| AN OVERVIEW OF ADVENTURE GAMES | |
| An adventure game is one in which YOU are the main character. Your own | |
| imagination guides the action. Each adventure presents you with a series of | |
| locations, items, characters, and events. You can interact with these in a | |
| variety of ways. | |
| To move, type the direction you want to go. When you find yourself in a new | |
| location, become familiar with the area by exploring everything. Read each | |
| description carefully. It can also be helpful to draw a map. | |
| An important element of an adventure is puzzle-solving. Don't think of a | |
| locked door as a permanent obstacle, but as a puzzle to be tackled. Solving | |
| puzzles may involve having certain items with you and using them in the proper | |
| way. | |
| Time passes only in response to your input. The story progresses only when | |
| you take action. Nothing happens until you type a command and press the RETURN | |
| (or ENTER) key, so you can plan your turns as slowly and carefully as you want. | |
| There is no scoring in "SNOSAE". The ultimate objective is to stay alive | |
| and save the earth. To play "SNOSAE", type CD C:\SNOSAE. Then type SNOSAE. | |
| You will find that "SNOSAE" is slightly different from other interactive fiction | |
| games in that it always starts you off where you last left off. It also keeps | |
| track of how much time total you have devoted to playing the game. | |
| COMMUNICATING WITH THE GAME | |
| You will be typing instructions to the computer in English words, words | |
| which the parser (command decoder) tries to interpret. Although every effort is | |
| made to make the interactive fiction program seem intelligent, it is impossible | |
| for any program to truly "understand" a language. | |
| Because of these limitations, you will soon discover that the most | |
| complicated form of instruction that this program understands is: | |
| TAKE GREEN BALL FROM BLUE BOX | |
| (verb) (adjective) (noun) (preposition) (adjective) (noun) | |
| All typed commands should be in this form. Although you don't always have | |
| to have the complete form, this is the required structure. Examples might be: | |
| JUMP (Verb only) | |
| TAKE KNIFE (Verb, Noun) | |
| KILL THE WHITE HORSE (Verb, Adjective, Noun) | |
| Type a command each time you see the prompt (>). The letters in front of | |
| the > indicate feasible directions of travel. Half the fun is finding out what | |
| words work as commands. You can use words like THE, A and AN if you want and you | |
| can use capital letters or small. | |
| After typing a command, press the RETURN (or ENTER) key. The game will then | |
| tell you whether your request is possible and what happened as a result of the | |
| command. If the computer doesn't understand what you're trying to do, try it | |
| another way. | |
| To move around, just type the desired direction: NORTH, SOUTH, EAST, WEST. | |
| You can abbreviate these to N, S, E, W respectively. You can use UP (or U) and | |
| DOWN (or D). ENTER and EXIT will work in certain places. | |
| Here are several examples of commands which our parser understands: | |
| >DOWN | |
| >GO EAST | |
| >U | |
| >TAKE CARDBOARD BOX | |
| >DROP BOX | |
| >PUSH THE BUTTON | |
| >OPEN THE DOOR | |
| >EXAMINE THE WALL | |
| >LOOK UNDER THE TABLE | |
| >HIT THE DOG WITH THE STICK | |
| You can use multiple objects with certain verbs if you separate them by the | |
| word AND. Some examples: | |
| >TAKE RED PENCIL AND PAPER AND STAMP | |
| >PUT THE CAN AND THE EGG IN THE SACK | |
| When you use multiple objects, the parser generates multiple commands. Its | |
| ability to do this depends on you using the word AND to connect multiple | |
| objects (one on each side of the word AND). Thus, TAKE RED PENCIL AND BLUE | |
| PENCIL will be interpreted as if you entered TAKE RED PENCIL and then entered | |
| TAKE BLUE PENCIL. The command TAKE RED AND BLUE PENCIL will be rejected as you | |
| are connecting adjectives only (there is only one object). Also, the command | |
| TAKE RED PENCIL AND TAKE BLUE PENCIL will be rejected as complete commands are | |
| being connected (see use of the word THEN below). | |
| You can include several commands on one line if you separate them by the | |
| word THEN or by a period. You don't need a period at the end of the input line. | |
| Note that the word THEN is used to connect whole commands only. | |
| An example: | |
| >WEST.TAKE THE GUN THEN PUT THE BULLET IN THE GUN. SHOOT HAROLD | |
| The word ALL refers to every object in a location. The only use of this | |
| word allowed in this game is: | |
| >TAKE ALL | |
| >DROP ALL | |
| You use quotes to say something "out loud" or type something on a keyboard. | |
| For example: | |
| >SAY "HELLO" | |
| If the game doesn't know a word you used you are probably trying something | |
| that is not important in continuing your adventure. If it requests that you | |
| restate your command in another way, remember that the general structure of an | |
| command is: verb, object, preposition, object (with adjectives when necessary | |
| for proper object identification). | |
