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<span>Hercules!</span> <span class="pagination">— 2 of 16</span>
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<span>Leo Weinreb</span>
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<span>Release 1</span>
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<p class="indent0"><span class="heading">Chapter 1 - Introduction and General Rules</span></p><p class="indent0"><span class="comment">[Rule for printing a parser error:</span></p><p class="indent1"><span class="comment">say &quot;[italic type](The [latest parser error] happened.)[Roman type][line break]&quot;;</span></p><p class="indent1"><span class="comment">continue the activity.]</span></p><p class="indent1"></p><p class="indent0">Thanking is an action applying to one thing. Understand &quot;<span class="quote">thank [</span><span class="substitution">someone</span><span class="quote">]</span>&quot; or &quot;<span class="quote">tell [</span><span class="substitution">someone</span><span class="quote">] thank you</span>&quot; or &quot;<span class="quote">tell [</span><span class="substitution">someone</span><span class="quote">] thanks</span>&quot; as thanking.</p><p class="indent0">Check thanking:</p><p class="indent1">if the noun is not a person:</p><p class="indent2">say &quot;<span class="quote">You can't thank something that's not animate - this isn't a Disney cartoon!</span>&quot; instead;</p><p class="indent1">else:</p><p class="indent2">continue the action.</p><p class="indent2"></p><p class="indent0">Carry out thanking:</p><p class="indent1">say &quot;<span class="quote">[</span><span class="substitution">The noun</span><span class="quote">] [</span><span class="substitution">if the noun is plural-named</span><span class="quote">]ignore[</span><span class="substitution">else</span><span class="quote">]ignores[</span><span class="substitution">end if</span><span class="quote">] your gratitude.</span>&quot;.</p><p class="indent1"></p><p class="indent0">Instead of answering someone that &quot;<span class="quote">thanks</span>&quot;:</p><p class="indent1">try thanking the noun instead.</p><p class="indent1"></p><p class="indent0">Instead of answering someone that &quot;<span class="quote">thank you</span>&quot;:</p><p class="indent1">try thanking the noun instead.</p><p class="indent1"></p><p class="indent0">Instead of thanking Iolaus:</p><p class="indent1">say &quot;<span class="quote">'Any time, Uncle Herc!' and he grins a mischevious grin.</span>&quot;</p><p class="indent1"></p><p class="indent0">Instead of thanking Eurystheus:</p><p class="indent1">say &quot;<span class="quote">'Grovel if you mean it, twerp.'</span>&quot;</p><p class="indent1"></p><p class="indent0">Instead of thanking Hippolyta:</p><p class="indent1">if hippolyta-unconscious is true:</p><p class="indent2">say &quot;<span class="quote">She's unconscious right now! She needs some kind of medicine.</span>&quot; instead;</p><p class="indent1">else:</p><p class="indent2">say &quot;<span class="quote">'The pleasure was mine, young hero.'</span>&quot;.</p><p class="indent2"></p><p class="indent0">Instead of thanking Geryon:</p><p class="indent1">say &quot;<span class="quote">'Yer welcome!'</span>&quot;.</p><p class="indent1"></p><p class="indent0">Instead of thanking Charon:</p><p class="indent1">say &quot;<span class="quote">Charon looks stunned for a minute and then stammers out a weak 'Y-your welcome.' You get the impression that this is the first time he's ever been thanked for his services.</span>&quot;.</p><p class="indent1"></p><p class="indent0">Instead of thanking the Amazon warrior:</p><p class="indent1">say &quot;<span class="quote">The warrior smiles slightly but gives no further reply.</span>&quot;.</p><p class="indent1"></p><p class="indent0">Instead of thanking a meaty person:</p><p class="indent1">say &quot;<span class="quote">[</span><span class="substitution">The noun</span><span class="quote">] lows softly and licks your fingers.</span>&quot;.</p><p class="indent1"></p><p class="indent0">Instead of thanking Diomedes:</p><p class="indent1">say &quot;<span class="quote">Diomedes grunts but gives no further reply.</span>&quot;.</p><p class="indent0">Listing exits is an action out of world. Understand &quot;<span class="quote">list exits</span>&quot; and &quot;<span class="quote">exits</span>&quot; and &quot;<span class="quote">where are the exits</span>&quot; and &quot;<span class="quote">where exits</span>&quot; and &quot;<span class="quote">where are exits</span>&quot; and &quot;<span class="quote">list the exits</span>&quot; and &quot;<span class="quote">tell me where the exits are</span>&quot; and &quot;<span class="quote">tell me the exits</span>&quot; and &quot;<span class="quote">list exit</span>&quot; and &quot;<span class="quote">where is the exit</span>&quot; and &quot;<span class="quote">where is exit</span>&quot; and &quot;<span class="quote">where exit</span>&quot; and &quot;<span class="quote">tell me where the exit is</span>&quot; as listing exits.</p><p class="indent0">Understand &quot;<span class="quote">inspect [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">consult [</span><span class="substitution">something</span><span class="quote">]</span>&quot; as examining.</p><p class="indent0">Check listing exits:</p><p class="indent1">if the player is in the City Palace:</p><p class="indent2">say &quot;<span class="quote">The only exit you can see is west.</span>&quot; instead;</p><p class="indent1">else if the player is in a Labyrinth:</p><p class="indent2">say &quot;<span class="quote">The Labyrinth winds and twists so much that you can't immediately determine the exits.</span>&quot; instead;</p><p class="indent1">else if the player is in a Dead End:</p><p class="indent2">say &quot;<span class="quote">The Labyrinth winds and twists so much that you can't immediately determine the exit.</span>&quot; instead;</p><p class="indent1">else if the player is in the Minotaur's Room and the Minotaur is in the location:</p><p class="indent2">say &quot;<span class="quote">The only exits you can see are northwest, up and down.</span>&quot; instead;</p><p class="indent1">else:</p><p class="indent2">continue the action.</p><p class="indent2"></p><p class="indent0">Definition: a direction (called thataway) is viable if the room thataway from the location is a room.</p><p class="indent2"></p><p class="indent0">Carry out listing exits:</p><p class="indent1">say &quot;<span class="quote">[</span><span class="substitution">if the number of adjacent rooms is greater than 1</span><span class="quote">]The only exits you can see are [</span><span class="substitution">list of viable directions</span><span class="quote">].[</span><span class="substitution">else</span><span class="quote">]The only exit you can see is [</span><span class="substitution">list of viable directions</span><span class="quote">].[</span><span class="substitution">end if</span><span class="quote">]</span>&quot;</p><p class="indent0">Greeting is an action applying to one thing. Understand &quot;<span class="quote">greet [</span><span class="substitution">something</span><span class="quote">]</span>&quot; as greeting. </p><p class="indent0">Carry out greeting:</p><p class="indent1">if the noun is not a person:</p><p class="indent2">say &quot;<span class="quote">You can only talk to something animate -- this isn't a Disney cartoon!</span>&quot; instead;</p><p class="indent1">else:</p><p class="indent2">try answering the noun that &quot;<span class="quote">hello</span>&quot; instead.</p><p class="indent1"></p><p class="indent0">Understand the command &quot;<span class="quote">serve</span>&quot; as &quot;<span class="quote">give</span>&quot;.</p><p class="indent1"></p><p class="indent0">can't enter what's not enterable rule response (B) is &quot;<span class="quote">[</span><span class="substitution">regarding the noun</span><span class="quote">][</span><span class="substitution">They're</span><span class="quote">] not something [</span><span class="substitution">we</span><span class="quote">] [</span><span class="substitution">can</span><span class="quote">] (or would want to) sit down on.</span>&quot;.</p><p class="indent0">can't enter what's not enterable rule response (C) is &quot;<span class="quote">[</span><span class="substitution">regarding the noun</span><span class="quote">][</span><span class="substitution">They're</span><span class="quote">] not something [</span><span class="substitution">we</span><span class="quote">] [</span><span class="substitution">can</span><span class="quote">] (or would want to) lie down on.</span>&quot;.</p><p class="indent0">can't enter what's not enterable rule response (A) is &quot;<span class="quote">[</span><span class="substitution">regarding the noun</span><span class="quote">][</span><span class="substitution">They're</span><span class="quote">] not something [</span><span class="substitution">we</span><span class="quote">] [</span><span class="substitution">can</span><span class="quote">] (or would want to) stand on.</span>&quot;.</p><p class="indent0">can't enter what's not enterable rule response (D) is &quot;<span class="quote">[</span><span class="substitution">regarding the noun</span><span class="quote">][</span><span class="substitution">They're</span><span class="quote">] not something [</span><span class="substitution">we</span><span class="quote">] [</span><span class="substitution">can</span><span class="quote">] (or would need to) enter.</span>&quot;.</p><p class="indent0">Winning is an action applying to nothing. Understand &quot;<span class="quote">win</span>&quot; and &quot;<span class="quote">win the game</span>&quot; and &quot;<span class="quote">win this game</span>&quot; and &quot;<span class="quote">win game</span>&quot; as winning.</p><p class="indent0">Carry out winning:</p><p class="indent1">say &quot;<span class="quote">Yes yes, you're very clever, but you'll have to play the game in order to win it I'm afraid!</span>&quot;</p><p class="indent1"></p><p class="indent0">Losing is an action applying to nothing. Understand &quot;<span class="quote">lose</span>&quot; and &quot;<span class="quote">lose the game</span>&quot; and &quot;<span class="quote">lose this game</span>&quot; and &quot;<span class="quote">lose game</span>&quot; as losing.</p><p class="indent0">Carry out losing:</p><p class="indent1">say &quot;<span class="quote">If the author has done his job right, it will be impossible to lose this game or get into a situation where it's unwinnable. Of course, that clearly won't stop you from trying!</span>&quot;</p><p class="indent0">Believing is an action applying to one topic. Understand &quot;<span class="quote">believe [</span><span class="substitution">text</span><span class="quote">]</span>&quot; and &quot;<span class="quote">become [</span><span class="substitution">text</span><span class="quote">]</span>&quot; as believing. </p><p class="indent0">Meeting is an action applying to one thing. Understand &quot;<span class="quote">meet [</span><span class="substitution">someone</span><span class="quote">]</span>&quot; as meeting.</p><p class="indent0">Check meeting:</p><p class="indent1">if the noun is not a person:</p><p class="indent2">say &quot;<span class="quote">You can't meet something that's not animate - this isn't a Disney cartoon!</span>&quot; instead.</p><p class="indent2"></p><p class="indent0">Carry out meeting:</p><p class="indent1">try answering the noun that &quot;<span class="quote">hi</span>&quot; instead.