| Constant Story "Bloodline"; | |
| Constant Headline "^An Interactive Coming-of-age^Copyright (c) 1998 by | |
| Liza Daly.^First time players should type ~about.~^^"; | |
| Include "parser"; | |
| Include "verblib"; | |
| ! Properties | |
| !Property follow_dir 0; | |
| Property treasure_number; | |
| Property player_number; | |
| Property start_treasures; | |
| Constant total_players 3; | |
| Global num_moves = 25; | |
| ! Attributes | |
| Attribute rollable; | |
| ! Class definitions | |
| Class Human | |
| has animate proper; | |
| Class Clothes | |
| with before | |
| [; | |
| Disrobe, Drop, ThrowAt: "As if! You're only 13!"; | |
| ]; | |
| Class Treasure | |
| with before [; | |
| Take, Drop: "Patience. You can only take or lose the | |
| treasures as the game proceeds."; | |
| Examine: print_ret "One of the ten game treasures. It looks | |
| just like a small plastic replica of ", (a) self, "."; | |
| ], | |
| list_together "~treasures~"; | |
| Class Piece | |
| with before[; | |
| Take: "You can't remove the pieces from the board while the | |
| game is in play!"; | |
| Push: "That's not the way to play."; | |
| ]; | |
| ! Object definitions | |
| Object Basement "In the Basement" | |
| with description [; | |
| if (self hasnt visited) | |
| { | |
| print "Jenny's basement has been the site of some of | |
| the most important developments in your life. | |
| It's the first place you sipped beer. It's the first | |
| place you saw a porn magazine (even though Jenny | |
| insisted her dad reads them for the articles). And | |
| tonight, it might be the setting for your first | |
| kiss. If only you knew whether Randy liked | |
| you...^^"; | |
| } | |
| "The basement is perfect for slumber parties - it's big, it's | |
| carpeted, it's got a TV, and best of all, a separate door | |
| to the outside that can be opened without her parents | |
| waking up. Mid-party, the room is covered in sleeping | |
| bags, emptied junk food containers, and teenagers. Stairs | |
| lead up to the rest of the house."; | |
| ], | |
| out_to [; | |
| <<Open Backdoor>>; | |
| ], | |
| u_to [; | |
| if (self hasnt general) | |
| { | |
| give self general; | |
| "Jenny grabs your arm. ~Are you crazy? You'll wake up | |
| my parents!~"; | |
| } | |
| else | |
| { | |
| "Jenny's right. There's nothing interesting up there, | |
| anyway."; | |
| } | |
| ], | |
| has light static; | |
| Object -> Carpet "carpet" | |
| with name "carpet" "floor", | |
| description "Shag.", | |
| has static scenery concealed; | |
| Object -> Stairs "stairs" | |
| with name "stairs" "steps", | |
| description "They go up, Ray.", | |
| before [; | |
| Climb: <<Go u_obj>>; | |
| ], | |
| has static scenery concealed; | |
| Object -> Backdoor "door" | |
| with name "door", | |
| description "It leads out to Jenny's garage, and from there to | |
| the street.", | |
| before [; | |
| Open: "Leave in the middle of the game? Hardly."; | |
| ], | |
| has static scenery openable concealed; | |
| Object -> Bags "sleeping bags" | |
| with name "bags" "sleeping bags" "sleeping", | |
| description "They're everywhere. You dropped yours not far | |
| from Randy's, but you've lost sight of them both.", | |
| before [; | |
| Take: "Save the clean-up for tomorrow."; | |
| Enter: "It's still way early for that."; | |
| ], | |
| has enterable static scenery concealed; | |
| Object -> Teens "teenagers" | |
| with name "teens" "teenagers" "guests" "friends" "kids", | |
| description "Most of the people in your relatively small | |
