| ********************************************************************* | |
| * * | |
| * PASSPORT * | |
| * * | |
| * To The United Products * | |
| * of Infocom * | |
| * * | |
| ********************************************************************* | |
| [Transcribed by Matthias "Mo" Oborski (xmo@gmx.de) | |
| http://private.freepage.de/mo/ | |
| See copyright notice at the end] | |
| --------------------------------------------------------------------- | |
| _____________________________________________ | |
| PASSPORT NUMBER | | | |
| NUMERO DU PASSEPORT |_____________________________________________| | |
| PEN AND INK ENTRY OF THE PASSPORT NUMBER BY THE | |
| BEARER | |
| FOR YOUR PROTECTION PLEASE FILL IN THE NAMES AND ADDRESSES BELOW. | |
| BEARER'S ADDRESS IN REALITY- | |
| ADRESSE DU TITULAIRE EN REALITE _____________________________________ | |
| NAME-NOM _____________________________________ SEX-SEXE _____________ | |
| BIRTHPLACE-LIEU DE NAISSANCE ________________________________________ | |
| SIGNATURE OF BEARER- | |
| SIGNATURE DU TITULAIRE ______________________________________________ | |
| IN CASE OF INTERACTIVE DEATH, ACCIDENT OR DISAPPEARANCE NOTIFY THE | |
| NEAREST INFOCOM DIPLOMATIC OR CONSULAR OFFICE NAMED BELOW: | |
| EN CAS DE DECES INTERACTIF, D'ACCIDENT OU DE DISPARITION, PRIERE | |
| D'AVISER LE SERVICE DIPLOMATIQUE OU CONSULAIRE D'INFOCOM LE PLUS | |
| PROCHE, NOMMEE CI-DESSOUS: | |
| NAME- | |
| NOM _________________________________________________________________ | |
| ADDRESS- | |
| ADRESSE _____________________________________________________________ | |
| --------------------------------------------------------------------- | |
| The Secretary of State | |
| of the United Products of Infocom | |
| hereby requests all whom it may | |
| concern to permit the intraspatial citizen | |
| named herein to pass | |
| without delay or hindrance through the | |
| mysteries, the sci-fi's, the adventures, the fantasies | |
| and the business worlds of Infocom, | |
| and in case of need, | |
| to give all lawful aid and protection. | |
| INFOCOM(tm) | |
| YOU HOLD IN YOUR HANDS the official Infocom document that certifies | |
| the identity, if not the destination, of all Infocom products, in | |
| particular, interactive fiction. Just what is interactive fiction? | |
| It's a whole new universe. A universe of games you can actually enter | |
| and alter as you interact with a storyline via common English | |
| commands typed into your computer. | |
| --------------------------------------------------------------------- | |
| Each game is really a world unto itself, but to demonstrate, let's | |
| enter WISHBRINGER(r), our popular introductory fantasy story. Inside | |
| the box you find a map of postal zones, a mysterious sealed envelope, | |
| an enchanted stone that glows in the dark, an illustrated copy of The | |
| Legend of Wishbringer and a disk. You'll need them all. But for now, | |
| just slip the disk into your computer and you're off on the wildest | |
| journey of your life. | |
| You start out as an ordinary mail clerk on an ordinary day. | |
| Ordinary, at least, until you deliver what turns out to be a ransom | |
| note to the old woman in Ye Olde Magick Shoppe. She sends you off to | |
| rescue her kidnapped cat from someone called the "Evil One". En | |
| route, you're faced with a troll who won't let you cross his toll | |
| bridge. | |
| What happens next is completely up to you. If you wish to pay the | |
| troll's toll, you simply type: | |
| >GIVE THE GOLD COIN TO THE TROLL | |
| And the story responds: | |
| THE TROLL SNATCHES AWAY YOUR GOLD COIN AND SQUINTS AT IS | |
| SUSPICIOUSLY, "UGH!" HE CRIES, HOLDING IT UP TO THE MOONLIGHT, "THIS | |
| IS A FAKE!" | |
| If, on the other hand, you type: | |
| >GIVE THE CAN OF NUTS TO THE TROLL | |
| The story responds: | |
| THE METAL CAN RATTLES AS YOU GIVE IT TO THE TROLL; "MMM, YUMMY!" | |