</p><p class="indent0">Understand &quot;<span class="quote">lose [</span><span class="substitution">something</span><span class="quote">]</span>&quot; as dropping.</p><p class="indent0">Check believing:</p><p class="indent1">say &quot;<span class="quote">Easier said than done.</span>&quot; instead. </p><p class="indent0">Understand &quot;<span class="quote">get help</span>&quot; and &quot;<span class="quote">find help</span>&quot; and &quot;<span class="quote">request for help</span>&quot; and &quot;<span class="quote">request help</span>&quot; and &quot;<span class="quote">ask for help</span>&quot; and &quot;<span class="quote">please help</span>&quot; and &quot;<span class="quote">help menu</span>&quot; and &quot;<span class="quote">call for help</span>&quot; and &quot;<span class="quote">x hint</span>&quot; and &quot;<span class="quote">examine hint</span>&quot; and &quot;<span class="quote">look up hint</span>&quot; as asking for help.</p><p class="indent1"></p><p class="indent0">Instead of answering yourself that a topic:</p><p class="indent1">say &quot;<span class="quote">You mutter '[</span><span class="substitution">the topic understood</span><span class="quote">]' to yourself.</span>&quot;</p><p class="indent1"></p><p class="indent0">Understand &quot;<span class="quote">grab [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">get hold of [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">reach for [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">pocket [</span><span class="substitution">something</span><span class="quote">]</span>&quot; as taking. </p><p class="indent0">Meandering is an action applying to one topic. Understand &quot;<span class="quote">go [</span><span class="substitution">text</span><span class="quote">]</span>&quot; and &quot;<span class="quote">walk [</span><span class="substitution">text</span><span class="quote">]</span>&quot; and &quot;<span class="quote">run [</span><span class="substitution">text</span><span class="quote">]</span>&quot; as meandering. Understand &quot;<span class="quote">meander [</span><span class="substitution">direction</span><span class="quote">]</span>&quot; and &quot;<span class="quote">travel [</span><span class="substitution">direction</span><span class="quote">]</span>&quot; and &quot;<span class="quote">move [</span><span class="substitution">direction</span><span class="quote">]</span>&quot; and &quot;<span class="quote">proceed [</span><span class="substitution">direction</span><span class="quote">]</span>&quot; and &quot;<span class="quote">go off [</span><span class="substitution">direction</span><span class="quote">]</span>&quot; and &quot;<span class="quote">set off [</span><span class="substitution">direction</span><span class="quote">]</span>&quot; and &quot;<span class="quote">journey [</span><span class="substitution">direction</span><span class="quote">]</span>&quot; as going. Understand &quot;<span class="quote">meander [</span><span class="substitution">text</span><span class="quote">]</span>&quot; and &quot;<span class="quote">travel [</span><span class="substitution">text</span><span class="quote">]</span>&quot; and &quot;<span class="quote">move [</span><span class="substitution">text</span><span class="quote">]</span>&quot; and &quot;<span class="quote">proceed [</span><span class="substitution">text</span><span class="quote">]</span>&quot; and &quot;<span class="quote">go off [</span><span class="substitution">text</span><span class="quote">]</span>&quot; and &quot;<span class="quote">set off [</span><span class="substitution">text</span><span class="quote">]</span>&quot; and &quot;<span class="quote">journey [</span><span class="substitution">text</span><span class="quote">]</span>&quot; as meandering.</p><p class="indent0">Check meandering:</p><p class="indent1">say &quot;<span class="quote">If you meant to go somewhere, you'll have to specify which compass direction to go in.</span>&quot; instead.</p><p class="indent1"></p><p class="indent0">Locating is an action applying to one topic. Understand &quot;<span class="quote">find [</span><span class="substitution">text</span><span class="quote">]</span>&quot; and &quot;<span class="quote">locate [</span><span class="substitution">text</span><span class="quote">]</span>&quot; and &quot;<span class="quote">look for [</span><span class="substitution">text</span><span class="quote">]</span>&quot; and &quot;<span class="quote">search for [</span><span class="substitution">text</span><span class="quote">]</span>&quot; as locating.</p><p class="indent0">Check locating:</p><p class="indent1">say &quot;<span class="quote">That's a great idea! Now how do you plan on doing that exactly?</span>&quot; instead.</p><p class="indent1"></p><p class="indent0">Finding is an action applying to one thing. Understand &quot;<span class="quote">find [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">locate [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">look for [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">search for [</span><span class="substitution">something</span><span class="quote">]</span>&quot; as finding.</p><p class="indent0">Check finding:</p><p class="indent1">say &quot;<span class="quote">[</span><span class="substitution">They're</span><span class="quote">] here already!</span>&quot; instead.</p><p class="indent1"></p><p class="indent0">Being is an action applying to one topic. Understand &quot;<span class="quote">be [</span><span class="substitution">text</span><span class="quote">]</span>&quot; as being.</p><p class="indent0">Check being:</p><p class="indent1">say &quot;<span class="quote">You can only be what you already are.</span>&quot; instead.</p><p class="indent1"></p><p class="indent0">Doing is an action applying to one topic. Understand &quot;<span class="quote">do [</span><span class="substitution">text</span><span class="quote">]</span>&quot; as doing.</p><p class="indent0">Check doing:</p><p class="indent1">say &quot;<span class="quote">Sorry, I didn't understand that sentence.</span>&quot; instead. </p><p class="indent1"></p><p class="indent0">Wetting is an action applying to one thing. Understand &quot;<span class="quote">wet [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">soak [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">rinse [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">drench [</span><span class="substitution">something</span><span class="quote">]</span>&quot; as wetting. Understand &quot;<span class="quote">splash [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">put water on [</span><span class="substitution">something</span><span class="quote">]</span>&quot;as wetting.</p><p class="indent0">Check wetting:</p><p class="indent1">if the player carries the mop:</p><p class="indent2">say &quot;<span class="quote">If you're planning on soaking something with the mop, you may as well just clean with it instead.</span>&quot; instead;</p><p class="indent1">else if the player is in Elis or the player is in the Gates of Hades or the player is in the Underworld or the player is in Lake Lerna or the player is in the Peloponnesian Shore or the player is in the Western Shore or the player is in Erytheia:</p><p class="indent2">say &quot;<span class="quote">Now now, there'll be plenty of time to splash water on everything after you've finished your chores.</span>&quot; instead;</p><p class="indent1">else:</p><p class="indent2">say &quot;<span class="quote">There's no water here!</span>&quot; instead.</p><p class="indent2"></p><p class="indent0">Mopwetting is an action applying to two things. Understand &quot;<span class="quote">wet [</span><span class="substitution">something</span><span class="quote">] with [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">soak [</span><span class="substitution">something</span><span class="quote">] with [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">rinse [</span><span class="substitution">something</span><span class="quote">] with [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">drench [</span><span class="substitution">something</span><span class="quote">] with [</span><span class="substitution">something</span><span class="quote">]</span>&quot; as mopwetting. Understand &quot;<span class="quote">splash [</span><span class="substitution">something</span><span class="quote">] with [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">put water on [</span><span class="substitution">something</span><span class="quote">] with [</span><span class="substitution">something</span><span class="quote">]</span>&quot; as mopwetting.</p><p class="indent0">Check mopwetting:</p><p class="indent1">if the second noun is the mop:</p><p class="indent2">try wetting the noun instead;</p><p class="indent1">else:</p><p class="indent2">if the player's command includes &quot;<span class="quote">wet</span>&quot;:</p><p class="indent3">say &quot;<span class="quote">I only understood you as far as wanting to wet [</span><span class="substitution">the noun</span><span class="quote">].</span>&quot; instead;</p><p class="indent2">else if the player's command includes &quot;<span class="quote">soak</span>&quot;:</p><p class="indent3">say &quot;<span class="quote">I only understood you as far as wanting to soak [</span><span class="substitution">the noun</span><span class="quote">].</span>&quot; instead;</p><p class="indent2">else if the player's command includes &quot;<span class="quote">rinse</span>&quot;:</p><p class="indent3">say &quot;<span class="quote">I only understood you as far as wanting to rinse [</span><span class="substitution">the noun</span><span class="quote">].</span>&quot; instead;</p><p class="indent2">else if the player's command includes &quot;<span class="quote">drench</span>&quot;:</p><p class="indent3">say &quot;<span class="quote">I only understood you as far as wanting to drench [</span><span class="substitution">the noun</span><span class="quote">].</span>&quot; instead;</p><p class="indent2">else if the player's command includes &quot;<span class="quote">splash</span>&quot;:</p><p class="indent3">say &quot;<span class="quote">I only understood you as far as wanting to splash [</span><span class="substitution">the noun</span><span class="quote">].</span>&quot; instead;</p><p class="indent2">else:</p><p class="indent3">say &quot;<span class="quote">I only understood you as far as wanting to put water on [</span><span class="substitution">the noun</span><span class="quote">].</span>&quot; instead.</p><p class="indent0">Instead of wetting the mop:</p><p class="indent1">say &quot;<span class="quote">Unnecessary, it's self-replenishing!</span>&quot;</p><p class="indent1"></p><p class="indent0">quit the game rule response (A) is &quot;<span class="quote">So far you have scored [</span><span class="substitution">score</span><span class="quote">] out of 12 points and achieved the rank of [</span><span class="substitution">rank</span><span class="quote">].[</span><span class="substitution">paragraph break</span><span class="quote">]Are you sure you want to quit? </span>&quot;.</p><p class="indent0">Use MAX_VERBS of 500. </p><p class="indent0">Whistling is an action applying to nothing. Understand &quot;<span class="quote">whistle</span>&quot; as whistling. </p><p class="indent0">Carry out whistling:</p><p class="indent1">say &quot;<span class="quote">You purse your lips together and blow, but no sound comes out. You've never been able to whistle properly. It's why you took choir as a child, so you could sing in lieu of whistling while you work.