| Reviews | |
| ******* | |
| By Quentin.D.Thompson, | |
| Infamous Author Of Interactive Fiction, | |
| Using the Adventure Game Toolkit | |
| To Conceal his Congenital Inability to | |
| Write A Decent Parser by Himself. | |
| Author of the stirring tale of medical malpraxis, | |
| "A Bloody Life". | |
| :-) | |
| (The opinions below are purely my own, and are inclined to be - as Mike | |
| Marqusee said about Rowland Bowen's cricket books - cranky, obsessive, | |
| and pedantic in turn. This said and done, they are meant mostly for fun, | |
| and as a guide to some of the text games I have been lucky or unlucky | |
| enough to take a bash at.) | |
| Disclaimers: | |
| =========== | |
| 1. I am fully aware that, to some people, my games may be as irritating, | |
| annoying or bad as some of those I latched on to in this file. Well, | |
| opinions differ. So, don't be too bugged if I've taken a crack at | |
| your fave game, or praised your personal bugbear. | |
| 2. Not being a 'classical' adventure player, I tend to prefer detective | |
| adventures, etc..over the classic twisty-little-maze games. This, again | |
| is not to belittle the latter, but merely my own warped taste. | |
| Rating Systems: | |
| ============== | |
| My rating system is rather funny. Each game gets a primary rating which | |
| can be one of the following: | |
| BOMB - A total washout. Worth playing only to make fun of. | |
| WUSS - A weak game. Might appeal to certain people, but not me. | |
| ** - An average game | |
| *** - A good game | |
| **** - Wow, I really enjoyed this! | |
| X - Tough, and not much fun. | |
| X**X - Good game, but damned tough/tricky to crack. | |
| Besides which, gameplay, conversation and descriptions all get ratings out | |
| of 10. (I'm rather big on conversation, as some of you who've played my | |
| games - A Bloody Life and Time Traveller - might know.) When a game does | |
| not feature conversation, the rating is CX, not C0. | |
| There are separate 'Grouse', 'Nitpick' and 'Notable' headings for | |
| further details. | |
| A separate heading - QDT4 - deals with what I call the Quentin.D.Thompson | |
| 4-Letter Word trap. In other words, how does the game respond to four-letter | |
| words? The best response, so far, was from Graham Nelson's "Curses". | |
| And now, on to the fun...... | |
| ----------------------------------------------------------------------------- | |
| 1. DUCK SOUP (AGT) (*** G8 C5 D8) | |
| Genre : Detective/Humorous | |
| This very funny AGT adventure has you as a two-bit private eye attempting | |
| to recover a glamorous client's rubber ducky. | |
| Notable : This game has an irreverent sense of humour that really | |
| tore me up (what other games have you scooping doggie-doo, | |
| or hunting in refuse cans, or razzing guys by using their | |
| nicknames?) The ending - a great, big anti-climax - also | |
| deserves mention. | |
| Grouses : Some guess-the-verb situations (STAY AT LINE 2, CHEER AT | |
| POPCORN DUCK, POUR GLOB ON POPCORN), some way-out | |
| puzzles (calling a guy Lollypop instead of Poplolly is | |
| one example), and conversation is rather low. | |
| Nitpick : Full use wasn't made of some of AGT's features. For example: | |
| What Now? GIVE DUCK TO KID | |
| The charming KID refuses your offer. | |
| (Using $noun$, KID could easily have been made lowercase.) | |
| QDT4 : Not available - "I don't recognize <word> as a verb." | |
| Final Verdict : Recommended for almost all text-adventure buffs. | |
| ----------------------------------------------------------------------------- | |
| 2. GUMSHOE, An Interactive Investigation (Inform) (**** G8/9 C7 D8) | |
| Genre : Detective | |
| A pure detective adventure, sort of similar to the much bigger "The | |
| Hollywood Murders", but with your old Aunt Marge as secretary. Snoop | |
| on the oh-so-macho John McBride and find out whether or not he's | |
| cheating on his wife. | |
| Notable : A good game, nice puzzles, nice dialogue, and some cute | |
