| Your 64, July 1985, Pages 40 to 43 | |
| A review of "The Hitchhiker's Guide to the Galaxy" | |
| Transcribed by David Kinder | |
| [Note: The original has text running down the left hand side of each page, | |
| with a transcript from the game on the right. The transcript is annotated | |
| with various comments about the game. In this transcribed version of the | |
| review, the main text comes first, followed by the transcript, with the | |
| comments inserted at the appropriate point in the text.] | |
| Don't Panic! | |
| Yes, the rumours are true! Infocom's Hitchhiker's Guide To The Galaxy will | |
| soon be available on the 64. Taking up their towels, intrepid adventurers | |
| Chris Palmer and Sue Denham take a walk round the wacky worlds of | |
| Douglas Adams. | |
| Over the past seven years there's been a couple of radio series, a TV | |
| series, four books and a theatre production to celebrate the success of | |
| former Dr Who scripter Douglas Adams' adventures of the crazy hitchhikers | |
| that thumb their way around the galaxies. And now, following the trails | |
| blazed by Atari, Apple and IBM users, you will soon be able to enjoy | |
| Arthur Dent's adventures on the 64. | |
| Hitchhiker's Guide to the Galaxy is entirely disk-based, but once you've | |
| experienced the complexity of the adventure it'll come as no surprise that | |
| the game takes up virtually all of the 340K disk. Along with the disk | |
| there's a small booklet giving you a brief background to the adventure - | |
| this comes complete with a number of small "goodies" that'll raise a smile | |
| from dedicated hitchhikers: there's a pair of peril-sensitive sunglasses, | |
| an empty plastic bag containing (we're told!) a microscopic space fleet, | |
| some pocket fluff, and an order for the destruction of not only your own | |
| home but the planet Earth too! | |
| Thumbs Up! | |
| Having notched up over 50 hours of dedicated adventuring in Hitchhiker's, | |
| you could say that we ought to be experts on the game. Well, you'd be wrong! | |
| We've been here, there and everywhere, and we've still not had a chance to | |
| impart the knowledge that the answer to the universe's problems is 42. (I'm | |
| sure it's 64 - Ed.) It sounds a little corny, but once you're actually in | |
| amongst those loonies from the Heart of Gold you get the impression that | |
| you're actually "writing" a story - with you as the lead character. | |
| For those of you who've never encountered an Infocom adventure, a little | |
| explanation. Infocom has coined the title "Interactive Fiction" for its | |
| products, and that just about sums it up. In Hitchhikers, you can opt for | |
| one of three types of description - verbose, brief and superbrief - which | |
| means you'll get a couple of paragraphs on each location, or a couple of | |
| reams! | |
| The number of words you've got to work with is stunning. You're not left | |
| with the frustration of spending hours racking your brains and the Thesaurus | |
| for the right way to say something - and even when you type in something | |
| silly, the computer comes right back with a funny reply that seems to make | |
| sense... even if it does smack of Adams' bizarre sense of humour. You can | |
| also compile your instructions into sentences, so phrases like "Turn on the | |
| light then get up and get the dressing gown" are quite acceptable. | |
| Perhaps the best test of the vocabulary is when you bump into another | |
| character from the story - you can actually strike up an intelligent | |
| conversation with them! | |
| Couple this approach with the inimitable style of Douglas Adams and you end | |
| up with something quite special. You begin the game as the human Arthur | |
| Dent, a hapless individual from the doomed planet earth, but after a meeting | |
| with Ford Prefect from the planet Betelgeuse, there's no end to the mess you | |
| can get yourself into - even dying at the claws of the Bugblatter Beast of | |
| Traal has you changing sex and ending up being chatted up by yourself at a | |
| party in trendy Islington! | |
| Probably because the books and so on have been so successful, the plot of | |
| the game does not follow the original storyline. It starts in much the same | |
| way, but soon you're left to your own devices. If you've read the books and | |