| class, and almost all your friends.", | |
| has pluralname static scenery animate; | |
| Object -> Pam "Pam" | |
| with name "Pam", | |
| description "Pam is like your best friend in the whole | |
| world. She's way prettier than you, so she's usually got | |
| boys just falling all over her. As a result, you take her | |
| advice on guys seriously. Tonight, she's engrossed in | |
| flipping her hair at Billy over by the TV.", | |
| life [; | |
| Kiss: "Admittedly, the thought has crossed your mind."; | |
| default: "Pam is way into her conversation with Billy, although | |
| she's pulled herself out of it a few times to talk to you."; | |
| ], | |
| has animate proper scenery; | |
| Object -> Billy "Billy" | |
| with name "Billy", | |
| description "Billy is so not your type, but Pam likes him so | |
| you have to be nice. Besides, he's pretty okay, although | |
| you'd prefer if he were paying more attention to Pam than | |
| that stupid slasher movie on TV.", | |
| life [; | |
| Kiss: "Like wouldn't Pam just kill you? Besides, he's no | |
| Randy."; | |
| default: "No way. Talking to another guy when you're | |
| completely trying for Randy is just so bad."; | |
| ], | |
| has animate proper scenery; | |
| Object -> Sarah "Sarah" | |
| with name "Sarah", | |
| description [; | |
| if (self hasnt general) | |
| { | |
| give self general; | |
| "Oops! You totally forgot she wasn't here anymore. Her mom | |
| gave her this stupid curfew and she had to leave hours | |
| ago. Totally lame, right?"; | |
| } | |
| else | |
| { | |
| "Er, hello? She's not here anymore!"; | |
| } | |
| ], | |
| life [; | |
| default: "You're talking to someone who left the party hours | |
| ago. Totally weird."; | |
| ], | |
| has animate proper scenery; | |
| Object -> TV "television" | |
| with name "tv" "television" "tele" "movie" "slasher" "film" "show", | |
| description [; | |
| print "Jenny put a slasher movie in with the volume | |
| off. Every time you look, something totally gross | |
| happens.^^"; | |
| switch(random(5)) | |
| { | |
| 1: "Onscreen, an actress has just been served a pizza | |
| topped with human eyes! Yech!"; | |
| 2: "Ew. A crazed man in the film seems to be chainsawing off | |
| his own hand."; | |
| 3: "In this scene, a man in a trenchcoat hands a woman | |
| some flowers, and then begins chasing her with a giant | |
| knife."; | |
| 4: "In the movie, limbs are flying everywhere."; | |
| 5: "There's some action now involving a shower, an | |
| electric steakknife, and an entire sorority, but you | |
| have to turn away."; | |
| } | |
| ], | |
| has static scenery concealed; | |
| Object -> Food "junk food" | |
| with name "junk food" "food" "trash" "soda" "soda cans" "cans" | |
| "popcorn", | |
| description "Wreckage from the party. Empty bags of popcorn, | |
| sticky soda cans. It'll all have to be cleaned up tomorrow.", | |
| before [; | |
| Take: "Wait until morning. There's more important things on | |
| your mind now."; | |
| Eat: "Like, gross."; | |
| ], | |
| has pluralname scenery concealed; | |
| Human -> Randy "Randy" | |
| with name "Randy" "Randy Garri" "Garri", | |
| player_number 2, | |
| start_treasures 4, | |
| description [; | |
| if (self hasnt general) { | |
| give self general; | |
| print "^You gaze longingly at Randy for a moment. God, | |
| he's cute. If you don't get to kiss him or something | |
| tonight, you'll just die."; | |
| } | |
| else { | |
| print "You can't help but stare again. He is just so hot."; | |
| } | |
| if (children(self) ) | |
| { | |
