| Adventureland | |
| This file contains information about adventure games and the companies | |
| that made them. If you have more information on any of the games in | |
| the list or if you find errors or omissions in the file, please let me | |
| know. | |
| Hans Persson | |
| unicorn@lysator.liu.se | |
| This version created Sat Feb 6 20:20:41 1999 | |
| Adventure Game Types | |
| I'm trying to categorize the games a little. So far the system is as | |
| follows: | |
| Text only (TO) | |
| No pictures (of course). | |
| Graphics (G) | |
| Some kind of graphics. I'll use this only if I haven't | |
| seen the game or have forgotten how it looked. | |
| Character graphics (CG) | |
| Pictures made up of characters. Generally | |
| horrible, but not uncommon for a while. | |
| Drawn graphics (DG) | |
| Pictures drawn for each room as you enter it. | |
| Bitmap graphics (BG) | |
| Static high-resolution pictures. | |
| Interactive graphics (IG) | |
| This category is a bit difficult to define. | |
| Uninvited (ICOM) goes here, anyway. This category is on its way out. | |
| Moving character graphics (MCG) | |
| These games have a graphical | |
| representation of yourself that you move around the screen. Examples | |
| are later Sierra games and LucasArts games. | |
| Point-n-Click (PnC) | |
| This means that you control the game by pointing | |
| at things with the mouse, choosing alternatives from menus or | |
| something similar. | |
| 3D (3D) | |
| These are games with a first-person 3D view of the world (like | |
| Doom, Quake, and similar action games). | |
| Text input (TEXT) | |
| This means that you control the game by entering | |
| text. This is the standard way, and is only mentioned if it can be | |
| used alongside PnC input. | |
| Multiple choice (CHOICE) | |
| This means that the game is controlled by | |
| choosing actions from a list or menu instead of entering text freely. | |
| Sound (SOUND) | |
| This means that the game features some kind of sound | |
| that isn't music. | |
| Music (MUSIC) | |
| This means, of course, that the game contains some kind | |
| of music score. | |
| Video clips (VIDEO) | |
| This means that the game features full-motion | |
| video. | |
| 3P Soft | |
| Juanito en Busca de su Beloncito | |
| Runs on: | |
| * Spectrum | |
| Notes: In Spanish. | |
| ====================================================================== | |
| Aardvark | |
| Trek Adventure | |
| Type: TO | |
| Written by Bob Retelle in Basic. | |
| Runs on: | |
| * Commodore 64 | |
| * OSI | |
| * ZX81 | |
| * TI-99/4A | |
| * TRS-80 | |
| * TRS-80 Color | |
| * VIC-20 | |
| ---------------------------------------------------------------------- | |
| Derelict | |
| Type: TO | |
| Written by Rodger Olsen and Bob Anderson in Basic. | |
| Runs on: | |
| * Commodore 64 | |
| * OSI | |
| * ZX81 | |
| * TI-99/4A | |
| * TRS-80 | |
| * TRS-80 Color | |
| * VIC-20 | |
| ---------------------------------------------------------------------- | |
| Pyramid | |
| Type: TO/CG | |
| Written 1984 by Rodger Olsen in Basic. | |
| Runs on: | |
| * Commodore 64 | |
| * MC10 | |
| * OSI | |
| * PC | |
| * TI-99/4A | |
| * TRS-80 Model I | |
| * TRS-80 Model III | |
| * TRS-80 Color | |
| * VIC-20 | |
| * ZX81 | |
| Comments: Find treasures in an old pyramid. Truly awful game. | |
| ---------------------------------------------------------------------- | |
| Mars | |
| Type: TO/G | |
| Written by Rodger Olsen in Basic. | |
| Runs on: | |
| * Commodore 64 | |
| * OSI | |
| * ZX81 | |
| * TI-99/4A | |
| * PC | |
| * TRS-80 | |
| * TRS-80 Color | |
| * VIC-20 | |
| ---------------------------------------------------------------------- | |
| Paranoids Anonymous | |
| Type: TO | |
| Written in Basic. | |
| Runs on: | |
| * Commodore 64 | |
| * OSI | |
| * ZX81 | |
| * TI-99/4A | |
| * TRS-80 | |
| * TRS-80 Color | |
| * VIC-20 | |
| ---------------------------------------------------------------------- | |
| Escape from Mars | |
| Type: TO | |
| Written by Rodger Olsen in Basic. | |
| Runs on: | |
| * Commodore 64 | |
| * OSI | |
| * ZX81 | |
| * TI-99/4A | |
| * TRS-80 | |
| * TRS-80 Color | |
| * VIC-20 | |
| Notes: This might be the same game as Mars. | |
| ====================================================================== | |
| A & B Computing Magazine | |
| The adventure creation system AdventureScape was published in this | |
| magazine. Xanadu was the first game for that system. They later added | |
| functionality to the system and allowed games to read their data from | |
| disk files so the games could get bigger. Amnesia was the first game | |
| written for that new, larger system. | |
| Graham West | |
| (graham@theramp.net) later used the concepts of AdventureScape for his own | |
| adventure authoring system on the Acorn Archimedes. He wrote a new | |
| parser and reworked the puzzle logic system to add extra conditions | |
| and actions. All the code was new but the ideas came from | |
| AdventureScape. That system was published as an A & B Computing | |
| Magazine cover disk in early 1992. | |
| Amnesia | |
| Written mid-1980s in AdventureScape. | |
| Runs on: | |
| * BBC | |
| Notes: Released as a program listing in a magazine. It was also | |
| available on disk, probably from the magazine distributors. It was | |
| almost certainly written by the same team as Xanadu. | |
| ---------------------------------------------------------------------- | |
| Xanadu | |
| Written mid-1980s in AdventureScape. | |
| Runs on: | |
| * BBC | |
| Comments: Set in the mystical land of Xanadu. | |
| ====================================================================== | |
| Abersoft | |
| Classic Adventure | |
| Type: TO | |
| Written 1984. | |
| Runs on: | |
| * Commodore 64 | |
| Comments: Yet another version of "Colossal Cave." | |
| ====================================================================== | |
| Abstract Concepts | |
| They were started as a "serious adventures" label by Delta 4 Software | |
| in 1987. | |
| They are distributed by Activision, Inc. | |
| Mindfighter | |
| Type: G | |
| Written 1988 by Fergus McNeill. | |
| Runs on: | |
| * Amiga | |
| * Amstrad | |
| * Atari ST | |
| * Commodore 64 | |
| * Spectrum | |
| Notes: At least the Commodore 64 version of this came with a book. | |
| ====================================================================== | |
| Access Software | |
| Homepage: http://www.accesssoftware.com/ | |
| ---------------------------------------------------------------------- | |
| Adventure Countdown | |
| Written 1988 by Fergus McNeill. | |
| Tex Murphy | |
| Amazon: Guardians of Eden | |
| Written 1988 by Fergus McNeill. | |
| ====================================================================== | |
| Acclaim | |
| They distribute Pulse. | |
| ====================================================================== | |
| Accolade | |
| Homepage: http://www.accolade.com/ | |
| Law of the West | |
| Type: BG/MUSIC/CHOICE | |
| Written 1985 by Alan Miller, Mini Doggett | |
| [graphics] and Ed Bogas | |
| [music]. | |
| Runs on: | |
| * Apple II | |
| * Commodore 64 | |
| Comments: You wander around a typical "western movie" town, meet | |
| people and have to deal with them. You have a selection of four or | |
| five things to say at each turn. Get it wrong and they try to shoot | |
| you. Get it right and they might give you some information. | |
| ---------------------------------------------------------------------- | |
| The Third Courier | |
| Type: PnC/MUSIC | |
| Written 1989 by Carol Manley and Ivan Manley. | |
| Runs on: | |
| * Amiga | |
| * Apple IIGS | |
| * Atari ST | |
| * PC | |
| * Tandy | |
| Comments: Set in the cold-war Berlin, where you as an agent have to | |
| hunt a missing suitcase stolen from the KGB/terrorists. | |
| ---------------------------------------------------------------------- | |
| Altered Destiny | |
| Type: MCG/MUSIC | |
| Written 1990 or 1991 by Michael Berlyn. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| Comments: A man is sucked through what he thought was his tv, into a | |
| mysterious world populated with strange creatures. He must overthrow | |
| an evil being. | |
| ---------------------------------------------------------------------- | |
| Les Manley in: Search for the King | |
| Type: MCG | |
| Written 1990 by Steve Cartwright. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| Comments: Office clerk Les Manley is, as a competitor of a certain L. | |
| Laffer, a typical office nerd on a quest to meet babes and The King. | |
| Package blurb: Want more? Get Les! He finds his clothes at K-Mart. | |
| He finds his dates at Radio Shack. Now he's out to get rich quick by | |
| finding out the greatest entertainment of all time. Follow mild | |
| mannered Les Manley as he rocks 'n' rolls across America in search of | |
| big bucks, beautiful babes and... The King. | |
| * Recognizes over 1,500 | |
| words. Even good ones. | |
| * Animation so lifelike your hips will | |
| gyrate. | |
| * Help Les try to impress the stunning Stella Hart. | |
| * Over | |
| 70 bit-mapped screens make this one heavy game. | |
| * Hot music. Hot | |
| colors. Hot dang. | |
| * A game filled with engaging puzzles and felt | |
| paintings. | |
| ---------------------------------------------------------------------- | |
| Les Manley, Lost in L. A. | |
| Type: G | |
| Written 1990 by Steve Cartwright. | |
| Runs on: | |
| * PC | |
| Notes: Icon-based user interface. This is a sequel to Les Manley in: | |
| Search for the King. | |
| ---------------------------------------------------------------------- | |
| Don't Go Alone | |
| Written 1990 by Steve Cartwright. | |
| ---------------------------------------------------------------------- | |
| Conspiracy | |
| Written 1990 by Steve Cartwright. | |
| ====================================================================== | |
| Acme Software | |
| Altair 4 | |
| Type: TO | |
| Written 1984 by K. Suddick. | |
| Runs on: | |
| * Commodore 64 | |
| Comments: Your space ship has crashed on the planet Altair 4, and you | |
| must escape. | |
| ====================================================================== | |
| Acornsoft | |
| At some point in time, Acornsoft decided not to publish adventure | |
| games any more. Some of the authors then took their games with them | |
| to Topologika. | |
| Countdown to Doom | |
| Type: TO | |
| Written 1982 by Peter Killworth. | |
| Runs on: | |
| * BBC | |
| Comments: Small science fiction adventure. Your spaceship has crashed | |
| on the planet Doomawangara. You must acquire the parts needed to | |
| repair your ship before the planet's hostile atmosphere corrodes it | |
| away. | |
| Package blurb: You set off from Earth in your one-man ship, and are | |
| soon orbiting Doom. | |
| Doomawangara -- *Doom* for short -- with its | |
| weird climate that varies from desert to jungle, glacier to swamp; | |
| the home, aeons ago, of the Ancients, whose crumbling dwellings at | |
| last begin to show up on your scanners, their images giving you the | |
| feeling that they're watching you -- not the other way round. Doom, | |
| famed across the Galaxy as a *potentially* lucrative source of | |
| income, its surface littered with crashed treasure ships, rapidly | |
| corroding in the intensely volatile atmosphere. *Only those known as | |
| adventurers would dare to land.* | |
| You make one more pass over the | |
| enticing planet, wondering if *you* have the courage. The decision is | |
| made for you when your ship comes under a sudden and violent attack | |
| that sends it tumbling out of control until it hits the surface with a | |
| force that could have killed you. | |
| You pick yourself up and survey | |
| the wreckage, knowing that both you and your ship are well and truly | |
| *doomed* unless you can find the spares to repair it in time... | |
| GAME | |
| SIZE: *Medium.* RATING: *Medium.* | |
| For more information, see Topologika Ltd. | |
| ---------------------------------------------------------------------- | |
| Acheton | |
| Written 1982 by Peter Killworth. | |
| Runs on: | |
| * BBC | |
| For more information, see Mainframe adventures and Topologika Ltd. | |
| ---------------------------------------------------------------------- | |
| Kingdom of Hamil | |
| Written 1982 by Peter Killworth. | |
| Runs on: | |
| * BBC | |
| For more information, see Mainframe adventures and Topologika Ltd. | |
| ---------------------------------------------------------------------- | |
| Philosopher's Quest | |
| Written 1982 by Peter Killworth. | |
| Runs on: | |
| * BBC | |
| Notes: This game had the most evil and unfair first puzzle of all | |
| time. The Acornsoft version of this, Killworth's first text adventure, | |
| sold 25.000 copies. | |
| Package blurb: Peter's best-selling adventure sees you wishing you | |
| hadn't waved that old magic wand you found in the junk shop off | |
| Market Street. For when you did, the atmosphere turned inside out, | |
| taking you with it. And when it turned back again, the shop -- and | |
| the shopkeeper were no more... | |
| GAME SIZE: *Compact, but with | |
| unexpected twists.* RATING: *Difficult.* | |
| For more information, see Mainframe adventures and Topologika Ltd. | |
| ---------------------------------------------------------------------- | |
| Sphinx Adventure | |
| Type: TO | |
| Written 1982 by Peter Killworth. | |
| Runs on: | |
| * BBC | |
| ---------------------------------------------------------------------- | |
| Castle of Riddles | |
| Type: TO | |
| Written 1982 by Peter Killworth. | |
| Runs on: | |
| * BBC | |
| Notes: Some of the puzzles in Castle of Riddles came from the original | |
| version of Philosopher's Quest and now appear in the Topologika | |
| version of Philosophers' Quest. It had an incredibly unfair maze. | |
| ---------------------------------------------------------------------- | |
| Quondam | |
| Written 1982 by Peter Killworth. | |
| Runs on: | |
| * BBC | |
| For more information, see Mainframe adventures. | |
| ---------------------------------------------------------------------- | |
| The Seventh Star | |
| Type: TO | |
| Written 1982 by Peter Killworth. | |
| Runs on: | |
| * BBC | |
| ---------------------------------------------------------------------- | |
| Gateway to Karos | |
| Type: TO | |
| Written 1983 by D. L. Haslam. | |
| Runs on: | |
| * BBC | |
| ---------------------------------------------------------------------- | |
| Spooky Manor | |
| Written 1983 by D. L. Haslam. | |
| Runs on: | |
| * BBC | |
| ---------------------------------------------------------------------- | |
| Mini | |
| Written 1983 by D. L. Haslam. | |
| Runs on: | |
| * BBC | |
| Notes: Only available in a compilation with Caves and Roman. | |
| ---------------------------------------------------------------------- | |
| Caves | |
| Written 1983 by D. L. Haslam. | |
| Runs on: | |
| * BBC | |
| Notes: Only available in a compilation with Mini and Roman. | |
| ---------------------------------------------------------------------- | |
| Roman | |
| Written 1983 by D. L. Haslam. | |
| Runs on: | |
| * BBC | |
| Notes: Only available in a compilation with Mini and Caves. | |
| ====================================================================== | |
| Activision, Inc | |
| Activision have released the Infocom games in more different | |
| compilations than I care to list at the moment. | |
| Homepage: http://www.activision.com/ | |
| Email: | |
| activis@netcom.com. | |
| They distribute Infocom, Interplay Productions, LucasArts and Abstract | |
| Concepts. | |
| ---------------------------------------------------------------------- | |
| Alter Ego | |
| Written 1985 (?) by Dr. Peter Favaro. | |
| Runs on: | |
| * Apple II | |
| * Commodore 64 | |
| * Macintosh | |
| * PC | |
| Comments: The player could assume different characters. There was a | |
| male and a female version of this. You'd play an entire life, from | |
| birth to death. | |
| Portal | |
| Type: IG | |
| Written 1986 by Rob Swigart and Brad Fregger. | |
| Runs on: | |
| * Amiga | |
| * Apple II | |
| * Commodore 64 | |
| * Macintosh | |
| * PC | |
| Notes: It was translated to a novel. | |
| ---------------------------------------------------------------------- | |
| The Lost Treasures of Infocom I | |
| Written 1986 by Rob Swigart and Brad Fregger. | |
| Notes: Compilation of Infocom games (Ballyhoo, Beyond Zork, Deadline, | |
| Enchanter, The Hitchhiker's Guide to the Galaxy, Infidel, Lurking | |
| Horror, Moonmist, Planetfall, Sorcerer, Spellbreaker, Starcross, | |
| Stationfall, Suspect, Suspended, The Witness, Zork I, Zork II, Zork | |
| III, Zork Zero). | |
| ---------------------------------------------------------------------- | |
| Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating | |
| Inconvenience from Planet X | |
| Type: G | |
| Written 1992 by Steve Meretzky. | |
| ---------------------------------------------------------------------- | |
| The Lost Treasures of Infocom II | |
| Written 1992 by Steve Meretzky. | |
| Notes: Compilation of Infocom games (A Mind Forever Voyaging, Border | |
| Zone, Bureaucracy, Cutthroats, Hollywood Hijinx, Nord and Bert | |
| Couldn't Make Head or Tail of It, Plundered Hearts, Seastalker, | |
| Sherlock, Wishbringer). The CD version of this compilation includes | |
| three more games that are not on the diskette version (Arthur, | |
| Journey, Shogun). | |
| Zork | |
| These are modern graphical games set in the Zork universe from the | |
| original Zork games by Infocom. | |
| ---------------------------------------------------------------------- | |
| Classic Text Adventure Masterpieces | |
| Written 1992 by Steve Meretzky. | |
| Runs on: | |
| * PC | |
| * Macintosh | |
| Notes: Compilation of Infocom games (Arthur, Ballyhoo, Beyond Zork, | |
| Border Zone, Bureaucracy, Cutthroats, Deadline, Enchanter, Hollywood | |
| Hijinx, Infidel, Journey, Leather Goddesses of Phobos, Lurking | |
| Horror, Mind Forever Voyaging, Moonmist, Nord & Bert, Planetfall, | |
| Plundered Hearts, Seastalker, Sherlock, Sorcerer, Spellbreaker, | |
| Starcorss, Stationfall, Suspect, Suspended, Trinity, Wishbringer, | |
| Witness, Zork I, II, III and Zork Zero). | |
| ---------------------------------------------------------------------- | |
| Spycraft: The Great Game | |
| Type: VIDEO | |
| Written 1996 by William Colby (former director of the CIA) and Oleg | |
| Kalougin (former major general of the KGB). | |
| Notes: Comes on three CDs. | |
| ---------------------------------------------------------------------- | |
| Santa Fe Mysteries: The Elk Moon Murder | |
| Written 1996 by William Colby (former director of the CIA) and Oleg | |
| Kalougin (former major general of the KGB). | |
| ---------------------------------------------------------------------- | |
| Santa Fe Mysteries: Sacred Ground | |
| Type: VIDEO | |
| Written 1996. | |
| Notes: Comes on two CDs. | |
| ====================================================================== | |
| Addison-Wesley | |
| The Antagonists | |
| Written by Hal Renko, Sam Edwards and Hermie Hermens. | |
| Runs on: | |
| * Commodore 64 | |
| Notes: Package includes a diary and a hex listing of the adventure. A | |
| tape of the program could be bought separately. | |
| ====================================================================== | |
| Adventions | |
| All the Adventions games are written with TADS. Those that are | |
| freeware or shareware can be found on ftp.gmd.de in | |
| /if-archive/games/adventions. | |
| Email: | |
| dmb@ai.mit.edu. | |
| Unnkulian Unventure | |
| Humorous fantasy adventures in the style of the original adventure. | |
| As time goes on, they are becoming more and more plot-oriented as | |
| opposed to object-gathering-oriented. | |
| Unnkulian Universe Unventure | |
| These games occur in the future of the Unnkulian world and are set | |
| in a science fiction environment. | |
| ---------------------------------------------------------------------- | |
| Colossal Cave Revisited (v1.0) | |
| Type: TO | |
| Written 1993 by David M. Baggett. | |
| Runs on: | |
| * TADS | |
| Notes: A remake of Crowther and Woods' original adventure. Released | |
| with complete TADS source code. Freeware. | |
| ---------------------------------------------------------------------- | |
| The Horror of Rylvania - Demonstration version | |
| Type: TO | |
| Written 1993 by David A. Leary. | |
| Runs on: | |
| * TADS | |
| Notes: Freeware. | |
| The Horror of Rylvania | |
| Type: TO | |
| Written 1993 by David A. Leary. | |
| Runs on: | |
| * TADS | |
| Notes: Commercial. | |
| ====================================================================== | |
| Adventure International | |
| Founded by Scott Adams | |
| (msadams@pcii.net). All the adventures in the Scott Adams Classic Adventures, | |
| Others and Questprobe series use the same datafile and interpreter | |
| format and can be run using the ScottFree interpreter found on | |
| ftp.gmd.de. His games are mainly verb-noun, but had exciting plots | |
| and were well-designed. | |
| The TRS-80 driver was written by Scott Adams, | |
| while the Apple II and Commodore 64 drivers were written by Mak | |
| Jukic. Brian Howarth later wrote another Commodore 64 driver, as | |
| well as a Spectrum one that was used with a lot (all?) of these | |
| games. They (at least some of them) were originally written in | |
| BASIC. The interpreter used depended a lot upon who released the | |
| game. There are at least two different interpreters for the | |
| Commodore 64. Some of the games were released for the Exidy Sorcerer | |
| computer. | |
| They supplied a hint book for Scott Adams Classic | |
| Adventures 1-14 and separate hint sheets for Questprobe 1-3. All | |
| these hints are available from ftp.gmd.de. | |
| Contrary to popular | |
| beliefs, none of Scott Adams' games have been released to the public | |
| domain. The Basic versions of Adventureland (date?) and Pirate | |
| Adventure (December 1980) were printed in Byte Magazine in an article | |
| by Scott Adams, but are still copyrighted. The copyrights for the | |
| games were part of the Adventure International bankruptcy proceedings | |
| when Adventure International went bankrupt in 1985 and were taken over | |
| by the bank (what bank? - I'd like to contact them). Recently, | |
| however, Scott Adams put the games up for download from his own | |
| homepage. | |
| Scott Adams is currently (January 1996) rewriting | |
| Adventureland in a new interpreter for Windows 95. | |
| All the games up | |
| to 1983-1984 (with the exceptions of the VIC-20 and TI-99/4A releases, | |
| which were repackaged by those respective companies) come in 8.5" x | |
| 5.5" folders designed to look like paperback books. The middle is a | |
| piece of styrofoam either with a cutout slot for the cassette or a | |
| glued-on sleeve for the disk. The front and back cover with the | |
| artwork is a piece of thin cardboard glued around the spine of the | |
| styrofoam. The original text games featured the "manual" simply typed | |
| on the inner front and sometimes back flap of the cardboard. The SAGA | |
| releases came with their own separate instruction booklet titled Scott | |
| Adams' Graphic Adventure Instructions. It was generic and applied to | |
| all the SAGAs for that particular platform. Nothing more than a | |
| registration card was included on either of these releases. | |
| They once | |
| ran big adverts featuring Scott Adams' picture begging people to send | |
| in game ideas. "We want to publish your software!" Doesn't sound like | |
| a company about to go bankrupt... | |
| Homepage: | |
| http://www.pcii.net/~msadams/ | |
| They distribute Howarth, Brian and Chameleon Software. | |
| For more information, see Alternate Source, The. | |
| Scott Adams Classic Adventures | |
| These games were rereleased in 1982 with graphics | |
| [BG] as Scott Adams Graphic Adventures (SAGA). | |
| The TI-99/4A games were | |
| distributed by Texas Instruments. The user first had to purchase a | |
| ROM cartridge called "Adventure" which came with the disk or cassette | |
| of adventure | |
| #2, "Pirate Adventure". The other titles required this ROM cartridge to | |
| run, but were sold separately. | |
| Questprobe | |
| The adventures in this series features characters from Marvel | |
| Comics. According to Scott Adams, the deal was for a dozen games (I | |
| seem to remember having read in some magazine that it was supposed to | |
| be four or five) but Adventure International went out of business | |
| while game number four was being written. There was also a series of | |
| comic books published along with the games (three in all). | |
| ---------------------------------------------------------------------- | |
| Zossed in Space | |
| Written by Jyym Pearson. | |
| Runs on: | |
| * Apple II | |
| * Atari 8-bit | |
| * Commodore 64 | |
| * PC | |
| * Spectrum | |
| * TRS-80 | |
| Notes: This was Jyym Pearson's first game. | |
| Other Ventures | |
| These games use a different data file format than the Scott Adams | |
| games. | |
| For more information, see Med Systems Software. | |
| ---------------------------------------------------------------------- | |
| Labyrinth of Crete | |
| Type: G (some) | |
| Written 1983 by Cliff Johnson and Allen Pinero. | |
| Runs on: | |
| * Apple II | |
| Notes: Has the interesting feature of allowing the player to move two | |
| characters. | |
| ---------------------------------------------------------------------- | |
| Doug Carlston - Galactic Saga | |
| Written 1983 by Cliff Johnson and Allen Pinero. | |
| Bob Lafore - Interactive Fiction | |
| Written 1983 by Cliff Johnson and Allen Pinero. | |
| Package blurb: You become a main character & your income directs the | |
| outcome. | |
| ---------------------------------------------------------------------- | |
| James Talley - Kid-Venture | |
| Written 1983 by Cliff Johnson and Allen Pinero. | |
| ====================================================================== | |
| Adventure International UK | |
| This was really a trading name of Adventure Soft UK. The name was used | |
| with permission from Adventure International. | |
| For more information, see Tynesoft. | |
| ---------------------------------------------------------------------- | |
| Gremlins | |
| Type: BG (some animated screens) | |
| Written 1984 by Brian Howarth and Teoman Irmak | |
| [graphics]. | |
| Runs on: | |
| * Amstrad | |
| [Bitmap | |
| graphics] | |
| * BBC | |
| [Text | |
| only] | |
| * Commodore 16 | |
| [Text | |
| only] | |
| * Commodore 64 | |
| [Bitmap | |
| graphics] | |
| * Electron | |
| [Text | |
| only] | |
| * Spectrum | |
| [Bitmap | |
| graphics] | |
| Notes: Also available in German. Based on the Steven Spielberg movie | |
| of the same title. The Commodore 64 version (at least) has a bug: if | |
| you type 'GO' and press return, you get a completely new hotel. | |
| Comments: Save the town from being overrun by blood-thirsty gremlins. | |
| Robin of Sherwood: The Touchstones of Rhiannon | |
| Type: BG (some animated screens) | |
| Written 1985 by Michael Woodroffe, Brian Howarth, Teoman Irmak | |
| [graphics], Simon Woodroffe | |
| [help] and Alan Cox | |
| [help]. | |
| Runs on: | |
| * Amstrad | |
| [Bitmap | |
| graphics] | |
| * BBC | |
| [Text | |
| only] | |
| * Commodore 16 | |
| * Commodore 64 | |
| [Bitmap | |
| graphics] | |
| * Electron | |
| [Text | |
| only] | |
| * Spectrum | |
| [Bitmap | |
| graphics] | |
| Notes: Dedicated to Tricia (Mike Woodroffe's wife). Three windows: | |
| graphics/room description and things/interaction. 93 locations (about | |
| half a dozen of these lack graphics and some have identical pictures). | |
| This was based on the TV series Robin of Sherwood starring Michael | |
| Praed. | |
| Fighting Fantasy | |
| Rebel Planet and Appointment with F. E. A. R. needed a better | |
| parser, but instead of writing one, Adventure International UK bought | |
| the rights to the game system Melbourne House used for Terrormolinos. | |
| ====================================================================== | |
| Adventure Soft UK | |
| Adventure Soft UK was set up by Mike Woodroffe to convert imported | |
| Scott Adams adventures to other machines. He hired Brian Howarth to | |
| do ports and they started to work together on it. After a while, | |
| they had converted all the Scott Adams games and had to wait for new | |
| ones to arrive. For a while they had their own building in | |
| Birmingham, mostly for tape duplication and mail order, but they | |
| later moved to Mike Woodroffe's house and let others do the tape | |
| duplication. | |
| They are distributed by Adventure International UK and U. S. Gold. | |
| For more information, see Callisto Computers, Adventure International | |
| and Horrorsoft. | |
| Temple of Terror | |
| Type: BG | |
| Written by Simon Woodroffe and Mike Woodroffe. | |
| Runs on: | |
| * BBC | |
| * Commodore 64 | |
| Notes: Based on a Fighting Fantasy book. | |
| ---------------------------------------------------------------------- | |
| Blizzard Pass | |
| Type: BG | |
| Written by Alan Cox. | |
| Runs on: | |
| * Spectrum | |
| Notes: Orginally sold as part of a Spectrum 128K starter pack by | |
| Tynesoft. Alan Cox holds the rights to this game (except for the | |
| Spectrum 128. | |
| ---------------------------------------------------------------------- | |
| Kayleth (Isaac Asimov's Science Fiction Magazine Presents) | |
| Type: BG (some animations) | |
| Written 1987 by Stefan Ufnowski and Ann Ufnowski. | |
| Runs on: | |
| * BBC | |
| [Text | |
| only] | |
| * Commodore 64 | |
| Notes: Based on a story by Isaac Asimov. | |
| Comments: In the 23rd century, you must overthrow the evil Lord | |
| Kayleth. | |
| ====================================================================== | |
| Aegis Developments | |
| Arazok's Tomb | |
| Type: BG | |
| Written 1987 by Rick Alves and Jo An Roberts. | |
| Runs on: | |
| * Amiga | |
| ====================================================================== | |
| A & F Software | |
| Haunted Abbey | |
| Written 1984. | |
| Runs on: | |
| * BBC | |
| ---------------------------------------------------------------------- | |
| Death Satellite | |
| Written 1984. | |
| Runs on: | |
| * Oric-1 | |
| ---------------------------------------------------------------------- | |
| Zodiac | |
| Written 1984. | |
| Runs on: | |
| * Oric-1 | |
| ---------------------------------------------------------------------- | |
| Horror Castle | |
| Type: TO | |
| Written 1984. | |
| Runs on: | |
| * Dragon | |
| Comments: Yet another round of "saving the princess". | |
| ---------------------------------------------------------------------- | |
| Shrinking Professor | |
| Written 1984. | |
| Runs on: | |
| * BBC | |
| ---------------------------------------------------------------------- | |
| Pharoah's Tomb | |
| Written 1984. | |
| ====================================================================== | |
| Airwave Adventures | |
| The Case of the Cautious Condor | |
| Type: G | |
| Written 1984. | |
| Runs on: | |
| * Amiga | |
| * Commodore CD32 | |
| Notes: Comic strip graphics, no text. | |
| Comments: Detective story in the 1930s. | |
| ====================================================================== | |
| All American Adventures | |
| A subsidiary of U. S. Gold, a European distributor for many | |
| different American software companies. | |
| They distribute Sierra On-Line, Inc, Screenplay and Med Systems | |
| Software. | |
| ====================================================================== | |
| Alligata | |
| Crown Jewels | |
| Written 1984. | |
| Runs on: | |
| * BBC | |
| ====================================================================== | |
| Alpine | |
| They changed their name either to or from Summit Software. | |
| Cops | |
| Written 1984. | |
| ---------------------------------------------------------------------- | |
| Plague Planet (possibly Plagued Planet) | |
| Written 1984. | |
| ====================================================================== | |
| Alternate Source, The | |
| This was a very early company (beginning of 1980s?) which made a | |
| variety of things for the TRS-80 (usually named with TAS as an | |
| acronym). One of their products was | |
| _The Adventure | |
| System_, which was basically a Scott Adams adventure system. It could play | |
| his adventures and had support for writing your own. They also | |
| published at least two adventures of reasonable size with the package, | |
| and there were at least 25 more distributed in a package. | |
| For more information, see Adventure International. | |
| ====================================================================== | |
| Alternative Software | |
| Lifeterm | |
| Type: BG | |
| Written 1987 by C. A. Sharp in Graphic Adventure Creator. | |
| Runs on: | |
| * Commodore 64 | |
| Notes: This might not have been released separately - see below. | |
| Comments: In the year 3142, you are sentenced for murder and must | |
| spend the rest of your life taking care of a garbage planet - or...? | |
| ---------------------------------------------------------------------- | |
| S. M. A. S. H. E. D. | |
| Written 1987 by C. A. Sharp in Graphic Adventure Creator. | |
| Runs on: | |
| * Commodore 64 | |
| * Spectrum | |
| Notes: This might not have been released separately - see below. | |
| ---------------------------------------------------------------------- | |
| Wiz Biz | |
| Written 1987 by C. A. Sharp in Graphic Adventure Creator. | |
| Runs on: | |
| * Commodore 64 | |
| Notes: This might not have been released separately - see below. | |
| ---------------------------------------------------------------------- | |
| Star Wreck | |
| Written 1987 by C. A. Sharp in Graphic Adventure Creator. | |
| Runs on: | |
| * Commodore 64 | |
| Notes: This might not have been released separately - see below. | |
| ---------------------------------------------------------------------- | |
| 4 Most Adventure | |
| Written 1987 by C. A. Sharp in Graphic Adventure Creator. | |
| Notes: Compilation of Lifeterm, S. M. A. S. H. E. D., Wiz Biz, and | |
| Star Wreck. | |
| ====================================================================== | |
| American Eagle | |
| Probably a distributor. | |
| They distribute Phoenix Software. | |
| For more information, see Med Systems Software. | |
| ====================================================================== | |
| A. N. A. L. O. G. Computing | |
| This is a magazine, the title of which actually stands for Atari | |
| Newsletter And a Lot Of Games. | |
| Adventure in the Fifth Dimension | |
| Written 1983 by Brian Moriarty in Basic. | |
| Runs on: | |
| * Atari 8-bit | |
| Notes: Published in Analog | |
| #11, November 1983. | |
| ---------------------------------------------------------------------- | |
| Crash Dive! | |
| Written 1984 by Brian Moriarty in Machine language. | |
| Runs on: | |
| * Atari 8-bit | |
| Notes: Published in Analog | |
| #18, June 1984. | |
| ---------------------------------------------------------------------- | |
| (unknown title 1) | |
| Written in Basic. | |
| Runs on: | |
| * Atari 8-bit | |
| Comments: About a prince who had to fight a dragon. | |
| ---------------------------------------------------------------------- | |
| (unknown title 2) | |
| Written in Basic. | |
| Runs on: | |
| * Atari 8-bit | |
| Comments: About a space station. | |
| ====================================================================== | |
| Angelsoft, Inc | |
| They are distributed by Mindscape, Inc. | |
| James Bond 007 in: A View to a Kill | |
| Written 1985. | |
| Runs on: | |
| * Apple II | |
| * Macintosh | |
| * PC | |
| Notes: Based on the screenplay A View to A Kill. | |
| Package blurb: All the elegance and daring of James Bond'd finest | |
| adventures. | |
| ---------------------------------------------------------------------- | |
| Stephen King's The Mist | |
| Written 1985. | |
| Runs on: | |
| * Apple II | |
| * Macintosh | |
| * PC | |
| Notes: Based on the Stephen King novella "The Mist". Comes in folder | |
| with "An Introduction to Interactive Fiction" Manual, reference card, | |
| Poster/Map by Michael Fisher/The Garden Studio and disk. | |
| Package blurb: Another Saturday. Another stop at the market. And | |
| another wait in the checkout line. Until a shadow descends and | |
| someone shouts: "The fog! You oughta see it!" And you do: a mist | |
| advancing toward Federal Foods, engulfing the blue sky, the familiar | |
| landmarks of Bridgton, and ... all thee people in its path. Your | |
| typical Saturday has just ended. | |
| Mindscape makes YOU the central | |
| character in Stephan King'd classic tale of horror. YOU control the | |
| action as you desperately fight the hideous things in the Mist and try | |
| to uncover what the Arrowhead Project really was. Crazy Mrs. Carmody | |
| might be right: this COULD be the end. | |
| Enter Stephen King's world of | |
| terror - if you dare - and discover that the nightmare is just the | |
| beginning... | |
| Stephen King's own brand of terror that only the | |
| fearless can survive. | |
| ---------------------------------------------------------------------- | |
| Forbidden Castle | |
| Written 1985 by Mercer Mayer. | |
| Runs on: | |
| * Apple II | |
| * PC | |
| Package blurb: It takes more than courage to reach the forbidden | |
| castle and save the princess. | |
| ---------------------------------------------------------------------- | |
| Voodoo Island | |
| Written 1985 by M. J. Sayer. | |
| Runs on: | |
| * Apple II | |
| * PC | |
| Package blurb: Discover and destroy the source of evil - before it | |
| destroys you! | |
| ---------------------------------------------------------------------- | |
| Rambo: First Blood Part II | |
| Written 1985 by M. J. Sayer. | |
| Runs on: | |
| * PC | |
| ---------------------------------------------------------------------- | |
| James Bond 007 in: Goldfinger | |
| Written 1985 by M. J. Sayer. | |
| ---------------------------------------------------------------------- | |
| Indiana Jones in: Revenge of the Ancients | |
| Written 1985 by M. J. Sayer. | |
| Runs on: | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Dick Francis: High Stakes | |
| Written 1985 by M. J. Sayer. | |
| Runs on: | |
| * PC | |
| ====================================================================== | |
| Anirog | |
| Catacombs | |
| Type: G/MUSIC | |
| Written 1985 by M. J. Sayer. | |
| Runs on: | |
| * Commodore 64 | |
| Comments: The parser was abysmally pathetic. The game is practically | |
| unsolvable: how would you figure out that you have to "trace symbol" | |
| to move a boulder or say "boo" to a demon to scare it. | |
| ====================================================================== | |
| Apocalypse | |
| Wolfen | |
| Type: IG | |
| Written 1985 by M. J. Sayer. | |
| Runs on: | |
| * Amiga | |
| Notes: In German. | |
| ====================================================================== | |
| Application Services Company, Inc | |
| They were located at Wichita, Kansas 67277, USA. | |
| Adventure | |
| Type: TO | |
| Written 1981. | |
| Runs on: | |
| * Southwest Technical Products Corporation 6800 | |
| Comments: A pretty faithful version of the original adventure by | |
| Crowther and Woods. | |
| ====================================================================== | |
| Argus Press Software | |
| Robocity | |
| Type: CG | |
| Written 1984 by Pete Torrance in Quill. | |
| Runs on: | |
| * Commodore 64 | |
| Comments: Robots have taken over the Earth but need human guidance. | |
| Enter one poor countess, who is kidnapped. Save her! | |
| ---------------------------------------------------------------------- | |
| The Detective Game | |
| Written 1986 by Sam Jay and Paul Jay. | |
| Runs on: | |
| * Commodore 64 | |
| ---------------------------------------------------------------------- | |
| The Valley | |
| Written 1986 by Sam Jay and Paul Jay. | |
| Runs on: | |
| * Oric-1 | |
| Comments: Dungeons & Dragons style adventure set in a mystical valley. | |
| ---------------------------------------------------------------------- | |
| The White Barrows | |
| Written 1986 by Sam Jay and Paul Jay. | |
| Runs on: | |
| * Oric-1 | |
| ====================================================================== | |
| Ariolasoft | |
| They distribute PK Soft. | |
| ====================================================================== | |
| Art Department | |
| Das Telekommando kehrt | |
| zur�ck | |
| Type: IG | |
| Written 1986 by Sam Jay and Paul Jay. | |
| Runs on: | |
| * Amiga | |
| Notes: In German. Promotional game. | |
| ---------------------------------------------------------------------- | |
| Bifi II - Action in Hollywood | |
| Type: IG | |
| Written 1986 by Sam Jay and Paul Jay. | |
| Runs on: | |
| * Amiga | |
| Notes: In German. Promotional game. | |
| ====================================================================== | |
| Artic Computing | |
| All their games had a two word parser and used a small game driver. | |
| 1: Planet of Death | |
| Written 1986 by Sam Jay and Paul Jay. | |
| Runs on: | |
| * Amstrad | |
| * Commodore 64 | |
| * Spectrum | |
| * ZX81 | |
| ---------------------------------------------------------------------- | |
| 2: Inca Curse | |
| Type: TO | |
| Written 1986 by Sam Jay and Paul Jay. | |
| Runs on: | |
| * Amstrad | |
| * Commodore 64 | |
| * Spectrum | |
| * ZX81 | |
| ---------------------------------------------------------------------- | |
| 3: The Ship of Doom | |
| Written 1982. | |
| Runs on: | |
| * Amstrad | |
| * Commodore 64 | |
| * Spectrum | |
| * ZX81 | |
| ---------------------------------------------------------------------- | |
| 4: Espionage Island | |
| Written 1982. | |
| Runs on: | |
| * Amstrad | |
| * Commodore 64 | |
| * Spectrum | |
| * ZX81 | |
| ---------------------------------------------------------------------- | |
| 5: The Golden Apple | |
| Type: DG | |
| Written 1982. | |
| Runs on: | |
| * Commodore 64 | |
| * Spectrum | |
| Notes: This game introduced graphics and had a slightly better parser. | |
| ---------------------------------------------------------------------- | |
| Dead at the Controls | |
| Type: DG | |
| Written 1985. | |
| Runs on: | |
| * Commodore 64 | |
| * Spectrum | |
| Comments: After crash-landing on a strange planet, you must try to | |
| escape. | |
| ---------------------------------------------------------------------- | |
| Ground Zero | |
| Type: TO | |
| Written 1984 by Colin Smith in The Quill. | |
| Runs on: | |
| * Spectrum | |
| Comments: Unusually serious adventure about surviving a nuclear war. | |
| ---------------------------------------------------------------------- | |
| Kingdom of Speldome | |
| Written 1984 by Colin Smith in The Quill. | |
| Runs on: | |
| * Amstrad | |
| ====================================================================== | |
| Artworx | |
| Gwendolyn | |
| Type: CG | |
| Written before 1984 by Marc Russell Benioff. | |
| Runs on: | |
| * Atari 8-bit | |
| Notes: It had some animation and sound effects. | |
| ====================================================================== | |
| ASP Software | |
| Demon Knight | |
| Type: TO | |
| Written 1983 in Basic. | |
| Runs on: | |
| * Commodore 64 | |
| * Spectrum | |
| Comments: Defeat the Demon Knight. | |
| ====================================================================== | |
| Atkins, Robert Wayne | |
| Robert Wayne Atkins can be contacted at 1451 Rhododendron Drive, | |
| Acworth, Georgia 30102-3557, USA. All these games cost (May 1994) | |
| $6.95 and there are solution booklets (hints, maps, and complete | |
| solution) available for | |
| $3.95. | |
| The Ghost of Briarcliff Castle | |
| Type: TO | |
| Written by Robert Wayne Atkins. | |
| Runs on: | |
| * PC | |
| Package blurb: It is a warm spring day in the year 1897. As you glance | |
| over the classified ads in the London Daily Times, your eyes are | |
| drawn to one ad in particular which reads: | |
| WANTED: An individual who | |
| has practical experience in the art of healing. A medical degree is | |
