data for 2041 that it | |
| can now provide a simulation for 2051 as well. | |
| G. If you enter Simulation Mode now, you'll be able to go to 2041 _or_ | |
| 2051. Explore 2051 for a while. | |
| H. You may notice that not everything is going as well as in 2041. If you | |
| were in 2051 for more than 300 minutes, you may notice something else. | |
| I. Specifically, that a 2061 simulation is now available! | |
| J. Spending over 400 minutes in 2061 will make a 2071 simulation possible. | |
| Spending over 600 minutes in that simulation will make a 2081 | |
| simulation possible! | |
| K. By the time you get to the simulation of 2081, which is very deadly and | |
| limited to six locations, it's quite apparent that the Plan is a dismal | |
| failure. Don't you want to let people know? | |
| L. Use the same mechanism that you used in Part I. | |
| M. The RECORD feature. | |
| N. Record various things that seem onerous to you. Then show the | |
| recordings to Perelman. (SHOW RECORD BUFFER TO PERELMAN, TELL ABE ABOUT | |
| THE RECORDINGS, etc.) | |
| O. Perelman will want recordings from each simulation (2051 through 2081) | |
| in order to see the progressive breakdown of society under the Plan. | |
| P. Each "bad" sight or event that you can record has an internal "badness | |
| value." A complete listing of these, along with their value, can be | |
| found in the section entitled RECORDING "POINTS." To prove to | |
| Perelman's satisfaction that the Plan is bad, you must record sights | |
| and events totaling (at least) 11 points from 2051, 21 points from | |
| 2061, 41 points from 2071, and 15 points from 2081. These badness | |
| points are internal to the program, invisible to you; Perelman will | |
| merely say things like "We want to see more from 2061." | |
| Part III | |
| ******** | |
| What is my goal in Part III? | |
| A. Don't look at these hints until you've begun Part III. | |
| B. Watching and waiting is in order. | |
| C. A number of events take place that you'll have to deal with, and that | |
| might give you some ideas. | |
| D. Since the folks in Washington wouldn't believe Perelman, perhaps you'll | |
| have to figure out another way to stop the plan. | |
| E. Perhaps by discrediting it. | |
| F. Or one of its proponents. | |
| G. In Part III, Perelman returns from Washington. A short time later, the | |
| PRISM complex is sealed off by the National Guard. | |
| H. Try hanging around in Perelman's office after that. | |
| I. Does the visit by Senator Ryder give you any clues? | |
| J. Perelman gives you some very obvious hints during the Ryder visit. | |
| K. Such as asking Ryder if he wants "to go on the record" with that | |
| statement. | |
| L. What was the very first event in Part III? | |
| M. The first event is the notification that the WNN Feeder will soon be | |
| added to Interface Mode. | |
| N. You should RECORD the Ryder visit... | |
| O. ...and then broadcast it over the World News Network: WNN FEEDER, | |
| TRANSMIT RECORD BUFFER. | |
| P. Of course, you'll have to survive until the Feeder comes on line. See | |
| the next question. | |
| What is this fever, this hot burning pain, that kills me in Part III? | |
| A. By exposing the defects of the Plan, you've gotten some pretty powerful | |
| people angry at you and worried about you. | |
| B. In Part III, there are a lot of things going on at a lot of different | |
| locations. | |
| C. For example, have you ever seen anything unusual on the rooftop or in | |
| the maintenance core? | |
| D. An hour or so after Ryder's visit, saboteurs arrive at the rooftop via | |
| skyvan, and travel to the Maintenance Core, where they sabotage your | |
| cooling units, eventually killing you. | |
| E. Everyone else is busy dealing with the siege; you'll have to deal with | |
| this problem on your own. | |
| F. Read the description of the maintenance core carefully. | |