| TIPS FOR NOVICES | |
| 1. Draw a map showing each location and the directions connecting it to | |
| adjoining locations. In a new location, make a note of any interesting | |
| objects there. Although the physical structure used in "SNOSAE" is | |
| relatively simple compared to other interactive fiction games, this is | |
| advantageous. | |
| 2. EXAMINE everything! Many times these descriptions will suggest uses of the | |
| item or other valuable hints. Sometimes they're even humorous. | |
| 3. Some objects will help you solve puzzles. Dishonesty pays -- take everything | |
| that isn't bolted down. | |
| 4. SAVE often. That way, if you mess up or get killed, you won't have to start | |
| over from the beginning. | |
| 5. Read all descriptions carefully! There are often clues there. Note items | |
| which are described in a very particular way (such as "The rope is | |
| APPARENTLY firmly attached"). | |
| 6. Try everything - even strange and dangerous actions may provide clues, and | |
| might prove to be fun! You can always save your game first. As a matter of | |
| fact, there are times when the most illogical of actions may yield results | |
| you don't expect, but which are necessary. | |
| 7. It's helpful to play with a friend. Different people find different puzzles | |
| easy, complementing each other. | |
| 8. When all else fails, try something else. | |
| 9. Sometimes commands which you give may not be understood when you think they | |
| should be. Please have patience with the parser and try to think of another | |
| way to state your command. As an example, one might have to say "PUT THE GUM | |
| IN THE WRAPPER" rather than "WRAP THE WRAPPER AROUND THE GUM". | |
| 10. If you really have difficulty, type HINT. Hints will then be given in a | |
| order approximating the way you might try things. | |
| SPECIAL COMMANDS | |
| AGAIN (G) - Repeats the last command entered. | |
| ALL - May be used in the forms "TAKE ALL" or "DROP ALL" only | |
| BRIEF - Tells the computer to give you the full description of a | |
| location only when you enter it for the first time. This is the | |
| normal mode. | |
| EXAMINE (X) - Gives a more detailed picture of objects in the game. | |
| HINT - If you're have real difficulty while playing the game just type | |
| HINT. Each of the sets of hints available are "tied" to a | |
| particular location. These hints should be used sparingly as | |
| it takes much of the fun of overcoming obstacles away. A hint | |
| may say not to look at further hints for the location unless | |
| you've been in a another location. This means you'll have to get | |
| into that location before you can solve the puzzle posed for you | |
| in your current location. It's telling you that the location | |
| you're in is NOT the next one for which you have to figure out a | |
| solution. | |
| INVENTORY (I) - Lists the items you are currently carrying. | |
| LOOK (L) - Tells the game to describe your location in full detail. | |
| LOOK IN ___ - Investigate what is inside some item. (Useful with pockets) | |
| ME - Use in such things as "EXAMINE ME" | |
| QUIT - Allows you to stop the game. The next time you play, you will | |
| start where you left off. | |
| RESTART - Starts the game over from the very beginning. | |
| RESTORE - Restores to a SAVEd game position. You will be asked for the | |
| name of the file to which you wish to restore. | |
| SAVE - This saves your current position on the disk. You will be asked | |
| for a file name to use. It would be wise to keep careful track | |
| of these save files. | |
| STORY - Show the story behind the game - why you are where you are and | |
| what you have to do. That story is repeated below for your | |
| convenience and/or printing. | |
| VERBOSE - This tells the game that you want the complete description of a | |
| location each time you enter it. | |
| WAIT (Z) - This causes time to pass in the story. Normally, between turns, | |
| nothing happens. This command would allow you to wait to see | |
| if anything happens without having to perform some action. | |
| COMMON VERBS RECOGNIZED | |
| ANSWER EAT HUG PLUG SLEEP UNCOVER | |
| ASK EMPTY KISS POINT SLIDE UNDRESS | |
| ATTACK EXAMINE KNOCK POUR SMELL UNFURL | |
| BREAK EXTINGUISH LAND PULL SMOKE UNLOCK | |
| BURN FEED LIE PUSH STAND UNPLUG | |
| BUY FILL LIFT PUT START UNTIE | |
| CALL FIND LIGHT READ STICK USE | |
| CHAIN FIRE LISTEN REMOVE STOP WAKE | |
| CHEW FIX LOCK RIDE SWAT WASH | |
| CLIMB FLIP LOOK RING SWIM WAVE | |
| CLOSE FOLLOW LOWER RIP SWING WEAR | |
| COUNT FREE MAKE ROLL TAKE YELL | |
| COVER FURL MEASURE ROPE TALK | |
| CUT GET MOUNT RUB TELL | |
| DIG GIVE MOVE SAY THROW | |
| DISMOUNT GO OPEN SEARCH TIE | |
| DIVE GREET ORDER SELL TIGHTEN | |
| DRAW HELP PAY SHAKE TOUCH | |
| DRINK HIDE PICK SHOW TURN | |
| DROP HOLD PLAY SIT TYPE | |
| INTRODUCTION TO OUR STORY | |
| It's a chilly night. You've spent most of it putting a new transmission in | |
| your vintage corvette. Your faded coveralls are now spattered with grease. | |
| You're tired and want to get at least a few hours sleep before it's time to get | |
