| Punkirita Quest One Liquid By Rybread Celsius rybread@cshore.com | |
| -------------------------- | |
| Special Instructions: | |
| Type "Glow" to turn on your soul glow power and "Dim" to shut if off. | |
| Misc. Happy Fact: | |
| The planet is known as Kennert, or at least the people on this known | |
| hemisphere call it that. You are a residant of a magical Island called | |
| Punkirita, about 40 square miles with all types of life and terrain. The | |
| island has no central government, just a selection of small towns, no cities. | |
| It seems the island chooses who lives there, for while its a desirable place | |
| to live, the population increase is small, tourism is high. The nearest | |
| country is the Megaopolis of Fonek, a mess of polution and people. Trade is | |
| high, with Punkirita having a much higher export. Fonek would love to make | |
| Punkirita an outpost and share its wealths, but in this world the idea of a | |
| navy does not exsist and there is no place for either side to put an army. | |
| No central leader means no hostage for control, and a boycott would hurt them | |
| more than us. | |
| Quest One: Liquid background info | |
| Fauna: | |
| (not explained during game play) | |
| rhtoric of wents - Wents are birds that almost never stop singing. The thing | |
| is that their voices are as varried as humans. Some sound | |
| like boilhogs, while others make the beutiful sounds of | |
| other birds, lending to more confusion. They are small | |
| and are either dark, dark blue, easilly confused with | |
| black, or on rare times yellow. The only thing to | |
| determine if one is a went is their bare rump, tough to | |
| observe when they are flying around. For rhtoric, this is | |
| as a murder of crows. Since the birds rarely shut up this | |
| is what titled is assumed to a group of wents. | |
| hare-bare - A hare-bear at one time was considered a crossbreed, and | |
| though still unique to Punkirita, this is longer believed. | |
| It seems the small bears on the island were always being | |
| bullied by the overly large jack-rabbits. One thing led | |
| to another, and this is the result. They are the size of | |
| a large dog, but are exceedingly friendly, but do not work | |
| well as pets. | |
| milots - A milot is a small, individual insect, that is extrememly | |
| anti-group mind as they attack clan insects on sight. They | |
| are one of the most hyperactive creatures in exsistance, | |
| stopping movement about forty seconds a day. | |
| Footnotes: | |
| 1 | |
| "..even a zero." From the massive miniseries "V", when an alien compliments | |
| a man whose about to give his life for the greater good, and missays "hero" | |
| as zero. Played by the guy who was Freddy Kruger of the Elm Street movies. | |
| 2 | |
| Ms. Kim Berlight. kimberlight is the technical name of diamonds. | |
| 3 | |
| Stalagmites vs. Stalamites. Taken from Hero's Quest game, before Sierra | |
| sucked. | |
| 4 | |
| Leaks are mirrors, read your Kurt Vonnegut Jr. | |
| 5 | |
| Snow White and 7 Dwarfs | |
| SPOILERS BEYOND THIS POINT | |
| Solution| | |
| --------| | |
| glow * 3 | |
| east till in cave | |
| north till dead-end | |
| east, wait a few turns | |
| Wait till message about "knees" then glow again | |
| East | |
| search gravel | |
| save game | |
| Up | |
| throw cube at mage. | |
| Some Things Explained | |
| --------------------- | |
| 1. The mirror object transports you to the phantom room. | |
| 2. Original reason you can not go east or west in phantom rooms is due to | |
| shape, look at a dice and flip it as you walk. Remember the text says you | |
| kept your knowledge of north. | |
| 3. The reason the phantom room is light is do to the fact that you must spend | |
| at least the first turn there with your "glow" power on. The walls take | |
| this light and reflect it all around, absorbing none. Theroy. | |
| 4. When you steam the room, the walls on the side with their proper gravity | |
| could not take the presures coming from the lights and the water and fell | |
| on the jagged rocks and thats why there is so much gravel. Bet you needed | |
| to know that. | |
| 5. If anything else needs clarification, e-mail me at rybread@cshore.com | |
| Random Acts of Eggs of the Easter Variety | |
| ----------------------------------------- | |
| 1. To find footnote 1, try going north in certain parts of the forest. | |
| 2. Search the holes for a pea. You can eat it, or for cool stuff yet to be \ | |
| fully implemented, dropped in the phantom rooms. | |
| 3. Search in the misty room. :) | |
| 4. Try thinking and screaming in a certain room. | |
| 5. E-mail me for a list of things to ask the mage about. | |
| Things to Implemented in Version 2 | |
| ---------------------------------- | |
| A return from the mountain top, seeing everything getting better. | |
| Cool things in the phantom room, looking up and seeing the pea, etc. | |
| Revenge on the miners, if info is found. | |
| E-mail me your idea. | |
| Map for Quest One | |
| ----------------- | |
| ______ ______ ______ ______| | |
| |Forest|==|Forest|==|Forest|==|Forest| | |
| --||-- --||-- --||-- --||--| | |
| ----------__||__ __||__ __||__ __||__| | |
| ToWN |Forest|==|Forest|==|Forest|==|Forest===CAVE | |
| ------------||-- --||-- --||-- --||--| | |
| __||__ __||__ __||__ __||__| | |
| |Forest|==|Forest|==|Forest|==|Forest| | |
| ------ ------ ------ ------| | |
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