| IS IT GUE TECH OR MIT? DAVE LEBLING EXPLAINS IT... | |
| (The Status Line; Winter/Spring 1988; page 5) | |
| Copyright 1988 (c) Infocom | |
| Transcribed by Graeme Cree | |
| Ever since we released THE LURKING HORROR by Dave Lebling we've been | |
| getting questions from players about the setting. We thought we'd go | |
| straight to the source and ask Dave for the straight dope. | |
| TSL: Is GUE Tech really MIT? | |
| DAVE: I definitely based it on part of the MIT campus. When I was a student | |
| at MIT, there was a pastime called "Institute Exploring" (also known as | |
| "Tunnel Tours"). A group of students would go over to the main part of the | |
| campus at around 3am and try to visit some of the more obscure and | |
| off-limits locations. | |
| MIT is full of basements and sub-basements, and those are often | |
| crammed with incomprehensible equipment left over from some cancelled | |
| research project. Late at night there are still professors and students | |
| working, but for the most part all you see are security guards and | |
| maintenance crews. | |
| TSL: So some of the locations in the game are based on real places? | |
| DAVE: Except for a few. As far as I know, there is no eldricth altar at | |
| which students are sacrificed to nameless gods. But then, I was never a | |
| professor, so I can't be sure. | |
| Most of MIT's buildings are connected by basements and tunnels, some | |
| of which are not generally accessible to the student population, unless... | |
| Well, let's put it this way. MMIT students are very good at acquiring keys | |
| or at "getting past" locks when keys aren't available. | |
| Until fairly recently there was a door (not at quite the same location | |
| as in the game) in the chemistry building that said "Department of Alchemy." | |
| Alas, I'm told that what was behind it was a storage room. | |
| There really is a skyscraper (well, twenty stories) on campus, housing | |
| the geology department, among others. There really was at one time a | |
| semi-transparent dome housing a tree atop the building. I have no idea | |
| why, or what type of tree it really was. When I was a student, it was | |
| possible to get to this roof by going the wrong way through a door that | |
| said "Positively No Admittance, Opening Door Sounds Alarm." When we visited | |
| the roof, the alarm didn't go off. | |
| The Great Dome, which has been featured in such masterpieces as Star | |
| Trek, is often the site for elaborate decorations. In my memory it's been | |
| disguised as a giant cupcake, a Halloween pumpkin, and so on. Rumor has it | |
| that a cow and a Volkswagon Beetle have also been hoisted onto it. | |
| TSL: The Infinite Corridor? Is it real? | |
| DAVE: The main building of MIT is almost aligned east to west. On certain | |
| days of the year, the setting sun shines all the way down the Infinite | |
| Corridor just like the temple of the sun at Karnak, Egypt. MIT is reputed | |
| to have more miles of corridor than any building except the Pentagon. | |
| TSL: There can't really be a Tomb, can there? | |
| DAVE: Yes, there can! It's called Tomb of the Unknown Tool ("tool" is MIT | |
| slang for a nerd). It's rough, coffin-shaped, not quite as tight a squeeze | |
| as in the game, and has no door inside it. | |
| TSL: What about Miskatonic University? Is GUE Tech in Arkham? | |
| DAVEL: Well, I have a theory about Miskatonic University. After all, the | |
| troubles they were mixed up in in the twenties and thirties, they probably | |
| had a lot of difficulty recruiting students. It was the Depression, after | |
| which I think that perhaps a benefactor like George Underwood Edwards may | |
| have infused a lot of money into several struggling small schools about | |
| then, and caused them to merge into GUE Tech. After all, Yale University | |
| was renamed after it's benefactor, why not Miskatonic? | |
| TSL: Do you really live on a hill crowned with a circle of stone? | |
| DAVE: Absolutely, although we since discovered that the odd noises at night | |
| were merely a raccoon. | |
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