| Desolate Room | |
| -+-+-+-+-+-+- | |
| What's there too do here? | |
| * Lots... | |
| * ..of nothing | |
| * Try going east, or if like the dark, south. | |
| Darkness | |
| -+-+-+-+ | |
| Ah! Its dark! | |
| * Put some light on the subject. | |
| * Have you checked your inventory? See that watch with Indiglo? | |
| * No? Good, it was not implemented. Go find a light source. | |
| + If your really stuck try going West, Southwest, West. | |
| Hallways | |
| -+-+-+-+ | |
| What's with all these barren rooms? | |
| * Its not completly barren.. | |
| * ...there is a window... | |
| + ..and some dust. (+5) | |
| The window is extremely stubborn. | |
| * Um.. even if you did get open, what would you do? Fall? | |
| The plaque.. whats up with that!? | |
| * It could contain a clue. | |
| * If followed with a bit of luck. | |
| * Its also slightly raised. | |
| + Try pushing it in. | |
| Bathroom | |
| -+-+-+-+ | |
| Wow, stuff! What to do.. | |
| * Thirsty? There's a sink. | |
| The mirror has shown me some scary stuff.. | |
| * Yes it has | |
| * The Alien films were horrible. Cept for the 2nd one. | |
| * Oh yeah, look at your inventory. | |
| + Wonder what it feels like? (+5) | |
| Where is the toilet? | |
| * Good Question. | |
| Scary thing that happened within the tub! | |
| * Scary, huh? | |
| * Look around after, once you leave you can't come back. | |
| Bedroom | |
| +-+-+-+ | |
| Nice bed... | |
| * Honestly, would someone in your place take a nap?! | |
| Highchair | |
| * Who would leave a baby? | |
| * Have you tried rescuing it? | |
| * How about taking its possesion? | |
| * The baby is quite intelligent and can respond to a lot of things. | |
| Glass Room | |
| -+-+-+-+-+ | |
| What's there to do here? | |
| * Watch the glory of nature. | |
| * Patience can be rewarded | |
| + Wait long enough, or short enough, too see a special item. | |
| Wardrobe Maze | |
| +-+-+-+-+-+-+ | |
| NO! MAZE! | |
| * Well if you were observant a clue has been given. | |
| * Try brushing your teath. | |
| * Examine the plaque, then go north first. | |
| + NE, SE, N, but is this were you want to go? | |
| Sure is humid.. | |
| * I'll second that. | |
| Out of the Maze | |
| -+-+-+-+-+-+-+- | |
| Where am I? | |
| * Not where you think... | |
| * Try going west | |
| * Hm.. rooms can look similiar | |
| The doors | |
| * The west door has been seen elsewere. | |
| * Not much would be gained by opening it. | |
| * The east door, however, holds many possibilities. | |
| * It looks as if a master locksmith couldn't unlock it. | |
| * In fact no one could. | |
| + Its not locked at all. Open it and go east (+5) | |
| Stairwell | |
| +-+-+-+-+ | |
| Will the lights hurt me? | |
| * Yes. | |
| * Wait, no. | |
| Ballroom - West Side | |
| -+-+-+-+-+-+-+-+-+-+ | |
| How do I avoid the catfish? | |
| * Close your eyes. | |
| * Cheater. | |
| Ballroom - Center | |
| +-+-+-+-+-+-+-+-+ | |
| Pretty Disco Ball...^� | |
| * Why thank you. | |
| * If enough time is spent in this room a message will be revealed. | |
| * May help you with some later plot, may not. | |
| Bar | |
| -+- | |
| No beer! | |
| * Hey, at least your not on a lifeless planet! (Footnote 4) | |
| I see an ashtray, should I take it? | |
| * Well you don't smoke. | |
| * However, this IS a text adventure game and see no nails in it... | |
| Ballroom - West Side | |
| -+-+-+-+-+-+-+-+-+-+ | |
| Ah, chairs.. think I'll take a load off... | |
| * Becareful were you sit.. | |
| * Something could close off possibilities.. | |
| * Like a red light stops a car. | |
| + Don't sit on the red chair. | |
| Whats this yellow dot on the wall? | |
| * Yellow is a nice color. | |
| * I also like mustard. | |
| * Have you noticed that the chairs are primary colors? | |
| * Yellow is a secondary. | |
| * What colors make up yellow? | |
| + Green and Blue. | |
| Woah! An outline! | |
| * Umm, settle down there. | |
| * Just open it and go east (+5) | |
| Hidden Rooms | |
| ------------ | |
| Woah... scary.. | |
| * First things first, map them out and compare to the map of the | |
| ball room. | |
