| Subject: Winners of the I-Comp announced! | |
| Date: 05 Mar 1999 16:02:06 PST | |
| From: "Michael Gentry" <edromia@concentric.net> | |
| Newsgroups: rec.arts.int-fiction,rec.games.int-fiction | |
| "FINALLY", chorus the howling masses, "the moment we've been breathlessly | |
| waiting for for like WEEKS is finally here!!" | |
| Yes, it's finally here. The results of the InventoryComp, or InvComp, or | |
| I-Comp. The envelope in my hands is practically on fire. | |
| For the benefit of the roughly 99.8% of you out there who have absolutely no | |
| memory of this comp whatsoever, the point of I-Comp was to write a | |
| functional game with absolutely no inventory whatsoever, by whatever design | |
| mechanic you could conceive of. My more-or-less exact words were: "If, at | |
| any point, I can type 'I' and get a response other than 'You are | |
| empty-handed', your game will be disqualified." This turned out to have some | |
| bearing. | |
| So, without further ado, here is the exhaustive list of every single game | |
| that was entered into the contest, ranked from lowest to highest score: | |
| 3RD PLACE: | |
| "Downtown Tokyo, Present Day" by John Kean, aka Digby McWiggle. | |
| It was brought to my attention that DTPD, previously released, had already | |
| achieved the lofty goal of inventorylessness, so I checked it out and | |
| sonuvagun he was right. I only gave him third place, though, because the | |
| other two contestants did go through the trouble to put out some original | |
| code, and also because he rendered my entire comp largely pointless. Nice | |
| try, though, Digby. Located at | |
| ftp://ftp.gmd.de/if-archive/games/competition98/inform/tokyo.z5 . | |
| 2ND PLACE: | |
| "Camping!" by Gunther Schmidl. | |
| A minimalist one-puzzle, one-room, one-joke game that neatly buttonhooks my | |
| anti-inventory stricture by a clever play on my exact wording of the rules. | |
| I know I said that entries would be judged by their cleverness, but if I | |
| went around congratulating everyone for being a smart-ass I wouldn't get | |
| anything else done. It was pretty funny, though. Located at | |
| ftp://ftp.gmd.de/incoming/if-archive/camping.z5 . | |
| 1ST PLACE: | |
| "Annoyed Undead" by Roger Ostrander. | |
| A short but enjoyable little adventure by a newcomer to the world of Inform. | |
| The PC is a vampire who wakes up after a millennium-long nap only to | |
| discover that someone has built a cathedral on top of his crypt; hence the | |
| title. Inventorylessness-ing factor: you can't touch anything directly | |
| because it's consecrated and thus deadly to the flesh of the damned, which I | |
| thought was a pretty clever trick. Funny in that Unkkulian/Zorkish sort of | |
| way. The puzzles were straightforward but did stump me briefly, which is | |
| just about precisely how long I ever like to be stumped by anything, so that | |
| was all right. I don't recall stumbling upon any bugs, per se, although | |
| there were numerous objects that were described but did not actually "exist" | |
| in the game world; implementing most of them as scenery objects would fix | |
| this minor issue up easily. All in all, a fine first-time offering, one that | |
| I wouldn't mind seeing polished up and even expanded upon. Bravo, Mr. | |
| Ostrander. Located at ftp://ftp.gmd.de/incoming/if-archive/undead.z5 . | |
| Thanks for entering, everyone. Good night! | |
| -M. | |
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