| print "^^He's playing the game and holding "; | |
| WriteListFrom( child(self), | |
| FULLINV_BIT + ENGLISH_BIT + RECURSE_BIT | |
| ); | |
| } | |
| "."; | |
| ], | |
| life [; | |
| Show, Give: | |
| if (noun == Note) | |
| { | |
| "Woah! That'd be like totally stupid! What are you | |
| smoking?!"; | |
| } | |
| if (noun == Card) | |
| { | |
| "Personal crisis aside, you are supposed to at least | |
| pretend to beat him."; | |
| } | |
| if (noun ofclass Treasure) | |
| { | |
| "This game doesn't work that way."; | |
| }; | |
| Kiss: "Woah, not yet! What if he doesn't like you?"; | |
| default: "You're way too entranced in his eyes."; | |
| ], | |
| has animate proper; | |
| Human -> Jenny "Jenny" | |
| with name "Jenny" "Herschel" "Jenny Herschel", | |
| player_number 3, | |
| start_treasures 1, | |
| description [; | |
| print "Sarah put Jenny's hair in braids earlier, and then | |
| used a whole can of hairspray to get them to stick off the | |
| top of her head. It looks completely stupid, but then that's | |
| what slumber parties are for."; | |
| if (children(self) ) | |
| { | |
| print "^^She's absorbed in the game, holding "; | |
| WriteListFrom( child(self), | |
| FULLINV_BIT + ENGLISH_BIT + RECURSE_BIT | |
| ); | |
| "."; | |
| } | |
| new_line; | |
| rtrue; | |
| ], | |
| life [; | |
| Kiss: "Admittedly, the thought has crossed your mind."; | |
| Show, Give: "There's nothing in your possession you'd want | |
| her to see."; | |
| default: "There's no reply. She's completely distracted | |
| between watching the game and keeping an eye out for her | |
| parents."; | |
| ], | |
| has animate proper transparent; | |
| Object -> Game "game of Bloodline" | |
| with name "game" "board" "bloodline", | |
| article "the", | |
| description [; | |
| print "It's a simple game, once you get the hang of | |
| it. Collect the treasures, and make it to the ~finish | |
| line~ first. Each turn, you can either roll the dice | |
| and move your piece, or draw a card.^^The current game | |
| position has "; | |
| if (num_moves > 9) | |
| { | |
| "Jenny very far away from the finish line, on | |
| the mauve square, Randy's piece on the silver | |
| circle, seven spaces away, and your piece closest | |
| - only five spaces away."; | |
| } | |
| else | |
| { | |
| "Jenny out of the game, Randy's piece on the bronze | |
| triangle (one space from the end), and your piece only | |
| five spaces away."; | |
| } | |
| ], | |
| before[; | |
| Receive: "All the pieces needed for the game are already on | |
| the board."; | |
| Take: "No way. The game's not over yet."; | |
| ], | |
| daemon [; | |
| num_moves = num_moves - 1; | |
| switch(num_moves) | |
| { | |
| 24: "^Jenny leans forward over the game board, considering | |
| her next move."; | |
| 22: move Note to player; | |
| "^Pam gets up from the group near the TV and comes | |
| over to you. ~Read this and don't show it to anyone!~ | |
| She hands you a note, winks, and returns to the group."; | |
| 19: "^Jenny sighs, and leans over the game board. ~Okay, I'm | |
| going to draw a card.~"; | |
| 18: move Dice to Randy; | |
| move child(Jenny) to Randy; | |
| "^Jenny picks up a card, turns it over slowly, and then | |
| groans. ~Shit.~^^Randy peeks over her shoulder, first brushing | |
| his hair out of his eyes in a way that's totally | |
| adorable. ~Rockin'!~ he exclaims. ~I'll take that, Jen.~ | |
| He takes her last treasure gleefully."; | |
| 17: "^Randy is sorting his treasures. He looks up and | |
| stares at you for a long, wonderful moment. ~Looks | |
