| Our sole competitor was The Traffic Light by Eric Schmidt. | |
| After careful deliberation, the panel of judges has selected a winner. It's | |
| him! | |
| For his triumph, Eric will receive a clever and symbolic trophy. Eventually. | |
| When we find time to make it. | |
| Below are the review comments of the judges. (This page contains spoilers for | |
| The Traffic Light. If you want to play it fresh, play it before reading!) | |
| SPOILERS | |
| * The Judgement of Goob | |
| First of all, I should disclaim: I am not a logic wonk. Rather, I am a word | |
| wonk (case in point; note the giddy pleasure with which I pen doggerel like | |
| 'word wonk'). My interest in this contest was not primarily with the logic | |
| puzzles. I am very bad at logic puzzles: they usually make me say many bad | |
| things over embarrassingly long periods of time. Rather, I was looking | |
| forward to the ways authors might cleverly adapt Andrew's stark framework | |
| into something of a story, or integrate it into an environment, or both. | |
| 'The Traffic Light' works admirably, I think. The premise is simple, but | |
| compact, and fits the puzzle of the logic framework well. It has a | |
| compelling element to it and the task at hand makes some amount of sense | |
| (nicely consistent with the rules of a world only a little stranger than our | |
| own, at any rate). A small game of simple purpose, to be sure, but it tells | |
| a small story, and the struggle of it becomes important from strange and | |
| unexpected corners. It tells a story! I am impressed. | |
| I tried some things. I tried turning the transparent sheet red and holding | |
| it in front of the traffic light. I briefly considered what color I'd need | |
| to get green out of red light (ha!). I have not won the game; I have changed | |
| various things about, and I believe I know the shape of the thing (see above | |
| point about bad things said). I will keep at it, but I am slow at these | |
| things, and contest deadlines slip ever further... | |
| It made me laugh. It made me laugh out loud! I say it wins. | |
| * The Judgement of Zarf | |
| The Traffic Light | |
| by Eric Schmidt | |
| The traffic light is red. You can't cross the street until it's green. You | |
| have a rock... I mean a printer. | |
| This is a truly evil idea. I don't think I would have had the guts to tackle | |
| it. What a mess to implement! | |
| On the other hand, the implementation wimps out in some places. I can't | |
| blame the author, but it would be nice to see a *complete* and rigorous | |
| working-out of the principle. | |
| (Here follow *SPOILERS* for the gimmick:) | |
| In addition to your sheets of paper, you have a transparent sheet protector. | |
| This can be printed on, so it can turn colors just like the paper. You can | |
| then put a piece of paper *inside* the transparent folder. The paper takes | |
| on the color of the transparency, and this forces the statement written on | |
| it -- on the paper, I mean -- to change its truth value. | |
| You can therefore force objects to change color! The solution, of course, is | |
| to write "The traffic light is green" and then force that to be true. | |
| (The game only implements color predicates. It could be extended to handle | |
| "is on" and "is under" -- but you'd be ducking flying spheres and cubes...) | |
| The mechanism lets you force *negative* truth values: you can also win by | |
| writing "The traffic light is red" and forcing this to be false. | |
| Conveniently, such negatively-constrained objects turn green by default. (I | |
| was sort of hoping for octarine, or some Lovecraftian unnameable | |
| color-out-of-space, but I suppose green gets you across the street.) | |
| Some things you can't do. You can't force paradoxical or tautological truth | |
| values. (That is, you can't force any statement to be grey or brown.) And | |
| you can't force logical conclusions to a different truth value -- you can | |
| only affect *contingent* statements to be true or false, not *necessary* | |
| statements. | |
| If you try either of those things, the world seems to break. *Every* | |
| statement turns grey -- even unrelated ones! I think this is too broad. Only | |
| dependent statements should break. | |
| And it should be possible to resolve *some* loops, even when they include | |
| logic-forcing. If you write "The transparent sheet is brown" on the sheet, | |
| it will turn green (as per the usual rules). Putting "The traffic light is | |
| red" inside that should force the light to turn red. There's no reason to | |
| break the world. | |
| But, of course, I can't offer a logical model to handle these cases. :) | |
| Anyone? | |
| Nitpicks: | |
| There really should be another couple of objects to play with. The only | |
| non-dynamic objects you can write about are the traffic light and the | |
| printer -- it's very easy to cause a loop without noticing it. | |
| The "about" text says "First, you'll have to FEED the paper, (no 'put X in | |
| printer') and then WRITE on it." Why not support "put X in printer"? | |
| >feed mysterious paper | |
| You're friend wouldn't be happy if you printed all over his directions. | |
| [This should be "Yor frend...", of course.] | |
| >write i am blue | |
| Writing about yourself would be dangerous. | |
| [As long as the predicates are limited to color, this would actually be | |
| pretty easy to implement.] | |
| Conclusion: | |
| Woo hoo! | |
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