| SUMMER 1984 - THE NEW ZORK TIMES - PAGE 3 | |
| Copyright (c) 1984 Infocom, Inc. | |
| HOW THE WITNESS CAME TO BE | |
| By Stu Galley for The New Zork Times | |
| I got hooked on interactive fiction in early 1982, when I tested a | |
| preliminary version of Deadline. I had seen Zork and thought it was | |
| interesting, even fun, but the fantasy theme and the arbitrary nature | |
| of the puzzles did not excite me personally. But Deadline was | |
| different: it had a realistic setting, a realistic and coherent puzzle | |
| to solve, and a semblance of plot in its events and movements. So | |
| when, in the summer of 1982, I got the opportunity to work on a | |
| sequel, I took it! | |
| The working title was "Invitation to Murder." Marc Blank had | |
| conceived the plot and made some sketches of the scene of the crime. | |
| The most significant part of the plot was Linder's death scene, which | |
| Marc had placed in a dining room with the detective and the other | |
| characters attending a dinner party, like the final scene in "The Thin | |
| Man." Except for someone on the phone and someone else in the | |
| bathroom, everyone would be a witness to the death. Using the | |
| Deadline package as a model, Marc imagined that you would learn about | |
| the characters from newspaper stories instead of police interviews, | |
| and that the postmortem reports on Linder would be sealed inside an | |
| envelope with these instructions: "Do not open this package until | |
| instructed to do so." | |
| With Dave Lebling's help, Marc had outlined the story in a few | |
| typewritten pages: who the main characters were, what their motives | |
| were, what evidence there would be, what you would see before the | |
| shooting, and so on. So I began my moonlighting work at Infocom by | |
| expanding on that outline: completing the personal histories, | |
| designing a realistic house, and running the story forward and | |
| backward through my head with all the variations I could imagine, | |
| until I was convinced that there were no "holes" in the plot, that it | |
| made sense no matter how you looked at it or made your way through it. | |
| Then the programming began. I made a copy of the Deadline program and | |
| ripped out everything that I didn't need: the house, the characters, | |
| the evidence, and the plot. Then I could build my own story on the | |
| foundation that was left. I decided to begin with the house, so that I | |
| could play the game as soon as possible, even before I put in the | |
| characters. As I had hoped, it was a thrill when the fledgling program | |
| let me walk around this house in my imagination! By the time the | |
| shooting first occurred, I was ready to quit my regular job and work | |
| at Infocom full time, at least. | |
| In late January 1983, the program held together enough for me to | |
| demonstrate it to the folks at our advertising agency, as long as I | |
| didn't stray too far from the main line of the plot. At that demo, | |
| someone suggested that it would be fun to change the setting from | |
| contemporary to the golden age of American mysteries the 1930's. | |
| Since Mike Berlyn had also suggested this, I got a copy of Raymond | |
| Chandler's "The Big Sleep," and within a few pages I was convinced! | |
| Soon my office bookshelf had an old Sears catalog and a pictorial | |
| history of advertising (to help me furnish the house and clothe the | |
| characters), the "Dictionary of American Slang" (to add color to the | |
| text), and a 1937 desk encyclopedia (to weed out anachronisms). | |
| Now, how to choose a particular date for the story, as in Deadline? I | |
| wanted a contrast between our present-day view of the thirties and the | |
| characters' view, so I decided to make the house a "modern" electric | |
| one. The Los Angeles area got cheap electricity from Boulder (now | |
| Hoover) Dam, completed in 1935, so the late thirties seemed like a | |
| good choice. I didn't want the complications of wartime living, and | |
| most people now think of World War II starting in 1939, so that was | |
| too late. And '38 has the same digits as '83, the year of writing, so | |
| I chose it. Next, I wanted a contrast with Deadline, so the season had | |
| to be winter, and I think of February as the epitome of winter, with | |
| no connotations of New Year's Day or the spring to come. The day | |
| should be Friday, so that a police detective could plausibly have time | |
| to check out the case after work, and the moon should be nearly full, | |
| so that darkness would not play a part in the mystery. That settled | |
| it: February 18. (I didn't realize, until the day arrived, that | |
| February 18, 1983, was also a Friday!) | |
| In early February, Marc and I met with the agency's designers at a | |