| listened to the radio series, you've got a useful insight into the workings | |
| of Mr Adams' mind... but there's little else to help you. Of course, you | |
| don't need to read the books to play the game, but every little bit helps - | |
| and you'll probably find yourself moseying down to the bookstore anyway to | |
| see what you've been missing. | |
| At the time of writing, the game has still to be published in this | |
| country... although Infocom is reportedly "doing the deal" right now - so | |
| watch this space for further details. Released in the US about a month or | |
| two ago, it's gone from success to success - so lock away your sense of | |
| reality, and prepare to experience the wonders of The Guide. | |
| Zaphod: Well, you know, Arthur's just this guy, you know? | |
| Ford: Still, not too bad for an ape with a digital fixation. | |
| >go south | |
| You can enter your home to the north. A path leads around it to | |
| the northeast and northwest, and a country lane is visible to | |
| the south. All that lies between your home and the huge yellow | |
| bulldozer bearing down on it is a few yards of mud. | |
| Guide: For some inexplicable reason, I've begun this adventure | |
| on the most obscure and boring planet in the known universe. At | |
| this point, readers from far-off worlds may be wondering if | |
| beings like Mr. Prosser or the bulldozer are the dominant life | |
| forms on Earth. | |
| Mr. Prosser, from the local council, is standing on the other | |
| side of the bulldozer. He seems to be wearing a digital watch. | |
| He looks startled to see you emerge, and yells at you to get | |
| out of the way. | |
| The bulldozer rumbles slowly toward your home. | |
| Zaphod: What Arthur has failed to grasp here is that there's | |
| one force in the universe that can't be stopped. | |
| Ford: Let me guess... entropy? | |
| Zaphod: No, bureaucracy! | |
| >panic | |
| Not surprised. | |
| The bulldozer rumbles slowly toward your home. | |
| Reality intrusion: The use of the word 'panic' illustrates the | |
| fact that you can say almost anything to the computer and still | |
| get a 'sensible' reply. | |
| Zaphod: What Arthur doesn't realise is that if he stays cool, | |
| then everything will work out alright. | |
| Ford: Alright! The Earth is about to be destroyed! | |
| Zaphod: Have you ever seen Milton Keynes? | |
| Ford: Point taken... | |
| >lie down | |
| You lie in the path of the advancing bulldozer. Prosser yells at | |
| you to for crissake move!!! | |
| Guide: Don't panic! Actions of this sort are quite normal for | |
| inhabitants on this planet... past studies have shown that lying | |
| in front of bulldozers is a much more intelligent pastime than | |
| most of the other things they get up to. | |
| >examine bulldozer | |
| It's one of those really bug bulldozers that can actually crush | |
| other bulldozers, let alone houses. | |
| Ford: If only he'd had a towel with him. | |
| Zaphod: Would it have helped? | |
| Ford: No | |
| Zaphod: Cute, real cute. | |
| The bulldozer thunders toward you. The ground is shaking beneath | |
| you as you lie in the mud. | |
| Reality intrusion: Giving the impression of 'real time', you often | |
| have to tap in the word 'wait' just so time passes and something | |
| else happens. But if you're in a crisis, you can't do worse than | |
| 'wait' around for a bit! | |
| >wait | |
| Time passes... | |
| The noise of the giant bulldozer is now so violently loud that | |
| you can't even hear Prosser yelling to warn you that you will be | |
| killed if you don't get the hell out of the way. You just see him | |
| gesticulating wildly. | |
| Zaphod: OK, so now the monkey's cool and having a restful time | |
| until... | |
| Ford: ...I arrive and let rip with a few choice bits of | |
| information concerning Guildford, the Earth and alcohol. | |
| Zaphod: How did he take it? | |
| Ford: Very badly! | |
| With a terrible grinding of gears the bulldozer comes to an | |
| abrupt halt just in front of you. It shakes, shudders and emits | |
| noxious substances all over your rose bed. Prosser is incoherent | |
| with rage. | |
| Guide: Quite why Arthur Dent has such an important role in the | |
| universe is as yet unknown. However, here we see him 'saved' by | |
| one of the many members of the Hitchhiker's Guide editorial team, | |
| Ford Prefect, from the destruction of the Earth. And that's just | |
