| Adventure Game Creators | |
| ======================= | |
| This file is an attempt to create a list of all systems that have | |
| been used to create adventure games, both those that are available | |
| for anyone to use and those that are used internally by different | |
| software houses. | |
| Hans Persson | |
| unicorn@lysator.liu.se | |
| Last update: 10 May 1994 | |
| The latest version of this file can be found on ftp.gmd.de. | |
| ftp.gmd.de | |
| ---------- | |
| An archive for anonymous ftp that is a goldmine for anyone interested | |
| in interactive fiction. It contains loads of playable games, a lot of | |
| articles and information about interactive fiction (not only this | |
| file) and quite a few different systems for creating your own games. | |
| It is maintained by Volker Blasius (blasius@gmd.de) who is doing a | |
| great job. Contact him for more information. | |
| Freeware/shareware: | |
| ****************** | |
| Under this heading are listed systems that are available free or for | |
| a small fee. Most of these systems are also available in source form | |
| and can be ported to new computers by anyone who cares to try. | |
| The information in this section is summary, as there is already a | |
| good review of these systems in the file authoring-systems-faq, | |
| available from ftp.gmd.de. | |
| ADL (Adventure Definition Language) | |
| --- | |
| By Ross Cuniff (cunniff@fc.hp.com) and Tim Brengle. ADL is available | |
| from ftp.gmd.de (including source code in C). The latest version | |
| (3.2) is dated 1987. ADL currently runs on Amiga, Atari ST, PC | |
| (DOS), Vax, Unix. | |
| ADVSYS (ADVenture SYStem) | |
| ------ | |
| By David Betz (described in BYTE magazine, May 1987). ADVSYS is | |
| unrestricted for non-commercial use, available from ftp.gmd.de | |
| (including source code in C). The latest version (1.2) is dated 1986. | |
| AGT (Adventure Game Toolkit) | |
| --- | |
| By David R. Malmberg (73435.1277@compuserve.com) and Mark J. Welch. | |
| AGT is shareware ($20), available from ftp.gmd.de. The latest version | |
| (1.5) is dated 1993. AGT currently runs on Amiga, Atari ST, | |
| Macintosh, PC (DOS). | |
| ALAN (Adventure LANguage) | |
| ---- | |
| By Thomas Nilsson (thoni@softlab.se) and G�ran Forslund. ALAN is | |
| requestware, available from alan-request@softlab.se (the source code | |
| is not available). The latest version (2.5) is dated 1993. Games | |
| produced with ALAN may be freely distributed. ALAN currently runs on | |
| Amiga, HP, Macintosh, PC (MS-DOS or OS/2), Sun and Vax/VMS. The | |
| documentation and an interpreter for running ALAN games is available | |
| from ftp.gmd.de. | |
| Inform | |
| ------ | |
| By Graham Nelson. Inform is available from ftp.gmd.de (including | |
| source code in C). The latest version (release 3) is dated 1993. | |
| Games produced with Inform may be freely distributed. Inform | |
| currently runs on Amiga, PC (DOS), Unix. Inform is actually a | |
| compiler for Z-code version 3 that many Infocom adventures are written | |
| in, which means that there are a number of free interpreters for | |
| almost any system that can run a game written with Inform. | |
| OASYS (Object-oriented Adventure SYStem) | |
| ----- | |
| By Russell Wallace (rwallace@wax1.tcd.ie). OASYS is public domain, | |
| available from ftp.gmd.de (including source code in C++). The latest | |
| version (1.0) is dated 1992. Games produced with OASYS may be freely | |
| distributed. OASYS currently runs on PC (DOS). | |
| QuestMaker | |
| ---------- | |
| By Marietta Co-opware. QuestMaker is available from ftp.gmd.de (the | |
| source code is not available). The latest version is 2.1. QuestMaker | |
| runs on PC (DOS). This system generates graphical adventures similar | |
| to the original King's Quest. | |
| TADS (Text Adventure Development System) | |
| ---- | |
| By Michael J. Roberts (mroberts@hinrg.starconn.com)/High Energy | |
| Software. TADS is shareware ($40), available from ftp.gmd.de (the | |
| source code is not available). The latest version (2.1) is dated | |
| 1993. Games produced with TADS may be freely distributed. TADS has | |
| been ported to a variety of systems and currently runs on Amiga, Atari | |
| ST/TT/Falcon, DEC MIPS-based workstations running Ultrix, Macintosh, | |
| NeXT, PC (running DOS, OS/2 or Linux (386+)), Silicon Graphics | |
| workstations running Irix, Sparc and Sun 3. The Macintosh and PC/DOS | |
| versions can create stand-alone games that can be run without TADS. | |
| Commercial systems: | |
| ****************** | |
| These are systems that are sold by software companies. Only a few of | |
| these have made it to more than one platform. | |
| Adventure Construction Set | |
| -------------------------- | |
| [1984, 86] By Stuart Smith/Electronic Arts. For Commodore 64. The | |
| largest reason for including this here would probably be the name. It | |
| is actually a system for creating maze games. | |
| Adventure Master | |
| ---------------- | |
| [1984] Written by Cristopher Chance. Published by CBS Software. For | |
| Apple II+/IIe/IIc, Atari, Commodore 64, PC/PCjr. A very interactive | |
| program which allowed graphics but was very primitive. It didn't | |
| have a true verb-noun parser, instead you had to type in every | |
| combination of words that should have an effect. If you wanted to | |
| have an examinable book, you had to create an event such as "examine | |
| book". Only this phrase would then work, not for instance "examine | |
| the book". It was very user friendly, though more suited for young | |