| not required. The individual must be single, and willing to live in an | |
| old castle on a secluded island off the east coast of England. | |
| The ad | |
| brings to mind the Book of Healing you inherited from your Gypsy | |
| parents. You decide to take a chance and answer the ad. | |
| To your | |
| amazement, you get the job. You immediately book passage to the | |
| island, and arrive at the castle a few days later. | |
| As you unpack, you | |
| record your inventory of herbs and elixirs in your Book of Healing. | |
| By chance, you overhear the servants talking about a Ghost that | |
| haunts the castle at night. You laugh to yourself since you were | |
| taught that only the simpleminded still believe in ghosts. However, | |
| the events that unfold in the days ahead may cause you to reconsider | |
| your beliefs. | |
| ---------------------------------------------------------------------- | |
| The Lost Crown of Queen Anne | |
| Type: TO | |
| Written by Robert Wayne Atkins. | |
| Runs on: | |
| * PC | |
| Package blurb: Queen Anne took the throne in England in the year 1702. | |
| We were still a British colony at that time, so she was also Queen of | |
| what would soon become known as the United States. Shortly after | |
| death in 1714, her Royal Crown mysteriously disappeared. | |
| The last | |
| known owner of the Crown was an Arabian Desert Sheik. The Crown | |
| wasn't found when the Sheik was killed in a tribal war in the year | |
| 1936. Many people have searched for the Crown since then, but no one | |
| has been able to find it. | |
| You desire riches and adventure, so you | |
| have traveled to the Arabian desert to look for the Lost Crown, You | |
| were getting close to the Sheik's abandoned desert home when your | |
| camel went lame. You are now on foot. You have also eaten the last of | |
| your food and water. | |
| ---------------------------------------------------------------------- | |
| The House that Nobody Wanted | |
| Type: TO | |
| Written by Robert Wayne Atkins. | |
| Runs on: | |
| * PC | |
| Package blurb: After saving your money for a long time, you now have | |
| enough to make the down payment on a house of your own. | |
| But prices | |
| are higher than you expected, and the only home you can afford is an | |
| old one that needs a few repairs. However, the place is partially | |
| furnished, and the price includes everything in the home. | |
| After you | |
| but the house, you discover that its last owner was a rich, eccentric | |
| old lady who kept to herself and never socialized. Her entire life | |
| was a mystery, and when she died there were no heirs to inherit her | |
| property. | |
| Today you get to move into your new home. You wonder what | |
| you'll find. | |
| ---------------------------------------------------------------------- | |
| Murder in the Mediterranean | |
| Type: TO | |
| Written by Robert Wayne Atkins. | |
| Runs on: | |
| * PC | |
| Package blurb: All of your friends consider you to be the world's | |
| greatest living detective. Recently, one of your friends bought an | |
| old English home. The home is located on a small island in the | |
| Mediterranean. You have been invited (along with eleven other guests) | |
| to help celebrate the purchase of this new island retreat. | |
| After | |
| flying into a mainland airport, you take a short boat ride over to the | |
| island home of your friend. You arrive late Friday night, and you go | |
| straight to bed. | |
| Unfortunately, the weekend will not be a happy one. | |
| Before your very eyes, a man will get shot. While you try to save the | |
| dying man's life, the killer will escape. | |
| Then you're told the phone | |
| line has been cut. And the shuttle boat won't return to the island | |
| until 6 PM Sunday evening. So you are put in charge of the | |
| investigation. But you had better be careful. The next murder victum | |
| might be you. | |
| ---------------------------------------------------------------------- | |
| Journey to the Earth's Core | |
| Type: TO | |
| Written by Robert Wayne Atkins. | |
| Runs on: | |
| * PC | |
| Package blurb: While cleaning out an old dusty trunk in your | |
| Grandfather's attic, you discover a diary written by a man named | |
| Wendorf MacMillan. The entry dated April 3, 1857 tells where a small | |
| gold mine is located in the Rocky Mountains. | |
| In the entries that | |
| follow, Wendorf tells about a series of underground caves he | |
| discovered while digging in his mine. Vividly, he describes his | |
| Journey to the Earth's Core. The path is laden whith danger and with | |
| great riches, including fistfuls of diamonds at the Earth's Core. | |
| After carefully weighing all risks, you decide to make the Journey to | |
| the Earth's Core. | |
| You will start your journey at a small store in the | |
| Rocky Mountains. You have | |
| $1,000 to spend on supplies. The store carries a variety of items, | |
| such as ropes, weapons, and tools. You should but whatever you think | |
| you will need to complete the entire journey. When you leave the | |
| store, you will find yourself at the bottom of the tall mountain | |
| described in Wendorf's diary. Your first objective will be to find the | |
| entrance to Wendorf's Gold Mine. | |
| ---------------------------------------------------------------------- | |
| The Wild West of the 1870's | |
| Type: TO | |
| Written by Robert Wayne Atkins. | |
| Runs on: | |
| * PC | |
| Package blurb: As you sit quietly in the train station in El Paso, | |
| Texas, your mind travels back to tow weeks ago. You remember the | |
| words your Ma whispered to you on her death bed: "Honey, I ain't your | |
| real Ma. You were left at my front door as an infant, along with this | |
| here note." | |
| On the old tattered piece of brown paper she gave you, | |
| these few words were written: "Please take care of our baby. We're | |
| flat broke and we gotta go West to find work. We're afraid to take | |
| the baby with us because of the Indians." JH | |
| After you buried the | |
| only Ma you ever knew, you headed West to find your real folks. | |
| Right now you're thinking about all the different things you could do | |
| while you look for your folks. You might take up gambling. You could | |
| try your luck at Blackjack, or Roulette, or Five Card Stud, or | |
| High-Low, or even the Wheel of Fortune. | |
| Or you could try Prospecting | |
| or Fur Trapping. You've even thought about becoming a Bounty Hunter, | |
| or a Sheriff. or maybe even an Outlaw. You'll have to decide | |
| soon....because the whistle of your train sounds in the distance. | |
| ---------------------------------------------------------------------- | |
| Romance in the Caribbean | |
| Type: TO | |
| Written by Robert Wayne Atkins. | |
| Runs on: | |
| * PC | |
| Package blurb: The telephone rings. You aren't expecting any phone | |
| calls, so you wonder who it might be. You lift the receiver and say | |
| "Hello?" | |
| A male voice says, "Hi. My name is Bill Wilson. I'm the | |
| manager at the grocery store where you entered our contest. We just | |
| had the drawing and you've won the grand prize." | |
| "The grand prize is | |
| a one week vacation cruise in the tropical Caribbean. It includes | |
| round trip air-fare to Maimi plus | |
| $1,000 in cash. The cruise ship leaves this Sunday at 8 PM, and it | |
| returns next Sunday at noon." | |
| After he gives you the rest of the | |
| details, you hang up the phone. A few minutes later you call your | |
| boss and he gives you permission to take the next week off. | |
| On | |
| Sunday, you pack your things and you catch the afternoon flight to | |
| Miami. When the plane lands, you take a taxi to the ship dock. A crew | |
| member greets you when you board the ship, and he leads you to your | |
| cabin. After you unpack, you get into bed. As you drift off to sleep, | |
| all your instincts tell you that your dreams of romance will soon | |
| come true. | |
| ---------------------------------------------------------------------- | |
| The Temple of Death | |
| Type: TO | |
| Written by Robert Wayne Atkins. | |
| Runs on: | |
| * PC | |
| Package blurb: While out were out shopping one day, you get caught in | |
| a sudden thunderstorm. You enter a nearby Used Book Store to get out | |
| of the rain. | |
| To pass the time, you select an old book to read. The | |
| author was an archaeologist who visited Mexico about 20 years ago. | |
| While he was there he found an old stone temple that his native guide | |
| called The Temple of Death. After finding the secret entrance, he | |
| ventured inside and got lost for two days. He barely escaped with his | |
| life and a few treasures worth a small fortune. Terrified by his | |
| experience, he never went back into the temple. A few years later, he | |
| recorded his adventure in the book you now hold. | |
| Intrigued by the | |
| story, you buy the book and you leave the store. Later, you decide to | |
| take a two week vacation from your job. You then purchase a few basic | |
| supplies and a plane ticket for Mexico... | |
| ---------------------------------------------------------------------- | |
| Future Quest | |
| Type: TO | |
| Written by Robert Wayne Atkins. | |
| Runs on: | |
| * PC | |
| Package blurb: The time is several years from now. Technology has | |
| advanced at a rapid pace. Electronic equipment is now smaller and | |
| lighter in weight. The one exception are televisions, which are now | |
| bigger and better than ever. There have also been a number of social | |
| changes. The government has created a new monetary unit, called a | |
| Credit. The government claimed this new type of currency would solve | |
| our nation's inflationary problems. However, this new currency didn't | |
| stop inflation at all; it simply got several politicians elected. | |
| The | |
| first official act of these new politicians was to create a government | |
| agency called Central Control. The Agency's purpose is to hire and | |
| train Special Agents. Those agents are then assigned to work on | |
| missions of national importance. | |
| That's where you come in. You were | |
| just hired as a Special Agent, and you have been assigned to work in | |
| the city of Marshallville. In the days ahead, you will be called upon | |
| to handle a wide variety of extremely dangerous missions. | |
| ====================================================================== | |
| Atlantis Software | |
| Velnor's Lair | |
| Type: TO | |
| Written in Basic. | |
| Runs on: | |
| * Commodore 64 | |
| Notes: This had a few RPG elements. | |
| ---------------------------------------------------------------------- | |
| Dungeons, Amethysts, Alchemists n' Everythin' / DAA-Adventure | |
| Type: G | |
| Written 1991. | |
| Runs on: | |
| * Amiga | |
| ====================================================================== | |
| ATOD | |
| Homepage: http://www.atod.se/ | |
| They are distributed by Firebird. | |
| Hampte Dampte | |
| Written 1987. | |
| Runs on: | |
| * Spectrum | |
| Comments: A puzzle adventure. | |
| ====================================================================== | |
| Attic | |
| They later changed their name to Dragonware. | |
| Hellowoon | |
| Type: G | |
| Written 1987. | |
| Runs on: | |
| * Amiga | |
| Notes: In German. | |
| Comments: One of the first German text adventures with some graphics. | |
| ---------------------------------------------------------------------- | |
| Ooze - Als die Geister | |
| m�rbe wurden | |
| Type: BG | |
| Written 1989 by Guy Henkel and H. J. Braendle. | |
| Runs on: | |
| * Amiga | |
| Comments: Horror adventure. | |
| ---------------------------------------------------------------------- | |
| Ooze - Creepy Nites | |
| Written 1989 by Guy Henkel and H. J. Braendle. | |
| Runs on: | |
| * Amiga | |
| Notes: English (improved) version of Ooze - Als die Geister | |
| m�rbe wurden | |
| ---------------------------------------------------------------------- | |
| Die Drachen von Laas (The Dragons of Laas) | |
| Written 1989. | |
| Runs on: | |
| * Amiga | |
| Notes: In German. An English version called Lassian Plague(?) was | |
| planned but might never have been programmed/published. Has some | |
| role-playing elements. | |
| Comments: Two young heroes set out to defeat a menace. | |
| ====================================================================== | |
| Audiogenic | |
| For more information, see Radarsoft. | |
| ====================================================================== | |
| Automata UK Ltd | |
| Pimania | |
| Type: G | |
| Written in Basic. | |
| Runs on: | |
| * Commodore 64 | |
| * Spectrum | |
| * ZX81 | |
| Notes: Apparently, there was some kind of competition connected to | |
| this game where you could win a sundial valued at | |
| �6000. | |
| Comments: Not exactly an adventure as such, most odd game. | |
| ---------------------------------------------------------------------- | |
| Crusoe | |
| Type: G | |
| Written in Basic. | |
| Runs on: | |
| * Spectrum | |
| Comments: It was basically a split window game, with the upper portion | |
| of the screen showing your current location on an island, the map | |
| was a grid of squares and when you moved off the edge of the screen | |
| you moved onto the next portion of the map. The bottom few lines of | |
| the screen where for your input and the program's responses. | |
| You | |
| could pick up objects and manipulate using two word commands... such | |
| as pick lock, etc. I think the objective is to escape the island. | |
| ---------------------------------------------------------------------- | |
| Groucho | |
| Written in Basic. | |
| Notes: Based on Groucho Marx. | |
| Comments: As an adventure game it was very original, but the | |
| programming left something to be desired. | |
| ====================================================================== | |
| Avalon Hill | |
| Avalon hill is a part of Hasbro Interactive, Inc (another homepage) at | |
| least since 1998. | |
| Homepage: http://www.avalonhill.com/ | |
| They distribute Oxford Digital Enterprises. | |
| Ripper | |
| Type: TO (sound effects) | |
| Written by John Winnie and Stanley Baronett, Jr. | |
| Runs on: | |
| * Commodore 64 | |
| Notes: Map included in package. | |
| ---------------------------------------------------------------------- | |
| Empire of the Overmind | |
| Type: TO | |
| Written by John Winnie and Stanley Baronett, Jr. | |
| Runs on: | |
| * Apple II | |
| * Atari 8-bit | |
| * TRS-80 Model I | |
| * TRS-80 Model III | |
| Notes: Rid a desolate, suffering land of the evil 'overmind'. | |
| ---------------------------------------------------------------------- | |
| G. F. S. Sorceress | |
| Written 1982. | |
| Runs on: | |
| * Apple II | |
| * Atari 8-bit | |
| * TRS-80 Model I | |
| * TRS-80 Model III | |
| Comments: Pretty good game. | |
| ---------------------------------------------------------------------- | |
| Lords of Karma | |
| Type: TO | |
| Written 1983 or 1984. | |
| Runs on: | |
| * Atari 8-bit | |
| * Commodore 64 | |
| * Commodore PET | |
| Notes: The adverts for this game had the subtitle "Why, it's better | |
| than food." | |
| ====================================================================== | |
| Avant-Garde Creations | |
| Chambers of Xenobia | |
| Type: G | |
| Written 1981 by Steven Sacks. | |
| Runs on: | |
| * Apple II | |
| ---------------------------------------------------------------------- | |
| Race for Midnight | |
| Type: G | |
| Written 1981 by Steven Sacks. | |
| Runs on: | |
| * Apple II | |
| ====================================================================== | |
| Aventuras Dinamic | |
| Chichen-Itz� | |
| Written 1981 by Steven Sacks. | |
| Runs on: | |
| * Amiga | |
| * Amstrad | |
| * Atari ST | |
| * PC | |
| * Spectrum | |
| Notes: Written in Spanish. | |
| ---------------------------------------------------------------------- | |
| Jabato | |
| Written 1981 by Steven Sacks. | |
| Runs on: | |
| * Amiga | |
| * Amstrad | |
| * Atari ST | |
| * PC | |
| * Spectrum | |
| Notes: Written in Spanish. | |
| ---------------------------------------------------------------------- | |
| La aventura espacial | |
| Written 1981 by Steven Sacks. | |
| Runs on: | |
| * Amiga | |
| * Amstrad | |
| * Atari ST | |
| * PC | |
| * Spectrum | |
| Notes: Written in Spanish. | |
| ---------------------------------------------------------------------- | |
| La aventura original | |
| Written 1981 by Steven Sacks. | |
| Runs on: | |
| * Amiga | |
| * Amstrad | |
| * Atari ST | |
| * PC | |
| * Spectrum | |
| Notes: Written in Spanish. | |
| ---------------------------------------------------------------------- | |
| La diosa de Cozumel | |
| Written 1981 by Steven Sacks. | |
| Runs on: | |
| * Amiga | |
| * Amstrad | |
| * Atari ST | |
| * PC | |
| * Spectrum | |
| Notes: Written in Spanish. | |
| ---------------------------------------------------------------------- | |
| Templos Sagrados | |
| Written 1981 by Steven Sacks. | |
| Runs on: | |
| * Amiga | |
| * Amstrad | |
| * Atari ST | |
| * PC | |
| * Spectrum | |
| Notes: Written in Spanish. | |
| ====================================================================== | |
| Bantam Imagic | |
| Living Literature | |
| ====================================================================== | |
| Baudville Software | |
| Dream Zone | |
| Type: IG/TEXT/MUSIC | |
| Written 1988 by Andy Gavin and Jason Rubin. | |
| Runs on: | |
| * Amiga | |
| * Apple IIGS | |
| * PC | |
| ====================================================================== | |
| Beyond | |
| Doomdark Trilogy | |
| These games use a technique called landscaping to create a 3D | |
| graphical picture of what you looked at, regardless of where in the | |
| game you were or in what direction you were looking. They are some | |
| kind of mix between adventures and war games. All of these games | |
| involve controlling several different characters at once. | |
| ---------------------------------------------------------------------- | |
| Sorderon's Shadow | |
| Type: BG | |
| Written 1988 by Andy Gavin and Jason Rubin. | |
| Runs on: | |
| * Spectrum | |
| Notes: This was a conventional game using landscaping. | |
| Comments: It's a bitch to solve. | |
| ====================================================================== | |
| Big Sky Software | |
| Time Thief | |
| Type: TO | |
| Written 1988 by Don MacLeod in (heavily modified) Quill. | |
| Runs on: | |
| * Commodore 64 | |
| Comments: Probably the most technically advanced Quill-adventure ever | |
| written. Massive text compression allows for an advanced parser, huge | |
| vocabulary and LOADS of text! The game is great, too! Through two | |
| parts, you must discover who is stealing people's time (and hence | |
| their lives!). Fantasy setting. | |
| ====================================================================== | |
| Binary Illusions | |
| Flight of the Amazon Queen | |
| Type: IG | |
| Written 1988 by Don MacLeod in (heavily modified) Quill. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| ====================================================================== | |
| Blue Ribbon | |
| Secret Sam Mission 2 | |
| Written 1988 by Don MacLeod in (heavily modified) Quill. | |
| Runs on: | |
| * BBC | |
| ====================================================================== | |
| Boldfield Limited Company | |
| Black Island Adventure | |
| Written 1984 by Phil Collins and Geoffrey Walker. | |
| Runs on: | |
| * Jupiter Ace | |
| ====================================================================== | |
| Bomico | |
| Project Prometheus | |
| Written 1984 by Phil Collins and Geoffrey Walker. | |
| Runs on: | |
| * Amiga | |
| Notes: In German. | |
| ====================================================================== | |
| Br�derbund Software | |
| They are located at 500 Redwood Blvd., Novato, California, 94948, USA. | |
| Br�derbund was founded by Doug and Gary Carlston in 1980, when the | |
| personal computer software industry was still in its infancy. The | |
| brothers established the company in order to market Galactic Empire | |
| and Galactic Trader, computer game programs Doug had written in his | |
| spare time when he wasn't practicing law. | |
| Br�derbund recently (1998) merged with The Learning Company. | |
| Homepage: http://www.broderbund.com/ | |
| They distribute Synapse Software, Ultrasoft and Cyan. | |
| For more information, see The Learning Company. | |
| ---------------------------------------------------------------------- | |
| Deadly Secrets | |
| Type: G | |
| Written 1982 by Scott Schram. | |
| Runs on: | |
| * Apple II | |
| Blood Quest | |
| Type: G | |
| Written 1984. | |
| Runs on: | |
| * Apple II | |
| Notes: This might not have been ever released. | |
| Carmen Sandiego | |
| At least some of these were released for the Apple II and probably | |
| some for the Apple IIGS as well. There were also some available on the | |
| Commodore 64 and some on the Macintosh, but I don't have exact data. | |
| ====================================================================== | |
| Buffer Micros | |
| Mysterious Fairground | |
| Written in The Quill. | |
| Runs on: | |
| * Spectrum | |
| ====================================================================== | |
| Bug-Byte | |
| Twin Kingdom Valley | |
| Type: DG | |
| Written 1983 by Trevor Hall. | |
| Runs on: | |
| * BBC | |
| * Commodore 16 | |
| * Commodore 64 | |
| * Spectrum | |
| Comments: Large area to explore, with a fairly developed parser, you | |
| could order NPCs about (with varying success) and give items to them, | |
| making them use weapons against other NPCs. At one stage you could | |
| free some monsters from a prison cell, and duly command them as a | |
| personal army. The nice thing about the game was the randomness, NPCs | |
| came and left on their own agendas, making each game somewhat | |
| different. | |
| ---------------------------------------------------------------------- | |
| The Castle | |
| Written 1983 by Chris Cannon. | |
| Runs on: | |
| * Oric-1 | |
| * Spectrum | |
| ---------------------------------------------------------------------- | |
| Old Father Time | |
| Written 1983 by Chris Cannon. | |
| Runs on: | |
| * BBC | |
| ---------------------------------------------------------------------- | |
| Dragonquest | |
| Written 1983 by Chris Cannon. | |
| Runs on: | |
| * BBC | |
| ====================================================================== | |
| Bytepack | |
| James Bond: Octopussy | |
| Written 1992. | |
| Runs on: | |
| * Spectrum | |
| Notes: In Slovakian. | |
| ====================================================================== | |
| Callisto Computers | |
| Started by Mike Woodroffe, based in Birmingham. He imported the | |
| various Scott Adams games from Adventure International for Apple II | |
| and Atari 400/800 and later Commodore 64 disk. At the time, the | |
| popular computers in Britain were ZX80 and ZX81 and the games scarcely | |
| caused a ripple in the market. Then came the VIC-20 (and the imported | |
| Scott Adams cartridges) and a whole host of new systems. Tape based | |
| Commodore 64s and Spectrums literally created a mass market of what | |
| was previously a specialist arena. | |
| For more information, see Adventure Soft UK. | |
| ====================================================================== | |
| Carnell Software | |
| Black Crystal | |
| Type: G | |
| Written in Basic. | |
| Runs on: | |
| * Spectrum | |
| Notes: Divided into six parts. You move your character with the arrow | |
| keys. | |
| ---------------------------------------------------------------------- | |
| The Wrath of Magra | |
| Written by Roy Carnell. | |
| Notes: Divided into four parts. | |
| ---------------------------------------------------------------------- | |
| Volcanic Dungeon | |
| Written 1981. | |
| Runs on: | |
| * ZX81 | |
| Notes: Distributed on the same cassette as Hangman. | |
| ====================================================================== | |
| Cascade Mountain Publishing | |
| Homepage: http://www.cascadepublishing.com/ | |
| Avalon / Once and Future | |
| Type: TO | |
| Written 1998 by G. Kevin "Whizzard" Wilson in TADS. | |
| Runs on: | |
| * TADS | |
| Notes: This game was announced as Avalon in 1993 and then work | |
| progressed over a very long time. Just days before it was finally | |
| released, the name Avalon turned out to be taken (game titles can be | |
| trademarked) so the game had to be renamed. This is the first | |
| commercial release of a text-only game for several years. | |
| ---------------------------------------------------------------------- | |
| Chameleon | |
| Type: TO | |
| Written by Michael Berlyn and Muffy McClung Berlyn. | |
| ====================================================================== | |
| Castleworks Gameware | |
| Slogan: "The innovation behind your imagination" | |
| They are distributed by Merit Software. | |
| Kronolog - The Nazi Paradox (also known as Red Hell) | |
| Written by Michael Berlyn and Muffy McClung Berlyn. | |
| Runs on: | |
| * PC | |
| Package blurb: It is the year 2020 and the Nazi victors of World War | |
| II control a world on the brink of ecological disadter. You alone | |
| hold the key that can stop their insane destruction of the planet. | |
| Can you unearth their dark secret before they stop you! | |
| * Digitized | |
| Actors, Speech and Sound Effects | |
| * Original Midi Sound Track | |
| * Over | |
| 20 Megabytes of Graphic Adventuring | |
| * "Be prepared to unravel one of | |
| the most inventive plots to come to the PC!" -Computer Game Review | |
| ====================================================================== | |
| CCS | |
| Journey Across the Abyss | |
| Written 1984. | |
| Runs on: | |
| * Spectrum | |
| ---------------------------------------------------------------------- | |
| Staff of Zaranol | |
| Written 1984. | |
| Runs on: | |
| * Spectrum | |
| ---------------------------------------------------------------------- | |
| Diamond Quest | |
| Written 1984. | |
| Runs on: | |
| * Spectrum | |
| ---------------------------------------------------------------------- | |
| 1942 Mission | |
| Written 1984 or earlier. | |
| Runs on: | |
| * Spectrum | |
| Notes: This game won the Cambridge Award 1984. | |
| ====================================================================== | |
| CDS | |
| They distribute SCR Adventures. | |
| ====================================================================== | |
| Celtic Software | |
| Located at 77 Williw Park Avenue, Glasnevin North, Dublin 11, Eire. | |
| Manor of Madness | |
| Type: TO | |
| Written 1984 by Colm McCarthy. | |
| Runs on: | |
| * Spectrum | |
| * Oric-1 | |
| Notes: Might have been written with The Quill. A graphic version might | |
| have been released in 1985. Had a good multiple word parser. | |
| Comments: You star as Leonid Smirnoff, who must track down a file | |
| concerning Russian spies in Manhattan. The file appears to be located | |
| in an insane asylum, so that's where you wind up. | |
| ---------------------------------------------------------------------- | |
| Corridors of the Nethermind | |
| Type: TO | |
| Written by Colm McCarthy. | |
| Runs on: | |
| * Spectrum | |
| * Oric-1 | |
| Notes: A graphic version might have been released in 1985. Had a good | |
| multiple word parser. | |
| Comments: Fairly small but almost impossible. | |
| ---------------------------------------------------------------------- | |
| ? | |
| Written by Colm McCarthy. | |
| Comments: A third game might have been released in 1985. | |
| ====================================================================== | |
| Chameleon Software | |
| They were located at 4733 N. Mitchner, Indianapolis, IN 46226, USA. | |
| They are distributed by Adventure International. | |
| Maces and Magic | |
| Advertised as a "thinking person's dungeon". | |
| The three Maces and | |
| Magics games (Balrog, Stone of Sisyphus, and Morton's Fork) were | |
| adventure games where a player chose one of multiple choices to | |
| navigate around a puzzle-filled world. The games were available on the | |
| TRS-80, Apple II, and Atari 800. All games required disk drives. | |
| The | |
| player typically wandered around the world gathering items; to solve | |
| puzzles, the player had to "use" found items by naming a one-word | |
| action to perform. For example, in a room with a dartboard, the player | |
| might choose to use the dart, then would type "THROW" as the action. | |
| With a pile of lumber, the player would type "LADDER" to build a | |
| ladder. Unfortunately, memory constraints limited the number of | |
| synonyms, making the process of solving some of the puzzles annoying. | |
| Each game usually provided hints about appropriate words inside some | |
| of its messages displayed when starting up each game. | |
| The games are | |
| probably best known for having a good sense of humor and great | |
| setting. Unlike other many other adventure games of the time, most of | |
| the descriptions were kept off on disk, and only the current messages | |
| were loaded into memory. This allowed for much more descriptive text | |
| than the Scott Adams adventures. Monsters and fighting were present, | |
| but usually only as a way to slow a player down (or kill the player | |
| off) while scuttling between puzzles. | |
| The games also tended to be | |
| less likely to maintain a realistic world, instead sticking together | |
| creative, but disparate puzzles into a world. Balrog represented a | |
| dungeon crawl with outdoor and indoor adventures. Stone of Sisyphus | |
| represented a mostly internal dungeon crawl. Morton's Fork involved | |
| searching around a castle. | |
| AS YOU APPROACH THE MANTICORE, THE | |
| MONSTER PHOTOS FALL FROM YOUR PACK. HIS EYES BUG OUT AND HE BEGINS TO | |
| SALIVATE. 'I MUST HAVE THOSE PHOTOS', HE GRUNTS. | |
| YOU MAY OFFER TO | |
| SELL THEM (1) OR REFUSE (2). | |
| FEW ADVENTURERS HAVE HAD THE EXPERIENCE | |
| OF FIGHTING A MANTICORE BARE HANDED. I'LL BE SURE TO TAKE NOTES. | |
| Strangely, even though the multiple choice options would conceivably | |
| be frustrating by forcing the player into only following certain | |
| actions, the outlandish choices (and results) kept the game fun. | |
| Example from "Morton's Fork": When the player chooses to gaze into a | |
| mirror in a bedroom, the following action happens: | |
| ...THE MIRROR | |
| SHATTERS... & ACCORDING TO TRADITION, YOUR LUCK IS DOWN 7 FOR 7 YEARS. | |
| AS YOU HURRIEDLY LEAVE THE ROOM, A DWARF FROM THE GLAZIERS' UNION | |
| PUSHES PAST YOU MUTTERING ABOUT UGLY ADVENTURERS. | |
| From "Stone of | |
| Sisyphus": | |
| A SEARING BLAST OF HEAT RAISES RIVULETS OF PERSPIRATION | |
| ON YOUR HEROIC FOREHEAD AS YOU CONFRONT THE DUNGEON HEATING PLANT. | |
| THE FIERY TENTACLES OF THE PLANT REACH FOR YOU.... | |
| Balrog was the | |
| first game; on both the TRS-80 and Apple, the data files for the game | |
| alone filled one disk, and thus the game required a two drive machine | |
| to run. The later games had smaller adventures, and couple be run on | |
| single player machines. | |
| One of the interesting technical features of | |
| the game is that the game doesn't really have rooms, but "situations" | |
| providing a description and a set of options. | |
| ====================================================================== | |
| Channel 8 | |
| Company specializing in adventure games. | |
| They distribute Howarth, Brian. | |
| ====================================================================== | |
| Chymesoft | |
| Captain's Log | |
| Type: TO | |
| Written by Colm McCarthy. | |
| Runs on: | |
| * Oric-1 | |
| Comments: Sci-fi adventure. | |
| ====================================================================== | |
| Cinemaware | |
| They are distributed by Mindscape, Inc. | |
| It Came From the Desert | |
| Written by Colm McCarthy. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| ---------------------------------------------------------------------- | |
| King of Chicago | |
| Written by Colm McCarthy. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Sinbad and the Throne of Falcon | |
| Written by Colm McCarthy. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| ====================================================================== | |
| Cobra Computer Software | |
| Jolly Duplicator | |
| Written 1987. | |
| Runs on: | |
| * Spectrum | |
| ====================================================================== | |
| Codemasters | |
| Company owned and operated by two brothers that specialised in | |
| action/adventure games that you move a character around with keys, | |
| press a key to get an item and another to drop one. Made a quite | |
| popular series about an egg called Dizzy and a one off game about a | |
| guy called Seymore. The games were mostly released for Spectrum +2s on | |
| tapes. | |
| Necris Dome | |
| Type: DG | |
| Written 1987 by Charles Sharp in GAC. | |
| Runs on: | |
| * Amstrad | |
| * Commodore 64 | |
| Comments: "The leader of a cemetery in orbit around Earth plans to | |
| attack Earth. You must stop him." | |
| ====================================================================== | |
| Cognetics Corporation | |
| They are distributed by Electronic Arts. | |
| Amnesia | |
| Type: TO | |
| Written 1983-1986 by Thomas M. Disch | |
| [story] and Kevin Bentley | |
| [programming] in KingEdward. | |
| Runs on: | |
| * Apple II | |
| * Commodore 64 | |
| * PC | |
| Notes: featured a man dressed in a white tuxedo replete with top hat | |
| standing in Times Square on the cover. It also included a complete | |
| and accurate subway map of the New York City Subway System. The | |
| Commodore 64 version had 4 or 5 disks to it. The game was huge. | |
| Comments: Your character awakens in a hotel room, naked and aching. | |
| You must endeavor to reclaim your identity, figure out why you're a | |
| wanted man, and set the record straight. | |
| ====================================================================== | |
| Coktel Vision | |
| Asterix im Morgenland | |
| Type: IG | |
| Written 1983-1986 by Thomas M. Disch | |
| [story] and Kevin Bentley | |
| [programming] in KingEdward. | |
| Runs on: | |
| * Amiga | |
| ---------------------------------------------------------------------- | |
| 20000 Meilen unter dem Meer | |
| Type: IG | |
| Written 1983-1986 by Thomas M. Disch | |
| [story] and Kevin Bentley | |
| [programming] in KingEdward. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| Notes: Also available in English. | |
| ---------------------------------------------------------------------- | |
| Indian Mission | |
| Type: IG | |
| Written 1983-1986 by Thomas M. Disch | |
| [story] and Kevin Bentley | |
| [programming] in KingEdward. | |
| Runs on: | |
| * Amiga | |
| ---------------------------------------------------------------------- | |
| Mewilo | |
| Type: IG | |
| Written 1983-1986 by Thomas M. Disch | |
| [story] and Kevin Bentley | |
| [programming] in KingEdward. | |
| Runs on: | |
| * Amiga | |
| Comments: A voodoo adventure in the caribbeans. | |
| ---------------------------------------------------------------------- | |
| Lt. Blueberry | |
| Type: IG | |
| Written 1983-1986 by Thomas M. Disch | |
| [story] and Kevin Bentley | |
| [programming] in KingEdward. | |
| Runs on: | |
| * Amiga | |
| Notes: From the comic book. | |
| ---------------------------------------------------------------------- | |
| Legend of Djel | |
| Type: IG | |
| Written 1983-1986 by Thomas M. Disch | |
| [story] and Kevin Bentley | |
| [programming] in KingEdward. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Emanuelle | |
| Type: IG | |
| Written 1983-1986 by Thomas M. Disch | |
| [story] and Kevin Bentley | |
| [programming] in KingEdward. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| Comments: Adult game. | |
| ---------------------------------------------------------------------- | |
| Geisha | |
| Type: IG | |
| Written 1983-1986 by Thomas M. Disch | |
| [story] and Kevin Bentley | |
| [programming] in KingEdward. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Fascination | |
| Type: IG | |
| Written 1983-1986 by Thomas M. Disch | |
| [story] and Kevin Bentley | |
| [programming] in KingEdward. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Ween | |
| Type: IG | |
| Written 1983-1986 by Thomas M. Disch | |
| [story] and Kevin Bentley | |
| [programming] in KingEdward. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Dargon Attack | |
| Type: IG | |
| Written 1983-1986 by Thomas M. Disch | |
| [story] and Kevin Bentley | |
| [programming] in KingEdward. | |
| Runs on: | |
| * Amiga | |
| ---------------------------------------------------------------------- | |
| Gobliiins | |
| Type: IG | |
| Written 1983-1986 by Thomas M. Disch | |
| [story] and Kevin Bentley | |
| [programming] in KingEdward. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Gobliins II | |
| Type: IG | |
| Written 1983-1986 by Thomas M. Disch | |
| [story] and Kevin Bentley | |
| [programming] in KingEdward. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Goblins III | |
| Type: IG | |
| Written 1983-1986 by Thomas M. Disch | |
| [story] and Kevin Bentley | |
| [programming] in KingEdward. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Inca | |
| Written 1983-1986 by Thomas M. Disch | |
| [story] and Kevin Bentley | |
| [programming] in KingEdward. | |
| ---------------------------------------------------------------------- | |
| Inca 2 | |
| Written 1983-1986 by Thomas M. Disch | |
| [story] and Kevin Bentley | |
| [programming] in KingEdward. | |
| ---------------------------------------------------------------------- | |
| Lost in Time | |
| Written 1983-1986 by Thomas M. Disch | |
| [story] and Kevin Bentley | |
| [programming] in KingEdward. | |
| ====================================================================== | |
| Colleen Ltd | |
| Mystery Voyage Adventure | |
| Type: TO | |
| Written 1983-1986 by Thomas M. Disch | |
| [story] and Kevin Bentley | |
| [programming] in KingEdward. | |
| Runs on: | |
| * Commodore 64 | |
| Notes: Divided into three parts. | |
| ====================================================================== | |
| Collins | |
| The Mystery of the Marie Celeste | |
| Written by Jim Gregory. | |
| Runs on: | |
| * Commodore 16 | |
| Notes: Published in listing form in the book "Commodore 16 Games Book" | |
| (Which also includes hints on writing your own adventures). | |
| ====================================================================== | |
| Commodore | |
| They released a few of the Infocom games in separate (boring) | |
| packaging, lacking most of the things found in the real versions. | |
| They distribute Infocom. | |
| 1: The Mutant Spiders | |
| Type: TO | |
| Written in Basic. | |
| Runs on: | |
| * Commodore 64 | |
| Comments: Some spiders have mutated and threaten to take over the | |
| world. | |
| ---------------------------------------------------------------------- | |
| 3: The Fourth Sarcophagus | |
| Type: TO | |
| Written in Basic. | |
| Runs on: | |
| * Commodore 64 | |
| Comments: "Treasure hunt set in Egypt. Pretty bad." | |
| ---------------------------------------------------------------------- | |
| The Ship | |
| Type: TO | |
| Written in Basic. | |
| Runs on: | |
| * Commodore 64 | |
| ---------------------------------------------------------------------- | |
| The Quest | |
| Type: TO | |
| Written 1984 by A. D. Ives. | |
| Runs on: | |
| * Commodore 64 | |
| Comments: Find the creator of Earth and reunite him with his source of | |
| power. Has a Colossal Cave-type setting, with around 120 rooms. | |
| ====================================================================== | |
| Compute!'s Gazette | |
| This was a magazine that published numerous program listings. All the | |
| games under this heading were published in listing form and had to be | |
| typed in by the user. I think that it was possible to order disks, | |
| though. | |
| Vampire Hunter | |
| Written 1984 by A. D. Ives. | |
| Notes: Published in the May 1986 issue. | |
| ====================================================================== | |
| Comsoft | |
| Serpent's Lair | |
| Written 1984 by A. D. Ives. | |
| Runs on: | |
| * BBC | |
| ====================================================================== | |
| Cookies Under the Floor | |
| Lost | |
| Written by Jeffrey Hersh | |
| (frumple@aol.com) in TADS. | |
| Runs on: | |
| * TADS | |
| Notes: Shareware. | |
| ====================================================================== | |
| Core Design | |
| Universe | |
| Type: MCG | |
| Written 1994 by Jeremy Heath-Smith | |
| [producer], Martin Iveson | |
| [music], Gary Antcliff | |
| [programmer], Gary Antcliff | |
| [Additional | |
| ideas], Stuart Atkinson | |
| [Additional | |
| ideas], Stuart Atkinson | |
| [Sprites | |
| artist], Gary "Jim" Bottomley-Mason | |
| [Sprites | |
| artist], Gary "Jim" Bottomley-Mason | |
| [Game | |
| design], Rolf Mohr | |
| [Game | |
| design], Gary "Jim" Bottomley-Mason | |
| [In-game | |
| text], Gary "Jim" Bottomley-Mason | |
| [manual], Rolf Mohr | |
| [Background | |
| artist], Rolf Mohr | |
| [Original game | |
| idea], Rolf Mohr | |
| [Additional | |
| text] and Rolf Mohr | |
| [Box | |
| art]. | |
| Runs on: | |
| * Amiga | |
| * Commodore CD32 | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Curse of Enchantia | |
| Type: IG | |
| Written 1994 by Jeremy Heath-Smith | |
| [producer], Martin Iveson | |
| [music], Gary Antcliff | |
| [programmer], Gary Antcliff | |
| [Additional | |
| ideas], Stuart Atkinson | |
| [Additional | |
| ideas], Stuart Atkinson | |
| [Sprites | |
| artist], Gary "Jim" Bottomley-Mason | |
| [Sprites | |
| artist], Gary "Jim" Bottomley-Mason | |
| [Game | |
| design], Rolf Mohr | |
| [Game | |
| design], Gary "Jim" Bottomley-Mason | |
| [In-game | |
| text], Gary "Jim" Bottomley-Mason | |
| [manual], Rolf Mohr | |
| [Background | |
| artist], Rolf Mohr | |
| [Original game | |
| idea], Rolf Mohr | |
| [Additional | |
| text] and Rolf Mohr | |
| [Box | |
| art]. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Heimdall | |
| Written 1994 by Jeremy Heath-Smith | |
| [producer], Martin Iveson | |
| [music], Gary Antcliff | |
| [programmer], Gary Antcliff | |
| [Additional | |
| ideas], Stuart Atkinson | |
| [Additional | |
| ideas], Stuart Atkinson | |
| [Sprites | |
| artist], Gary "Jim" Bottomley-Mason | |
| [Sprites | |
| artist], Gary "Jim" Bottomley-Mason | |
| [Game | |
| design], Rolf Mohr | |
| [Game | |
| design], Gary "Jim" Bottomley-Mason | |
| [In-game | |
| text], Gary "Jim" Bottomley-Mason | |
| [manual], Rolf Mohr | |
| [Background | |
| artist], Rolf Mohr | |
| [Original game | |
| idea], Rolf Mohr | |
| [Additional | |
| text] and Rolf Mohr | |
| [Box | |
| art]. | |
| Runs on: | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Heimdall 2 | |
| Written 1994 by Jeremy Heath-Smith | |
| [producer], Martin Iveson | |
| [music], Gary Antcliff | |
| [programmer], Gary Antcliff | |
| [Additional | |
| ideas], Stuart Atkinson | |
| [Additional | |
| ideas], Stuart Atkinson | |
| [Sprites | |
| artist], Gary "Jim" Bottomley-Mason | |
| [Sprites | |
| artist], Gary "Jim" Bottomley-Mason | |
| [Game | |
| design], Rolf Mohr | |
| [Game | |
| design], Gary "Jim" Bottomley-Mason | |
| [In-game | |
| text], Gary "Jim" Bottomley-Mason | |
| [manual], Rolf Mohr | |
| [Background | |
| artist], Rolf Mohr | |
| [Original game | |
| idea], Rolf Mohr | |
| [Additional | |
| text] and Rolf Mohr | |
| [Box | |
| art]. | |
| Runs on: | |
| * PC | |
| ====================================================================== | |
| Cosmi | |
| The President is Missing | |
| Type: IG | |
| Written 1988. | |
| Runs on: | |
| * Amiga | |
| * Commodore 64 | |
| * PC | |
| Notes: The packaging includes a cassette. | |
| Comments: The president of the USA and some more western presidents | |
| get kidnapped by terrorists. It is your job to investigate and solve | |