| the beginning of his problems... | |
| Moments later, your friend Ford Prefect arrives. He hardly seems | |
| to notice your predicament, but keeps glancing nervously at the | |
| sky. He says "Hello, Arthur," takes a towel from his battered | |
| leather satchel, and offers it to you. | |
| >go west | |
| Reality intrusion: Although it looks more complete to type 'go west' | |
| at this stage, there's no reason why a mere 'w' couldn't be used | |
| instead. You'll find if you experiment a little with the | |
| vocabulary, there are many shortcuts. | |
| Pub | |
| The pub is pleasant and cheerful and full of pleasant and | |
| cheerful people who don't know they've got about twelve minutes | |
| to live and are therefore having a spot of lunch. Some music is | |
| playing on an old jukebox. The exit is east. | |
| Zaphod: This is more like it. Now we're getting down to what the | |
| universe is all about. | |
| Ford: Drink? | |
| Zaphod: Thanks, mine's a Pan Galactic Gargle Blaster. | |
| Ford: Typical. | |
| Zaphod: Seriously, does drink help? | |
| Ford: Even if it doesn't, it certainly helps to take your mind | |
| off the present situation. | |
| There is a barman serving at the bar. Behind the bar is a shelf. | |
| It is full of the sort of items you find on shelves behind bars | |
| in pubs. | |
| Guide: Drinking in public houses passes for entertainment on | |
| this paltry planet. And this is where we find our intrepid and | |
| rather reluctant hero after his ordeal with the bulldozer - | |
| needless to say, the bulldozer is the dominant lifeform on | |
| planet Earth. | |
| >listen to jukebox | |
| The song is a Walker Brothers single, "The Sun Ain't Gonna Shine | |
| Anymore". | |
| Guide: Due to Douglas Adams' influence, I've been forced to | |
| recollect certain facts that hark back to a rather dizzy period | |
| in Earth's history that many refer to lovingly as 'the Sixties'. | |
| Although the Earth will actually be destroyed in less than 12 | |
| minutes, many of its inhabitants believe that life stopped in | |
| 1969. | |
| Ford: I suppose that's supposed to be a subtle hint. To think I | |
| used to like the Walker Brothers. | |
| Zaphod: Another subtle hint, don't eat the sandwich. | |
| Ford: Given that description I hardly think that's subtle. | |
| Zaphod: You never know when something that's unfit for human | |
| consumption will come in useful. | |
| Reality intrusion: Should you die at some later stage and don't | |
| want to mess around with trivial details, you could cope with | |
| the next section by typing 'Listen to jukebox then examine shelf | |
| then buy cheese sandwich'. | |
| Ford hurries after you. | |
| >examine shelf | |
| On the shelf behind the bar is the usual array of bottles, glasses | |
| and soggy beermats, some packets of peanuts, and a plate of | |
| uninviting cheese sandwiches. | |
| Ford buys lots of beer and offers half to you. "Muscle relaxant..." | |
| he says, impenetrably. | |
| Ford: The trouble with that beer is that one too many gives you | |
| one hell of a hangover. | |
| Zaphod: Especially if you wake up and can't find your clothes or | |
| your planet! | |
| >buy cheese sandwich | |
| The barman gives you a cheese sandwich. The bread is like the stuff | |
| that stereos come packed in, the cheese would be great for rubbing | |
| out spelling mistakes, and margarine and pickle have performed an | |
| unedifying chemical reaction to produce something that shouldn't | |
| be, but is, turquoise. Since it is clearly unfit for human | |
| consumption you are grateful to be charged only a pound for it. | |
| Guide: The introduction of food to pubs so infuriated many | |
| publicans that anything more viscous than Guinness is treated | |
| with the respect it deserves. As will probably be fairly obvious | |
| from the description of what's on offer, Arthur would be well | |
| advised to find some four-legged friend to share his lunch! | |
| "Drink the beer." urges Ford. "It will help cushion your system | |
| against the coming shock of the matter transference beam" | |
| Ford: What Arthur doesn't realise is that he's shortly going to | |
| learn one of the most important lessons for galactic survival. | |
| Zaphod: You mean he learns how to hitchhike? | |
| Ford: No, he learns how to leave a pub without paying. | |
| Zaphod: But he's quickly going to have to come to his senses if | |
