| WINTER 1984 - THE NEW ZORK TIMES - PAGE 3 | |
| Copyright (c) 1984 Infocom, Inc. | |
| A Zork By Any Other Name | |
| Have you arrested the murderer in our mystery thriller "Was It | |
| Murder?" Or found the alien artifact in "Celestus"? Or maybe met a | |
| somewhat childish robot in "Lost Planet"? No, those aren't the names | |
| of our newest games -- in fact, they're rejected names for some | |
| existing ones (can you guess which?). As a player, you've probably | |
| taken the names of our games for granted. We didn't. And if you | |
| think that writing the games is tough, you should have been there when | |
| we named them. | |
| To be honest, some names were easier than others. _Zork_, for | |
| example, was simple, since it was used by some of the founders of | |
| Infocom back in 1977, when the game was first written. At that time | |
| the only other "adventure" game was the original Adventure, and | |
| authors Marc Blank and Tim Anderson were at a complete loss in | |
| thinking up a good name for their new game. Since they wanted people | |
| to play it, and since you can't run a nameless program, they needed | |
| something quick. Blank chose Zork, a nonsense word commonly used at | |
| the MIT Lab for Computer Science as an all-purpose interjection. He | |
| figured that he would think of something else later, but the name | |
| stuck (he never did come up with anything better, anyway) and survives | |
| to this day. | |
| As an aside, the original _Zork_ had well over 200 rooms, a vocabulary | |
| of nearly 1000 words, and required a mainframe computer with over a | |
| megabyte of memory! Infocom's _Zork_ trilogy has about twice the | |
| material of the original mainframe _Zork_ in about one quarter of a | |
| megabyte. That's progress. | |
| When Marc Blank started writing Infocom's first mystery, he | |
| tentatively called it "Was It Murder?" After all, it looked like a | |
| suicide. The name was distinctly bland, but nobody around Infocom | |
| could think of anything better (give us a break, we had only three | |
| employees). We gave the problem to our ad agency, Giardini/Russell | |
| (G/R), who came up with the name _Deadline_ along with its distinctive | |
| logo. | |
| Dave Lebling gave his science fiction scenario a working title of "A | |
| Gift From Space". Nobody's socks were knocked off, so we gave G/R | |
| another shot. They proposed five possible titles: Celestus, The | |
| Linking, Alien Intercept, Stardate: 2186, and _Starcross_. Celestus | |
| didn't have the right down-at-the-heels image for your ship's name. | |
| The Linking sounded too much like a Stephen King novel. Alien | |
| Intercept begged for a joystick. And Stardate: 2186 wasn't even good | |
| enough for a Star Trek episode. _Starcross_, however, with its | |
| reference to the stars and its similarity to the word starcrossed, had | |
| the right sort of feel, and was selected. | |
| We did a little better internally with some of our recent games. Mike | |
| Berlyn's _Suspended_ was originally called Suspension (Suspenders, | |
| affectionately) for the main character's state of suspended animation, | |
| but _Suspended_ seemed to work a little better. Stu Galley's | |
| 1930's-style mystery, in which the player is actually present at the | |
| time of a murder, led us to immediately think of the title Witness. | |
| G/R suggested changing this slightly to _The Witness_, a title more in | |
| keeping with titles in the Raymond Chandler era. _Enchanter_, written | |
| by Blank and Lebling, had its name before it was even started. It | |
| just sounded right and its only serious competition was Zork IV. A | |
| strenuous argument raged for weeks: was it a _Zork_ or wasn't it. It | |
| wasn't. | |
| _Planetfall_ was titled Sole Survivor by its author, Steve Meretzky, | |
| and later shortened to just Survivor. When we discovered another game | |
| called Survivor, we decided we'd rather switch than fight. G/R went | |
| to it again and submitted a list about 30 long, their favorite of | |
| which was Lost Planet. Reaction was less than enthusiastic, not the | |
| least because it reminded two of us of the TV series, Lost in Space. | |
| Blank suggested _Planetfall_ during a long, frustrating meeting -- he | |
| thought he had seen it once in an SF book as a word meaning arrival on | |
| a new planet (much like landfall). Nobody really believed him, but it | |
| was never improved upon. | |
| Our first Tale of Adventure might have been called Pyramid. Though | |
| uninspired, it was used through the game's initial testing and had a | |
| loyal following due to its descriptive nature. G/R was unimpressed | |
| and suggested _Infidel_. Infocom was unimpressed: it sounded more | |
| like something from the Crusades than an exploration for a lost | |
| pyramid. But in combination with its distinctive logo and the | |
| proposed package design, we relented. We even changed the game a bit | |
| to make it work better. | |
| That takes us to the present. As this newsletter appears, we will be | |
| releasing the sequent to Enchanter, Spellbreaker. No that's no right | |
| -- I think it's Spellbound. Or was it _Sorcerer_? I don't know, | |
| really. And I don't care. I'm just glad I'm not working on ad | |
| copy. | |
| CLASSIFIEDS | |
| FOR SALE: Twenty valuable treasures. Someone just left them in the | |
| trophy case in my living room. How about that?! Write to Ellron, | |
| White House in the Clearing, Forest of Zork 9060 | |
| FOR SALE: Three-headed dog, cheap. Used to be fierce guard dog, now | |
| just slobbers over everyone. Very friendly, upkeep low -- one dragon | |
| carcass a day should satisfy it. Contact Boris Flathead, Keeper of | |
| the Tomb. | |
| FOR SALE: Single-person mining ship, perfect for asteroid belt. | |
| Equipped with personable navigation computer. A beauty; hate to part | |
| with it but am leaving quantum black hole biz to go on lecture | |
| circuit. Write Box 3, Ceres Station. | |
| WANTED: Gardener for large estate. Last one quit in huff. Grounds | |
| include rose garden and orchard. Generous salary. Send references to | |
| Leslie Robner, 506 Lakeview Road, Maitland, CT. | |
| WANTED: Authentic working Enchanter's wand. Last one stolen by | |
| upstart adventurer. Will pay top dollar. Contact Wizard of Frobozz, | |
| in Exile, Remote Corner of the Great Underground Empire 9133. | |
| WANTED: More reliable manufacturer of integrated circuits. Current | |
| brand failed at inopportune moment. Please send brochure to: Ignatz | |
| Feroukin, Planetary Management Bureau, Contra, Sector 19G. | |
| IT IS WHAT IT EATS. | |
| "Caviar in, caviar out." This adage fits just one brand of computer | |
| game software. Because nothing else stimulates your imagination and | |
| challenges your computer's capabilities like Infocom prose games. Our | |
| secret? We put you inside our stories. And once within, you'll find | |
| a dimension alive with situations, personalities, and logical puzzles | |
| that can't be experienced anywhere outside our stories. | |
| Step up to Infocom. All words. No pictures. The secret reaches of | |
| your mind are beckoning. The next dimension is in there waiting for | |
| you. | |
| (For more information on Infocom games contact: Infocom, Inc., P.O. | |
| Box 855, Garden City, NY 11530.) | |
| INFOCOM [tm] | |
| The next dimension. | |
Xet Storage Details
- Size:
- 6.83 kB
- Xet hash:
- 5014df96b3d209b6f55cfc4a05720c23b3074d6f52e7686afa4309f23a2881e0
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.