| like it's just us now,~ he says to you.^^Oh my God!"; | |
| 14: "^Jenny, out of the game but still watching, looks | |
| annoyed. ~Hurry up, Randy. I wanna know what | |
| happens.~"; | |
| 13: "^Randy rolls his eyes. ~I'm hurrying!~ You glare at | |
| Jenny. How dare she!"; | |
| 11: "^~Okay,~ Randy says finally. ~I'm gonna roll for | |
| it.~"; | |
| 10: "^Randy tosses the dice. They come up double | |
| three's."; | |
| 9: "^~Excellent!~ Randy moves his piece forward. He's only | |
| one away from the finish line."; | |
| 8: move Dice to Player; | |
| "^Randy hands the dice to you. ~Your turn,~ he says, as | |
| your fingers touch briefly.^^Pam sidles up to | |
| you. ~Let him win!~ she whispers. ~Guys hate it when | |
| girls beat them.~ Before you can answer, she's gone | |
| back to the group."; | |
| 6: "^Jenny pokes you with one slippered foot."; | |
| 4: "Jenny throws a potato chip at you, which you pick out | |
| of your hair. ~Hurry up, stupid!~"; | |
| 2: "^Randy coughs politely. Uh oh. He's getting pissed at | |
| you."; | |
| 1: print "^Both Jenny and Randy have totally lost patience with | |
| you.^^~Oh, just forget it,~ Jenny says. ~She's not even paying | |
| attention.~^^They get up and join the rest of the | |
| group. Randy throws you a look of total | |
| disgust.^^"; | |
| deadflag = 3; | |
| } | |
| ], | |
| has supporter; | |
| Piece -> -> Jenny_Piece "Jenny's game piece" | |
| with name "piece" "Jenny^s piece" "Jenny^s" "game piece" "Jenny^s | |
| game piece", | |
| description [; | |
| if (num_moves > 18) { | |
| "Jenny's piece is on the mauve square - far, far from | |
| the finish line."; | |
| } | |
| else | |
| { | |
| "Jenny's out of the game, remember?"; | |
| } | |
| ], | |
| has proper; | |
| Piece -> -> Randy_Piece "Randy's game piece" | |
| with name "piece" "Randy^s piece" "Randy^s" "game piece" "Randy^s | |
| game piece", | |
| description [; | |
| if (num_moves > 9) | |
| { | |
| "Randy's piece is on the silver circle, seven spaces | |
| from the finish line."; | |
| } | |
| else | |
| { | |
| "Randy's piece is only one space away from the end of | |
| the game."; | |
| } | |
| ], | |
| has proper; | |
| Piece -> -> Player_Piece "your game piece" | |
| with name "piece" "my piece" "mine" "my" "game piece" "my game piece", | |
| description [; | |
| print "Your piece is five spaces away from the finish | |
| line. "; | |
| if (num_moves > 9 && num_moves < 18) | |
| { | |
| "If Randy does really well on his turn, he might be | |
| able to finish."; | |
| } | |
| else | |
| { | |
| "With the card in your hand, you can win | |
| instantly."; | |
| } | |
| new_line; | |
| rtrue; | |
| ], | |
| has proper; | |
| Treasure T1 "hairy chicken" | |
| with name "hairy" "chicken" "hairy chicken" "treasure", | |
| treasure_number 1, | |
| description " "; | |
| Treasure T2 "prosthetic ear (left)" | |
| with name "prosthetic" "ear" "left" "prosthetic ear", | |
| treasure_number 2, | |
| description " "; | |
| Treasure T3 "corned mutton" | |
| with name "corned" "corn" "mutton" "corned mutton", | |
| description " "; | |
| Treasure T4 "vial of plague" | |
| with name "vial" "plague" "vial of plague" "ebola", | |
| description " "; | |
| Treasure T5 "sea cucumber" | |
| with name "sea" "cucumber", | |
| description " "; | |
| Treasure T6 "useful rock" | |
| with name "rock" "useful", | |
| description " "; | |
| Treasure T7 "critical reference manual" | |
| with name "critical" "reference manual" "reference" "book", | |
| description " "; | |
| Treasure T8 "mad cow" | |