| HE EXCLAIMS, PEERING AT THE LABEL AND THEN GREEDILY OPENING THE | |
| LID... YOW! | |
| AS HE OPENS THE CAN A REAL, LIVE RATTLESNAKE LEAPS OUT! A SCREAM | |
| OF TERROR ECHOES OFF THE CLIFFS AS THE TROLL RUNS AWAY. | |
| Your every command elicits a new response, creating a new story | |
| every time. It's fun. It's challenging. And it's totally absorbing. | |
| To help you get the hang of it, we have indicated appropriate | |
| stories for first time interactive travelers with a Recommended Port | |
| of Entry stamp. Look for it in this, the very document that grants | |
| you permission to travel abroad. Farther abroad than any other | |
| passport could possibly take you. | |
| --------------------------------------------------------------------- | |
| THE ZORK(r) TRILOGY | |
| Adventure seekers, welcome to the Great Underground Empire, a world | |
| fraught with danger and discovery, an underground domain so vast, | |
| with so many twists and turns, it can offer you new surprises no | |
| matter how many times you explore it. The ZORK TRILOGY has been a top | |
| 10 bestseller for over 5 years, and it's still going strong. | |
| ZORK I: THE GREAT UNDERGROUND EMPIRE | |
| The ideal starting point for first-time interactive fiction players, | |
| ZORK I takes you to the ruins of an ancient empire far underground. | |
| You will travel into this fabulous land in search of the incomparable | |
| Treasures of Zork. This classic attracts explorers who love the idea | |
| of a treasure hunt among exotic creatures, extraordinary sights, and | |
| diabolical puzzles. | |
| [STAMP: Recommended PORT OF ENTRY into the wonderful world of | |
| interactive fiction] | |
| ZORK II: THE WIZARD OF FROBOZZ | |
| For an even greater challenge, journey to a long-hidden region of the | |
| Great Underground Empire, dominated by the frivolous Wizard of | |
| Frobozz. Exiled years before, the Wizard is still a force to be | |
| reckoned with, materializing at odd moments to cast bothersome | |
| spells. There are many curiosities to explore in his realm, including | |
| the garden of an elusive unicorn and a maze of Oddly-Angled Rooms. | |
| ZORK III: THE DUNGEON MASTER | |
| For the ultimate test of your wisdom and courage, the Dungeon Master | |
| draws you into the deepest and most mysterious reaches of the Great | |
| Underground Empire. ZORK III has a scoring system and goal that are | |
| quite different from those of the other stories in the Trilogy. You | |
| can only finish the game once you discover why you are in the | |
| perilous ruins of the empire and what you are supposed to be doing | |
| there. | |
| Author! Author! - Auteur! Auteur! Marc Blank and Dave Lebling | |
| "With their brain-testing challenge and beautifully written | |
| descriptions ... it's no wonder that ZORK's I, II and III have | |
| become classics in their time." | |
| - Electronic Games magazine | |
| "The program by which all other computerized adventures are judged." | |
| - Playboy | |
| "If it's 2 in the morning, this must be ZORK. Not even Ted Koppel can | |
| keep the nation up so late." | |
| - The Washington Post | |
| --------------------------------------------------------------------- | |
| THE ENCHANTER(r) TRILOGY | |
| Journey to a world of magic, where spells are power, and magicians | |
| rule the land. The ENCHANTER TRILOGY, which take place in a universe | |
| much like Zork, is considered to be Infocom's most inspired work. | |
| ENCHANTER | |
| In ENCHANTER, the introduction to this highly-acclaimed series, you | |
| are a novice magician sent to do battle with the warlock Krill. To | |
| succeed in your quest, you'll need to use all the cunning you can | |
| muster, along with spells acquired on the way. | |
| Author! Author! - Auteur! Auteur! Marc Blank and Dave Lebling | |
| SORCERER(tm) | |
| In the midst of Hellhounds, amusement parks, mazes, and flumes, you | |
