| Welcome to the 1998 IF Competition! | |
| This file is your instant resource for any questions you | |
| may have about the competition. Before writing to me or | |
| posting to rec.games.int-fiction, check here for the info | |
| you need. | |
| Also remember to check http://www.ifcompetition.org/ for | |
| all the latest news. | |
| Thanks, and enjoy the fun! | |
| - David Dyte (ddyte@swin.edu.au) | |
| --------------------------------------------------------- | |
| Contents: | |
| 1. How to be a judge | |
| 1.1 Who can and can't vote | |
| 1.2 Playing the games in order | |
| 1.3 Rating the games | |
| 1.4 Where to mail your vote | |
| 2. How to play the games | |
| 2.1 Inform games | |
| 2.2 TADS games | |
| 2.3 Alan games | |
| 2.4 Hugo games | |
| 2.5 DOS games | |
| 3. Music to play by | |
| --------------------------------------------------------- | |
| 1 HOW TO BE A JUDGE | |
| --------------------------------------------------------- | |
| 1.1 Who can and can't vote | |
| Everyone but authors is able to vote, including betatesters | |
| for games entered. Beta testers may not, however, vote on a | |
| game which they tested. All you have to do is play every game | |
| that you are able to, bound on your honor to play as many as | |
| possible and give each of them an equal chance. | |
| Do not worry about how many games you played. If you played | |
| as few as 5 games, you should still submit a vote. | |
| STOP PRESS: As we have more prizes than games this year, we | |
| will run a Miss Conegniality contest. Authors, please send | |
| your picks for your favourite 3 games (not including your own) | |
| in order to Dylan O'Donnell at dylanw@demon.net. AUTHORS ONLY. | |
| Top 3 games get the 3 unclaimed prizes. | |
| --------------------------------------------------------- | |
| 1.2 Playing the games in order (thanks to Lucian Smith) | |
| An Inform Z-machine module, "comp98.z5", made to resemble | |
| another text adventure, has been provided in this directory | |
| to act as a front end for the competition judging process, | |
| a sort of starting point. The program puts all the games that | |
| the user is able to run in a random order, and outputs a list | |
| of them (alongside any scores you've given) as "rating.txt". | |
| This way, if a judge plays the games in this order, but is | |
| unable to play all of them in the voting period, no biases | |
| will enter into the decision as to which games will need to | |
| be left unplayed. | |
| Can't figure out how to run comp98.z5? See section 2.1 for | |
| help. | |
| --------------------------------------------------------- | |
| 1.3 Rating the games | |
| Rate each game on an integer scale of 1 to 10 (not 0 to 10), | |
| higher meaning better. You have 2 hours in which to rate each | |
| game. At the end of 2 hours, if unfinished, you should stop | |
| and rank the game immediately. You may continue to play the | |
| game after that, but you may not change your rating of it based | |
| upon anything you find after the 2 hours are up. | |
| If you very much want to finish the game inside 2 hours, some | |
| games have also come with walkthroughs. It is not compulsory | |
| to use the walkthrough! | |
| --------------------------------------------------------- | |
| 1.4 Where to mail your vote (thanks to Colin Turnbull) | |
| Two voting formats are possible. Comp98, the front end, has a | |
| feature for scoring the games, and will output a formatted text | |
| file ("rating.txt") that can then be e-mailed to the vote counter | |
| for the competition, Colin Turnbull, at ct@ecs.ox.ac.uk. Judges | |
| may, of course, decide not to use Comp98, and simply mail their | |
| votes the same way. | |
| E-mailed votes should have a subject header of "VOTE", and each | |
| game should be rated on a separate line. You may submit multiple | |
| votes, but only the latest dated ratings of each game will be kept. | |
| VOTES MUST BE SUBMITTED BY THE END OF SUNDAY, NOVEMBER 15, 1998. | |
| --------------------------------------------------------- | |
| 2 HOW TO PLAY THE GAMES | |
| --------------------------------------------------------- | |
| First, some general instructions. Many of the competition games | |
| have extra documentation files, which are there for you to read | |
| before you play. Please check in each game's directory before | |
| diving in and playing, to ensure that you get the full effect | |
| the author intended. | |
| --------------------------------------------------------- | |
| 2.1 Inform games | |
| Inform games are played with Z machine interpreters such | |
| as Frotz, MaxZip or Jzip. On windowing type systems, you will be | |