| restaurant to figure out how to supply the evidence in the package. | |
| The designers argued strongly that everything in the package should be | |
| available to the detective before the story begins, with none of this | |
| sealed envelope business. We already knew that the package should | |
| contain the telegram that signifies your first information about the | |
| case, the newspaper stories that tell you about the main characters, | |
| and an instruction manual. There should also be something tangible | |
| that relates to Linder's fears and his relationship with Stiles: the | |
| suicide note from the police file on Mrs. Linder's death. We all | |
| wanted something even more tangible, something like the pills in | |
| Deadline that no one could forget. But what evidence could you gather | |
| before even entering the property? Finally the idea hit us: something | |
| that a character could have dropped just outside the property, | |
| something intriguing, informative, and true to life. How about a phone | |
| number cryptically scribbled on something? How about a restaurant | |
| matchbook? And so it was. | |
| Soon the agency began seeking sources of authentic-looking props. | |
| Western Union was kind enough to supply the design for a 1937 | |
| telegram, and American Optical (another client of the agency) supplied | |
| copies of their ads from the period. Used magazines and pulp novels | |
| from a second-hand store supplied more ads and plenty of ideas for the | |
| package cover and magazine layout. The "Register" newspaper in Santa | |
| Ana was a great find: not only did they give us permission to reprint, | |
| but also they sent enlargements of several possible front and inside | |
| pages from their microfilm archives, so that we could pick the one we | |
| liked best. All the type had to be set again, to match our fictitious | |
| stories, but the photos were usable. Many of the original stories | |
| were funnier than any we had time to invent! | |
| Meanwhile, back at the program, the "alpha" test had begun, when a | |
| company tester played the game over and over, looking for bugs and | |
| inconsistencies. He discovered significant "branches" in the story | |
| that I had overlooked. For example, what if the player sneaks into the | |
| house or doesn't go in at all until too late? The first possibility | |
| raised too many complications, so we decided to lock all the outside | |
| doors. For the second case, I had to invent a new sub-plot that could | |
| involve trying to accost Stiles and get new evidence, or trying to get | |
| past Phong after Stiles had come and gone. | |
| The "beta" test began in mid-March, when we sent copies of the program | |
| and the prototype package to some friends and volunteers outside the | |
| company. Based on their reports, and on continuing testing at | |
| Infocom, we decided to add some features to round out the story: | |
| giving the characters responses to questions about yourself, letting | |
| you handcuff the corpse, putting the L.A. "Times" (found in the | |
| Harvard library) in Linder's office, using its radio schedule to make | |
| the radio programs authentic, and so on. | |
| In late April, we sent out copies for final testing, which we call the | |
| "gamma" test. During this time, I got the feeling (which was typical, | |
| I was assured) that there was no end to the little bugs that kept | |
| appearing, and that maybe I should throw away the program and start | |
| over. But finally the bug reports trailed off as the deadline for | |
| production neared. In late May, I declared the program finished, | |
| prepared master disks for all the different computer versions that | |
| Infocom sold at the time, and sent them out for duplication. It | |
| wasn't until July that The Witness appeared in stores, and it was | |
| several months later that the first magazine review appeared. | |
| What was the biggest thrill in the whole process? I don't know, | |
| because there are many thrills: | |
| ~ designing the story, when the opportunities seem so rich; | |
| ~ playing the game myself for the first time; | |
| ~ watching someone else play it for the first time; | |
| ~ making a complex feature of the story work, after many trials; | |
| ~ seeing a package design that I feel good about; | |
| ~ seeing a complete package, "hot off the press"; | |
| ~ seeing my creation on the shelf (or in the window!) of a store; | |
| ~ reading a favorable review of the story; or | |
| ~ getting a special piece of fan mail from someone who got hooked on | |
| interactive fiction because of me! [Z] | |
| MAIL BAG | |
| The "Call the Exterminators" article in the Winter issue of The New | |
| Zork Times generated more mail than any other article we have run | |
| (excluding the puzzles). We'd like to thank those of you who wrote to | |
