| The Second Annual Text Adventure Authorship Competition | |
| Administered by whizzard@uclink.berkeley.edu | |
| "He that judges without informing himself to the utmost that he is | |
| capable, cannot acquit himself of judging amiss." | |
| - John Locke, _An Essay Concerning Human Understanding_ | |
| -=Introduction=- | |
| Many years ago, a game was written by two people named Crowther and Woods. | |
| The game was called, variously _Adventure_, and _Collosal Cave_. It used a | |
| text parser that the player could communicate with by typing in commands, and | |
| it formed the foundation of many, if not most, of today's computer games. | |
| The interface may have changed, but deep down, many of today's gaming | |
| conventions are holdovers from that long ago game. | |
| Last year, a competition was held on the internet. Enthusiasts of text | |
| based games wrote short games and posted them for others to play and enjoy. | |
| The players voted on which game they liked best, and the games that got the | |
| best response had their pick of prizes from a prize pool. Later, 6 of those | |
| games were put on Activision's _Classic Text Adventure Masterpieces of | |
| Infocom_ collection, and the authors received a pretty nice payment in | |
| return. | |
| This year, we're going to do it again, and you have the chance to be a | |
| part of this event. However, while last year's competition had only 12 games | |
| entered, this year's has a grand total of 27 entries. That's more text | |
| adventures than you can shake a stick at. To participate, just read the | |
| section on Judging and follow the instructions there. | |
| -=Judging=- | |
| The judging will be a 'People's Choice Awards' type deal for the most part. | |
| Everyone is able to vote. All you have to do is play every game that you are | |
| able to (you are bound on your honor to play as many as possible and give | |
| each of them an equal chance.) and then rate each game on a scale of 1 to 10, | |
| no decimal places please. You have 2 hours in which to rate each game. At | |
| the end of 2 hours, you should stop and rank the game immediately. You may | |
| continue to play the game after that, but you may not change your rating of | |
| it based upon anything you find after the 2 hours are up. Please be honest. | |
| The site to mail votes to is: | |
| ct@ecs.ox.ac.uk (Colin Turnbull) | |
| Let's all give him a big round of applause. | |
| Please note that this is not my address. If you email me votes I will | |
| trash them without notice and without looking at them, because I am a big | |
| meanie. | |
| Messages with votes in them should have a subject header of: VOTE (unless | |
| you are entered in the competition or served as a betatester for one of the | |
| entries, in which case it should be MISS CONGENIALITY) Each game should be | |
| rated on a seperate line, and you may submit multiple votes, but only the | |
| latest dated ratings of each game will be kept. | |
| Votes will begin to be taken on Oct. 20, and must be in by Nov 30. | |
| Shortly thereafter, results will be announced, and prizes will begin to be | |
| distributed to the winners. For those of you who know how much different | |
| this timescale is from the original, please just note that there are many | |
| more entries than were expected, so more time has to be allowed for everyone | |
| to play them. At 2 hours apiece, that's still over 50 hours of play time | |
| total. | |
| Any game that does not receive at least 10 votes on it is removed from | |
| prize consideration. | |
| The winner will be the game with the highest average score. Each winner | |
| will have a draft pick to choose a prize of his/her choice until there are no | |
| longer any prizes left. Tied entrants who both select the same prize will be | |
| decided between by a flip of the coin, the loser receiving his second choice. | |
| Authors and official betatesters may vote, but must head their votes with | |
| the subject: "MISS CONGENIALITY VOTE" so that the counter is able to seperate | |
| them. These votes will be counted towards an author's best of show choice. | |
| The winner will receive a copy of "The Interactive Writer's Handbook", | |
| donated by me. | |
| The Prizes Pool: | |
| $75.00 cash, donated by Martin Braun. | |
| "Creating Adventure Games on Your Computer", by Tim Hartnell. | |
| Copyright 1984, donated by Matthew Amster-Burton. | |
| The original sketch of the "Path to Fortune" map, donated by | |
| Christopher E. Forman. | |