| with name "mad" "cow" "moo", | |
| description " "; | |
| Treasure T9 "dirty duck" | |
| with name "dirty" "duck", | |
| description " "; | |
| Treasure T10 "overripe banana" | |
| with name "overripe" "banana", | |
| article "an", | |
| description " "; | |
| Object Card "game card" | |
| with name "card" "game card", | |
| description "One of many special game cards, with Bloodline | |
| logo on one side and its meaning printed on the | |
| other. It reads, ~Move six spaces forward.~ | |
| Throwing down this card from your position means you | |
| could instantly win the game.", | |
| before [; | |
| Take: "Jenny looks at you funny. ~You can only have one card | |
| at time. Which you'd know if you were listening to the | |
| rules instead of babbling to Pam again.~"; | |
| Drop: if (num_moves > 8) "It's not your turn yet, dummy."; | |
| else | |
| { | |
| if (self hasnt general && Dice hasnt general) { | |
| give self general; | |
| "Wait. If you drop this, you'll like possibly ruin | |
| any chance with Randy because he could totally | |
| hate being beaten by a girl. But if you do let him | |
| win, you're just promoting the | |
| stereotype of girls being stupid.^^This | |
| sucks! You don't know what to do."; | |
| } | |
| else { | |
| deadflag=4; | |
| "You put down the winning card, and ceremoniously move | |
| your piece to the last square.^^As if on cue, | |
| there's a sudden quiet moment in the movie on | |
| TV. Pam leaves her place next to Billy and gapes | |
| at you in disbelief. Jenny, seemingly unsurprised, | |
| begins packing up the game and seems to be | |
| congratulating you. You're not listening at all, | |
| though.^^All you can do is stare at Randy. He | |
| looks at you and makes this completely fake smile. | |
| ~Hey, good game.~^^ | |
| Larry Beckman (gross!) suddenly appears behind him and | |
| punches him in the shoulder. ~Yo - let's go | |
| throw some eggs off the roof.~^^Randy looks at | |
| you with an expression you just know is total | |
| disgust. ~Yeah,~ he says to Larry, as Larry | |
| disappears out the door with a fresh | |
| carton. Getting up, Randy says to you, ~Uh, see ya | |
| later.~^^Right. Not if you don't just jump off the | |
| planet first."; | |
| } | |
| } | |
| ]; | |
| Object Instructions "instructions for Bloodline" | |
| with name "instructions", | |
| description [; | |
| <<Help>>; | |
| ]; | |
| Object Note "note from Pam" | |
| with name "note" "paper", | |
| description [; | |
| if (self hasnt general) | |
| { | |
| print "You unfold the note from Pam, and read it, eyes | |
| widening:^"; | |
| } | |
| print "~Alison talked to Larry, who had gym with | |
| Tommy Russell, who ate lunch with Ally, who asked Randy | |
| about you and he said he thinks he LIKE LIKES | |
| you!~^"; | |
| if (self hasnt general) | |
| { | |
| print "^You can barely breathe. Now all you | |
| have to do is not screw up...^"; | |
| give self general; | |
| } | |
| rtrue; | |
| ]; | |
| Object Dice "pair of dice" | |
| with name "die" "dice", | |
| description "Just an ordinary pair of dice, suitable for | |
| rolling.", | |
| before [; | |
| Roll: | |
| if (num_moves > 8) | |
| "Duh. It's not your turn yet."; | |
| else | |
| { | |
| if (self hasnt general && Card hasnt general) | |
| { | |
| give self general; | |
| "You hesitate. You can win at any moment with the | |
| card in your hand. Letting Randy win just to | |
| satisfy his male ego and give you a better shot at | |
| him is just way un-feminist. Aunt Janet would just | |
