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<title>The Interactive Fiction Competition</title>
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<div class="container">
<div class="container py-4"> <div class="p-5 mb-4 bg-body-tertiary rounded-3"> <div class="container-fluid py-5"> <div class="container">
<h1 style="text-align:center;">The Games of the 2025 IFComp</h1>
</div></div></div></div>
<div class="mt-5 mb-2 border-bottom">
<h1>Welcome</h1>
</div>
<p>This document lists all the entries of the 2025 Annual Interactive
Fiction Competition, with their cover art, blurbs, and other author-supplied
information exactly as they stood when the competition opened for public
judging on September 1, 2025.</p>
<p><strong>To play the games</strong>, please find and explore the
folder labeled "Games" that accompanied this document. It contains a
complete collection of all the listed work. <a href="http://ifarchive.org/indexes/if-archiveXgamesXcompetition2025.html">You can always download a fresh copy of this collection from the IF Archive website</a>.</p>
<p>The <a href="https://ifcomp.org/comp/2025">online version of this page</a> features controls and links that can help you download and play these games individually.</p>
<p>You may also wish to read <a href="https://ifcomp.org/comp/2025/index.html">some further notes about the 2025 IFComp</a>,
including a list of the volunteers who helped make it possible, and
advice for playing the different kinds of games found among the entries.</p>
<div class="mt-5 mb-2 border-bottom">
<h1>The games</h1>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3204">
<div class="row">
<h2>
<span itemprop="name">*OVER*</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_031.jpg" alt="Cover art for *OVER*">
<p><strong>Cover art by:</strong> <span itemprop="author">Audrey Larson</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Audrey Larson</span>
<a href="mailto:contact@audreylarson.net"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
</p>
</div>
<p><em>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Twine</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3227">
<div class="row">
<h2>
<span itemprop="name">3XXX: NAKED HUMAN BOMBS</span>
<br><small class="text-secondary" itemprop="alternateName">Web-playable (HTML5)</small>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_029.png" alt="Cover art for 3XXX: NAKED HUMAN BOMBS">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="https://mimidoshima.neocities.org/"><span itemprop="name">Kastel</span></a>
</strong></p>
<div itemprop="description">
<p>
Think of the poor children who have to inhabit a world where people explode from seeing skin.
</p>
<p>
The following is an excerpt from an op-ed titled "The Recent Rise of
TO-Induced Explosions Shows We Need to Ban Handshakes" by Caroline
Stuart in the New Terra Times:
</p>
<p>
"I don't enjoy saying, 'I told you so,' but ever since the Sensible
Party refused to follow our advice, more and more people have been
injured by that l*wd activity known as handshaking. Imagine: two people
secretly meeting in an alley, away from our respectable surveillance
cameras and the police, to engage in this egregious activity involving
skin-to-skin contact. They must have revolting, despicable, and shameful
thoughts!
</p>
<p>
"I once met a child who shook hands with an adult, and after that, she
became a handshaking addict. She was only 38, poor girl. So much to live
for, yet she must now spend the rest of her childhood and perhaps a bit
of her adulthood in rehab. She told me, 'I can't stop shaking hands. It
hurts too much if I don't.' I cry for her soul. Will the Sensible Party
listen to her cries and realize that people will lose everything when
their hands touch other hands?"
</p>
<p>
Will you find a better world for the children, or will you let it fall into decay?
</p>
<p><strong>Content warning:</strong> As sex is the major
theme of the game, there are text descriptions of nudity and fetishes
like exhibitionism. It also explores trans dysphoria and other
gender-related issues.</p>
</div>
<p><em>
<span itemprop="genre">Erotic political thriller</span>
<span itemprop="size">Half an hour</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Ink</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3124">
<div class="row">
<h2>
<span itemprop="name">Anne of Green Cables</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_017.jpg" alt="Cover art for Anne of Green Cables">
<p><strong>Cover art by:</strong> <span itemprop="author">Brett Witty</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="https://www.brettwitty.net/"><span itemprop="name">Brett Witty</span></a>
<a href="mailto:brettwitty@brettwitty.net"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
In a gleaming alternative future, Marilla and Matthew
Cuthbert hire a quiet orphan to help with the machines at their floating
micro-farm outside the megacity of Prince Edward Island. Instead, they
get Anne Shirley — a feisty red-haired girl with a rich imagination and
an open heart.
</p>
<p>
Navigate a cyberpunk reimagining of L.M. Montgomery's beloved story of
friendship and creative rebellion. Take on a looming corporate
conspiracy as Anne remakes her new life at Green Cables*.
</p>
<p>
(* Cables with a C)
</p>
<p><strong>Content warning:</strong> Contains bullying, accidental alcohol consumption by a minor, and the death of a loved one.</p>
</div>
<p><em>
<span itemprop="genre">Cyberpunk pastoral</span>
<span itemprop="size">Two hours</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Twine</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3192">
<div class="row">
<h2>
<span itemprop="name">Backpackward</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_003.jpg" alt="Cover art for Backpackward">
<p><strong>Cover art by:</strong> <span itemprop="author">Tiia Reijonen</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Zach Dodson for Interactive Tragedy, Limited</span>
<a href="mailto:interactivetragedyltd+ifcomp@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
Life sucks. As the oldest uniformed jester at the Jack
of All Fruits smoothie bar, humiliation is the daily special. After one
outburst too many, you lose your job, your friends, and your place to
crash.
</p>
<p>
But surprise—your ratty backpack is a portal to medieval times! Armed
with everyday wonders from the modern world (like, wow, a laser
pointer), your power fantasies might have a new kingdom to call home.
</p>
<p>
What will you pack (besides anger management issues) to win an audience
with the King? Can you make life rule again… or will your selfish
instincts lead to very medieval consequences?
</p>
<p><strong>Content warning:</strong> In-game</p>
</div>
<p><em>
<span itemprop="genre">Portal Fantasy, No Emotional Growth</span>
<span itemprop="size">One hour</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Web-based</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3113">
<div class="row">
<h2>
<span itemprop="name">The Breakup Game</span>
<br><small class="text-secondary" itemprop="alternateName">This is about you.</small>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_025.jpg" alt="Cover art for The Breakup Game">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Trying Truly</span>
<a href="mailto:breakupgamehi@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
If you found this place, you belong here.
</p>
<p>
Think of someone whose love once meant the world to you.
</p>
<p>
Take a deep breath, and enter.
</p>
<p>
---
</p>
<p>
Play as yourself and share your pain with a Faceless Voice. Let it listen to you. You would be wise to listen to it in turn.
</p>
<p>
There are 90+ achievements, but unlocking them all is not the point. The
point is to play in the way that is personal to you. Only you.
</p>
<p>
Once you've finished your journey, if you'd like to leave your mark on
this place - you'll know what to do. I'll be waiting. Goodluck.
</p>
</div>
<p><em>
<span itemprop="genre">Healing, Minimalist, Kind</span>
<span itemprop="size">Half an hour</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Web-based</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3162">
<div class="row">
<h2>
<span itemprop="name">The Burger Meme Personality Test</span>
<br><small class="text-secondary" itemprop="alternateName">(Not an actual personality test)</small>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_009.png" alt="Cover art for The Burger Meme Personality Test">
<p><strong>Cover art by:</strong> <span itemprop="author">Carlos Hernandez</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Carlos Hernandez</span>
</strong></p>
<div itemprop="description">
<p>
Welcome, job applicant! If you've made it this far, that
means you are a prime candidate for Burger Meme™'s Executive Program!
All you need to do now is to complete our personality test. Developed
in-house right here at Burger Meme™ HQ, the test uses the latest AI
technology to reveal everything you're hiding in the dank recesses of
your soul. And the best part is that you'll learn a lot about yourself
by answering these questions! We, in turn, will learn whether you're the
right kind of disruptive team-player with the core competencies to
ideate on innovative ways to wrest dollars out of the fists of the
proletariat.
</p>
<p>
This Twine game, which is based on the bonkers personality tests some
employers are using to evaluate job candidates (for a taste, see this
Reddit thread at https://tinyurl.com/2s489wzc), was made with zero AI
input. Still, expect responses to your answers that border on the
hallucinatory! Possible endings include cooking up a "Corporate Sellout
Burger," a "Dodged That Bullet Burger," a "Ships Passing Burger," or a
"Love Connection Burger": if you don't crash and burn beforehand. But
you can always reapply!
</p>
<p>
If you'd like to reach out about anything, please use the contact form on my webpage: https://hernandooney.com/contact/
</p>
<p><strong>Content warning:</strong> Clown picture (2 total, but one is a graffiti-style clown that is unavoidable).</p>
</div>
<p><em>
<span itemprop="genre">Satire</span>
<span itemprop="size">15 minutes or less</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Web-based</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3171">
<div class="row">
<h2>
<span itemprop="name">By All Reasonable Knowledge</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_031.png" alt="Cover art for By All Reasonable Knowledge">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">BMB Johnson</span>
<a href="mailto:fregrold@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
Bill Swagger needs some sleep AND to get up on time for
his BIG presentation at the office in the morning. But a barking dog,
as well as all of the junk in his life, is trying to make his life
MISERABLE.
</p>
<p><strong>Content warning:</strong> Comic Violence</p>
</div>
<p><em>
<span itemprop="genre">Humor</span>
<span itemprop="size">One hour</span>
<span itemprop="interactivityType">Parser-based</span>
<span itemprop="gamePlatform">Glulx</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3123">
<div class="row">
<h2>
<span itemprop="name">Cart</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_007.jpg" alt="Cover art for Cart">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="https://www.brettwitty.net/"><span itemprop="name">Brett Witty</span></a>
<a href="mailto:brettwitty@brettwitty.net"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
You are nobody, owning nothing but your stubborn refusal
to die. You overhear whispers of a brutal opportunity — perhaps your
last shot at survival.
</p>
<p><strong>Content warning:</strong> Contains brutality, graphic violence, explicit descriptions, and references to racism.</p>
</div>
<p><em>
<span itemprop="genre">Allegory</span>
<span itemprop="size">Half an hour</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Twine</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3205">
<div class="row">
<h2>
<span itemprop="name">Clickbait</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_024.jpg" alt="Cover art for Clickbait">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Reilly Olson</span>
<a href="mailto:reilly.olson28@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
You’ve come across a totally legitimate ad for an online
photography contest. A slim chance of fame and fortune has you written
all over it! Armed with your trusty old camera, some questionable Hulk
Juice™ protein snacks (with some Alice in Wonderland type effects), and a
burning desire to seem cool on the internet, you sneak into an
abandoned subway tunnel and instantly find yourself trapped as the door
with the giant DO NOT ENTER sign you just waltzed through slams shut
behind you.
</p>
<p>
Break into prohibited spaces, appease the demands of bizarre tunnel
dwellers, and most importantly, snap “forbidden” photos to uncover
hidden clues and attempt to win the contest!