</span>&quot;</p><p class="indent0">Understand &quot;<span class="quote">check score</span>&quot; as requesting the score.</p><p class="indent0">Dreaming is an action applying to nothing. Understand &quot;<span class="quote">dream</span>&quot; as dreaming.</p><p class="indent0">Check dreaming:</p><p class="indent1">if the player is not in Keryneia?:</p><p class="indent2">say &quot;<span class="quote">Dreaming when you're awake is like sneezing with your eyes open - probably manageable, but pointless to try when you've got chores to attend to!</span>&quot; instead;</p><p class="indent1">else:</p><p class="indent2">continue the action.</p><p class="indent2"></p><p class="indent0">Carry out dreaming:</p><p class="indent1">say &quot;<span class="quote">A fluffy, hazy image of [</span><span class="substitution">one of</span><span class="quote">]electric sheep[</span><span class="substitution">or</span><span class="quote">]a sea of troubles[</span><span class="substitution">or</span><span class="quote">]an undiscover'd country[</span><span class="substitution">or</span><span class="quote">]a yellow brick road[</span><span class="substitution">or</span><span class="quote">]a rabbit carrying a pocket watch[</span><span class="substitution">or</span><span class="quote">]a red pill and a blue pill[</span><span class="substitution">purely at random</span><span class="quote">] drifts through your mind.</span>&quot;</p><p class="indent0">can't push unpushable things rule response (A) is &quot;<span class="quote">You find that a very silly idea and think it best not to entertain it any longer.</span>&quot;.</p><p class="indent0">block pushing in directions rule response (A) is &quot;<span class="quote">You find that a very silly idea and think it best not to entertain it any longer.</span>&quot;.</p><p class="indent0">Understand &quot;<span class="quote">lie in [</span><span class="substitution">something</span><span class="quote">]</span>&quot; as entering.</p><p class="indent0">Spitting is an action applying to one thing. Understand &quot;<span class="quote">spit on [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">spit in [</span><span class="substitution">something</span><span class="quote">]</span>&quot; as spitting.</p><p class="indent0">Check spitting:</p><p class="indent1">if the noun is the shit:</p><p class="indent2">say &quot;<span class="quote">No, you wouldn't, even into the spittoon. You don't want to add to the filth!</span>&quot; instead;</p><p class="indent1">else:</p><p class="indent2">continue the action.</p><p class="indent2"></p><p class="indent0">Report spitting:</p><p class="indent1">say &quot;<span class="quote">Absolutely not! You're not a barbarian!</span>&quot;</p><p class="indent0">Understand &quot;<span class="quote">rest</span>&quot; and &quot;<span class="quote">doze</span>&quot; and &quot;<span class="quote">doze off</span>&quot; as sleeping.</p><p class="indent0">Understand the commands &quot;<span class="quote">question</span>&quot; and &quot;<span class="quote">interrogate</span>&quot; as &quot;<span class="quote">ask</span>&quot;.</p><p class="indent0">Pointing is an action applying to one visible thing. Understand &quot;<span class="quote">point at [</span><span class="substitution">something</span><span class="quote">]</span>&quot; or &quot;<span class="quote">indicate [</span><span class="substitution">something</span><span class="quote">]</span>&quot; or &quot;<span class="quote">point out [</span><span class="substitution">something</span><span class="quote">]</span>&quot; as pointing.</p><p class="indent0">Report pointing:</p><p class="indent1">say &quot;<span class="quote">No, it's rude to point. You're not a barbarian!</span>&quot;</p><p class="indent1"></p><p class="indent0">Cooking is an action applying to one topic. Understand &quot;<span class="quote">cook [</span><span class="substitution">text</span><span class="quote">]</span>&quot; and &quot;<span class="quote">bake [</span><span class="substitution">text</span><span class="quote">]</span>&quot; and &quot;<span class="quote">fry [</span><span class="substitution">text</span><span class="quote">]</span>&quot; and &quot;<span class="quote">sear [</span><span class="substitution">text</span><span class="quote">]</span>&quot; and &quot;<span class="quote">broil [</span><span class="substitution">text</span><span class="quote">]</span>&quot; and &quot;<span class="quote">boil [</span><span class="substitution">text</span><span class="quote">]</span>&quot; as cooking.</p><p class="indent0">Report cooking:</p><p class="indent1">say &quot;<span class="quote">You're not a chef or a baker or a drug manufacturer, so you can't cook anything.</span>&quot;</p><p class="indent1"></p><p class="indent0">Painting is an action applying to one topic. Understand &quot;<span class="quote">paint [</span><span class="substitution">text</span><span class="quote">]</span>&quot; and &quot;<span class="quote">draw [</span><span class="substitution">text</span><span class="quote">]</span>&quot; and &quot;<span class="quote">write [</span><span class="substitution">text</span><span class="quote">]</span>&quot; and &quot;<span class="quote">perform [</span><span class="substitution">text</span><span class="quote">]</span>&quot; and &quot;<span class="quote">mold [</span><span class="substitution">text</span><span class="quote">]</span>&quot; as painting.</p><p class="indent0">Report painting:</p><p class="indent1">say &quot;<span class="quote">You're no artist of any kind, and besides, you have none of the proper tools.</span>&quot;</p><p class="indent1"></p><p class="indent0">Painting nothing is an action applying to nothing. Understand &quot;<span class="quote">paint</span>&quot; and &quot;<span class="quote">draw</span>&quot; and &quot;<span class="quote">write</span>&quot; and &quot;<span class="quote">perform</span>&quot; and &quot;<span class="quote">mold</span>&quot; as painting.</p><p class="indent0">Report painting nothing:</p><p class="indent1">say &quot;<span class="quote">You're no artist of any kind, and besides, you have none of the proper tools.</span>&quot;</p><p class="indent0">Understand &quot;<span class="quote">lick [</span><span class="substitution">something</span><span class="quote">]</span>&quot; as tasting. </p><p class="indent0">block drinking rule response (A) is &quot;<span class="quote">You can't drink [</span><span class="substitution">regarding the noun</span><span class="quote">][</span><span class="substitution">those</span><span class="quote">]!</span>&quot;.</p><p class="indent0">Instead of drinking the bottle of benadryl:</p><p class="indent1">say &quot;<span class="quote">Your Benadryl comes in tablet form, not liquid.</span>&quot;</p><p class="indent1"></p><p class="indent0">can't eat unless edible rule response (A) is &quot;<span class="quote">You can't eat [</span><span class="substitution">regarding the noun</span><span class="quote">][</span><span class="substitution">those</span><span class="quote">]!</span>&quot;.</p><p class="indent1"></p><p class="indent0">can't take scenery rule response (A) is &quot;<span class="quote">What, do you think you're super strong or something?</span>&quot;.</p><p class="indent0">can't take what's fixed in place rule response (A) is &quot;<span class="quote">What, do you think you're super strong or something?</span>&quot;.</p><p class="indent0">Understand the commands &quot;<span class="quote">punch</span>&quot; and &quot;<span class="quote">kick</span>&quot; as something new.</p><p class="indent0">Punching is an action applying to one thing. Understand &quot;<span class="quote">punch [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">slap [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">kick [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">smack [</span><span class="substitution">something</span><span class="quote">]</span>&quot; as punching.</p><p class="indent0">Report punching:</p><p class="indent1">say &quot;<span class="quote">With these muscles? Hah! That wouldn't do anything except trigger your asthma.</span>&quot;</p><p class="indent1"></p><p class="indent0">report jumping rule response (A) is &quot;<span class="quote">You jump, twirl around, and nearly trip over your two left feet.</span>&quot;.</p><p class="indent0">Understand &quot;<span class="quote">dance</span>&quot; and &quot;<span class="quote">twirl</span>&quot; and &quot;<span class="quote">leap</span>&quot; and &quot;<span class="quote">swirl</span>&quot; and &quot;<span class="quote">bounce</span>&quot; and &quot;<span class="quote">prance</span>&quot; as jumping.</p><p class="indent1"></p><p class="indent0">Understand &quot;<span class="quote">acne</span>&quot; and &quot;<span class="quote">limbs</span>&quot; and &quot;<span class="quote">muscles</span>&quot; and &quot;<span class="quote">face</span>&quot; and &quot;<span class="quote">legs</span>&quot; and &quot;<span class="quote">arms</span>&quot; and &quot;<span class="quote">body</span>&quot; as yourself. </p><p class="indent1"></p><p class="indent0">Wheezing is an action applying to nothing. Understand &quot;<span class="quote">wheeze</span>&quot; and &quot;<span class="quote">gasp</span>&quot; and &quot;<span class="quote">cough</span>&quot; and &quot;<span class="quote">burp</span>&quot; and &quot;<span class="quote">get sick</span>&quot; and &quot;<span class="quote">get dizzy</span>&quot; and &quot;<span class="quote">sneeze</span>&quot; and &quot;<span class="quote">break out in hives</span>&quot; as wheezing.</p><p class="indent0">Report wheezing:</p><p class="indent1">say &quot;<span class="quote">Yes, you're pretty much already doing that involuntarily.</span>&quot;</p><p class="indent1"></p><p class="indent0">Understand the command &quot;<span class="quote">wave</span>&quot; as something new.</p><p class="indent1"></p><p class="indent0">Waving hello is an action applying to nothing. Understand &quot;<span class="quote">wave</span>&quot; and &quot;<span class="quote">wave hand</span>&quot; and &quot;<span class="quote">wave hands</span>&quot; as waving hello.</p><p class="indent0">Instead of waving hello:</p><p class="indent1">say &quot;<span class="quote">You wave.</span>&quot;.</p><p class="indent1"></p><p class="indent0">Shaking is an action applying to one carried thing. Understand &quot;<span class="quote">wave [</span><span class="substitution">something preferably held</span><span class="quote">]</span>&quot; and &quot;<span class="quote">shake [</span><span class="substitution">something preferably held</span><span class="quote">]</span>&quot; and &quot;<span class="quote">wave [</span><span class="substitution">something preferably held</span><span class="quote">] around</span>&quot; as shaking.</p><p class="indent0">Check shaking:</p><p class="indent1">if the noun is the flag:</p><p class="indent2">if the feral pig is in the location:</p><p class="indent3">try throwing the flag at the feral pig instead;</p><p class="indent2">else:</p><p class="indent3">say &quot;<span class="quote">Waving the white flag of surrender already, are you?</span>&quot; instead;</p><p class="indent1">else:</p><p class="indent2">say &quot;<span class="quote">You wave [</span><span class="substitution">the noun</span><span class="quote">] around for a little while and begin to feel foolish.</span>&quot; instead.