| up again, yet you decide to take the car for a test drive to see how good a | |
| mechanic you really are. You slip off your shoes and socks, your feet reveling | |
| in new-found freedom. | |
| Slipping behind the wheel, you fire up the engine, enjoying the sound of | |
| its powerful roar. You put the car into reverse and back out of the garage. Soon | |
| you're cutting through the night with just the road for company. Then the | |
| trouble begins. | |
| A sudden violent sound of metal tearing at metal under the car sends your | |
| foot crashing on the brake. You try to control the skid of the car and slam the | |
| gear shift into neutral, hoping to save at least a part of the transmission. | |
| Coming to a stop, you let out a long sigh. You now know how good a mechanic you | |
| are -- not very good. | |
| You step out of the car and then remember the purpose of shoes. Grabbing | |
| your right foot and hopping around only makes the impact of rocks against your | |
| left foot more unenjoyable. You ungraciously fall onto your rear. You curse the | |
| rocks, your words rising in the blackness of the night. The ridiculousness of | |
| your situation hits you and your curses are followed by peals of laughter. Then | |
| the trouble accelerates. | |
| It starts as a small light in the sky. You think it merely a star, but of | |
| course, you're wrong. The light suddenly moves as you watch it in amazement. It | |
| veers in your direction and brightens. Before you know what has happened, a | |
| flying saucer (or rather, a flying sphere) is hovering directly over you. You | |
| get up and try to run, but your lack of shoes makes it impossible. Then all | |
| consciousness flees. | |
| ***** | |
| You are lying in a room. For a moment you can't remember where you are or | |
| how you got here. Then you remember. The shock of that remembrance hasn't | |
| settled when a larger shock hits. You are not alone! | |
| Staring at you like a bug-eyed monster is a bug-eyed monster (literally). | |
| If the thing's eyes protruded any further from its face, they would have been on | |
| stalks. You notice a fuzziness in your vision and shake your head to clear it, | |
| but it doesn't seem to help. You get to your feet and walk toward the green, | |
| scaly creature, trying to appear friendly. | |
| After a few steps you run into the fuzziness which you thought to be a | |
| problem with your eyes. You stagger back from the impact. Rubbing the rising | |
| bump on your head, you're shocked when the creature speaks in perfect English. | |
| "Transparent sub-molecular steel. Perfectly transparent and yet able to | |
| withstand a nuclear blast. It's really a rather amazing material." | |
| The monster's large eyes blinked -- all three of them. | |
| "But I guess you want to know what's going on? And I'm going on about my | |
| race's technology. You humans get disoriented over every little thing." | |
| "You call my abduction a little thing?" | |
| Your former desire to be friendly evaporates in the face of the slimy | |
| creature's belittling evaluation of the human race. | |
| The creature shakes his head impatiently. "We'll never get anywhere if you | |
| insist upon acting this way. Now remain quiet and do not interrupt while I | |
| explain what is required of you. We will soon be arriving". | |
| You're about to tell the creature that the only place you wish to go is | |
| back to your car and that you have no intention of doing what is 'required of | |
| you' when a motion by the creature toward a lever near him warns you that | |
| silence might be better. | |
| "I am a 'Snosae' and my race is as far ahead of yours as yours is ahead of | |
| the snails of Earth. You've been brought here for a purpose beyond your | |
| comprehension, but I will try to explain it to you anyway." | |
| "Long ago a race even more advanced than ours came to our planet to offer | |
| us membership in a galactic federation. Of course, we tried to destroy them, as | |
| is our way. But we were defeated. Still, these strangers, for unknowable reasons | |
| wished peace." | |
| "Because of our actions, they demanded that we pass a 'test' before we | |
| became member of their federation." The Snosae's voice betrayed the detest which | |
| he felt toward his race's conquerors. | |
| "Many of my people have taken this test, but none have succeeded in solving | |
| the riddles set for us. Even our attempts to cheat have failed." The creature's | |
| chest swelled slightly. "Of course, cheating is the most honorable of all ways | |
| of passing any test and my people excel at this." | |
| "We tried to break into the structure which the aliens built on our planet. | |
| We hoped to bypass their initial tests and go straight to the main point of the | |
| exercise. But the structure was built of sub-molecular steel." The Snosae paused | |
| and then explained. "The non-transparent variety, of course." | |
| "Every volunteer perished there. Magically, their remains were taken away | |
| and the whole treacherous artifact was put back into its original order." | |
| You brave the wrath of the creature and say, "You still haven't said why | |