</p>
</div>
<p><em>
<span itemprop="genre">Comedic adventure</span>
<span itemprop="size">An hour and a half</span>
<span itemprop="interactivityType">Parser-based</span>
<span itemprop="gamePlatform">Glulx</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3266">
<div class="row">
<h2>
<span itemprop="name">A Conversation in a Dark Room</span>
<br><small class="text-secondary" itemprop="alternateName">https://pixiefang.itch.io/a-conversation-in-a-dark-room</small>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_030.png" alt="Cover art for A Conversation in a Dark Room">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Leigh</span>
</strong></p>
<div itemprop="description">
<p>
Someone's supposed to die tonight.
</p>
<p>
You're sitting across from a man in an unfamiliar place. It's dark. You don't know his name.
</p>
<p>
A choice-based interactive story that happens mostly in one room.
</p>
<p>
(&amp; my first submission to IF!!! happy to be here)
</p>
<p><strong>Content warning:</strong> violence, light gore</p>
</div>
<p><em>
<span itemprop="genre">Choice-based, fantasy, speculative, interactive</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Twine</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3167">
<div class="row">
<h2>
<span itemprop="name">Crescent Sea Story</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_025.png" alt="Cover art for Crescent Sea Story">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="https://infomancy.net/"><span itemprop="name">Stewart C Baker</span></a>
<a href="mailto:stewart.c.baker@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
You wake on a boat in the midst of a vast, ruined ocean.
You have no memories. You have no belongings. Your only companions are
five fragments of your missing self.
</p>
<p>
A powerful urge draws you southward towards what you know is your
destiny, but before you can grasp it you must reclaim your identity.
Follow your fragments through your own past and discover what happened
to the world—and to you alongside it.
</p>
<p>
Memories are mutable. The future is unwritten. But can you ever truly change who you are?
</p>
<p><strong>Content warning:</strong> some scenes contain depictions of death, a pandemic, suicidal thoughts, terminal illness, and violence</p>
</div>
<p><em>
<span itemprop="genre">Science fantasy</span>
<span itemprop="size">An hour and a half</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Twine</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3098">
<div class="row">
<h2>
<span itemprop="name">A Day in a Hell Corp</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_020.jpg" alt="Cover art for A Day in a Hell Corp">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Hex</span>
<a href="mailto:hexinferis666@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
You're a poor devil, clumsy and lazy (Chuck Wagon), just
like any other common immortal punching the clock to make a living.
Your job is to torment souls. Crushed by an irate and irascible boss
(Hank ThunderPants) and messed up by your jack-of-all-trades assistant
(Wally Snivels), you daydream of a vacation in an earthly paradise
between one torture session and the next!
</p>
</div>
<p><em>
<span itemprop="genre">Grotesque comedy</span>
<span itemprop="size">An hour and a half</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Web-based</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3226">
<div class="row">
<h2>
<span itemprop="name">Dead Sea</span>
<br><small class="text-secondary" itemprop="alternateName">The exile of the soul</small>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_023.png" alt="Cover art for Dead Sea">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Binggang Zhuo</span>
<a href="mailto:zhuobinggang@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
You wake up in the Necropolis, hoping to find a way out —
but the first thing you need to do is make an iced soda?
The story of an outsider who stirs the fate of the Dead Sea... or
perhaps just the final chapter of another's tale.
</p>
</div>
<p><em>
<span itemprop="genre">Fantasy, adventure, choice-based, half an hour</span>
<span itemprop="size">Half an hour</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Twine</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3170">
<div class="row">
<h2>
<span itemprop="name">Detritus</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_008.jpg" alt="Cover art for Detritus">
<p><strong>Cover art by:</strong> <span itemprop="author">Ben Jackson</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Ben Jackson</span>
<a href="mailto:ben@radiosity.co.uk"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
Lost in deep space, a manned cargo vessel has
experienced a catastrophic hull failure. The crew are missing, the
engines are offline, the AI is MIA, and you…? You're seeing ghosts.
</p>
<p>
Search through the detritus to find items you can use.
</p>
<p>
Recycle. Fabricate. Survive.
</p>
<p>
There are two modes of play: 'easy' and 'normal'. The game also contains optional hints and a complete walkthrough.
</p>
</div>
<p><em>
<span itemprop="genre">Science Fiction, Mystery</span>
<span itemprop="size">Two hours</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Twine</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3144">
<div class="row">
<h2>
<span itemprop="name">Eight Last Signs in the Desert</span>
<br><small class="text-secondary" itemprop="alternateName">The consumerism of images. Trace residue of surrealist creation buried in the sands.</small>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_012.png" alt="Cover art for Eight Last Signs in the Desert">
<p><strong>Cover art by:</strong> <span itemprop="author">McKid</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Lichene (Laughingpineapple &amp; McKid)</span>
<a href="mailto:laughingpineapple@googlemail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
Now, at the edge of the desert, the light of the image
withers away.
“The man who cannot visualize a horse galloping on a tomato is an
idiot," they used to say, but the tomato, that brilliant Object, is sand
these days, and nothing can be said about horses that won't fall like
dry hissing to the listener's ears. Nevertheless, you walk through the
sands.
</p>
<p>
˖ choose your path for the sheer joy of it as everything has been said
and made and sold
˖ make words make love to one another, like that time in days of yore,
before they were sand, when a sewing machine and an umbrella had their
rendez-vous on an operating table
˖ they also used to say to "believe in the future resolution of these
two states, dream and reality, which are seemingly so contradictory,
into a kind of absolute reality, a surreality, if one may so speak" if
that's of any consolation?
</p>
</div>
<p><em>
<span itemprop="genre">Surrealist, exhaustion, guided creation</span>
<span itemprop="size">Half an hour</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Twine</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3177">
<div class="row">
<h2>
<span itemprop="name">Errand Run</span>
<br><small class="text-secondary" itemprop="alternateName">Sad Girl Summer</small>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_030.jpg" alt="Cover art for Errand Run">
<p><strong>Cover art by:</strong> <span itemprop="author">Sophia Zhao</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="https://sophiazhao.webflow.io/"><span itemprop="name">Sophia Zhao</span></a>
</strong></p>
<div itemprop="description">
<p>
It's that time of week again; head on over to your local
supermarket and stock up on some much-needed goods. Careful,
though—you've only got $20 to spare.
</p>
<p>
For optimal gameplay, please run on desktop using Google Chrome!
</p>
<p><strong>Content warning:</strong> Material may not be suitable for children; please note strong language, as well as allusions to death and violence</p>
</div>
<p><em>
<span itemprop="size">15 minutes or less</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Twine</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3105">
<div class="row">
<h2>
<span itemprop="name">Escape the Pale</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_023.jpg" alt="Cover art for Escape the Pale">
<p><strong>Cover art by:</strong> <span itemprop="author">Pninuška</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Novy Pnin</span>
</strong></p>
<div itemprop="description">
<p>
Your village was burned by the Cossacks. Your brother and sister killed.
You barely escaped with 500 kopecks and your trusty cart.
Now you must buy goods and sell them in other cities,
saving carefully, to buy yourself a ticket to... anywhere you will be safe.
</p>
<p>
Your papers say you cannot leave the Pale of Settlement.
</p>
<p><strong>Content warning:</strong> Content may be upsetting to some audiences; crimes against humanity are described in a non-graphic fashion</p>
</div>
<p><em>
<span itemprop="genre">Historical, retro</span>
<span itemprop="size">Half an hour</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Web-based</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3178">
<div class="row">
<h2>
<span itemprop="name">Fable</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_014.jpg" alt="Cover art for Fable">
<p><strong>Cover art by:</strong> <span itemprop="author">Sophia Zhao</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="https://sophiazhao.webflow.io/"><span itemprop="name">Sophia Zhao</span></a>
</strong></p>
<div itemprop="description">
<p>
You are not the First to Know. But you know it all the same: Ronan Fairchild has returned.
</p>
<p>
For optimal gameplay, please run on desktop using Google Chrome!
</p>
<p><strong>Content warning:</strong> Material may not be suitable for children; please note strong language</p>
</div>
<p><em>
<span itemprop="genre">Fantasy, Romance</span>
<span itemprop="size">Half an hour</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Twine</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3152">
<div class="row">
<h2>
<span itemprop="name">Fantasy Opera: Mischief at the Masquerade</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_004.jpg" alt="Cover art for Fantasy Opera: Mischief at the Masquerade">
<p><strong>Cover art by:</strong> <span itemprop="author">Lamp Post Projects</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="http://lamppostprojects.com/"><span itemprop="name">Lamp Post Projects</span></a>
<a href="mailto:lamppostprojects@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
Teatro della Fantasia is the premier opera house in the
fantastical city of Lyra. The artists are hard at work preparing for
opening night of the season. This annual event marks the beginning of
Carnival, a time of masquerades — and, invariably, mischief.
</p>
<p>
You're a private investigator who has been hired to ensure the show goes
off without a hitch. Will you uncover the devious plot that threatens
opening night? You must, or you won't get the chance to dance with
someone special at the masquerade ball!
</p>
<p>
This humorous, character-driven roleplaying game illustrated with pastel
drawings evokes the atmosphere of 17th century Venice in an original
cozy fantasy setting populated by elves, tieflings, bugbears, and
gnomes.
</p>
</div>
<p><em>
<span itemprop="genre">Fantasy, mystery, RPG, romance</span>
<span itemprop="size">An hour and a half</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Web-based</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3210">
<div class="row">
<h2>
<span itemprop="name">Fascism - Off Topic</span>
</h2>
</div>
<div class="row">
<div class="col-sm-12">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">eavesdropper</span>
</strong></p>
<div itemprop="description">
<p>
fascism (fæʃɪzəm)
</p>
<p>
uncountable noun
</p>
<p>
a set of right-wing political beliefs that includes strong control of
society and the economy by the state, a powerful role for the armed
forces, and the stopping of political opposition
</p>
<p><strong>Content warning:</strong> language</p>
</div>
<p><em>
<span itemprop="genre">Satire</span>
<span itemprop="size">15 minutes or less</span>
<span itemprop="interactivityType">Parser-based</span>
<span itemprop="gamePlatform">Glulx</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3250">
<div class="row">
<h2>
<span itemprop="name">Fired</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_044.png" alt="Cover art for Fired">
<p><strong>Cover art by:</strong> <span itemprop="author">Annette Köhn</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="http://final-beta.de/"><span itemprop="name">Olaf Nowacki</span></a>
<a href="https://twitter.com/OlafNowacki"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#twitter"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
Enough is enough! Your job sucked, your boss was a
crooked prick, someone stole your poster, and now you've been sacked
too.
</p>
<p>
Grab your belongings and get out of there. If only you didn't have that old Talking Heads song stuck in your ear all the time...