| * Next examine those sources of light. | |
| I've become a peeping Tom! | |
| * Yep, you can look at them to see the corresponding room. | |
| * One of them leads into a plot turn. | |
| * Try looking at them after the plot. | |
| There is a dark room... | |
| * Well, from your map figure out where you are.. | |
| * There should be a light hole..^� | |
| * Maybe something is blocking it? | |
| + Feel wall, remove bump (+5) | |
| I'm stuck in the secret rooms! | |
| * Try knocking down some walls.. | |
| * Wait till you've become enraged. | |
| * All should click into place. | |
| Eerie Place | |
| +-+-+-+-+-+ | |
| Hey, why can't I go south? | |
| * Its slippery, duh. | |
| What to do? | |
| * Have fun with the wall paper. | |
| * Some more dust... | |
| * ..and spider webs. | |
| Fortune Room | |
| +-------+--- | |
| Ah, a person! | |
| * Have fun, she's harmless. | |
| Yeah, I know.. but she blocks off soem options | |
| * Get rid of her. | |
| * She's pretty scary/odd, correct? | |
| * What item would affect her best? | |
| + Give her the thingy. | |
| She's gone! | |
| * I'll cut to the chase.. | |
| * Or at least the drapery.. | |
| * Look under the table | |
| + Push the pedal (+5) | |
| Arcade | |
| +-+-++ | |
| Have fun with the posters. | |
| Have fun with the games. | |
| Have fun. | |
| Lobby | |
| --+++ | |
| Search the desk. | |
| Try putting things in the box. | |
| Get the shoes. | |
| What would be a penny loafer? | |
| Shake them. | |
| Get the old penny and use it at the arcade (+5) | |
| Exit (+5) | |
| -+-+ | |
| Wait around for some clues. | |
| The humidty hurts you once again! | |
| Ready yourself with your new weapon. | |
| ..souuth west is your salvation, or your death. | |
| End Game (+5) | |
| -------- | |
| Have fun. | |
| Point List! | |
| -=-=-=-=-=- | |
| 5 for xing the dust | |
| 5 for the tub scene | |
| 5 for opening the door | |
| 5 for the secret passage | |
| 5 for escaping it | |
| 5 for watching the giant head | |
| 5 for gettign to the exit | |
| 5 for winning the game | |
| *1 for summoning the Cob Web spider (e-mail rybread@cshore.com for how) | |
| *Note, a very fun charecter. If you send me soem constructive critisim | |
| or comments I'll also send you the list of questions you can ask her. | |
| For those who just want a push, try using the power of the booger. | |
| Questions: | |
| Why does this game suck? | |
| Because its my first game, and a lot of things I still don't understand | |
| and may never. | |
| Why yellow? | |
| I like yellow. | |
| Why ar there no built in hints or footnote screen? | |
| I don't know how to impliment them. Here are what they would be: | |
| Refrences: | |
| Kthulhu = Cthulhu of Lovecraft fame | |
| Motel Hell = A silly movie | |
| Hirm = REAL Cyberpunk Fakebook | |
| Vomit Punx = Awesome band!! | |
| Footnote 4 = Another Lifeless Planet and me with No Beer | |
| Why isn't everything explained at the end? | |
| Use your imagination! The secret passages could be there for many | |
| reasons. The bone said made in Tiawan... other stuff. | |
| Things to do: | |
| Ask people about their names. | |
| Ask the baby about breasts. | |
| Xyzzy in certain rooms. | |
| There are 13 differant ending flags, including not setting any of them | |
| off at all. | |
| 1. Stomach explained | |
| 2. Suicide boy | |
| 3. Baby explained | |
| 4. Wooden Sculpture | |
| 5. Familly crest of neder say no | |
| 6. The punks | |
| 7. Gypsy dad (HIRM) | |
| 8. Demonic Toys | |
| 9. Underwere is too tight, given for the buzzer, don't ask why. | |
| 10. Throwing Star | |
| 11. Shoes! | |
| 12. Wizard of Oz scene | |
| 13. None of the aboth encountered (possible) | |
| Known bugs: | |
| Last move.. call it your death andrelanine | |
| Some things not implimented well, like showing the thingy to the gypsy. | |
| The buzzer, hypothetically, opens the door, so you could put something on it | |
| to keep it open. You can't. | |
| Well thanks, and if anyone every wants to help me write a GOOD game, I've | |
| got a whole slew of good ideas. rybread@cshore.com | |
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