| you've brought me here." | |
| The Snosae appeared momentarily nonplused. "Examination of your species | |
| reveals that you think differently." The alien's green face shaded, as if he | |
| felt ashamed. "Perhaps you can succeed in this piddling test where our race has | |
| failed." Realizing the light in which his words put his own species, the Snosae | |
| rushed on. "Of course, we don't expect you to succeed. It's a long shot at best, | |
| considering how primitive you are." | |
| Feeling a small advantage due to the creature's need for you, you brave | |
| another question. "What is the ultimate goal of this test?" | |
| A smile lighted up the creature's face, rows of triangular teeth making his | |
| face more hideous-looking. "Our conquerors said our violent tendencies are the | |
| result of our race being individual-oriented. They felt that only a race where | |
| the individual ego is sacrificed for the good of the whole would be a asset to | |
| them. This is nonsense, but it is what they believe." | |
| "The goal of the test is to acquire four objects and by doing so bring the | |
| people of my race together. Supposedly the process of acquiring these objects, | |
| along with other clues, will suggest a magic word which will unify us. I know it | |
| sounds ridiculous, but we have little choice. We can accept their word for the | |
| existence of this magic or be quarantined from the rest of the galaxy." | |
| "And what's in it for me?" you ask. | |
| "Life itself. If you do not die within the structure I will let you live. | |
| And if that isn't enough incentive, I will destroy your miserable planet if you | |
| fail. In the spirit of revenge, of course." | |
| You shiver a bit at the cold sound in the creature's voice. You can tell it | |
| would give him extraordinary pleasure to be the executioner of humanity. | |
| "How long do I have?" | |
| "As long as you wish. My race is an extremely patient one. Our tests of | |
| your DNA structure show that you will live to the age of 84. I would imagine | |
| that you would starve long before that." | |
| "Are there any other details of which I should be aware?" | |
| The Snosae shrugged. "We will shortly be landing on the roof of the | |
| structure. From there you will descend into its center. It is in the shape of a | |
| cross, with wings going north, south, east, and west. Of the inside, there is | |
| little information. If you accidentally succeed, you will know all. If you do | |
| not, you will have no use for information. It's all quite tidy, in that way." | |
| You're about to tell the Snosae what you think about his concept of | |
| tidiness when a large gong sounds through the ship. | |
| "Ah, we've arrived. Now, if you will kindly step down the ramp." | |
| It turns out you have little choice despite the tone of the alien's words. | |
| An opening appears at your feet, a ramp descending through it. The creature | |
| gestures toward the lever with one hand while using his other to give a very | |
| familiar gesture -- that of cutting a throat. | |
| Limited Warranty. | |
| This software is sold "AS IS," without warranty as to its performance. The | |
| entire risk as to the quality and performance of the computer software program | |
| is assumed by the user. NO FRILL SOFTWARE warrants for a period of 60 days to | |
| the original purchaser that the medium on which the software is recorded is free | |
| from defects in material and workmanship. If during that period ending 60 days | |
| from purchase a defect should become apparent, return the disk to NO FRILLS | |
| SOFTWARE and the disk will be replaced without charge to you. Your sole and | |
| exclusive remedy in the event off a defect is expressly limited to replacement | |
| of the disk as provided above. This warranty gives you specific legal rights and | |
| you may also have other rights which vary from state to state. | |
| The warranties set forth above are in lieu of all warranties, express or | |
| implied, including any implied warranties of merchantability or fitness for any | |
| particular purpose. Some states do not allow limitations on how long an implied | |
| warranty lasts, so the above limitation may not apply to you. In no event shall | |
| NO FRILLS SOFTWARE or anyone else who has been involved in the creation or | |
| production of this computer software program be liable for direct, indirect, | |
| special, or consequential damages arising out of use of this software or any | |
| breach of the warranty set forth above. Some states do not allow the exclusion | |
| or limitation of incidental or consequential damages, so the above limitation | |
| may not apply to you. | |
| Copyright. | |
| This software product is copyright(C), 1992, by NO FRILLS SOFTWARE. All | |
| rights are reserved. It may not, in whole or part, be copied except as might be | |
| reasonably necessary for your personal use. Unreasonable copying and/or | |
| distribution is a violation of law providing for statutory damages of up to | |
| $50,000. | |
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