| must rescue your mentor Belboz and defeat the evil demon Jeearr. The | |
| second story in the Enchanter series, SORCERER requires a greater | |
| command of magic, with intricate puzzles full of cryptic clues. | |
| Author! Author! - Auteur! Auteur! Steve Meretzky | |
| SPELLBREAKER(tm) | |
| SPELLBREAKER is the complex conclusion to the trilogy, with some of | |
| the hardest puzzles in interactive fiction. You have earned the | |
| ultimate honor given a mage, the leadership of the Circle of | |
| Enchanters. Now, a crisis has fallen. Magic itself is failing, and | |
| you alone must save the kingdom even as your own powers fade. | |
| Author! Author! - Auteur! Auteur! Dave Lebling | |
| [STAMP: TRAVELER'S WARNING - EXTREMELY CHALLENGING] | |
| "SPELLBREAKER is sheer joy for those who love role-playing games. | |
| It's the perfect conclusion for the 'Enchanter' trilogy, which can | |
| now join the classic 'ZORK' trilogy as a must-have for all fantasy | |
| gamers." | |
| - Computer Entertainer | |
| "A must for all adventure gamers." | |
| - Games magazine | |
| "The World of SORCERER is rich in detail and wonderment... The final | |
| solution is like a delicate orchid achieving full bloom. Long after | |
| the game is over, the heady fragrance stays with you." | |
| - St. Game magazine | |
| --------------------------------------------------------------------- | |
| WISHBRINGER | |
| Neither snow, nor rain, nor nasty trolls, nor fortress-like towers, | |
| nor postmarks for Special Delivery to Parts Unknown, nor the very | |
| struggle between Good and Evil itself shall keep you from your | |
| appointed rounds as a postal clerk in the seaside village of | |
| Festeron. | |
| When the story begins, your life is quite ordinary. But when | |
| you're asked to deliver a strange envelope to the outskirts of town, | |
| things become quite extraordinary. You'll embark on a search for a | |
| kidnapped cat in a town that's turned into a nightmare. The magic | |
| wishes in your Wishbringer stone will help you solve the puzzles, or | |
| you can use logic alone. | |
| Author! Author! - Auteur! Auteur! Brian Moriarty | |
| [STAMP: Recommended PORT OF ENTRY into the wonderful world of | |
| interactive fiction] | |
| "Infocom adventures are particularly well-written with detailed | |
| descriptions, clever plot twists, surprising characters, and a | |
| strong dose of zany humor." | |
| - The Chicago Tribune | |
| --------------------------------------------------------------------- | |
| MOONMIST(tm) | |
| MOONMIST takes you to an ancient castle on the misty coast of | |
| Cornwall, a castle housing a handsome Lord and his young bride-to-be, | |
| distinguished guests, and ghosts of unrequited lovers. You arrive in | |
| response to an urgent plea from your friend Tamara - her life is | |
| threatened, and the culprit seems to be the spectral "White Lady" who | |
| haunts the medieval tower. You'll meet a cast of eccentric characters | |
| as you hunt down the phantom and search for secret treasures. An | |
| excellent game for first-time players, MOONMIST has four variations, | |
| each with a different hidden treasure and solution to the mystery. | |
| Author! Author! - Auteur! Auteur! Stu Galley and Jim Lawrence | |
| [STAMP: Recommended PORT OF ENTRY into the wonderful world of | |
| interactive fiction] | |
| "When Infocom releases a new game, the question that goes through | |
| your minds should not be 'Should I get the game?' but, rather, 'When | |
| should I get the game?'. And the answer should always be | |
| 'immediately'." | |
| - A+ magazine | |
| --------------------------------------------------------------------- | |
| PLANETFALL(r) | |
| This is some trip: you've traveled 12,000 years into the future. You | |
| joined the Stellar patrol to see the galaxy, yet all you've seen for | |
| the past year is the other end of your mop. But this is your lucky | |