</p><p class="indent1"></p><p class="indent0">Calling is an action applying to one topic. Understand &quot;<span class="quote">call [</span><span class="substitution">text</span><span class="quote">]</span>&quot; and &quot;<span class="quote">phone [</span><span class="substitution">text</span><span class="quote">]</span>&quot; and &quot;<span class="quote">telephone [</span><span class="substitution">text</span><span class="quote">]</span>&quot; as calling.</p><p class="indent0">Check calling:</p><p class="indent1">say &quot;<span class="quote">You have no telephone, since this game is set in ancient Greece.</span>&quot; instead.</p><p class="indent1"></p><p class="indent0">Using is an action applying to one thing. Understand &quot;<span class="quote">use [</span><span class="substitution">something</span><span class="quote">]</span>&quot; as using. </p><p class="indent0">Check using:</p><p class="indent1">say &quot;<span class="quote">The verb 'use' is too general for me to understand. What are you trying to do specifically?</span>&quot; instead.</p><p class="indent1"></p><p class="indent0">Understand &quot;<span class="quote">see</span>&quot; as looking.</p><p class="indent1"></p><p class="indent0">block buying rule response (A) is &quot;<span class="quote">Nobody is selling [</span><span class="substitution">those</span><span class="quote">]!</span>&quot;.</p><p class="indent1"></p><p class="indent0">block saying sorry rule response (A) is &quot;<span class="quote">Oh, no need to apologize!</span>&quot;.</p><p class="indent0">Instead of swinging the forest trees:</p><p class="indent1">say &quot;<span class="quote">Are you Tarzan? No, I thought not.</span>&quot;.</p><p class="indent1"></p><p class="indent0">Instead of cutting:</p><p class="indent1">if the noun is the roses:</p><p class="indent2">say &quot;<span class="quote">Well they're already detached from the ground, but you could try cutting them you suppose.</span>&quot; instead;</p><p class="indent1">else:</p><p class="indent2">say &quot;<span class="quote">That's not a plant you can prune.</span>&quot; instead.</p><p class="indent1"></p><p class="indent0">Check smelling:</p><p class="indent1">if the noun is a person:</p><p class="indent2">say &quot;<span class="quote">No, that would be very rude indeed. You're not a barbarian!</span>&quot; instead;</p><p class="indent1">else:</p><p class="indent2">say &quot;<span class="quote">It's weird to go around sniffing things randomly.</span>&quot; instead.</p><p class="indent1"></p><p class="indent0">Instead of waking yourself:</p><p class="indent1">try waking up instead.</p><p class="indent1"></p><p class="indent0">block waking up rule response (A) is &quot;<span class="quote">You pinch yourself. Ouch! But clearly, this is not a dream.</span>&quot;.</p><p class="indent1"></p><p class="indent0">Instead of squeezing something:</p><p class="indent1">try pushing the noun instead.</p><p class="indent1"></p><p class="indent0">can't search unless container or supporter rule response (A) is &quot;<span class="quote">Are you a TSA agent? No, I thought not. Examining is sufficient for your purposes.</span>&quot;.</p><p class="indent1"></p><p class="indent0">Instead of consulting something about anything:</p><p class="indent1">if the noun is a person:</p><p class="indent2">try asking the noun about anything instead;</p><p class="indent1">else:</p><p class="indent2">say &quot;<span class="quote">The [</span><span class="substitution">noun</span><span class="quote">] isn't an encyclopedia, you can't look things up in it.</span>&quot; instead.</p><p class="indent0">Instead of thinking:</p><p class="indent1">say &quot;<span class="quote">Of course! It's what you do best.</span>&quot; instead.</p><p class="indent0">Building is an action applying to one topic. Understand &quot;<span class="quote">build [</span><span class="substitution">text</span><span class="quote">]</span>&quot; and &quot;<span class="quote">make [</span><span class="substitution">text</span><span class="quote">]</span>&quot; and &quot;<span class="quote">create [</span><span class="substitution">text</span><span class="quote">]</span>&quot; as building.</p><p class="indent0">Check building:</p><p class="indent1">say &quot;<span class="quote">You're not an engineer! If you want to make something, you'll have to go step-by-step and use more specific verbs.</span>&quot; instead.</p><p class="indent0">Making is an action applying to nothing. Understand &quot;<span class="quote">make</span>&quot; and &quot;<span class="quote">build</span>&quot; as making.</p><p class="indent0">Check making:</p><p class="indent1">say &quot;<span class="quote">What do you want to build?</span>&quot; instead.</p><p class="indent0">Crying is an action applying to nothing. Understand &quot;<span class="quote">cry</span>&quot; and &quot;<span class="quote">wail</span>&quot; and &quot;<span class="quote">sob</span>&quot; and &quot;<span class="quote">break down</span>&quot; and &quot;<span class="quote">weep</span>&quot; as crying.</p><p class="indent0">Check crying:</p><p class="indent1">try dying instead.</p><p class="indent1"></p><p class="indent0">Panicking is an action applying to nothing. Understand &quot;<span class="quote">panic</span>&quot; and &quot;<span class="quote">sweat</span>&quot; and &quot;<span class="quote">be afraid</span>&quot; and &quot;<span class="quote">fear</span>&quot; and &quot;<span class="quote">get fearful</span>&quot; and &quot;<span class="quote">get afraid</span>&quot; and &quot;<span class="quote">be fearful</span>&quot; and &quot;<span class="quote">have a panic attack</span>&quot; and &quot;<span class="quote">shiver with fear</span>&quot; as panicking.</p><p class="indent0">Report panicking:</p><p class="indent1">say &quot;<span class="quote">In the wise words of the Hitchhiker's Guide to the Galaxy, 'Don't Panic!'</span>&quot; </p><p class="indent1"></p><p class="indent0">Relaxing is an action applying to nothing. Understand &quot;<span class="quote">relax</span>&quot; and &quot;<span class="quote">calm down</span>&quot; and &quot;<span class="quote">breathe</span>&quot; and &quot;<span class="quote">calm</span>&quot; and &quot;<span class="quote">quiet</span>&quot; and &quot;<span class="quote">quiet down</span>&quot; and &quot;<span class="quote">pipe down</span>&quot; and &quot;<span class="quote">meditate</span>&quot; and &quot;<span class="quote">don't panic</span>&quot; and &quot;<span class="quote">do not panic</span>&quot; and &quot;<span class="quote">grow a pair</span>&quot; as relaxing.</p><p class="indent0">Report relaxing:</p><p class="indent1">say &quot;<span class="quote">You try to calm down but, as is often the case, somehow make yourself more anxious in the process.</span>&quot;</p><p class="indent1"></p><p class="indent0">Growing is an action applying to nothing. Understand &quot;<span class="quote">grow</span>&quot; as growing.</p><p class="indent0">Carry out growing:</p><p class="indent1">say &quot;<span class="quote">Easier said than done.</span>&quot;</p><p class="indent1"></p><p class="indent0">Skiing is an action applying to nothing. Understand &quot;<span class="quote">ski</span>&quot; and &quot;<span class="quote">skate</span>&quot; and &quot;<span class="quote">snowboard</span>&quot; as skiing.</p><p class="indent0">Check skiing:</p><p class="indent1">if the player is in Mount Erymanthos:</p><p class="indent2">say &quot;<span class="quote">You don't have the proper equipment.</span>&quot; instead;</p><p class="indent1">else:</p><p class="indent2">say &quot;<span class="quote">This isn't the proper terrain for that.</span>&quot; instead. </p><p class="indent2"></p><p class="indent0">Rolling is an action applying to nothing. Understand &quot;<span class="quote">roll</span>&quot; and &quot;<span class="quote">roll down hill</span>&quot; and &quot;<span class="quote">roll down mountain</span>&quot; as rolling.</p><p class="indent0">Check rolling:</p><p class="indent1">if the player is in Mount Erymanthos:</p><p class="indent2">say &quot;<span class="quote">In addition to a possibly life-threatening number of scrapes and bruises, that would probably give you a nasty case of vertigo.</span>&quot; instead;</p><p class="indent1">else:</p><p class="indent2">say &quot;<span class="quote">There's no incline to roll down here.</span>&quot; instead. </p><p class="indent1"></p><p class="indent0">Sighing is an action applying to nothing. Understand &quot;<span class="quote">sigh</span>&quot; and &quot;<span class="quote">give up</span>&quot; and &quot;<span class="quote">ugh</span>&quot; and &quot;<span class="quote">argh</span>&quot; and &quot;<span class="quote">jeez</span>&quot; and &quot;<span class="quote">jesus christ</span>&quot; as sighing.</p><p class="indent0">Report sighing:</p><p class="indent1">say &quot;<span class="quote">I'm sorry you're frustrated, but try not to despair!</span>&quot;</p><p class="indent1"></p><p class="indent0">Stopping is an action applying to nothing. Understand &quot;<span class="quote">stop</span>&quot; and &quot;<span class="quote">stop moving</span>&quot; and &quot;<span class="quote">halt</span>&quot; and &quot;<span class="quote">cease</span>&quot; and &quot;<span class="quote">stand still</span>&quot; as stopping.</p><p class="indent0">Check stopping:</p><p class="indent1">say &quot;<span class="quote">You haven't done anything!</span>&quot; instead.</p><p class="indent0">Use American dialect.</p><p class="indent0">Rule for printing a parser error when the latest parser error is the can't see any such thing error:</p><p class="indent1">say &quot;<span class="quote">You clean your spectacles just to make sure, but you can't see any such thing.</span>&quot; instead.</p><p class="indent1"></p><p class="indent0">Rule for printing a parser error when the latest parser error is the not a verb I recognise error:</p><p class="indent1">say &quot;<span class="quote">There are a lot of verbs I understand, but that's not one of them.</span>&quot; instead.</p><p class="indent1"></p><p class="indent0">Rule for printing a parser error when the latest parser error is the I beg your pardon error:</p><p class="indent1">say &quot;<span class="quote">What did you want to do?</span>&quot; instead.</p><p class="indent1"></p><p class="indent0">Rule for printing a parser error when the latest parser error is the didn't understand error:</p><p class="indent1">say &quot;<span class="quote">Sorry, I didn't understand that sentence.</span>&quot; instead.</p><p class="indent1"></p><p class="indent0">Understand &quot;<span class="quote">hear</span>&quot; as listening.</p><p class="indent0">Check listening:</p><p class="indent1">if a beastly person is in the location:</p><p class="indent2">say &quot;<span class="quote">You hear nothing unexpected other than the terrifying [</span><span class="substitution">if Ladon is in the location or the lion is in the location or the Minotaur is in the location</span><span class="quote">]roars[</span><span class="substitution">else if the player is in the Gates of Hades</span><span class="quote">]growls[</span><span class="substitution">else if the feral pig is in the location</span><span class="quote">]squeals[</span><span class="substitution">else</span><span class="quote">]screeches[</span><span class="substitution">end if</span><span class="quote">] of the monster[</span><span class="substitution">if a beastly person in the location is plural-named</span><span class="quote">]s[</span><span class="substitution">else</span><span class="quote">][</span><span class="substitution">end if</span><span class="quote">] in front of you.