| realism. For example, when John's wife comes to you | |
| about the case at first, you can't get started unless | |
| you 1. offer her a seat and 2. give her your handkerchief. | |
| Nice situations, too, sometimes. Some joke commands | |
| (try swearing or praying in front of Marge) do work. | |
| There is an AMUSING command, like in The Wedding, when | |
| you finish the game. | |
| Grouses : I found the time-frame jarring. And the tires on Boggs' | |
| car - vital to stalling him - aren't mentioned in the | |
| object description. (This explains why I needed to | |
| cheat with "infocom -r gumshoe.z5" before I finished | |
| it.) And having to repeat giving $100 five times is | |
| a little annoying. | |
| Nitpick : One of your twenty points is not connected to the | |
| investigation (scoring a bullseye on the dartboard.) | |
| And, in my opinion, "KISS SANDRA" deserved a funnier | |
| reply than that available in the standard Inform | |
| library. | |
| QTD4 : Standard ("Real adventurers do not use such language.") | |
| Final Verdict : Get this one! | |
| ----------------------------------------------------------------------------- | |
| 3. MERCY (Inform) (WUSS G0 C6 D0) | |
| Genre : Just plain irritating. | |
| Dreary, boring, pessimistic stuff. An epidemic of smallpox has broken | |
| out, and your sole object is to make out with a nurse at your hospital | |
| before you die (I think.) Its author plans to write another game about | |
| right-wing politics and euthanasia. God, spare us. | |
| Notable : It's very easy to finish. | |
| Grouses : too numerous to mention. Weak characters, silly dialogue | |
| (though there's a lot of it), poor gameplay (there's very | |
| little freedom to do what you want), and annoying multiple | |
| endings. Did I mention "boring" or "overblown"? Perhaps | |
| I'm being too harsh - this is meant to be an 'interactive | |
| short story', not a TA per se. | |
| Nitpicks : This game has no little faults, only big ones. | |
| QTD4 : Standard ("Real adventurers...") | |
| Final Verdict : If you enjoyed my game "A Bloody Life", you can thank | |
| this game in part, for compelling me to write a decent | |
| hospital game. | |
| ----------------------------------------------------------------------------- | |
| 4. THE WEDDING (Inform) (**** G9 C7 D9) | |
| Genre : Humorous | |
| This amusing and interesting game by Neil James Brown puts you in the role | |
| of an ordinary Joe trying to discover why his best friend's gone missing | |
| at his own wedding. Game solutions include a seedy watchman, a grumpy | |
| cook, a VCR, a water detector, and a snobbish mum-in-law. Can one ask for | |
| more? | |
| Notable : Good conversation, online hints, and some objects (like | |
| the TV) are there partly for fun. Ever tried ordering | |
| Peruvian folk songs by phone? And the puzzles (such as | |
| dealing with sulky old Uncle William) are amusing. | |
| Grouses : None in particular, except that the VCR puzzle was a little | |
| hard to crack. | |
| Nitpicks : None that I can think of right now. | |
| QTD4 : Standard ("Real adventurers....") | |
| Final Verdict : Definitely worth adding to any TA collection. | |
| ----------------------------------------------------------------------------- | |
| 5. MOP AND MURDER (AGT) (**** G9 CX D9) | |
| Genre : Detective | |
| This was Brad Friedman's very first game, and a damned good one too. | |
| As Peter Green, janitor in a CIA office, you stumble upon the assasination | |
| of a secret agent, Andrew Shannon, and have to clear it up. All your | |
| clues are in one room. | |
| Notable : The telephone, the safe, the books, and the pophints! The | |
| AGT parser was definitely taken to the limit here, with very | |
| good results, and some new commands, such as UNDER for looking | |
| under objects. Many objects are 'hidden' in descriptions, as | |
| in Inform games. (I still haven't yet figured out how he did | |
| that; my games still look like this: | |
| You are in a prison cell. | |