| day. If you call crash landing on a planet plagued with floods, | |
| pestilence, and a mutant Wild Kingdom lucky. | |
| What destroyed your spaceship? Why are there buildings but no | |
| inhabitants? How can you access the secret recesses of the scientific | |
| installations? Fortunately you have Floyd, a lovable multi-purpose | |
| robot with the personality of a mischievous 8-year-old and memory | |
| banks which may hold all the secrets of this strange planet. | |
| Your explorations of the planet and success at bringing it back to | |
| life will win you a hero's welcome and a long-awaited promotion. | |
| Author! Author! - Auteur! Auteur! Steve Meretzky | |
| [STAMP: Recommended PORT OF ENTRY into the wonderful world of | |
| interactive fiction] | |
| "The invention of the robot sidekick, Floyd, was a stroke of genius." | |
| - Video Review | |
| "PLANETFALL is just about worth the purchase of a computer." | |
| - Memphis Magazine | |
| --------------------------------------------------------------------- | |
| HOLLYWOOD HIJINX(tm) | |
| Vampire Penguins. Meltdown on Elm Street. Who could forget these | |
| classic films produced by your uncle, Buddy Burbank? Uncle Buddy and | |
| Aunt Hildegarde have passed away, but their memory lives on in their | |
| Malibu mansion, filled with a lifetime of Hollywood memorabilia. And | |
| you will inherit it all - if you can find ten wacky treasures hidden | |
| throughout the house and grounds. HOLLYWOOD HIJINX combines the glitz | |
| of tinseltown with the offbeat humor of a "B" movie. Amusing | |
| anecdotes about your childhood summers with Hildegarde and Buddy add | |
| to the fun. | |
| Author! Author! - Auteur! Auteur! "Hollywood" Dave Anderson | |
| [STAMP: AVAILABLE JANUARY 1987] | |
| "There are imitators and innovators. With each new work, Infocom | |
| again falls into the latter category.." | |
| - Analog Computing | |
| --------------------------------------------------------------------- | |
| LEATHER GODDESSES OF PHOBOS(tm) | |
| How did you, a regular at Joe's Bar in Upper Sandusky, Ohio, end up | |
| on a Martian moon? You've been kidnapped by minions of the fiendish | |
| Leather Goddesses of Phobos, who plan to enslave every man, woman, | |
| and child on Earth! If you succeed in escaping their clutches, you'll | |
| begin a naughty, bawdy, and very, very amusing romp across the solar | |
| system. | |
| Your mission is to collect the materials you'll need to defeat the | |
| Leather Goddesses and save humanity. Written in the hilarious | |
| tradition of Woody Allen's "Everything You Always Wanted To Know | |
| About Sex", LEATHER GODDESSES OF PHOBOS has three "naughtiness" | |
| levels to please the prude to the lewd, and male and female playing | |
| modes to satisfy both sexes. | |
| Author! Author! - Auteur! Auteur! Steve Meretzky | |
| [STAMP: Includes Comic Book and sensational SCRATCH'N SNIFF card] | |
| "Infocom is the class of the field. Its games are cleverly written, | |
| beautifully packaged, and punctuated with a sharp sense of humor." | |
| - Newsweek | |
| --------------------------------------------------------------------- | |
| HITCHHIKER'S GUIDE TO THE GALAXY(tm) | |
| Who better to guide you through the Hitchhiker's Guide than the man | |
| who created the concept and wrote the famous books and radio scripts? | |
| Douglas Adams himself recreates the Hitchhiker universe, enhancing it | |
| with new material written especially for Infocom, and sets you free | |
| to roam it at will. Of course, once Earth is demolished for an | |
| interstellar bypass, freedom's just another word for nothing left to | |
| lose. | |
| But chin up, you're headed for a hilarious series of intergalactic | |
| misadventures. So grab a pint of bitter and a couple for the road and | |
| join Ford Prefect, Trillian, Zaphod Beeblebrox and Marvin on a cosmic | |