| the mystery. | |
| ====================================================================== | |
| Creative Sparks | |
| They distribute Oxford Digital Enterprises. | |
| Danger Mouse in Black Forest Chateau | |
| Type: BG/CHOICE | |
| Written 1984. | |
| Runs on: | |
| * Commodore 64 | |
| * Spectrum | |
| Notes: Aimed at kids. Based on a comic book character. | |
| ---------------------------------------------------------------------- | |
| Danger Mouse in Double Trouble | |
| Type: BG/CHOICE | |
| Written 1984. | |
| Runs on: | |
| * Spectrum | |
| Notes: Aimed at kids. Based on a comic book character. | |
| ---------------------------------------------------------------------- | |
| Danger Mouse in Making Whoopee | |
| Type: BG/CHOICE | |
| Written 1985. | |
| Runs on: | |
| * Spectrum | |
| Notes: Aimed at kids. Based on a comic book character. | |
| ====================================================================== | |
| CRL Group PLC | |
| Based in King's Yard. It was run by Clement Chambers and Ian Ellery. | |
| Homepage: http://home.virtual-pc.com/isblpx/crl.html | |
| They distribute Delta 4 Software. | |
| Dracula | |
| Type: BG/MUSIC | |
| Written 1986 by Rod Pike in The Quill. | |
| Runs on: | |
| * Amstrad | |
| * Commodore 64 | |
| * Spectrum | |
| Comments: Written in the first person. This was the first adventure | |
| game to be awarded a film censorship rating (15 years) in Britain. | |
| Divided into three parts: the first contains the journey to the | |
| castle, the second Jonathan Harker's experiences in the castle, and | |
| the third the killing of the count after his journey to England. | |
| ---------------------------------------------------------------------- | |
| The Very Big Cave Adventure | |
| Type: BG | |
| Written 1986 by St. Bride's School in The Quill and The Illustrator. | |
| Runs on: | |
| * Amstrad | |
| * Commodore 64 | |
| * Spectrum | |
| Notes: Divided into two parts. | |
| ---------------------------------------------------------------------- | |
| Jack the Ripper | |
| Type: BG | |
| Written 1988 by St. Bride's School. | |
| Runs on: | |
| * Amstrad | |
| * Commodore 64 | |
| * Spectrum | |
| Notes: In three parts. | |
| Comments: CRL tries to outdo Rod Pike's Dracula (released by | |
| themselves!) in gory details. 3 parts follows a man on the run, | |
| because people think he is Jack the Ripper, who is on the loose | |
| killing prostitutes in London. | |
| ---------------------------------------------------------------------- | |
| Murder off Miami | |
| Type: BG | |
| Written 1987 by Fergus McNeill and Jason Somerville. | |
| Runs on: | |
| * Commodore 64 | |
| * Spectrum | |
| ---------------------------------------------------------------------- | |
| Causes of Chaos | |
| Type: TO | |
| Written by Mike Taylor in Compiled Basic. | |
| Runs on: | |
| * Commodore 64 | |
| Comments: "I believe it was the first multi-player adventure for the | |
| Commodore 64, though this had to be achieved by the players taking | |
| turns. In all honesty, I doubt anyone really played it like that, | |
| but it was a good single-player adventure anyway." | |
| ---------------------------------------------------------------------- | |
| Pilgrim | |
| Type: TO | |
| Written 1986 by Rod Pike in The Quill. | |
| Runs on: | |
| * Commodore 64 | |
| Comments: Post-nuclear war setting has player trying to reach the end, | |
| where he discovers something called Earth. | |
| ---------------------------------------------------------------------- | |
| Wolfman | |
| Type: TO | |
| Written 1988 by Rod Pike in The Quill. | |
| Runs on: | |
| * Amstrad | |
| * Commodore 64 | |
| * Spectrum | |
| Comments: Man wakes up to discover that he has just slaughtered a | |
| young girl - he is the Wolfman! He must make his way to a faraway | |
| temple where he can be cured. In sections of the 3 parts, you control | |
| his newfound love interest instead of him. | |
| ---------------------------------------------------------------------- | |
| Frankenstein | |
| Type: TO | |
| Written 1987 by Rod Pike in GAC. | |
| Runs on: | |
| * Amstrad | |
| * Commodore 64 | |
| * Spectrum | |
| Notes: In three parts. | |
| Comments: Based on the book (with Pike's usual high gore quotient!) In | |
| three parts, of which the last (very fascinating) part takes the | |
| monsters viewpoint, from creation till death. | |
| ---------------------------------------------------------------------- | |
| The Secret of St. Brides | |
| Type: TO/MUSIC | |
| Written 1985 by Priscilla Langridge in Quill. | |
| Runs on: | |
| * Amstrad | |
| * Commodore 64 | |
| * Spectrum | |
| Comments: A girl is taken back in time to a 1920's girl school and | |
| must escape across the countryside. Strange game, this one (elephants | |
| in the basement etc.) | |
| ---------------------------------------------------------------------- | |
| Bugsy | |
| Type: DG | |
| Written 1986 by Priscilla Langridge in Quill. | |
| Runs on: | |
| * Amstrad | |
| * Commodore 64 | |
| * Spectrum | |
| Comments: Humorous 2-parter follows the adventures of Bugsy, a | |
| small-time mobster rabbit (!) trying to bribe, steal and blackmail | |
| his way to the top of the "Public Enemy"-list in 1920's Chicago. | |
| ---------------------------------------------------------------------- | |
| The Book of the Dead | |
| Written 1987. | |
| Runs on: | |
| * Spectrum | |
| Notes: In two parts. | |
| ---------------------------------------------------------------------- | |
| Loads of Midnight | |
| Written 1987. | |
| Notes: In three parts. | |
| ---------------------------------------------------------------------- | |
| The Tomb of Dracula | |
| Written 1983. | |
| Runs on: | |
| * Spectrum | |
| ---------------------------------------------------------------------- | |
| The Woods of Winter | |
| Written 1984. | |
| ====================================================================== | |
| Cryo Interactive | |
| They were earlier called Exxos. | |
| For more information, see Exxos. | |
| Atlantis: The Lost Tales | |
| Written 1984. | |
| Notes: Also available on DVD. | |
| ---------------------------------------------------------------------- | |
| Dragon Lore | |
| Written 1984. | |
| ---------------------------------------------------------------------- | |
| Dragon Lore 2 | |
| Written 1997. | |
| Notes: This games comes on three CDs. | |
| ---------------------------------------------------------------------- | |
| Dune | |
| Written 1997. | |
| Notes: Comes on one CD. | |
| ---------------------------------------------------------------------- | |
| Treasure Hunter | |
| Written 1997. | |
| Notes: Available in both English and French. | |
| ---------------------------------------------------------------------- | |
| Ring | |
| Written 1998. | |
| Notes: Based on Wagner's opera The Ring of the Nibelungen. It comes on | |
| six CDs. Available in English, French, and Greek (only subtitles). | |
| ---------------------------------------------------------------------- | |
| Lost Eden | |
| Written 1998. | |
| ---------------------------------------------------------------------- | |
| Egypt 1156 B. C.: Tomb of the Pharaoh | |
| Written 1998. | |
| Notes: Available in English, French, Greek. | |
| ====================================================================== | |
| Crystalware | |
| They put out many graphic adventures for Apple II and Atari 8-bit. The | |
| company still exists (1998). | |
| Homepage: | |
| http://members.tripod.com/~Crystalware/ | |
| Fantasyland 2041 A. D. | |
| Type: G | |
| Written 1998. | |
| Notes: This came on six disks. | |
| Comments: It was a masterpiece for its day. | |
| ---------------------------------------------------------------------- | |
| Sands of Mars | |
| Written 1998. | |
| ---------------------------------------------------------------------- | |
| Clonus 2049 AD | |
| Type: 3D | |
| Written 1998?. | |
| Comments: This is set in a post-apocolyptic world where the player has | |
| been brought into the far future, chosen to destroy the cyborg nation | |
| and reclaim safety for human kind in the once more. | |
| ====================================================================== | |
| Cyan | |
| They are distributed by | |
| Br�derbund Software and Red Orb Entertainment. | |
| Myst | |
| Type: PnC | |
| Written 1993?. | |
| Runs on: | |
| * Macintosh | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Riven | |
| Type: PnC | |
| Written 1997?. | |
| Runs on: | |
| * PC | |
| Notes: This is a sequel to Myst. It comes on five CDs. | |
| ---------------------------------------------------------------------- | |
| Myst Desktop Edition | |
| Written 1997?. | |
| Notes: This was released to celebrate Myst's fifth anniversary. It | |
| contains Myst (1 CD), Myst Screen Saver (1 CD), Myst manual, Myst | |
| Mousepad, and a | |
| Br�derbund registration form. | |
| ---------------------------------------------------------------------- | |
| Ages of Myst | |
| Written 1997?. | |
| Notes: This was released to celebrate Myst's fifth anniversary. It | |
| contains Myst (1 CD), Riven: The Sequel to Myst (5 CDs), The Making of | |
| Riven (1 CD), Myst manual (20 pages), Riven manual (26 pages), | |
| Personal Journal, | |
| Br�derbund Troubleshooting Guide (8 pages), Myst Troubleshooting Guide (4 | |
| pages), Riven Troubleshooting Guide (2 pages), Artifacts for Riven | |
| Brochure, Cyan Items Brochure, Myst Hints (2 pages), Free Myst for Mac | |
| coupon, | |
| Br�derbund Registration Form, The Journeyman Project 3 advertisment. | |
| ====================================================================== | |
| Cyberdreams | |
| Darkseed | |
| Type: MCG/PnC/MUSIC | |
| Written 1992 by Mike Dawson and Mike Cranford. | |
| Runs on: | |
| * Amiga | |
| * Commodore CD32 | |
| * PC | |
| Comments: 'Horror' mystery set in and around a dark and gruesome world | |
| based on the drawings of Alien-artist H.R. Giger. Man wakes up in | |
| his new house, only to discover that a mirror in the living room is a | |
| portal to an alien world, where creatures are planning to conquer our | |
| world! | |
| ---------------------------------------------------------------------- | |
| Darkseed II | |
| Written 1995 by David Mullich. | |
| Runs on: | |
| * PC | |
| Comments: Widely regarded as one of the worse adventure games of 1995. | |
| ---------------------------------------------------------------------- | |
| I Have No Mouth and I Must Scream | |
| Written by David Mullich. | |
| Runs on: | |
| * PC | |
| Notes: Based on Harlan Ellison's short story of the same name. This | |
| game won Computer Gaming World's "Best Adventure Game of the Year" | |
| award, and the Computer Game Developers' Associations' Spotlight Award | |
| for "Best Adaptation from Linear Media." Also available in Spanish. | |
| ====================================================================== | |
| Cyco Automatisering | |
| Dracula | |
| Type: TO | |
| Written 1986. | |
| Notes: It was commisioned by Cyco Automatisering as a new year's gift. | |
| Comments: Horror game. | |
| ====================================================================== | |
| Danish Adventure Company | |
| Wasteland | |
| Type: TO | |
| Written 1988 by Michael Svendsen in GAC. | |
| Runs on: | |
| * Commodore 64 | |
| Notes: Public Domain | |
| Comments: Figure out what is wrong in a village in the desert, and you | |
| will soon discover you have to combat an evil lord called Quarrior! | |
| ====================================================================== | |
| Datamost | |
| Earthly Delights | |
| Type: TO | |
| Written 1984. | |
| Runs on: | |
| * Apple II | |
| ---------------------------------------------------------------------- | |
| Mabel's Mansion | |
| Type: G | |
| Written 1984. | |
| Runs on: | |
| * Apple II | |
| ====================================================================== | |
| Datasoft, Inc | |
| They are distributed by IntelliCreations and Radio Shack. | |
| Sands of Egypt | |
| Type: G | |
| Written 1983 by Frank Cohen. | |
| Runs on: | |
| * Apple II | |
| * TRS-80 Color | |
| ---------------------------------------------------------------------- | |
| The Dallas Quest | |
| Type: BG | |
| Written 1984 by James Garon. | |
| Runs on: | |
| * Atari 8-bit | |
| * Commodore 64 | |
| [Music] | |
| * Apple II | |
| * PC | |
| [Music] | |
| * PCjr | |
| * TRS-80 Color | |
| Notes: Based on the TV series. | |
| ---------------------------------------------------------------------- | |
| Gunslinger | |
| Written 1986. | |
| Runs on: | |
| * Atari 8-bit | |
| ---------------------------------------------------------------------- | |
| Dark Lord | |
| Type: DG/MUSIC/animations | |
| Written 1987 by Kyle Freeman | |
| [design], Kyle Freeman | |
| [programming] and Gary Wilens | |
| [music]. | |
| Runs on: | |
| * Apple II | |
| * Commodore 64 | |
| Notes: It has some "real-time" puzzles, 16-color "draw and fill" | |
| graphics, multi-channel music and animation that continued while you | |
| typed. It also had a self-running demo, a tutorial adventure, easy and | |
| hard skill levels, and a randomizer replay feature. Distributed by | |
| Electronic Arts and later by Hi-Tek Expressions. | |
| Comments: A journey through a mirror leads you to the alterworld where | |
| you must defeat the Dark Lord Nequam that killed your grandfather. | |
| ---------------------------------------------------------------------- | |
| 221B Baker Street | |
| Written 1987. | |
| Runs on: | |
| * Atari 8-bit | |
| * PC | |
| ====================================================================== | |
| Davka | |
| The Lion's Share | |
| Type: G | |
| Written 1983 by Robert Aaron, Robb Murray, Lawrence Rublin, Reena | |
| Yuvkowski and Mike Levine. | |
| Runs on: | |
| * Apple II | |
| ---------------------------------------------------------------------- | |
| The Philistine Ploy | |
| Type: G | |
| Written 1983 by Robert Aaron and Alan Rosenbaum. | |
| Runs on: | |
| * Apple II | |
| ====================================================================== | |
| Delphine Software | |
| They used a system called Cinematique. They also made a large number | |
| of action games. | |
| They are distributed by Sony Electronic Publishing. | |
| Les Voyageurs du Temps / Future Wars - Time Travellers | |
| Type: MCG/PnC/MUSIC | |
| Written 1989 by Paul Cuisset. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| Notes: A CD-rom version of this came out and was distributed by Sony | |
| Electronic Publishing. The CD-rom had all the music in the game | |
| placed on to the CD (that could be listened to like an audio CD). | |
| Comments: Our hero, a simple window washer, suddenly finds himself | |
| running around in the Middle Ages and thousands of years into the | |
| future, trying to stop two races travelling through time in order to | |
| kill each other (and, of course, he has to save the king's daughter, | |
| too!). A few arcade sequences. | |
| Package blurb: He Resides In The Present... He Has Lived In The | |
| Past... And He Must Travel Into The Future... | |
| There, he will come | |
| face-to-face with the ultimate threat to mankind ... alien beings, | |
| with a power great enough to spin a web of deceit and treachery that | |
| spans the centuries. | |
| Mankind's future depends upon your abilities to | |
| crisscross through time, solve intriguing puzzles, successfully | |
| combat a wide assortment of mutant monsters and alien storm troopers, | |
| and still have time to preform a miraculous rescue of two. | |
| So step | |
| into the time machine and experience the adventure of several | |
| lifetimes. | |
| * Best Adventure Game - Enchanted Realms Magazine | |
| * | |
| Winner of the Best French Adventure Game award from "TILT" magazine | |
| * Winner of the Best French Adventure Game award from "Generation 4" | |
| magazine | |
| * Full animation | |
| * Eye-cratching graphics | |
| * Easy to use | |
| point-and-click interface | |
| * Pop-up text and command windows | |
| ---------------------------------------------------------------------- | |
| Operation Stealth / Ye Stealth Affair | |
| Type: MCG/PnC/MUSIC | |
| Written 1990 by Paul Cuisset and P. Chastel. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| Notes: Released in the US as Ye Stealth Affair. | |
| Comments: Secret agent goes to small South American country to locate | |
| a new hi-tech plane which has been stolen. Some (annoying) arcade | |
| sequences. | |
| ---------------------------------------------------------------------- | |
| Cruise for a Corpse | |
| Type: MCG/PnC/MUSIC | |
| Written 1991. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| Comments: Agatha Christie-type murder mystery set on a cruise ship in | |
| the 1920's that has people dropping dead all over the place while the | |
| player has to be at the right place at the right time to watch | |
| things happen and to question the passengers, before they are killed. | |
| It's extremely linear, sometimes very hard and repetitive, but the | |
| plot is solid and very good. | |
| ---------------------------------------------------------------------- | |
| Flashback | |
| Written 1991. | |
| ====================================================================== | |
| Delta 4 Software | |
| They started the label Abstract Concepts in 1987 for serious | |
| adventures. | |
| Homepage: http://www.delta4.demon.co.uk/ | |
| They are distributed by CRL Group PLC, Macmillan and SilverSoft. | |
| For more information, see Abstract Concepts. | |
| Sherwood Forest | |
| Written 1984 by Fergus McNeill. | |
| ---------------------------------------------------------------------- | |
| The Dragonstar Trilogy | |
| Written by Fergus McNeill. | |
| Runs on: | |
| * Spectrum | |
| Notes: Divided into three parts. | |
| ---------------------------------------------------------------------- | |
| Quest for the Holy Joystick | |
| Written 1985 by Fergus McNeill in The Quill. | |
| Runs on: | |
| * Spectrum | |
| ---------------------------------------------------------------------- | |
| Return of the Joystick | |
| Written by Fergus McNeill in The Quill. | |
| Runs on: | |
| * Spectrum | |
| ---------------------------------------------------------------------- | |
| Bored of the Rings | |
| Type: G | |
| Written 1985 by Fergus McNeill in The Quill. | |
| Runs on: | |
| * Amstrad CPC | |
| * BBC | |
| [Text | |
| only] | |
| * Commodore 64 | |
| * Spectrum | |
| Notes: Divided into three parts. | |
| Comments: A parody on "Lord of the Rings". This might be based on the | |
| book by the same name by The Harvard Lampoon. | |
| ---------------------------------------------------------------------- | |
| Robin of Sherlock | |
| Type: G | |
| Written by Fergus McNeill in The Quill and The Illustrator. | |
| Runs on: | |
| * Amstrad CPC | |
| * Commodore 64 | |
| * Spectrum | |
| Notes: Divided into three parts. | |
| Comments: A parody on the games Robin of Sherwood by Adventure | |
| International and Sherlock by Melbourne House. | |
| ---------------------------------------------------------------------- | |
| The Boggit | |
| Type: G | |
| Written 1985? by Fergus McNeill in The Quill. | |
| Runs on: | |
| * Amstrad CPC | |
| * Commodore 64 | |
| * Spectrum | |
| Notes: Divided into three parts. | |
| Comments: A parody on "The Hobbit". | |
| ---------------------------------------------------------------------- | |
| The Big Sleaze | |
| Written 1987 by Fergus McNeill. | |
| Runs on: | |
| * Amstrad | |
| * Spectrum | |
| Notes: Divided into three parts. | |
| ---------------------------------------------------------------------- | |
| The Colour of Magic | |
| Type: BG | |
| Written by Fergus McNeill in The Quill and The Illustrator. | |
| Runs on: | |
| * Amstrad CPC | |
| * Commodore 64 | |
| * Spectrum | |
| Notes: Divided into four parts. | |
| Comments: Based on the book of the same title by Terry Pratchett and | |
| contains passages straight from the book. | |
| ====================================================================== | |
| Deltoid Developments | |
| Immortality Rules OK | |
| Written 1987. | |
| Runs on: | |
| * Spectrum | |
| ====================================================================== | |
| Destiny Software | |
| Destiny | |
| Type: BG/icon-controlled | |
| Written 1985 by Jeff Pierce. | |
| Runs on: | |
| * Commodore 64 | |
| ====================================================================== | |
| DG Ware | |
| Homepage: http://www.dgware.com/ | |
| Kingdom of Amphibia | |
| Written 1997. | |
| Runs on: | |
| * Macintosh | |
| * PC | |
| ====================================================================== | |
| Digital Concepts | |
| 43035 Hayes Rd. Suite 229 Sterling Heights, MI 48078 (313) 772-1416. | |
| Island of Lost Hope | |
| Type: BG/SOUND | |
| Written 1989 by Michael Dimambro and Don Milosavljevic. | |
| Runs on: | |
| * Amiga | |
| Notes: The screen shows a small graphic of the scene, on-screen | |
| mapping, compass and inventory. Comes with manual and disks. | |
| Comments: Player must escape small island and board a pirate ship in | |
| order to win. | |
| Package blurb: You are a young captain searching for the treasure of | |
| forgotten souls. Unfortunately in your quest you ran into a band of | |
| cutthroat pirates led by the infamous Captain Black. They sink your | |
| ship, killing all your crew annd stealing your cargo. You were | |
| thrown overboard in the battle and drifted, until washed upon a | |
| nearby small island. Now you stand there watching the pirate ship, | |
| anchored within sight, as they gloat over their victory. All the | |
| resources you had at hand are now lost and only your wits will get you | |
| out alive. The treasure seems so distant now and your thoughts are on | |
| survival and revenge. | |
| Along the way you face numerous obstacles and | |
| perils ranging from bloodthirsty pirates to huge snakes. This game is | |
| a two-disk graphic text adventure which features a multiple word | |
| parser, full keyboard and mouse interface, and a large variety of | |
| graphics, animations and sounds. | |
| ====================================================================== | |
| Digital Fantasia | |
| They distribute Howarth, Brian. | |
| Beyond the Infinite. | |
| Written 1989 by Michael Dimambro and Don Milosavljevic. | |
| ====================================================================== | |
| Domark Software | |
| For more information, see Beyond. | |
| Eureka | |
| Type: BG/MUSIC/SOUND | |
| Written 1984 by Ian Livingstone | |
| [story], | |
| Don�t Kiss and | |
| Andr�s | |
| Cs�sz�r. | |
| Runs on: | |
| * Commodore 64 | |
| * Spectrum | |
| Notes: Divided into five parts (prehistory, roman, medieval, world war | |
| II and the present). Since each part was set in a different time, it | |
| did not matter which one you played first, although the game wouldn't | |
| let you play the fifth part until you had the passwords from solving | |
| the other four parts (Prehistory, the sound of a dinosaur: meep meep; | |
| Roman, who burned Rome: Nero; Medieval, Who killed Arthur: Mordred; | |
| World War II, the name of a record: Anvil Chorus). | |
| If you managed | |
| to solve it all and could figure out the hidden telephone number to | |
| call and the first person to do so before 1985-12-31 would win | |
| �25.000. If no-one managed to solve the game before then, the money | |
| would be distributed among the participating players. The game was | |
| solved by 15-year-old Mathew Woodley from the UK 4-5 months before | |
| the deadline. A book of maps and hints (written by Ian Livingstone | |
| and Mathew Woodley) was published a while after the game was first | |
| solved. There was no save command, certain rooms had time limits, | |
| there were fighting sequences where you could lose stamina and the | |
| game was notorious for killing you. Each part was preceded by an | |
| abysmal arcade game in which you could win extra stamina points for | |
| the adventure. However, all puzzles in the game are solvable without | |
| losing any stamina. | |
| ---------------------------------------------------------------------- | |
| Castle Master | |
| Written 1984 by Ian Livingstone | |
| [story], | |
| Don�t Kiss and | |
| Andr�s | |
| Cs�sz�r. | |
| Runs on: | |
| * Amiga | |
| For more information, see Incentive Software. | |
| ---------------------------------------------------------------------- | |
| Dark Side | |
| Type: 3D | |
| Written 1984 by Ian Livingstone | |
| [story], | |
| Don�t Kiss and | |
| Andr�s | |
| Cs�sz�r. | |
| Runs on: | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Total Eclipse | |
| Type: 3D | |
| Written 1984 by Ian Livingstone | |
| [story], | |
| Don�t Kiss and | |
| Andr�s | |
| Cs�sz�r. | |
| Runs on: | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Driller | |
| Type: 3D | |
| Written 1984 by Ian Livingstone | |
| [story], | |
| Don�t Kiss and | |
| Andr�s | |
| Cs�sz�r. | |
| Runs on: | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Not a Penny More, Not a Penny Less | |
| Written 1984 by Ian Livingstone | |
| [story], | |
| Don�t Kiss and | |
| Andr�s | |
| Cs�sz�r. | |
| Runs on: | |
| * BBC | |
| ====================================================================== | |
| Dragon Data | |
| This company might have been only a British distributor for games | |
| originating on the TRS-80 Color Computer. They sold Black Sanctum from | |
| Mark Data Products. | |
| ====================================================================== | |
| Dream Software | |
| The Quest for the Holy Grail | |
| Type: DG | |
| Written 1984. | |
| Runs on: | |
| * Commodore 64 | |
| * Spectrum | |
| Comments: Pathetic and extremely humourless game based on the Python | |
| movie. Awful parser, very slow graphics and way, way too easy. | |
| For more information, see Mastertronic. | |
| ====================================================================== | |
| DT Soft | |
| Mundo Fantastico | |
| Written 1984. | |
| Runs on: | |
| * Spectrum | |
| Notes: In Spanish. | |
| ====================================================================== | |
| Duckworth | |
| Castle Dracula | |
| Type: TO | |
| Written 1984. | |
| Runs on: | |
| * Amstrad | |
| * BBC | |
| ---------------------------------------------------------------------- | |
| Colossal Cave Adventure | |
| Type: TO | |
| Written by Peter Gerrard. | |
| Runs on: | |
| * Amstrad | |
| ---------------------------------------------------------------------- | |
| The Odyssey | |
| Type: TO | |
| Written by Peter Gerrard. | |
| Runs on: | |
| * Commodore 64 | |
| ---------------------------------------------------------------------- | |
| Fool's Gold | |
| Type: TO | |
| Written in Basic. | |
| Runs on: | |
| * Commodore 64 | |
| Comments: Explore some old ruins in the desert. Standard treasure-hunt | |
| fare. | |
| ---------------------------------------------------------------------- | |
| Egyptian Adventure | |
| Written in Basic. | |
| Runs on: | |
| * BBC | |
| ---------------------------------------------------------------------- | |
| Underground Adventure | |
| Written in Basic. | |
| Runs on: | |
| * BBC | |
| ---------------------------------------------------------------------- | |
| The Tunnel | |
| Written in Basic. | |
| Runs on: | |
| * BBC | |
| ---------------------------------------------------------------------- | |
| Castlemaze Adventure | |
| Written in Basic. | |
| Runs on: | |
| * BBC | |
| ====================================================================== | |
| Dynabyte | |
| Nippon Safes, Inc. | |
| Type: IG | |
| Written 1992 by Messrs EUCLIDEA s. r. l.. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| ---------------------------------------------------------------------- | |
| The Big Red Adventure | |
| Type: IG | |
| Written 1992 by Messrs EUCLIDEA s. r. l.. | |
| Runs on: | |
| * Amiga | |
| * Commodore CD32 | |
| * PC | |
| ====================================================================== | |
| Dynamix | |
| Dynamix (a excellent company under Jeff Tunnel) was bought by Sierra | |
| about 1990/91. From that on their games were released by Sierra under | |
| the Dynamix label (Dynamix - Part of the Sierra Family). | |
| They are | |
| also famous for their flight and action space sims (A10, Red Baron, | |
| the Aces Series, Stellar 7, Nova 9, this year (1997) they released | |
| Red Baron 2). | |
| Homepage: http://www.sierra.com/dynamix/ | |
| For more information, see Sierra On-Line, Inc. | |
| Rise of the Dragon | |
| Type: IG | |
| Written 1990 by Jeff Tunnell et al. | |
| Runs on: | |
| * Amiga | |
| * Macintosh | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Heart of China | |
| Type: IG | |
| Written 1990 by Jeff Tunnell et al. | |
| Runs on: | |
| * Amiga | |
| * Macintosh | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Willy Beamish | |
| Type: IG | |
| Written 1990 by Jeff Tunnell et al. | |
| Runs on: | |
| * Amiga | |
| * Macintosh | |
| * PC | |
| ====================================================================== | |
| EduWare Services, Inc | |
| The adventure games were written by EduWare's Interactive Fantasies | |
| division. The company was closed in 1984. Some of the employees went | |
| on to form a new company called Electric Transit. | |
| Homepage: http://members.aol.com/dmullich/index.html | |
| For more information, see Electric Transit. | |
| ---------------------------------------------------------------------- | |
| Mystery House | |
| Written 1990 by Jeff Tunnell et al. | |
| Runs on: | |
| * Apple II | |
| Notes: This is the same game that was published by Sierra On-Line. Ken | |
| Williams who wrote the game came to EduWare before starting Sierra | |
| On-Line. During negotiations with EduWare, he decided that he should | |
| start his own software company. So, he broke off negotiations, formed | |
| Sierra, and the rest is history. EduWare never actually published | |
| "Hi-Res Mystery House" as it was then called, but it was advertised. | |
| For more information, see Sierra On-Line, Inc. | |
| Prisoner | |
| Written 1981 by David Mullich. | |
| Runs on: | |
| * Apple II | |
| ---------------------------------------------------------------------- | |
| Prisoner 2 | |
| Written 1982 by David Mullich. | |
| Runs on: | |
| * Apple II | |
| * Atari 8-bit | |
| * PC | |
| The Empire Trilogy | |
| ====================================================================== | |
| Ego Software | |
| Fatal Heritage | |
| Type: IG | |
| Written 1982 by David Mullich. | |
| Runs on: | |
| * Amiga | |
| Notes: In German. | |
| ---------------------------------------------------------------------- | |
| Flies - Attack on Earth | |
| Type: IG | |
| Written 1982 by David Mullich. | |
| Runs on: | |
| * Amiga | |
| Notes: In German. | |
| ====================================================================== | |
| Eighth Day | |
| They produced at least six adventures (with The Quill). | |
| Quann Tulla | |
| Written by Mike Smith and Gary Kelbrick in The Quill. | |
| Runs on: | |
| * Amstrad | |
| ---------------------------------------------------------------------- | |
| Faerie | |
| Written by Mike Smith and Gary Kelbrick in The Quill. | |
| ====================================================================== | |
| Eldritch Games Ltd | |
| They are distributed by Electronic Arts and Mindscape, Inc. | |
| The Hound of Shadow | |
| Written 1989. | |
| Runs on: | |
| * Amiga | |
| * Atari ST | |
| * PC | |
| Notes: Includes Manual, reference card and disks. | |
| Comments: It is about a guy who gets a curse on him and discovers more | |
| and more of the hideous lore and magic that is now on his back. It is | |
| fairly related to H. P. Lovecraft's Cthulhu Mythos. | |
| Some of the | |
| people involved in making this game were also involved in creating | |
| "Daughter of Serpents" by Millenium, a graphic rpg/adventure also | |
| based on Lovecraft's works. | |
| Package blurb: The Hound of Shadowis set in England in the 1920's, a | |
| country recovering from the ravages of the Great War, when extremes | |
| of wealth and poverty rubbed shoulders, when it was fashionable to | |
| cultivate an interest in spiritualism and magic. In the course of the | |
| game you become involved with murder, revenge, the occult, daemonic | |
| possession and other horrors that should have died a long time ago. | |
| You will discover many of the awful things that lurk behind a | |
| seemingly humdrum existence, and learn through bitter experience that | |
| ignorance really can be bliss. | |
| The Hound of Shadow uses the Timeline | |
| role-playing system to create a Cthulhu Mythos story, inspired by the | |
| works of H. P. Lovecraft and set in the 1920s. | |
| ====================================================================== | |
| Electric Transit | |
| Electric Transit was formed by former employees of EduWare Services, | |
| Inc after that was closed in 1984. | |
| For more information, see EduWare Services, Inc. | |
| Wilderness: A Survival Adventure | |
| Type: G | |
| Written 1989. | |
| Notes: This game became Electronic Arts' first affiliated label | |
| product. The game has won a couple of awards, including Family | |
| Computing's "Best Graphic Adventure of the Year". | |
| ====================================================================== | |
| Electronic Arts | |
| P. O. Box 7578, San Mateo, CA 94403-7578, USA; phone (415) 572-ARTS. | |
| 11-49 Station Road, Langley, Berks SL3 8YN, England; phone (0753) | |
| 49442. | |
| They distribute Interplay Productions, Eldritch Games Ltd, Cognetics | |
| Corporation and Electric Transit. | |
| Labyrinth of Time | |
| Type: G | |
| Written 1989. | |
| Runs on: | |
| * Commodore CD32 | |
| ---------------------------------------------------------------------- | |
| The Lost Files of Sherlock Holmes | |
| Written 1989. | |
| ====================================================================== | |
| Elfin Software Ltd | |
| Lost over Bermuda | |
| Written 1983. | |
| Runs on: | |
| * Spectrum | |
| ---------------------------------------------------------------------- | |
| Ziggarat of Dread | |
| Written 1983. | |
| Runs on: | |
| * Spectrum | |
| ====================================================================== | |
| Empire | |
| Time | |
| Type: IG | |
| Written 1983. | |
| Runs on: | |
| * Amiga | |
| ---------------------------------------------------------------------- | |
| Dreamweb | |
| Type: G | |
| Written 1983. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| Comments: A very good adventure set in the near future. | |
| ====================================================================== | |
| English Software | |
| Stranded | |
| Type: DG | |
| Written 1984 by D. Woodhouse and C. Hughes. | |
| Runs on: | |
| * Atari 8-bit | |
| * Commodore 64 | |
| Notes: Extremely short, illogical, bad parser etc. | |
| Comments: A poor space traveller has crashed on an (almost) deserted | |
| planet and must find a way home to Earth. | |
| Package blurb: Stranded by English Software. The challenge that's | |
| light years ahead. Special Agent Sid's First Graphic Adventure. | |
| ====================================================================== | |
| Enigma Variations | |
| The Famous Five on a Treasure Island | |
| Written 1984 by D. Woodhouse and C. Hughes. | |
| Runs on: | |
| * Amiga | |
| * Spectrum | |
| ====================================================================== | |
| Epic Software | |
| One of the first companies to create good parsers that could handle | |
| more than simply verb-noun. | |
| The Wheel of Fortune | |
| Written 1984 by D. Woodhouse and C. Hughes. | |
| Runs on: | |
| * BBC | |
| ---------------------------------------------------------------------- | |
| The Lost Crystal | |
| Written 1984 by D. Woodhouse and C. Hughes. | |
| Runs on: | |
| * BBC | |
| ---------------------------------------------------------------------- | |
| Castle Frankenstin | |
| Type: TO | |
| Written 1984. | |
| Runs on: | |
| * BBC | |
| Comments: Kill a monster that apparently is committing a lot of | |
| murders. | |
| ---------------------------------------------------------------------- | |
| Kingdom of Klein | |
| Type: TO | |
| Written 1984. | |
| Runs on: | |
| * BBC | |
| Comments: Battle a witch to find a magic bottle. | |
| ---------------------------------------------------------------------- | |
| Quest for the Holy Grail | |
| Type: TO | |
| Written 1984. | |
| Runs on: | |
| * BBC | |
| Comments: Find the holy grail. | |
| ====================================================================== | |
| Epyx | |
| The Robots of Dawn | |
| Type: TO | |
| Written 1984 by Jon Leupp. | |
| Runs on: | |
| * Apple II | |
| * Commodore 64 | |
| Notes: Based on the book of the same title by Isaac Asimov. | |
| ====================================================================== | |
| Exxos | |
| They later changed their name to Cryo Interactive. | |
| For more information, see Cryo Interactive. | |
| Kult | |
| Type: IG | |
| Written 1989. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| Notes: This game was later retitled Temple of the Mutant Sci-Fi | |
| Priestesses or something like that. | |
| ---------------------------------------------------------------------- | |
| KGB | |
| Type: IG | |
| Written 1989. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| ====================================================================== | |
| FGC | |
| Buccaneer | |
| Written 1989. | |
| Runs on: | |
| * Oric-1 | |
| Comments: Very simple program with only a few commands. Guide a ship | |
| around the world looking for treasure. Ok for young children, but | |
| adults will probably complete it at the first go. | |
| ---------------------------------------------------------------------- | |
| The Last Warrior | |
| Type: G | |
| Written 1989. | |
| Runs on: | |
| * Oric-1 | |
| ====================================================================== | |
| F+K Ware | |
| Inka-Tempel | |
| Written 1983. | |
| Runs on: | |
| * Spectrum | |
| Notes: In German. | |
| ====================================================================== | |
| Firebird | |
| (First Floor, 64-67 New Oxford Street, London, WC1A 1PS, England). | |
| They were part of British Telecom. | |
| They distribute ATOD. | |
| For more information, see Rainbird Entertainment. | |
| The Helm | |
| Type: TO | |
| Written 1984 by Simon Jay in The Quill. | |
| Runs on: | |
| * Commodore 64 | |
| * Spectrum | |
| Comments: Find The Helm of Immortality. All comments are of the | |
| "Strike me with another gem of brilliance, oh most worthy one"-kind! | |
| ---------------------------------------------------------------------- | |
| Seabase Delta | |
| Type: DG | |
| Written 1985 by Peter Torrance. | |
| Runs on: | |
| * Amstrad | |
| * Commodore 64 | |
| * Spectrum | |
| ---------------------------------------------------------------------- | |
| Subsunk | |
| Type: BG | |
| Written 1985 by Peter Torrance in The Quill. | |
| Runs on: | |
| * Amstrad | |
| * Commodore 64 | |
| * Spectrum | |
| Notes: Prequel to Seabase Delta. | |
| Comments: You are trapped in a sunk submarine and have to find a way | |
| to escape. | |
| ---------------------------------------------------------------------- | |
| Runestone | |
| Type: G | |
| Written 1986 by Alan Davies. | |
| Runs on: | |
| * Amstrad | |
| * Spectrum | |
| Notes: A game in which you control three characters. It used | |
| landscaping backgrounds to give a large graphical game area. | |
| ---------------------------------------------------------------------- | |
| Wild West | |
| Written 1986 by Alan Davies. | |
| Runs on: | |
| * Commodore 64 | |
| ====================================================================== | |
| First Row Software | |
| Dr. Dumont's Wild P.A.R.T.I. | |
| Type: TO | |
| Written by Michael Berlyn. | |
| Runs on: | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Twilight Zone | |
| Type: G | |
| Written by Michael Berlyn. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| Notes: Some say it's by Accolade. | |
| ====================================================================== | |
| Free Spirit Software | |
| Their games had a weak parser and interface, but funny graphics (not | |
| too good, but funny). | |
| Sex Vixens from Outer Space | |
| Type: G | |
| Written by Michael Berlyn. | |
| Runs on: | |
| * Amiga | |
| ---------------------------------------------------------------------- | |
| Planet of Lust | |
| Type: G | |
| Written by Michael Berlyn. | |
| Runs on: | |
| * Amiga | |
| Notes: This was a sequel to Sex Vixens from Outer Space. | |
| ---------------------------------------------------------------------- | |
| Brad Stallion Sex Olympics | |
| Type: G | |
| Written by Michael Berlyn. | |
| Runs on: | |
| * Amiga | |
| ---------------------------------------------------------------------- | |
| Bride of the Robots | |
| Type: G | |
| Written by Michael Berlyn. | |
| Runs on: | |
| * Amiga | |
| ====================================================================== | |
| Fridaysoft | |
| London Adventure | |
| Written 1985. | |
| Runs on: | |
| * Spectrum | |
| ====================================================================== | |
| FTL | |
| Sundog | |
| Type: G | |
| Written 1985. | |
| Runs on: | |
| * Atari ST | |
| * Apple II | |
| ---------------------------------------------------------------------- | |
| Dungeon Master | |
| Written 1985. | |
| ====================================================================== | |
| Gainstar | |
| Dungeon Quest | |
| Type: BG/SOUND | |
| Written 1985. | |
| Runs on: | |
| * Amiga | |
| Comments: Superb hand-drawn graphics and sound, but extremely weak | |
| parser. | |
| ====================================================================== | |
| Game Crafters | |
| The Adventures of Maddog Williams | |
| Type: MCG/TEXT | |
| Written 1985. | |
| Runs on: | |
| * Amiga | |
| Comments: Nice game, graphically weak but humorous, working parser. | |
| ====================================================================== | |
| Games Machine Ltd | |
| Fabulous Wanda | |
| Type: TO (with some text mode arcade game sequences) | |
| Written 1983 by Alan G. Osborn in Basic. | |
| Runs on: | |
| * Commodore 64 | |
| Comments: A science fiction game where you are in a town, trying to | |
| get money and to have a date with Wanda to find the meaning of life. | |
| If you were going around too much you were arrested, the same bad | |
| luck if you were choosing the wrong place to go. Apparently, one of | |
| the puzzles was to reverse-engineer the game to eliminate a problem. | |
| ====================================================================== | |
| Games Workshop | |
| Tower of Despair | |
| Type: TO | |
| Written 1985 in The Quill. | |
| Runs on: | |
| * Commodore 64 | |
| * Spectrum | |
| Notes: Package included a booklet with lots of illustrations, without | |
| which the game is | |
| _very_ hard to solve. | |
| Comments: Two-parter fantasy adventure, in which you must defeat the | |
| evil Demon Lord and fight his evil minions. | |
| ---------------------------------------------------------------------- | |
| Tower II: The Key of Hope | |
| Type: DG | |
| Written 1985 in The Quill and The Illustrator. | |
| Runs on: | |
| * Spectrum | |
| Notes: Divided into two parts. | |
| Comments: Resume your battle against Lord Malnor. | |
| ====================================================================== | |
| Gameworkz Software | |
| Later called Softgold. | |
| For more information, see Softgold. | |
| ====================================================================== | |
| Gargoyle Games | |
| They produced games that were side scrolling and involved a lot of | |
| picking up objects and placing them in the correct place. They were | |
| full of puzzles many of which involved puns on object's names and some | |
| of which showed the game's British heritage. | |
| Tir Na Nog | |
| Type: MCG | |
| Written 1984. | |
| Runs on: | |
| * Commodore 64 | |
| * Spectrum | |
| Comments: The adventures of the ancient celtic hero Cuchulainn in the | |