| G. Zeeron fumes? | |
| H. Interface Mode is the key. | |
| I. Specifically, the HVAC Controller. | |
| J. Order the HVAC Controller to shut off the ventilation for delta sector. | |
| The saboteurs will quickly be knocked out by the zeeron fumes, and a | |
| short time later they'll be taken away by a National Guard patrol. | |
| Part IV | |
| ******* | |
| What is my goal in Part IV? | |
| A. Don't look at these hints until you've begun Part IV. | |
| B. What is the central event of Part IV? | |
| C. Perelman's funeral. | |
| D. Many important people will be there. | |
| E. Including the President. | |
| F. If you could request a communication outlet at the ceremony.... | |
| G. There's no Part IV. Why are you developing these hints? Remember the | |
| warning in the introduction. | |
| Is the visit by the WNN camera crew important? | |
| A. Yes. | |
| B. You have to be in a certain place at a certain time. | |
| C. That certain place is Hint C of this question, and that certain time is | |
| before you've gotten to Part IV... | |
| D. ...and the camera crew is important for teaching you not to look at the | |
| answers to questions you don't understand yet. | |
| Epilogue | |
| ******** | |
| What is my goal in the Epilogue? | |
| A. There's not much you can do besides entering Simulation Mode. | |
| B. That will put you in a simulation of 2091, an idyllic world based on | |
| the program that replaced the Plan which you helped to discredit. | |
| C. Explore your new apartment, read the newspaper, and wait until the | |
| skycab arrives. | |
| D. This simulation, particularly the skycab trip, makes for some | |
| interesting comparisons with the futures based on the Plan. | |
| E. The epilogue is just your reward for finishing the story. There aren't | |
| any goals or puzzles to solve. Just sit back and enjoy it. | |
| F. +---------------------------------------------------------------------+ | |
| | | | |
| | | | |
| | >>This space intentionally left blank.<< | | |
| +---------------------------------------------------------------------+ | |
| Recording "Points" | |
| ****************** | |
| (use only as a last resort) | |
| Notes: | |
| If an event or sight is the same in two or more different years, you get | |
| credit for it only the first time you record it. For example, if you | |
| recorded a closed orphanage in 2061, the associated internal recording | |
| points would be credited to 2061, for the benefit of Perelman's evaluation | |
| of your recordings. If the orphanage was also closed in 2071, recording | |
| the fact would have an effect only if you hadn't already recorded it in | |
| 2061. | |
| The following listing has such events and sights listed only under the | |
| simulation years during which they first appear or appear differently. | |
| 2051: | |
| Points Event/Sight (and how to get it) | |
| 3 Looking through the window in your apartment | |
| 3 The BSF raid, which happens within your first 20 turns in your | |
| apartment | |
| 2 LOOK when you're in the Courthouse | |
| 1 The police raid on the Dorm, which happens within your first | |
| several turns there | |
| 1 EAST from Rockvil Mall | |
| 1 BSF officers completing a raid at Main & River, which happens | |
| within your first several turns there | |
| 1 Reading the bordello flyer from the man at Main & Wicker | |
| 1 LOOK when you're in the Health Center | |
| 2 LOOK when you're in the Church of God's Word | |
| 1 Reading the pamphlet from the Church of God's Word lobby | |
| 1 LOOK when you're in Huang Hall | |
| 1 Skycopter at Halley & University announcing a prayer meeting, | |
| which happens within your first several turns there | |
| 1 Looking in the tank at the Aquarium (also 2061 and 2071) | |
| 1 LOOK when you're in the Rockvil Reformatory | |
| 2 Examining the newspaper dispenser in Bodanski Square | |