| There is a wooden stool here. (in the cell.) | |
| There is a saw here. (in the cell.) | |
| Corny, ain't it?) | |
| Lots of puzzles and codes to crack, and some good | |
| investigation. | |
| Grouses : None in particular, but there's no conversation. | |
| Nitpicks : I wasn't able to READ Officer Harvey's badge (essential | |
| to understanding the crime) and had to hack the code to | |
| do so. If you don't want to spoil your fun, I'll just | |
| tell you that his full name is James Joyce Harvey, and | |
| his security code is green. | |
| QTD4 : A metacommand message (Well, you could <verb> the <object>, but it won't | |
| help you solving this case.) | |
| Final Verdict : An adventure without exploration? Without mazes? | |
| Yes, it can be done, and very well indeed. | |
| By the way, this was the game that introduced me | |
| to pop-up hints. | |
| ----------------------------------------------------------------------------- | |
| 6. NEW ENGLAND GOTHIC (AGT) (** G6 C1 D4) | |
| Promising start, interesting middle, and a finish that shoots the whole | |
| game in the foot. That's the sad story of Simba's "New England Gothic", | |
| in which you inherit your Great-Aunt Eliza's mansion, and start finding | |
| out things about it. There's nothing particularly gothic about it, | |
| though a ghost does materialize every now and then. And, as interesting | |
| as some of the puzzles were (I never got the full score of 265 points), | |
| some of the characters (the Portuguese woman, for example) did nothing, | |
| John Ryder is strangely conversationless, and anyway what do you say | |
| about a game whose winning command is KISS JOHN? If I hadn't had the | |
| bad luck to play MUSE (see the next entry), this game would be | |
| rated WUSS instead of **. | |
| Notable : The atmosphere is pretty good at times. Animal lovers might | |
| enjoy the cat and the horse, and you can interact quite a bit | |
| with all of the objects - unlike some AGT games. There is | |
| a sort of mystery to be solved, but it's lamer than "Oliver | |
| Twist", so forget it. | |
| Grouses : Several. For one, you can't enter the church or the underground | |
| unless big, manly John is with you. How sexist! Worse, how | |
| unadventursome! Several locations kill you without warning | |
| (such as the sea, the terrace and the staircase). There are | |
| too many loose ends. And the whole story is unconvincing. | |
| Nitpicks : Conversation - so essential if you're trying to tell a | |
| story - is at a minimum. | |
| QTD4 : Not available. | |
| Final Verdict : Lovers of Mills and Boon, or Harlequin Romances, might | |
| like the ending; TA buffs may enjoy some of the problem | |
| solving, but will be turned off by the ending. | |
| ----------------------------------------------------------------------------- | |
| 7. MUSE, An Autumn Romance (Inform) (BOMB G2 C7 D3) | |
| Romantic novels, traditionally, earn their popularity because you can | |
| be a passive observer - and, if you're the slushy type - get your | |
| kicks out of what's happening in the novel. It's the same factor that | |
| drove thousands of middle-aged women to watch "Titanic" over and over | |
| again........the kick of seeing a hunky, twenty-something male and a | |
| beautiful, twenty-something female living (un)happily ever after. That's | |
| why, I always thought, romantic novels couldn't be made into TAs unless | |
| you were the hero or the heroine - could they? | |
| Wrong. | |
| In this putrid, irritating, slushy, sentimental, preachy and weakly | |
| written game, Christopher Huang shows us the way. Since I hate | |
| suspense, I'll give you the story. Sixty-something pastor from | |
| England falls in love at first sight with thirty-something German | |
| girl, in France of all places. I'll continue in the next headings. | |
| Notable : Like "Mercy", I guess I may be going a bit too hard on this | |
| game, which is clearly not a true TA but a sort of experiment. | |