| countryside. | |
| ---------------------------------------------------------------------- | |
| Dun Darach | |
| Type: MCG | |
| Written 1985. | |
| Runs on: | |
| * Spectrum | |
| Comments: Cuchulainn has to explore the city of Dun Darach to rescue | |
| his charioteer Loeg. | |
| ---------------------------------------------------------------------- | |
| Marsport | |
| Type: MCG | |
| Written 1985. | |
| Runs on: | |
| * Spectrum | |
| Comments: John Marsh is sent to investigate an alien infestation of | |
| the station on Mars. | |
| ====================================================================== | |
| Gilsoft | |
| Africa Gardens | |
| Written by Tom Davies. | |
| Runs on: | |
| * Commodore 64 | |
| * Spectrum | |
| ---------------------------------------------------------------------- | |
| Devil's Island | |
| Type: TO | |
| Written 1983 by Colin Smith in The Quill. | |
| Runs on: | |
| * Spectrum | |
| Comments: Escape from a prison. | |
| ---------------------------------------------------------------------- | |
| Crystal Frog | |
| Written 1985 in The Quill. | |
| Runs on: | |
| * Spectrum | |
| ---------------------------------------------------------------------- | |
| Mindbender | |
| Type: TO | |
| Written 1984 in The Quill. | |
| Runs on: | |
| * Spectrum | |
| ====================================================================== | |
| Global Software | |
| The Magician's Ball | |
| Type: BG | |
| Written 1985 by G. Harrison and K. Grieve. | |
| Runs on: | |
| * Amstrad CPC | |
| * Commodore 64 | |
| * Spectrum | |
| Notes: Has music (several parts of Mike Oldfield's Tubular Bells). | |
| Comments: Controlling two characters in a fantasy world, you have to | |
| (it seems!) defeat an evil witch. The game is very atmospheric, but | |
| filled with bugs (You can have all sorts of creatures walking around | |
| killing other - sometimes already dead! - creatures - and that you | |
| can get to what seems to be the ending without solving more that a | |
| few of the puzzles - the best one is that you can unlock all doors in | |
| the game with a | |
| _dead | |
| bird_!!!). Entertaining, nonetheless. | |
| ---------------------------------------------------------------------- | |
| Old Scores | |
| Written 1985 by G. Harrison and K. Grieve. | |
| Runs on: | |
| * Amstrad CPC | |
| * Commodore 128 | |
| * Commodore 64 | |
| * Spectrum | |
| Package blurb: An adventure of mystery and suspense based around the | |
| London South Bank. | |
| ====================================================================== | |
| Grana Software | |
| I think they made some other games too. | |
| Excalibur | |
| Written 1985 by G. Harrison and K. Grieve. | |
| Runs on: | |
| * Commodore 64 | |
| ====================================================================== | |
| Gremlin Software/Exile Designs | |
| Suspicious Cargo | |
| Type: BG/PnC/TEXT/MUSIC | |
| Written 1991 by Martin Cowan. | |
| Runs on: | |
| * Amiga | |
| * Atari ST | |
| Comments: Set in the late 21st century on the Saturn moon Titan. | |
| ---------------------------------------------------------------------- | |
| Plan 9 from Outer Space | |
| Type: IG | |
| Written 1991 by Martin Cowan. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Normality | |
| Written 1991 by Martin Cowan. | |
| ====================================================================== | |
| GT Interactive Software | |
| 9 | |
| Type: PnC/MUSIC | |
| Written 1991 by Martin Cowan. | |
| Runs on: | |
| * PC | |
| Comments: Weird adventure featuring the music of Aerosmith. You | |
| inherit the Last Resort and must seek the help of the nine muses to | |
| defeat an evil power. Incredibly colorful graphics and the voices of | |
| Cher, Christopher Reeve, James Belushi, Steven Tyler. Robert De Niro | |
| is credited as being the executive producer! | |
| ====================================================================== | |
| Harddata | |
| The Waster | |
| Type: TO | |
| Written 1984. | |
| Runs on: | |
| * Spectrum | |
| Notes: Divided into two parts. Understands only 10 different commands. | |
| Comments: Awful adventure in which you, as a CIA-agent, must travel to | |
| Africa and assassinate a right-wing dictator. | |
| ====================================================================== | |
| Haresoft | |
| Hareraiser Prelude | |
| Written 1984. | |
| Runs on: | |
| * Oric-1 | |
| Comments: Very weird adventure-type game. | |
| ---------------------------------------------------------------------- | |
| Hareraiser Finale | |
| Written 1984. | |
| Runs on: | |
| * Oric-1 | |
| Comments: Very weird adventure-type game. | |
| ====================================================================== | |
| Hassett, Greg | |
| For more information, see Mad Hatter Software. | |
| ====================================================================== | |
| Hayden Software | |
| Crystal Caverns | |
| Type: TO | |
| Written 1983 by David Kitchen. | |
| Runs on: | |
| * Apple II | |
| * Commodore 64 | |
| ---------------------------------------------------------------------- | |
| Crime Stopper | |
| Type: TO | |
| Written 1983 by David Kitchen. | |
| Runs on: | |
| * Apple II | |
| * Commodore 64 | |
| ---------------------------------------------------------------------- | |
| Alibi | |
| Written 1983 by David Kitchen. | |
| Runs on: | |
| * Apple II | |
| ---------------------------------------------------------------------- | |
| Inca | |
| Written 1983 by David Kitchen. | |
| ---------------------------------------------------------------------- | |
| Holy Grail | |
| Written 1983 by David Kitchen. | |
| ====================================================================== | |
| Hewson Consultants | |
| Quest Adventure | |
| Type: G | |
| Written 1983 by David Kitchen. | |
| Runs on: | |
| * Spectrum | |
| ====================================================================== | |
| HGC | |
| Indiana Smith | |
| Type: TO | |
| Written 1983 by David Kitchen. | |
| Runs on: | |
| * Oric-1 | |
| ====================================================================== | |
| High Energy Software | |
| High Energy Software also produce the text adventure design system | |
| TADS which has been used to write these adventures. It is freeware | |
| and available from ftp.gmd.de. | |
| Commercial | |
| Freeware/Shareware | |
| ====================================================================== | |
| Highland Computer Services | |
| Mummy's Curse | |
| Type: G | |
| Written 1983 by David Kitchen. | |
| Runs on: | |
| * Apple II | |
| ---------------------------------------------------------------------- | |
| Oldorf's Revenge | |
| Type: G | |
| Written 1983 by David Kitchen. | |
| Runs on: | |
| * Apple II | |
| ---------------------------------------------------------------------- | |
| Goblins | |
| Written 1983 by David Kitchen. | |
| Runs on: | |
| * Apple II | |
| ---------------------------------------------------------------------- | |
| Creature Venture | |
| Written 1983 by David Kitchen. | |
| Runs on: | |
| * Apple II | |
| ====================================================================== | |
| Horrorsoft | |
| Horrorsoft was really Adventure Soft UK in disguise. Tynesoft | |
| provided some of the artists for the games. | |
| They are distributed by Tynesoft. | |
| Personal Nightmare | |
| Type: IG/PnC/MUSIC | |
| Written by Mike Woodroffe | |
| [game], Keith Wadhams | |
| [game], Alan Cox | |
| [game], Alan Cox | |
| [system], Alan Bridgeman | |
| [system] and Teoman Irmak | |
| [graphics]. | |
| Runs on: | |
| * Amiga | |
| Notes: Both text and iconic input. Game system written in C. | |
| ---------------------------------------------------------------------- | |
| Elvira, Mistress of the Dark | |
| Type: PnC/SOUND/MUSIC (animation) | |
| Written 1990 by Mike Woodroffe, Keith Wadhams, Simon Woodroffe, Alan | |
| Bridgman | |
| [graphics | |
| code] and Teoman Irmak and other artists | |
| [graphics]. | |
| Runs on: | |
| * Amiga | |
| * Atari ST | |
| * PC | |
| Notes: This actually runs under the AberMUD5 MUD driver with a | |
| graphical front end added. It's a combination of graphic adventure and | |
| RPG. | |
| The Amiga version comes on 3 1/2" disks. Includes 21-page Horror | |
| Guide manual, 20 page Emelda's Receipts & Spelles For Ye Of Magickal | |
| Artes book coded in red, red filter, ingredients card (lists contents | |
| that come with game), and additional instructions card. | |
| Package blurb: Can somebody help me find my chest? | |
| No really, I'm | |
| serious! See, I've been remodeling this cold and moldy castle, right? | |
| So how was I to know that I'd wake up Queen Emelda -- especially since | |
| the old bat croaked hundreds of years ago! | |
| Anyway, Queenie-baby wants | |
| to come back from the dead and rule the world -- and the only way I | |
| can stop her and her monstrous minions is to find a secret scroll of | |
| spells, hidden in a big chest somewhere in this huge, 800-room castle. | |
| Won't you help your poor innocent little Mistress? | |
| Yours cruelly -- | |
| Elvira | |
| ---------------------------------------------------------------------- | |
| Elvira 2: Jaws of Cerberus | |
| Written 1990 by Mike Woodroffe, Keith Wadhams, Simon Woodroffe, Alan | |
| Bridgman | |
| [graphics | |
| code] and Teoman Irmak and other artists | |
| [graphics]. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| Notes: Part RPG. | |
| ---------------------------------------------------------------------- | |
| Elvira 3: Waxworks | |
| Type: IG/PnC/MUSIC | |
| Written 1990 by Mike Woodroffe, Keith Wadhams, Simon Woodroffe, Alan | |
| Bridgman | |
| [graphics | |
| code] and Teoman Irmak and other artists | |
| [graphics]. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| Notes: RPG with adventure overtones. Uses the same game-system as | |
| Elvira I. | |
| Comments: The player has to explore four waxworks, namely Jack the | |
| Ripper's London, a cemetary, a mine filled with mutants and a pyramid | |
| in order to remove a curse put on his family. | |
| ---------------------------------------------------------------------- | |
| Simon the Sorcerer | |
| Type: IG | |
| Written by Mike Woodroffe. | |
| Runs on: | |
| * Amiga | |
| * Commodore CD32 | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Simon the Sorcerer II | |
| Written by Mike Woodroffe. | |
| Runs on: | |
| * Commodore CD32 | |
| * PC | |
| Notes: Sequel to Simon the Sorcerer. | |
| ====================================================================== | |
| Howarth, Brian | |
| Homepage: http://home.virtual-pc.com/isblpx/adbh.html | |
| They are distributed by Molimerx Ltd, Channel 8, Adventure | |
| International and Digital Fantasia. | |
| For more information, see Adventure International UK and Tynesoft. | |
| Mysterious Adventures Series | |
| Brian Howarth used a basic game design tool for writing Scott Adams | |
| databases and wrote his own TRS-80 driver so he could then ship and | |
| sell them. This driver became the Adventure International Spectrum | |
| driver for all games including Scott's and Brian did a lot of the | |
| code used for the graphics system in the later Spectrum games. | |
| After | |
| all these games Brian was involved in Dungeons & Dragons game stuff. | |
| The ScottFree interpreter on ftp.gmd.de will play the Brian Howarth | |
| databases. | |
| These games were available in both the UK and the US. | |
| These games were originally released for the TRS-80. At least some of | |
| these games were available for Dragon. The graphics are by someone | |
| called Jon. | |
| ====================================================================== | |
| Humbug Software/Graham Cluley | |
| Humorous oddball adventure games in the style of the Infocom | |
| classics. Graham Cluley can be contacted at | |
| hamrag@cix.compulink.co.uk or | |
| gcluley@sands.co.uk. He currently works as S & S International (makers of Dr. | |
| Solomon's Anti-Virus Toolkit), a job he got because the MD's children | |
| liked his games so much! These games have been very successful as | |
| shareware with over 2000 registrations (April 1994). | |
| From: | |
| hamrag@cix.compulink.co.uk (Graham Cluley) Date: Wed, 28 May 97 20:49 BST-1 | |
| I'm in your interactive fiction list, and I have a slight update on my | |
| entry. I have now made my adventure games (Humbug and Jacaranda Jim) | |
| public domain and anyone can download the full versions (including | |
| online hints!) for free from http://members.aol.com/gcluley/ Cheers | |
| Graham | |
| Homepage: http://members.aol.com/gcluley/ | |
| Jacaranda Jim (v5.00) | |
| Type: TO | |
| Written 1987-1993 by Graham Cluley. | |
| Runs on: | |
| * PC | |
| Notes: Public domain (previously shareware | |
| (�6)). Hints and other goodies for registered users are now available | |
| electronically. | |
| Comments: Many players of Jacaranda Jim ask me what the point of the | |
| game is. Do you have to discover the secret of the Wild Women's | |
| teapot, uncover a vast treasure hoard or simply get a nice haircut | |
| for less than two bob? Well, just as in life the final objective of | |
| Jacaranda Jim is a mystery. However, it just might be a good idea to | |
| escape from Ibberspleen IV, and continue your journey back home to | |
| Earth. | |
| ---------------------------------------------------------------------- | |
| Humbug (v5.0) | |
| Type: TO | |
| Written 1990-1993 by Graham Cluley. | |
| Runs on: | |
| * PC | |
| Notes: Public domain (previously shareware | |
| (�9)). Hints and other goodies for registered users are now available | |
| electronically. | |
| Comments: You, Sidney Widdershins, are sent to your Grandad's for the | |
| school holidays. Why is Jasper the dentist so desperate that Grandad | |
| should sell the manor? Why has Grandad hidden a time machine in the | |
| cellar? Why does the octopus insist on performing the ancient ritual | |
| of Wubble-A-Gloop with you? What doesn't Kevin the clockwork shark | |
| like about your haircut? What would YOU do with a trombone, a | |
| terrapin and half a pound of lard? | |
| ====================================================================== | |
| Hutchinson Computer Publishing | |
| The Fourth Protocol | |
| Type: BG | |
| Written 1990-1993 by Graham Cluley. | |
| Runs on: | |
| * Amstrad PCW | |
| * Commodore 64 | |
| * Spectrum | |
| Notes: Based on the book of the same title by Frederick Forsyth. | |
| Divided into three parts. Both icon and text input. | |
| ====================================================================== | |
| IBM | |
| For more information, see Softwin Associates. | |
| Zyll | |
| Type: TO | |
| Written 1984 by Marshal W. Linder and Scott B. Edwards. | |
| Runs on: | |
| * PC | |
| Notes: Zorkish type of game, but using keys to select from menus | |
| rather than typing commands. Two could play simultaneously | |
| (cooperatively or competetively). One player used the keys to the | |
| left, the other those to the right on the same keyboard. When the | |
| other player was nearby, he would show up in your descriptions. It was | |
| packaged in their generic plastic boxs type case. | |
| ====================================================================== | |
| ICOM Simulations, Inc | |
| All of these are very graphical adventures where you point and click | |
| in the pictures to get things, etc. ICOM has been doing the "Sherlock | |
| Holmes: Consulting Detective" series recently. There are three volumes | |
| out on CD-ROM only. They probably shouldn't be regarded as adventures, | |
| though. Apparently ICOM were bought by Viacom New Media. | |
| The | |
| interfaces for these games were rather revolutionary, predating Sierra | |
| and Lucasarts' point-and-click romps by a few years. The windows based | |
| system used in them look exactly like the Macintosh setups of today. | |
| They are distributed by Mindscape, Inc. | |
| D�j� Vu: A nightmare Comes True!! | |
| Type: PnCMUSIC (some animations) | |
| Written 1985. | |
| Runs on: | |
| * Amiga | |
| * Apple II | |
| * Apple IIGS | |
| * Atari ST | |
| * Commodore 64 | |
| * Macintosh | |
| * Nintendo 8-bit | |
| * PC | |
| Notes: Comes on two 3 1/2" disks for Macintosh and a 14-page manual. | |
| Comes on one 5 1/4" disk for Commodore 64/128 and a 13-page manual. | |
| The manual is revised for each platform. | |
| Package blurb: Well, kid, you really stepped in it this time! Either | |
| you're bein' framed for a murder or you really iced the guy, but if I | |
| was you, I'd get outta town. 'Course I ain't you, and you ain't got my | |
| sense. Knowin' you, you'll try to figure it all out. Jeesh, some guys | |
| never learn. Do ya really think ya got a chance with the cops, the mob | |
| and who knows who else all after ya? Well good luck, pal. Oh by the | |
| way, did I mention that ya don't even remember who ya are? | |
| Deja Vu is | |
| a graphic/text adventure in which everything seems vaguely familiar, | |
| yet you remember nothing. Advanced Macintosh technology lets you | |
| explore your environment with a click of the mouse, but you'll still | |
| have to solve this Chandleresque mystery yourself! | |
| ---------------------------------------------------------------------- | |
| Uninvited | |
| Type: IG | |
| Written 1986. | |
| Runs on: | |
| * Amiga | |
| * Apple IIGS | |
| * Atari ST | |
| * Commodore 64 | |
| * Macintosh | |
| * Nintendo 8-bit | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Shadowgate | |
| Written 1987, 88. | |
| Runs on: | |
| * Amiga | |
| * Apple IIGS | |
| * CD-I system | |
| * Macintosh | |
| * Nintendo 8-bit | |
| * PC | |
| ---------------------------------------------------------------------- | |
| D�j� Vu II: Lost in Las Vegas | |
| Written 1988. | |
| Runs on: | |
| * Amiga | |
| * Apple IIGS | |
| * CD-I system | |
| * Macintosh | |
| * PC | |
| ====================================================================== | |
| IDI | |
| Jack the Ripper | |
| Type: IG | |
| Written 1988. | |
| Runs on: | |
| * Amiga | |
| ====================================================================== | |
| IJK Software | |
| Fantasy Quest | |
| Type: TO | |
| Written 1988. | |
| Runs on: | |
| * Oric-1 | |
| ====================================================================== | |
| Imagine Software | |
| For more information, see Mindscape, Inc. | |
| ====================================================================== | |
| Imperial Software | |
| Imperial House, 153 Churchill Road, Parkstone, Poole, Dorset, UK. | |
| Clues 'O' | |
| Written 1985. | |
| ---------------------------------------------------------------------- | |
| Curse of the Seven Faces | |
| Type: TO | |
| Written 1985 in Machine code. | |
| Runs on: | |
| * Spectruk | |
| Comments: Above-average quest for hunting down an evil wizard. | |
| ====================================================================== | |
| IMS | |
| Waydor | |
| Type: G | |
| Written 1985 in Machine code. | |
| Runs on: | |
| * Oric-1 | |
| ====================================================================== | |
| Incentive Software | |
| They also made Graphic Adventure Creator. | |
| Ket Trilogy | |
| When these games were released in a single package, they featured | |
| on-screen mapping. | |
| ---------------------------------------------------------------------- | |
| Winter Wonderland | |
| Type: DG | |
| Written by Peter Torrance in Graphic Adventure Creator. | |
| Runs on: | |
| * Amstrad CPC | |
| * BBC | |
| * Commodore 64 | |
| * Spectrum | |
| The Legend of the Apache Gold | |
| Type: DG | |
| Written by Peter Torrance in Graphic Adventure Creator. | |
| Runs on: | |
| * Commodore 64 | |
| ---------------------------------------------------------------------- | |
| Dragon's Tooth | |
| Written by Peter Torrance in Graphic Adventure Creator. | |
| Runs on: | |
| * BBC | |
| ---------------------------------------------------------------------- | |
| Castle Master | |
| Type: 3D | |
| Written by Peter Torrance in Graphic Adventure Creator. | |
| Runs on: | |
| * PC | |
| For more information, see Domark Software. | |
| ---------------------------------------------------------------------- | |
| Castle Master 2: The Crypt | |
| Type: 3D | |
| Written by Peter Torrance in Graphic Adventure Creator. | |
| Runs on: | |
| * PC | |
| ====================================================================== | |
| Infocom | |
| For more information about Infocom, see the files gameinfo.txt and | |
| fact-sheet.txt, both available at ftp://ftp.gmd.de/if-archive/. | |
| Apart | |
| from the machines listed below, Infocom also had interpreters for NEC | |
| APC, Epson QX-10, Apricot. I don't know of any games released for | |
| these. | |
| Homepage: http://www.lysator.liu.se/adventure/Infocom/ | |
| They are distributed by Commodore and Virgin Mastertronic Ltd. | |
| For more information, see Personal Software, Commodore, Legend, | |
| Interplay, First Row, Accolade, A. N. A. L. O. G. Computing and | |
| LucasArts. | |
| The Zork Series | |
| For more information, see Mainframe adventures. | |
| The Enchanter Trilogy | |
| ---------------------------------------------------------------------- | |
| Deadline | |
| Type: TO | |
| Written 1982 by Marc Blank. | |
| Runs on: | |
| * Amiga | |
| * Amstrad CPC | |
| * Apple II | |
| * Atari 8-bit | |
| * Atari ST | |
| * Commodore 128 | |
| * Commodore 64 | |
| * CP/M | |
| * DEC Rainbow | |
| * Kaypro II | |
| * Macintosh | |
| * NEC APC | |
| * PC | |
| * PDP-9/10/11 | |
| * TI-99/4A | |
| * TRS-80 Model I | |
| * TRS-80 Model III | |
| Package blurb: When you take on DEADLINE, you're not just pitting | |
| yourself against a 12-hour time limit to solve one of the cleverest | |
| and most baffling cases in the detective genre. You're encountering a | |
| totally original concept in interactive adventure that literally puts | |
| the case in your hands. Working from an actual dossier on the crime | |
| and piecing together the myriad clues along the train, you face a | |
| challenge so sophisticated that your suspects possess independent, | |
| flesh-and-blood personalities. And some of those personalities are so | |
| treacherous that, should you make the wrong move, one of them may do | |
| you in. | |
| ---------------------------------------------------------------------- | |
| Starcross | |
| Type: TO | |
| Written 1982 by Dave Lebling. | |
| Runs on: | |
| * Amiga | |
| * Amstrad CPC | |
| * Apple II | |
| * Atari 8-bit | |
| * Atari ST | |
| * Commodore 128 | |
| * Commodore 64 | |
| * CP/M | |
| * DEC Rainbow | |
| * Kaypro II | |
| * Macintosh | |
| * NEC APC | |
| * PC | |
| * TI-99/4A | |
| * TRS-80 Model I | |
| * TRS-80 Model III | |
| Package blurb: STARCROSS, Infocom's mindbending science fiction first, | |
| launches you headlong into the year 2186 and the depths of space. And | |
| not without good readon, for you are destined at that point in time to | |
| rendezvous with a gargantuan starship from the outer fringes of the | |
| galaxy. Upon docking with the strange craft, you must succees in | |
| gaining entry to its mysterious interior. Once within, you will | |
| explore as startling, complex and engaging a world as any in Infocom's | |
| universe, and come face to face with other-wordly beings, both helpful | |
| and harmful. But the great starship serves a far larger purpose than | |
| mere cultural exchange. It conveys a challenge that was issued eons | |
| ago, from light-years away - and only you can meet it. | |
| Suspended | |
| Type: TO | |
| Written 1983 by Michael Berlyn. | |
| Runs on: | |
| * Amiga | |
| * Amstrad CPC | |
| * Apple II | |
| * Atari 8-bit | |
| * Atari ST | |
| * Commodore 128 | |
| * Commodore 64 | |
| * Commodore Plus/4 | |
| * CP/M | |
| * DEC Rainbow | |
| * Kaypro II | |
| * Macintosh | |
| * NEC APC | |
| * Osbourne | |
| * PC | |
| * TI-99/4A | |
| * TRS-80 Model I | |
| * TRS-80 Model III | |
| Package blurb: They said you would sleep for half a millenium - not an | |
| unreasonable length of time, considering you'd be in limited cryogenic | |
| suspension. Your body would rest frozen at the planet's nerve center, | |
| an underground complex twenty miles beneath the surface. Your brain, | |
| they told you, would be wired to a network of computers; your mind | |
| would continue to operate at a minimal level, overseeing maintenance | |
| of surface-side equilibrium. And you would not awake, so they | |
| promised, until your five hundred years had elapsed - barring, of | |
| course, the most dire emergency. | |
| Good morning. | |
| In SUSPENDED, you | |
| will strategivally manipulate six robots. Each has a distinct | |
| perception of the world, and offers you specific abilities. For | |
| instance, one specializes in sight, a second in hearing, and a third | |
| in accessing information from computer memory banks. Through them, you | |
| will solve an intertwined myriad of realistic and original problems. | |
| Should you find yourself baffled by some of the more intricate | |
| puzzles, you may wish to consult the underground complex's built-in | |
| advisory peripheral for hints. | |
| The first time you play SUSPENDED will | |
| not be your last. It continually challenges you to hone your | |
| strategies and develop new ones, to explore new areas and | |
| interactions, and in so doing to improve your score each time you | |
| play. And even if you succeed in mastering the first level of play, an | |
| advanced second level waits in the program to test your mettle again | |
| and yet again. In fact, the game is so designed that you can alter | |
| conditions at will before starting, effectively allowing you to | |
| customize the game into a new kind of SUSPENDED whenever you desire. | |
| ---------------------------------------------------------------------- | |
| The Witness | |
| Type: TO | |
| Written 1983 by Stu Galley. | |
| Runs on: | |
| * Amiga | |
| * Amstrad CPC | |
| * Apple II | |
| * Atari 8-bit | |
| * Atari ST | |
| * Commodore 128 | |
| * Commodore 64 | |
| * CP/M | |
| * DEC Rainbow | |
| * Epson QX-10 | |
| * Kaypro II | |
| * Macintosh | |
| * NEC APC | |
| * Osbourne | |
| * PC | |
| * TI-99/4A | |
| * TRS-80 Color | |
| * TRS-80 Model I | |
| * TRS-80 Model III | |
| Package blurb: Dead: one gilt-edged society dame. And now it looks | |
| like some two-bit grifter is putting the screws to her | |
| multi-millionaire old man. All in all, a pretty typical Angeleno clan | |
| for these days. But then the shakedown turns ugly, and you're left | |
| with a stiff and a race against the clock to nail your suspect ... if, | |
| that is, you don't cash in your chips ahead of time! | |
| February, 1938. | |
| FDR's New Deal is finally rolling. Hitler's rolling too; this time, | |
| through Austria. But as Chief Police Detective for a quiet burgh on | |
| the outskirts of L. A., you've got other fish to fry. Working from a | |
| clue-laden police file and battling a 12-hour time limit, you're up | |
| against your toughest case to date: a sordid family affair that may | |
| land everyone from the knockout heiress to the pokerfaced Oriental | |
| butler in the slammer before it's over. Ahead of you is a Gordian knot | |
| of motives and alibis to untangle, and the only testimony you can | |
| trust is that of your own eyes - because you are The WITNESS. | |
| ---------------------------------------------------------------------- | |
| Planetfall | |
| Type: TO | |
| Written 1983 by Steve Meretzky. | |
| Runs on: | |
| * Amiga | |
| * Amstrad CPC | |
| * Apple II | |
| * Apricot | |
| * Atari 8-bit | |
| * Atari ST | |
| * Commodore 128 | |
| * Commodore 64 | |
| * CP/M | |
| * DEC Rainbow | |
| * Kaypro II | |
| * Macintosh | |
| * NEC APC | |
| * Osbourne | |
| * PC | |
| * TI Professional | |
| * TRS-80 Color | |
| * TRS-80 Model I | |
| * TRS-80 Model III | |
| Package blurb: "Join the Patrol, and see that Galaxy!" You'd taken the | |
| poster's advice, bait and all, and marched right over to the | |
| recruitment station near your home on one of Gallium's backwater | |
| moons. A youth's dream of exotic worlds, strange and colorful aliens, | |
| and Deep Space heroics, had danced in your head as you signed the | |
| dotted line. Ninety-five millichrons later, you'd emerged with a | |
| buzz-cut scalp and a permanent layer of de-licing spray covering your | |
| body. Also, there was a mop in your hand. You'd been commissioned | |
| Ensign 7th Class, Code KP8: licenced to swab. And since that day, the | |
| closest you've come to Deep Space heroism was scrubbing down the | |
| radioactive leper colony on Ishmael-3. | |
| But suppose that jumbo fortune | |
| cookie you got at Qwang's Take-out Asteroid last shore leave was | |
| right, and your luck does take a turn for the better. Mayby you will | |
| indeed narrowly escape disaster. Perhaps you really are about to take | |
| an unexpected journey, and meet a short, mysterious stranger. It's | |
| even possible that you'll actually travel to an unknown corner of the | |
| universe, where you'll save a doomed planet - or die in the attempt. | |
| In fact, we'll guarantee it - every last crumb of it. Because that's | |
| just the way the cookie crumbles, here in the next dimension. | |
| ---------------------------------------------------------------------- | |
| Infidel | |
| Type: TO | |
| Written 1983 by Michael Berlyn and Patricia Fogleman. | |
| Runs on: | |
| * Amiga | |
| * Amstrad CPC | |
| * Apple II | |
| * Atari 8-bit | |
| * Atari ST | |
| * Commodore 128 | |
| * Commodore 64 | |
| * CP/M | |
| * DEC Rainbow | |
| * Kaypro II | |
| * Macintosh | |
| * NEC APC | |
| * Osbourne | |
| * PC | |
| * TI-99/4A | |
| * TRS-80 Color | |
| * TRS-80 Model I | |
| * TRS-80 Model III | |
| Package blurb: There's an old Egyptian fable that tells how a | |
| sacrilegious camel once dined on a high priest's pocketwatch, only to | |
| awake in the morning with a bellyful of ticks. The moral, needless to | |
| say, is that one should never bite off more than one can can stomach. | |
| Evidently, you failed to heed this wisdom - else why would you, a | |
| small-time explorer, dare to brave the smouldering heart of the | |
| Egyptian Desert in search of a greaat lost pyramid? Now, too lats, you | |
| suspect that your boldness has been your undoing, for at this very | |
| moment you find yourself marooned by your followers, pursued by the | |
| vultures of death, and sustained only by the faint hope that you can | |
| somehow survive to reach the pyramid - where the skullduggery, | |
| pitfalls, and cliffhanging adventures will really begin. | |
| What | |
| indomitable inner resource is it that drives you ever onward against | |
| such desperate odds? Pride? Unflinching devotion to the cause of | |
| archaeological science? Or could it possibly be the prospect that the | |
| treasures concealed within the tomb are worth enough on the open | |
| market to keep you rolling in filthy lucre for the rest of your born | |
| days? We leave the question open, with this footnote: Your quest | |
| transcends mere fortune. Here, amid the shifting sands of eternity, | |
| dignity and self-esteem are at stake. For you are branded INFIDEL. | |
| ---------------------------------------------------------------------- | |
| Seastalker | |
| Type: TO | |
| Written 1984 by Stu Galley and Jim Lawrence. | |
| Runs on: | |
| * Amiga | |
| * Amstrad CPC | |
| * Apple II | |
| * Apricot | |
| * Atari 8-bit | |
| * Atari ST | |
| * Commodore 128 | |
| * Commodore 64 | |
| * CP/M | |
| * Kaypro II | |
| * Macintosh | |
| * PC | |
| * TRS-80 Color | |
| * TRS-80 Model III | |
| Package blurb: There's something down there, something terrifying. Now | |
| you've got to face it... because now only you can save the Aquadome - | |
| the world's first undersea research station. | |
| The alarm sounds and | |
| your submarine, the Scimitar, stands waiting. But not so fast - you | |
| haven't even tested the Scimitar in deep water, and the crew at the | |
| Aquadome may have a traitor in its ranks. So be careful! You have | |
| terrifying possibilities to consider, mysteries to unravel, | |
| life-and-death decisions to make. | |
| Success won't come easily. It may | |
| not come at all - because if you challence the deep without all your | |
| wits, you just might wind up as shark bait. | |
| ---------------------------------------------------------------------- | |
| Cutthroats | |
| Type: TO | |
| Written 1984 by Michael Berlyn and Jerry Wolper. | |
| Runs on: | |
| * Amiga | |
| * Amstrad CPC | |
| * Apple II | |
| * Apricot | |
| * Atari 8-bit | |
| * Atari ST | |
| * Commodore 128 | |
| * Commodore 64 | |
| * Commodore Plus/4 | |
| * CP/M | |
| * Epson QX-10 | |
| * Kaypro II | |
| * Macintosh | |
| * Osbourne | |
| * PC | |
| * Tandy 2000 | |
| * TI-99/4A | |
| ---------------------------------------------------------------------- | |
| The Hitch-Hiker's Guide to the Galaxy | |
| Type: TO | |
| Written 1984 by Douglas Adams and Steve Meretzky. | |
| Runs on: | |
| * Amiga | |
| * Amstrad CPC | |
| * Amstrad PCW | |
| * Apple II | |
| * Apricot | |
| * Atari 8-bit | |
| * Atari ST | |
| * Commodore 128 | |
| * Commodore 64 | |
| * Commodore Plus/4 | |
| * Epson QX-10 | |
| * Kaypro II | |
| * Macintosh | |
| * Osbourne | |
| * PC | |
| * TI-99/4A | |
| * TRS-80 Model III | |
| Notes: Based on the book of the same name by Douglas Adams | |
| ---------------------------------------------------------------------- | |
| Suspect | |
| Type: TO | |
| Written 1984 by Dave Lebling. | |
| Runs on: | |
| * Amiga | |
| * Amstrad CPC | |
| * Apple II | |
| * Atari 8-bit | |
| * Atari ST | |
| * Commodore 128 | |
| * Commodore 64 | |
| * Kaypro II | |
| * Macintosh | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Wishbringer: The Magick Stone of Dreams | |
| Type: TO | |
| Written 1985 by Brian Moriarty. | |
| Runs on: | |
| * Amiga | |
| * Amstrad CPC | |
| * Apple II | |
| * Atari 8-bit | |
| * Atari ST | |
| * Commodore 128 | |
| * Commodore 64 | |
| * Kaypro II | |
| * Macintosh | |
| * PC | |
| * TRS-80 Color | |
| ---------------------------------------------------------------------- | |
| A Mind Forever Voyaging | |
| Type: TO | |
| Written 1985 by Steve Meretzky. | |
| Runs on: | |
| * Amiga | |
| * Apple II | |
| * Atari ST | |
| * Commodore 128 | |
| * Macintosh | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Ballyhoo | |
| Type: TO | |
| Written 1985 by Jeff O'Neill. | |
| Runs on: | |
| * Amiga | |
| * Amstrad CPC | |
| * Apple II | |
| * Atari 8-bit | |
| * Atari ST | |
| * Commodore 128 | |
| * Commodore 64 | |
| * Macintosh | |
| * PC | |
| * TRS-80 | |
| ---------------------------------------------------------------------- | |
| Trinity | |
| Type: TO | |
| Written 1986 by Brian Moriarty. | |
| Runs on: | |
| * Amiga | |
| * Apple II | |
| * Atari ST | |
| * Commodore 128 | |
| * Macintosh | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Leather Goddesses of Phobos | |
| Type: TO | |
| Written 1986 by Steve Meretzky. | |
| Runs on: | |
| * Amiga | |
| * Amstrad CPC | |
| * Apple II | |
| * Atari 8-bit | |
| * Atari ST | |
| * Commodore 128 | |
| * Commodore 64 | |
| * Macintosh | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Moonmist | |
| Type: TO | |
| Written 1986 by Stu Galley and Jim Lawrence. | |
| Runs on: | |
| * Amiga | |
| * Amstrad CPC | |
| * Apple II | |
| * Atari 8-bit | |
| * Atari ST | |
| * Commodore 128 | |
| * Commodore 64 | |
| * Macintosh | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Hollywood Hijinx | |
| Type: TO | |
| Written 1986 by Dave Anderson and Liz Cyr-Jones. | |
| Runs on: | |
| * Amiga | |
| * Amstrad CPC | |
| * Apple II | |
| * Atari 8-bit | |
| * Atari ST | |
| * Commodore 128 | |
| * Commodore 64 | |
| * Macintosh | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Bureaucracy | |
| Type: TO | |
| Written 1987 by Douglas Adams et al. | |
| Runs on: | |
| * Amiga | |
| * Apple II | |
| * Atari ST | |
| * Commodore 128 | |
| * Macintosh | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Stationfall | |
| Type: TO | |
| Written 1987 by Steve Meretzky. | |
| Runs on: | |
| * Amiga | |
| * Amstrad CPC | |
| * Apple II | |
| * Atari 8-bit | |
| * Atari ST | |
| * Commodore 128 | |
| * Commodore 64 | |
| * Macintosh | |
| * PC | |
| Notes: Sequel to Planetfall. | |
| ---------------------------------------------------------------------- | |
| The Lurking Horror | |
| Type: TO/SOUND | |
| Written 1987 by Dave Lebling. | |
| Runs on: | |
| * Amiga | |
| * Amstrad CPC | |
| * Apple II | |
| * Atari 8-bit | |
| * Atari ST | |
| * Commodore 128 | |
| * Commodore 64 | |
| * Macintosh | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Nord and Bert Couldn't Make Head or Tail of It | |
| Type: TO | |
| Written 1987 by Jeff O'Neill. | |
| Runs on: | |
| * Amiga | |
| * Apple II | |
| * Atari ST | |
| * Commodore 128 | |
| * Commodore 64 | |
| * Macintosh | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Plundered Hearts | |
| Type: TO | |
| Written 1987 by Amy Briggs. | |
| Runs on: | |
| * Amiga | |
| * Apple II | |
| * Atari 8-bit | |
| * Atari ST | |
| * Commodore 128 | |
| * Commodore 64 | |
| * Macintosh | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Border Zone | |
| Type: TO | |
| Written 1987 by Marc Blank. | |
| Runs on: | |
| * Apple II | |
| * Atari ST | |
| * Commodore 128 | |
| * Commodore 64 | |
| * Macintosh | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Sherlock: The Riddle of the Crown Jewels | |
| Type: TO/SOUND | |
| Written 1987 by Bob Bates. | |
| Runs on: | |
| * Amiga | |
| * Apple II | |
| * Atari ST | |
| * Commodore 128 | |
| * Commodore 64 | |
| * Macintosh | |
| * PC | |
| ---------------------------------------------------------------------- | |
| James Clavell's Shogun | |
| Type: BG | |
| Written 1989 by Dave Lebling. | |
| Runs on: | |
| * Amiga | |
| * Apple II | |
| * Macintosh | |
| * PC | |
| Notes: Based on the book of the same name by James Clavell. | |
| ---------------------------------------------------------------------- | |
| Journey | |
| Type: BG | |
| Written 1989 by Marc Blank. | |
| Runs on: | |
| * Amiga | |
| * Apple II | |
| * Macintosh | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Arthur: The Quest for Excalibur | |
| Type: BG | |
| Written 1989 by Bob Bates and Duane Beck. | |
| Runs on: | |
| * Amiga | |
| * Apple II | |
| * Macintosh | |
| * PC | |
| ====================================================================== | |
| Infogrames | |
| They might have been called I-Motion at some time. | |
| ---------------------------------------------------------------------- | |
| The Inheritance Panic in Las Vegas. | |
| Type: IG | |
| Written 1989 by Bob Bates and Duane Beck. | |
| Runs on: | |
| * Commodore 64 | |
| Vera Cruz | |
| Written 1989 by Bob Bates and Duane Beck. | |
| Notes: Available in French and German (probably also in English). | |
| ---------------------------------------------------------------------- | |
| Die Erbschaft (The Heritage) | |
| Written 1989 by Bob Bates and Duane Beck. | |
| Notes: Available in French and German (probably also in English). | |
| ---------------------------------------------------------------------- | |
| Die Urkunde (The Document) | |
| Written 1989 by Bob Bates and Duane Beck. | |
| Notes: Available in German (probably also in English). | |
| ---------------------------------------------------------------------- | |
| Les Voyagers du Temps / Reisende im Wind (Travellers in the Wind) | |
| Type: IG | |
| Written 1989 by Bob Bates and Duane Beck. | |
| Runs on: | |
| * Amiga | |
| Notes: Available in French and German (probably also in English). | |
| ---------------------------------------------------------------------- | |
| Les Voyagers du Temps II / Reisende im Wind II (Travellers in the | |
| Wind II) | |
| Type: IG | |
| Written 1987. | |
| Runs on: | |
| * Amiga | |
| Notes: Available in French and German (probably also in English). | |
| ---------------------------------------------------------------------- | |
| Der Fall Sidney | |
| Written 1987. | |
| ---------------------------------------------------------------------- | |
| The Quest for the Time Bird | |
| Type: IG | |
| Written 1987. | |
| Runs on: | |
| * Amiga | |
| ---------------------------------------------------------------------- | |
| The Three Musketeers | |
| Type: IG | |
| Written 1987. | |
| Runs on: | |
| * Commodore 64 | |
| * Amiga | |
| Comments: Essentially a linear story joined by multiple choice | |
| options. | |
| ---------------------------------------------------------------------- | |
| Murders in Venice | |
| Type: IG | |
| Written 1987. | |
| Runs on: | |
| * Amiga | |
| ---------------------------------------------------------------------- | |
| Murders in Space | |
| Type: IG | |
| Written 1987. | |
| Runs on: | |
| * Amiga | |
| Notes: Sequel to Murders in Venice. | |
| ---------------------------------------------------------------------- | |
| Shadow of the Comet | |
| Type: G | |
| Written 1987. | |
| Comments: Lovecraft-inspired. | |
| ---------------------------------------------------------------------- | |
| Prisoners of the Ice | |
| Type: G | |
| Written 1987. | |
| Comments: Lovecraft-inspired. | |
| Alone in the Dark | |
| ---------------------------------------------------------------------- | |
| Eternam | |
| Written 1987. | |
| ---------------------------------------------------------------------- | |
| Jack in the Dark | |
| Written 1987. | |
| ====================================================================== | |
| Inrac Corporation | |
| For more information, see Mindscape, Inc. | |
| ====================================================================== | |
| Inscape | |
| The Dark Eye | |
| Written 1987. | |
| Notes: Based on the works of Edgar Allan Poe. | |
| ====================================================================== | |
| IntelliCreations | |
| They distribute Datasoft, Inc.. | |
| ====================================================================== | |
| Interactive Technologies | |
| Dance of the Vampires | |
| Type: BG | |
| Written by Martyn Westwood in Graphic Adventure Creator. | |
| Runs on: | |
| * Commodore 64 | |
| Notes: Inspired by the classic Polanski horror-movie spoof. | |
| ====================================================================== | |
| Interceptor Micros | |
| Token of Ghall | |
| Type: CG | |
| Written by Martyn Westwood in Graphic Adventure Creator. | |
| Runs on: | |
| * Commodore 64 | |
| Comments: A truly awful game. | |
| ---------------------------------------------------------------------- | |
| Heroes of Karn | |
| Type: BG/MUSIC | |
| Written 1983 by Ian Gray and Tony Greer | |
| [Spectrum | |
| graphics] in Basic (mostly). | |
| Runs on: | |
| * Amstrad | |
| * Commodore 64 | |
| * Spectrum | |
| Comments: Your task is to rescue four heroes that are caught under | |
| different spells. This game probably has the slowest graphics of any | |
| adventure game on the Commodore 64 (they're quite fast on the | |
| Spectrum) - some take around one and a half minute to draw. The game | |
| also has other characters to interact with, but they can only do two | |
| or three things each! | |
| ---------------------------------------------------------------------- | |
| Empire of Karn | |
| Type: BG/MUSIC | |
| Written 1985 by Ian Gray. | |
| Runs on: | |
| * Amstrad CPC | |
| * Commodore 64 | |
| Notes: Sequel to Heroes of Karn. A third game in the series was | |
| planned, but apparently was never finished. The game has some very | |
| primitive NPCs which can only perform one or two actions each. | |
| ---------------------------------------------------------------------- | |
| Crystals of Carus | |
| Written by Richard Dawson, Claire Challis | |
| [graphics] and Tom Gibson | |
| [music]. | |
| Runs on: | |
| * Commodore 64 | |
| Notes: This game was a kind of followup to Heroes of Karn and Empire | |
| of Karn. | |
| Comments: Pretty good. | |
| ---------------------------------------------------------------------- | |
| Jewels of Babylon | |
| Type: BG/MUSIC | |