| A registered copy of "Lost New York" (which includes on-screen hints, | |
| a manual, and some goodies), donated by the author, Neil deMause. | |
| 5 copies of the book: "Computer Adventures - The Secret Art", donated | |
| by the author, Gil Williamson. | |
| A PC copy of the Magnetic Scrolls Collection which includes Fish, | |
| Corruption and the Guild of Thieves, donated by Colm McCarthy. | |
| "One-of-a-kind deluxe scraps of paper with stuff written on them" | |
| registered version of "The Light: Shelby's Addendum", signed, with | |
| hint sheets and maps, and a whole mess of scribblings that no-one | |
| in their right mind would ever want, donated by Colm McCarthy. | |
| One free copy of "Avalon", whenever it's done, donated by the | |
| author, me, as if you didn't know. | |
| Cecilia Barajas of Activision (Author of Zork Nemesis) has donated | |
| the following items: | |
| A copy of "Lost Treasures of Infocom vols. 1 and 2." (to be awarded | |
| as a matched set.) | |
| A copy of "Zork Nemesis." | |
| A Zork Nemesis t-shirt | |
| Andrew C. Plotkin (Last Year's Inform Winner) offers the awardee's | |
| choice of: | |
| A) Dinner at a (pretty) fine restaurant in the Washington, DC area, | |
| with me, plus hours of fine conversation on the art of | |
| interactive fiction or other topics as desired. | |
| or | |
| B) $20.00 cash (US), plus I'll email you some of my old posts from | |
| r.a.i-f. | |
| Lastly, assuming that: | |
| 1) We have at least 20 entries in the competition. (By that, I | |
| mean 20 valid, on-time, non-disqualified entries.) | |
| 2) At least 5 of the entries are done by female authors. | |
| Then Christopher Forman will also award five free registrations of | |
| "Circle of Armageddon", Volume 2 of "The Windhall Chronicles". | |
| Thank you to all prize contributors for helping to make this yeat's | |
| contest a reality. | |
| -=Revised Time Table=- | |
| October 20, 1996 - Votes will begin to be accepted at: | |
| ct@ecs.ox.ac.uk | |
| November 30, 1996 - The voting account will close. No further votes will be | |
| accepted after midnight on this date. (Midnight for the person whose | |
| account this is. Save yourself grief and vote early.) | |
| December 1-5, 1996 - The winners of the competition will be announced at | |
| various places of interest on the internet. | |
| -=Legalese=- | |
| All games entered in this year's competition are freeware. You may play | |
| any of them without being expected to pay a fee, mail a postcard, or even | |
| blow your nose. | |
| All games are copyrights of the respective authors. I make no claims on | |
| them, but I do disclaim that any games that violate another's copyrights are | |
| in violation of the rules set down for this competition. | |
| -=Online Resources=- | |
| Lastly, for those of you unfamiliar with the online resources | |
| available to text adventure authors, here are some interesting sources. | |
| ftp://ftp.gmd.de/if-archive/ | |
| Main directory for the interactive fiction (text adventure) archive. | |
| It is mirrored at several sites, but the info escapes me for the | |
| moment. | |
| ftp://ftp.gmd.de/if-archive/programming/ | |
| The location of several programs designed to help authors write | |
| text adventures. I recommend TADS, Inform, Hugo, Alan, or AGT, | |
| particularly the first two: TADS and Inform. Please see the | |
| relevant directories for further info. | |
| ftp://ftp.gmd.de/if-archive/info/authorship-guide.base | |
| The main document for Whizzard's Guide to Text Adventure Authorship. | |
| This is something I wrote to give ideas to prospective authors, | |
| mostly dealing with the non-technical aspects of writing text | |
| adventures. | |
| ftp://ftp.gmd.de/if-archive/info/Craft.Of.Adventure.txt | |
| A file by Graham Nelson also discussing the less technical aspects | |
| of how to write text adventures. Included is a Player's Bill of | |
| Rights that is very useful. | |
| ftp://ftp.gmd.de/if-archive/info/Index | |
| A filelist that lists numerous other helpful files for new text | |
| adventure authors to peruse. | |
| Newsgroups: | |
| REC.ARTS.INT-FICTION | |
| For the use of text adventure authors in discussing the mechanics and | |
| other important topics of text adventure creation. Important contest | |
| announcements will be posted here. | |
| REC.GAMES.INT-FICTION | |
| For the players of text adventures to discuss games and hints, and to | |
| buy/sell used text adventures. | |
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