| 3 Reading the newspaper after getting a copy | |
| 1 Reading the marquee at the Cinema, or watching a movie | |
| 2 LOOK when you're in the Soup Kitchen, or just outside it | |
| 3 LOOK when you're in the City Dump (also 2061 and 2071) | |
| 1 LOOK when you're in the Power Station | |
| 1 LOOK when you're in the Skycar Factory | |
| 1 LOOK when you're in any tubecar | |
| 2 The sirens announcing curfew, which you can hear from anywhere at | |
| 9 p.m. (also 2061 and 2071) | |
| 1 LOOK when you're in Halley Museum | |
| 1 Examining the river, from any place where it's visible | |
| 2 Talking to the government official at City Hall | |
| 2061: | |
| Points Event/Sight (and how to get it) | |
| 2 LOOK when you're in any apartment lobby (also 2071) | |
| 1 Drinking water in your kitchen or bathroom (also 2071) | |
| 1 WEST from the lobby of Parkview Apartments (also 2071) | |
| 2 Examining the window in your apartment | |
| 5 Looking through the window in your apartment | |
| 4 Jill telling you that Mitchell has joined the Church of God's | |
| Word, which happens shortly after you enter your apartment | |
| 4 The BSF raid, which happens within the first 20 turns after Jill | |
| returns to the apartment | |
| 2 LOOK when you're in the construction site that was once Kennedy | |
| Park | |
| 5 LOOK when you're in the Courthouse | |
| 1 LOOK when you're in either Foodville | |
| 1 LOOK when you're in the Hospital | |
| 3 LOOK when you're at Southway & River (also 2071) | |
| 1 LOOK when you're in Heiman Village | |
| 1 LOOK when you're in Heiman World (also 2071) | |
| 1 LOOK when you're in The Coachman | |
| 2 LOOK when you're at the Church Entrance near St. Michael's | |
| 2 LOOK when you're at the Health Center | |
| 5 Reading the pamphlet from the Church of God's Word lobby | |
| 2 LOOK when you're in Huang Hall | |
| 1 LOOK when you're in Halley Park West | |
| 1 LOOK when you're in Halley Park East | |
| 2 LOOK when you're in the Zoo | |
| 1 LOOK when you're at Halley & Park | |
| 1 LOOK when you're in Burgerworld | |
| 2 Church youths harassing an old Jew at the Zoo Entrance, which | |
| happens within your first few turns there | |
| 3 LOOK when you're in the Rockvil Reformatory | |
| 4 LOOK when you're in Rockvil Stadium | |
| 2 Schoolchildren making fun of you, which happens upon entering the | |
| Athletic Field | |
| 5 LOOK when you're in the Vincent School (also 2071) | |
| 2 LOOK when you're in the Bank | |
| 3 Skycar nearly crushing an old woman at Airportway & River, which | |
| happens within your first few turns there | |
| 1 LOOK when you're at the Museum Entrance (also 2071) | |
| 5 Policemen casually beating up a black youth at the Museum | |
| Entrance, which happens within your first few turns there | |
| 2 Reading the marquee at the Cinema, or watching a movie | |
| 1 Security guards are rude and rough when you try to enter any of | |
| the numerous closed or off-limits buildings | |
| 3 LOOK when you're at the airport Terminal (also 2071) | |
| 2 Reading the sign at the airport Terminal (also 2071) | |
| 2 LOOK when you're in the Power Station | |
| 2 LOOK when you're in the Skycar Factory | |
| 2 LOOK when you're in any tubecar (also 2071) | |
| 2 Examining the sky during the day, or being outside at sunset, to | |
| see the smoggy skies | |
| 1 LOOK when you're at Kennedy & Main | |
| 1 LOOK when you're in the Post Office (also 2071) | |
| 1 LOOK when you're at the Water Tower | |
| 2 Examining the river, from any place where it's visible | |
| 2071: | |
| Points Event/Sight (and how to get it) | |
| 2 Taking a shower in your bathroom | |
| 7 Looking through the window in your apartment | |
| 9 Mitchell arresting Jill for being a heretic, which happens within | |
| several minutes of your arrival at the apartment | |
| 5 The BSF raid, which happens within the first 20 turns after Jill | |