| shit.^^You really aren't sure what to do. Randy is | |
| staring at you expectantly."; | |
| } | |
| else | |
| { | |
| deadflag = 5; | |
| "~I'm gonna roll,~ you say. Pam looks up from the | |
| TV and gives you an excited thumbs-up.^^ | |
| You toss the dice. Everyone around the game board | |
| leans over expectantly.^^ | |
| Double twos! You try to look disappointed - it's | |
| not enough for you to cross the finish line. Randy | |
| reaches for the dice but Jenny stops him. ~Don't | |
| prolong the inevitable. You totally won, just like | |
| you always do.~ Randy grins at her - he's got just | |
| the best teeth!^^ | |
| Jenny, seemingly unsurprised, | |
| begins packing up the game and seems to be | |
| congratulating him. You're not listening at all, | |
| though.^^All you can do is stare at Randy. He | |
| looks at you with a huge, gorgeous smile. | |
| ~Hey, good game.~^^ | |
| Larry Beckman suddenly appears behind him and | |
| taps him on the shoulder. ~Yo - let's go | |
| throw some eggs off the roof.~^^Randy looks at | |
| you and you're so sure he's winking knowingly. | |
| ~Yeah,~ he says to Larry, with obvious sarcasm. | |
| Getting up, Randy says to you, ~Hey... see ya | |
| later.~^^And you know you will."; | |
| } | |
| } | |
| ], | |
| has rollable; | |
| Human Tracy "Tracy" | |
| with description [; | |
| switch(random(4)) | |
| { | |
| 1: "Self-consciously, you play with your hair."; | |
| 2: "Ergh, dry lips. You try to lick them surreptiously."; | |
| 3: "Gross. These jeans make you look like a total blob."; | |
| 4: "You briefly brush your face, feeling for a | |
| break-out."; | |
| } | |
| ], | |
| add_to_scope Dice instructions, | |
| player_number 1, | |
| number, | |
| start_treasures 5; | |
| ! Initial objects | |
| Clothes Jeans "blue jeans" | |
| with name "jeans" "bluejeans" "blue jeans", | |
| description "They're worn, baggy and comfortable. Exactly what | |
| you wouldn't have chosen if you'd known Randy would be | |
| here.", | |
| has clothing; | |
| Clothes Shirt "t-shirt" | |
| with name "shirt" "t-shirt", | |
| description "Your standard issue Gap pocket tee. In green.", | |
| has clothing; | |
| ! Begin subroutines | |
| [ Initialise i j k l; | |
| ChangePlayer(Tracy); | |
| location = Basement; | |
| objectloop(i ofclass Treasure) | |
| { | |
| while (l ~= 1) | |
| { | |
| j = random(total_players); | |
| objectloop(k ofclass Human) | |
| { | |
| if (k.player_number == j && children(k) < | |
| k.start_treasures) | |
| { | |
| move i to k; | |
| l=1; | |
| } | |
| } | |
| } | |
| l=0; | |
| } | |
| move Shirt to player; | |
| give Shirt worn; | |
| move Jeans to player; | |
| give Jeans worn; | |
| move Card to player; | |
| StartDaemon (Game); | |
| give Game ~openable; | |
| move Dice to Jenny; | |
| "^^Jenny snapped her gum - audible even over the screams coming | |
| from the TV. ~Okay, like, shut up. I'm going to read the opening | |
| of the game...~^^Randy cut her off. ~Do we need to hear this | |
| again?~^^~Way!~ She rolled her eyes for | |
| effect. ~She hasn't played before,~ Jenny nodded at you, ~so just | |
| sit there and shut up. It's not like you won't win anyway.~ Randy | |
| settled back, and Jenny cleared her throat | |
| theatrically.^^~'In his will, Baron von Frufenhortz left behind an | |
| enormous fortune to whichever of his ruthless relatives could | |
| capture the most of ten magical treasures he'd hidden in his | |
| Transklovanian castle. In this game, you will use cunning, daring | |
| and luck to outwit your opponents in the search for the treasures, | |