</p>
</div>
<p><em>
<span itemprop="genre">Comedy</span>
<span itemprop="size">One hour</span>
<span itemprop="interactivityType">Parser-based</span>
<span itemprop="gamePlatform">Glulx</span>
• Download includes additional content
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3219">
<div class="row">
<h2>
<span itemprop="name">Frankenfingers</span>
<br><small class="text-secondary" itemprop="alternateName">A Gothic Tale of Love, Redemption, and Dismemberment</small>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_016.png" alt="Cover art for Frankenfingers">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="https://improvmonster.itch.io/"><span itemprop="name">Charles Moore</span></a>
<a href="mailto:improvmonstrous@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
Dr. Frankenstein has been up to no good. Local villagers
have quietly been disappearing for weeks, taken in the night by the
Doctor’s evil assistant Igor and harvested for parts by the Doctor
himself, ingredients in his mad scheme. You are one of the disappeared.
Ambushed on your way home, you somehow regain consciousness in a most
unexpected state – brought back to life somehow, but only in a single
hand. You have no memory of how you got here. But a tiny spark in the
back of your mind tells you that there’s someone out there worth
returning to.
</p>
<p>
“Frankenfingers” is an homage to gothic horror. A standard
text-adventure, it is unique in that it is a parser game written mainly
in verse. There is some implied violence and very mild (brief) gore. No
AI was used in any way in the writing or packaging of the game but
several online rhyming dictionaries and thesauri were left in tatters.
</p>
<p><strong>Content warning:</strong> Mild implied violence and brief gore</p>
</div>
<p><em>
<span itemprop="genre">Gothic Horror</span>
<span itemprop="size">Two hours</span>
<span itemprop="interactivityType">Parser-based</span>
<span itemprop="gamePlatform">Z-code</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3157">
<div class="row">
<h2>
<span itemprop="name">Grove of Bones</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_040.png" alt="Cover art for Grove of Bones">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="https://jacicgamebooks.weebly.com/"><span itemprop="name">Jacic</span></a>
</strong></p>
<div itemprop="description">
<p>
Nothing comes from nothing. The grove gives, but it also takes away.
</p>
<p>
There is a village, isolated and buried deep within the foothills of the
mountain's shadow. A place where there is no hunger or sickness. But
such bounty comes at a cost. A cost that everyone knows, but fears to
speak aloud.
</p>
<p><strong>Content warning:</strong> Dark themes and death: may not be suitable for young children.</p>
</div>
<p><em>
<span itemprop="genre">Dark fantasy</span>
<span itemprop="size">Half an hour</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">ChoiceScript</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3231">
<div class="row">
<h2>
<span itemprop="name">HEN AP PRAT GETS SMACKED IN THE TWAT</span>
<br><small class="text-secondary" itemprop="alternateName">THE ORIGIN OF THE WORLD</small>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_035.png" alt="Cover art for HEN AP PRAT GETS SMACKED IN THE TWAT">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Larissa Janus</span>
<a href="mailto:larissa.pratfall@protonmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
If you know what I mean.
</p>
<p><strong>Content warning:</strong> crude language, crude violence, sex references, medical trauma, discrimination</p>
</div>
<p><em>
<span itemprop="genre">Autofiction</span>
<span itemprop="size">Half an hour</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Web-based</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3174">
<div class="row">
<h2>
<span itemprop="name">High On Grief</span>
<br><small class="text-secondary" itemprop="alternateName">In this world, how do you grieve the worst person you know?</small>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_017.png" alt="Cover art for High On Grief">
<p><strong>Cover art by:</strong> <span itemprop="author">Mitchell Vee</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="https://norbez.itch.io/"><span itemprop="name">Norbez Jones (call me Bez, e/em/eir)</span></a>
<a href="https://twitter.com/NorbezJones"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#twitter"></use></svg></a>
<a href="mailto:bezthezebro@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
Yancy's abusive, piece-of-shit mother is dead. That's
left them feeling more confused &amp; conflicted than ever. Guide them
through their grief and help them reach out to their support network.
</p>
<p>
A sequel to Yancy At The End Of The World. Knowledge of that game isn't required to understand this one.
</p>
<p>
NOTE: DO NOT PLAY THIS GAME ON CHROME. THE AUDIO FILES WILL NOT PLAY CORRECTLY.
</p>
<p><strong>Content warning:</strong> Drug use;
discussion of trauma &amp; child abuse; dead parent; funeral scene;
homophobia; misgendering; existentialism; self-harm mention; &amp; brief
scene where Rainer misgenders &amp; deadnames their past self (quoting
their anti-queer parents)</p>
</div>
<p><em>
<span itemprop="genre">Realistic Fiction</span>
<span itemprop="size">One hour</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Web-based</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3150">
<div class="row">
<h2>
<span itemprop="name">Hobbiton Recall</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_034.png" alt="Cover art for Hobbiton Recall">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="https://jonbardi.com/"><span itemprop="name">MR JD BARDI</span></a>
<a href="mailto:jonbardi81@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
Note: To play the game unzip the file and launch index.html. The game is not yet optimised for mobiles!
</p>
<p>
Inspired by the famous ZX Spectrum text adventure "The Hobbit", Hobbiton
Recall is a retro-inspired point-and-click adventure that fuses the
mind-bending sci-fi of Total Recall with the whimsical fantasy of The
Hobbit, all wrapped in the pixelated charm of the text adventures of
yester-year.
</p>
<p>
Play as Dave Crowe, an ordinary factory worker with an extraordinary
dream—to live the life of a Hobbit. When he visits Rekall, a company
specializing in memory implants, things quickly spiral out of control.
Soon finding himself in the mythical land of Hobbiton (after a run in
with his wife), Dave is greeted by the enigmatic wizard Randalf, who
thrusts him into an epic quest filled with goblins, elves, dark riders,
cryptic riddles, and a lingering question: Is this real, or just the
dream he paid for?
</p>
<p>
Navigate treacherous landscapes, solve intricate puzzles, and uncover
the truth behind Dave’s unexpected adventure in a world where reality
and fantasy collide.
</p>
<p>
Yes - it's every bit as terrible as it sounds!
</p>
<p>
The story being quite linear, I've made it possible to achieve different
scores based on choices. You can let certain characters suffer
unspeakable fates, or work out how to save them - and there are multiple
ways of approaching different puzzles.
</p>
<p>
I've bug tested it as much as I can - but I'm sure I have probably
missed a whole bunch of bugs - (bug testing your own game is exhausting!
You begin to go 'bug blind' and sick of the whole damn thing!). The
game is completable, but if you notice anything that isn't quite right
(which is easier said than done due to my warped sense of humour) - then
give me a poke!
</p>
<p>
A big shout out to Robin Johnson - who devised the "Gruescript" engine I
used to create this game. Without his brilliant work, this game
wouldn't have been possible. I recommended searching out Gruescript -
it's free to use, but I encourage you to tip Robin generously!
</p>
<p>
Overall, enjoy! This game is not meant to offend any purists - it's just
meant to be a good laugh. I hope you enjoy it as much as I enjoyed
making it.
</p>
<p>
- All images created using Sora on chatgpt.com -
</p>
</div>
<p><em>
<span itemprop="genre">A Spoof of both "The Hobbit" and "Total Recall"</span>
<span itemprop="size">An hour and a half</span>
<span itemprop="gamePlatform">Web-based</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3221">
<div class="row">
<h2>
<span itemprop="name">Horse Whisperer</span>
<br><small class="text-secondary" itemprop="alternateName">A Social Manipulation Game with Horses</small>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_003.png" alt="Cover art for Horse Whisperer">
<p><strong>Cover art by:</strong> <span itemprop="author">nucky</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">nucky</span>
<a href="mailto:nuckyzone@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
You are the Horse Whisperer, a person gifted with the
ability to talk to horses. You work for the mafia and they want you to
rig this weekend's big race, the Preakness Derby World Cup. Can you
socially manipulate the horses and make the mafia some money?
</p>
<p>
This is a social manipulation game, written in a strange and silly style
in emulation of 12 Oz. Mouse, Achewood, and hard boiled crime novels.
</p>
<p>
BE FOREWARENED! As of 8/28, this release is the untested alpha build. If
you can wait until 9/1 to play it, that would be swell but I expect no
favors! This is my first IF game and the scope got away from me. And
plus I moved across the country this month lol.
</p>
<p>
Anyway, I am excited to share this game with you and grateful for any and all feedback or time spent playing it.
</p>
<p>
May the horse be with you,
</p>
<p><strong>Content warning:</strong> fatal violence, guns, drug use, organized crime, blackmail, manipulation, psychological animal abuse</p>
</div>
<p><em>
<span itemprop="genre">Crime comedy</span>
<span itemprop="size">Half an hour</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Twine</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3214">
<div class="row">
<h2>
<span itemprop="name">Imperial Throne</span>
</h2>
</div>
<div class="row">
<div class="col-sm-12">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Alex Crossley</span>
</strong></p>
<div itemprop="description">
<p>
It is an inauspicious time to have become emperor. There
have been many reverses of late, severely testing the morale of your
subjects. The army in the northeastern province of Kohlus has been
routed by a minor kingdom, probably due to the poor leadership of its
commander, General Maretus. Many of the legions are in desperate need of
troops and there is precious little revenue to pay for them. What's
more, recent harvests have not been good, leaving the poor to go hungry.
Throughout the realm, ancient traditions are being abandoned and people
are beginning to fear the empire has lost the favor of the gods.
</p>
</div>
<p><em>
<span itemprop="size">Two hours</span>
<span itemprop="interactivityType">Parser-based</span>
<span itemprop="gamePlatform">TADS</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3260">
<div class="row">
<h2>
<span itemprop="name">INPUT PROCESS</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_032.png" alt="Cover art for INPUT PROCESS">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">HY</span>
<a href="mailto:blockbyte.bb@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
On the making of your very own artificial general intelligence, and how to live — or not live — with it.
</p>
<p>
(A formative sapphic relationship and a whole lot of ambition; what could go wrong?)
</p>
</div>
<p><em>
<span itemprop="genre">Experimental, dialogue-heavy</span>
<span itemprop="size">Half an hour</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Twine</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3172">
<div class="row">
<h2>
<span itemprop="name">The Island Of Rhynin</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_006.png" alt="Cover art for The Island Of Rhynin">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="https://eliasseferiadis.itch.io/"><span itemprop="name">Ilias Seferiadis</span></a>
<a href="mailto:seferiadiselias@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
Many explorers have visited the island of Rhynin. None have returned.
</p>
<p>
You will be armed with only one tool: a spear, a hatchet, or a pistol.
With that, you must survive the island's dangers and uncover its
secrets.
</p>
<p>
Every choice you make will have a lasting effect. Thus, your fate lies solely in your hands.
</p>
<p>
Will you make it?