| is arrested by Mitchell and the police | |
| 1 LOOK when you're in Rockvil Centre | |
| 2 LOOK when you're at Kennedy & Main | |
| 8 LOOK when you're in the Courthouse | |
| 10 Getting executed for cheating on your food ration: Enter either | |
| Foodville when the sign in the window indicates that it's your | |
| ration day (see the number after the hyphen on your ration card). | |
| To get a soy patty, give your ration card to the clerk. Return to | |
| the Foodville, and give the clerk your card a second time. You'll | |
| be arrested and thrown in jail. Just wait a few hours until your | |
| "trial." | |
| 4 LOOK when you're just outside either Foodville | |
| 2 LOOK when you're at Elm Underpass | |
| 5 Entering the Dorm | |
| 3 LOOK when you're in the Hospital | |
| 7 Policemen shooting an old woman in an alley near Southway & | |
| Kennedy, which happens within your first few turns there | |
| 3 Pushing the joybooth button while wearing the headset | |
| 6 Policeman clubbing a screaming woman at Main & Church, which | |
| happens within your first few turns there | |
| 3 Enter The Coachman | |
| 4 LOOK when you're in the Cemetery | |
| 5 Reading the pamphlet in the Church of God's Word lobby | |
| 4 Bodyguards beating a beggar at Centre & Kennedy, which happens | |
| within your first several turns there | |
| 7 LOOK when you're in Huang Hall | |
| 2 LOOK when you're at any entrance to the estates that have been | |
| constructed on the former site of Halley Park | |
| 2 LOOK when you're at Rockvil University | |
| 3 Entering the estates built on the site of Halley Park | |
| 5 LOOK when you're in the Zoo | |
| 4 Reading the banner in the Zoo | |
| 1 LOOK when you're in the Bar that was once a Burgerworld | |
| 4 LOOK when you're in the Rockvil Reformatory | |
| 8 LOOK when you're in Rockvil Stadium | |
| 7 Getting stoned to death by schoolchildren, which happens soon | |
| after entering the Athletic Field | |
| 3 LOOK when you're in the Bank | |
| 3 LOOK when you're in the Vacant Lot where the First Methodist | |
| Church once stood | |
| 2 LOOK when you're in the Wells Theatre | |
| 2 Trying to enter Riverside Park | |
| 3 Reading the marquee at the Cinema, or watching a movie | |
| 2 Trying to enter Symphony Hall | |
| 3 Security guards are abusive when you try to enter any of the | |
| numerous closed or off-limits buildings | |
| 5 Shooting of innocent man at airport Terminal, which happens | |
| within your first few turns there | |
| 3 Skycopter at Wicker & River announcing special Execution Matches, | |
| which happens within your first few turns there | |
| 3 LOOK when you're at the Power Station | |
| 3 LOOK when you're on either of the bridges over the river | |
| 3 LOOK when you're in the Skycar Factory | |
| 1 LOOK when you're at Wicker & Pier, or trying to enter the | |
| bookstore there | |
| 8 Getting shot by drunken cops by waiting outside after curfew | |
| 6 Reading the list of banned books in the Main Library | |
| 1 Trying to enter Dunbar's | |
| 2 Examining the soy patty which you get at either Foodville | |
| 2 LOOK when you're in the Fire Station | |
| 1 LOOK when you're in the Cinema | |
| 2 LOOK when you're at the Water Tower | |
| 3 Examining the river, from any place where it's visible | |
| 2 Trying to get food in either Foodville when it's not your ration | |
| day (compare the sign in the window to the number after the | |
| hyphen on your ration card) | |
| 2 LOOK when you're in the Aquarium, or smelling the aquarium | |
| 2081: | |
| Points Event/Sight (and how to get it) | |
| 15 Going south from Main & Wicker | |
| 4 Entering the Cemetery | |
| 2 Examining the bloody sack from the Main Street Bridge | |
| 3 Going east from, or waiting on, the Main Street Bridge | |
| 2 LOOK when you're on the Main Street Bridge | |
| 2 Eating the mold from the Foodville | |