| Written by Richard Dawson, Claire Challis | |
| [graphics] and Tom Gibson | |
| [music]. | |
| Runs on: | |
| * Amstrad | |
| * Commodore 64 | |
| * Spectrum | |
| ---------------------------------------------------------------------- | |
| Forest at the World's End | |
| Written by David Banner. | |
| Runs on: | |
| * Amstrad | |
| * Spectrum | |
| Comments: Rescue the princess from the evil wizard. | |
| ---------------------------------------------------------------------- | |
| Message from Andromeda | |
| Type: G | |
| Written by David Banner. | |
| Runs on: | |
| * Amstrad | |
| * Spectrum | |
| Notes: Only a few locations had graphics. | |
| Comments: A science fiction adventure of the same type as Jewels of | |
| Babylon and Forest at the World's End. | |
| ====================================================================== | |
| Interplay Productions | |
| Located in Los Angeles, CA (earlier Irvine, CA). They used a system | |
| called Advent 2 to create their games. | |
| They are distributed by Activision, Inc and Electronic Arts. | |
| They distribute New World Computing. | |
| Mindshadow | |
| Type: DG (a few animations) | |
| Written 1984 by Bill Heineman. | |
| Runs on: | |
| * Amiga | |
| * Amstrad CPC | |
| * Apple II | |
| * Atari 8-bit | |
| * Atari ST | |
| * Commodore 64 | |
| * Macintosh | |
| * PC | |
| * PCjr | |
| * Spectrum | |
| Comments: Mindshadow was the first original game Interplay ever did. | |
| Based loosely on the old Robert Ludlum novels, it focused on the main | |
| character losing his identity and trying to claim it back. It was a | |
| very unique game concept at the time and one of the clever aspects was | |
| that players would enter THINK NOUN and each time the player entered a | |
| word that related to the past, part of your memory came back. You | |
| actually won when you reclaimed your whole past. | |
| ---------------------------------------------------------------------- | |
| The Tracer Sanction | |
| Type: DG (a few animations) | |
| Written 1984. | |
| Runs on: | |
| * Commodore 64 | |
| * Apple II | |
| ---------------------------------------------------------------------- | |
| Borrowed Time | |
| Type: BG (some animation) | |
| Written 1985 by Brian Fargo | |
| [story], Michael Cranford | |
| [story], David Lowery | |
| [graphics], Curt Toumanian | |
| [graphics] and Greg Miller | |
| [graphics]. | |
| Runs on: | |
| * Amiga | |
| * Atari ST | |
| * Commodore 64 | |
| * Macintosh | |
| Notes: Common commands could be entered with icons. Should be possible | |
| to finish without the documentation. | |
| ---------------------------------------------------------------------- | |
| Tass Times in Tonetown | |
| Type: BG/MUSIC (some animation) | |
| Written 1986 by Michael Berlyn | |
| [story], Muffy Berlyn | |
| [story], Brian Fargo | |
| [story], Steve Nielsen | |
| [story], Bill Heineman | |
| [graphics] and Todd Canasta | |
| [graphics]. | |
| Runs on: | |
| * Amiga | |
| * Apple II | |
| * Apple IIGS | |
| * Atari ST | |
| * Commodore 64 | |
| * Macintosh | |
| * PC | |
| Notes: Includes four-page tabloid newspaper. Common commands can be | |
| entered with icons. Can be finished without the documentation. | |
| Comments: Travel to the | |
| _very_ strange town Tonetown in another dimension to save your grandpa from | |
| a hideous crocodile creature named Franklin J. Snarl and your dog who | |
| has learned to talk. | |
| ---------------------------------------------------------------------- | |
| Lord of the Rings | |
| Type: MCG/PnC/MUSIC | |
| Written 1991 by Rusty Buchert, Scott Bennie, Brian (Fargo?) and Bruce | |
| (Schlickbernd?). | |
| Runs on: | |
| * Amiga | |
| * PC | |
| Notes: Puzzle-oriented RPG. | |
| ---------------------------------------------------------------------- | |
| Lord of the Rings II: The Two Towers | |
| Written 1991 by Rusty Buchert, Scott Bennie, Brian (Fargo?) and Bruce | |
| (Schlickbernd?). | |
| ---------------------------------------------------------------------- | |
| Neuromancer | |
| Type: MCG/PnC/MUSIC | |
| Written 1988 by Bruce Balfour, Mike Stackpole, Brian Fargo and Devo | |
| [music]. | |
| Runs on: | |
| * Amiga | |
| * Apple II | |
| * Apple IIGS | |
| * Commodore 64 | |
| * PC | |
| Notes: Based on William Gibson's cyberpunk novel. Timothy Leary gave | |
| some assistance to this project according to the manual. | |
| Comes on one | |
| 3 1/2" disk for Apple IIGS. The package includes a fold-out reference | |
| card, "PAX Verification Code Wheel" and an 18-page manual. | |
| This was | |
| Interplay's first release under their own name, after being | |
| distributed by Electronic Arts and Activision,for a few years. | |
| Comments: It's all about hacking into computer bases and upgrading | |
| your internal software. It is an RPG but with a lot of adventure | |
| elements, though the control system isn't too sophisticated (but it's | |
| great fun, anyway). | |
| Package blurb: Nowadays, hacking in somewhere you don't belong can get | |
| you in trouble. In a hundred years, it will get you killed... | |
| You got | |
| 30 megs online, three viruses, six icebreakers and a smart-mouth ROM | |
| construct riding shotgun. | |
| As you go hacking in hard on the immense | |
| icy-hard crystal of the new database, something stirs within it. | |
| Artificial intelligence? | |
| 'You know,' says your ROM construct, 'maybe | |
| the ice here is so hard not just to keep cowboys like you out, but | |
| 'cause they wanta keep something else in.' | |
| And then you remember: | |
| They're called Als 'cause they don't care when they kill you. | |
| It's | |
| party time in Cyberspace. | |
| ---------------------------------------------------------------------- | |
| Star Trek: 25th Anniversary | |
| Type: MCG/PnC/MUSIC (some action elements) | |
| Written 1992 (1993?) by Bruce Schlickbernd | |
| [producer] and Jay Patel | |
| [programming]. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| Notes: This game was also released in an enhanced CD-ROM version. | |
| ---------------------------------------------------------------------- | |
| Star Trek: Judgement Rites | |
| Type: IG | |
| Written 1992 (1993?) by Bruce Schlickbernd | |
| [producer] and Jay Patel | |
| [programming]. | |
| Runs on: | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Interplay's 10 Year Anthology | |
| Written 1994. | |
| Notes: This is a compilation for PC. It containes Mindshadow, Tass | |
| Times in Tone Town, The Bard's Tale, Battle Chess, Wasteland, Dragon | |
| Wars, Castles, Lord of the Rings, Star Trek: 25th Anniversary, Another | |
| World. | |
| ====================================================================== | |
| IntraCorp | |
| Murder on the Atlantic | |
| Type: IG | |
| Written 1994. | |
| Runs on: | |
| * Amiga | |
| ====================================================================== | |
| JJK Research Limited | |
| Key Fighter | |
| Written 1984. | |
| Runs on: | |
| * Spectrum | |
| ====================================================================== | |
| Jor-And | |
| Secret Agent | |
| Type: BG | |
| Written 1984. | |
| Runs on: | |
| * Apple II | |
| * PC | |
| Notes: It was the first in a series. | |
| Comments: Locate and deactivate a near-ultimate weapon and escape | |
| before the waiting bombers pound the island (and you) into dust. | |
| ====================================================================== | |
| Jsj Soft Ltd | |
| Medialan 1 | |
| Written 1987. | |
| Runs on: | |
| * Spectrum | |
| Notes: In Spanish. | |
| ---------------------------------------------------------------------- | |
| Medialan 2 | |
| Written 1987. | |
| Runs on: | |
| * Spectrum | |
| Notes: In Spanish. | |
| ====================================================================== | |
| Kayde Software | |
| Leopard Lord | |
| Type: TO | |
| Written 1983. | |
| Runs on: | |
| * Oric-1 | |
| * Spectrum | |
| ---------------------------------------------------------------------- | |
| Terror from the Deep | |
| Written 1983. | |
| Runs on: | |
| * Spectrum | |
| ---------------------------------------------------------------------- | |
| The Swamp | |
| Written 1983. | |
| Runs on: | |
| * Spectrum | |
| ====================================================================== | |
| Kenema | |
| Hell's Temple | |
| Written 1983. | |
| Runs on: | |
| * Oric-1 | |
| Comments: Dungeons & Dragons style play. Search the temple to complete | |
| your quest. | |
| ====================================================================== | |
| L. A. Enterprises | |
| Gypsum Cave | |
| Type: CG | |
| Written by Brian Wagner in Basic. | |
| Runs on: | |
| * Commodore 64 | |
| Notes: In two parts. | |
| Comments: Appalingly bad. Worst programming and vocabulary you're | |
| bound to come across for a long time. Seems to be about treasure | |
| hunting. | |
| ====================================================================== | |
| Lankhor | |
| Mortville Manor | |
| Type: IG | |
| Written 1986-1987. | |
| Runs on: | |
| * Amiga | |
| * Amstrad | |
| * Atari ST | |
| * PC | |
| Notes: It contained speech synthesis and is mouse-controlled. | |
| Comments: French Detective mystery where your task is to question the | |
| inhabitants of a large manor house to discover if a death was natural | |
| or a murder. | |
| ---------------------------------------------------------------------- | |
| Maupiti Island | |
| Type: IG/PnC/MUSIC | |
| Written 1990 by Sylvien. | |
| Runs on: | |
| * Amiga | |
| * Atari ST | |
| * PC | |
| Notes: This is a sequel to Mortville Manor. | |
| Comments: French detective mystery set around a tropical island. | |
| ---------------------------------------------------------------------- | |
| Black Sect | |
| Type: IG | |
| Written 1990 by Sylvien. | |
| Runs on: | |
| * Amiga | |
| * Atari ST | |
| Notes: This might be available in French only. | |
| ====================================================================== | |
| Volker Lanz | |
| The Crime of Music | |
| Type: G | |
| Written 1990 by Sylvien. | |
| Runs on: | |
| * Amiga | |
| Notes: In German. | |
| ====================================================================== | |
| Larsoft | |
| Company formed by Geoff Larsen. He wrote his games with The Quill on | |
| the BBC Micro. He later went on to write for Robico. | |
| Witchwood | |
| Written by Geoff Larsen. | |
| Runs on: | |
| * BBC | |
| Comments: Based on legends of standing stones, particularly the | |
| Rollright Stones. | |
| ---------------------------------------------------------------------- | |
| The Puppet Man | |
| Written by Geoff Larsen. | |
| Runs on: | |
| * BBC | |
| Comments: A puppet-maker makes such good puppets people believe | |
| they're actually alive. Then one goes missing. Mother of the muses | |
| offers to help you find it/him/her if you help her out. | |
| ---------------------------------------------------------------------- | |
| Hex | |
| Written by Geoff Larsen. | |
| Runs on: | |
| * BBC | |
| Notes: This game has "real-time". | |
| Comments: Witchcraft in a cornish village in 1902." | |
| ====================================================================== | |
| LBS | |
| Victor Loomes | |
| Type: IG | |
| Written by Geoff Larsen. | |
| Runs on: | |
| * Amiga | |
| Notes: In German. Promotional detective game. | |
| ====================================================================== | |
| The Learning Company | |
| The Learning Company has been bought and sold a number of times since | |
| the publishing of Robot Odyssey I. The "new" Learning Company has | |
| said, according to one source, that it has no knowledge of Robot | |
| Odyssey I and if it was indeed their game, they have no interest in | |
| selling, supporting or enforcing their copyright on it. Another source | |
| inside TLC says: "There are still a few people from the "old" TLC who | |
| where there for the development of RO. I am not sure whom you spoke | |
| with about the copyright, but I would not be too sure that TLC is not | |
| interested in enforcing the copyright. I am not saying that they are, | |
| but I know that people have approached us about gaining the rights to | |
| the product and we have not been interested." | |
| The Learning Company | |
| recently (1998) merged with | |
| Br�derbund. | |
| Homepage: http://www.learningco.com/ | |
| For more information, see | |
| Br�derbund Software. | |
| Robot Odyssey I | |
| Written 1985 by Rick Levenson | |
| (levenson@saffron.Eng.Sun.COM). | |
| Runs on: | |
| * Apple II | |
| * TRS-80 | |
| * PC | |
| Notes: More information can be found here. | |
| ====================================================================== | |
| Legend | |
| Valhalla | |
| Type: MCG | |
| Written in Basic (mostly). | |
| Runs on: | |
| * Commodore 64 | |
| * Spectrum | |
| Notes: Very graphical adventure with pictures of all locations and a | |
| lot of small stick men walking around and doing things. It was very | |
| slow. It included a rather thick booklet with information about all | |
| the gods, giants, etc that you meet. | |
| ====================================================================== | |
| Legend Entertainment Company | |
| Since around 1993-1994 they have used different distributors for each | |
| game. | |
| Homepage: http://www.legendent.com/ | |
| They are distributed by MicroProse, Accolade and Mindscape, Inc. | |
| Spellcasting | |
| ---------------------------------------------------------------------- | |
| Timequest | |
| Written 1991 by Bob Bates. | |
| Runs on: | |
| * PC | |
| Comments: A rogue agent from the Temporal Corps has stolen a time | |
| machine and used it to the alter the past. You must undo what he has | |
| done and track him down. | |
| Gateway | |
| Written 1992 by Mike Verdu, Michael Lindner and Glen Dahlgren. | |
| Runs on: | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Eric the Unready | |
| Written 1992 (1993?) by Bob Bates. | |
| Runs on: | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Gateway II: Homeworld | |
| Written 1993 by Mike Verdu and Glen Dahlgren. | |
| Runs on: | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Companions of Xanth | |
| Written 1993 by Mike Lindner. | |
| Runs on: | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Death Gate | |
| Written 1993 by Mike Lindner. | |
| ---------------------------------------------------------------------- | |
| Mission: Critical | |
| Written by Mike Verdu. | |
| Notes: Distributed by Randomsoft. | |
| Comments: You awake aboard your spaceship to discover you are the only | |
| crew member still aboard. You must discover what happened to the | |
| crew, and learn more about the secret they were protecting. | |
| ---------------------------------------------------------------------- | |
| Shannara | |
| Written by Lori Cole and Corey Cole. | |
| Notes: Distributed by Randomsoft. | |
| ---------------------------------------------------------------------- | |
| Star Control III | |
| Written by Michael Lindner and Daniel Greenberg. | |
| Notes: Distributed by Accolade | |
| ---------------------------------------------------------------------- | |
| Callahan's Crosstime Saloon | |
| Written by Josh Mandel. | |
| Notes: Published by Take Two, distributed by Mindscape, Inc. | |
| ---------------------------------------------------------------------- | |
| The Lost Adventures | |
| Written by Josh Mandel. | |
| Notes: This is a compilation containing Spellcasting 101: Sorcerers | |
| Get All the Girls, Spellcasting 201: The Sorcerer's Appliance, | |
| Spellcasting 301: Spring Break, Timequest, Eric the Unready, Gateway, | |
| Gateway II: Homeworld, and Companions of Xanth. It also contains demo | |
| versions of Superhero League of Hoboken (an RPG), Mission: Critical, | |
| and Shannara. Distributed by Mindscape, Inc. | |
| ====================================================================== | |
| Level 9 Computing | |
| They produced over a dozen adventure games, available for a wide | |
| variety of machines (Spectrum 48K, Commodore 64, Acorn BBC B, | |
| Enterprise 64, Memotech MTX-512, NASCOM, Nimbus, Oric 48K, | |
| Spectravideo 328, MSX, Amiga, Atari ST, MS-DOS, Amstrad). | |
| At least | |
| for a while, they had the service of sending out clue sheets for | |
| their games for free. I know I had them for Colossal Adventure and | |
| Snowball and perhaps something more. They used their own system to | |
| create their games, one up to Knight Orc and another one from that | |
| and onwards. Level 9 was more or less a family business for the main | |
| authors. | |
| Early games | |
| Verb-noun, 200+ locations. These games used a | |
| 32K virtual machine and text compresstion and were able to squeeze in | |
| a lot of text in a small amount of memory. | |
| These include the | |
| Middle-Earth Trilogy, The Silicon Dreams Trilogy, The Time and Makik | |
| Trilogy, Emerald Isle, Erik the Viking, The Archers, The Secret Diary | |
| of Adrian Mole aged 13 3/4 - The Computer Game. | |
| Later Games | |
| Written | |
| with a new game engine called KAOS, which, although more powerful, | |
| reduced the size of the games. From now on, all their adventures | |
| feature "intelligent characters". | |
| These include the Ingrid series, | |
| Knight Orc, Lancelot, ScapeGhost. | |
| Apparently, Level 9 is still alive | |
| (as of 1997), at least as a cover for one of the Austins when doing | |
| freelance work. | |
| They are distributed by Rainbird Entertainment. | |
| The Middle-Earth Trilogy / The Jewels of Darkness | |
| The series was later renamed The Jewels of Darkness. A compilation of | |
| these three games was released in 1986 but the games had been | |
| available separately before that. At least for Commodore 64 and | |
| Spectrum, these games are available both in text versions and with | |
| graphics. I think the original separate versions were text only and | |
| the Jewels of Darkness versions with graphics. | |
| The Silicon Dreams Trilogy | |
| The trilogy was released in 1986, although the games had been | |
| available separately before that. | |
| The Time and Magik Trilogy | |
| ---------------------------------------------------------------------- | |
| Emerald Isle | |
| Type: DG | |
| Written 1985. | |
| Runs on: | |
| * Amstrad CPC | |
| * Atari 8-bit | |
| [Text | |
| only] | |
| * BBC | |
| * Commodore 64 | |
| * Enterprise | |
| * Memotech MTX | |
| * MSX | |
| * Spectrum | |
| Comments: Treasure hunt on a small island. | |
| ---------------------------------------------------------------------- | |
| The Saga of Erik the Viking | |
| Type: DG | |
| Written 1984. | |
| Runs on: | |
| * Amstrad | |
| * BBC | |
| * Commodore 64 | |
| * Enterprise | |
| * Spectrum | |
| Notes: Based on the book of the same title by Terry Jones (from Monty | |
| Python). The book was later filmed by him. The game and the film have | |
| different stories, though. | |
| This game was published by Mosaic | |
| Publishing, so perhaps it should be on their page? | |
| For more information, see Mosaic Publishing. | |
| ---------------------------------------------------------------------- | |
| The Archers | |
| Written 1984. | |
| Notes: Development by Level 9 Computing. | |
| For more information, see Mosaic Publishing. | |
| ---------------------------------------------------------------------- | |
| The Secret Diary of Adrian Mole aged 13 3/4 - The Computer Game | |
| Written 1984. | |
| Notes: Development by Level 9 Computing. | |
| For more information, see Mosaic Publishing. | |
| Ingrid series | |
| Knight Orc | |
| Type: BG | |
| Written 1987. | |
| Runs on: | |
| * Amiga | |
| * Amstrad | |
| * BBC | |
| * Commodore 64 | |
| * MSX | |
| [Text | |
| only] | |
| * Spectrum | |
| * PC | |
| Notes: Divided into three parts. A lot of what happens in this game is | |
| a send-up of British Telecom's online game MUD2. | |
| Comments: As Grindleguts, the orc, you are in an eternal battle with | |
| annoying NPCs killing each other on and off, as you try to discover | |
| what has happened to you. Medieval setting. | |
| ---------------------------------------------------------------------- | |
| Lancelot | |
| Type: BG | |
| Written 1988 by Pete Austin and Mike Austin. | |
| Runs on: | |
| * Amiga | |
| * Amstrad | |
| * Atari 8-bit | |
| [Text | |
| only] | |
| * Atari ST | |
| * BBC | |
| [Text only/Bitmap | |
| graphics] | |
| * Commodore 64 | |
| * PC | |
| * Spectrum | |
| [Text | |
| only] | |
| Notes: Divided into three parts. | |
| Comments: You, as the legendary Lancelot, are out on a quest for the | |
| Holy Grail, and must, along the way, save imprisoned knights and | |
| damsels in distress! | |
| ---------------------------------------------------------------------- | |
| ScapeGhost | |
| Type: BG | |
| Written 1989 by Sandra Sharkey, Pete Gerrard and Pete Austin. | |
| Runs on: | |
| * Amiga | |
| * Amstrad | |
| * BBC | |
| * Commodore 64 | |
| * Spectrum | |
| Notes: Divided into three parts. | |
| Comments: A police man, killed by criminals, returns from beyond the | |
| grave as a ghost, who has to overcome the troubles of ghost-dom, | |
| together with his ghost friends, in order to revenge his own death. | |
| ====================================================================== | |
| Lifestyle | |
| Sanctuary | |
| Type: G | |
| Written 1989 by Sandra Sharkey, Pete Gerrard and Pete Austin. | |
| Runs on: | |
| * Amiga | |
| Notes: In German. | |
| ====================================================================== | |
| LK Avalon | |
| The Curse | |
| Type: MCG | |
| Written 1992. | |
| Runs on: | |
| * Atari 8-bit | |
| Notes: In Polish. | |
| ====================================================================== | |
| Logical Choice, The | |
| Castles of Darkness | |
| Type: G | |
| Written 1981 by Michael Cashen. | |
| Runs on: | |
| * Apple II | |
| ====================================================================== | |
| Looking Glass Studios | |
| Homepage: http://www.lglass.com/ | |
| Thief: The Dark Project | |
| Written 1998. | |
| Comments: You are hired to steal a valuable jewel but get draged into | |
| something larger... | |
| ====================================================================== | |
| Lothlorien | |
| Time Sanctuary | |
| Written 1998. | |
| ---------------------------------------------------------------------- | |
| Stolen Lamp | |
| Type: G | |
| Written 1998. | |
| Runs on: | |
| * BBC | |
| * Electron | |
| Notes: Excellent. | |
| ====================================================================== | |
| Lucasfilm Ltd - Games Division | |
| For more information, see LucasArts. | |
| ====================================================================== | |
| LucasArts | |
| Originally, they were called Lucasfilm Ltd - Games Division. At | |
| least some of their games are written with their adventure creation | |
| utility SCUMM (Script Creation Utility for Manial Mansion; 1987, Ron | |
| Gilbert and Aric Wilmunder). | |
| Apparently they discontinued working for | |
| the Amiga after producing Indiana Jones IV: Indiana Jones and the Fate | |
| of Atlantis. | |
| They are distributed by Activision, Inc. | |
| ---------------------------------------------------------------------- | |
| Labyrinth | |
| Type: BG/MUSIC | |
| Written 1986 by David Fox et al. | |
| Runs on: | |
| * Apple II | |
| * Commodore 64 | |
| Notes: Based on the film of the same name. The game has no facility | |
| for ordinary text input, instead you choose from two scrolling lists | |
| of words. | |
| ---------------------------------------------------------------------- | |
| Maniac Mansion | |
| Type: MCG/PnC/MUSIC | |
| Written 1987 by Ron Gilbert | |
| [design], Gary Winnick | |
| [design] and David Fox | |
| [text]. | |
| Runs on: | |
| * Amiga | |
| * Apple II | |
| * Commodore 64 | |
| * PC | |
| Notes: Also available in German and French. | |
| Zak McKracken and the Alien Mindbenders | |
| Type: MCG/PnC/MUSIC | |
| Written 1988 by David Fox | |
| [design], David Spangler | |
| [design], Matthew Kane | |
| [design] and Gary Winnick | |
| [design]. | |
| Runs on: | |
| * Amiga | |
| * Commodore 64 | |
| * PC | |
| Notes: Also available in German. | |
| ---------------------------------------------------------------------- | |
| Zak McKracken and the Alien Mindbenders (enhanced version) | |
| Type: MCG/PnC/MUSIC | |
| Written 1988 by David Fox | |
| [design], David Spangler | |
| [design], Matthew Kane | |
| [design] and Gary Winnick | |
| [design]. | |
| Runs on: | |
| * PC | |
| Indiana Jones | |
| ---------------------------------------------------------------------- | |
| Loom | |
| Type: G/MUSIC | |
| Written 1990 by Brian Moriarty and Marc Ferrari. | |
| Runs on: | |
| * Amiga | |
| * Macintosh | |
| * PC | |
| Notes: Also available in German. | |
| ---------------------------------------------------------------------- | |
| Loom (CD version) | |
| Written 1990 by Brian Moriarty and Marc Ferrari. | |
| Notes: This basically the same game as the above, except for better | |
| graphics and full speech. | |
| Monkey Island | |
| ---------------------------------------------------------------------- | |
| Maniac Mansion 2: Day of the Tentacle | |
| Type: G/MUSIC | |
| Written 1993. | |
| Runs on: | |
| * PC | |
| * Macintosh | |
| Notes: Also available in German. | |
| Comments: When playing this game, you come to a computer where you can | |
| play Maniac Mansion 1. | |
| ---------------------------------------------------------------------- | |
| Sam & Max: Hit the Road | |
| Written by Brian Moriarty. | |
| Runs on: | |
| * Macintosh | |
| * PC | |
| Notes: Also available in French. | |
| Comments: Dog and Bunny must find missing abominable snowman across | |
| the USA. | |
| ---------------------------------------------------------------------- | |
| The Dig | |
| Written after 1993 by Brian Moriarty and Stephen Spielberg | |
| [Script]. | |
| Runs on: | |
| * Macintosh | |
| * PC | |
| Notes: Uses a newly-developed point-and-click interface. | |
| ---------------------------------------------------------------------- | |
| Full Throttle | |
| Written after 1993 by Brian Moriarty and Stephen Spielberg | |
| [Script]. | |
| Runs on: | |
| * Macintosh | |
| * PC | |
| Comments: As a biker it's your job to save your biker gang from some | |
| problems that big-game finance have put them in. | |
| ---------------------------------------------------------------------- | |
| Yoda Stories | |
| Written after 1993 by Brian Moriarty and Stephen Spielberg | |
| [Script]. | |
| Runs on: | |
| * PC | |
| ---------------------------------------------------------------------- | |
| LucasArts CD | |
| Written after 1993 by Brian Moriarty and Stephen Spielberg | |
| [Script]. | |
| Notes: Contains The Secret of Monkey Island, The Secret of Monkey | |
| Island II: LeChuck's Revenge and Indiana Jones and the Fate of | |
| Atlantis. | |
| ---------------------------------------------------------------------- | |
| LucasArts CD 3 | |
| Written after 1993 by Brian Moriarty and Stephen Spielberg | |
| [Script]. | |
| Notes: Contains The Dig, Full Throttle, The Secret of Monkey Island, | |
| The Secret of Monkey Island II: LeChuck's Revenge, Sam & Max: Hit the | |
| Road and some action/adventure games. Marketed as "The LucasArts | |
| Archive" in the UK and Australia. | |
| ====================================================================== | |
| Mac Brayne | |
| The Holy Grail | |
| Written after 1993 by Brian Moriarty and Stephen Spielberg | |
| [Script]. | |
| Runs on: | |
| * Amiga | |
| ====================================================================== | |
| Macmillan | |
| They distribute Delta 4 Software. | |
| ====================================================================== | |
| Mad Hatter Software | |
| Greg Hassett wrote these text adventures from 1978 (when he was 12 | |
| years old) to 1981. They were quite popular at the time. These games | |
| are now in the public domain. | |
| Basic adventures | |
| These were written in Basic on the TRS-80, and all of them were | |
| later printed in various books and magazine articles (and then | |
| "ported" to other computers like the VIC-20). | |
| Assembler adventures | |
| These games were written in assembler on the TRS-80. | |
| ---------------------------------------------------------------------- | |
| Adventure Disk SP2 | |
| Written after 1993 by Brian Moriarty and Stephen Spielberg | |
| [Script]. | |
| Runs on: | |
| * Apple II | |
| Notes: Contains King Tut's Tomb and Sorcerer's Castle. | |
| ====================================================================== | |
| Magnetic Scrolls | |
| They were located at 1 Chapel Court, London SE1 1HH, England. Magnetic | |
| Scrolls was founded in 1984 by Anita Sinclair, Ken Gordon and Hugh | |
| Steers. | |
| They originally wrote adventure games with a very powerful | |
| (but sometimes unusually picky) parser, and very nice 16 color hi-res | |
| pictures. The company was started in 1984 by Anita Sinclair and Ken | |
| Gordon who designed the parser, game engine and database format used | |
| together with Hugh Steers. Since 1990 (Wonderland), they are using a | |
| new GUI called Magnetic Windows. | |
| Homepage: http://www.magneticscrolls.com/ | |
| Email: | |
| ken@mscrolls.demon.co.uk. | |
| They are distributed by Rainbird, Mastertronic and MicroProse. | |
| The Pawn | |
| Type: TO/BG | |
| Written 1985 by Rob Steggles | |
| [story], Hugh Steers | |
| [programming], Ken Gordon | |
| [programming], Geoff Quilley. | |
| [graphics] and Peter Kemp. | |
| Runs on: | |
| * Acorn RISC OS | |
| * Amiga | |
| [Bitmap | |
| graphics] | |
| * Amstrad CPC | |
| * Apple II | |
| * Atari 8-bit | |
| * Atari ST | |
| [Bitmap | |
| graphics] | |
| * Commodore 128 | |
| [Bitmap | |
| graphics] | |
| * Commodore 64 | |
| [Bitmap | |
| graphics] | |
| * Macintosh | |
| * PC | |
| [Bitmap | |
| graphics] | |
| * Sinclair QL | |
| [Text | |
| only] | |
| * Spectrum | |
| [Text | |
| only] | |
| Notes: The package includes a 12" x 16 1/2" poster of the cover art, a | |
| 57-page novella "A Tale of Kerovnia" featuring a coded hint section, a | |
| 12-page gameplay guide and a platform keyguide. It comes on one 5 1/4" | |
| disk for Apple II and on two 5 1/4" disks for Commodore 64/128. | |
| Package blurb: Set in the mystical world of Kerovnia, this amusing and | |
| complex tale is subtle enough to appeal to the beginner and hardened | |
| adventurer alike. A revolutionary text-handling system allows input of | |
| complicated interaction with characters (including some very | |
| intelligent animals!). The Pawn represents all its characters and | |
| objects as if they existed in a real world, storing complex | |
| information about their attributes and properties linked to their | |
| particular position or context in the game. | |
| Your objectives are | |
| manyfold: The simplest is to escape from Kerovnia, but you will find | |
| others as you wander about the land and communicate with the | |
| characters you meet. The Pawn combines a rich text adventure, with | |
| stunning colour graphics, and a language parser that will set the | |
| standards for years to come. | |
| ---------------------------------------------------------------------- | |
| The Guild of Thieves | |
| Type: BG | |
| Written 1987 by Rob Steggles | |
| [story], Ken Gordon | |
| [programming], Geoff Quilley | |
| [graphics] and Tristan Humphries | |
| [graphics]. | |
| Runs on: | |
| * Acorn RISC OS | |
| * Amiga | |
| * Amstrad CPC | |
| * Apple II | |
| * Atari 8-bit | |
| * Atari ST | |
| * Commodore 64 | |
| * Macintosh | |
| * PC | |
| * Spectrum | |
| [Text | |
| only] | |
| ---------------------------------------------------------------------- | |
| Jinxter | |
| Type: BG | |
| Written 1987 by Georgina Sinclair | |
| [story], Anita Sinclair | |
| [programming] and Michael Bywater. | |
| Runs on: | |
| * Acorn RISC OS | |
| * Amiga | |
| * Amstrad CPC | |
| * Apple II | |
| * Atari 8-bit | |
| * Atari ST | |
| [Bitmap | |
| graphics] | |
| * Commodore 64 | |
| * Macintosh | |
| * PC | |
| * Spectrum | |
| [Text | |
| only] | |
| ---------------------------------------------------------------------- | |
| Corruption | |
| Type: BG/MUSIC/TEXT | |
| Written 1988 by Robert Steggles | |
| [story], Hugh Steers | |
| [story, | |
| programming], Alan Hunnisett | |
| [graphics] and Richard Selby | |
| [graphics]. | |
| Runs on: | |
| * Acorn RISC OS | |
| * Amiga | |
| * Amstrad CPC | |
| * Atari ST | |
| [Bitmap | |
| graphics] | |
| * Commodore 64 | |
| * Macintosh | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Fish! | |
| Type: BG | |
| Written 1988 by John Molloy | |
| [story], Pete Kemp | |
| [story], Phil South | |
| [story], Rob Steggles | |
| [story], Richard Huddy | |
| [programming], Bob Coles | |
| [programming], Geoff Quilley | |
| [graphics], Alan Hunnisett | |
| [graphics], Chris Kent | |
| [graphics], Richard Selby | |
| [graphics] and Tristan Humphries | |
| [graphics]. | |
| Runs on: | |
| * Acorn RISC OS | |
| * Amiga | |
| * Atari ST | |
| [Bitmap | |
| graphics] | |
| * Commodore 64 | |
| * Macintosh | |
| * PC | |
| * Spectrum | |
| [Text | |
| only] | |
| ---------------------------------------------------------------------- | |
| Myth | |
| Type: BG | |
| Written 1989 by Paul Findley | |
| [story,programming], Geoff Quilley | |
| [graphics], Tristan Humpries | |
| [graphics] and Chris Kent | |
| [graphics]. | |
| Runs on: | |
| * Amiga | |
| * Amstrad CPC | |
| * Atari ST | |
| [Bitmap | |
| graphics] | |
| * Commodore 64 | |
| * PC | |
| Notes: This is a short game that hasn't been released to the general | |
| public, but was given as a welcome present in the british adventure | |
| club Official Secrets. | |
| ---------------------------------------------------------------------- | |
| Wonderland | |
| Type: BG | |
| Written 1990 by David Bishop | |
| [story], Alan Hunnisett | |
| [graphics], Chris Kent | |
| [graphics], Geoff Quilley | |
| [graphics], Anna Williams | |
| [graphics], Michael Powell | |
| [music], Bob Coles | |
| [programming], Paul Findley | |
| [programming], Ken Gordon | |
| [programming], Richard Huddy | |
| [programming], Steve Lacey | |
| [programming], Doug Rabson | |
| [programming], Anita Sinclair | |
| [programming], Hugh Steers | |
| [programming] and Mark Taylor | |
| [programming] in Magnetic Windows. | |
| Runs on: | |
| * Atari ST | |
| * Acorn RISC OS | |
| * Amiga | |
| * PC | |
| Notes: Package includes a 66-page instruction booklet, poster, map, | |
| quick reference guide and installation notes. Contains more than 100 | |
| pictures. | |
| ---------------------------------------------------------------------- | |
| Magnetic Scrolls Collection, Volume I | |
| Type: BG | |
| Written 1991. | |
| Runs on: | |
| * Acorn RISC OS | |
| * Amiga | |
| * Atari ST | |
| * PC | |
| Notes: Contains The Guild of Thieves, Corruption and Fish! remade | |
| using Magnetic Windows. | |
| ---------------------------------------------------------------------- | |
| The Legacy: Realm of Terror | |
| Written 1993. | |
| Runs on: | |
| * PC | |
| Notes: This is a Horror RPG from MicroProse that they have had a hand | |
| in developing. | |
| ====================================================================== | |
| Mahaffey, Jim | |
| City of Alzan | |
| Written by Jim Mahaffey. | |
| Runs on: | |
| * Psion Organiser II | |
| Notes: Written as a small adventure as a test and a warm-up for the | |
| full-blown "Adventure". | |
| ---------------------------------------------------------------------- | |
| Adventure | |
| Written by Jim Mahaffey. | |
| Runs on: | |
| * Psion Organiser II | |
| Notes: Port of the original adventure. | |
| ====================================================================== | |
| Mainframe adventures | |
| Under this heading are found adventures that have originated on | |
| mainframe computers. In some cases they have then been converted to | |
| various other machines as well. | |
| ---------------------------------------------------------------------- | |
| ADVENT / Adventure (aka Colossal Cave) | |
| Type: TO | |
| Written 1977 by Willie Crowther and Don Woods. | |
| Notes: The Original adventure game. Never commercially released in | |
| this version, although a lot of commercial adaptions of this game | |
| exists. The first version was written in Fortran which made it easy to | |
| convert it to new systems. | |
| Zork (aka Dungeon) | |
| Type: TO | |
| Written 1977-1979 by Tim Anderson, Marc Blank, Bruce Daniels and Dave | |
| Lebling in MDL. | |
| Runs on: | |
| * PDP-10 (ITS, TENEX, TOPS-20) | |
| Notes: All the programmers from the Dynamic Modelling Group in the | |
| MIT Artificial Intelligence Lab. Zork has been converted to most | |
| computer systems. Later split up in three parts and released | |
| commercially by Infocom. All ports (C, TADS, ...) are based on the | |
| Fortran port ("Dungeon") written by Bob Supnik around 1980. | |
| "Zork" | |
| was originally just a name that was given to any unfinished project | |
| around MIT. When the implementors gave Zork an official name for the | |
| first time, the called it "Dungeon", but for some reason people kept | |
| on calling it "Zork" anyway so that name stuck. | |
| For more information, see Personal Software and Infocom. | |
| Cambridge University | |
| ---------------------------------------------------------------------- | |
| Battlestar | |
| Type: TO/CG | |
| Written 1979 by David Riggle. | |
| Notes: Unix based. This may be part of the standard System V games | |
| distribution. There are some brief character graphics after launching | |
| a Viper ship. | |
| ---------------------------------------------------------------------- | |
| FisK | |
| Written 1982 by two undergraduates at Stanford University (Richard | |
| Beigel?). | |
| Runs on: | |
| * DEC-20 | |
| Notes: The capitalization of the name of the game is a clue to a | |
| puzzle in the game. | |
| Comments: A really big, Zork-like game that started at an innocuous | |
| house like Zork and led to a big complex of rooms with treasures and | |
| bad guys. | |
| ---------------------------------------------------------------------- | |
| HAUNT | |
| Type: TO | |
| Written 1979 by John Laird | |
| (laird@umich.edu) in OPS4. | |
| Runs on: | |
| * DEC-10 | |
| * DEC-20 | |
| Notes: It was non-commercial. It was available at USC around 1984. | |
| HAUNT was written by John Laird while he was a gratuate student at | |
| Carnegie Mellon University in the 1970s. He's now (1998) a professor | |
| at the University of Michigan. | |
| HAUNT was written in OPS4, which only | |
| ever existed on DEC-10 and DEC-20. John doesn't have any copies of it, | |
| and says the only copies he knows of would be buried deep in the tape | |
| archives at CMU, and he has no desire to go looking for it unless | |
| "it's an emergency or something". At one time, John was planning to | |
| rewrite it in OPS5 or possible in SOAR, but he got bogged down in | |
| "real work". The rewrite only got halfway, but the source for this (in | |
| OPS5) has been located. | |
| When the source to a version of Haunt | |
| resurfaced, I mailed John Laird and asked him if it was OK if I sent | |
| the source to the Interactive Fiction Archive. This is his answer: | |
| Date: Mon, 28 Sep 98 14:44:30 -0400 From: John E Laird | |
| (laird@owl.eecs.umich.edu) | |
| Great. I have no problem with you posting the | |
| source. It is exactly what you said. At one point I started to rewrite | |
| Haunt from Ops4 to Ops5 (different rule-based systems). I never | |
| finished. It was used for testing some production system interpreters. | |
| I wrote Haunt after playing Adventure (or Advent as it was called on | |
| the KA-10 at Carnegie Mellon - only 6 characters). I hadn't seen Zork, | |
| and I don't think it was written when I did Haunt. | |
| I have a small | |
| write up on it at: | |
| http://ai.eecs.umich.edu/people/laird/gamesresearch.html | |
| Given the | |
| interest, I'll contact cmu and see if they can find it on tape | |
| somewhere. | |
| Comments: It was similar to the original Adventure but set in a | |
| haunted house. The fun of the game was in the great, weird writing. | |
| It was like horror-movie cliches and this amazing sense of humor. The | |
| rampaging moose... the cube of LSD... the monster on a slab... the | |
| elevator... the bus... the wine cellar that went on forever... | |
| ---------------------------------------------------------------------- | |
| LORD | |
| Type: TO | |
| Written 1981 by Olli J. Paavola. | |
| Runs on: | |
| * DEC-20 | |
| Notes: Published by the Helsinki University of Technology. Based on | |
| many of J.R.R. Tolkien's books, including The Lord of the Rings. | |
| Non-commercial. It is extremely large. | |
| ---------------------------------------------------------------------- | |
| Lugi | |
| Written 1981 by Olli J. Paavola. | |
| Runs on: | |
| * DEC-20 | |
| Notes: Written on a TOPS-20 called LOTS at Stanford University, | |
| California. | |
| ---------------------------------------------------------------------- | |
| Mystery Mansion | |
| Written 1981 by Olli J. Paavola. | |
| Runs on: | |
| * HP 3000 | |
| Notes: Also known as "Mansion". | |
| Comments: Person 1: Way back when I was young (please don't make me | |
| say when) and discovered the original "Adventure" I also discovered | |
| one other I-F game called "Mystery Mansion." It was vaguely a | |
| detective story, although solving the murder was done by simply | |
| finding the body, the weapon, and getting the murderer to enter the | |
| crime scene... | |
| ...but there were other puzzles to solve, also: a | |
| Vampire to destroy, a Werewolf to dispatch...lots of NPCs wandering | |
| around vaguely...and when the clock struck midnight, the house blew | |
| up, and you had to escape...which was pretty difficult... | |
| ...does | |
| anyone else remember this one? It begins with you at the end of the | |
| "Hideous Highway" before the mansion's gate (which you can only open | |
| if an NPC is there to help you.... | |
| It was quite a convoluted | |
| game...lots of magic words (you may remember XIMOW or WIMOH)...and | |
| objects like a crystal ball that helped you find NPC's... | |
| Person 2: | |
| I thought the game truly amazing and as I look back I realize how well | |
| it was written - I never found another game that was quite as | |
| fascinating. | |
| ---------------------------------------------------------------------- | |
| Warp | |
| Type: TO | |
| Written 1981 by Olli J. Paavola. | |
| Runs on: | |
| * HP 3000 | |
| Comments: It had a very advanced interpreter, and the interpreter was | |
| probably the main interest of the implementor. | |
| ====================================================================== | |
| Mark Data Products | |
| Black Sanctum | |
| Type: TO/BG | |
| Written 1981 by Olli J. Paavola. | |
| Runs on: | |
| * Dragon | |
| * TRS-80 Color | |
| [Text only/Bitmap | |
| graphics] | |
| ---------------------------------------------------------------------- | |
| Calixto Island | |
| Type: TO/BG | |
| Written 1981 by Olli J. Paavola. | |
| Runs on: | |
| * TRS-80 Color | |
| [Text only/Bitmap | |
| graphics] | |
| ---------------------------------------------------------------------- | |
| Trekboer | |
| Type: BG | |
| Written 1981 by Olli J. Paavola. | |
| Runs on: | |
| * TRS-80 Color | |
| ---------------------------------------------------------------------- | |
| Sea Quest | |
| Type: BG | |
| Written 1981 by Olli J. Paavola. | |
| Runs on: | |
| * TRS-80 Color | |
| ---------------------------------------------------------------------- | |
| Shenanigans | |
| Type: G | |
| Written 1981 by Olli J. Paavola. | |
| Runs on: | |
| * TRS-80 Color | |
| ---------------------------------------------------------------------- | |
| (unknown title) | |
| Type: G | |
| Written 1981 by Olli J. Paavola. | |
| Runs on: | |
| * TRS-80 Color | |
| Comments: It involved a time machine. | |
| ====================================================================== | |
| Martech | |
| The Quest of Merravid | |
| Type: TO | |