[</span><span class="substitution">if the player is in the Garden of the Hesperides</span><span class="quote">][</span><span class="substitution">line break</span><span class="quote">]Oh, and that strange ethereal hum coming from the mouth of the cave to the northeast.[</span><span class="substitution">end if</span><span class="quote">]</span>&quot; instead;</p><p class="indent1">else:</p><p class="indent2">say &quot;<span class="quote">You hear nothing unexpected other than some slight tinnitus in your left ear.[</span><span class="substitution">if the player is in the Garden of the Hesperides</span><span class="quote">][</span><span class="substitution">line break</span><span class="quote">]Oh, and that strange ethereal hum coming from the mouth of the cave to the northeast.[</span><span class="substitution">end if</span><span class="quote">]</span>&quot; instead</p><p class="indent2"></p><p class="indent0">Check pulling something:</p><p class="indent1">try pushing the noun instead.</p><p class="indent1"></p><p class="indent0">Singing is an action applying to nothing. Understand &quot;<span class="quote">sing</span>&quot; and &quot;<span class="quote">croon</span>&quot; and &quot;<span class="quote">belt</span>&quot; as singing.</p><p class="indent0">Report singing:</p><p class="indent1">say &quot;<span class="quote">You begin to belt out an ancient tune your mother used to sing to you when you were small:[</span><span class="substitution">paragraph break</span><span class="quote">][</span><span class="substitution">italic type</span><span class="quote">]I will find my way[</span><span class="substitution">line break</span><span class="quote">]I can go the distance[</span><span class="substitution">line break</span><span class="quote">]I'll be there someday[</span><span class="substitution">line break</span><span class="quote">]If I can be strong[</span><span class="substitution">line break</span><span class="quote">]I know every mile[</span><span class="substitution">line break</span><span class="quote">]Will be worth my while[</span><span class="substitution">line break</span><span class="quote">]I would go most anywhere[</span><span class="substitution">line break</span><span class="quote">]To feel like I belong[</span><span class="substitution">paragraph break</span><span class="quote">][</span><span class="substitution">Roman type</span><span class="quote">]A little cheesy perhaps, but you've always gotten the strange sense that these lyrics were written specifically with you in mind.</span>&quot;</p><p class="indent0">Celebrating is an action applying to nothing. Understand &quot;<span class="quote">whoop</span>&quot; and &quot;<span class="quote">hooray</span>&quot; and &quot;<span class="quote">yay</span>&quot; and &quot;<span class="quote">yippee</span>&quot; and &quot;<span class="quote">wahoo</span>&quot; and &quot;<span class="quote">woohoo</span>&quot; and &quot;<span class="quote">woo</span>&quot; and &quot;<span class="quote">celebrate</span>&quot; and &quot;<span class="quote">play</span>&quot; and &quot;<span class="quote">rock out</span>&quot; and &quot;<span class="quote">have fun</span>&quot; and &quot;<span class="quote">party</span>&quot; and &quot;<span class="quote">laugh</span>&quot; and &quot;<span class="quote">cheer</span>&quot; and &quot;<span class="quote">lol</span>&quot; and &quot;<span class="quote">lmao</span>&quot; and &quot;<span class="quote">rofl</span>&quot; and &quot;<span class="quote">roflmao</span>&quot; and &quot;<span class="quote">lmbo</span>&quot; and &quot;<span class="quote">roflmbo</span>&quot; and &quot;<span class="quote">smile</span>&quot; as celebrating.</p><p class="indent1"></p><p class="indent0">After reading a command:</p><p class="indent1">remove exclamation points.</p><p class="indent1"></p><p class="indent0">After reading a command:</p><p class="indent1">if the player's command includes &quot;<span class="quote">spectacles</span>&quot;:</p><p class="indent2">say &quot;<span class="quote">There's no need to refer to your spectacles.</span>&quot;;</p><p class="indent2">reject the player's command.</p><p class="indent2"></p><p class="indent0">After reading a command:</p><p class="indent1">if the player's command includes &quot;<span class="quote">glasses</span>&quot;:</p><p class="indent2">say &quot;<span class="quote">There's no need to refer to your spectacles.</span>&quot;;</p><p class="indent2">reject the player's command.</p><p class="indent2"></p><p class="indent0">Report celebrating:</p><p class="indent1">say &quot;<span class="quote">I'm glad you're enjoying yourself!</span>&quot;. </p><p class="indent1"></p><p class="indent0">Understand the command &quot;<span class="quote">shout</span>&quot; as something new.</p><p class="indent0">Yelling is an action applying to nothing. Understand &quot;<span class="quote">yell</span>&quot; and &quot;<span class="quote">yelp</span>&quot; and &quot;<span class="quote">howl</span>&quot; and &quot;<span class="quote">bellow</span>&quot; and &quot;<span class="quote">shout</span>&quot; and &quot;<span class="quote">scream</span>&quot; and &quot;<span class="quote">shriek</span>&quot; and &quot;<span class="quote">roar</span>&quot; and &quot;<span class="quote">call out</span>&quot; and &quot;<span class="quote">call</span>&quot; as yelling.</p><p class="indent0">Check yelling:</p><p class="indent1">if the player is in Amazonia and hippolyta-unconscious is true:</p><p class="indent2">try waking Hippolyta instead;</p><p class="indent1">else if the player is in Nemea and the lion is in Nemea and lion-bottle is true:</p><p class="indent2">say &quot;<span class="quote">Shh! The lion sleeps tonight!</span>&quot; instead;</p><p class="indent1">else:</p><p class="indent2">continue the action.</p><p class="indent0">Report yelling:</p><p class="indent1">say &quot;<span class="quote">A difficult feat when you're constantly asthmatic, but you manage it. You have now started to develop a sore throat.</span>&quot; </p><p class="indent0">After printing the name of a meaty thing while listing contents of yourself:</p><p class="indent1">say &quot;<span class="quote"> (being led along by a piece of rope attached to the beast)</span>&quot;.</p><p class="indent0">Swearing is an action applying to nothing. Understand &quot;<span class="quote">fuck</span>&quot; and &quot;<span class="quote">shit</span>&quot; and &quot;<span class="quote">motherfucker</span>&quot; and &quot;<span class="quote">motherfuckers</span>&quot; and &quot;<span class="quote">cocksucker</span>&quot; and &quot;<span class="quote">cocksuckers</span>&quot; and &quot;<span class="quote">bitch</span>&quot; and &quot;<span class="quote">bitches</span>&quot; and &quot;<span class="quote">cunt</span>&quot; and &quot;<span class="quote">cunts</span>&quot; and &quot;<span class="quote">ass</span>&quot; and &quot;<span class="quote">assholes</span>&quot; and &quot;<span class="quote">asses</span>&quot; and &quot;<span class="quote">Oedipus</span>&quot; and &quot;<span class="quote">piss</span>&quot; and &quot;<span class="quote">fucker</span>&quot; and &quot;<span class="quote">fucking asshole</span>&quot; and &quot;<span class="quote">asshole</span>&quot; and &quot;<span class="quote">bloody hell</span>&quot; and &quot;<span class="quote">hell</span>&quot; and &quot;<span class="quote">Hades</span>&quot; and &quot;<span class="quote">fucking hell</span>&quot; and &quot;<span class="quote">bullshit</span>&quot; as swearing.</p><p class="indent0">Report swearing:</p><p class="indent1">say &quot;<span class="quote">You hear some annoyed rumblings of thunder off in the distance, as if your father Zeus had just told you to watch your language.</span>&quot;</p><p class="indent1"></p><p class="indent0">Hiding is an action applying to nothing. Understand &quot;<span class="quote">hide</span>&quot; as hiding.</p><p class="indent0">Check hiding:</p><p class="indent1">if Ladon is in the location:</p><p class="indent2">say &quot;<span class="quote">Ladon the dragon certainly qualifies as one of the most frightening animals you've ever encountered (your knees are buckling so badly you fear they'll fall off), but unfortunately, there's nowhere to hide.</span>&quot; instead;</p><p class="indent1">else if the hydra is in the location:</p><p class="indent2">say &quot;<span class="quote">The hydra is without a doubt the most terrifying monster you've ever seen. You're nearly crying with fear and panic, but unfortunately, there's nowhere to hide.</span>&quot; instead.</p><p class="indent0">Report hiding:</p><p class="indent1">say &quot;<span class="quote">Despite your meek appearance and numerous phobias, you are not a coward. You are resolved to face your tasks head-on like any true hero should, unless they're really really REALLY scary.</span>&quot;</p><p class="indent0">Rule for printing a parser error when the latest parser error is the can only do that to something animate error: </p><p class="indent1">say &quot;<span class="quote">You can only do that to something animate -- this isn't a Disney cartoon!</span>&quot;.</p><p class="indent0">Rule for printing a parser error when the latest parser error is the can't talk to inanimate things error: say &quot;<span class="quote">You can only talk to something animate -- this isn't a Disney cartoon!</span>&quot; </p><p class="indent0">Talking is an action applying to one thing. Understand &quot;<span class="quote">talk to [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">speak to [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">talk [</span><span class="substitution">something</span><span class="quote">]</span>&quot; as talking.</p><p class="indent0">Check talking:</p><p class="indent1">if the noun is a person:</p><p class="indent2">continue the action;</p><p class="indent1">else:</p><p class="indent2">say &quot;<span class="quote">You can only do that to something animate -- this isn't a Disney cartoon!</span>&quot; instead.</p><p class="indent2"></p><p class="indent0">Carry out talking:</p><p class="indent1">say &quot;<span class="quote">[</span><span class="substitution">italic type</span><span class="quote">]Author's Note: In order to talk to people, try saying something specific like 'ask/tell SOMEONE about SOMETHING' or 'show/give SOMETHING to SOMEONE' or 'ask SOMEONE for SOMETHING' or 'SOMEONE, go east.'[</span><span class="substitution">Roman type</span><span class="quote">][</span><span class="substitution">line break</span><span class="quote">]</span>&quot;.</p><p class="indent0">Odysseusing is an action applying to nothing. Understand &quot;<span class="quote">odysseus</span>&quot; and &quot;<span class="quote">ulysses</span>&quot; as odysseusing. </p><p class="indent0">Carry out odysseusing:</p><p class="indent1">say &quot;<span class="quote">Isn't he a sailor?</span>&quot;</p><p class="indent1"></p><p class="indent0">Perseusing is an action applying to nothing. Understand &quot;<span class="quote">perseus</span>&quot; as perseusing. </p><p class="indent0">Carry out perseusing:</p><p class="indent1">say &quot;<span class="quote">Isn't he an executioner?</span>&quot;</p><p class="indent1"></p><p class="indent0">Orpheusing is an action applying to nothing. Understand &quot;<span class="quote">orpheus</span>&quot; as orpheusing.