| jaunt into the outer reaches where anything can - and does - happen. | |
| Author! Author! - Auteur! Auteur! Douglas Adams and Steve Meretzky | |
| [STAMP: DON'T PANIC] | |
| "Don't panic: the interactive HITCHHIKER'S GUIDE is every bit as | |
| outrageous and funny as novel." | |
| - Popular Computing | |
| "If you don't laugh, see a doctor." | |
| - Enter magazine | |
| --------------------------------------------------------------------- | |
| A MIND FOREVER VOYAGING(tm) | |
| It's 2031. The world is on the brink of chaos. In the United States | |
| of North America, government and industry have developed The Plan for | |
| Renewed National Purpose. Will the Plan ensure peace and prosperity? | |
| Or will it set the earth on a suicide course to destruction? As the | |
| world's first conscious, intelligent computer, only you have the | |
| ability to enter a simulation of the future and test the Plan's | |
| effectiveness. | |
| A MIND FOREVER VOYAGING is reminiscent of such classic works of | |
| science fiction as Brave New World and 1984. You'll spend less time | |
| solving puzzles, as you explore realistic worlds of the future. | |
| Author! Author! - Auteur! Auteur! Steve Meretzky | |
| [STAMP: This is an INTERACTIVE FICTION PLUS game requiring more | |
| memory to provide a richer environment] | |
| "AMFV uses the expanded memory to breathtaking effect, creating a | |
| richly imaged anti-Utopian futureworld... AMFV isn't '1984', but in | |
| some ways it's even scarier." | |
| - Newsweek | |
| "An ambitious departure from anything Infocom has done before and a | |
| major event in software entertainment." | |
| - Games magazine | |
| --------------------------------------------------------------------- | |
| TRINITY(tm) | |
| It's the last day of your $599 London vacation. Unfortunately, it's | |
| also the first day of World War III. Only seconds remain before an | |
| H-bomb vaporizes the city... and you with it. Unless you escape to a | |
| secret universe, a plane between fantasy and reality, where every | |
| atomic explosion is mysteriously connected. | |
| TRINITY's puzzles range from the ordinary to the extraordinary, | |
| from the lighthearted to the profound. You'll crisscross time and | |
| space as you explore this fascinating universe, learning to control | |
| its inexorable power. TRINITY leads you on a journey back to the dawn | |
| of the atomic age... and puts the course of history in your hands. | |
| Author! Author! - Auteur! Auteur! Brian Moriarty | |
| [STAMP: This is an INTERACTIVE FICTION PLUS game requiring more | |
| memory to provide a richer environment] | |
| "Every Infocom game breaks new ground in the art of game design. The | |
| craft has reached the level of an art form, primarily because of | |
| Infocom." | |
| - Computer Gaming World | |
| --------------------------------------------------------------------- | |
| CUTTHROATS(r) | |
| Hardscrabble Island is a little seaport that's about as picturesque | |
| as it sounds. "Past its prime" is being polite. You're hardly the | |
| polite sort yourself, but as an expert diver, you have agreed to help | |
| salvage the sunken treasure from one of the four local shipwrecks. | |
| The only thing between you and the treasure is the gang of cutthroat | |
| characters you're working with. Of course, the only link between you | |
| and the treasure is the gang of cutthroat characters you're working | |
| with. | |
| Think logically, choose your friends carefully, know your enemies | |
| well and you may live to play another game, going after the treasure | |
| on another shipwreck. | |
| Author! Author! - Auteur! Auteur! Michael Berlyn | |
| [STAMP: A Tale Of Adventure] | |
| "We have said it again and again: Infocom can't be beat. For | |
| richness, unfolding of storyline, sharpness of wit, and challenge of | |
| puzzles, Infocom has no equal in the software business." | |