</p>
</div>
<p><em>
<span itemprop="genre">Adventure</span>
<span itemprop="size">15 minutes or less</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Twine</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3173">
<div class="row">
<h2>
<span itemprop="name">Just Two Wishes</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_010.png" alt="Cover art for Just Two Wishes">
<p><strong>Cover art by:</strong> <span itemprop="author">Natalia Zaytseva</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Kozelek</span>
<a href="mailto:pablote2es@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
When the alarm clock throws you back into the world of
the living, the first thing that strikes you is how dark everything is.
The electricity seems to have gone out, and police sirens and army
trucks fill the streets while groups of people whisper in alarm. And
above is that terrifying sky, like an abyss threatening to swallow the
city. Something very strange is happening in Tel Aviv.
</p>
<p>
“Just Two Wishes” is a politically themed short story in three parts.
</p>
<p><strong>Content warning:</strong> Confinement, war, genocide, violence against children, racism, misogyny</p>
</div>
<p><em>
<span itemprop="size">One hour</span>
<span itemprop="interactivityType">Parser-based</span>
<span itemprop="gamePlatform">Z-code</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3245">
<div class="row">
<h2>
<span itemprop="name">The Kidnapping of a Tokyo Game Developer</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_002.png" alt="Cover art for The Kidnapping of a Tokyo Game Developer">
<p><strong>Cover art by:</strong> <span itemprop="author">Pixabay / Modified With Photomosh</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">P.B. Parjeter</span>
<a href="mailto:pbparjeter@protonmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
A Docufabulation About the Life and Work of Kenji Eno
</p>
</div>
<p><em>
<span itemprop="genre">Dark Comedy</span>
<span itemprop="size">An hour and a half</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Twine</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3201">
<div class="row">
<h2>
<span itemprop="name">Lady Thalia and the Case of Clephan</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_013.png" alt="Cover art for Lady Thalia and the Case of Clephan">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Emery Joyce and N. Cormier</span>
</strong></p>
<div itemprop="description">
<p>
Former gentlewoman thief Lady Thalia has given up her
life of crime to join the detective agency of her greatest rival,
Margaret “Melpomene” Williams. The life of a private detective turns out
to be quite dull—until a new thief turns up on the scene. Our heroine
will need all her old tricks to track down this new enemy, plus some new
ones to conquer her greatest challenge yet: falling in love!
</p>
</div>
<p><em>
<span itemprop="genre">History, detective, romance</span>
<span itemprop="size">Two hours</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Web-based</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3137">
<div class="row">
<h2>
<span itemprop="name">Let Me Play!</span>
<br><small class="text-secondary" itemprop="alternateName">A play that you can't play</small>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_048.png" alt="Cover art for Let Me Play!">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="https://interactivedreams.carrd.co/"><span itemprop="name">Interactive Dreams</span></a>
<a href="https://twitter.com/interactivedrms"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#twitter"></use></svg></a>
<a href="mailto:interactivedreamsgames@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
Welcome to "Two Strangers In An Elevator".
The play's about to begin!
Choose away to your heart's content!
Except... maybe you can't?
</p>
</div>
<p><em>
<span itemprop="genre">Experimental, Metanarrative</span>
<span itemprop="size">Half an hour</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Windows executable</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3117">
<div class="row">
<h2>
<span itemprop="name">The Litchfield Mystery</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_022.jpg" alt="Cover art for The Litchfield Mystery">
<p><strong>Cover art by:</strong> <span itemprop="author">Cover art created by thesleuthacademy [House outline is designed by Freepik (https://www.freepik.com)]</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">thesleuthacademy</span>
<a href="mailto:thesleuthacademy@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
A wealthy businessman, dead in his study.
Eight suspects, harbouring secrets and twisted truths.
</p>
<p>
"There's always more to it than meets the eye..." To others, a tired
cliché. To you, the cardinal principle that has successfully guided you
in all your cases as The Sleuth.
</p>
<p>
And you, Detective Pearce, are not about to let this one go cold.
</p>
</div>
<p><em>
<span itemprop="genre">Detective, Mystery</span>
<span itemprop="size">One hour</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Twine</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3100">
<div class="row">
<h2>
<span itemprop="name">The Little Four</span>
<br><small class="text-secondary" itemprop="alternateName">A Domestic Mystery</small>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_050.png" alt="Cover art for The Little Four">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Captain Arthur Hastings, O.B.E.</span>
<a href="mailto:arthur.hastings@post.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
Ever since our reunion during the Great War, I have been
known as the primary associate of the detective who is still by my
assessment the most famous in Europe, if not the entire world. A quaint,
dandified little man—with queer habits and a certain harmless
vanity—and a marvellous brain, which he has applied with great success
to the pursuit of countless criminals!
</p>
<p>
The case I am writing of today, however, is not of a criminal nature,
and this account will not be sent out for mass publication as my past
ones have been. Instead I endeavoured to give trusted acquaintances such
as yourself a glimpse into the daily lives of myself and my dear
friend—an exercise in reminiscence which has brought me no small amount
of joy, and which I hope will also entertain the reader.
</p>
</div>
<p><em>
<span itemprop="genre">Slice-of-Life</span>
<span itemprop="size">One hour</span>
<span itemprop="interactivityType">Parser-based</span>
<span itemprop="gamePlatform">Glulx</span>
• Download includes additional content
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3125">
<div class="row">
<h2>
<span itemprop="name">Monkeys and Car Keys</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_043.png" alt="Cover art for Monkeys and Car Keys">
<p><strong>Cover art by:</strong> <span itemprop="author">Jim Fisher</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Jim Fisher (OnyxRing)</span>
</strong></p>
<div itemprop="description">
<p>
That could have been bad.
</p>
<p>
A whole day lost in the jungle! You’re bruised, dirty, and thirsty. But
now you’re out. Finally! You’ve found your Jeep and you’re ready to
leave this whole experience behind you. Except… Are those monkeys
climbing through your car?
</p>
<p>
And where are your car keys?
</p>
<p>
An old-school, parser-based puzzler, set deep in the jungle. Here, you
explore the overgrown edges of a lost, ancient city while trying to
recover your keys from a troop of mischievous primates. Includes
intermediate level puzzles with a built-in hint system for beginners.
</p>
</div>
<p><em>
<span itemprop="genre">Humor, Puzzler, Exploration, Conversation</span>
<span itemprop="size">Two hours</span>
<span itemprop="interactivityType">Parser-based</span>
<span itemprop="gamePlatform">Z-code</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3154">
<div class="row">
<h2>
<span itemprop="name">Moon Logic</span>
<br><small class="text-secondary" itemprop="alternateName">Get to the treasure before Mobile Support kicks in</small>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_019.png" alt="Cover art for Moon Logic">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Onno Brouwer</span>
</strong></p>
<div itemprop="description">
<p>
From the ZROK: The Great Underground Impaler game blurb:
</p>
<p>
Experience the latest in Artificial Incompetence technology right in
your browser! This game has it all: treasure, monsters to attack or
bargain with, items to pick up or drop, and doors to open as you enter
abandoned properties at your leisure.
</p>
<p>
The game features our latest UI technology! Experience fully automated
customization of font shapes and sizes. No more fiddling with game
settings, the game takes care of it all! Now, you only need to get to
the treasure before our advanced Mobile Support kicks in.
</p>
<p>
NOTE: My game uses a canvas element to draw the "parser game
input/output" on the screen. It also makes use of timed text to emulate
the "terminal I/O" and occasionally for dramatic effect. All of this
won't work with screen readers. If you rely on screen reader technology,
you may want to look at other IFComp entries instead.
</p>
<p>
I do try to be inclusive and I have therefore added a screen reader
support toggle (currently in beta) in the options dialog reachable from
the main menu. When screen reader support is enabled, the parser game
text will be merged with the commentary by Roger and Wilco, and all
timers will be disabled, thus producing a single page which can be read
out by a screen reader. Feel free to try it out, and let me know how it
works out for you.
</p>
</div>
<p><em>
<span itemprop="genre">Fantasy</span>
<span itemprop="size">One hour</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Twine</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3149">
<div class="row">
<h2>
<span itemprop="name">Mooncrash!</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_021.jpg" alt="Cover art for Mooncrash!">
<p><strong>Cover art by:</strong> <span itemprop="author">Cover art by Freepik (No AI was used in the creation of this image... unless they lied to me.)</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Laura</span>
<a href="mailto:kallenkouzukilol@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
You are one of the pre-eminent heroes of this world,
working directly under The Tempest Council. You fight to prevent the end
of the world by any means necessary. You are either the best at what
you do, or only an actual member of The Council has a credible claim to
be better. The world is your oyster.
</p>
<p>
Or, at least it was, until yesterday.
</p>
<p>
For centuries, The Tempest Council has watched helplessly as the threads
of fate coalesced into a portent of destruction. Even with all their
wit and might bent against it, they failed to rewrite the course of
history. And now, the final strands have fallen into place. There are no
other possible futures - this world is doomed, and the end is upon them
all.
</p>
<p>
The scope of their failure fractured their alliance - for why keep
working together when it has all been for nothing in the end? Each of
the four Winds cast off their title, took up a new moniker, and
retreated to their strongholds to devise a plan. For, even if this world
is doomed, there still might be something to do about it.
</p>
<p>
And now, we come back to you. The alliance that you fought
tooth-and-nail to join has dissolved, and you are left with only one
decision to make. What are you going to do about the end of everything?
</p>
<p>
---
</p>
<p>
THANK YOU TO ALL OF THE Mooncrash! PLAYTESTERS:
</p>
<p>
3 Anonymous individuals
</p>
<p>
Bodhi M-K
</p>
<p>
R. P. Thompson
</p>
<p>
Dryhavich
</p>
<p>
Anya Logan
</p>
<p>
Alex
</p>
<p>
Yerba
</p>
<p>
Nathan Showell
</p>
<p>
ProfessorG
</p>
<p>
Special thanks to the Portland State University Interactive Fiction class members and instructors!
</p>
<p><strong>Content warning:</strong> Detailed
discussions of nihilism, graphic descriptions of death and violence (no
images), light body horror, strong language, and all the other things
that come with an end-of-the-world story.</p>
</div>
<p><em>
<span itemprop="genre">Fantasy, Apocalypse, RPG elements, Philosophical</span>
<span itemprop="size">One hour</span>
<span itemprop="interactivityType">Parser-based</span>
<span itemprop="gamePlatform">Glulx</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3188">
<div class="row">
<h2>
<span itemprop="name">Mr. Beaver</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_011.jpg" alt="Cover art for Mr. Beaver">
<p><strong>Cover art by:</strong> <span itemprop="author">Midjourney</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Stefan Hoffmann</span>
</strong></p>
<div itemprop="description">
<p>
The mysterious shopkeeper Mr. Beaver has disappeared!
Was he the victim of a crime? The brave postman sets out to solve the
mystery!
Here you can dive into a mystery story full of surprising twists and
turns. On the way to solving the mystery, you'll encounter places full
of junk, unpaid bills—and, of course, Crusty the Crab.
