| !============================================================================ | |
| ! DIRS.H Release 1.980729 | |
| !---------------------------------------------------------------------------- | |
| ! This library provides an easy way of adding a 'dirs' or 'exits' verb to | |
| ! your game. Just include it somewhere after parser and verblib. | |
| ! | |
| ! >EXITS | |
| ! You can go north, south or in. | |
| ! | |
| ! In the dark, you will only know about exits in a dark room when you have | |
| ! been in that room before. You'll just have to try otherwise. | |
| ! Define Constant ShowRooms; somewhere before the inclusion of the library | |
| ! to get a display like: | |
| ! | |
| ! >EXITS | |
| ! You can go north (to the Kitchen), south (to the Living Room) or in (to the | |
| ! Closet). | |
| ! | |
| ! Bugs, comments and feedback to: | |
| ! Gunther Schmidl <sothoth@usa.net> | |
| ! | |
| !============================================================================ | |
| System_file; | |
| [ DirTo dir room j; | |
| j = dir.door_dir; | |
| return room.j; | |
| ]; | |
| [ DirsSub i j loc; | |
| if (location == thedark) | |
| { | |
| if (real_location has visited) loc = real_location; | |
| else "You can't see any exits as it is totally dark."; | |
| } | |
| else loc = location; | |
| j = 0; | |
| objectloop(i in Compass) | |
| if(loc provides (i.door_dir) && metaclass(loc.(i.door_dir))~=nothing) | |
| j++; | |
| if (j == 0) "There are no obvious exits."; | |
| print "You can go "; | |
| objectloop(i in Compass) | |
| { | |
| if(loc provides (i.door_dir) && metaclass(loc.(i.door_dir))~=nothing) | |
| { | |
| LanguageDirection(i.door_dir); | |
| #ifdef ShowRooms; | |
| print " (to ", (the) DirTo(i, loc), ")"; | |
| #endif; | |
| j--; | |
| if (j == 1) print " or "; | |
| else if (j == 0) "."; | |
| else print ", "; | |
| } | |
| } | |
| ]; | |
| Verb meta 'dirs' 'directions' | |
| * -> Dirs; | |
| Verb meta 'list' | |
| * 'exits'/'dirs'/'directions' -> Dirs; | |
| Verb meta 'exits' | |
| * -> Dirs; | |
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