| Switches v5; | |
| Constant Story "LISTLESS"; | |
| Constant Headline "^An Useless Utility for Programmers^\ | |
| by Robert M. Dickau. Type HELP to see the instructions.^"; | |
| Global list_style = 0; | |
| Include "Parser"; | |
| Include "VerbLib"; | |
| Object Cell "Cell 22" | |
| with description "This is Cell 22, your home for the last several years.", | |
| cant_go "Oh, that would take too much effort.", | |
| has light; | |
| ! | |
| ! The objects | |
| ! | |
| Object hopechest "hope chest" Cell | |
| with name "box" "toychest" "hopechest" "hope" "chest", | |
| initial "Your hope chest is here.", | |
| before [; | |
| Examine, Search: | |
| print "A sturdy wooden box in which you keep all your worldly belongings. \ | |
| Inside it "; | |
| writelistfrom(child(self), list_style); ! the important part | |
| "."; | |
| Take: "It's perfect just where it is."; ], | |
| has open container; | |
| Object jar "glass jar" hopechest | |
| with name "glass" "jar", | |
| has transparent openable container; | |
| Object cricket "cricket" jar | |
| with name "cricket" "bug", | |
| description "It's been dead a long time, I fear.", | |
| after [; Eat: "Not bad, for a bug."; ], | |
| has edible; | |
| Object ghost "ghost" hopechest | |
| with name "ghost", | |
| description "The Inform game you never finished, come to haunt you.", | |
| has concealed; | |
| Object book "The Joy of Lurking" hopechest | |
| with name "joy" "of" "lurking" "book", | |
| short_name [; | |
| style underline; print "The Joy of Lurking"; style roman; ! cute trick | |
| rtrue; | |
| ], | |
| before [; | |
| Examine: "It's been a long time since you've read anything, and it \ | |
| seems you don't remember how."; ], | |
| has proper; | |
| Object manual "~The Inform Designer's Manual~" hopechest | |
| with name "inform" "designer^s" "manual", | |
| description "The document that put you here, all those years ago.", | |
| has proper; | |
| Object rock "chunk of plutonium" hopechest | |
| with name "rock" "chunk" "of" "plutonium", | |
| description "A heavy chunk of plutonium, with which you one day hope to \ | |
| conquer the world.^^At least you think it's plutonium.", | |
| has light; | |
| Object rod "black rod" hopechest | |
| with name "black" "rod" "star", | |
| description "A thin black rod with a little star on top.", | |
| before [; | |
| Wave: "You imagine you see a trail of sparks follow the star as you \ | |
| wave the rod around."; ]; | |
| [ Initialise; | |
| location = Cell; list_style = ISARE_BIT + TERSE_BIT + ENGLISH_BIT; | |
| print "^^^^^All this being cooped up is making you...^^"; | |
| ]; | |
| Include "Grammar"; | |
| Class style_class | |
| with name "bit", number 0, | |
| before [; | |
| Set: | |
| if (list_style & self.number == 0) | |
| {list_style = list_style + self.number; | |
| print_ret (The) noun, " is now set.";} | |
| else print_ret (The) noun, " is already set."; | |
| UnSet: | |
| if (list_style & self.number ~= 0) | |
| {list_style = list_style - self.number; | |
| print_ret (The) noun, " is now unset.";} | |
| else print_ret (The) noun, " is already unset."; ]; | |
| [ StyleType i; | |
| if (scope_stage==1) rfalse; | |
| if (scope_stage==2) { objectloop(i in style_holder) PlaceInScope(i); rtrue; } | |
| "That's not a bit I recognize."; | |
| ]; | |
| Object style_holder "Style holder"; | |
| Nearby s1 "newline_bit" class style_class, with name "newline", number newline_bit; | |
| Nearby s2 "indent_bit" class style_class, with name "indent", number indent_bit; | |
| Nearby s3 "fullinv_bit" class style_class, with name "fullinv", number fullinv_bit; | |
| Nearby s4 "english_bit" class style_class, with name "english", number english_bit; | |
| Nearby s5 "recurse_bit" class style_class, with name "recurse", number recurse_bit; | |
| Nearby s6 "always_bit" class style_class, with name "always", number always_bit; | |
| Nearby s7 "terse_bit" class style_class, with name "terse", number terse_bit; | |
| Nearby s8 "partinv_bit" class style_class, with name "partinv", number partinv_bit; | |
| Nearby s9 "defart_bit" class style_class, with name "defart", number defart_bit; | |
| Nearby s11 "isare_bit" class style_class, with name "isare", number isare_bit; | |
| Nearby s12 "conceal_bit" class style_class, with name "conceal", number conceal_bit; | |
| Nearby s13 "noarticle_bit" class style_class, with name "noarticle", number noarticle_bit; | |
| Extend "set" first * scope=StyleType -> Set; | |
| [ UnSetSub; "That's not something you can unset."; ]; | |
| Verb "unset" * scope=StyleType -> UnSet; | |
| [ ListSub i; | |
| objectloop(i in style_holder) { | |
| print (The) i, " is "; | |
| if (list_style & i.number == 0) print "unset.^"; else print "set.^"; } ]; | |
| Verb "list" "style" * -> List; | |
| [ HelpSub; Banner(); | |
| print "^ This demonstration shows the various effects that can be achieved \ | |
| by setting different style bits inside the WriteListFrom function. Type \ | |
| EXAMINE CHEST to see the type of list the current settings produce (the words \ | |
| ~Inside it~ and the final period are not provided by WriteListFrom).^^ "; | |
| print "A bit can be set by typing, for example, SET NEWLINE to set the newline_bit; \ | |
| and a bit can be unset by typing UNSET NEWLINE. Typing LIST \ | |
| lists the available bits and whether each is set or unset.^^ "; | |
| print "Notice that many of the effects will be unpleasant.^"; ]; | |
| Verb "help" "hint" * -> Help; | |
| end; | |
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