| Written in Basic. | |
| Runs on: | |
| * VIC-20 | |
| * Commodore 64 | |
| Comments: You must find the firestones (whatever that is!) and bring | |
| them back to their owners, the dwarves. | |
| ---------------------------------------------------------------------- | |
| Odyssey of Hope | |
| Type: G | |
| Written 1984. | |
| Runs on: | |
| * Spectrum | |
| Comments: After Pandora has thrown away all the other virtues, Hope | |
| remains - and you must bring it to the Greek gods. | |
| ====================================================================== | |
| Mastertronic | |
| Homepage: http://home.virtual-pc.com/isblpx/mast.html | |
| They distribute Magnetic Scrolls and Smart Egg Software. | |
| For more information, see Silhouette Software. | |
| Se-Kaa of Assiah | |
| Type: G | |
| Written 1984 by Clive Wilson and Les Hogarth. | |
| Runs on: | |
| * Commodore 64 | |
| * Spectrum | |
| Notes: Divided into two parts. Possibly written by Words and Pictures | |
| Ltd. | |
| ---------------------------------------------------------------------- | |
| The Quest for the Holy Grail | |
| Type: DG | |
| Written 1984. | |
| Runs on: | |
| * Commodore 64 | |
| * Spectrum | |
| Comments: Pathetic and extremely humourless game based on the Python | |
| movie. Awful parser, very slow graphics and way, way too easy. | |
| For more information, see Dream Software. | |
| ---------------------------------------------------------------------- | |
| Zzzz | |
| Written 1985. | |
| Runs on: | |
| * Spectrum | |
| Notes: Possibly written by Words and Pictures Ltd. | |
| ---------------------------------------------------------------------- | |
| Demon's Tomb: The Awakening | |
| Type: G | |
| Written 1989 by Silhouette Software. | |
| Runs on: | |
| * Amiga | |
| Notes: You first play an archeologist who must save his findings and | |
| then his teenage son who must find out what's going on before an | |
| ancient evil rises. | |
| Comments: Good graphics and good parser | |
| ---------------------------------------------------------------------- | |
| Shades of Grey | |
| Written 1989 by Silhouette Software. | |
| ---------------------------------------------------------------------- | |
| Trilogy | |
| Written 1989 by Silhouette Software. | |
| ---------------------------------------------------------------------- | |
| Kentilla | |
| Type: DG/MUSIC | |
| Written 1985 or 1986. | |
| Runs on: | |
| * Amstrad | |
| * Commodore 64 | |
| * Spectrum | |
| Comments: Superb. | |
| ---------------------------------------------------------------------- | |
| Kobyashi Naru | |
| Written 1985 or 1986. | |
| Runs on: | |
| * Amstrad | |
| * Spectrum | |
| ---------------------------------------------------------------------- | |
| Play it Again Sam | |
| Written 1985 or 1986. | |
| Runs on: | |
| * Spectrum | |
| ---------------------------------------------------------------------- | |
| Sinbad and the Golden Ship | |
| Written 1985 or 1986. | |
| Runs on: | |
| * Spectrum | |
| ====================================================================== | |
| Med Systems Software | |
| They are distributed by Screenplay and All American Adventures. | |
| For more information, see Adventure International. | |
| Jyym Pearson | |
| This series is a continuation of the "Other Ventures" series from | |
| Adventure International, and uses the same interpreter. | |
| ---------------------------------------------------------------------- | |
| Deathmaze 5000 | |
| Type: G | |
| Written 1985 or 1986. | |
| Runs on: | |
| * TRS-80 | |
| Notes: Maze-based game. It's more of a puzzle than an adventure. | |
| Labyrinth | |
| Type: G | |
| Written 1985 or 1986. | |
| Runs on: | |
| * TRS-80 | |
| Notes: Maze-based game. | |
| ---------------------------------------------------------------------- | |
| ASYLUM | |
| Type: BG | |
| Written 1985 by William F. Denman, Jr. and Michael O. Haire | |
| [graphics]. | |
| Runs on: | |
| * Atari 8-bit | |
| * Commodore 64 | |
| * TRS-80 | |
| * PC | |
| Notes: Maze-based game. | |
| ---------------------------------------------------------------------- | |
| Asylum II | |
| Written 1985 by William F. Denman, Jr. and Michael O. Haire | |
| [graphics]. | |
| Runs on: | |
| * TRS-80 | |
| Notes: Only a small number of this ever got sold. Maze-based game. | |
| Comments: Superb. | |
| ====================================================================== | |
| Melbourne House | |
| Their Tolkien trilogy (Hobbit/LoTR/SoM) is infamous for numerous | |
| bugs. There is some more information to be found at | |
| http://home.virtual-pc.com/isblpx/melb.html. Nowadays (1999), they are | |
| owned by Beam International Ltd. | |
| Homepage: http://www.melbournehouse.com/ | |
| They are distributed by Virgin Games and Mindscape, Inc. | |
| Joystick adventures | |
| These were a combination of traditional text and scrolling graphics | |
| with a minimally animated figure that one moved around the screen. | |
| The parser only recognized the first two letters of each word. | |
| ---------------------------------------------------------------------- | |
| Hampstead | |
| Type: TO | |
| Written 1984 by Trevor Lever and Peter Jones. | |
| Runs on: | |
| * Amstrad | |
| * BBC | |
| * Commodore 64 | |
| * Spectrum | |
| Notes: Roger Taylor was also involved in this somehow. Also available | |
| in Spanish. | |
| Comments: You start at the bottom of the social ladder and have to | |
| work your way up to the top to Hampstead (one of the better areas in | |
| London) using any methods (lying, cheating, stealing). | |
| The Hobbit | |
| Type: DG/G | |
| Written 1983 by Philip Mitchell and Veronika Megler. | |
| Runs on: | |
| * Amstrad | |
| * Commodore 64 | |
| * MSX | |
| * Oric-1 | |
| * Spectrum | |
| Notes: Very good parser, vocabulatory and non-player characters for | |
| the time. Based on the book of the same name by J.R.R. Tolkien. | |
| ---------------------------------------------------------------------- | |
| The Hobbit (Enhanced Version) | |
| Type: BG | |
| Written 1985. | |
| Runs on: | |
| * Apple II | |
| * BBC | |
| * Commodore 64 | |
| [Music] | |
| * PC | |
| Notes: This was an improved version of The Hobbit with extra problems, | |
| additional text, larger vocabulatory and enhanced graphics. | |
| ---------------------------------------------------------------------- | |
| Sherlock | |
| Type: DG/MUSIC | |
| Written 1985 by Philip Mitchell. | |
| Runs on: | |
| * Commodore 64 | |
| * Spectrum | |
| Comments: This was a rather buggy game. | |
| ---------------------------------------------------------------------- | |
| Terrormolinos | |
| Type: G | |
| Written 1985 by Peter Jones and Trevor Lever. | |
| Runs on: | |
| * BBC | |
| * Commodore 64 | |
| * Spectrum | |
| Notes: Originally developed in The Quill, but they had to write their | |
| game driver because The Quill was to weak. This game driver was | |
| later bought by Adventure International. Roger Taylor was also | |
| involved in this somehow. Two-word parser. | |
| Comments: You are going on holiday to Torremolinos, but you have to do | |
| ten totally unusual photographs of the town to prove to your | |
| neighbours that you have been there. | |
| ---------------------------------------------------------------------- | |
| The Lord of the Rings: Game One (The Fellowship of the Ring) | |
| Type: DG | |
| Written 1985 by Philip Mitchell et al. | |
| Runs on: | |
| * Amstrad | |
| * BBC | |
| * Commodore 64 | |
| * PC | |
| * Spectrum | |
| Notes: Pseudo-graphical adventure with a lot of different viewpoint | |
| characters to choose from. As far as I can remember, one had to | |
| change character now and then to solve the game. Very slow. | |
| Includes two cassettes, a large booklet and a paperback copy of | |
| J.R.R. Tolkien's The Fellowship of the Ring. | |
| Philip Mitchell built | |
| the engine on a unix system and got the adventure going there in text | |
| version only. Seperate teams of people then ported it to each micro. | |
| The Spectrum team was small, consisting of Steve Taylor and Doug | |
| Palmer. The C64 team was quite large - about 8 people by the end, as | |
| they panicked and brought in some contractors. | |
| ---------------------------------------------------------------------- | |
| Shadows of Mordor | |
| Type: BG | |
| Written 1987 by Philip Mitchell, et al. | |
| Runs on: | |
| * Amstrad | |
| * Commodore 64 | |
| * PC | |
| * Spectrum | |
| Notes: Sequel to The Lord of the Rings: Game One. Based on Frodo and | |
| Sam's part in The Two Towers by J.R.R. Tolkien. | |
| ---------------------------------------------------------------------- | |
| The Tolkien Trilogy | |
| Written 1987 by Philip Mitchell, et al. | |
| Runs on: | |
| * Amstrad | |
| Notes: This is a compilation consisting of The Hobbit, The Lord of the | |
| Rings: Game One (The Fellowship of the Ring), and Shadows of Mordor. | |
| ---------------------------------------------------------------------- | |
| Crack of Doom | |
| Type: G | |
| Written 1989 by Philip Mitchell et al. | |
| Runs on: | |
| * PC | |
| Notes: Based on Frodo and Sam's part in The Return of the King by | |
| J.R.R. Tolkien. | |
| ---------------------------------------------------------------------- | |
| Demon's Tomb: The Awakening | |
| Written 1990. | |
| ---------------------------------------------------------------------- | |
| Classic Adventure | |
| Type: TO | |
| Written by John Steele-Jones. | |
| Runs on: | |
| * BBC | |
| * Commodore 64 | |
| * Spectrum | |
| Notes: A remake of the original adventure. | |
| ---------------------------------------------------------------------- | |
| Mordon's Quest | |
| Type: TO | |
| Written 1985 by Peter Moreland | |
| [design], Peter Donne | |
| [design] and John Jones Steele | |
| [programming]. | |
| Runs on: | |
| * Amstrad | |
| * Atari 8-bit | |
| * BBC | |
| * Commodore 64 | |
| * Spectrum | |
| Notes: 150 locations, 500 words. The Commodore 64 version was buggy, | |
| so that if you tried to solve the game you'd suddenly have all sorts | |
| of strange objects, leaving the game unsolvable. This bug can be | |
| eliminated by resetting the computer after loading the game and then | |
| restarting it by typing 'SYS 4828'. | |
| Comments: Viciously hard game. | |
| ---------------------------------------------------------------------- | |
| Castle of Terror | |
| Type: DG/MUSIC/animation | |
| Written 1984 by Grahame Willis. | |
| Runs on: | |
| * Commodore 64 | |
| Notes: Divided into two parts (the second one loaded automatically | |
| when you entered the castle; there was no turning back then). Had | |
| graphics for all rooms, but I don't think they were necessary in more | |
| than a few places. Infamous game (to my knowledge, no one has | |
| _ever_ managed to save the princess | |
| _and_ kill the count - but the discussion has gone on for years!) Parser | |
| capable of commands such as: "GET AXE AND LAMP AND PUT THEM IN SACK". | |
| Comments: You volunteer to save a maiden in distress from the castle | |
| of a vampire count. | |
| ---------------------------------------------------------------------- | |
| Where Hobbits Dare | |
| Type: G | |
| Written 1984 by Grahame Willis. | |
| Notes: This was planned as a sequel to The Hobbit, but was never | |
| released. | |
| ---------------------------------------------------------------------- | |
| Dodgy Geezers | |
| Written 1986 by Peter Jones and Trevor Lever. | |
| Runs on: | |
| * Amstrad | |
| * BBC | |
| * Spectrum | |
| Notes: It had a song track on the reverse side of the tape. | |
| ---------------------------------------------------------------------- | |
| Merry Christmas | |
| Type: BG/MUSIC/animations | |
| Written 1984 by Grahame Willis. | |
| Runs on: | |
| * Commodore 64 | |
| Notes: Sent out around christmas 1984 to all of Melbourne House's | |
| business partners (I think). Fairly small game, but very cute, | |
| nonetheless. | |
| Comments: Help Santa deliver the christmas presents. | |
| ---------------------------------------------------------------------- | |
| Redhawk | |
| Written 1986. | |
| Runs on: | |
| * Spectrum | |
| ---------------------------------------------------------------------- | |
| Kwah? | |
| Type: BG/PnC/TEXT | |
| Written 1986 by Simon Price and Mike Lewis. | |
| Runs on: | |
| * Commodore 64 | |
| * Spectrum | |
| Notes: Sequel to "Redhawk" (about the comic book hero). Comic strip | |
| graphics has the player following Redhawk as he tries to break into a | |
| huge mansion. | |
| ---------------------------------------------------------------------- | |
| Dennis Through the Drinking Glass | |
| Written 1986 by Simon Price and Mike Lewis. | |
| Runs on: | |
| * BBC | |
| ====================================================================== | |
| Merit Software | |
| They distribute Castleworks Gameware. | |
| ====================================================================== | |
| Microdeal | |
| They also distributed or took over Madness and the Minotaur and Keys | |
| of the Wizard from Spectral Associates. | |
| For more information, see Spectral Associates. | |
| Williamsburg | |
| Type: TO | |
| Written 1986 by Simon Price and Mike Lewis. | |
| Runs on: | |
| * Commodore 16 | |
| ---------------------------------------------------------------------- | |
| Mansion House | |
| Type: TO | |
| Written in Basic. | |
| Runs on: | |
| * Commodore 16 | |
| * Dragon | |
| ---------------------------------------------------------------------- | |
| El Diablo | |
| Written in Basic. | |
| Runs on: | |
| * Dragon | |
| ====================================================================== | |
| Micro Fun | |
| They were called Micro Lab up to 1984. | |
| Mad Venture | |
| Type: TO | |
| Written 1981. | |
| Runs on: | |
| * Apple II | |
| Comments: This game had an Alice in Wonderland theme and was very hard | |
| (though fair) since everything is subject to Looking-Glass logic. At | |
| one point in the game you are heading east along an east-west road. | |
| You come to a fork in the road. You can go northeast, southeast or | |
| back west. Northeast and southeast lead to useful locations, but if | |
| you type 'get fork', you get a silver fork and the road now leads | |
| straight east to a new location. | |
| It is quite a good game with a real | |
| sense of humor and some very nasty (but mostly solvable) puzzles. | |
| ---------------------------------------------------------------------- | |
| Palace in Thunderland | |
| Written 1981 by Dale Johnson and Ken Rose. | |
| Runs on: | |
| * Apple II | |
| ---------------------------------------------------------------------- | |
| Death in the Caribbean | |
| Type: BG | |
| Written 1983 by Philip Hess and Bob Hess. | |
| Runs on: | |
| * Apple II | |
| * Commodore 64 | |
| ====================================================================== | |
| Micrograf | |
| Flint's Gold | |
| Type: TO | |
| Written 1984 by Andy Mitchell. | |
| Runs on: | |
| * BBC | |
| Comments: Takes place in a Treasure Island setting, featuring | |
| characters such as Long John Silver. | |
| ---------------------------------------------------------------------- | |
| Vampire Castle | |
| Type: G | |
| Written 1984. | |
| Runs on: | |
| * BBC | |
| Comments: Yet another game where you have to kill the count himself. | |
| ====================================================================== | |
| MicroIllusions | |
| The Jetsons - George Jetson and the Legend of Robotopia | |
| Type: IG/PnC/MUSIC | |
| Written 1989 by Robert McNally and Michael McNally. | |
| Runs on: | |
| * Amiga | |
| Notes: Based on the Hannah-Barbera cartoon. | |
| ---------------------------------------------------------------------- | |
| The Faery Tale Adventure | |
| Type: MCG/MUSIC | |
| Written 1986 by David Joiner. | |
| ---------------------------------------------------------------------- | |
| Romantic Illusions at the Dome | |
| Type: G | |
| Written 1988. | |
| Runs on: | |
| * Amiga | |
| Comments: Adult adventure. | |
| ====================================================================== | |
| Micro Lab | |
| For more information, see Micro Fun. | |
| ====================================================================== | |
| Micro Power | |
| Adventure | |
| Written 1988. | |
| Runs on: | |
| * BBC | |
| * Electron | |
| ---------------------------------------------------------------------- | |
| Eldorado Gold | |
| Written 1988. | |
| Runs on: | |
| * BBC | |
| ---------------------------------------------------------------------- | |
| Wizard's Challenge | |
| Written 1988. | |
| Runs on: | |
| * BBC | |
| ---------------------------------------------------------------------- | |
| Labyrinths of LaCoshe | |
| Written 1988. | |
| Runs on: | |
| * BBC | |
| ====================================================================== | |
| MicroProse | |
| They distribute Magnetic Scrolls and Legend Entertainment Company. | |
| Dark Lands | |
| Written 1988. | |
| ---------------------------------------------------------------------- | |
| The Legacy: Realm of Terror | |
| Written 1993. | |
| Runs on: | |
| * PC | |
| Notes: This is a Horror RPG that Magnetic Scrolls have had a hand in | |
| developing. | |
| Package blurb: Your Dream Home Has Turned Into A Living Nighmare!! For | |
| the past 400 years, your evil ancestors have been planning this | |
| housewarming party just for you. And it's one party you may never | |
| leave! | |
| Exploring hundreds of reality-twisting rooms in your eerie | |
| estate, you'll encounter unearthy puzzles, sinister spells, and | |
| forbidden tomes. And you'll battle hideous hosts like grotesque | |
| gargoyles and loathsome death leeches as you struggle to vanguish the | |
| evil forces contaminating your happy home! | |
| Can you survive this | |
| living nightmare? The answer lies within the walls of The Legacy: | |
| Realm of Terror. | |
| Spine-tingling graphics will turn you chalk-white | |
| with horror! Hair-raising combat with sickening creatures! Stupefying | |
| stumpers in surreal rooms! | |
| ---------------------------------------------------------------------- | |
| Return of the Phantom | |
| Written 1993. | |
| Runs on: | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Dragonsphere | |
| Type: G | |
| Written 1993. | |
| Runs on: | |
| * PC | |
| Notes: I'm not positive that this game belongs to MicroProse, but at | |
| least it's done by the same programmers as Return of the Phantom. | |
| ---------------------------------------------------------------------- | |
| Bloodnet | |
| Written 1994?. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| Comments: A futuristic mix of vampires and cyberspace. A role-playing | |
| adventure of high quality. | |
| ---------------------------------------------------------------------- | |
| Rex Nebular and the Cosmic Gender Bender | |
| Type: G | |
| Written 1994?. | |
| Notes: Included in the package is a mood-enhancing, background-setting | |
| booklet written by Steve Meretzky which contains Rex Nebular's | |
| log-entries from some time back. | |
| ====================================================================== | |
| Microsoft | |
| For more information, see Softwin Associates. | |
| ====================================================================== | |
| Mikrogen | |
| The Witch's Cauldron | |
| Type: BG | |
| Written 1985. | |
| Runs on: | |
| * Commodore 64 | |
| Comments: An evil witch has transformed you into a frog. You must go | |
| through various shapes (fx. a monkey!) to become human again, with | |
| all the troubles it gives you. | |
| ====================================================================== | |
| Milbus Software | |
| Hobbit - The True Story | |
| Type: TO | |
| Written 1993 by Fredrik Ramsberg and Johan Berntsson. | |
| Runs on: | |
| * PC | |
| Notes: It is shareware | |
| ($10), available from ftp.gmd.de, /if-archive/games/pc. | |
| Comments: It is a very good but extremely short parody of the | |
| Melbourne House game of the same name. It is written with BAT files. | |
| ---------------------------------------------------------------------- | |
| The Terror of Mecha Godzilla | |
| Type: TO | |
| Written by Fredrik Ramsberg. | |
| Runs on: | |
| * PC | |
| Notes: Very similar to Hobbit - The True Story. | |
| ====================================================================== | |
| Mind Games | |
| The Desecration | |
| Written 1982 by Greg and Gil. | |
| Runs on: | |
| * Apple II | |
| Notes: Had three arcade games as part of the plot. Advertised as an | |
| "adventurecade". | |
| ====================================================================== | |
| Mindscape, Inc | |
| 3444 Dundee Road, Northbrook, IL 60062, (312) 480-7667. | |
| Mindscape | |
| games were, at least originally, released in folders looking like | |
| hardcover books that measured 7 3/4" X 9". They featured a 7 1/4" X 8 | |
| 1/2" browsie manual tucked into a slot on the right side and a sealed | |
| envelope of either plastic or cardboard with a cellophane window | |
| containing the disks and the rest of the contents. | |
| They distribute Angelsoft, Inc, Cinemaware, Eldritch Games Ltd, ICOM | |
| Simulations, Inc and Melbourne House. | |
| Brattacas | |
| Type: IG | |
| Written by Psygnosis. | |
| Runs on: | |
| * Amiga | |
| * Atari ST | |
| Notes: This was a port of the unfinished Sinclair QL port of | |
| Bandersnatch, the unfinished Spectrum "MegaGame" Imagine Software was | |
| working on when it went bust in 1984. Sinclair Research was going to | |
| release the QL version, but apparently it fell through at the last | |
| minute and it appeared as Psygnosis' first ST game instead. | |
| Apparently, one could tell it was intended for the QL from the color | |
| palette (red/green/white/black) and the fact that it only used the | |
| middle 512 pixels of the screen (at least in the version shown at the | |
| 1985 PCW Show). | |
| ---------------------------------------------------------------------- | |
| Racter | |
| Written 1982, 84, 86 by Inrac Corporation. | |
| Notes: Not an adventure, really. | |
| Comments: As Eliza was an early computer program that simulates | |
| artificial intelligence, so Racter is a program that simulates | |
| artificial insanity | |
| [...] A program that interviews you, tells you stories and anecdotes, etc. | |
| ---------------------------------------------------------------------- | |
| The Colony | |
| Written 1988 by David Smith. | |
| ---------------------------------------------------------------------- | |
| D-Generation | |
| Written 1988 by David Smith. | |
| ====================================================================== | |
| Mirage | |
| Grandad | |
| Type: TO | |
| Written in The Quill. | |
| Runs on: | |
| * Oric-1 | |
| ---------------------------------------------------------------------- | |
| The Haunt | |
| Type: TO | |
| Written in The Quill. | |
| Runs on: | |
| * Oric-1 | |
| Comments: Set in the modern day. | |
| ---------------------------------------------------------------------- | |
| Krystal Worlds | |
| Type: TO | |
| Written in The Quill. | |
| Runs on: | |
| * Oric-1 | |
| Notes: This was in several parts. | |
| ---------------------------------------------------------------------- | |
| Sausages | |
| Type: TO | |
| Written in The Quill. | |
| Runs on: | |
| * Oric-1 | |
| ====================================================================== | |
| Mirrorsoft | |
| Bermuda Project | |
| Type: IG | |
| Written in The Quill. | |
| Runs on: | |
| * Amiga | |
| ---------------------------------------------------------------------- | |
| Omicron Conspiracy | |
| Type: IG | |
| Written in The Quill. | |
| Runs on: | |
| * Amiga | |
| ---------------------------------------------------------------------- | |
| Ashkeron | |
| Type: 3D | |
| Written 1985. | |
| Runs on: | |
| * Amstrad CPC | |
| * Spectrum | |
| Notes: The game has some degree of real-time action going on, and a | |
| number of NPCs which you can command with. Movement is done either | |
| with a joystick or keyboard. | |
| Comments: The plot is centred around 5 treasures which have been | |
| stolen by a wizard - they must be recovered before the local princess | |
| is crowned. | |
| ====================================================================== | |
| Mogul Software | |
| This is probably a British company. | |
| They distribute Victory Software Corporation. | |
| Pyramid | |
| Type: TO | |
| Written 1984. | |
| Runs on: | |
| * Commodore 64 | |
| * TI-99/4A | |
| * TRS-80 Color | |
| * VIC-20 | |
| Comments: Hopeless parser and incredibly illogical puzzles. It only | |
| has 15 locations and the descriptions are filled with spelling errors. | |
| ====================================================================== | |
| Molimerx | |
| They distribute Howarth, Brian. | |
| ====================================================================== | |
| Moltech Software | |
| Tahiti | |
| Type: TO | |
| Written 1984. | |
| Runs on: | |
| * Spectrum | |
| Notes: Written in Swedish. | |
| ====================================================================== | |
| Mosaic Publishing | |
| Mosaic specialize in "bookware" which is better described as | |
| interactive fiction than adventure. There is mainly narrative text | |
| with only occasional player interaction. Their games are programmed | |
| by Level 9 Computing and The Ram Jam Corporation. | |
| The Archers | |
| Type: G | |
| Written by Level 9 Computing. | |
| Runs on: | |
| * Commodore 64 | |
| Comments: Your goal is to write scripts to keep the audience ratings | |
| for the Archers soap opera up. The game is scripted by the real | |
| Archers scriptwriters in collaboration with Level 9 Computing. | |
| ---------------------------------------------------------------------- | |
| The Secret Diary of Adrian Mole aged 13 3/4 - The Computer Game | |
| Type: DG/CHOICE | |
| Written by Level 9 Computing. | |
| Runs on: | |
| * Atari 8-bit | |
| * BBC | |
| * Commodore 64 | |
| * Spectrum | |
| Notes: Divided into four parts. Based on the book by Sue Townsend. | |
| ---------------------------------------------------------------------- | |
| The Growing Pains of Adrian Mole | |
| Type: DG | |
| Written by Level 9 Computing. | |
| Runs on: | |
| * Spectrum | |
| ---------------------------------------------------------------------- | |
| Twice Shy | |
| Type: BG | |
| Written by The Ram Jam Corporation in The Biro. | |
| Runs on: | |
| * Commodore 64 | |
| Notes: The screen is divided into three parts, picture, location | |
| description and player interaction. | |
| ====================================================================== | |
| Mountain Valley Software | |
| Their games came out around 1984-85 and had character graphics. | |
| According to some people they were awful, according to some they were | |
| the best Commodore 64 character graphics ever. There was rarely any | |
| plot or real aim of the adventure other than getting to the end. Most | |
| problems could be solved with either looking at something or moving | |
| it. | |
| Smuggler's Inn | |
| Type: CG | |
| Written in Basic. | |
| Runs on: | |
| * Commodore 64 | |
| Comments: Escape from a smuggler hideout. | |
| ---------------------------------------------------------------------- | |
| Volcano of Raka-Tua | |
| Written in Basic. | |
| Runs on: | |
| * Commodore 64 | |
| ---------------------------------------------------------------------- | |
| Oasis of Shalimar | |
| Written in Basic. | |
| ---------------------------------------------------------------------- | |
| King Solomon's Mines | |
| Written in Basic. | |
| Runs on: | |
| * Commodore 64 | |
| ---------------------------------------------------------------------- | |
| Himalayan Odyssey | |
| Written in Basic. | |
| Runs on: | |
| * Commodore 64 | |
| ---------------------------------------------------------------------- | |
| Scroll of Akbar Khan | |
| Written in Basic. | |
| Runs on: | |
| * Commodore 64 | |
| ---------------------------------------------------------------------- | |
| Castle of Mydor | |
| Written in Basic. | |
| Runs on: | |
| * Commodore 64 | |
| ---------------------------------------------------------------------- | |
| The Lost City | |
| Written in Basic. | |
| Runs on: | |
| * Commodore 64 | |
| ---------------------------------------------------------------------- | |
| Dark Planet | |
| Written in Basic. | |
| Runs on: | |
| * Commodore 64 | |
| ---------------------------------------------------------------------- | |
| Mystery Island | |
| Written in Basic. | |
| ====================================================================== | |
| MP Software | |
| Firien Wood | |
| Type: TO | |
| Written 1982. | |
| Runs on: | |
| * BBC | |
| ---------------------------------------------------------------------- | |
| Blue Dragon | |
| Type: TO | |
| Written 1983. | |
| Runs on: | |
| * BBC | |
| ====================================================================== | |
| Nemesis | |
| Located at 10 Carlow Road, Ringstead, Kettering, Northants, UK. | |
| The Trial of Arnold Blackwood | |
| Type: TO/MUSIC | |
| Written 1985. | |
| Runs on: | |
| * Amstrad CPC | |
| * Dragon | |
| Comments: You star as a private detective with amnesia! Along the way | |
| you'll have to find a golden amulet for some lord. | |
| ====================================================================== | |
| Neo Software | |
| Homepage: | |
| http://www.neo.at/games_clou-e.htm | |
| The Clue | |
| Written 1985. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| ====================================================================== | |
| New World Computing | |
| They are distributed by Interplay Productions. | |
| They Inherit the Earth | |
| Type: IG | |
| Written 1985. | |
| Runs on: | |
| * Amiga | |
| * Commodore CD32 | |
| * PC | |
| Notes: CD-ROM version has speech. Also available in German as Die | |
| Erben der Erde. | |
| ====================================================================== | |
| No Man's Land | |
| Tyrann | |
| Type: G | |
| Written 1984. | |
| Runs on: | |
| * Oric-1 | |
| ====================================================================== | |
| Norell Data Systems | |
| The Hermit's Secret | |
| Type: TO | |
| Written around 1986. | |
| Runs on: | |
| * PC | |
| Comments: Very much like Colossal Cave - you wander around, finding | |
| treasures and putting them in the appropriate location. | |
| ---------------------------------------------------------------------- | |
| (name unknown) | |
| Written around 1986. | |
| Notes: Based on the story of the phantom of the opera. | |
| ====================================================================== | |
| Novagen | |
| Mercenary Compendium | |
| Written by Paul Woakes. | |
| Notes: The same as Escape from Targ/The Second City. | |
| ---------------------------------------------------------------------- | |
| Damocles | |
| Written 1990 by Paul Woakes. | |
| Notes: This game might actually be the same as Mercenary II. | |
| ---------------------------------------------------------------------- | |
| Mercenary II | |
| Written 1991 by Paul Woakes. | |
| ---------------------------------------------------------------------- | |
| Mercenary III | |
| Written 1991 by Paul Woakes. | |
| ====================================================================== | |
| Number 9 Software | |
| Beatle Quest | |
| Type: TO | |
| Written 1985 by Gary Marsh. | |
| Runs on: | |
| * Commodore 64 | |
| * Spectrum | |
| Comments: The game takes place in the year 2953 where you, as Keeper | |
| of the history of the Earth, uncover the knowledge of the Fab Four. | |
| Using a computer, the band's lyrics are translated into a world inside | |
| you mind. Very difficult - perhaps you have to be extremely familiar | |
| with the Beatles to make any sense of this game. | |
| ====================================================================== | |
| Ocean | |
| Homepage: http://www.ocean.co.uk/ | |
| The Neverending Story | |
| Type: BG | |
| Written 1986. | |
| Runs on: | |
| * Amstrad | |
| * Atari 8-bit | |
| * Commodore 64 | |
| [Music] | |
| * Spectrum | |
| Notes: Divided into three parts. Might have been distributed by | |
| Datasoft, Inc. | |
| ---------------------------------------------------------------------- | |
| Hunchback - The Adventure | |
| Type: BG | |
| Written 1986. | |
| Runs on: | |
| * Commodore 64 | |
| [Music] | |
| * Spectrum | |
| Notes: Divided into three parts. | |
| ---------------------------------------------------------------------- | |
| Hook | |
| Type: IG | |
| Written 1986. | |
| Runs on: | |
| * Amiga | |
| ---------------------------------------------------------------------- | |
| Island of Death | |
| Type: TO | |
| Written 1986. | |
| Runs on: | |
| * Oric-1 | |
| Notes: It had ten arcade sequences in it at key points. | |
| ====================================================================== | |
| Odyssee | |
| Die Lange Ruekkehr | |
| Written 1986. | |
| Runs on: | |
| * Spectrum | |
| Notes: In German. | |
| ====================================================================== | |
| On-Line Systems | |
| For more information, see Sierra On-Line, Inc. | |
| ====================================================================== | |
| Origin | |
| Dallas Snell, previously at Penguin Software Inc went over to work | |
| here, and apparently took Ring Quest with him. | |
| Origin are more famous | |
| for publishing the Ultima series of RPGs. | |
| Ring Quest | |
| Type: G (some animation) | |
| Written 1986 by Dallas Snell | |
| [story], Joe Toler | |
| [graphics], Dallas Snell | |
| [programming], Ron Goebel | |
| [programming] and Joel (Ellis) Rea | |
| [programming]. | |
| Runs on: | |
| * Apple II | |
| * PC | |
| Notes: The package contains a laminated colour map, a marker, and a | |
| parchment manual. This release apparently did not last long. I have a | |
| 1987 Origin catalogue and it is not featured in it. | |
| For more information, see Penguin Software Inc. | |
| ====================================================================== | |
| O'Shea, Kevin | |
| Homepage: http://members.aol.com/kjoshea/index.htm | |
| The Five Doctors | |
| Written 1986 by Dallas Snell | |
| [story], Joe Toler | |
| [graphics], Dallas Snell | |
| [programming], Ron Goebel | |
| [programming] and Joel (Ellis) Rea | |
| [programming]. | |
| Runs on: | |
| * Spectrum | |
| Notes: Based on Dr. Who. | |
| ---------------------------------------------------------------------- | |
| The Mind Maze | |
| Written 1986 by Dallas Snell | |
| [story], Joe Toler | |
| [graphics], Dallas Snell | |
| [programming], Ron Goebel | |
| [programming] and Joel (Ellis) Rea | |
| [programming]. | |
| Runs on: | |
| * Spectrum | |
| Notes: Based on Dr. Who. | |
| ---------------------------------------------------------------------- | |
| The Key to Time | |
| Written 1986 by Dallas Snell | |
| [story], Joe Toler | |
| [graphics], Dallas Snell | |
| [programming], Ron Goebel | |
| [programming] and Joel (Ellis) Rea | |
| [programming]. | |
| Runs on: | |
| * Spectrum | |
| ====================================================================== | |
| Oxford Digital Enterprises | |
| They are distributed by Avalon Hill. | |
| Macbeth, the Computer Adventure | |
| Type: G | |
| Written 1985. | |
| Runs on: | |
| * Commodore 64 | |
| Notes: This came packaged with a copy of Shakespeare's play. It is | |
| divided into four parts: In part one you play Macbeth, in part two you | |
| play Lady Macbeth, in part three you play one of the witches, and in | |
| part four you play Macbeth again. | |
| ====================================================================== | |
| Palace Software | |
| Demoniak | |
| Type: BG/TEXT/MUSIC | |
| Written 1991 by Alan Grant. | |
| Runs on: | |
| * Amiga | |
| * Atari ST | |
| ====================================================================== | |
| Panther Games | |
| Alien Drug Lords | |
| Type: IG | |
| Written 1991 by Alan Grant. | |
| Runs on: | |
| * Amiga | |
| ====================================================================== | |
| Paragon Software Corporation | |
| (600 Rugh Street, Greensburg, PA 15601, USA). | |
| Twilight's Ransom | |
| Type: G | |
| Written 1987, 88. | |
| Runs on: | |
| * Macintosh | |
| * PC | |
| Notes: It claimed that if you had a certain piece of hardware from the | |
| company it talked. | |
| Comments: Your girlfriend has been kidnapped and you have to find her | |
| and somehow rescue her in a town that's full of ward and june cleavers | |
| during the day but at night junkies and prostitutes and muggers fill | |
| the street. | |
| ---------------------------------------------------------------------- | |
| Guardians of Infinity | |
| Written 1987, 88. | |
| ====================================================================== | |
| Pendulo Estudios | |
| IGOR: Objetivo Uhikokahonia (IGOR: Operation Uhikokahonia) | |
| Written around 1993-1994. | |
| Notes: This game is similar to Indiana Jones & the Fate of Atlantis. | |
| Comments: It is about a student at a university who had problems with | |
| his friends, jealous against his girlfriend whom he could lose, | |
| problems meeting the requirements for staying in school, etc. On the | |
| other hand there was the typical fat girl being bullied. | |
| ---------------------------------------------------------------------- | |
| Hollywood Monsters | |
| Written around 1993-1994. | |
| ====================================================================== | |
| Penguin Software Inc | |
| The company was called Penguin Software Inc until late 1985. They got | |
| into a dispute with Penguin Books and felt that they didn't have | |
| enough money to win a lawsuit. The name was then changed to PolarWare. | |
| The Penguin games generally came in small (6" X 8") slipcover boxes | |
| containing a white cardboard tray with a foam insert padding and | |
| little more than a disk and a manual and warranty card. | |
| Apart from | |
| adventure games, they also released the Graphics Magician. | |
| Homepage: http://206.69.17.3/penguin/penguin.htm | |
| For more information, see PolarWare. | |
| Transylvania | |
| Type: G | |
| Written 1982 (rereleased 1984) by Antonia Antiochia in Graphics | |
| Magician. | |
| Runs on: | |
| * Apple II | |
| * Atari 8-bit | |
| * Commodore 64 | |
| * Commodore 128 | |
| * Macintosh | |
| Notes: The 1984 rerelease had better graphics and a different title | |
| screen. | |
| Comments: Search the land of Transylvania to rescue the Princess | |
| Sabrina and return her safely to the King before the clock strikes | |
| five. On the way, you'll meet a werewolf and a vampire, and, what | |
| else, a flying saucer. | |
| For more information, see PolarWare. | |
| ---------------------------------------------------------------------- | |
| The Coveted Mirror | |
| Type: G (some animations) | |
| Written 1983 by Eagle I. Burns and Holly Thomason. | |
| Runs on: | |
| * Apple II | |
| Notes: Graphics using the Graphics Magician. This version features a | |
| few arcade sequences, including a jousting tournament. | |
| Comments: In medieval times, you must escape captivity by the evil | |
| ruler Voar in search of the fifth and final shard of the shattered | |
| coveted mirror that will break Voar's power over the land of Starbury. | |
| For more information, see PolarWare. | |
| ---------------------------------------------------------------------- | |
| The Quest | |
| Type: BG | |
| Written 1983 by Dallas Snell, Joe Toler and Joel Ellis Rea. | |
| Runs on: | |
| * Apple II | |
| * Atari 8-bit | |
| * Commodore 64 | |
| * Macintosh | |
| Notes: It came on one 5 1/4" disk for the Apple II. This probably | |
| wasn't rereleased by PolarWare. A sequel, Ring Quest, followed | |
| shortly. | |
| Package blurb: You, as the king's newest advisor, must accompany his | |
| champion, Gorn, on a mission to rid the kingdom of a vengeful dragon | |
| terrorizing the southern provinces. The king has instructed Gorn to | |
| heed your advice, as you venture out on your journey to explore Balema | |
| and find the reptilian menace. | |
| ---------------------------------------------------------------------- | |
| Ring Quest | |
| Type: G (some animation) | |
| Written 1983 by Dallas Snell | |
| [story], Joe Toler | |
| [graphics], Dallas Snell | |
| [programming], Ron Goebel | |
| [programming] and Joel (Ellis) Rea | |
| [programming]. | |
| Runs on: | |
| * Apple II | |
| Notes: This is a sequel to The Quest. It contains two arcade | |
| sequences. | |
| Package blurb: The Ring of Chaos has possessed the enchantress Lisa | |
| and threatens the very fabric of the universe! Unless it is reunited | |
| with the Ring of Order, life as we know it may come to an end. The | |
| Ring of Order has now found its way into your hands... | |
| Having been | |
| chosen as Ringbearer, you must track down the elusive Lisa in an | |
| effort to put an end to the havoc caused by the Ring of Chaos. | |
| Accompanied by Gorn, Champion of Balema, you must traverse a land | |
| fraught with perils and rife with fabulous monsters. Lisa must be | |
| freed from the demonic power of the Ring of Chaos - and only you can | |
| help her. Your only tools are your wits, the Ring of Order, and the | |
| strong right arm of Gorn. You will need all of these and more to | |
| survive. | |
| For more information, see Origin. | |
| ====================================================================== | |
| Personal Software | |
| They had plans to release Zork II as well, but never got that far. | |
| For more information, see Mainframe adventures and Infocom. | |
| Zork | |
| Written 1983 by Dallas Snell | |
| [story], Joe Toler | |
| [graphics], Dallas Snell | |
| [programming], Ron Goebel | |
| [programming] and Joel (Ellis) Rea | |
| [programming]. | |
| Runs on: | |
| * Apple II | |
| * TRS-80 Model I | |
| * TRS-80 Model III | |
| For more information, see Mainframe adventures and Infocom. | |
| ====================================================================== | |
| Phipps Associates | |
| Colditz | |
| Type: DG | |
| Written 1984. | |
| Runs on: | |
| * Spectrum | |
| Comments: Escape from the famous castle Colditz. Quite enjoyable, but | |
| the parser is rather lousy. The game has around 70 locations, with | |
| split screen graphics in around one third of them. | |
| ---------------------------------------------------------------------- | |
| Greedy Gulch | |
| Written 1983. | |
| Runs on: | |
| * Spectrum | |
| ---------------------------------------------------------------------- | |
| Knight's Quest | |
| Written DG. | |
| Runs on: | |
| * Spectrum | |
| ====================================================================== | |
| Phoenix Software | |
| They are distributed by American Eagle. | |
| Adventure in Time | |
| Type: TO | |
| Written 1981 by Paul Berker. | |
| Runs on: | |
| * Apple II | |
| * Atari 8-bit | |
| ---------------------------------------------------------------------- | |
| Birth of the Phoenix | |
| Type: TO (?) | |
| Written 1981 by Paul Berker. | |
| Runs on: | |
| * Apple II | |
| * Atari 8-bit | |
| Comments: Tutorial adventure. | |
| ---------------------------------------------------------------------- | |
| Queen of Phobos | |
| Type: G | |
| Written 1982 by Bill Crawford and Paul Berker. | |
| Runs on: | |
| * Apple II | |
| Notes: Probably only for Apple II. | |
| ---------------------------------------------------------------------- | |
| Sherwood Forest | |
| Type: G (some animation) | |
| Written 1982 by Dale Johnson and Dav Holle | |
| [graphics]. | |
| Runs on: | |
| * Apple II | |
| Notes: Advertised as "Sof-toon | |
| #1" but it might have been the only one. Probably only for Apple II. | |
| Comments: Parody of Robin Hood, and featuring Friar Tuck, Maid Marian | |
| and Little John. Hardly any plot, but still amusing and well drawn, | |
| for the time. | |
| ---------------------------------------------------------------------- | |
| Masquerade | |
| Type: BG | |
| Written 1983 by Dale Johnson and Rick Incrocci | |
| [graphics]. | |
| Runs on: | |
| * Apple II | |