| And there is quite a lot of conversation, and a few novel | |
| commands (SUPPORT, INTRODUCE <person> TO <person>, etc.) | |
| Grouses : Shall I count the ways? | |
| 1. Cliched, sickening plot. Women falling for struggling | |
| artists is so deja vu that you can't stifle a | |
| "yeah, right" when Mister John Austin appears on scene. | |
| 2. Cliched, sickening characters. The choleric and | |
| uncommunicative Viktor van Goethe, his colourless | |
| daughter, and your own unappealing persona as a | |
| reticent Englishman are, I'm sure, taken from | |
| second-hand copies of a Silhouette Desire or | |
| Danielle Steele novel. Yaagh. | |
| 3. Irritating puzzles. I'll give you a walkthrough: | |
| Check in to the hotel. Save Viktor. Go make small | |
| talk with his daughter. Encourage John. Make the | |
| bugger paint her. Talk to old Vik again. Leave | |
| the island. Live dreamily ever after. | |
| Or, even shorter: Forget your mid-life crisis. | |
| Act as go-between between Konstanza and John. | |
| Go home. | |
| 4. When you finish the game, you don't get that old, | |
| familiar, comforting message that goes | |
| *** Congratulations. You have won the game. *** | |
| Instead, you get crap like | |
| *** I was reconciled to myself and my station in life. *** | |
| And, after all is said and done, you get a hymn | |
| by St. Francis of Assisi printed on-screen. I have | |
| nothing against St. Francis, but using his hymn in | |
| that situation pissed me off so much that I had to | |
| play all my old favourites about 3 times before | |
| recovering. | |
| Nitpicks : 1. When you're writing a game with a lot of conversation, | |
| give your characters short names! You don't know | |
| how bugging it is to key in "Konstanza" every damn | |
| time you want to say something. (I did something like | |
| this in my first game, when I had a character called | |
| Henrietta. Since then, I've always given them | |
| short names: Edwin, Alice, Ivan, Jeb, etc.....Yes, | |
| I DID include Marie-Antoinette in Time Traveller, but | |
| you can simply refer to her as Marie, or the Queen, | |
| and besides you don't have to talk to her!) | |
| 2. There is a big bug in the TALK code! When Viktor | |
| is hanging from the ceiling and about to die, | |
| try this command: | |
| >talk to victor | |
| We chatted for a while, but soon digressed. | |
| As if a dying man could carry on a conversation. | |
| 3. Try asking for a score: | |
| >score | |
| "Doth God exact day-labour, | |
| light denied?" | |
| - John Milton, "On His Blindness." | |
| I mean, that is so damn annoying. | |
| QTD4 : Original ("What would the Bishop say!" or "What would the parish think?") | |
| Final Verdict : This is surely one of the worst games of all times. It | |
| won two IF awards, but so what? After all, "Titanic" | |
| won 12 Oscars. "The God Of Small Things" won a Booker | |
| prize. Indian people keep on winning Miss World | |
| contests. | |
| If you ask me, all awards are scams. | |
| On the other hand, it's great to parody. | |
| Guess who's going to write a game called | |
| "AMUSE : A Summer Romance"? | |
| ----------------------------------------------------------------------------- | |
| 8. THE HOLLYWOOD MURDERS (No platform) (*** G9 C6 D7) | |
| Nice little text-adventure where you play a struggling private eye | |
| who gets the chance of his life when a glamorous woman called Thea | |
| Harbou glides into his office. (Corny start, isn't it?). Very much | |
| in the style of "Gumshoe". There are two versions of this game, both | |
| available at ftp.gmd.de/if-archive/games/pc : one with PCX graphics | |
| (Hollydemo.zip) and a text-only version (Hollytext.zip) | |
| Notable : Good descriptions and characters. Some very nice puzzles | |
| (for example, wearing the suit and fake moustache to | |
| trick Peterson's secretary, or drugging the dog, or | |
| tripping Sam Cranston by pulling his bum leg.) and a | |
| rather coherent storyline. Not much conversation, but | |