| - Creative Computing | |
| --------------------------------------------------------------------- | |
| BALLYHOO(tm) | |
| Ladies and gentlemen! Children of all ages! Welcome to Spangleland! A | |
| world of sawdust and glitter, buffoons and cotton candy! At least | |
| that's what you think, until you peek behind the scenes. Overhearing | |
| that the circus owner's daughter has been kidnapped, you're off to | |
| the rescue. But be careful, danger lurks in the seedy back alleys of | |
| the Big Top. | |
| In BALLYHOO, you'll need to solve puzzles in order to solve the | |
| crime. Rather than interviewing potential suspects, you'll spend much | |
| of your time gaining access to places where the child might be | |
| hidden. Actual circus lingo and locations produce a vivid picture of | |
| life in Spangleland. | |
| Author! Author! - Auteur! Auteur! Jeff O'Neill | |
| [STAMP: More fun than a 3-Ring Circus] | |
| "BALLYHOO fills yet another wing of the incredible Infocom library. | |
| For those who enjoy their visits to its hallowed halls, this is a | |
| wing they should explore." | |
| - Analog Computing | |
| --------------------------------------------------------------------- | |
| THE WITNESS(r) | |
| You're the Chief Detective of a normally quiet burgh outside L.A. | |
| It's February, 1938. And you've got trouble. A gilt-edged society | |
| dame is dead. Someone is putting the screws to her millionaire old | |
| man. Then you step in and the shakedown turns ugly. You're left with | |
| a stiff and a race against the clock to nail your suspect... or get | |
| nailed first. | |
| Author! Author! - Auteur! Auteur! Stu Galley | |
| SUSPECT(r) | |
| At an elegant costume ball, you mingle with bluebloods and power | |
| brokers. It's a delightful evening - until you go from unsuspecting | |
| newspaper reporter to murder suspect. It takes all your newspaper | |
| skills of observation, deduction, and interrogation to come up with | |
| the proof of your innocence. Don't dally over the champagne - you | |
| only have 'til morning. | |
| Author! Author! - Auteur! Auteur! Dave Lebling | |
| "If you have ever longed to work with Philip Marlowe, Miss Marple or | |
| Lord Peter Wimsey, THE WITNESS is the next best thing." | |
| - Creative Computing | |
| "Best Computer Game." | |
| - Rolling Stone | |
| --------------------------------------------------------------------- | |
| WHEN TRAVELING IN DISTURBED AREAS, OR WHEN COMPLETELY STUMPED, you | |
| should keep in touch with the nearest Infocom consulate where you can | |
| purchase INVISICLUES. | |
| Hidden in InvisiClues Hint Books are the secrets behind the | |
| secrets to traveling through the world of a particular game. Here | |
| language problems and hints about the foreign cultures and customs | |
| are spelled out one at a time. You'll also get a map, the likes of | |
| which you won't find in any earthly gas station. | |
| Great care is taken to ensure that InvisiClues Hint Books will | |
| give you only the help you need, when you need it - so answers are | |
| revealed by passing the latent image marker across the appropriate | |
| spots. | |
| And yes, there's a helpful hint book for every Infocom interactive | |
| story and lots of hints of choose from. Just take our first one: | |
| don't use it unless you need it. | |
| InvisiClues | |
| "Better than Michelin Guides" | |
| - Mike Dornbook | |
| --------------------------------------------------------------------- | |
| ABOUT TRAVELING ACROSS THE BOARD, INTRODUCING | |
| FOOBLITZKY | |
| FOOBLITZKY(tm) is a unique graphics strategy game for 2 to 4 players. | |
| It recalls the days when playing a game meant getting together with | |
| friends or family so that everyone could have a good time. When you | |
| play FOOBLITZKY, what you see on your computer screen will remind you | |
| of your favorite board game. You'll rove the crowded streets and busy | |