| * Commodore 64 | |
| Notes: Distributed by All American Adventures. There was a | |
| $1000 prize for the first person to solve it. The | |
| $1000 prize was a parody of the treasure-hunt prize offered by Kit | |
| Williams' book of the same name, which after mass hysteria over three | |
| years, had finally been solved shortly before this game game out. I | |
| have also seen this game as by American Eagle. The graphics were done | |
| using Penguin's Graphics Magician. | |
| Comments: Private eye is set up against knife-throwing bad guys and | |
| bombed hotels - as well as toilets for using bad language! - while | |
| exploring a zoo and more. | |
| ---------------------------------------------------------------------- | |
| Fraktured Faebles | |
| Type: BG (some animation) | |
| Written 1985 by Dale Johnson and Rick Incrocci | |
| [graphics]. | |
| Comments: Parody of fables and other bedtime story stuff. You get to | |
| meet Goldilocks and the 3 Bears, one of the 3 Little Pigs, the rabbit, | |
| the Queen of Hearts and the Mad Hatter from Alice in Wonderland, | |
| Little Red Riding, the Wolf and Grandma, all with essentially no plot | |
| at all! | |
| ====================================================================== | |
| Piranha Interactive Publishing | |
| Homepage: http://www.piranhainteractive.com/ | |
| They distribute Soap Bubble Productions. | |
| ====================================================================== | |
| Pixel Games | |
| Trader | |
| Written 1985 by Dale Johnson and Rick Incrocci | |
| [graphics]. | |
| Runs on: | |
| * Spectrum | |
| * ZX81 | |
| * VIC-20 | |
| Comments: Not really an adventure, more a graphical wander. | |
| ====================================================================== | |
| PK Soft | |
| They are distributed by Ariolasoft. | |
| Lapis Philosophorum: The Philosopher's Stone | |
| Type: G | |
| Written 1985 by Dale Johnson and Rick Incrocci | |
| [graphics]. | |
| Runs on: | |
| * Atari 8-bit | |
| * Commodore 64 | |
| Notes: Available in English and German. | |
| ====================================================================== | |
| PK Software | |
| PK Software was founded by two guys with names starting with P and K. | |
| The Beyond | |
| Type: TO | |
| Written 1985 by Dale Johnson and Rick Incrocci | |
| [graphics]. | |
| Runs on: | |
| * Commodore 64 | |
| Notes: Even though the name of the game is in English, the game itself | |
| was in Dutch. | |
| Comments: A horror story playing in a deserted house/hotel. | |
| ---------------------------------------------------------------------- | |
| Saturn 3 | |
| Type: TO | |
| Written 1985 by Dale Johnson and Rick Incrocci | |
| [graphics]. | |
| Runs on: | |
| * Commodore 64 | |
| Notes: Even though the name of the game is in English, the game itself | |
| was in Dutch. | |
| Comments: A science fiction story whose plot was the same as the movie | |
| with (I think) Lee Majors. | |
| ---------------------------------------------------------------------- | |
| (unknown title) | |
| Type: TO | |
| Written 1985 by Dale Johnson and Rick Incrocci | |
| [graphics]. | |
| Runs on: | |
| * Commodore 64 | |
| Notes: Even though the name of the game is in English, the game itself | |
| was in Dutch. | |
| Comments: It was in Egypt and the only thing I remember is a very | |
| tricky problem with scorpions. | |
| ====================================================================== | |
| Players Premier Software | |
| Matt Lucas | |
| Written 1986. | |
| Runs on: | |
| * Spectrum | |
| ---------------------------------------------------------------------- | |
| Journey to the Centre of Eddie Smith's Head | |
| Written 1986. | |
| Runs on: | |
| * Spectrum | |
| ---------------------------------------------------------------------- | |
| Shrewsbyry Kay | |
| Written 1986. | |
| Runs on: | |
| * Spectrum | |
| ====================================================================== | |
| PolarWare | |
| The company was called Penguin Software Inc until late 1985. Oo-Topos, | |
| Transylvania, The Crimson Crown and The Coveted Mirror were originally | |
| published in 1981-83 and later reissued, rewritten with the adventure | |
| creator Comprehend. | |
| Mark Pelzcarski was in charge of the company | |
| until Talisman was released. PolarWare was bought up sometime around | |
| 1988. | |
| The original Polarware games, plus the rewrites in Comprehend, | |
| were in top/bottom boxes (7 1/2" X 9") with foam inserts and were a | |
| little more Infocom-y in their packaging elements (though I don't know | |
| how they afforded them, considering how cheap they sold the games). | |
| Homepage: http://www.magictree.com/ | |
| Comprehend Interactive Novels | |
| Perhaps more of the PolarWare games should go in this series. At | |
| least Oo-Topos, Transylvania, Crimson Crown and The Coveted Mirror | |
| were re-issued in this series after being re-written in Comprehend. | |
| ---------------------------------------------------------------------- | |
| Talisman: Challenging the Sands of Time | |
| Written 1987 by Bruce "Xerxes" Hoffman, Raimund Redlich | |
| [graphics] and Brian Poff | |
| [graphics]. | |
| Runs on: | |
| * Apple II | |
| * PC | |
| Notes: Package contains a "Rub Me" lamp button, Muhammad's Market | |
| catalogue, and a gold Arabian Express credit card. | |
| Comments: During the Persian Empire, you and your trusty vizor | |
| sidekick, Abu, must find an ancient Talisman that has the power to | |
| destroy an evil genie who is devastating the land. | |
| ====================================================================== | |
| Prism Leisure | |
| The Kristal | |
| Type: IG | |
| Written 1987 by Bruce "Xerxes" Hoffman, Raimund Redlich | |
| [graphics] and Brian Poff | |
| [graphics]. | |
| Runs on: | |
| * Amiga | |
| ====================================================================== | |
| Programmer's Guild, The | |
| One of the members was Teri Li. | |
| Lost Dutchman's Gold | |
| Written 1987 by Bruce "Xerxes" Hoffman, Raimund Redlich | |
| [graphics] and Brian Poff | |
| [graphics]. | |
| Runs on: | |
| * TRS-80 | |
| ---------------------------------------------------------------------- | |
| Spider Mountain | |
| Written 1987 by Bruce "Xerxes" Hoffman, Raimund Redlich | |
| [graphics] and Brian Poff | |
| [graphics]. | |
| Runs on: | |
| * TRS-80 | |
| ---------------------------------------------------------------------- | |
| Death Dreadnaught | |
| Written 1987 by Bruce "Xerxes" Hoffman, Raimund Redlich | |
| [graphics] and Brian Poff | |
| [graphics]. | |
| Runs on: | |
| * TRS-80 | |
| ---------------------------------------------------------------------- | |
| Domes of Kilgari | |
| Written 1987 by Bruce "Xerxes" Hoffman, Raimund Redlich | |
| [graphics] and Brian Poff | |
| [graphics]. | |
| Runs on: | |
| * TRS-80 | |
| ====================================================================== | |
| Program Power | |
| Eldorado Gold | |
| Type: TO | |
| Written 1982. | |
| Runs on: | |
| * BBC | |
| ---------------------------------------------------------------------- | |
| Labyrinths of LaCoshe | |
| Type: TO | |
| Written 1982. | |
| Runs on: | |
| * BBC | |
| Notes: This program might belong to some other company. | |
| ====================================================================== | |
| Progressive Peripherals & Software | |
| Gothmog's Lair | |
| Written in Basic. | |
| Runs on: | |
| * Commodore 64 | |
| ---------------------------------------------------------------------- | |
| Gothmog's Pyramid | |
| Written in Basic. | |
| ====================================================================== | |
| Protecto Enterprises | |
| Cyberworld | |
| Type: G/meshed-in arcade games | |
| Written in Basic. | |
| Runs on: | |
| * Commodore 64 | |
| ====================================================================== | |
| Pryority Software | |
| Forbidden Quest | |
| Type: G | |
| Written 1984 by William Pryor and Donnel Cox. | |
| Runs on: | |
| * Apple II | |
| ====================================================================== | |
| PSS | |
| They are distributed by Rainbird Entertainment. | |
| Legend of the Sword | |
| Written 1984 by William Pryor and Donnel Cox. | |
| Runs on: | |
| * Amiga | |
| Comments: A very nice adventure game with a pretty good parser and an | |
| optional non-exhaustive graphical interface. You could do most things | |
| by selecting icons, menu items and lists, but not everything. Fantasy | |
| setting, get a magical sword and shield in order to allow killing the | |
| big bad guy. | |
| ---------------------------------------------------------------------- | |
| The Final Battle | |
| Type: IG | |
| Written 1984 by William Pryor and Donnel Cox. | |
| Runs on: | |
| * Amiga | |
| Notes: This is a sequel to Legend of the Sword. | |
| ====================================================================== | |
| Psygnosis | |
| For more information, see Mindscape, Inc. | |
| Innocent Until Caught | |
| Written 1993 by Divide by Zero. | |
| ---------------------------------------------------------------------- | |
| Guilty: Innocent Until Caught 2 | |
| Type: IG | |
| Written 1995 by Divide by Zero. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Chrono Quest | |
| Type: IG/SOUND | |
| Written 1995 by Divide by Zero. | |
| Runs on: | |
| * Amiga | |
| * Atari ST | |
| Comments: Superb graphics, good sound, weak interface | |
| ---------------------------------------------------------------------- | |
| Chrono Quest II | |
| Type: IG/SOUND | |
| Written 1989. | |
| Runs on: | |
| * Amiga | |
| * Atari ST | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Discworld | |
| Written 1989. | |
| Runs on: | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Discworld 2: Mortality Bytes | |
| Written 1989. | |
| ---------------------------------------------------------------------- | |
| Ecstatica | |
| Written 1989. | |
| Runs on: | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Wizard | |
| Written 1989. | |
| Runs on: | |
| * PC | |
| ---------------------------------------------------------------------- | |
| City of Lost Children | |
| Written 1989. | |
| Runs on: | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Chronicles of the Sword | |
| Written 1989. | |
| Comments: Not a very good game. | |
| ====================================================================== | |
| Pulse | |
| They are distributed by Acclaim. | |
| Bad Mojo | |
| Type: G | |
| Written 1989. | |
| Runs on: | |
| * PC | |
| ====================================================================== | |
| Quarkdata | |
| Mystery Towers | |
| Type: G | |
| Written 1989. | |
| Runs on: | |
| * Oric-1 | |
| Comments: Search a castle for the Quark diamand | |
| ====================================================================== | |
| Quicksilva | |
| The Ring of Power | |
| Type: CG (some sprites) | |
| Written 1983 by F. J. Preston in Basic. | |
| Runs on: | |
| * Commodore 64 | |
| Comments: Find a lot of treasures and the Ring of Power (wow!). | |
| ---------------------------------------------------------------------- | |
| The Thompson Twins Adventure | |
| Type: BG | |
| Written 1984 by F. J. Preston. | |
| Runs on: | |
| * Commodore 64 | |
| * Spectrum | |
| Notes: This was a floppy magazine cover record from Computer & Video | |
| Games, October 1984 that you recorded on tape and then played. If you | |
| solved the game before November 16th, 1984, you could win a backstage | |
| pass to a Thompson Twins concert. | |
| ---------------------------------------------------------------------- | |
| Smugglers Cove | |
| Type: G | |
| Written 1984 by F. J. Preston. | |
| Runs on: | |
| * Spectrum | |
| ---------------------------------------------------------------------- | |
| Velnor's Lair | |
| Type: TO | |
| Written 1984 by F. J. Preston. | |
| Runs on: | |
| * Commodore 64 | |
| * Oric-1 | |
| * Spectrum | |
| Comments: Adventure in underground caves in search of the evil wizard. | |
| It has some RPG flavour to it, in that you could play one of three | |
| different classes. | |
| ====================================================================== | |
| Radar Games | |
| Confidential | |
| Written 1984 by F. J. Preston. | |
| Runs on: | |
| * Spectrum | |
| Notes: Probably available for Amstrad and Commodore 64. | |
| ====================================================================== | |
| Radarsoft | |
| They also produced educational software and regular games. | |
| Steen der wijzen (The Magic Stone) | |
| Type: BG | |
| Written 1984 by John Vander Aert. | |
| Runs on: | |
| * Commodore 64 | |
| Notes: Written in Dutch. Also available in English and German. | |
| Comments: Search a haunted house for a stone that will turn lead into | |
| gold! | |
| ---------------------------------------------------------------------- | |
| In den beginne | |
| Type: BG | |
| Written by John Vander Aert. | |
| Runs on: | |
| * Commodore 64 | |
| Notes: Written in Dutch. | |
| Comments: Written for a chain store/computerclub (MCN) about buying | |
| your first Commodore 64. | |
| ---------------------------------------------------------------------- | |
| De sekte | |
| Type: BG | |
| Written by John Vander Aert. | |
| Runs on: | |
| * Commodore 64 | |
| Notes: Written in Dutch. | |
| Comments: About a strange sect. | |
| ---------------------------------------------------------------------- | |
| Mr. Chip Nibble | |
| Type: BG | |
| Written by John Vander Aert. | |
| Runs on: | |
| * Commodore 64 | |
| Notes: Written in Dutch. | |
| Comments: Also written for the MCN (Microcomputer Club Nederland) | |
| about an adventure playing inside a Commodore 64. | |
| ====================================================================== | |
| Radio Shack | |
| They distribute Datasoft, Inc. | |
| Bedlam | |
| Written by John Vander Aert. | |
| Runs on: | |
| * TRS-80 | |
| ---------------------------------------------------------------------- | |
| Pyramid 2000 | |
| Type: TO | |
| Written by John Vander Aert. | |
| Runs on: | |
| * TRS-80 | |
| ---------------------------------------------------------------------- | |
| Raaka-Tu | |
| Written 1981 by Robert Arnstein. | |
| Runs on: | |
| * TRS-80 | |
| Notes: Radio Shack Catalog Number: 26-1915 | |
| Package blurb: You never thought that your PhD project would send you | |
| to a remote corner of the world, but the research grant came through! | |
| You and your team of anthropologists began in India, sailing up the | |
| River Ghaghra where it departs from the Ganges. Last night, you | |
| entered Nepal on the river, but were forced to come aground when | |
| navigation was made impossible by the twisting, narrow stream. | |
| For | |
| years now, there have been rumors of a civilization still existing | |
| somewhere on the fringe of the Himalayas, living as people lived | |
| thousands of years ago. Several expeditions have searched for the | |
| tribe ofKhazhadim without success. Reports have filtered back of | |
| terrible tragedies -- members of expeditions who disappeared without a | |
| trace, others who were found later, either dead or unable to recount | |
| what they had suffered at the hands of-- what? | |
| This morning looks | |
| like a good one to start exploring the area. After breakfast, you're | |
| planning to set out on foot, perhaps talk to a few natives for any | |
| information they might give you, and hire a guide. As you sip your | |
| coffee and scan a map of the region, one of your crew approaches, | |
| holding by the arm a wrinkled old native, dressed in long robes and | |
| wearing a headdress. | |
| "Beware! Beware the temple of Raaka-Tu!" the old | |
| woman cries. "Do not go into the jungle -- you will never get out!" | |
| "We found her snuffing around outside the camp. She keeps yelling | |
| something about temples and gods, and 'Beware, beware!'" your | |
| photographer says. "She won't talk to anyone but you. Says she has to | |
| talk to the leader." | |
| The old woman is seated beside you, where she | |
| unfolds an unbelievable story about the god Raaka-Tu and his temple of | |
| sacrifice. The woman tells of the treasure kept in the temple, the | |
| hideous monsters Raaka-Tu employs, and the Khazhadim who serve | |
| Raaka-Tu and guard his temple. | |
| Though the woman will not consent to | |
| be your guide, she points a bony finger to the west, pleading with you | |
| one more time to turn back. Seeing that her efforts are useless, she | |
| rises, tracing a sign on your forehead for luck, and disappears into | |
| the undergrowth surrounding the camp. | |
| At last ... you have the key to | |
| finding the Khazhadim tribe, and much more. You don't want to alarm | |
| the group with the story the woman told you, yet you are anxious to | |
| begin the search. Extinguishing the fire with your coffee, you set off | |
| alone in the direction the woman pointed, and you are soon surrounded | |
| by the impenetrable jungle. | |
| It's up to you now ... good luck, and may | |
| the gods of the jungle smile upon you and grant you a safe journey. | |
| ====================================================================== | |
| Rainbird Entertainment | |
| Rainbird Entertainment was the top end of Firebird. | |
| They distribute Magnetic Scrolls, Level 9 Computing and PSS. | |
| For more information, see Firebird. | |
| ====================================================================== | |
| Rainbow Software | |
| Kamelreiten | |
| Written 1981 by Robert Arnstein. | |
| Runs on: | |
| * Spectrum | |
| Notes: In German. | |
| ====================================================================== | |
| Ram Jam Corporation, The | |
| Valkyrie 17 | |
| Type: DG/MUSIC | |
| Written 1985. | |
| Runs on: | |
| * Commodore 64 | |
| * Spectrum | |
| Notes: The original tape featured a very entertaining audio recording | |
| on the b-side, follwing an agent tailing a nazi before getting killed | |
| (complete with gun shot and screams!). | |
| Comments: Player must escape his bill at a ski hotel and deal with | |
| killers left and right as he tries to steal the fabled jewel | |
| "Valkyrie 17" from a castle. | |
| ---------------------------------------------------------------------- | |
| Three Days in Carpathia | |
| Type: G | |
| Written in The Biro. | |
| Runs on: | |
| * Commodore 64 | |
| * Spectrum | |
| Notes: Sequel to Valkyrie 17. This might not have been released. | |
| ---------------------------------------------------------------------- | |
| The Sock | |
| Written in The Biro. | |
| ---------------------------------------------------------------------- | |
| Tooth Affair; Chicago | |
| Written in The Biro. | |
| ---------------------------------------------------------------------- | |
| Shadow Warrior | |
| Written in The Biro. | |
| ---------------------------------------------------------------------- | |
| The Amulet | |
| Written in The Biro. | |
| ---------------------------------------------------------------------- | |
| Twice Shy | |
| Written in The Biro. | |
| Notes: Development by The Ram Jam Corporation. | |
| For more information, see Mosaic Publishing. | |
| ---------------------------------------------------------------------- | |
| The Terrors of Trantoss | |
| Written in The Biro. | |
| Runs on: | |
| * Spectrum | |
| ====================================================================== | |
| Random House | |
| Alpine Encounter | |
| Type: G | |
| Written in The Biro. | |
| Runs on: | |
| * Apple II | |
| * Commodore 64 | |
| * PC | |
| * PCjr | |
| Comments: You're an American spy/agent on a mission to find vital | |
| missile plans before they're sold to a terrorist group. If you fail, | |
| diplomatic relations between the U.S. and China will be severely | |
| threatened... Spectacular colorful graphic pages accompanied the | |
| text, unfortunately the puzzles were too few and perhaps too simple | |
| for the seasoned adventurer. Interaction with other characters and a | |
| particularly helpful INTERPOL agent assist you in your investigation. | |
| Objects are easily manipulated, but they are too few. Set in the | |
| Alpenhoff Resort Hotel in Switzerland, this adventure was pretty to | |
| look at but too quickly over. | |
| ====================================================================== | |
| Readysoft | |
| Scary Mutant Space Aliens from Mars | |
| Type: G | |
| Written in The Biro. | |
| Runs on: | |
| * Amiga | |
| Comments: Very weak parser. | |
| ====================================================================== | |
| Red Orb Entertainment | |
| Homepage: http://www.redorb.com/ | |
| They distribute Cyan. | |
| The Journeyman Project 3: Legacy of Time | |
| Written in The Biro. | |
| ---------------------------------------------------------------------- | |
| 1998 | |
| Written in The Biro. | |
| ====================================================================== | |
| Revolution | |
| They are distributed by Virgin Games. | |
| For more information, see Sierra On-Line, Inc. | |
| Lure of the Temptress | |
| Type: MCG/MUSIC/PnC | |
| Written 1992 by Tony Warriner and David Sykes. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| Comments: Much talked-about adventure system allows the controlled | |
| person to give most characters in the game just about any order he | |
| can perform himself, like asking someone to go to a specific place, | |
| get a bottle, go fill it somewhere else and then giving it to | |
| someone. Also, all the NPC:s in the game have a life of their own, | |
| walking around and doing things by themselves. The problem is the | |
| plot, which is very linear, so you wind up just wasting your time | |
| looking for these other characters, who you really need, but who are | |
| probably off shopping or something else... An evil witch/sorceress has | |
| enslaved an entire town. You must escape from her prison and free the | |
| town. | |
| ---------------------------------------------------------------------- | |
| Beneath a Steel Sky | |
| Type: IG | |
| Written 1992 by Tony Warriner and David Sykes. | |
| Runs on: | |
| * Amiga | |
| * Commodore CD32 | |
| * PC | |
| Notes: Sequel to Lure of the Temptress. | |
| ---------------------------------------------------------------------- | |
| Broken Sword (UK title: Circle of Blood) | |
| Written 1992 by Tony Warriner and David Sykes. | |
| ---------------------------------------------------------------------- | |
| Broken Sword 2: The Smoking Mirror | |
| Written 1992 by Tony Warriner and David Sykes. | |
| ====================================================================== | |
| Richard Shepherd Software | |
| Upper Gumtree | |
| Type: DG | |
| Written 1984 by Pete Cooke. | |
| Runs on: | |
| * Commodore 64 | |
| Comments: Once again, a mad professor is trying to conquer the world! | |
| This time, he has started by wrecking havoc on a small town - only | |
| you can stop him! Features some interactive characters (not up the | |
| Hobbit standard, though) | |
| ---------------------------------------------------------------------- | |
| Invincible Island | |
| Type: G | |
| Written 1984 by Pete Cooke. | |
| Runs on: | |
| * Spectrum | |
| ---------------------------------------------------------------------- | |
| Devils in the Deep | |
| Type: G (3D) | |
| Written in Basic. | |
| Runs on: | |
| * Spectrum | |
| ---------------------------------------------------------------------- | |
| Transylvanian Tower | |
| Type: G (3D) | |
| Written in Basic. | |
| Runs on: | |
| * Spectrum | |
| ---------------------------------------------------------------------- | |
| Urban Upstart | |
| Type: DG | |
| Written by P. Cooke (?). | |
| Runs on: | |
| * Commodore 64 | |
| * Spectrum | |
| ====================================================================== | |
| Riverdale Software | |
| Suds | |
| Type: TO | |
| Written in The Quill. | |
| ---------------------------------------------------------------------- | |
| American Suds | |
| Type: TO | |
| Written in The Quill. | |
| ====================================================================== | |
| Robico Software | |
| Saga of a Spy Trilogy | |
| Realm of Chaos Trilogy | |
| There might not have been more than one part of this released. | |
| ---------------------------------------------------------------------- | |
| The Hunt | |
| Type: BG | |
| Written 1987. | |
| Runs on: | |
| * BBC | |
| ---------------------------------------------------------------------- | |
| Escape from Enthar 7 | |
| Type: BG | |
| Written 1987. | |
| Runs on: | |
| * BBC | |
| * Acorn RISC OS | |
| Assassin | |
| Type: TO | |
| Written in Machine code. | |
| Runs on: | |
| * BBC | |
| Notes: Over 220 locations. Includes adventurer's notebook. Perhaps | |
| this should go in the Saga of a Spy Trilogy above? | |
| Comments: As special agent Rick Hanson, you must assassinate a certain | |
| general Garantz, before he deploys his nuclear weapons on the world. | |
| The text is very descriptive, but the game is let down somewhat by its | |
| lack of clues coupled with its poor command vocabulary. | |
| ---------------------------------------------------------------------- | |
| Island of Xaan | |
| Type: TO | |
| Written in Machine code. | |
| Runs on: | |
| * BBC | |
| ====================================================================== | |
| Runesoft | |
| They released 2-3 games apart from Robyn Hoode and Paradox. | |
| Robyn Hoode | |
| Written in The Quill. | |
| Runs on: | |
| * Spectrum | |
| Notes: Divided into two parts (finishing the first part gives you the | |
| password to the second). | |
| ---------------------------------------------------------------------- | |
| Paradox | |
| Written in The Quill. | |
| Runs on: | |
| * Spectrum | |
| ---------------------------------------------------------------------- | |
| Spoof | |
| Type: TO | |
| Written 1984 by Jon Slack. | |
| Comments: Spoof (indeed!) on kill-the-dragon type adventures. | |
| ====================================================================== | |
| Saber Software | |
| Demon's Forge | |
| Type: G | |
| Written 1983 by Brian Fargo. | |
| Runs on: | |
| * Apple II | |
| * PC | |
| ====================================================================== | |
| Salamander Software | |
| They made some adventure games for Acorn Atom, Dragon 32 and Oric-1. | |
| Dan Diamond Trilogy | |
| This series is about a private investigator. | |
| ---------------------------------------------------------------------- | |
| Wings of War | |
| Type: TO | |
| Written 1984. | |
| Runs on: | |
| * BBC | |
| * Dragon | |
| * Oric-1 | |
| Comments: Humorous tale of an English officer who must recover a bomb | |
| from occupied France during WW2. | |
| ====================================================================== | |
| Samurai Software | |
| "A cut above the rest." | |
| They were located at 16 Clapgate Lane, Goose | |
| Green, Wigan, WN3 6RN, UK. | |
| Castle of the Skull Lord | |
| Type: TO | |
| Written 1984 in The Quill. | |
| Runs on: | |
| * BBC | |
| * Commodore 64 | |
| * Spectrum | |
| Comments: The packaging doesn't promise too much, I guess, but the | |
| parser is fairly bad, and EXAMINE is not understood. The game came in | |
| a "special presentation box" - whatever that is - that included a dust | |
| cover for your computer. Maybe they should have spent that money on | |
| the game instead. | |
| Package blurb: In a battle lost in the mists of time, the necromatic | |
| Skull Lord attacked and defeated a race of noble Dwarves. The Dwarves | |
| lost many treasures, the most valuable of these being the "Crown of | |
| Dwarves Kings"... Your Quest: To regain the fabled crown and defeat | |
| the all powerful skull lord. The adventure is of the classic format. | |
| Simple verb-noun combinations are expected, and will usually be | |
| understood. | |
| ====================================================================== | |
| Scandinavian PC Systems | |
| Stugan (The Cottage) | |
| Written 1984 in The Quill. | |
| Runs on: | |
| * PC | |
| Notes: Written in Swedish. | |
| ====================================================================== | |
| Scott Adams | |
| For more information, see Adventure International. | |
| ====================================================================== | |
| SCR Adventures | |
| They are distributed by CDS. | |
| Castle Blackstar | |
| Type: TO | |
| Written 1984 by Mark Shepherd and Mike Redman. | |
| Runs on: | |
| * Amstrad CPC | |
| * Apple II | |
| * BBC | |
| * Commodore 64 | |
| * Dragon | |
| * Spectrum | |
| Notes: It has a screen layout similar to Infocom with status line and | |
| location titles. | |
| Comments: The objective is for you to find and get rid of an evil orb | |
| (!) whilst locating treasures along the way. Very entertaining. | |
| ====================================================================== | |
| Scorpio Software | |
| Ruby Runabout | |
| Type: DG | |
| Written 1984. | |
| Runs on: | |
| * Spectrum | |
| Comments: What a joke this is! Taking into account the fact that this | |
| was a budget release, it's still abysmal. The game only has 40 | |
| locations, all with desciptions of the "in a gym" or "in a garage" | |
| type (there's no "You are...."). There's no sense in the layout of the | |
| locations either - go directly from an arcade to a construction site | |
| to the Suez! Supposedly you're a thief who have to steal a ruby, but | |
| why bother? | |
| ====================================================================== | |
| Screenplay | |
| They are distributed by All American Adventures. | |
| They distribute Med Systems Software. | |
| Asylum | |
| Type: G | |
| Written about 1983. | |
| Runs on: | |
| * Commodore 64 | |
| * Atari 8-bit | |
| * PC | |
| Notes: This game had both text input and scrolling 3D graphics. | |
| ====================================================================== | |
| Scumbag Software | |
| Busted (Release 1) | |
| Type: TO | |
| Written by Jon Drukman. | |
| Runs on: | |
| * Advsys 1.2 interpreters | |
| Notes: Freeware. Available from ftp.gmd.de. | |
| ====================================================================== | |
| Sentient Software | |
| Founded by Michael Berlyn. | |
| Oo-Topos | |
| Type: TO | |
| Written 1981 by Michael Berlyn and Muffy Berlyn. | |
| Runs on: | |
| * Apple II | |
| * Commodore 64 | |
| * PC | |
| Notes: Two-word parser. | |
| For more information, see PolarWare. | |
| ---------------------------------------------------------------------- | |
| Cyborg | |
| Written 1981 by Michael Berlyn. | |
| Runs on: | |
| * Apple II | |
| * Atari 8-bit | |
| Notes: This had an arcade game buried in it. | |
| ====================================================================== | |
| Severn Software | |
| They were located at 15 High St., Lydney, Glos GL15 5DP, UK. | |
| They distribute Softgold. | |
| Moria | |
| Type: G | |
| Written 1981 by Michael Berlyn. | |
| Runs on: | |
| * Commodore 64 | |
| * Spectrum | |
| * Oric-1 | |
| Notes: Based on "The Lord of the Rings". | |
| ---------------------------------------------------------------------- | |
| Grail | |
| Type: G | |
| Written 1981 by Michael Berlyn. | |
| Runs on: | |
| * Oric-1 | |
| Notes: Similar to Moria. | |
| ---------------------------------------------------------------------- | |
| Encounter | |
| Written 1981 by Michael Berlyn. | |
| Runs on: | |
| * Oric-1 | |
| * Spectrum | |
| Comments: Rescue a girl from a gang of criminals. | |
| ====================================================================== | |
| Shadow Software | |
| The House of Shadows | |
| Written 1983. | |
| Runs on: | |
| * Spectrum | |
| ====================================================================== | |
| Shards Software | |
| Jericho Road | |
| Written 1984. | |
| Runs on: | |
| * Spectrum | |
| ---------------------------------------------------------------------- | |
| Pettigrew Chronicles | |
| Written 1985. | |
| Runs on: | |
| * Spectrum | |
| Notes: In four parts. | |
| ---------------------------------------------------------------------- | |
| Galilee | |
| Written 1985. | |
| Runs on: | |
| * BBC | |
| * Spectrum | |
| ====================================================================== | |
| Sierra On-Line, Inc | |
| (P. O. Box 485, Coarsegold (Oakhurst), CA 93614, USA) founded by | |
| Ken and Roberta Williams. The company was originally called On-Line | |
| Systems and changed its name to Sierra On-Line in mid-1982. They later | |
| bought Dynamix. | |
| Their early games, up to Time Zone and Softporn | |
| Adventure, were made under the On-Line Systems name. All the adventure | |
| games that were originally marketed under On-line Systems came in | |
| small square folders in ziploc bags. They were rereleased as by | |
| SierraVenture in 1982 and had much more professional-looking folders | |
| (approximately 8" X 11"). The action/arcade games were released under | |
| SierraVision for a while. Some of the earlier games like Mystery | |
| House, Wizard and the Princess and Cranston Manor, have been released | |
| with more different coverart variations than you'd care to know. | |
| SierraVenture and SierraVision had an older Sierra On-line type logo | |
| employed on the back of the box, on the disk labels and the disk | |
| sleeves, and all of it was dumped around 1984, when Sierra employed a | |
| new Sierra logo, the more familiar one, and began packaging their | |
| games in grey boxes with plastic trays. In 1987, they began using the | |
| thin slipcover case. A standard two piece tan box with the Sierra | |
| mountain logo on it and a slipcover with the game's artwork. Around | |
| 1990 (after King's Quest V) the slipcover became double width to fit | |
| the games that had more disks, as Conquests of Camelot and Colonel's | |
| Bequest really packed it into the smaller boxes. The two-piece box | |
| itself was plain white. Nowadays (1998) they have a new logo and boxes | |
| nearly as big as their old ones (Time Zone, etc) used to be. | |
| Hint | |
| books are available for at least some of their games. | |
| Their "enhanced | |
| versions" and presumably later releases as well are written in a | |
| programming language called SCI (Sierra's Creative Interpreter). | |
| They are distributed by All American Adventures. | |
| For more information, see Dynamix. | |
| HiRes Adventures/SierraVentures | |
| This series was published 1979-1982, and contained around ten games. | |
| The official numbering stopped after | |
| #6. | |
| ---------------------------------------------------------------------- | |
| Mickey's Space Adventure | |
| Written 1984 by Roberta Williams. | |
| Notes: This was a joint project with Disney, before they worked on | |
| Black Cauldron. Intended for kids and doesn't belong in any series. | |
| ---------------------------------------------------------------------- | |
| Sorcerian | |
| Written 1984 by Roberta Williams. | |
| Notes: Very old. | |
| King's Quest | |
| Space Quest | |
| Leisure Suit Larry | |
| Police Quest | |
| This series is written by Jim Walls who is a police man in real life | |
| (although he retired before he started writing games). Daryl F. Gates | |
| who has written the later games is a retired chief of LAPD. | |
| Quest for Glory | |
| Laura Bow | |
| Fairy tales | |
| Mixed-up series | |
| Manhunter | |
| Dr. Brain | |
| Krondor | |
| Eco Quest | |
| Gabriel Knight | |
| Phantasmagoria | |
| Where do these go? | |
| At least some of these games probably belong to the other series of | |
| Sierra games, but I don't know which ones. | |
| ====================================================================== | |
| Silhouette Software | |
| For more information, see Mastertronic. | |
| ====================================================================== | |
| Siliconsoft | |
| Legend of the Sword | |
| Type: BG/on-screep map | |
| Written 1988 by Karl Buckingham. | |
| Runs on: | |
| * Amiga | |
| ====================================================================== | |
| Silmarils | |
| Ishar | |
| Written 1988 by Karl Buckingham. | |
| ====================================================================== | |
| Silverbyte | |
| Xaram | |
| Type: G | |
| Written 1988 by Karl Buckingham. | |
| Runs on: | |
| * Amiga | |
| Notes: In German. | |
| ====================================================================== | |
| SilverSoft | |
| Probably a distributor, possibly for BBC. | |
| They distribute Delta 4 Software. | |
| ====================================================================== | |
| Sim Soft | |
| Napoleon's Sandwiches | |
| Type: TO | |
| Written in The Quill (?). | |
| Notes: Divided into two parts. | |
| ====================================================================== | |
| Simon and Schuster | |
| Star Trek: The Kobayashi Alternative | |
| Type: TO | |
| Written 1985. | |
| Runs on: | |
| * Apple II | |
| * Commodore 64 | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Star Trek: The Rebel Universe | |
| Written 1988. | |
| ---------------------------------------------------------------------- | |
| Star Trek: Borg | |
| Written 1997. | |
| Notes: Interactive Movie. Comes on three CDs. | |
| ---------------------------------------------------------------------- | |
| Star Trek: Klingon | |
| Written 1997. | |
| ---------------------------------------------------------------------- | |
| Philip Marlowe: Private Eye | |
| Written 1997. | |
| Notes: It comes on one CD. | |
| ====================================================================== | |
| Simulmondo | |
| Dylan Dog - Through the Looking Glass | |
| Type: IG/PnC/MUSIC | |
| Written 1992 or 1993 by Davide Possamai and Gian Battista Ricardi. | |
| Runs on: | |
| * Amiga | |
| Comments: Apparently based on some Italian comic book hero. Dylan Dog | |
| is a detective who must solve a mystery with a H. P. | |
| Lovecraft-flavour. | |
| ====================================================================== | |
| Sinclair Research | |
| For more information, see Mindscape, Inc. | |
| ====================================================================== | |
| Sirius Software | |
| Primarily an Apple II company. | |
| Kabul Spy | |
| Type: G | |
| Written 1982 by Tim Wilson. | |
| Runs on: | |
| * Apple II | |
| ---------------------------------------------------------------------- | |
| Escape from Rungistan | |
| Type: G | |
| Written 1982 by Bob Blauschild. | |
| Runs on: | |
| * Apple II | |
| ---------------------------------------------------------------------- | |
| Blade of Blackpool | |
| Type: G | |
| Written 1983 by Tim Wilson. | |
| Runs on: | |
| * Apple II | |
| * Atari 8-bit | |
| ---------------------------------------------------------------------- | |
| Critical Mass | |
| Type: BG | |
| Written 1983 by Bob Blauschild. | |
| Runs on: | |
| * Apple II | |
| * Commodore 64 | |
| Comments: Save the world from a nuclear threat. | |
| ---------------------------------------------------------------------- | |
| Gruds in Space | |
| Type: BG | |
| Written 1983 by Chuck Sommerville and Joseph A. Dudar. | |
| Runs on: | |
| * Apple II | |
| * Atari 8-bit | |
| * Commodore 64 | |
| * PC | |
| ====================================================================== | |
| Sir Rah Software | |
| Severed Heads | |
| Type: BG/MUSIC | |
| Written 1991 by Michael Zerbo in TACL (The Adventure Construction | |
| Language). | |
| Runs on: | |
| * Amiga | |
| Comments: Player explores a series of brutal murders linked to a new | |
| drug used in cryogenic surgery, in the 23rd century. | |
| ====================================================================== | |
| Sir-Tech | |
| Crypt of Medea | |
| Type: G | |
| Written 1984 by Arthur Britto and Allan Lamb. | |
| Runs on: | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Wizardry: Proving Grounds of the Mad Overlord | |
| Type: IG | |
| Written 1984 by Arthur Britto and Allan Lamb. | |
| Runs on: | |
| * Apple II | |
| * PC | |
| Notes: Released in the early to mid eighties. This was the first game | |
| in a series of at least three. | |
| ---------------------------------------------------------------------- | |
| The Usurper: The Mines of Qyntarr | |
| Type: TO | |
| Written 1984 by Arthur Britto and Allan Lamb. | |
| Notes: Released some time around 1987. | |
| ====================================================================== | |
| Smart Egg Software | |
| They are distributed by Mastertronic and CRL Group PLC. | |
| Rigel's Revenge | |
| Written 1987 by Ron Harris, Nigel Brooks and Said Hassan. | |
| Runs on: | |
| * Spectrum | |
| ---------------------------------------------------------------------- | |
| Federation | |
| Written 1988. | |
| Runs on: | |
| * Spectrum | |
| ---------------------------------------------------------------------- | |
| The Quest for the Golden Eggcup | |
| Type: BG | |
| Written 1988 by Harvey Lodder, Nigel Brooks, Simon Donstan and Said | |
| Hassan. | |
| Runs on: | |
| * Amstrad | |
| * Commodore 64 | |
| * Inform | |
| * Spectrum | |
| Notes: It was first released as a homegrown adventure by Harvey | |
| Lodder, then Smart Egg gave it a facelift. | |
| Harvey Lodder, the | |
| original author of this game, is currently (1998) working on an Inform | |
| version of the game which will be much bigger than the original. | |
| Comments: Zany adventure in which you have been killed and gone off to | |
| God's palace. To be resurrected, you must find his golden eggcup | |
| (and solve a murder along the way). | |
| ====================================================================== | |
| Soap Bubble Productions | |
| Homepage: http://www.soapbubble.com/ | |
| They are distributed by Piranha Interactive Publishing. | |
| Morpheus | |
| Written 1998. | |
| Runs on: | |
| * PC | |
| * Macintosh | |
| ====================================================================== | |
| Softalk Magazine | |
| Valley of the Minotaur | |
| Written 1984 or before. | |
| Runs on: | |
| * Apple II | |
| Comments: It was your basic find-the-hidden-treasures type of game | |
| (the treasures were then deposited in the phone booth from where you | |
| start the game), but with a requirement to slay the minotaur in order | |
| to complete the game. The game may have been a tad buggy, but I | |
| couldn't say for sure. There was a fountain with a pool of acid in | |
| which there was a black pearl and that it was possible to retrieve the | |
| pearl with a pair of glass gloves. The game appears to have a direct | |
| rip-off from Zork I in that there is a giant bat which will deposit | |
| you in various locations around the game. I believe the parser was | |
| strictly verb-noun. This might have been some shareware non-commercial | |
| thing. | |
| ====================================================================== | |
| Softape | |
| Journey | |
| Type: TO | |
| Written 1980 or earlier. | |
| Runs on: | |
| * Apple II | |
| ====================================================================== | |
| Soft Concern | |
| The Code | |
| Type: TO | |
| Written 1984 by Kevin Plunkett. | |
| Runs on: | |
| * Spectrum | |
| Notes: The first player to complete this game could win | |
| �2,500. | |
| Comments: Winning the game is done by roaming a secret military | |
| complex, looking for coded clues. Has lenghty desciptions, but not | |
| much else going for it. | |
| ====================================================================== | |
| Softgold | |
| Originally called Gameworkz Software. This was an Australian from | |
| Melbourne (Daryll Reynolds) who wrote adventures for the C-64. | |
| They are distributed by Severn Software. | |
| For more information, see Gameworkz Software. | |
| Talkies - adventures that talk back to you | |
| ---------------------------------------------------------------------- | |
| Nuclear War Games | |
| Type: CG/MUSIC | |
| Written 1985. | |
| Runs on: | |
| * Commodore 64 | |
| Comments: A crazed US Army computer is trying to start a nuclear war | |
| between USA and USSR. You must find the code that de-activates it. | |
| The Secret of Bastow Manor | |
| Written 1985. | |
| Runs on: | |