| us. We are unable to print all of the letters received due to space | |
| considerations. | |
| Dear Mr. Vezza and Staff of NZT: | |
| Thank you very much for The New Zork Times. I am a real Infocom | |
| groupie. I love all of your games because they are challenging and | |
| they respect my intelligence rather than insulting it. | |
| As a result of this addiction, I really appreciate getting firsthand | |
| beef on what's new and forthcoming from the Infolabs. I thought that | |
| you should be commended for your informative and humorous publication. | |
| I am sure that I speak for thousands of others. The puzzles are also | |
| challenging, and a lot of fun, too! Another great idea. | |
| I have questions for your summer edition: How do you determine the | |
| point value for the solving of any particular puzzle or treasure? | |
| What happens after Zork VI? Are you going to carry the Zork series | |
| further, to 7, 8, and 9? Again, congrats. Thanks for reading my | |
| letter. | |
| P.S. -- Crush Spinnaker and Lotus ! | |
| Editor's response: The point values for treasures or problems are | |
| related to the difficulty of attaining or solving them (with some | |
| exceptions, such as the 2 point treasure in Zork I). Different | |
| problems are more or less difficult for different people, but on | |
| average large numbers of points are associated with difficult | |
| problems. As for Zork VII etc., that would be telling. | |
| Gentlemen: | |
| I am only 13 years old, but a true adventurer. The article "Call | |
| the Exterminator" reminded me of a mirror that fights back in Zork I. | |
| The player types HIT MIRROR WITH SWORD and Zork replies any one of | |
| the combat replies like "Clash! Clang! The mirror parries!" or | |
| something else like "The mirror dies in a cloud of sinister black | |
| fog." | |
| I am glad I shared this news with you. | |
| Peter Schweda | |
| Chicago Illinois | |
| To the Editor: | |
| I loved your newest issue, and especially liked the part about the | |
| bugs in the games, but I was surprised to find that you missed the bug | |
| that is the most fun to play with. On the TRS-80 Model I version, if | |
| you type: | |
| > GIVE AXE TO TROLL | |
| it responds with something like: | |
| The troll accepts your gift, and not having the most discriminating | |
| tastes, eats it. | |
| The troll, disarmed, is cowering and begging for forgiveness in the | |
| gutteral tongue of the trolls. | |
| If you give the troll to the troll, he similarly eats himself, and | |
| disappears; however, he still bars you from leaving the room. | |
| Another fun bug (if you can get it to happen) is if you give the | |
| troll to the thief. The thief takes the troll and puts him in his | |
| bag. When you kill the thief, the troll pops up and blocks off all | |
| the exits from the room. If you give the thief to the troll, he will | |
| just reappear later in the game. | |
| Adam Cliff Honig | |
| Huntington, NY | |
| Dear Enchanter programmer: | |
| I regret to inform you that you have not allowed for the capture and | |
| sacrifice of any creature besides the humble novice enchanter such as | |
| myself who inadvertently strays into the Temple during a ceremony. | |
| Having instructed the turtle to enter the temple, I was dismayed to | |
| discover that upon completion of the turtle's three to four move term | |
| in the Cell, it was I who was released from the cell (which I had | |
| never entered) only to be offered up as a sacrifice to some | |
| bloodthirsty god in a rather gruesome ritual. | |
| Similarly, when the loyal turtle or the shifty adventurer encounters | |
| the hideous shapes which seem to plague areas such as the Banquet Hall | |
| and the Library, it is once again the goodhearted enchanter who | |
| receives notice of their fate as if it were his own, although he | |
| thankfully is not obliged to share that fate. | |
| Christopher P. Thorman (MIT '88) | |
| Great Falls, VA | |
| To Whoever (preferably the writer of "Call the Exterminator" for the | |
| Volume #3, Issue #1 of The New Zork Times): | |
| Talk about bugs. Poor Michael has one in Suspended. What happened | |
| was: I had Waldo get the four-inch cable which ended up in a | |
| "Sizzle...." Big Deal! I had Poet drag Waldo to Alpha Repair and | |
| pull him up on the glider so he could get fixed. After he got fixed, | |
| I had them go back to the Primary Channel where Waldo got zapped. But | |
| I noticed something when I asked Poet to look. He replied, " . . . in | |
| the room with me is a non-functional Waldo. " I immediately had Waldo | |
| look to make sure that he was working. Waldo was working and replied, | |
| " . . . in the room with me is non-functional Poet"! | |
| John Eric Markey | |
| Houston, TX | |
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