| shops of the City of Fooblitzky, trying to deduce and obtain the four | |
| items needed to win the game. But this is no scavenger hunt. Victory | |
| depends on how well you use funds, keep records, and outsmart your | |
| fellow players. | |
| FOOBLITZKY reminds people of a cross between Clue(r), | |
| Mastermind(r) and Monopoly(r). You'll test your skills, match wits | |
| with your opponents, and throw yourself at the mercy of chance every | |
| time you play. And because the four "right" items change each time, | |
| no two games are alike. The fun and challenge will keep you coming | |
| back again and again. | |
| Clue, Mastermind and Monopoly are registered trademarks of Parker | |
| Brothers, Inc. | |
| "FOOBLITZKY does for board games what the Infocom works did for books | |
| - revolutionize them... computerize them... and bring them into the | |
| 21st century - and beyond." | |
| - Analog Computing | |
| "The most successful party game for a computer." | |
| - II Computing | |
| --------------------------------------------------------------------- | |
| THE WORLD OF BUSINESS TRAVEL MADE EASY. VERY EASY. INTRODUCING | |
| Cornerstone(tm) | |
| Cornerstone is the only database system designed specifically for | |
| non-programmers. | |
| "Cornerstone may well change the popular notions about database | |
| software..." | |
| - The New York Times | |
| "The terms 'powerful' and 'easy-to-use' are pressed into service so | |
| often that they're in danger of losing their punch. Cornerstone | |
| breathes new meaning into these two overworked adjectives and is | |
| one of the few programs that deserves both..." | |
| - Popular Computing | |
| "Cornerstone is the best program I have used. I found no flaws." | |
| - PC Week | |
| "Most database managers are information straightjackets in disguise. | |
| Changing database definition can be a mind-boggling and error-prone | |
| chore. Not so with Cornerstone." | |
| - Business Computer Systems | |
| --------------------------------------------------------------------- | |
| PASS US YOUR COMPLETED WARRANTY CARD, AND WE'LL PASS ALONG A FREE | |
| SUBSCRIPTION TO THE STATUS LINE (FORMERLY THE NEW ZORK TIMES.) | |
| Finally, a warranty card even the busiest traveler will find worth | |
| completing. Because for the short time it takes to fill out and drop | |
| in the mail, we offer some long-term results. | |
| - Your permanent registration as the proud traveler in an Infocom | |
| interactive fiction story. | |
| - Your comments and opinions about Infocom, which will be reflected | |
| in our future games. | |
| - And a FREE SUBSCRIPTION TO THE STATUS LINE, the inside line on | |
| what's going on at Infocom. | |
| Learn of our latest breakthroughs. Find out how an interactive | |
| story is made. Get the first chance at special offers and try your | |
| hand at fiendish puzzles. Enter our outrageous contests and chuckle | |
| over cartoons sent in by our readers. | |
| You'll find tidbits of gossip, fun and information in every issue | |
| of The Status Line. And a subscription is yours - absolutely free! | |
| - when you mail in your warranty card. So hurry. ACT NOW. | |
| INFOCOM(tm) | |
| 125 Cambridge Park Drive | |
| Cambridge, MA 02140 | |
| Infocom is a member of the Activision software group. All Infocom | |
| products are manufactured and distributed worldwide by Activision. | |
| ZORK, ENCHANTER, DEADLINE, The WITNESS, STARCROSS, SUSPENDED, | |
| PLANETFALL, INFIDEL, SEASTALKER, CUTTHROATS, SUSPECT, and WISHBRINGER | |
| are registered trademarks, and CORNERSTONE, BALLYHOO, TRINITY, | |
| SORCERER, SPELLBREAKER, A MIND FOREVER VOYAGING, FOOBLITZKY, LEATHER | |
| GODDESSES OF PHOBOS, MOONMIST, and InvisiClues are trademarks of | |
| Infocom, Inc. THE HITCHHIKER'S GUIDE TO THE GALAXY is a trademark of | |
| Douglas Adams. |
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