| T H E L A N D B E Y O N D T H E P I C K E T F E N C E | |
| Copyright (C) September 1996 by Martin Oehm, v1.0 | |
| This file includes a complete walkthrough for the game. I personally don't | |
| like walkthroughs, but it was a rule of the contest to provide one with the | |
| entry. Please use the walkthrough as a last resort only. The game has got a | |
| hint system, so use the 'hint' command first when you're stuck. | |
| Martin Oehm | |
| Walk N. Look under the mushrooms and get the teabag. S. W. Get the garden | |
| shears. NW into the house. Open the cupboard and get the slice of bread and | |
| the kettle. SE. NE. Fill the kettle with water. Feed the swan with the bread, | |
| then cut the ribbon with the garden shears. Drop the shears. SW and NW. Put | |
| the kettle on the stove, turn on the stove and wait until the scientist comes | |
| in. Give him the teabag. D. Open the cabinet and take the green liquid, the | |
| purple liquid and the fungicide. U. SE. E. E. NW. Spray the fungicide onto | |
| the carpet of mushrooms, then pour the green liquid onto the mushrooms. Wait | |
| until the door is revealed. Open the door with the key. N. Get the lump and | |
| the yo-yo, put the lump into the purple liquid and drop the purple liquid. S. | |
| SW. W. S. Finished! | |
| There are a lot of things which don't belong to the plot and which you can | |
| try for fun (although some of them are lethal). Talk to the characters, ex- | |
| periment with the chemicals, play with the 'junk', find out the magic word | |
| (Yes, you figure it.) and much more... | |
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