</p>
</div>
<p><em>
<span itemprop="genre">Mystery</span>
<span itemprop="size">Two hours</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3191">
<div class="row">
<h2>
<span itemprop="name">A murder of Crows</span>
<br><small class="text-secondary" itemprop="alternateName">Web browser choice based interactive fiction game made using Twine</small>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_037.png" alt="Cover art for A murder of Crows">
<p><strong>Cover art by:</strong> <span itemprop="author">Art obtained from pixabay.com, from Clker-Free-Vector-Images; Free for use - Content license</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Design Youkai</span>
</strong></p>
<div itemprop="description">
<p>
A short piece where you play as a crow, part of a large
murder. Live a day in the life of a crow as you protect members of your
murder, pick up trinkets and food, and solve little day to day
mysteries.
</p>
</div>
<p><em>
<span itemprop="genre">Slice of life, experimental</span>
<span itemprop="size">Half an hour</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Web-based</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3136">
<div class="row">
<h2>
<span itemprop="name">Murderworld</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_015.png" alt="Cover art for Murderworld">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Austin Auclair</span>
<a href="mailto:austinauclair@patientrock.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
Murder’s the game and a team of superheroes are about to
discover what they won. Tired from a Friday night battle with killer
robots, the X-Men return home to find their home in ruin. Distracted and
dreaming of the weekend they’d rather have, they scatter. Teamwork is
the only thing that will save them on an involuntary trip to…
Murderworld.
</p>
<p><strong>Content warning:</strong> Comic book action and danger. Child superheroes imperiled. Some references to adult alcohol consumption.</p>
</div>
<p><em>
<span itemprop="genre">Superhero</span>
<span itemprop="size">Longer than two hours</span>
<span itemprop="interactivityType">Parser-based</span>
<span itemprop="gamePlatform">Glulx</span>
• Download includes additional content
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3116">
<div class="row">
<h2>
<span itemprop="name">My creation</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_027.png" alt="Cover art for My creation">
<p><strong>Cover art by:</strong> <span itemprop="author">photo in the cover art by Jonathan Borba from Pexels</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="http://dino/"><span itemprop="name">dino</span></a>
<a href="https://twitter.com/dinodehaas"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#twitter"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
There’s nobody. Nobody who will come and help you. The
window is rattling. It has been rattling since you got here. In this
strange room, in this strange empty house that is nothing but a tall,
rickety staircase, a dingy little bathroom and a bedroom. The bedroom is
fine. It has to be fine because you have to spend all your time here.
It’s all fine. It’s just dandy. No sarcasm in front of the baby, George.
But the baby won't stop crying.
</p>
<p><strong>Content warning:</strong> mentions of medical procedures</p>
</div>
<p><em>
<span itemprop="size">15 minutes or less</span>
<span itemprop="interactivityType">Parser-based</span>
<span itemprop="gamePlatform">Twine</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3180">
<div class="row">
<h2>
<span itemprop="name">Not so Happy Easter 2025</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_047.png" alt="Cover art for Not so Happy Easter 2025">
<p><strong>Cover art by:</strong> <span itemprop="author">Petr Kain</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="https://petrkain.pohroma.de/"><span itemprop="name">Petr Kain</span></a>
<a href="mailto:petr.kain@seznam.cz"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
No good deed goes unpunished. You invented a simple
adventure game for the kids in the town, where they had to solve simple
puzzles and look for chocolate eggs. They solved nothing, they found
nothing, and three of them got lost somewhere.
</p>
<p>
[To play, you need to download and install a ZX Spectrum emulator such as FUSE or ZX Spin.]
</p>
</div>
<p><em>
<span itemprop="genre">Humor / Horror</span>
<span itemprop="size">Half an hour</span>
<span itemprop="interactivityType">Parser-based</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3200">
<div class="row">
<h2>
<span itemprop="name">The Olive Tree</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_026.jpg" alt="Cover art for The Olive Tree">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="http://www.francescogiovannangelo.com/"><span itemprop="name">Francesco Giovannangelo</span></a>
<a href="mailto:francesco.giovannangelo@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
This is not a text adventure. Or ,at least, not a
traditional one. The Olive Tree is a small game that frames a short
story, freely inspired by articles, tales, and poems that address the
Palestinian question.
</p>
<p>
NOTES:
</p>
<p>
- Vorple requires a web server to run offline. It's simpler to play online!
</p>
<p>
- For the best gaming experience, play on a device with a keyboard!
</p>
</div>
<p><em>
<span itemprop="genre">"current events", "nature", "experimental"</span>
<span itemprop="size">15 minutes or less</span>
<span itemprop="interactivityType">Parser-based</span>
<span itemprop="gamePlatform">Web-based</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3197">
<div class="row">
<h2>
<span itemprop="name">One Step Ahead</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_028.png" alt="Cover art for One Step Ahead">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">ZUO LIFAN</span>
<a href="mailto:zuolifan@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
At first, you only ask for help with a simple task. Then
you find how smart and considerate it is, so you let it suggest,
summarize, correct, decide...
Until one day it replaces you.
</p>
<p>
A trailer about how human agency fades and freedom of choice erodes;
choice is a muscle, when unused, it weakens — actually, it happens every
moment.
</p>
<p><strong>Content warning:</strong> Slight jumpscares, psychological distress, themes of identity loss.</p>
</div>
<p><em>
<span itemprop="genre">Technological Dystopia</span>
<span itemprop="size">15 minutes or less</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Twine</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3132">
<div class="row">
<h2>
<span itemprop="name">Operative Nine</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_007.png" alt="Cover art for Operative Nine">
<p><strong>Cover art by:</strong> <span itemprop="author">Nadia Bellazola</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Arthur DiBianca</span>
<a href="mailto:a_dibianca@yahoo.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
Stay on your toes, Operative Nine. You'll need all (or
nearly all) of your wits to infiltrate the Agency and get the job done.
Fortunately, you'll be assisted by your PQ-807, possibly the most
advanced microcomputer available in 1981.
</p>
</div>
<p><em>
<span itemprop="interactivityType">Parser-based</span>
<span itemprop="gamePlatform">Glulx</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3153">
<div class="row">
<h2>
<span itemprop="name">The Path of Totality</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_028.jpg" alt="Cover art for The Path of Totality">
<p><strong>Cover art by:</strong> <span itemprop="author">Lamp Post Projects</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="http://lamppostprojects.com/"><span itemprop="name">Lamp Post Projects</span></a>
<a href="mailto:lamppostprojects@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
Journey through forest glen and over windswept moor to
an ancient stone circle, where a goddess will grant blessings during the
total solar eclipse.
</p>
<p>
Overcome natural hazards and mischievous pixies in your path. Form bonds
of friendship or pursue a slow-burn romance with a traveling party of
four diverse travel companions — two half-orcs, a halfling, and an elf —
each with their own stories to tell.
</p>
<p>
Play as a pilgrim, adventurer, or astronomer in this cozy fantasy
adventure inspired by the landscapes and folklore of the Dartmoor and
the Southwest of England.
</p>
<p><strong>Content warning:</strong> Topics referenced
(but not depicted) in this game include loss of a parent; chronic
illness; woodworking injury; hunting; and magical gender transition.</p>
</div>
<p><em>
<span itemprop="genre">Fantasy, romance, adventure</span>
<span itemprop="size">Two hours</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Web-based</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3163">
<div class="row">
<h2>
<span itemprop="name">Penny Nichols, Troubleshooter</span>
<br><small class="text-secondary" itemprop="alternateName">A Star-trek style away mission, powered by AI</small>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_019.jpg" alt="Cover art for Penny Nichols, Troubleshooter">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="http://www.etoyoc.com/"><span itemprop="name">Sean Woods</span></a>
<a href="https://twitter.com/eviltwin_skippy"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#twitter"></use></svg></a>
<a href="mailto:eviltwinskippy@etoyoc.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
Penny Nichols, Troubleshooter is a game that attempts to
use an AI as a Games Master to facilitate a mystery plot. The action
mimics a typical "Away Mission" in shows like Star Trek. Our intrepid
investigators arrive with only a vague idea of what is wrong, and have
to interview the witnesses, probe the evidence, and draw a conclusion.
</p>
<p>
This adventure has been fine tuned and optimized to permit a player to
paste the prompt into either the free version of Claude.Ai or ChatGPT
and have a play and entire adventure.
</p>
<p>
Instead of pre-selected "choices", players tell the GM "Investigate the
smoking cabinet" or "Consult the legal department on ...". The GM,
within the well known limitations of AI, will improvise a response and
move the story along.
</p>
<p>
To play: past the contents of the attached file into either Claude.ai or
ChatGPT. Feel free to try it out on other LLM platforms, but your
mileage will vary.
</p>
</div>
<p><em>
<span itemprop="genre">Science Fantasy</span>
<span itemprop="size">Half an hour</span>
<span itemprop="interactivityType">Parser-based</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3179">
<div class="row">
<h2>
<span itemprop="name">Penthesileia</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_016.jpg" alt="Cover art for Penthesileia">
<p><strong>Cover art by:</strong> <span itemprop="author">Sophia Zhao</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="https://sophiazhao.webflow.io/"><span itemprop="name">Sophia Zhao</span></a>
</strong></p>
<div itemprop="description">
<p>
Your husband is a very important man, he tells you; many would like to see his head on a silver platter.
</p>
<p>
For optimal gameplay, please run on desktop using Google Chrome!
</p>
<p><strong>Content warning:</strong> Material may not be
suitable for children; please note strong language, as well as
allusions to death, sexual themes, and violence</p>
</div>
<p><em>
<span itemprop="genre">Dystopian, Thriller</span>
<span itemprop="size">Half an hour</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Twine</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3106">
<div class="row">
<h2>
<span itemprop="name">Pharaohs' Heir</span>
<br><small class="text-secondary" itemprop="alternateName">An incredible adventure</small>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_018.png" alt="Cover art for Pharaohs' Heir">
<p><strong>Cover art by:</strong> <span itemprop="author">Art adapted from Henri Manuel and Israël Sylvestre, used by permission of the Réunion des Musées Nationaux.</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="https://smwhr.net/"><span itemprop="name">smwhr</span></a>
<a href="https://twitter.com/smwhr"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#twitter"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
When Layla finds herself at the police station to
explain the destruction of a national treasure, she will have to recount
exactly how she and Herbert Tapioca, the intrepid archaeologist,
managed to escape.
</p>
</div>
<p><em>
<span itemprop="genre">Adventure, light puzzle</span>
<span itemprop="size">Half an hour</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Ink</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3195">
<div class="row">
<h2>
<span itemprop="name">Pharos Fidelis</span>
<br><small class="text-secondary" itemprop="alternateName">An Interactive Novella</small>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_036.png" alt="Cover art for Pharos Fidelis">
<p><strong>Cover art by:</strong> <span itemprop="author">DemonApologist</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">DemonApologist</span>
<a href="mailto:demonapologist@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
A romantic island getaway.