</p><p class="indent0">Carry out orpheusing:</p><p class="indent1">say &quot;<span class="quote">Isn't he a musician?</span>&quot;</p><p class="indent0">Xyzzying is an action applying to nothing. Understand &quot;<span class="quote">xyzzy</span>&quot; and &quot;<span class="quote">plugh</span>&quot; and &quot;<span class="quote">say plugh</span>&quot; and &quot;<span class="quote">say xyzzy</span>&quot; as Xyzzying.</p><p class="indent0">Check Xyzzying:</p><p class="indent1">if the player is in a Labyrinth or the player is in the Minotaur's Room or the player is in the Troll Room or the player is in the Grating Room or the player is in the Treasure Room or the player is in the Strange Hallway:</p><p class="indent2">say &quot;<span class="quote">There is a loud *pop* and you suddenly find yourself in...</span>&quot;;</p><p class="indent2">move the player to Crete;</p><p class="indent2">if the player carries a useless thing:</p><p class="indent3">now all carried useless things are in the lost-and-found box;</p><p class="indent3">say &quot;<span class="quote">A small cleaning robot zips into view from the west and collects all the useless items you retrieved from the Labyrinth. Then it zips off to the west again, presumably to deposit them back in the lost-and-found box.</span>&quot;;</p><p class="indent1">else if the player is in a Dead End:</p><p class="indent2">say &quot;<span class="quote">There is a loud *pop* and you suddenly find yourself in...</span>&quot;;</p><p class="indent2">move the player to Crete;</p><p class="indent2">if the player carries a useless thing:</p><p class="indent3">now all carried useless things are in the lost-and-found box;</p><p class="indent3">say &quot;<span class="quote">A small cleaning robot zips into view from the west and collects all the useless items you retrieved from the Labyrinth. Then it zips off to the west again, presumably to deposit them back in the lost-and-found box.</span>&quot;;</p><p class="indent1">else:</p><p class="indent2">say &quot;<span class="quote">There is a loud *pop* but nothing else happens.</span>&quot;</p><p class="indent0">Check waking someone:</p><p class="indent1">if the noun is the lion and lion-bottle is true:</p><p class="indent2">say &quot;<span class="quote">No, you don't want to wake him. It appears that the lion will sleep tonight.</span>&quot; instead;</p><p class="indent1">else if the noun is Hippolyta and hippolyta-unconscious is true:</p><p class="indent2">say &quot;<span class="quote">If the Amazon warrior can't wake her with her constant shouts in between furious chest compressions, you doubt anything YOU'D try to do would make a difference. Unless you can figure out some way to make some medicine, fast.</span>&quot; instead;</p><p class="indent1">else:</p><p class="indent2">say &quot;<span class="quote">It appears [</span><span class="substitution">the noun</span><span class="quote">] [</span><span class="substitution">are</span><span class="quote">] already awake.</span>&quot; instead.</p><p class="indent2"></p><p class="indent0">Understand &quot;<span class="quote">capture [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">lift [</span><span class="substitution">something</span><span class="quote">]</span>&quot; as taking.</p><p class="indent2"></p><p class="indent0">Instead of tasting anything:</p><p class="indent1">try eating the noun instead.</p><p class="indent2"></p><p class="indent0">Check rubbing something:</p><p class="indent1">if the noun is a person:</p><p class="indent2">continue the action;</p><p class="indent1">else:</p><p class="indent2">say &quot;<span class="quote">It's not a genie's lamp.</span>&quot; instead.</p><p class="indent2"></p><p class="indent0">A person can be frenetic or static. A person is usually static. Ladon and the feral pig and the golden hind and some Stymphalian birds and some carnivorous horses and the lion and the Minotaur are frenetic.</p><p class="indent0">A person can be important or unimportant. A person is usually unimportant. Diomedes and Cerberus and Charon and Eurystheus and some spirits are important.</p><p class="indent0">Rule for printing inventory details of the bottle of Benadryl:</p><p class="indent1">stop.</p><p class="indent1"></p><p class="indent0">Rule for printing room description details of the desk:</p><p class="indent1">stop.</p><p class="indent1"></p><p class="indent0">Rule for printing room description details of the wastebasket:</p><p class="indent1">stop.</p><p class="indent2"></p><p class="indent0">Instead of giving the bottle of Benadryl to someone:</p><p class="indent1">if the second noun is the hydra:</p><p class="indent2">say &quot;<span class="quote">There are too many heads and drugging each one would just make it mad.</span>&quot;;</p><p class="indent1">else if the second noun is frenetic:</p><p class="indent2">say &quot;<span class="quote">You try to toss some pills [</span><span class="substitution">if the second noun is plural-named</span><span class="quote">]their[</span><span class="substitution">else if the second noun is a woman</span><span class="quote">]her[</span><span class="substitution">else</span><span class="quote">]his[</span><span class="substitution">end if</span><span class="quote">] way but [</span><span class="substitution">the second noun</span><span class="quote">] [</span><span class="substitution">if the second noun is plural-named</span><span class="quote">]are[</span><span class="substitution">else</span><span class="quote">]is[</span><span class="substitution">end if</span><span class="quote">] moving around too much so you can't get near enough to drug [</span><span class="substitution">if the second noun is plural-named</span><span class="quote">]them[</span><span class="substitution">else if the second noun is a woman</span><span class="quote">]her[</span><span class="substitution">else</span><span class="quote">]him[</span><span class="substitution">end if</span><span class="quote">].</span>&quot;;</p><p class="indent1">else if the second noun is important:</p><p class="indent2">say &quot;<span class="quote">If you tried to drug [</span><span class="substitution">the second noun</span><span class="quote">] you'd probably get arrested!</span>&quot;;</p><p class="indent1">else if the second noun is Hippolyta:</p><p class="indent2">if hippolyta-unconscious is true:</p><p class="indent3">say &quot;<span class="quote">She's already unconscious!</span>&quot;;</p><p class="indent2">else:</p><p class="indent3">continue the action;</p><p class="indent1">else if the second noun is yourself:</p><p class="indent2">try eating the bottle of Benadryl instead;</p><p class="indent1">else: </p><p class="indent2">say &quot;<span class="quote">You don't want to put [</span><span class="substitution">the second noun</span><span class="quote">] to sleep![</span><span class="substitution">if the second noun is Hippolyta</span><span class="quote">] Besides, you'd probably get arrested if you tried.[</span><span class="substitution">end if</span><span class="quote">]</span>&quot;.</p><p class="indent2"></p><p class="indent0">Instead of taking the bottle of Benadryl:</p><p class="indent1">if the player carries the bottle of Benadryl:</p><p class="indent2">try eating the bottle of Benadryl instead;</p><p class="indent1">else:</p><p class="indent2">continue the action.</p><p class="indent2"></p><p class="indent0">Drugging it with is an action applying to two things. Understand &quot;<span class="quote">drug [</span><span class="substitution">something</span><span class="quote">] with [</span><span class="substitution">something</span><span class="quote">]</span>&quot; as drugging it with.</p><p class="indent0">Check drugging it with:</p><p class="indent1">if the noun is not a person:</p><p class="indent2">say &quot;<span class="quote">You can only drug something animate -- this isn't a Disney cartoon!</span>&quot; instead;</p><p class="indent1">else if the second noun is the bottle of Benadryl:</p><p class="indent2">try giving the bottle of Benadryl to the noun instead;</p><p class="indent1">else:</p><p class="indent2">say &quot;<span class="quote">You can't drug someone with that!</span>&quot; instead.</p><p class="indent2"></p><p class="indent0">Does the player mean drugging something with the bottle of Benadryl:</p><p class="indent1">it is very likely.</p><p class="indent2"></p><p class="indent0">Persuasion rule for asking people to try doing something:</p><p class="indent1">if the person asked is the lion and lion-bottle is true:</p><p class="indent2">say &quot;<span class="quote">The lion, being fast asleep, has no choice but to ignore you.</span>&quot;;</p><p class="indent1">else if the person asked is Hippolyta and hippolyta-unconscious is true:</p><p class="indent2">say &quot;<span class="quote">Hippolyta, being unconscious, has no choice but to ignore you.</span>&quot;;</p><p class="indent1">else:</p><p class="indent2">say &quot;<span class="quote">Like all good heroes (or wannabe heroes), you command no servants or followers, being merely a pure-hearted servant of the people yourself. So [</span><span class="substitution">the person asked</span><span class="quote">] rightly [</span><span class="substitution">if the person asked is plural-named</span><span class="quote">]disregard[</span><span class="substitution">else</span><span class="quote">]disregards[</span><span class="substitution">end if</span><span class="quote">] your flippant request.</span>&quot;;</p><p class="indent1">persuasion fails.</p><p class="indent1"></p><p class="indent0">block answering rule response (A) is &quot;<span class="quote">[</span><span class="substitution">The noun</span><span class="quote">] look[</span><span class="substitution">if the noun is not plural-named</span><span class="quote">]s[</span><span class="substitution">end if</span><span class="quote">] at you quizzically, not quite understanding what it was you just said to [</span><span class="substitution">them</span><span class="quote">].</span>&quot;.</p><p class="indent1"></p><p class="indent0">Asking it to is an action applying to one thing and one topic. Understand &quot;<span class="quote">ask [</span><span class="substitution">something</span><span class="quote">] to [</span><span class="substitution">text</span><span class="quote">]</span>&quot; as asking it to.</p><p class="indent0">Check asking it to:</p><p class="indent1">if the noun is not a person:</p><p class="indent2">say &quot;<span class="quote">You can only do that to something animate -- this isn't a Disney cartoon!</span>&quot; instead.</p><p class="indent2"></p><p class="indent0">Carry out asking it to:</p><p class="indent1">say &quot;<span class="quote">Like all good heroes (or wannabe heroes), you command no servants or followers, being merely a pure-hearted servant of the people yourself. So [</span><span class="substitution">the noun</span><span class="quote">] rightly [</span><span class="substitution">if the noun is plural-named</span><span class="quote">]disregard[</span><span class="substitution">else</span><span class="quote">]disregards[</span><span class="substitution">end if</span><span class="quote">] your flippant request.</span>&quot;.</p><p class="indent1"></p><p class="indent0">Instead of answering someone that &quot;<span class="quote">hello</span>&quot;:</p><p class="indent1">say &quot;<span class="quote">Let's just assume you've gotten all the greetings out of your system already, for brevity's sake.