| FOOBLITZKY KEEPS PUZZLE-SOLVERS BUSY | |
| (New Zork Times; Winter 1986; page 1, 5) | |
| Copyright 1986 (c) Infocom | |
| Transcribed by Graeme Cree | |
| Most of you interactive fiction fans love the puzzles in Infocom's | |
| games. But many of you may not realize that puzzle-solving is also an | |
| important part of Infocom's first graphics strategy game, FOOBLITZKY. Here | |
| is a Fooblitzky-like logic puzzle; see if you can figure it out. | |
| Imagine a town where stores sell only 12 items, and where the | |
| currency is "foobles." Now suppose a contest is held in the town, and 4 of | |
| the items are secretly designated "right items." Your goal is to figure out | |
| what the 4 right items are. | |
| To help you out, city officials tell you the _cost_ (in foobles) of the | |
| 4 right items. And every time you bring items to City Hall, you'll be told | |
| _how many_ of the items you have are right. However, you won't be told | |
| _which_ items are right. Given the following information, can you tell | |
| which are the 4 right items? | |
| Items costing 4 foobles: banana, fish, hair spray, and screwdriver. | |
| Items costing 8 foobles: light bulb, sardines, snake, and toothpaste. | |
| Items costing 16 foobles: eyedropper, hot dog, pig, and saw. | |
| Suppose you're told that one of the right items costs 4 foobles, one | |
| costs 8 foobles, and two cost 16 foobles. Assume that the two 16-fooble | |
| items are different. | |
| 1. Player 1 goes to City Hall with a banana, a snake, an eyedropper, and | |
| a pig, and learns that she's carrying 2 right items. | |
| 2. Player 2 goes to City Hall with a banana, a light bulb, and a snake, | |
| and learns that he too is carrying 2 right items. | |
| 3. Player 3 goes to City Hall with sardines, a hot dog, a pig, and a | |
| saw, and learns that he is carrying 1 right item. | |
| 4. Player 4 goes to City Hall with hair spray, toothpaste, and a saw, | |
| and learns that she's carrying 1 right item. | |
| With this information, you should be able to deduce what the 4 right | |
| items are. (In a real game of FOOBLITZKY, you _couldn't_ assume that the two | |
| 16-fooble items are different. Try deducing the 4 right items again, this | |
| time allowing the two 16-fooble items to be the same _or_ different. Is | |
| there more than one possibility? (Answers on page 6.) | |
| Figuring out the right items is just part of the fun in FOOBLITZKY. You | |
| can bump into other players to steal their items; buy or sell items at the | |
| pawn shows at discount prices; ride the UGH (the underground gliding highway) | |
| to move around the city quickly; hide items from other players in lockers; | |
| and so on. And the Chance Man can show up any time, sometimes to help you, | |
| and sometimes to hinder you. | |
| FOOBLLITZKY is a lot like your favorite board game: you play against | |
| your friends or family rather than against the computer. As in interactive | |
| fiction, there are dozens or hundreds of alternatives at every turn. And | |
| there are so many possibilities in FOOBLITZKY, no two games are alike. We've | |
| even put several variations into the program, so you can make the game | |
| easier, harder, or stranger. | |
| FOOBLITZKY is available _only_ through The New Zork Times. Each | |
| package contains a game disk, short rules (to get you started), long rules | |
| (to answer any questions that might come up), 4 colorful wipe-clean | |
| worksheets, and marker pens. Included in the instructions are suggestions | |
| for game variations. FOOBLITZKY costs $39.95 and is available for the | |
| IBM PC with 128K and a graphics card (but not the Pcjr), for the Atari XL | |
| and XE with 48K plus an 810 or 1050 disk drive, and for the Apple II series | |
| with 128K. | |
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