| ASK x ABOUT y does often work. One good joke in the | |
| secretary's office (where there is a bust of Louis | |
| Mayer): | |
| >examine bust | |
| You look down at the secretary and admire her bosom. | |
| (Sorry, if you meant the picture of Louis.B.Mayer.) | |
| Ha, ha, ha. | |
| Grouses : There aren't too many places to explore, and most | |
| of your moving around is DRIVE TO <place>. But then, | |
| you can't have everything. | |
| Nitpicks : Just a few little things that seem to have slipped my | |
| mind right now. | |
| QDT4 : Not available. | |
| Final Verdict : Who needs graphics? This is a fine - if rather | |
| easy - text game. Enjoy it. | |
| ----------------------------------------------------------------------------- | |
| 9. PICK UP THE PHONE BOOTH AND DIE (Inform) (BOMB G0 C0 D0) | |
| You are stuck in front of a phone booth. If you pick it up, you die. | |
| What's a guy to do? | |
| So small and irritating that it's funny. And it's definitely better | |
| than MUSE, even though it has no gameplay, descriptions or conversation | |
| worth noting. | |
| Notable : It's short, and (if you like cheap humour) sweet. | |
| Nitpicks : Too small to find any, really. | |
| Grouses : Is a one-puzzle game really worth playing? | |
| QDT4 : Cute ("Not on your birthday", "I'm not interested in your diet"). | |
| Final Verdict : Mildly amusing, but in the end, simply not worth it. | |
| ----------------------------------------------------------------------------- | |
| 10. Mystery Science Theater presents DETECTIVE (AGT) (*** G3 C9 D8) | |
| This is the first of the Mystery Science Theater parodies, which ruthlessly | |
| takes apart Matt Barringer's rookie game, "Detective". | |
| Notable : The heckling after each move. I don't know how he does it, but | |
| Tom, Crow and the rest make this game a lot of fun. | |
| Grouses : Gameplay is lame, but - hey - that's how the original was. The | |
| descriptions are so bad they're funny. | |
| Nitpicks : The parser is a little weak, but since this game has no | |
| puzzles, that doesn't really matter | |
| QDT4 : N/A | |
| Final Verdict : If you liked my games, or the PORK saga, you'll scream your | |
| head off with this one. | |
| ------------------------------------------------------------------------------ | |
| 11. MST presents "The Incredible Erotic Adventures Of Stiffy Makane!" (Inform) | |
| (*** G0 C10 D0) | |
| If you're one of the many IF players who feel like murdering Mark Ryan | |
| for his disgusting blot on the history of Text Adventures, this very ribald | |
| parody game is the one for you. From Crow's new invention, the Suck-O-Matic, | |
| to Gypsy's new game, "Richard Baseheart Adventure 69", to the final | |
| confrontation with Frankie that is sheer Standard AGT pastiche, this is | |
| a funny, irreverent and risque game that is definitely worth playing if | |
| you're badly in need of belly-laughs. | |
| Notable : Well, check this out: | |
| Frankie, Pamela's husband, is here. | |
| > examine frankie | |
| He's Pam's husband. Lucky guy, isn't he? | |
| The frankie seems to be getting angrier! | |
| > kill frankie | |
| What frankie? I see no frankie here. | |
| Even the TITLE is funny: IEASM, version release 69069, | |
| coded by the Drunken Bastard and the Dastardly Coward. | |
| Grouses : Not everyone might enjoy the actual gameplay, which REALLY | |
| is cheap. To get the full impact of the game, you can | |
| try downloading the walkthrough of the original IEAOSM to | |
| help you out. (I'll give you an example of how foul Mark | |
| Ryan's original game was : 69 is a legal verb.) | |
| Nitpicks : Unless you've scored the full hundred points, you can't | |
| see the (very funny) ending. | |
| QDT4 : Well, in this game, 4-letter words are legal verbs(!), so the | |
| test can't apply. | |
| Final Verdict : Good (but not very clean) fun. | |
| ----------------------------------------------------------------------------- | |
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