| * Commodore 64 | |
| ---------------------------------------------------------------------- | |
| Mystery of Munroe Manor | |
| Type: CG | |
| Written 1984. | |
| Runs on: | |
| * Commodore 64 | |
| Comments: Taking the part of a newspaper reporter, you must discover | |
| what's going on with Lord Munroe, who has been acting rather strange | |
| since he returned from Egypt. | |
| ---------------------------------------------------------------------- | |
| The Case of the Mad Mummy | |
| Written 1984. | |
| Runs on: | |
| * Commodore 64 | |
| ---------------------------------------------------------------------- | |
| Alien | |
| Written 1984. | |
| Runs on: | |
| * Commodore 64 | |
| ---------------------------------------------------------------------- | |
| The Search for King Solomon's Mines | |
| Type: CG/MUSIC | |
| Written 1984. | |
| Runs on: | |
| * Commodore 64 | |
| ---------------------------------------------------------------------- | |
| Murder on the Waterfront | |
| Written 1984. | |
| Runs on: | |
| * Commodore 64 | |
| ---------------------------------------------------------------------- | |
| Ninja | |
| Written 1984. | |
| Runs on: | |
| * Commodore 64 | |
| ====================================================================== | |
| Sof-toon | |
| This was an advertising label for Phoenix Software. | |
| For more information, see Phoenix Software. | |
| ====================================================================== | |
| Softside | |
| Softside was the leading type-it-in-yourself magazine for the TRS-80 | |
| in the 70s. | |
| Dogstar | |
| Type: TO | |
| Written 1979 (May issue) by Lance Micklus. | |
| Runs on: | |
| * PC | |
| * TRS-80 | |
| Notes: Dogstar was the first microcomputer adventure game to have its | |
| source published, and as a result almost all BASIC adventure games | |
| after it were based on its structure and algorithms. (The same thing | |
| happened in December of 1980 when Scott Adams published Pirate's | |
| Adventure in Byte magazine: once people figured out how it worked, | |
| they started creating their own Adams-style adventure games.) | |
| Comments: Dogstar was your typical you're stuck in an enemy place with | |
| a broken ship... get parts... don't get caught and get away... | |
| featuring credit cards, guns, atomic whatzit to power the craft... | |
| ====================================================================== | |
| Software 2000 | |
| They distribute Weltenschmiede. | |
| Artventures | |
| Choose from a few options with your mouse and so hopefully get along | |
| with the game. Good graphics. | |
| ====================================================================== | |
| Softwin Associates | |
| They are distributed by Microsoft. | |
| They distribute IBM. | |
| Microsoft Adventure | |
| Type: TO | |
| Written 1979 by Gordon Letwin. | |
| Runs on: | |
| * Apple II | |
| * PC | |
| Notes: It is also copyrighted by IBM in 1981. It is a version of the | |
| original Adventure (they might have added a point for a total of 351). | |
| This version of Adventure is almost identical to the MIT version and | |
| might be a port. | |
| ====================================================================== | |
| Sony Electronic Publishing | |
| They distribute Delphine Software. | |
| ====================================================================== | |
| SophistiChaos Game Design | |
| Homepage: | |
| http://www.lysator.liu.se/~unicorn/sgd.html | |
| Email: | |
| unicorn@lysator.liu.se or | |
| dz@lysator.liu.se. | |
| The Cyberventure Trilogy | |
| A (projected) trilogy of cyberpunk science fiction games, currently | |
| about half finished. | |
| ====================================================================== | |
| Southern Software | |
| Afghan Attack | |
| Type: TO | |
| Written 1979 by Gordon Letwin. | |
| Runs on: | |
| * Spectrum | |
| Notes: Divided into two parts. | |
| ====================================================================== | |
| South Pacific Software | |
| Revenge | |
| Type: TO | |
| Written 1979 by Gordon Letwin. | |
| Runs on: | |
| * Commodore 64 | |
| Comments: You're imprisoned and have to escape and avenge yourself. | |
| ====================================================================== | |
| Spacecom | |
| Die Karavane der siebten Dynastie | |
| Type: G | |
| Written 1993. | |
| Runs on: | |
| * Amiga | |
| * PC | |
| Notes: Shareware. Written in German. Freeware demo version of first | |
| fifth available from ftp.gmd.de. | |
| ====================================================================== | |
| Spectral Associates | |
| Madness and the Minotaur and Keys of the Wizard were later distributed | |
| by or taken over by Microdeal. | |
| For more information, see Microdeal. | |
| Madness and the Minotaur | |
| Written 1993. | |
| Runs on: | |
| * Dragon | |
| * TRS-80 | |
| ---------------------------------------------------------------------- | |
| Keys of the Wizard | |
| Written 1993. | |
| Runs on: | |
| * Dragon | |
| * TRS-80 | |
| ====================================================================== | |
| Spinnaker | |
| They distribute Telarium Corporation. | |
| In Search of the Most Amazing Thing | |
| Written 1993. | |
| Notes: This is labeled "Educational adventure". I'm note sure if it | |
| should be among adventures. | |
| ====================================================================== | |
| Spoof Software | |
| They were located at 58 Railway Road, Urmston, Manchester M31, 1XT, | |
| UK. | |
| The Prisoner | |
| Type: DG | |
| Written 1985 in The Quill and The Illustrator. | |
| Notes: Based on the TV series of the same name. | |
| Comments: You're an ex-Secret Service guy who has been put away for | |
| security reasons. | |
| ====================================================================== | |
| SSI | |
| Al-Qadim: The Genie's Curse | |
| Written 1985 in The Quill and The Illustrator. | |
| Runs on: | |
| * PC | |
| ====================================================================== | |
| Starbyte | |
| Crime Time | |
| Type: IG/PnC/MUSIC | |
| Written 1990 by P. Sabath. | |
| Runs on: | |
| * Amiga | |
| Notes: Also in German. | |
| Comments: Murder mystery set on a hotel. | |
| ---------------------------------------------------------------------- | |
| Soul Crystal | |
| Type: G | |
| Written 1990 by P. Sabath. | |
| Runs on: | |
| * Amiga | |
| Notes: In German. | |
| ====================================================================== | |
| Star Dreams | |
| Aural Quest | |
| Written 1984 by Mike Turner in The Quill. | |
| Notes: Released on the cassette version of the pop group The | |
| Stranglers' 1984 album "Aural Sculpture". | |
| ---------------------------------------------------------------------- | |
| The Sandman Cometh | |
| Type: G | |
| Written 1984. | |
| Runs on: | |
| * Spectrum | |
| Notes: Divided into two parts. | |
| ====================================================================== | |
| Summit Software | |
| For more information, see Alpine. | |
| ====================================================================== | |
| Sunshine Press | |
| The Eye of the Star Warrior | |
| Type: G | |
| Written 1984. | |
| Runs on: | |
| * Spectrum | |
| Notes: Published in listing form in the book "Spectrum Adventures". | |
| The entire program is carefully explained. | |
| ====================================================================== | |
| Superior Software | |
| The Quest for the Holy Grail | |
| Type: G | |
| Written by Thorne D. Harris III and Mark Hattier. | |
| Runs on: | |
| * Apple II | |
| ---------------------------------------------------------------------- | |
| Doom Valley | |
| Type: G | |
| Written by Robert Grumbles and Nick Magnus III. | |
| Runs on: | |
| * Apple II | |
| ---------------------------------------------------------------------- | |
| Colditz Adventure | |
| Type: TO | |
| Written 1983 by Martin Dolby. | |
| Runs on: | |
| * BBC | |
| ---------------------------------------------------------------------- | |
| Star Trek Adventure | |
| Written 1983 by Martin Dolby. | |
| Runs on: | |
| * BBC | |
| ---------------------------------------------------------------------- | |
| Lost City | |
| Written 1983 by Martin Dolby. | |
| Runs on: | |
| * BBC | |
| ---------------------------------------------------------------------- | |
| Gideon's Gamble | |
| Written 1983 by Martin Dolby. | |
| Runs on: | |
| * BBC | |
| ---------------------------------------------------------------------- | |
| Stranded | |
| Written 1983 by Martin Dolby. | |
| Runs on: | |
| * BBC | |
| ====================================================================== | |
| Swescot | |
| Den stulna kungaspiran (The Stolen Sceptre) | |
| Written 1983 by Martin Dolby. | |
| Runs on: | |
| * Spectrum | |
| Notes: Written in Swedish. | |
| ====================================================================== | |
| Synapse Software | |
| (Richmond, CA) They called their parser BTZ (Better Than Zork). BTZ | |
| was designed and written by William Mataga. | |
| They are distributed by | |
| Br�derbund Software. | |
| Mindwheel | |
| Type: TO | |
| Written 1985 by Robert Pinsky | |
| [story], William Mataga | |
| [programming] and Steve Hales | |
| [programming]. | |
| Runs on: | |
| * Apple II | |
| * Atari 8-bit | |
| * Commodore 64 | |
| * Macintosh | |
| * PC | |
| Notes: Came with a book of about 70 pages containing a story outlining | |
| what was going on in the game. | |
| Comments: One of the best adventures ever released. Extremely large | |
| vocabulatory and advanced parser and a great story and puzzles. Almost | |
| rivals Infocom - almost! | |
| ---------------------------------------------------------------------- | |
| Essex | |
| Type: TO | |
| Written 1985 by Bill Darrah | |
| [story], Bill Darrah | |
| [programming] and William Mataga | |
| [programming]. | |
| Runs on: | |
| * Apple II | |
| * Commodore 64 | |
| * Macintosh | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Brimstone: The Dream of Gawain | |
| Written 1985 by James Paul | |
| [story], David Bunch | |
| [programming], William Mataga | |
| [programming] and Bill Darrah | |
| [programming]. | |
| Runs on: | |
| * Commodore 64 | |
| * Macintosh | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Breakers | |
| Written 1985 by Rod Smith | |
| [story], Joe Vierra | |
| [programming] and William Mataga | |
| [programming]. | |
| Runs on: | |
| * Commodore 64 | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Ronin | |
| Written 1985 by Rod Smith | |
| [story], Joe Vierra | |
| [programming] and William Mataga | |
| [programming]. | |
| Notes: This was probably never published, but was ready to be tested. | |
| Another person claims to have seen it. | |
| ---------------------------------------------------------------------- | |
| House of Changes | |
| Written 1985 by Rod Smith | |
| [story], Joe Vierra | |
| [programming] and William Mataga | |
| [programming]. | |
| Notes: This might be unpublished. Another person claims to have seen | |
| it. | |
| ---------------------------------------------------------------------- | |
| Deadly Summer | |
| Written 1985 by Rod Smith | |
| [story], Joe Vierra | |
| [programming] and William Mataga | |
| [programming]. | |
| Notes: This might be unpublished. Another person claims to have seen | |
| it. | |
| ====================================================================== | |
| Talent | |
| West | |
| Type: TO | |
| Written 1984 by Allan Black. | |
| Runs on: | |
| * BBC | |
| * Commodore 64 | |
| * Electron | |
| Notes: It has some real-time elements. | |
| Comments: Quite neat adventure set in the wild west. | |
| ====================================================================== | |
| Tansoft | |
| House of Death | |
| Type: TO | |
| Written 1984 by Allan Black. | |
| Runs on: | |
| * Oric-1 | |
| Comments: Set in an old film studio. | |
| ---------------------------------------------------------------------- | |
| Kilburn Encounter | |
| Type: TO | |
| Written 1984 by Allan Black. | |
| Runs on: | |
| * Oric-1 | |
| Comments: Set in modern day London. Very Monty Python-like. | |
| ---------------------------------------------------------------------- | |
| Land of Illusion | |
| Type: G | |
| Written 1984 by Allan Black. | |
| Runs on: | |
| * Oric-1 | |
| Comments: Release your village from a curse. | |
| ---------------------------------------------------------------------- | |
| Zodiac | |
| Written 1984 by Allan Black. | |
| Runs on: | |
| * Oric-1 | |
| Comments: Recover the signs of the Zodiac and six treasures. | |
| ====================================================================== | |
| Taskset | |
| Souls of Darkon | |
| Type: BG | |
| Written 1986 by Andy Walker. | |
| Runs on: | |
| * Amstrad | |
| * Commodore 64 | |
| ====================================================================== | |
| Telarium Corporation | |
| (One Kendall Square, Cambridge, MA 02139, (617)494-1224). Up to | |
| 1984, the company was called Trillium. Some of their games are | |
| published on the "Windham Classics" label. | |
| The 1984 released titles | |
| by Trillium/Telarium were eventually sold three different ways. In | |
| 1984, they were from Trillium and released in double-folded over | |
| folders (8" X 10") with seals holding in the contents. In 1984, the | |
| folder form remained the same as the games were marketed by Telarium. | |
| Around 1986, the folder concept was dumped and the games came in | |
| regular flap type boxes (6 3/4" X 9") with a plastic insert tray. | |
| They are distributed by Spinnaker. | |
| As Telarium | |
| Windham Classics | |
| In 1984, the boxes were somewhat derivative of Infocom boxes from | |
| 1984-1987. The box resembled a book with a lift up flap and a built in | |
| plastic tray containing the elements. The difference was Infocom's | |
| games came with a plastic lid and shrinkwrap over the tray. WC's had a | |
| perforated cut out cardboard flap sealing in the contents. In 1985, | |
| the boxes were regular flap types with the plastic tray sliding out. | |
| ====================================================================== | |
| Terminal Software | |
| Magic Mirror | |
| Type: TO | |
| Written 1982 (?) by Mike Taylor. | |
| Runs on: | |
| * VIC-20 | |
| ---------------------------------------------------------------------- | |
| Nosferatu | |
| Type: TO | |
| Written 1982 (?) by Mike Taylor. | |
| Comments: The most enduringly interesting thing about this game is a | |
| bug: I forgot to take out the debugging code before sending the final | |
| version off to Terminal: the result is, anyone could type | |
| "i= 5" to teleport to location 5! (The verb was called | |
| "i=" because the "which location I'm in" number was stored in the | |
| variable "i".)" | |
| ---------------------------------------------------------------------- | |
| Rescue From Castle Dread | |
| Written 1982 (?) by Mike Taylor. | |
| ---------------------------------------------------------------------- | |
| Curse of the Werewolf | |
| Written 1982 (?) by Mike Taylor. | |
| Comments: This contained an unusual random element in that the | |
| werewolf would appear in different places during different games. | |
| ====================================================================== | |
| Tevward Microtech | |
| Cave Quest | |
| Written 1982 (?) by Mike Taylor. | |
| Runs on: | |
| * Oric-1 | |
| ====================================================================== | |
| Thurman, T. J. A. | |
| Homepage: http://www.angelfire.com/id/tjat2/avvy.html | |
| Avaricius | |
| Type: MCG | |
| Written by T. J. A. Thurman. | |
| ---------------------------------------------------------------------- | |
| Avalot | |
| Type: MCG | |
| Written by T. J. A. Thurman. | |
| ====================================================================== | |
| THQ Inc | |
| Homepage: http://www.thq.com/ | |
| Red Jack: Revenge of Brethren | |
| Written 1998. | |
| Comments: You have to find the treasure of the pirate Red Jack. | |
| ====================================================================== | |
| Time Warp | |
| Bozuma | |
| Type: IG | |
| Written 1998. | |
| Runs on: | |
| * Amiga | |
| Notes: In German. | |
| ---------------------------------------------------------------------- | |
| Berlin 1948 | |
| Type: IG | |
| Written 1998. | |
| Runs on: | |
| * Amiga | |
| Notes: In German. | |
| ====================================================================== | |
| Topologika Ltd | |
| A number of the games here were originally published by Acornsoft but | |
| their authors took the games to Topologika when Acornsoft decided not | |
| to publish adventure games and converted them for other computers. | |
| This company is still present (1 Roman Way, Peterborough, PE7 3RU, | |
| England, +44 01326 377771). They are still in business (1998), doing | |
| educational software. | |
| Underlying system design: David Seal and Jon | |
| Thackray. Implementation for Acorn RISC OS, BBC, Electron and Master: | |
| David Seal and Jon Thackray. Implementation for Amstrad, PC and | |
| Spectrum: Richard Clayton (Locomotive Software Limited). | |
| Implementation for Atari: David Turner. | |
| Homepage: http://www.topolgka.demon.co.uk/ | |
| The Doom trilogy | |
| Science Fiction adventure | |
| Miscellaneous | |
| ====================================================================== | |
| Trillium Corporation | |
| For more information, see Telarium Comporation. | |
| ====================================================================== | |
| Trilobyte | |
| Homepage: http://www.tbyte.com/ | |
| They are distributed by Virgin Games. | |
| The 7th Guest | |
| Written 1998. | |
| Runs on: | |
| * PC | |
| ---------------------------------------------------------------------- | |
| The 11th Hour | |
| Written 1998. | |
| Notes: This is a sequel to The 7th Guest. | |
| ---------------------------------------------------------------------- | |
| Stauf's Playhouse | |
| Written 1998. | |
| Notes: This is a collection of puzzles from The 7th Guest and The 11th | |
| Hour and some new. | |
| ---------------------------------------------------------------------- | |
| Clandestiny | |
| Written 1996. | |
| Notes: Animated graphics on two CDs. | |
| ====================================================================== | |
| Tynesoft | |
| Tynesoft was started by doing distribution for Mike Woodroffe. They | |
| also provided the artists for Elvira 1 & 2. They went bust around the | |
| time that Elvira 2 was released. | |
| They distribute Horrorsoft. | |
| For more information, see Horrorsoft. | |
| Super Gran: The Adventure | |
| Type: BG | |
| Written 1985 by Brian Howarth and Mike Woodroffe. | |
| Runs on: | |
| * BBC | |
| * Commodore 64 | |
| Notes: Based on a TV series (probably sponsored by a cereal company) | |
| about a granny who gets super powers when eating oat meal while | |
| battling her arch rival Campbell. | |
| ---------------------------------------------------------------------- | |
| Lone Survivor | |
| Written by Brian Howarth. | |
| ---------------------------------------------------------------------- | |
| Spectrum 128K starter pack | |
| Written by Brian Howarth. | |
| Notes: Contained Blizzard Pass among other things, later sold | |
| separately by Adventure Soft. | |
| For more information, see Adventure Soft. | |
| ---------------------------------------------------------------------- | |
| Oxbridge | |
| Written by Brian Howarth. | |
| Runs on: | |
| * BBC | |
| ====================================================================== | |
| Ubi Soft Entertainment | |
| Homepage: http://www.ubisoft.com/ | |
| B. A. T. | |
| Type: PnC | |
| Written by Brian Howarth. | |
| Runs on: | |
| * Amiga | |
| Comments: Set in the future. You have a computer implanted on your | |
| forearm that helps you. | |
| ---------------------------------------------------------------------- | |
| B. A. T. II | |
| Type: PnC | |
| Written by Brian Howarth. | |
| Runs on: | |
| * Amiga | |
| Comments: Set in the future. You have a computer implanted on your | |
| forearm that helps you. | |
| ====================================================================== | |
| UK Lead | |
| 99Y | |
| Type: CG | |
| Written by Brian Howarth. | |
| Runs on: | |
| * Spectrum | |
| Notes: Written in Swedish. | |
| ====================================================================== | |
| United Software | |
| Inspector Griffu | |
| Type: IG | |
| Written by Brian Howarth. | |
| Runs on: | |
| * Amiga | |
| Notes: In German. | |
| ====================================================================== | |
| U. S. Gold | |
| They distribute Adventure Soft UK. | |
| For more information, see All American Adventures. | |
| Heroes of the Lance | |
| Written 1988. | |
| Runs on: | |
| * Spectrum | |
| ====================================================================== | |
| Ultrasoft | |
| They originally marketed their games themselves. | |
| They are distributed by | |
| Br�derbund Software. | |
| For more information, see Telarium Corporation. | |
| Mask of the Sun | |
| Type: BG/MUSIC (some animations) | |
| Written 1982 (rereleased 1984 with music). | |
| Runs on: | |
| * Apple II | |
| * Atari 8-bit | |
| * Commodore 64 | |
| Notes: Also available in German as Das Geheimnis der Aztekenmaske. It | |
| was originally released by Ultrasoft, later rereleased by | |
| Br�derbund. | |
| Comments: The search for an Aztek artifact known as Mask of the Sun | |
| has the player exploring Mexican pyramids and more. You also had a | |
| sidekick named Raoul, who dies towards the end of the game---and you | |
| hardly care! | |
| ---------------------------------------------------------------------- | |
| The Serpent's Star | |
| Type: BG/MUSIC | |
| Written 1983 (rereleased 1985) by Scott Shumway. | |
| Runs on: | |
| * Apple II | |
| * Atari 8-bit | |
| * Commodore 64 | |
| Notes: Sequel to Mask of the Sun. It was originally released by | |
| Ultrasoft, later rereleased by | |
| Br�derbund. | |
| Comments: Indiana Jones-like hero hunts three ancient scrolls in | |
| Tibet. | |
| ====================================================================== | |
| Usbourne | |
| The Mystery of Silver Mountain | |
| Written 1983 (rereleased 1985) by Scott Shumway. | |
| ---------------------------------------------------------------------- | |
| Island of Secrets | |
| Written 1983 (rereleased 1985) by Scott Shumway. | |
| Runs on: | |
| * Commodore 64 | |
| * VIC-20 | |
| Notes: Published as a book in listing form. Will also work on | |
| Commodore 16, but this machine is not listed on the book. | |
| ====================================================================== | |
| Victory Software Corporation | |
| They are distributed by Mogul Software. | |
| ---------------------------------------------------------------------- | |
| Grave Robbers | |
| Type: G | |
| Written 1983 (rereleased 1985) by Scott Shumway. | |
| Runs on: | |
| * Commodore 64 | |
| * VIC-20 | |
| Notes: This game claims to be the first graphic adventure written for | |
| the VIC-20. | |
| Adventure Pack I | |
| Adventure Pack II | |
| ====================================================================== | |
| Videofex | |
| Los Misterois del Gusano | |
| Written 1993. | |
| Runs on: | |
| * Spectrum | |
| Notes: In Spanish, in two parts. | |
| ====================================================================== | |
| Virgin Games | |
| They distribute Melbourne House, Trilobyte and Westwood. | |
| ====================================================================== | |
| Virgin Mastertronic Ltd | |
| Virgin Mastertronic Ltd, 116 Portland Road, London W11 4LA, England. | |
| I suppose someone has bought someone else here. | |
| They distribute Infocom. | |
| For more information, see Virgin Games and Mastertronic. | |
| ====================================================================== | |
| Weinstein, Jacob | |
| Email: | |
| jacobw@phoenix.princeton.edu. | |
| Modernism | |
| Type: TO | |
| Written by Jacob Weinstein in TADS. | |
| Runs on: | |
| * TADS | |
| Notes: A tiny adventure version of Waiting for Godot by Samuel | |
| Beckett. | |
| ---------------------------------------------------------------------- | |
| Save Princeton v1.99 | |
| Type: TO | |
| Written 1991 by Jacob Weinstein | |
| [story], Karine Schaefer | |
| [story] and Jacob Weinstein | |
| [programming] in TADS. | |
| Runs on: | |
| * TADS | |
| Notes: Shareware | |
| $10. | |
| ====================================================================== | |
| Weltenschmiede | |
| Die Kathedrale and Hexuma are a bit buggy: sometimes you get | |
| descriptions for the wrong room; some commands sometimes claim that | |
| objects from your inventory don't exist while others work on them. | |
| Das Stundenglas | |
| Type: G | |
| Written circa 1988. | |
| Runs on: | |
| * Amiga | |
| Notes: In German. | |
| ---------------------------------------------------------------------- | |
| Die Kathedrale | |
| Type: G | |
| Written circa 1990. | |
| Runs on: | |
| * Amiga | |
| Notes: Hint book available separately. Inspired by Umberto Eco's | |
| _The Name of the | |
| Rose_. In German. | |
| Comments: The puzzles are very hard and clues are very hard to find: | |
| you have to examine each and every noun mentioned in all the long | |
| descriptions given everywhere; this is the only way to get a new | |
| description which may contain a noun that gives another description | |
| that may lead to a vital clue not available otherwise. Other clues | |
| are hidden in a 50 pages long, complicated history of the cathedral, | |
| which you have to learn more or less by heart to get the right | |
| associations when you come upon something in the game. | |
| ---------------------------------------------------------------------- | |
| Hexuma | |
| Type: G | |
| Written 1992 or 1993. | |
| Runs on: | |
| * Amiga | |
| Notes: Hint book available. In German. | |
| ---------------------------------------------------------------------- | |
| (CD) | |
| Written 1992 or 1993. | |
| Notes: Contains Das Stundenglas, Die Kathedrale and Hexuma. | |
| ====================================================================== | |
| Westwood | |
| They are distributed by Virgin Games. | |
| Fables and Fiends Trilogy | |
| ---------------------------------------------------------------------- | |
| Blade Runner | |
| Type: IG | |
| Written 1992 or 1993. | |
| Runs on: | |
| * PC | |
| ====================================================================== | |
| Whalkira Software | |
| Johny Melabo | |
| Written 1987. | |
| Runs on: | |
| * Spectrum | |
| Notes: In Spanish. | |
| ====================================================================== | |
| Windham Classics | |
| For more information, see Telarium Corporation. | |
| ====================================================================== | |
| Wintersoft | |
| Juxtaposition | |
| Type: G | |
| Written 1987. | |
| Runs on: | |
| * Dragon | |
| ====================================================================== | |
| Wolf | |
| Taran im Abenteurland | |
| Type: G | |
| Written 1987. | |
| Runs on: | |
| * Amiga | |
| Notes: In German. | |
| ====================================================================== | |
| Wrightchoise Software | |
| The Lost Ruby | |
| Written 1987. | |
| Runs on: | |
| * Spectrum | |
| ====================================================================== | |
| Zafiro Software | |
| Legend | |
| Written 1987. | |
| Runs on: | |
| * Spectrum | |
| Notes: In Spanish, in five parts. | |
| ====================================================================== | |
| Various companies | |
| This section lists games that I haven't been able to figure out what | |
| company they belong to yet. | |
| ? | |
| These games are by the same company (but I don't know the name of | |
| it). | |
| ---------------------------------------------------------------------- | |
| Aardvark | |
| Type: TO | |
| Written 1987. | |
| Notes: Non-commercial game for Unix. | |
| ---------------------------------------------------------------------- | |
| Adventure Twinpack | |
| Written 1987. | |
| Runs on: | |
| * Atari ST | |
| Notes: I don't know what's in this. | |
| Another Fine Mess | |
| Written 1987. | |
| ---------------------------------------------------------------------- | |
| Atlantis | |
| Written 1987. | |
| Runs on: | |
| * Atari 8-bit | |
| ---------------------------------------------------------------------- | |
| Bilbo (v2.0) | |
| Type: G | |
| Written 1989 by Nils Eng. | |
| Runs on: | |
| * PC | |
| Notes: Public domain game from Computer Club Sweden's PD library. It | |
| is based on J.R.R. Tolkien's The Lord of the Rings. It is written in | |
| Swedish. Available from ftp.gmd.de. | |
| Comments: Not very good but quite different. | |
| ---------------------------------------------------------------------- | |
| Bugsy Malone | |
| Written 1989 by Nils Eng. | |
| ---------------------------------------------------------------------- | |
| C.I.A. Adventure | |
| Type: TO | |
| Written 1983 by Hugh Lambert and Martin Sprave. | |
| Runs on: | |
| * Commodore 64 | |
| * TRS-80 | |
| Comments: Recover a ruby from a secret government project. | |
| ---------------------------------------------------------------------- | |
| The Curse | |
| Written 1983 by Hugh Lambert and Martin Sprave. | |
| ---------------------------------------------------------------------- | |
| Curses | |
| Type: TO | |
| Written by Graham Nelson | |
| (nelson@vax.ox.ac.uk). | |
| Runs on: | |
| * Inform | |
| Notes: Available at ftp.gmd.de. | |
| ---------------------------------------------------------------------- | |
| Dare to Dream | |
| Type: G | |
| Written by Graham Nelson | |
| (nelson@vax.ox.ac.uk). | |
| Runs on: | |
| * PC | |
| ---------------------------------------------------------------------- | |
| The Dark Tower | |
| Type: G | |
| Written 1984 or before. | |
| Runs on: | |
| * Apple II | |
| Comments: Text/crude graphics adventure (cruder than Mystery House) | |
| and in black and white. The idea was to enter a castle and work your | |
| way upstairs to the tower. There were tons of rooms like The Jester's | |
| Room (where a jester asks you what you say to a two headed dragon, and | |
| if you didn't type "Hello, hello" in the most parser-perfect syntax, | |
| he throws you out the window), the Ivy Room (where ivy tries to | |
| strangle you), and a room where you find a monster taking a bath! | |
| It | |
| was probably produced by a company that was affiliated with Microsoft | |
| (Microzone or Softzone maybe, or even Scholastic). | |
| ---------------------------------------------------------------------- | |
| Deep Space 9 Harbinger | |
| Written 1984 or before. | |
| Runs on: | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Dick Tracy | |
| Written 1984 or before. | |
| Runs on: | |
| * Amiga | |
| ---------------------------------------------------------------------- | |
| Dracula's Castle | |
| Written 1984 or before. | |
| ---------------------------------------------------------------------- | |
| Dragonsbane | |
| Written 1984 or before. | |
| ---------------------------------------------------------------------- | |
| Eye of Zolton | |
| Written 1984 or before. | |
| ---------------------------------------------------------------------- | |
| Eryus | |
| Written 1984 or before. | |
| Runs on: | |
| * Atari 8-bit | |
| ---------------------------------------------------------------------- | |
| Giant World | |
| Written 1984 or before. | |
| ---------------------------------------------------------------------- | |
| Goblin Towers | |
| Type: TO | |
| Written 1984 or before. | |
| Runs on: | |
| * Commodore 64 | |
| Comments: Above-average treasure hunt inspired by Zork and Colossal | |
| Adv. | |
| ---------------------------------------------------------------------- | |
| Gordon Saga | |
| Written 1984 or before. | |
| ---------------------------------------------------------------------- | |
| The Great Archaeological Race | |
| Written 1984 or before. | |
| ---------------------------------------------------------------------- | |
| The Great Cave Adventure | |
| Type: TO | |
| Written 1984 or before. | |
| Runs on: | |
| * Amstrad PCW | |
| Comments: This is very similar to the Adventure! now widely available, | |
| but with differences: there's a UFO room near the Hall of Mountain | |
| King at the start, and I'm pretty sure Gotham City and Alice in | |
| Wonderland are involved somewhere. | |
| ---------------------------------------------------------------------- | |
| Greedy Dwarf | |
| Written 1984 or before. | |
| ---------------------------------------------------------------------- | |
| Horror Hotel | |
| Type: TO | |
| Written 1988 by John Vander Aert. | |
| Runs on: | |
| * PC | |
| Notes: Written in Dutch. | |
| Comments: About a hotel with vampires. | |
| ---------------------------------------------------------------------- | |
| Ice and Fire | |
| Written around 1989. | |
| Runs on: | |
| * Amiga | |
| ---------------------------------------------------------------------- | |
| Infinite Inferno | |
| Type: G | |
| Written by S. Hugemark and P. Henningsohn. | |
| Runs on: | |
| * Commodore 64 | |
| ---------------------------------------------------------------------- | |
| Jara Tava: The Isle of Fire | |
| Written by S. Hugemark and P. Henningsohn. | |
| Runs on: | |
| * Amiga | |
| ---------------------------------------------------------------------- | |
| Jerusalem 2 | |
| Written by S. Hugemark and P. Henningsohn. | |
| ---------------------------------------------------------------------- | |
| Klartz and the Dark Forces | |
| Type: TO/G | |
| Written 1984. | |
| Runs on: | |
| * Commodore 64 | |
| [Graphics] | |
| * Dragon | |
| [Text | |
| only] | |
| * Spectrum | |
| [Graphics] | |
| Comments: Destroy the evil Klartz who travels through time and space | |
| corrupting the very fabric of the universe... You must assemble the | |
| relics of his victims under the power of light. In theory, this should | |
| radiate enough power to destroy Klartz... You must travel through five | |
| different time zones: early solar, mid-solar, late solar, far space | |
| and outer galaxy. | |
| ---------------------------------------------------------------------- | |
| Last in Amsterdam | |
| Type: G | |
| Written 1992 by John Vander Aert. | |
| Runs on: | |
| * PC | |
| Notes: This was for a contest in the Dutch computer magazine | |
| "Computer! Totaal". Written in Dutch. | |
| Comments: About a guy searching for his brither and sister in | |
| Amsterdam. | |
| ---------------------------------------------------------------------- | |
| Lord of the Rings | |
| Type: TO | |
| Written 1981. | |
| Runs on: | |
| * TRS-80 | |
| * Video Genie | |
| ---------------------------------------------------------------------- | |
| Lord of the Rings | |
| Type: TO | |
| Written 1984?. | |
| Runs on: | |
| * Microbee | |
| Notes: The publishers of this game did not have any rights from the | |
| Tolkien estate. | |
| ---------------------------------------------------------------------- | |
| McKensie | |
| Written 1984?. | |
| ---------------------------------------------------------------------- | |
| Mindbender | |
| Written by Paul Styles. | |
| Runs on: | |
| * Commodore 64 | |
| ---------------------------------------------------------------------- | |
| Mormonoids from the Deep | |
| Written by Robert Carr in World Builder. | |
| Runs on: | |
| * Macintosh | |
| Comments: You're in Mormonville, on the ninth day of a bender, | |
| sobering up, with one sixpack left and a car that's out of gas. Your | |
| weapons are a suitcase-sized nuclear device, a Colt 45, two fists, | |
| and two feet. Arrayed against you are the 'townsfolk.' There's the | |
| Angel Moroni, the Holy Ghost, and little Molly Mormon, plus others | |
| whose zenophobia makes them truly a force to be reckoned with. Kinky | |
| Marie, for instance, is Marie Osmond's psychotic twin sister, who has | |
| been locked in a closet for the last seventeen years and in naturally | |
| eager to get out. Meanwhile, Beowulf Hernandez, an El Salvadorian | |
| death squad leader and CIA hitman, wants to speak to you about that | |
| beer truck you wrecked ten miles out of town on your desperate search | |
| for booze. In order to survive, you have to battle these bozos while | |
| searching for gas so that after you arm the suitcase nuke, you can | |
| drive your car out of town to escape the blast, as Mormonville is | |
| reduced to rubble. | |
| ---------------------------------------------------------------------- | |
| The Paradox Effect | |
| Written by Robert Carr in World Builder. | |
| Notes: A straightforward text adventure with a very simple parser. | |
| Comments: Based on time travel, although I didn't see any time-based | |
| puzzles. | |
| ---------------------------------------------------------------------- | |
| Pen and the Dark | |
| Written by Robert Carr in World Builder. | |
| ---------------------------------------------------------------------- | |
| Phantom of the Opera | |
| Written by Robert Carr in World Builder. | |
| Runs on: | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Pharaoh's Tomb | |
| Written by Robert Carr in World Builder. | |
| ---------------------------------------------------------------------- | |
| Les Portes du Temps | |
| Written by Robert Carr in World Builder. | |
| Runs on: | |
| * Amiga | |
| Notes: In French. Might be by Legend Software. | |
| ---------------------------------------------------------------------- | |
| Presumed Guilty | |
| Type: G/MUSIC | |
| Written 1991?. | |
| Comments: It is similar to Infocom's A Mind Forever Voyaging (but not | |
| nearly as good). You play an AI computer who's framed for murder and | |
| must solve the crime. It's almost all menus. | |
| ---------------------------------------------------------------------- | |
| Quantum Game | |
| Written 1994. | |
| Runs on: | |
| * PC | |
| ---------------------------------------------------------------------- | |
| Quest of Garnath | |
| Type: TO | |
| Written in Basic. | |
| Runs on: | |
| * Commodore 64 | |
| Comments: A sorcerer must travel through a world filled with magic to | |
| find the treasure of late Lord Garnath. | |
| ---------------------------------------------------------------------- | |
| Robots | |
| Written in Basic. | |
| ---------------------------------------------------------------------- | |
| Romantic Encounters at the Dome | |
| Type: TO | |
| Written in Basic. | |
| ---------------------------------------------------------------------- | |
| Runefall | |
| Written in Basic. | |
| Runs on: | |
| * Commodore 64 | |
| ---------------------------------------------------------------------- | |
| Sagan om ringen (The Lord of the Rings) | |
| Type: TO | |
| Written 1984. | |
| Runs on: | |
| * Commodore 64 | |
| Notes: Third prize winner in "Swedish Adventure Game Championship", | |
| held by a Swedish computer magazine. The game was completely finished | |
| but never released. | |
| ---------------------------------------------------------------------- | |
| Serpent from Hell | |
| Type: G | |
| Written 1985 in Basic (partially). | |
| Runs on: | |
| * Spectrum | |
| Comments: As the last surviving knight of the round table, you must | |
| find Excalibur and kill Goroth, the Serpent from Hell, before it | |
| destroys the world. Worth only the cassette it is recorded on. | |
| ---------------------------------------------------------------------- | |
| Shifting Sands | |
| Type: TO | |
| Written by David R. Moffatt in AdventureWriter. | |
| Runs on: | |
| * Commodore 64 | |
| Notes: Might be PD. | |
| Comments: You have magically been transported to Egypt and must | |
| explore a pyramid. | |
| ---------------------------------------------------------------------- | |
| Skyland | |
| Type: TO | |
| Written by David R. Moffatt in AdventureWriter. | |
| Star Saga | |
| They were these really, REALLY well written text-based space | |
| adventures. They were a bit strange in that the computer was only used | |
| for making choices and movements, and the actual text was in a series | |
| of books that came with the game. The plot behind the game was perhaps | |
| the most incredible, thoughtful, and dramatic treatment of a space | |
| game that I have ever seen. | |
| ---------------------------------------------------------------------- | |
| Success, Inc. | |
| Written about 1989. | |
| Notes: This is supposed to have been released by Virgin, Melbourne | |
| House, or Mastertronic. | |
| ---------------------------------------------------------------------- | |
| The Tebbit | |
| Type: TO | |
| Written by the author of Dennis through the Drinking Glass. | |
| Notes: Not released. | |
| Comments: A parody on The Hobbit. It was supposed to have a | |
| 'political' spoof slant. Just before it was due to be released, there | |
| was a bombing of the conservative party conference in Brighton (early | |
| eighties), and the game was not released because it was thought to | |
| be in 'bad taste'. | |
| ---------------------------------------------------------------------- | |
| Teenagent | |
| Written by the author of Dennis through the Drinking Glass. | |
| Runs on: | |
| * Amiga | |
| Notes: The company for this might be called Union or Metropolis. It is | |
| also available in Polish. | |
| Comments: It is a normal adventure and in the beginning you have to do | |
| sort of a training to become a secret agent (you are a teenager of | |
| course). The training part of the game was available as a separate | |
| demo. | |
| ---------------------------------------------------------------------- | |
| Theseus and the Minotaur | |
| Type: TO | |
| Written by Anthony Collins in Graphic Adventure Creator. | |
| Runs on: | |
| * Commodore 64 | |
| Comments: According to the Greek legend, you must seek out and kill | |
| the Minotaur in this two-parter. Along the way, you must also prove | |
| your heritage to your father, the king of Athens. | |
| ---------------------------------------------------------------------- | |
| Thief's Adventure | |
| Written by Anthony Collins in Graphic Adventure Creator. | |
| ---------------------------------------------------------------------- | |
| Tomb of Xeiops | |
| Type: TO | |
| Written by Anthony Collins in Graphic Adventure Creator. | |
| Runs on: | |
| * Commodore 64 | |
| ---------------------------------------------------------------------- | |
| Top Secret | |
| Written by Anthony Collins in Graphic Adventure Creator. | |
| Runs on: | |
| * Atari ST | |
| ---------------------------------------------------------------------- | |
| Tripods | |
| Written by Anthony Collins in Graphic Adventure Creator. | |
| ---------------------------------------------------------------------- | |
| Troops | |
| Written by Anthony Collins in Graphic Adventure Creator. | |
| Runs on: | |
| * Commodore 64 | |
| ---------------------------------------------------------------------- | |
| Virus | |
| Written by Anthony Collins in Graphic Adventure Creator. | |
| Runs on: | |
| * VIC-20 | |
| Notes: In Swedish | |
| ---------------------------------------------------------------------- | |
| Wild West | |
| Written by Anthony Collins in Graphic Adventure Creator. | |
| Runs on: | |
| * Commodore 64 | |
| ---------------------------------------------------------------------- | |
| Witch Hunt | |
| Type: TO | |
| Written 1987 by Jack Lockerby in The Quill. | |
| Runs on: | |
| * Commodore 64 | |
| Comments: An evil witch abducts you from your cosy cottage to a | |
| mysterious world. How can you return? | |
| ---------------------------------------------------------------------- | |
| World | |
| Type: TO | |
| Written by Doug McDonald. | |
| Notes: Public domain. | |
| ---------------------------------------------------------------------- | |
| Zauberland | |
| Written by Doug McDonald. | |
| Notes: Public domain game. In German. Available from ftp.gmd.de. | |
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