| he's going to get much further. | |
| Ford: Now that's subtle. | |
| Guide: And so planet Earth was destroyed and indeed, areas such | |
| as Chelsea and Kensington were reduced instantaneously to the | |
| level of Milton Keynes. | |
| Zaphod: Looks like Arthur's bitten the bullet. | |
| Ford: I've seen you look a lot worse on Pan Galactic Gargle | |
| Blasters. | |
| Zaphod: Yeah, but that stuff makes me clairvoyant. | |
| Ford: Hey, really? | |
| Zaphod: I knew you'd say that! | |
| >consult guide about douglas adams | |
| The Guide checks through its Sub-Etha-Net database and eventually | |
| comes up with the following entry: | |
| Mostly harmless. | |
| Ford: Who is this Douglas Adams anyway? | |
| Zaphod: He's just this guy you know. | |
| Ford: And how did he know that the answer to the universe's | |
| problems is 42? | |
| Zaphod: Hey look, even a monkey can multiply six by seven! | |
| Ford: Oh. | |
| Reality Intrusion: Although the storyline veers away from the | |
| original books, you'll often come across an old friend... in | |
| this case the Bugblatter Beast of Traal. And, unluckily, | |
| sometimes the characters will be as nasty as they were in the | |
| books! | |
| With a vast savage roar, the Beast tears you limb from limb with | |
| its tungsten carbide Vast-Pain claws and... well, do you really | |
| want to know the rest? The point is that you have died. Everything | |
| becomes... | |
| Dark | |
| Guide: We catch up with our tiresome traveller at the climax of | |
| his inexpert dealings with the Ravenous Bugblatter Beast of | |
| Traal. Just prior to this, I thoughtfully provided him with some | |
| invaluable information on the creator of this tale - it's only | |
| fair he should know who's at the root of his problems. | |
| >examine arthur | |
| Arthur seems nice and terribly well meaning, but also terribly shy. | |
| He has tried to start a conversation with you several times, but | |
| still hasn't gotten past "Hello." He has an enormous, unsightly | |
| ball of fluff on his jacket. | |
| Ford: Arthur's not Arthur anymore - he looks an awful lot like | |
| Trillian to me. | |
| Zaphod: Hmm. Did I ever well you about that time with me and the | |
| triple-breasted lady from... | |
| Ford: No, and I don't think you'd better... this is a family | |
| magazine. | |
| Reality intrusion: Quite often you'll find your confusion is | |
| almost as great as Arthur Dent's... but the best way to overcome | |
| any problems is to try a few things. The worst thing that could | |
| happen to you is... ah, but that would be telling, wouldn't it! | |
| >touch | |
| (darkness) | |
| It does feel a bit cold and wet and squishy. There seems to be some | |
| liquid at your fingertips. | |
| Guide: Arthur now experiences a sensation that's almost, but not | |
| quite, entirely unlike death. He'll soon find himself at a | |
| rather uninspiring 'cheese and Twiglets do' in Islington | |
| whereupon he'll make the startling discovery that he's not only | |
| shifted in time and space, but also in gender. | |
| >drink liquid | |
| It tastes just like wine. In fact, you realise with growing | |
| embarrassment that your hand is sitting in a glass of white wine. | |
| Zaphod: Poor ol' Arthur, I suppose someone ought to tell him | |
| about the mice at some point. | |
| Ford: What? That they actually ruled the planet Earth? | |
| Zaphod: Yeah. | |
| Ford: No, the shock would probably kill him. | |
| Zaphod: Yeah! Let's do it... | |
| You're at a party being given by a distant and incredibly boring | |
| acquaintance. Among the people you've been introduced to are a | |
| shy, mousy fellow from the West Country named Arthur, and a | |
| flamboyant guy named Phil. You've had too many drinks already, and | |
| the room is beginning to buzz... | |
| Guide: The best advice that can be given to anyone attempting to | |
| unravel the logical results of improbability transfers (or | |
| indeed, one of Douglas Adams' story lines) is - don't! You're | |
| far better off checking in your reality at the desk, tearing up | |
| your ticket and enjoying yourself. The golden rule to bear in | |
| mind is that if you think it can't happen, it invariably will! | |
| Marvin: Brain the size of a planet and they ask me to write for | |
| Your 64... good grief! | |
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