</p>
<p>
CW: graphic violence, sexually suggestive content, toxic academia, denial of agency, hunger, death.
</p>
</div>
<p><em>
<span itemprop="genre">Postmodern fantasy-horror gay demon melodrama</span>
<span itemprop="size">Two hours</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Twine</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3112">
<div class="row">
<h2>
<span itemprop="name">Phobos: A Galaxy Jones Story</span>
<br><small class="text-secondary" itemprop="alternateName">A Looming Disaster</small>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_038.png" alt="Cover art for Phobos: A Galaxy Jones Story">
<p><strong>Cover art by:</strong> <span itemprop="author">NASA</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="https://github.com/rileypb"><span itemprop="name">Phil Riley</span></a>
<a href="mailto:rileypb@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
The Sirius Syndicate has nearly completed turning Phobos
into a giant missile with which to wipe out all life on Mars. Can
Galaxy Jones infiltrate the alien base and stop the dastardly plan? Can
she prevent the destruction of all life on Mars?
</p>
<p>
Not a sequel, but a side-story of the original Galaxy Jones from Spring Thing 2023.
</p>
<p>
NOTE: This story is not screen-reader-friendly.
</p>
</div>
<p><em>
<span itemprop="genre">Science fiction</span>
<span itemprop="size">An hour and a half</span>
<span itemprop="interactivityType">Parser-based</span>
<span itemprop="gamePlatform">Glulx</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3242">
<div class="row">
<h2>
<span itemprop="name">The Promises of Mars</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_049.png" alt="Cover art for The Promises of Mars">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="http://www.georgelarkwright.com/"><span itemprop="name">George Larkwright</span></a>
<a href="https://twitter.com/Larkwrighter"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#twitter"></use></svg></a>
<a href="mailto:george.larkwright@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
When the heat became unbearable, humanity constructed
gigantic machines to cleanse the air. Then they fled underground.
</p>
<p>
Years later, you emerge from your bunker to investigate the ailing
Substation Arcadia, ascertain the whereabouts of its crew and restart
its purification reactor. Succeed, and humanity may still fulfil the
promises of Mars.
</p>
<p><strong>Content warning:</strong> mild gore, dread and post-apocalyptic themes.</p>
</div>
<p><em>
<span itemprop="genre">Post-apocalyptic mystery</span>
<span itemprop="size">Two hours</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Twine</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3222">
<div class="row">
<h2>
<span itemprop="name">PURE</span>
<br><small class="text-secondary" itemprop="alternateName">Part 1: The Descent</small>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_013.jpg" alt="Cover art for PURE">
<p><strong>Cover art by:</strong> <span itemprop="author">PLAYPURPUR</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">PLAYPURPUR</span>
<a href="mailto:playpurpur@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
You know what you are. The creeping stain that soils the
edge of an unblemished linen. An imperfection that makes the mother
pull the world from its table, and when, swearing, cannot remove you,
leaves everything you’ve tarnished folded and forgotten in some dark
cabinet. The dirt tread under the masses's footfalls is a dream to you.
To pass the eons unnoticed by their turning. To be compounded into clay
or worked into soil, so you might at least be made into something
useful.
</p>
<p><strong>Content warning:</strong> Violence, gore, sexual themes</p>
</div>
<p><em>
<span itemprop="genre">Body horror, dungeon crawler</span>
<span itemprop="size">Two hours</span>
<span itemprop="interactivityType">Parser-based</span>
<span itemprop="gamePlatform">Glulx</span>
• Download includes additional content
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3185">
<div class="row">
<h2>
<span itemprop="name">Rain Check-in</span>
<br><small class="text-secondary" itemprop="alternateName">Easy self check-in, they said. Turned out to be more of an escape room experience.</small>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_018.jpg" alt="Cover art for Rain Check-in">
<p><strong>Cover art by:</strong> <span itemprop="author">Zeno Pillan</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="https://zeno-pillan.itch.io/"><span itemprop="name">Zeno Pillan</span></a>
<a href="mailto:zeno.pillan@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
This summer my partner and I rented a room with self
check-in for one night. The instructions to get in were wild: we had to
find a key taped behind a railing outside the building, guess the right
staircase in a secondary building in the yard, and then retrieve the
home key from a wall safe hidden behind an umbrella stand.
This experience convinced me to write a game about self check-in.
It’s inspired by several check-ins I’ve had since 2018 up to nowadays,
even if the story is completely fictional.
</p>
<p>
Features:
</p>
<p>
This parser-based interactive fiction uses standard commands (you can
find a list in the HELP menu).
If you get stuck, there’s an integrated hints menu, or you can read the
walkthrough. The walkthrough also includes six artworks and a guide to
all the footnotes.
The game has multiple endings: two game overs, one main ending, an
alternative path to the main ending, and one side ending.
</p>
<p>
AI:
</p>
<p>
As you may know, English isn’t my native language, and in my previous
works that was sometimes a drawback. For this project I focused on a
smaller location and used ChatGPT as a writing assistant. I ran almost
every sentence through it several times to correct grammar, smooth out
phrasing, and find the most context-appropriate terms.
It often suggested multiple options, and that really helped me tell my
story the way I meant it, even in a language I’m not yet fluent in.
</p>
<p>
That’s it! I hope you enjoy playing this game and, to quote ChatGPT punning me:
‘Break a lock—uh, leg!’ ⛈️
</p>
<p>
Zeno August 2025.
</p>
</div>
<p><em>
<span itemprop="size">Half an hour</span>
<span itemprop="interactivityType">Parser-based</span>
<span itemprop="gamePlatform">Glulx</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3199">
<div class="row">
<h2>
<span itemprop="name">The Reliquary of Epiphanius</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_002.jpg" alt="Cover art for The Reliquary of Epiphanius">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="http://www.francescogiovannangelo.com/"><span itemprop="name">Francesco Giovannangelo</span></a>
<a href="mailto:francesco.giovannangelo@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
A semi-abandoned village. An ancient monastery of which
traces have been lost. The obsession of your father, who went in search
of an ancient artifact and disappeared into thin air. Based on the true
history of the ancient monastery of San Vincenzo al Volturno in Italy,
'The Reliquary of Epiphanius' is a text adventure in which reality and
fiction intertwine, putting the player in the role of an improvised
archaeologist who will have to try his hand at the search for an ancient
lost artifact.
</p>
<p>
NOTES:
</p>
<p>
- Vorple requires a web server to run offline. It's simpler to play online!
</p>
<p>
- For the best gaming experience, play on a device with a keyboard!
</p>
</div>
<p><em>
<span itemprop="genre">"archeology", "history", "adventure"</span>
<span itemprop="size">Two hours</span>
<span itemprop="interactivityType">Parser-based</span>
<span itemprop="gamePlatform">Web-based</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3182">
<div class="row">
<h2>
<span itemprop="name">Retrograding</span>
<br><small class="text-secondary" itemprop="alternateName">Another job well done, Miss Ioanna.</small>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_042.png" alt="Cover art for Retrograding">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Happy Cat Games</span>
</strong></p>
<div itemprop="description">
<p>
Your name is Ioanna Arcensis and you work in "Waste Management."
It isn't something you are particularly proud of, nor is it something you particularly care about.
</p>
<p>
At least, not until you receive an absolutely nasty mission.
A celebrity bomber? A renegade Corpodarling?
</p>
<p>
What could possibly go wrong?
</p>
<p><strong>Content warning:</strong> Violence, flashing images, religious psychosis</p>
</div>
<p><em>
<span itemprop="genre">Science Fiction, Romance, Navel-gazing</span>
<span itemprop="size">Two hours</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Windows executable</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3158">
<div class="row">
<h2>
<span itemprop="name">A Rock's Tale</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_004.png" alt="Cover art for A Rock's Tale">
<p><strong>Cover art by:</strong> <span itemprop="author">FlamingPickle</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Shane R.</span>
<a href="mailto:shanethefp@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
You have no clue who you are, where you are or how you
got there. The only thing you are absolutely certain of is that you are a
rock. To unravel the mysteries of this strange land, the relationships
between villagers and (most importantly?) your own fate, you need to do
what rocks do best: help people!
</p>
<p>
• Discover lighthearted, sometimes insightful conversation.
</p>
<p>
• Interact with a diverse cast of characters connected in various ways.
</p>
<p>
• Delve into a mysterious throughline. Can you decipher your fate?
</p>
<p>
• 20 different endings. Which ones will you choose?
</p>
</div>
<p><em>
<span itemprop="genre">Fantasy, Puzzle, Heartwarming</span>
<span itemprop="size">An hour and a half</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Twine</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3183">
<div class="row">
<h2>
<span itemprop="name">Saltwrack</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_021.png" alt="Cover art for Saltwrack">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="http://antemaion.itch.io/"><span itemprop="name">Henry Kay Cecchini</span></a>
<a href="mailto:hkcecchini@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
A crew of three. A lost city, far in the north. A thousand miles of toxic ice.
</p>
<p>
Plot your course, manage supplies, study apocalypse biota, and don't
lose your mind. You'll find out why the world was ruined, or die trying.
</p>
<p><strong>Content warning:</strong> This is a work of horror; it gets grim. Specific content warnings are available in the game's ABOUT page.</p>
</div>
<p><em>
<span itemprop="size">Two hours</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Twine</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3151">
<div class="row">
<h2>
<span itemprop="name">The Secrets of Sylvan Gardens</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_005.jpg" alt="Cover art for The Secrets of Sylvan Gardens">
<p><strong>Cover art by:</strong> <span itemprop="author">Lamp Post Projects</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="http://lamppostprojects.com/"><span itemprop="name">Lamp Post Projects</span></a>
<a href="mailto:lamppostprojects@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
When you find yourself sleepwalking in the lush
ornamental gardens of the Sylvan Villa, you must discover how to break
the thrall of a mysterious trance.
</p>
<p>
You will be aided in your journey by the gardens' keepers: a gardener, a
botanist, a librarian, and an enigmatic hermit. Form bonds of
friendship or pursue a slow-burn romance as you roleplay, helping these
companions with quests that draw you deeper into their individual
stories.
</p>
<p>
Illustrated with original watercolor paintings and fully scored by an
award-winning classical composer, The Secrets of Sylvan Gardens will
transport you into a cozy fantasy setting inspired by Italian
Renaissance gardens and Greek mythology.
</p>
<p><strong>Content warning:</strong> Depictions of memory loss. Characters grieving loss of family/spouse. References to genocide against fantasy species.</p>
</div>
<p><em>
<span itemprop="genre">Fantasy, mystery, romance, puzzle</span>
<span itemprop="size">Longer than two hours</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Web-based</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3194">
<div class="row">
<h2>
<span itemprop="name">The Semantagician's Assistant</span>
<br><small class="text-secondary" itemprop="alternateName">An interactive job interview</small>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_014.png" alt="Cover art for The Semantagician's Assistant">
<p><strong>Cover art by:</strong> <span itemprop="author"><a href="http://www.flickr.com/photos/34123770@N05/sets/72157612511821277/">"Free Textures" by Visualogist</a></span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Lance Nathan</span>
</strong></p>
<div itemprop="description">
<p>
You're standing in the spotlight, darkness all around
you, with no idea how you got there and nothing to see but a magician's
top hat.