| able to load the game file from the interpreter. On command line | |
| type systems, it is recommended that you place the interpreter in | |
| the comp98\inform directory, and type something like: | |
| frotz monkey\monkey.z5 | |
| Interpreters for all types of machines are available from | |
| ftp://ftp.gmd.de/if-archive/interpreters-infocom-zcode/ | |
| Please look through various directories there to find a | |
| suitable interpreter for your machine. The frotz and zip | |
| directories will prove most useful. | |
| Various interpreters have differing capabilities, which may | |
| result in problems with some games. Please check in the game's | |
| directory for any special information you may require. | |
| --------------------------------------------------------- | |
| 2.2 TADS games (thanks to Dan Shiovitz) | |
| TADS games are played with TADS runtime executables such as | |
| tr, tadsr or MaxTADS. On windowing type systems, you will be | |
| able to load the game file from the runtime. On command line | |
| type systems, it is recommended that you place the runtime in | |
| the comp98\tads directory, and type something like: | |
| tadsr alpaca\alpaca.gam | |
| At least one game in this year's competition requires the | |
| TADS 2.2.6 excecutables to run. If that doesn't mean a lot to you, | |
| it's the very latest in TADS technology and is being moved onto | |
| the IF Archive right now. | |
| If you can run TADS with the full HTML display, this will give | |
| you the total experience, but plain text TADS will not stop you | |
| from completing any game. | |
| Executables will hopefully be moved to | |
| ftp://ftp.gmd.de/if-archive/programming/tads/executables/ | |
| They may not be moved in the next few days, however, in which case | |
| they'll be in | |
| ftp://ftp.gmd.de/if-archive/unprocessed/ | |
| or | |
| ftp://ftp.gmd.de/incoming/if-archive/ | |
| The following programs have been compiled (ie, binaries) for TADS 2.2.6: | |
| for Macintosh, there's MaxTADS-113.hqx | |
| for Windows/DOS, there's tads2run-226.zip and htmltads-226.zip, | |
| the latter having full HTML display. | |
| for Linux, there's tadslinux-226.tar.gz | |
| for Sun, there's tadssun-226.tar.gz | |
| If there's no binary for your platform, you can compile the source: | |
| tads2src-226.zip | |
| --------------------------------------------------------- | |
| 2.3 Alan games | |
| Alan games are played with the Alan runtime, called Arun. | |
| It is recommended that you place the Arun executable in | |
| the comp98\alan directory, and type something like: | |
| arun corn\corn.acd | |
| Arun executables for all types of machines are available from | |
| ftp://ftp.gmd.de/if-archive/interpreters-other/alan/executables/ | |
| The game CC in the 1998 Competition requires Arun version 2.8 to | |
| run correctly. | |
| --------------------------------------------------------- | |
| 2.4 Hugo games | |
| Hugo games are played with the Hugo runtime, which has | |
| been compiled for Linux, Amiga, RiscOS and Win/DOS machines. | |
| On windowing type systems, you will be able to load the game | |
| file from the runtime. On command line type systems, it is | |
| recommended that you place the Hugo executable in the | |
| comp98\hugo directory, and type something like: | |
| he shipping\shipping.hex | |
| Hugo runtime executables are available from | |
| ftp://ftp.gmd.de/if-archive/interpreters-other/hugo/executables/ | |
| The very brave on other machines could try compiling their own | |
| version. Creator Kent Tessman would very much appreciate a Mac | |
| port. Source is available at | |
| ftp://ftp.gmd.de/if-archive/interpreters-other/hugo/source/ | |
| Version 2.5 is the most recent Hugo runtime available. The game | |
| Persistence of Memory in the 1998 Competition requires version | |
| 2.4 or later to run correctly. | |
| --------------------------------------------------------- | |
| 2.5 DOS games | |
| These games will only be playable on DOS systems, or with a DOS | |
| emulator on other systems. They should be run from a command line | |
| by simply going to the correct directory and typing the name of | |
| the .exe file, or choosing it from a Run.. dialog box in Win95, | |
| or double clicking it from File Explorer/File Manager. | |
| --------------------------------------------------------- | |
| 3 MUSIC TO PLAY GAMES BY | |
| --------------------------------------------------------- | |
| Sadie Hawkins is the official rock band of the 1998 IF Competition. | |
| If you haven't heard their driving rhythms, searing guitar lines | |
| and barely sane lyrics, please visit http://sadie.retina.net/ NOW! | |
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