</span>&quot;</p><p class="indent1"></p><p class="indent0">Instead of answering someone that &quot;<span class="quote">hi</span>&quot;:</p><p class="indent1">say &quot;<span class="quote">Let's just assume you've gotten all the greetings out of your system already, for brevity's sake.</span>&quot;</p><p class="indent1"></p><p class="indent0">Instead of answering someone that &quot;<span class="quote">goodbye</span>&quot;:</p><p class="indent1">say &quot;<span class="quote">Let's just assume you've gotten all the parting words out of your system already, for brevity's sake.</span>&quot;</p><p class="indent1"></p><p class="indent0">Instead of answering someone that &quot;<span class="quote">bye</span>&quot;:</p><p class="indent1">say &quot;<span class="quote">Let's just assume you've gotten all the parting words out of your system already, for brevity's sake.</span>&quot;</p><p class="indent1"></p><p class="indent0">Check taking someone:</p><p class="indent1">if the noun is the cow or the noun is the Cretan Bull:</p><p class="indent2">continue the action;</p><p class="indent1">else if the noun is yourself:</p><p class="indent2">say &quot;<span class="quote">A difficult feat indeed. You are almost never self-possessed.</span>&quot; instead;</p><p class="indent1">else: </p><p class="indent2">say &quot;<span class="quote">What, do you think you're super strong or something?</span>&quot; instead.</p><p class="indent1"></p><p class="indent0">Praying is an action applying to nothing. Understand &quot;<span class="quote">pray</span>&quot; and &quot;<span class="quote">recite a prayer</span>&quot; and &quot;<span class="quote">pray to the Gods</span>&quot; as praying.</p><p class="indent1"></p><p class="indent0">Carry out praying:</p><p class="indent1">say &quot;<span class="quote">You raise a prayer to the Gods that your quest be a successful one. After you finish your blessing, you hear a slight rumbling of thunder in the distance and a whisper on the wind, which combine to form a low voice only you can hear - [</span><span class="substitution">italic type</span><span class="quote">]If you are desperately in need of assistance in this game, call out for 'help' my child, and all your questions shall be answered.[</span><span class="substitution">Roman type</span><span class="quote">][</span><span class="substitution">paragraph break</span><span class="quote">]The thunder and wind cease and the voice is gone.</span>&quot;</p><p class="indent0">When play begins:</p><p class="indent0"> choose row 1 in Table of Basic Help Options;</p><p class="indent0"> now description entry is &quot;<span class="quote">Welcome to [</span><span class="substitution">Italic type</span><span class="quote">]Hercules![</span><span class="substitution">Roman type</span><span class="quote">] So glad you could make it.[</span><span class="substitution">paragraph break</span><span class="quote">]Hercules is a text-based adventure (also known as interactive fiction) computer game similar to those of the 1980s, before computer games could come with advanced graphics. If you're unfamiliar with text adventures, I hope this game will help you learn to love them. If you find yourself completely at sea to start, look up 'Instructions for Play' on the previous menu, a great beginner's guidebook for how to navigate these kinds of games. It's written by Emily Short, a legend in the Interactive Fiction world.[</span><span class="substitution">paragraph break</span><span class="quote">]If you need a hint on a specific puzzle, I have included all of them that you might need in the 'Hint System' on the previous page. However, I'll caution you to use these sparingly - the puzzles in the game will be a lot more satisfying if you solve them yourself, or almost completely by yourself. The game is no fun and over very quickly if you just scroll through the menus until you've created a makeshift walkthrough.[</span><span class="substitution">paragraph break</span><span class="quote">]Last but certainly not least, I couldn't have made this game without the help of a plethora of people, and you can read all about their brilliance and patience with me in the 'Acknowledgements' section of the main menu. [</span><span class="substitution">paragraph break</span><span class="quote">]And with that, I wish you all an enjoyable and stimulating rest of the game - thank you so much for your support!</span>&quot;</p><p class="indent0">When play begins:</p><p class="indent1">choose row 4 in Table of Stuckness Advice;</p><p class="indent1">now description entry is &quot;<span class="quote">Play with someone else. Two heads are often better than one. If that doesn't work, try emailing the author or (better yet) posting a request for hints on the forum https://intfiction.org. For best results, put the name of the game you want help with in the subject line; then leave a page or so of blank spoiler space (so that no one will read about where you got to in the game unless they've already played it), and describe your problem as clearly as possible. Someone will probably be able to tell you how to get around it</span>&quot;</p><p class="indent0">Check kissing anything:</p><p class="indent1">if the noun is yourself:</p><p class="indent2">say &quot;<span class="quote">Figuring out how to do that would be more impressive than solving all the puzzles in this game!</span>&quot; instead;</p><p class="indent1">else if the noun is a person:</p><p class="indent2">say &quot;<span class="quote">Even if you wanted to, you didn't bring any lip balm with you, so it wouldn't be a pleasant experience for anyone involved.</span>&quot; instead;</p><p class="indent1">else:</p><p class="indent2">say &quot;<span class="quote">You can only do that to something animate -- this isn't a Disney cartoon!</span>&quot; instead.</p><p class="indent2"></p><p class="indent0">Understand the command &quot;<span class="quote">hug</span>&quot; as something new.</p><p class="indent0">Hugging is an action applying to one thing. Understand &quot;<span class="quote">hug [</span><span class="substitution">something</span><span class="quote">]</span>&quot; as hugging.</p><p class="indent0">Check hugging:</p><p class="indent1">if the noun is not a person:</p><p class="indent2">say &quot;<span class="quote">You find that a very silly idea and think it best not to entertain it any longer.</span>&quot; instead;</p><p class="indent1">else if the noun is yourself:</p><p class="indent2">say &quot;<span class="quote">Self love is indeed important. You give yourself a great big bear hug. Don't worry, Hercules, you're doing great!</span>&quot; instead;</p><p class="indent1">else if the noun is Eurystheus:</p><p class="indent2">say &quot;<span class="quote">You walk up to your cousin and begin to greet him with an embrace, but he stops you quickly, disgust painted on his features. He elects to give you a short pat on the head instead.</span>&quot; instead;</p><p class="indent1">else if the noun is Iolaus:</p><p class="indent2">say &quot;<span class="quote">You greet your nephew with a great big bear hug and a small jolt of electricity runs up your back. You give a loud yelp which soon turns into a glare as your nephew reveals the joy buzzer he had hidden in his palm. He gives you a smirk and pockets the gadget.</span>&quot; instead;</p><p class="indent1">else:</p><p class="indent2">continue the action.</p><p class="indent2"></p><p class="indent0">Report hugging:</p><p class="indent1">say &quot;<span class="quote">You feel uncomfortable hugging anyone who isn't family.</span>&quot;.</p><p class="indent1"></p><p class="indent0">Fucking is an action applying to one thing. Understand &quot;<span class="quote">have sex with [</span><span class="substitution">something</span><span class="quote">]</span>&quot; as fucking.</p><p class="indent0">Understand the commands &quot;<span class="quote">screw</span>&quot; and &quot;<span class="quote">blow</span>&quot; as something new.</p><p class="indent0">Understand &quot;<span class="quote">screw [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">nail [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">blow [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">drill [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">do [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">love [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">make love to [</span><span class="substitution">something</span><span class="quote">]</span>&quot; as fucking.</p><p class="indent0">Understand &quot;<span class="quote">fuck [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">cum in [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">jerk off on [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">jerk off to [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">masturbate on [</span><span class="substitution">something</span><span class="quote">]</span>&quot; as fucking.</p><p class="indent0">Check fucking:</p><p class="indent1">say &quot;<span class="quote">Restrain yourself, this is a family game.</span>&quot; instead.</p><p class="indent1"></p><p class="indent0">Masturbating is an action applying to nothing. Understand &quot;<span class="quote">masturbate</span>&quot; and &quot;<span class="quote">jerk off</span>&quot; and &quot;<span class="quote">shoot my wad</span>&quot; and &quot;<span class="quote">spank the monkey</span>&quot; as masturbating.</p><p class="indent0">Check masturbating:</p><p class="indent1">say &quot;<span class="quote">Restrain yourself, this is a family game.</span>&quot; instead.</p><p class="indent0">Swimming is an action applying to nothing. Understand &quot;<span class="quote">swim</span>&quot; as swimming.</p><p class="indent0">Instead of swimming:</p><p class="indent1">if the ocean is in the location:</p><p class="indent2">say &quot;<span class="quote">You left your arm floats at home, and you can't swim without them.</span>&quot;;</p><p class="indent1">else if the player is in Lake Lerna:</p><p class="indent2">say &quot;<span class="quote">You left your arm floats at home, and you can't swim without them.</span>&quot;;</p><p class="indent1">else if the player is in the Underworld or the player is in the Gates of Hades:</p><p class="indent2">say &quot;<span class="quote">You left your arm floats at home, but you doubt you'd be willing to step into the Styx even if you had them. The waters are undoubtedly unfit for living souls.</span>&quot;;</p><p class="indent1">else:</p><p class="indent2">say &quot;<span class="quote">There's no water here!</span>&quot;</p><p class="indent0">Instead of climbing anything:</p><p class="indent1">say &quot;<span class="quote">You can't climb that, and even if you could, it would make you asthmatic.</span>&quot;</p><p class="indent0">Release along with the source text and a library card and a website. </p><p class="indent0">Release along with Cover Art (&quot;<span class="quote">The scrawny Hercules standing amid a slew of monsters and characters.</span>&quot;) and an interpreter.</p><p class="indent0">Use scoring.</p><p class="indent0">The maximum score is 12.</p><p class="indent0">Getting existential is an action applying to nothing. Understand &quot;<span class="quote">who am i</span>&quot; and &quot;<span class="quote">what person am I</span>&quot; and &quot;<span class="quote">who are you</span>&quot; and &quot;<span class="quote">who are you now</span>&quot; and &quot;<span class="quote">who am i now</span>&quot; and &quot;<span class="quote">who am i in this game</span>&quot; as getting existential.