</p>
<p>
As job applications go, it's still better than writing another cover letter.
</p>
</div>
<p><em>
<span itemprop="genre">Puzzle</span>
<span itemprop="size">One hour</span>
<span itemprop="interactivityType">Parser-based</span>
<span itemprop="gamePlatform">Glulx</span>
• Download includes additional content
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3166">
<div class="row">
<h2>
<span itemprop="name">Slated For Demolition</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_006.jpg" alt="Cover art for Slated For Demolition">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Meri Something</span>
<a href="mailto:super.poke@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
All you wanted was a Slurpee™, and somehow you have
found yourself haunted by a relentless marinara pasta demon. With a
mysterious checklist discovered in your back pocket, what else is there
to do but wander museums of memories and perform some arcane ritual to
rid yourself of the haunting specter?
</p>
<p>
Play as yourself, play as me, play as spaghetti, play as sauce. Find closure in the end. Or don't.
</p>
</div>
<p><em>
<span itemprop="genre">Hallucinogenic autobiography</span>
<span itemprop="size">An hour and a half</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Twine</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3134">
<div class="row">
<h2>
<span itemprop="name">A Smörgåsbord of Pain</span>
<br><small class="text-secondary" itemprop="alternateName">An Anastasia the Power Pony Adventure</small>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_041.png" alt="Cover art for A Smörgåsbord of Pain">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">FLACRabbit</span>
</strong></p>
<div itemprop="description">
<p>
Anastasia the Power Pony - the rainbow-maned kung fu
superheroine - has a knack for finding crime in unlikely places. This
time, it's bad customer service at a cheap buffet that puts her on the
trail of a sinister criminal operation with mysterious connections to
her past...
</p>
<p>
Dive into a delectable noir-tinted parser adventure featuring a smooth
blend of situational comedy, amazing multimedia effects, and intense
fights with culinary llamas.
</p>
<p>
Download the feelies here: https://intfiction.org/uploads/short-url/45lJfz934H9eQ7YHj5ulhiqRxvC.zip
</p>
</div>
<p><em>
<span itemprop="genre">Action comedy</span>
<span itemprop="size">One hour</span>
<span itemprop="interactivityType">Parser-based</span>
<span itemprop="gamePlatform">Glulx</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3109">
<div class="row">
<h2>
<span itemprop="name">Space Mission: 2045</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_020.png" alt="Cover art for Space Mission: 2045">
<p><strong>Cover art by:</strong> <span itemprop="author">Fader Lauderdalean</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Benjamin Knob</span>
<a href="mailto:discerning90@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
In the near future, in a solar system that is actually
quite close to us, a prominent space industry mogul has set up a new
Space Pioneer program that is sending the first colonization mission to
Mars. You have been selected as one of America's finest to brave the
final frontier. What could possibly go wrong?
</p>
<p>
Note: No artificial intelligence was used to create the text or art in
this game. Be aware, nonetheless, that this game will use generative
artificial intelligence if you play it. See readme.
</p>
</div>
<p><em>
<span itemprop="genre">Science fiction. NPCs give live GAI responses</span>
<span itemprop="size">Two hours</span>
<span itemprop="interactivityType">Parser-based</span>
<span itemprop="gamePlatform">Windows executable</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3267">
<div class="row">
<h2>
<span itemprop="name">The Tempest of Baraqiel</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_011.png" alt="Cover art for The Tempest of Baraqiel">
<p><strong>Cover art by:</strong> <span itemprop="author">Nicole Orabona</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="http://cirquesaw.com/"><span itemprop="name">Nathan Leigh</span></a>
<a href="mailto:helloworld@cirquesaw.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
You are Kel Shem, a Lieutenant in the Terran Fleet.
Though you trained as an exolinguist, you have a feeling your new
assignment will take you far out of your comfort zone. Whether you
defeat your enemy, translate a mysterious alien language, or join the
resistance, is your choice. The Tempest of Baraqiel is a choice-based
homage to 70's science fiction featuring dozens of unique story paths
and an interactive score that creates itself as you play. It is built in
cirqueSaw's own Story Engine platform, and compatible with all major
browsers.
</p>
</div>
<p><em>
<span itemprop="genre">Retro sci-fi</span>
<span itemprop="size">An hour and a half</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Web-based</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3207">
<div class="row">
<h2>
<span itemprop="name">Temptation in the Village</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_029.jpg" alt="Cover art for Temptation in the Village">
<p><strong>Cover art by:</strong> <span itemprop="author">benzoix / Freepik</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Anssi Räisänen</span>
</strong></p>
<div itemprop="description">
<p>
One summer, as evening falls, you arrive in a village you've never been to before.
</p>
<p>
An IF adaptation of a Franz Kafka short story.
</p>
</div>
<p><em>
<span itemprop="genre">Surreal</span>
<span itemprop="size">Half an hour</span>
<span itemprop="interactivityType">Parser-based</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3156">
<div class="row">
<h2>
<span itemprop="name">The Transformations of Dr. Watson</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_051.png" alt="Cover art for The Transformations of Dr. Watson">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Konstantin Taro</span>
<a href="mailto:taro@ukr.net"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
It was a chilly evening in the late autumn of 1895, and
my cab was carrying me to Blackwood Manor on the outskirts of the city.
An urgent call had been made to an old man, Mr. Silas Blackwood, who had
died suddenly. As a doctor, I had to pronounce him dead.
</p>
</div>
<p><em>
<span itemprop="genre">Detective adventure</span>
<span itemprop="size">Half an hour</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Twine</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3148">
<div class="row">
<h2>
<span itemprop="name">Under the Sea Winds</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_010.jpg" alt="Cover art for Under the Sea Winds">
<p><strong>Cover art by:</strong> <span itemprop="author">WC, 8 year old, author's daughter</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">dmarymac</span>
<a href="mailto:dawnmercurio@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
A mystical Eco-Adventure about a scientist looking to unlock the mystery of eels.
</p>
</div>
<p><em>
<span itemprop="genre">Eco-adventure based in real world settings</span>
<span itemprop="size">One hour</span>
<span itemprop="interactivityType">Parser-based</span>
<span itemprop="gamePlatform">Adventuron</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3131">
<div class="row">
<h2>
<span itemprop="name">Uninteractive Fiction 2</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_039.png" alt="Cover art for Uninteractive Fiction 2">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Leah Thargic</span>
</strong></p>
<div itemprop="description">
<p>
You know what? Fine. This time everybody wins.
</p>
</div>
<p><em>
<span itemprop="size">15 minutes or less</span>
<span itemprop="gamePlatform">Web-based</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3146">
<div class="row">
<h2>
<span itemprop="name">Us Too</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_045.png" alt="Cover art for Us Too">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="http://andrewschultz.itch.io/"><span itemprop="name">Andrew Schultz</span></a>
<a href="https://twitter.com/anandrewschultz"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#twitter"></use></svg></a>
<a href="mailto:blurglecruncheon@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
Your Aunt Rickie-Ann has passed away. She willed you a
mine, but only if you follow her lawyers' instructions first.
</p>
</div>
<p><em>
<span itemprop="genre">Wordplay</span>
<span itemprop="size">Two hours</span>
<span itemprop="interactivityType">Parser-based</span>
<span itemprop="gamePlatform">Z-code</span>
• Download includes additional content
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3190">
<div class="row">
<h2>
<span itemprop="name">valley of glass</span>
<br><small class="text-secondary" itemprop="alternateName">a reimagined moment alone from the folktale Black Bull of Norroway</small>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover.jpg" alt="Cover art for valley of glass">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="http://www.devankws.com/"><span itemprop="name">Devan Wardrop-Saxton</span></a>
<a href="mailto:devankws@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
Here you are again, walking the North Road in a rare
moment alone before another day of your seven years promised to the
village blacksmith. Seven years until you may leave the valley; seven
years until you may reunite with your love, the Black Bull of Norroway.
Wrap your borrowed coat tight around you and walk where you wish, down
roads as real as you are and the ones that only remain in memory.
</p>
</div>
<p><em>
<span itemprop="genre">Folktale</span>
<span itemprop="interactivityType">Parser-based</span>
<span itemprop="gamePlatform">Web-based</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3230">
<div class="row">
<h2>
<span itemprop="name">Violent Delight</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_046.png" alt="Cover art for Violent Delight">
<p><strong>Cover art by:</strong> <span itemprop="author">c'est moi</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="https://nullaboxes.itch.io/"><span itemprop="name">Coral Nulla</span></a>
<a href="mailto:vinulla@absolutelywhizzer.co.uk"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
Order an obscure old computer game off the internet and spend a cold night alone with it.
</p>
<p><strong>Content warning:</strong> disturbing cartoonish imagery, unreal gory description, violence against children</p>
</div>
<p><em>
<span itemprop="genre">Surreal horror</span>
<span itemprop="size">One hour</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Web-based</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3161">
<div class="row">
<h2>
<span itemprop="name">A Visit to the Human Resources Administration</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_012.jpg" alt="Cover art for A Visit to the Human Resources Administration">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Jesse</span>
</strong></p>
<div itemprop="description">
<p>
An alien applies for SNAP benefits in New York City in order to better understand human society.
</p>
</div>
<p><em>
<span itemprop="genre">Speculative fiction, science fiction</span>
<span itemprop="size">15 minutes or less</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Twine</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3187">
<div class="row">
<h2>
<span itemprop="name">Warrior Poet of Mourdrascus</span>
<br><small class="text-secondary" itemprop="alternateName">Part 1: The City of Dol Bannath</small>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_015.jpg" alt="Cover art for Warrior Poet of Mourdrascus">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Charles M Ball</span>
<a href="mailto:charles.m.ball@pm.me"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
You've spent four years of study in the Department of
Poetry and War, at the prestigious University of Mourdrascus. It's time
for you to graduate and begin your career of adventure as a true
Warrior Poet, but there is a complication...
</p>
</div>
<p><em>
<span itemprop="genre">Fantasy</span>
<span itemprop="size">Two hours</span>
<span itemprop="interactivityType">Parser-based</span>
<span itemprop="gamePlatform">Glulx</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3168">
<div class="row">
<h2>
<span itemprop="name">WATT</span>
<br><small class="text-secondary" itemprop="alternateName">Other</small>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_024.png" alt="Cover art for WATT">
<p><strong>Cover art by:</strong> <span itemprop="author">humikun</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="https://profzhai.itch.io/"><span itemprop="name">Joan</span></a>
<a href="mailto:01001010jw@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
WATT is your name, and you have one shot. Spat onto a
desolate island, you and everyone you love face a terrifying doom,
unless you take your place as the Chosen One. Obtain seven keys from
seven houses to unlock your final mission at the island’s lighthouse— a
simple enough recipe for salvation, right?
