| INSIDE LOOK AT GAME DEVELOPMENT | |
| (New Zork Times; Winter 1984; page 4) | |
| Copyright 1984 (c) Infocom | |
| Transcribed by Graeme Cree | |
| Here at Infocom, we try to get as many people as possible involved in | |
| the game development process in order to create a smorgasbord of ideas. Our | |
| theory is that "too few cooks create a noisesome stew." In fact, we | |
| frequently even invite characters from the games to our development sessions. | |
| Here's a transcript made from a recording of one such session: | |
| MARC BLANK: We need to start working on a new game. | |
| DIMWIT FLATHEAD: It must have two hundred thousand rooms, four million | |
| takeable objects, and understand a vocabulary of every single word ever | |
| spoken in every language ever invented. | |
| WIZARD OF FROBOZZ: Fantastic. | |
| MONICA: Not on your life, flatbrain. Not with the crew of two-bit | |
| programmers we've got around this dump! | |
| BLANK: I think we ought to analyze the situation. | |
| SGT. DUFFY: With all due respect, sir, I don't think I can take the | |
| situation to the lab. | |
| FROBOZZ: Fiddlesticks. | |
| FLOYD: Enough talking! Let's play hider-and-seeker! | |
| FLATHEAD: And it must be 600 thousand million billion megabytes and take up | |
| 37 truckloads of floppy disks... | |
| BLANK: Maybe if we could start by settling on a genre. | |
| GURTHARK-TUN-BESNAP: I don't know the word "genre." | |
| BLANK: That is, fantasy, sci-fi, mystery... | |
| MONICA: The only mystery around here is how you ever got to be VP, gnurd. | |
| FLATHEAD: ...and the packages will be made of solid gold and platinum... | |
| KRILL: I can't use multiple direct objects with the verb "made." | |
| BLANK: Maybe we should schedule another meeting... | |
| FROBOZZ: Friday. | |
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