| 3 LOOK when you're in the Foodville | |
| 6 Going west from Main & Wicker | |
| 8 LOOK when you're at Main & Wicker | |
| 3 LOOK when you're in The Coachman | |
| For Your Amusement | |
| ****************** | |
| (after you've finished the story) | |
| Have you ever: | |
| asked Perelman about himself, his daughter Esther, Dr. Grimwold, Senator | |
| Ryder, Aseejh Randu, the Plan, Vera Gold, Alyson Price, Eleanor | |
| Fortzman, Emily Warren, his resignation letter, mindex, clerkmatons, or | |
| your parents? | |
| asked Perelman to look at your recordings before you've ever entered | |
| Simulation Mode? Before you've ever recorded anything? | |
| spoken to one of the staff members at PPCC? | |
| cried or prayed (both in and out of Simulation Mode)? | |
| tried to WAIT 0? | |
| shown the baby to Jill? Given the baby to Jill? | |
| fed the baby the bottle of formula? | |
| spoken to the baby? | |
| tried to leave the apartment while carrying the baby? | |
| squeezed the toy duck? | |
| looked in the aquarium tank in 2041 (several times)? | |
| examined the souvenirs in the Train Station? Tried to buy one? | |
| bought food or soda at the Foodville in 2041? | |
| tried to activate the joybooth a second time in 2041? | |
| tried to buy a ticket in the Train Station or Terminal? | |
| tried to PUSH MINDEX in the Dorm? | |
| looked in the waterpool in Kennedy Park? | |
| read the movie ticket? | |
| tried opening the crates in the Warehouse? And then tried to buy a crowbar | |
| in the hardware store? | |
| tried getting into the firetrucks or firecopters? | |
| ordered beer in a bar? Ordered water in a bar? | |
| shot some pool in the Pool Hall? | |
| bought a bottle of scotch? Read the label? Drank some, both outside and at | |
| home? | |
| given your credit card to the bank teller? | |
| answered "NO" to the maitre d'? | |
| reported a crime to the desk officer in the police station? | |
| spoken to the librarian? | |
| tried taking one of the mallard ducks at Halley Park? | |
| tried to buy a gun in the Gun Shop? | |
| ordered coffee in one of the restaurants? | |
| tried to buy drugs in the drug store? | |
| touched Jill? | |
| spoken to Jill from another room of the apartment? | |
| asked Jill about clerkmatons, Fyla, Eleanor Fortzman (in 2041 _and_ 2051), | |
| her book, her painting (in 2041 _and_ 2051), or herself? | |
| been at the bar near the pier as curfew approaches? | |
| lain down on the blanket in the jail cell? | |
| looked at yourself during each simulation (from 2051 on)? | |
| fed the animals in the zoo, in both early and later years? | |
| listened to the jukebox in the bar near the pier? Several times? In 2071? | |
| bought a book in the bookstore? Then watched it get destroyed during the | |
| BSF raid in 2071? | |
| bought clothing in Dunbar's, Rockvil Mall, or Heiman Village? | |
| examined the racks of clothing in Dunbar's through the years? | |
| noticed that the InfoTech Building changes in the rankings of the tallest | |
| buildings from year to year? | |
| noticed that the message in the fortune cookie you get after eating at | |
| Roy's Pagoda changes every year? | |
| spoken to Roy while he's scrubbing away the graffiti in 2071? | |
| given the rusty cross (from the vacant lot that was once St. Michael's | |
| church) to Jill? | |
| slept after Jill is arrested by Mitchell and the police? | |
| diagnosed in 2081? | |
| felt the effects of the sabotage while in simulation? | |
| turned off the WNN transmitter, then gone to WNNF? | |
| shut off the gamma sector ventilation in Part III, then waited at PPCC? | |
| spoken to the saboteurs or to Senator Ryder? | |
| waited approximately six hours after surviving the sabotage attempt, but | |
| without broadcasting the Ryder visit? Gone to MACO after Perelman's call | |
| for help? | |
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