</p>
<p>
This is your life. Don't let them down.
</p>
<p>
(Content warning: Body horror, Gore, Derealization)
</p>
<p><strong>Content warning:</strong> Body horror, Gore, Derealization</p>
</div>
<p><em>
<span itemprop="genre">Psychological horror, Adventure, Sci-fi</span>
<span itemprop="size">An hour and a half</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Web-based</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3129">
<div class="row">
<h2>
<span itemprop="name">Who Whacked Jimmy Piñata?</span>
<br><small class="text-secondary" itemprop="alternateName">A Bubble Gumshoe Mystery</small>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_022.png" alt="Cover art for Who Whacked Jimmy Piñata?">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="http://www.damonwakes.wordpress.com/"><span itemprop="name">Damon L. Wakes</span></a>
<a href="mailto:damon.l.wakes@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
Jimmy Piñata swings from a noose down at the infamous
docks of Sugar City, apparently bludgeoned to death. Is this the result
of some drug deal gone bad? Or is somebody trying to pin the tale on the
donkey? Only one bubblegum broad has the smarts to break this case wide
open and unwrap the mystery of...
</p>
<p>
...who whacked Jimmy Piñata?
</p>
<p>
Thanks to Zed Lopez for reviewing the game's code, and Robert Eggleston,
Gamefic, kirihearts, Tabitha, and WindySilver for playtesting.
</p>
<p><strong>Content warning:</strong> Contains violence, sex and drug use, all involving colourful candy characters.</p>
</div>
<p><em>
<span itemprop="genre">Mystery</span>
<span itemprop="size">Two hours</span>
<span itemprop="interactivityType">Parser-based</span>
<span itemprop="gamePlatform">Glulx</span>
• Download includes additional content
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3155">
<div class="row">
<h2>
<span itemprop="name">whoami</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_009.jpg" alt="Cover art for whoami">
<p><strong>Cover art by:</strong> <span itemprop="author">Photo by Taylor Vick/Unsplash.</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">n-n</span>
</strong></p>
<div itemprop="description">
<p>
WHOAMI(1)
</p>
<p>
NAME
</p>
<p>
whoami -- display effective user id
</p>
<p>
SYNOPSIS
</p>
<p>
whoami
</p>
<p>
DESCRIPTION
</p>
<p>
The whoami utility displays your effective user ID as a name.
</p>
</div>
<p><em>
<span itemprop="genre">Sci-fi</span>
<span itemprop="size">Half an hour</span>
<span itemprop="gamePlatform">Twine</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3120">
<div class="row">
<h2>
<span itemprop="name">Willy's Manor</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_008.png" alt="Cover art for Willy's Manor">
<p><strong>Cover art by:</strong> <span itemprop="author">Cover art made using assets created by Lorc and Delapouite, used under CC By 3.0 license</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Joshua Hetzel</span>
<a href="mailto:joshuahetzel92@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
~Your job depends on you completing Willy's Test~
</p>
<p>
You're a producer for the TV show Celebrity Houses. You want to get
Willy, the founder of a world famous novelty company, to agree to be in
an episode. He agrees to let the show feature his extravagant manor if
one person comes and completes his "test." Not knowing what it entails,
you are sent alone with a map and a lamp to his house.
</p>
<p>
Experience this puzzling parser adventure in a bizarre house, where not everything is as it seems.
</p>
</div>
<p><em>
<span itemprop="size">An hour and a half</span>
<span itemprop="interactivityType">Parser-based</span>
<span itemprop="gamePlatform">Glulx</span>
• Download includes additional content
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3135">
<div class="row">
<h2>
<span itemprop="name">A winter morning on the beach</span>
<br><small class="text-secondary" itemprop="alternateName">It could be a lucky day</small>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_027.jpg" alt="Cover art for A winter morning on the beach">
<p><strong>Cover art by:</strong> <span itemprop="author">Photo by the author</span></p>
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">E. Cuchel</span>
<a href="mailto:ecuchel@mail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
It's a sunny winter morning and you're walking along the beach.
</p>
<p>
A few months ago, after your check-up, your doctor told you: «We need to
keep your blood pressure under control. I'm prescribing a medication
for you to take every morning, but I also recommend exercising and
taking a nice walk every day if you can. Start gradually and try to
build up to about ten thousand steps a day, but don't overdo it.»
</p>
<p>
You are fortunate to live in a coastal city. The beach, especially out
of season, is an excellent place to enjoy a free and easy walk and
breathe in the fresh air.
</p>
</div>
<p><em>
<span itemprop="genre">Experimental</span>
<span itemprop="size">15 minutes or less</span>
<span itemprop="interactivityType">Parser-based</span>
<span itemprop="gamePlatform">Glulx</span>
• Download includes additional content
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3094">
<div class="row">
<h2>
<span itemprop="name">The Wise-Woman's Dog</span>
<br><small class="text-secondary" itemprop="alternateName">A Bronze Age Adventure</small>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_032.jpg" alt="Cover art for The Wise-Woman's Dog">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Daniel M. Stelzer</span>
<a href="mailto:dsdraco7@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
Anatolia, 1280 BCE: the last swan song of the Hittite
Empire. The Great King abandons the capital in the face of barbarian
raids; moving south, he declares that his new city will be even greater
than the last, building it into a place of splendor. Paris of Troy
swears fealty in exchange for military support as Greek ships converge
on his city. Pharaoh Ramesses II saber-rattles down in Egypt, eyeing his
former territories in Canaan that have fallen under Hittite control.
The King’s younger brother forces the barbarians back and secures the
former capital, and his soldiers start to consider if he might make a
better heir than his young and inexperienced nephew. Artisans across
Anatolia forge royal weapons out of rare, precious iron, and wonder if
one day it will be possible to extract it directly from the rock. The
technology seems only a generation away...if only the Empire will last
long enough to see it.
</p>
<p>
And in the small farming village of Nahhanta, one very clever dog tries
its best to save its human from a life-threatening curse.
</p>
<p>
This is a piece of historical fantasy set in the late Bronze Age,
featuring canine antics, footnotes on the actual culture and history
involved, and reconstructed Bronze Age music performed by Michael Levy.
Can the hunter find his runaway puppy? Can the village’s taxes get paid
before Imperial soldiers get involved? Can the copper merchant get his
comeuppance for lying about the quality of his goods? And when the
village wise-woman is laid low by sorcery, can her familiar find a way
to save her? It will take luck, ingenuity, and more than a bit of
magic...but it just might work.
</p>
<p><strong>Content warning:</strong> Contains mentions
of period-typical (2000s BCE) racism, sexism, war, slavery, and
violence, but they are not dwelt upon or heavily featured; this is a
"cozy" game</p>
</div>
<p><em>
<span itemprop="genre">Historical Fantasy</span>
<span itemprop="size">Two hours</span>
<span itemprop="gamePlatform">Web-based</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3181">
<div class="row">
<h2>
<span itemprop="name">The Witch Girls</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_033.png" alt="Cover art for The Witch Girls">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Amy Stevens</span>
<a href="mailto:amy.f.stevens@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
A boyfriend was all you ever wanted, or thought you
wanted, at least. But when your love spell goes wrong, you find yourself
face-to-face with soulless husks, perfect parasites and jellyfish that
grow teeth.
</p>
<p><strong>Content warning:</strong> The Witch Girls
contains references to or implications of underage sex, incest,
pregnancy, abortion, homophobic attitudes, body horror and violence.</p>
</div>
<p><em>
<span itemprop="genre">Horror</span>
<span itemprop="size">One hour</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Twine</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3159">
<div class="row">
<h2>
<span itemprop="name">you are an ancient chinese poet at the neo-orchid pavilion</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_026.png" alt="Cover art for you are an ancient chinese poet at the neo-orchid pavilion">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="http://kwananntan.carrd.co/"><span itemprop="name">KA Tan</span></a>
<a href="https://twitter.com/KwanAnnTan"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#twitter"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
When the emperor himself summons you to write a poem
about the state of things, who are you to refuse? Torn between two
factions, led by the emperor's half-sister and his most loyal general,
you have the unenviable job of unpicking the complex threads of
political conspiracies and absurdist ideologies.
</p>
<p>
Write a poem, compete to become the official court poet, possibly
uncover a plot to usurp the throne, and try not to offend anyone...
unless?
</p>
<p><strong>Content warning:</strong> Brief and vague mentions of suicide, torture, and death</p>
</div>
<p><em>
<span itemprop="genre">Alternate history, literary, poetry</span>
<span itemprop="size">One hour</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Twine</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3239">
<div class="row">
<h2>
<span itemprop="name">You Cannot Speak</span>
<br><small class="text-secondary" itemprop="alternateName">On Mars</small>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover_005.png" alt="Cover art for You Cannot Speak">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<span itemprop="name">Ted Tarnovski</span>
<a href="mailto:622@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
The prologue to a science-fiction story about lack.
</p>
</div>
<p><em>
<span itemprop="genre">Science-fiction</span>
<span itemprop="size">Half an hour</span>
<span itemprop="interactivityType">Choice-based</span>
<span itemprop="gamePlatform">Web-based</span>
</em></p>
</div>
</div>
</div>
<div class="bg-secondary-subtle card p-4 m-3" itemscope="" itemtype="https://schema.org/VideoGame" id="entry-3138">
<div class="row">
<h2>
<span itemprop="name">Your Very Last Words</span>
</h2>
</div>
<div class="row">
<div itemprop="image" itemscope="" itemtype="https://schema.org/ImageObject" class="col-sm-4">
<img class="img-fluid" itemprop="contentUrl" src="assets/cover.png" alt="Cover art for Your Very Last Words">
</div>
<div class="col-sm-8">
<p itemprop="author" itemscope="" itemtype="https://schema.org/Person"><strong>
<a href="https://interactivedreams.carrd.co/"><span itemprop="name">Interactive Dreams</span></a>
<a href="https://twitter.com/interactivedrms"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#twitter"></use></svg></a>
<a href="mailto:interactivedreamsgames@gmail.com"><svg width="16" height="16" class="svgicon bi me-2 opacity-50"><use href="#envelope"></use></svg></a>
</strong></p>
<div itemprop="description">
<p>
Live the last ten minutes in the life of Juan Fuentes,
who has been given the chance to choose his very last words before
death. Captured by Victoriano Huerta's army after the Ten Tragic Days,
Juan will have a brief while to think about his life, death, family,
relationships, fights and existence.
</p>
<p>
(Previously released in 2023 only in Spanish, the game is submitted in English as a new work.)
</p>
</div>
<p><em>
<span itemprop="genre">Historical, fiction, experimental</span>
<span itemprop="size">15 minutes or less</span>
<span itemprop="gamePlatform">Windows executable</span>
</em></p>
</div>
</div>
</div>
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