| and the race to bring them to the finish line. The game proceeds | |
| as each player rolls dice or plays special cards...'~^^ | |
| Pam slid in behind you, whispering in your ear. ~I know why | |
| you're playing this stupid game.~ You tried to swat her away, but | |
| she was insistent. ~It's because Randy likes it, and you like | |
| Randy.~^^You remember blushing furiously. ~Shut up!~ you | |
| hissed. ~I'm trying to listen to the rules.~^^Pam | |
| laughed. ~There's only one rule you need to know - boys HATE when | |
| girls like us beat them.~ She cackled and disappeared.^^ | |
| Now, almost an hour later, the board game has worn out all | |
| but the most determined players. You've done well, which is | |
| surprising, since Pam's words and Randy's hot bod were the only | |
| things on your mind as you've played through the game of...^^^^"; | |
| ]; | |
| [ Deathmessage; | |
| if (deadflag == 3) | |
| { | |
| print "You are a complete freak to all guys"; | |
| } | |
| if (deadflag == 4) | |
| { | |
| print "Randy will hate you forever"; | |
| } | |
| if (deadflag == 5) | |
| { | |
| print "You are totally going to make it tonight"; | |
| } | |
| ]; | |
| [ XyzzySub; | |
| "Like, what a nerd."; | |
| ]; | |
| [ RollSub; | |
| if (noun hasnt rollable) | |
| "That isn't something you can roll."; | |
| else | |
| { | |
| print_ret "You roll ", (the) noun; | |
| } | |
| ]; | |
| [ PlaySub; | |
| if (noun == Card) | |
| { | |
| <<Drop Card>>; | |
| } | |
| else | |
| { | |
| print_ret "You don't know how to play ", (the) noun; | |
| } | |
| ]; | |
| [ AboutSub; | |
| "~Bloodline~ is a work of interactive fiction produced for the | |
| 1998 IF Mini-Competition (sponsored by Lucian ~Lucian~ Smith). | |
| Thanks, LP!^^ | |
| Questions, bug reports, and miscellaneous paper products | |
| should go to Liza Daly (gecko@@64retina.net). Thanks to Matthew | |
| Amster-Burton, Mark Musante and Lucian for beta-testing, and thanks to the | |
| denizens of the MUD for the treasure suggestions.^^ | |
| Visit ifMUD: You don't need the sleep. (http://fovea.retina.net:4001/)^^ | |
| Keep circulating the games."; | |
| ]; | |
| [ HelpSub; | |
| if (Instructions hasnt general) | |
| { | |
| give Instructions general; | |
| "~Hey, lemmie see that?~ you ask Jenny. She hands you the | |
| instructions for the game, which basically tell you what you | |
| already know:^^ | |
| When it is a given player's turn, you can either play a card in | |
| your hand, draw a new card, or roll the dice to advance your | |
| player piece.^^ | |
| ~Thanks, Jenny.~ You return the instructions to her."; | |
| } | |
| else | |
| { | |
| "When it is a given player's turn, you can either play a card in | |
| your hand, draw a new card, or roll the dice to advance your | |
| player piece."; | |
| } | |
| ]; | |
| [ SmileSub; | |
| if (noun) { | |
| if (noun == Randy) | |
| { | |
| "You flash Randy a dazzling smile, sure to win him over."; | |
| } | |
| else | |
| { | |
| "Save your pearly whites for Randy."; | |
| } | |
| } | |
| else | |
| { | |
| "You smile indiscriminately."; | |
| } | |
| ]; | |
| Include "grammar-mini"; | |
| Verb "roll" | |
| * noun -> Roll; | |
| Verb "play" | |
| * noun -> Play; | |
| Verb "xyzzy" | |
| * -> Xyzzy; | |
| Verb meta "about" "info" | |
| * -> About; | |
| Verb meta "help" | |
| * -> Help; | |
| Verb "draw" | |
| * noun -> Take; | |
| Verb "smile" "grin" | |
| * -> Smile | |
| * "at" noun -> Smile; | |
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