| Constant Story "The Genie in the Throne Room"; | |
| Constant Headline "^A Test of That Blasted Scope Property^ | |
| where orders are given with a switch function^^"; | |
| CONSTANT DEBUG; | |
| Include "Parser"; | |
| Include "verblib"; | |
| Class NPC | |
| with life | |
| has animate | |
| ; | |
| Class PalRm | |
| has light | |
| ; | |
| [Initialise; | |
| Banner(); | |
| location = ThroneRm; | |
| lookmode = 2; | |
| "^You find yourself in the Main Throne room of the Sultan's | |
| palace. You have killed him per the orders of your client the | |
| Shah and you discover a Genie here who is waiting to do your bidding.^^"; | |
| return 2;]; | |
| PalRm ThroneRm "Throne Room" | |
| with description | |
| "You are in the Throne Room of the palace. | |
| The sultan has been killed as per the orders | |
| of the Shah and you are now at liberty to command | |
| the Genie who dwells within here. He has told you of a | |
| storeroom that contains many things.", | |
| cant_go "You are stuck here with the Genie.", | |
| ; | |
| NPC Genie "Magic Genie" ThroneRm | |
| with name 'magical' 'magic' 'genie' 'man' 'himself', | |
| description | |
| "The genie is a shriveled up mouse-type man and you REALLY | |
| KNOW that you can only trust him 50% of the time for his advice.", | |
| before [; | |
| talk: "Hello Master I am here to do your bidding. There is a | |
| store room here in the palace that has a bottle of wine, a camel, | |
| a bunch of gold coins and a very beautiful dancing girl in it. | |
| To have me obtain any item for you ,all you need do is say: | |
| ~GENIE, FETCH (OBJECT)~.";], | |
| orders [; | |
| fetch: | |
| switch(noun){ | |
| winebottle: move winebottle to location; | |
| "The genie fetches the wine bottle and it is now here."; | |
| camel:move camel to location; | |
| "The genie fetches the camel and it is now here."; | |
| gcoins: move gcoins to location; | |
| "The genie fetches the gold coins and they are now here."; | |
| DGirl: move dgirl to location; | |
| "The Genie fetches the Dancing Girl and she is now here."; | |
| default: "The genie is unable to fetch that for you.";};], | |
| ; | |
| PalRm Storeroom "Store Room" | |
| with description | |
| "This is where the Sultan stores many | |
| unusual and unrelated objects.", | |
| ; | |
| Object -> WineBottle "Bottle of Wine" | |
| with name 'bottle' 'wine', | |
| description "A bottle of awful tasting wine!", | |
| has general | |
| ; | |
| Object -> Camel "Camel" | |
| with name 'camel' 'dromedary', | |
| description "A ship of the desert.", | |
| has general | |
| ; | |
| Object -> Gcoins "Gold Coins" | |
| with name 'coins' 'gold' 'money', | |
| description "A bunch of oldie moldy goldie coins.", | |
| has general | |
| ; | |
| NPC -> DGirl "Dancing Girl" | |
| with name 'dancer' 'dancing' 'girl' 'harlot', | |
| description "One of the sultans more beautiful | |
| dancing harlots she looks like a brunette Britney Spears.", | |
| before [; | |
| talk: "She ignores your advances.";], | |
| has animate female | |
| ; | |
| Include "grammar"; | |
| [FetchSub; | |
| move noun to location; | |
| "The genie fetches " ,(the)noun, " and it is now here in the room with you.";]; | |
| [TalkSub; | |
| "Talking to that makes no sense.";]; | |
| [Anything i; | |
| if (scope_stage == 1) rfalse; | |
| if (scope_stage == 2) | |
| {objectloop (i ofclass Object) PlaceInScope(i); rtrue;} | |
| "No such in game.";]; | |
| verb "fetch" * scope=anything -> Fetch; | |
| verb "talk" * 'to' creature -> Talk; | |
Xet Storage Details
- Size:
- 3.08 kB
- Xet hash:
- aa6a3d897c3729a9bd6d99ec01b093b6d1dba30fe7da88548023a930c90c5678
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.