| kids that serious adventurers. Adventure databases were given a | |
| password so you could re-edit them at a later time. It came with a | |
| couple of test games: Clever Catacombs (Written by Christopher | |
| Chance. Complete game, though without graphics. When you completed | |
| the game you were given the password that enabled you to look at the | |
| code. The password was (of course) CHANCE.) and Becca in Outlaw | |
| Cave/Wild Trails (Written by "Newbery Award-winning author" Jean | |
| Craighead George. This was one data file with two games in it. They | |
| used rooms 1-20 for the first game and 21-40 for the second game. | |
| Since the games were incomplete, you were given the password | |
| (QIMMIQ, which is Eskimo for "dog") in the manual and were | |
| encouraged to edit them and write an ending. They had graphics.). | |
| There was no mention in the manual whether you could sell games | |
| written with it without paying royalties or not. | |
| AdventureScape | |
| -------------- | |
| By A&B Computing, later Archimedes World. For BBC. | |
| The Amstrad Pentacle | |
| -------------------- | |
| By Interface Publications Ltd. Book containing a listing of an | |
| adventure creation program and complete data to a sample game, Castle | |
| of Doom. Games made with it may be marketed without paying royalties. | |
| Genesis | |
| ------- | |
| By CRL Group PLC. For Commodore 64. | |
| Graphic Adventure Creator | |
| ------------------------- | |
| [1986] Design by Sean Ellis. Programmed by The Kid. Ransom Pictures | |
| by Pete James. Cover by Pete Carter. Published by Incentive Software | |
| Ltd (54 London Street, Reading RG1 4SQ, UK). For Amstrad, Commodore | |
| 64. Could create both text and graphics. The text tools include an | |
| extensive text compression facility, full function editor, automatic | |
| word formatting, a logical command interpreter and an abbreviated | |
| input acceptance facility. The command interpreter can handle complex | |
| sentences and multiple input commands. Also includes a graphic editor | |
| with dot, circle, elastic line, ellipse, fast fill, shading, step by | |
| step review, easy editing and the ability to merge pictures. The | |
| Commodore 64 version (at least) came with a small graphic adventure | |
| called Ransom which was complete, albeit small. Games written with | |
| GAC could be sold without royalties, but you were asked to include a | |
| notice that it was written using the GRAPHIC ADVENTURE CREATOR, (C) | |
| 1986 by Sean Ellis/Incentive Software. | |
| The Illustrator | |
| --------------- | |
| [1985] Written by Tim Gilberts. Published by Gilsoft. For Commodore | |
| 64, Spectrum 48K. Add-on to The Quill allowing you to add, by menu, | |
| hi-res pictures to Quill games. The Commodore 64 version only ever | |
| reached Serial A. An important feature of The Illustrator (apart | |
| from adding graphics to Quilled games) was that it could also add a | |
| RAM save option. | |
| Professional Adventure Writer | |
| ----------------------------- | |
| By Gilsoft. For Spectrum. This offered complex sentence parsing. | |
| The Quill / AdventureWriter | |
| --------------------------- | |
| [1983] Written by Greame Yeandle. Published by Gilsoft International | |
| Ltd (2 Park Crescent, Barry, South Glamorgan CF6 8HD, UK). For BBC | |
| Micro, Commodore 64, Spectrum 48K. System for constructing text | |
| adventures. Quilled games could be sold without royalties, but you | |
| were asked to mention somewhere that it was written with The Quill. | |
| There were a number of commercial games produced with this, some of | |
| them with pictures (mostly done by The Illustrator). No object | |
| orientation. I don't know if the different versions of The Quill were | |
| compatible with each other. Commercial Quill games could be re-loaded | |
| into The Quill (with a bit of fiddling around) to see how they worked. | |
| It was called The Quill in Europe and AdventureWriter in America. | |
| The parser in The Quill was only verb-noun. | |
| World Builder | |
| ------------- | |
| For Macintosh. Now (summer 1993) defunct. Scripting language | |
| enabling amateurs to create their own adventure games. | |
| Inhouse systems: | |
| *************** | |
| These are the systems that the companies selling adventure games are | |
| using to create their games. | |
| Advent 2 | |
| -------- | |
| By Interplay Productions. | |
| The Biro | |
| -------- | |
| By The Ram Jam Corporation. Characters in games can have different | |
| personalities and can hold fairly intelligent conversations. Can | |
| handle graphics. | |
| Cinematique | |
| ----------- | |
| By Delphine Software. | |
| Comprehend | |
| ---------- | |
| [1985?] By Mark Pelczarski and Jeffrey Jay/Polarware. Created text | |
| adventures with pictures. | |
| SCUMM (Script Creation Utility for Maniac Mansion) | |
| ----- | |
| [1987] By Ron Gilbert and Aric Wilmunder/Lucasfilm Ltd -- Games | |
| Division. | |
| ? | |
| - | |
| By Adventure International UK/Adventure Soft. The Adventure | |
| International adventures were written with an adventure creator with | |
| text compression and a sophisticated command interpreter running on a | |
| BBC micro and a graphics tool running on an Apricot FI. The two parts | |
| were then merged, using a cross-compiler when necessary. | |
| ? | |
| _ | |
| By Infocom. I have read about this somewhere, but where? | |
| I don't know about these | |
| ************************ | |
| The Adventure Construction Language | |
| Used by Sir Rah Software. | |
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