</p><p class="indent0">Report getting existential:</p><p class="indent1">say &quot;<span class="quote">You're Hercules, of course! The king of the Gods, Zeus, is your father and the mortal Alcmene is your mother. [</span><span class="substitution">6 as a footnote</span><span class="quote">] People don't generally think that much of you right now (possibly due to your many ailments and phobias), but you know deep down you have the power to become a great hero one day!</span>&quot;</p><p class="indent0">The description of the player is &quot;<span class="quote">You've never been one for vanity, but you give yourself a good once-over. Your limbs are scrawny and weak, almost spaghetti-noodle like, and your acne hasn't improved since middle school. Your spectacles slide down your nose so much that you've gotten into a habit of just pushing them back up again, and your height is considerably below average. Sure you may not be much to look at, but you'd rather be brainy than brawny any day. Give me a good instruction manual and some Albuterol and nothing is impossible![</span><span class="substitution">if the player is wearing the lion pelt and the player is wearing the flag and the player is wearing the free T-shirt</span><span class="quote">][</span><span class="substitution">paragraph break</span><span class="quote">]In addition to your regular clothes, you are wearing an oversized sweatshirt composed of a lion's skin and fur, on top of which is a bloody cotton T-shirt you nabbed from a random lost-and-found box, and your face is covered with a large dirty cartoon flag from a toy gun. Good thing the fashion police aren't real...[</span><span class="substitution">else if the player is wearing the lion pelt and the player is wearing the flag and the score is greater than 5</span><span class="quote">][</span><span class="substitution">paragraph break</span><span class="quote">]In addition to your regular clothes, you are wearing an oversized sweatshirt composed of a lion's skin and fur, and covering your face with a large dirty cartoon flag from a toy gun.[</span><span class="substitution">else if the player is wearing the lion pelt and the player is wearing the flag and the score is less than 6</span><span class="quote">][</span><span class="substitution">paragraph break</span><span class="quote">]In addition to your regular clothes, you are wearing an oversized sweatshirt composed of a lion's skin and fur, and covering your face with a large cartoon flag from a toy gun.[</span><span class="substitution">else if the player is wearing the lion pelt and the player is wearing the free T-shirt</span><span class="quote">][</span><span class="substitution">paragraph break</span><span class="quote">]In addition to your regular clothes, you are wearing an oversized sweatshirt composed of a lion's skin and fur, on top of which is a bloody cotton T-shirt you nabbed from a random lost-and-found box.[</span><span class="substitution">else if the player is wearing the flag and the player is wearing the free T-shirt</span><span class="quote">][</span><span class="substitution">paragraph break</span><span class="quote">]In addition to your regular clothes, you are wearing a bloody cotton T-shirt you nabbed from a random lost-and-found box and covering your face with a large dirty cartoon flag from a toy gun.[</span><span class="substitution">else if the player is wearing the flag and the score is less than 6</span><span class="quote">][</span><span class="substitution">paragraph break</span><span class="quote">]In addition to your regular clothes, you are wearing a large cartoon flag from a toy gun as a mask over your face.[</span><span class="substitution">else if the player is wearing the flag and the score is greater than 5</span><span class="quote">][</span><span class="substitution">paragraph break</span><span class="quote">]In addition to your regular clothes, you are wearing a large dirty cartoon flag from a toy gun as a mask over your face.[</span><span class="substitution">else if the player is wearing the free T-shirt</span><span class="quote">][</span><span class="substitution">paragraph break</span><span class="quote">]In addition to your regular clothes, you are wearing a bloody cotton T-shirt you nabbed from a random lost-and-found box.[</span><span class="substitution">else if the player is wearing the lion pelt</span><span class="quote">][</span><span class="substitution">paragraph break</span><span class="quote">]In addition to your regular clothes, you are wearing an oversized sweatshirt composed of a lion's skin and fur.[</span><span class="substitution">else</span><span class="quote">] [</span><span class="substitution">end if</span><span class="quote">]</span>&quot;</p><p class="indent0">The notify score changes rule is not listed in any rulebook.</p><p class="indent0">Before looking for the first time, say &quot;<span class="quote">'Hi! My name's Hercules, and I want to be a hero!'[</span><span class="substitution">paragraph break</span><span class="quote">]That was your opening line to the Gods on the glowing marble steps of Mount Olympus. There was a beat of silence as your words rang through the air – and then a roaring, hysterical fit of laughter that could not be quelled. [</span><span class="substitution">paragraph break</span><span class="quote">]You can't really blame them, you suppose - you don't exactly fit the heroic mold. You're near-sighted, scrawny, constantly allergic, and have far more phobias than a demigod should. Your spiteful stepmother Hera discounts you out of hand, and even your father Zeus is skeptical at best. But you know you can be as great as the Gods themselves if only someone would just give you a chance![</span><span class="substitution">paragraph break</span><span class="quote">]As luck would have it, the day after your meeting with the Gods, your cousin Eurystheus offered you a temp job. Finally, you've been given a chance to prove yourself, and you'll be sure not to squander this opportunity! Let's see, this to-do list he gave you can't be all that hard...</span>&quot; </p><p class="indent0">The player holds a list. Understand &quot;<span class="quote">to-do list</span>&quot; and &quot;<span class="quote">todo list</span>&quot; and &quot;<span class="quote">todo</span>&quot; and &quot;<span class="quote">to-do</span>&quot; as the list. The player holds a bottle of Benadryl. The bottle of Benadryl is an edible container. The bottle of Benadryl is openable and closed. Understand &quot;<span class="quote">pills</span>&quot; and &quot;<span class="quote">pill</span>&quot; and &quot;<span class="quote">tablets</span>&quot; and &quot;<span class="quote">tablet</span>&quot; and &quot;<span class="quote">medicine</span>&quot; and &quot;<span class="quote">drugs</span>&quot; and &quot;<span class="quote">drug</span>&quot; and &quot;<span class="quote">allergy medication</span>&quot; and &quot;<span class="quote">medication</span>&quot; and &quot;<span class="quote">allergy</span>&quot; and &quot;<span class="quote">allergy medicine</span>&quot; and &quot;<span class="quote">antihistamine</span>&quot; and &quot;<span class="quote">antihistamines</span>&quot; as the bottle of Benadryl.</p><p class="indent0">The old scroll is a thing. &quot;<span class="quote">An old scroll is here, tucked under some dirt near the side of the road.</span>&quot;</p><p class="indent0">Instead of examining the old scroll:</p><p class="indent1">say &quot;<span class="quote">'My son - [</span><span class="substitution">paragraph break</span><span class="quote">]Many apologies for the behavior of my lieutenants the other day. I believe your dream is noble, and will do my best to assist you in your quests if needed. Though I know you have a strong will and are determined to perform your feats of glory single-handed, if you are ever at a loss for how to proceed, simply PRAY and know that I'll be there to guide you.[</span><span class="substitution">paragraph break</span><span class="quote">]Yours sincerely,[</span><span class="substitution">line break</span><span class="quote">]Zeus'[</span><span class="substitution">paragraph break</span><span class="quote">]As you finish reading the most touching and heartfelt letter ever written to you by your father, a lightning bolt flashes down towards you and zaps the old scroll out of existence. The message from your father is gone.</span>&quot;;</p><p class="indent1">now the old scroll is nowhere.</p><p class="indent0">Scroll Gotten is a scene. Scroll Gotten begins when the turn count is 2.</p><p class="indent0">When Scroll Gotten begins:</p><p class="indent1">say &quot;<span class="quote">Suddenly you notice an old, mysterious scroll peeking out of the dirt on the side of the road. Was that there before?</span>&quot;;</p><p class="indent1">now the old scroll is in the location.</p><p class="indent0">Instead of opening the bottle of Benadryl:</p><p class="indent1">say &quot;<span class="quote">Not now, it hasn't been 24 hours since your last dose. And you always take your pills on the dot, like clockwork.[</span><span class="substitution">paragraph break</span><span class="quote">][</span><span class="substitution">italic type</span><span class="quote">]Author's Note: If you want to give Benadryl tablets to people or put Benadryl tablets inside something, you can just treat the bottle of Benadryl as though it were the tablets inside the bottle.[</span><span class="substitution">Roman type</span><span class="quote">][</span><span class="substitution">line break</span><span class="quote">]</span>&quot;</p><p class="indent0">Benadryl-seen is a truth state that varies. Benadryl-seen is false.</p><p class="indent0">Instead of examining the bottle of Benadryl:</p><p class="indent1">say &quot;<span class="quote">Your trusty bottle of Benadryl tablets for your allergies. You have to take them on the dot every 24 hours — too little and you'll break out in hives and a constant stream of sneezes, too much and you'll fall right asleep. You never leave the house without this bottle and your asthma inhaler.[</span><span class="substitution">paragraph break</span><span class="quote">][</span><span class="substitution">One of</span><span class="quote">]Wait a second, where is your asthma inhaler? Shit. Guess you're working without a net now.[</span><span class="substitution">or</span><span class="quote">]...until now, you guess. *sigh*[</span><span class="substitution">line break</span><span class="quote">][</span><span class="substitution">stopping</span><span class="quote">]</span>&quot;;</p><p class="indent1">now Benadryl-seen is true.</p><p class="indent0">Instead of eating the bottle of Benadryl:</p><p class="indent1">say &quot;<span class="quote">Not now, it hasn't been 24 hours since your last dose. And you always take your pills on the dot, like clockwork.</span>&quot;.</p><p class="indent0">Twelve-labors is a truth state that varies. Twelve-labors is false. </p><p class="indent0">Instead of examining the list: </p><p class="indent1">say &quot;<span class="quote">'To-Do List: [</span><span class="substitution">line break</span><span class="quote">]#1. ʃlay the Nemean Lion. [</span><span class="substitution">if the score is greater than 0</span><span class="quote">]XXX[</span><span class="substitution">end if</span><span class="quote">] [</span><span class="substitution">line break</span><span class="quote">]#2. Destroy the Lernean Hydra. [</span><span class="substitution">if the score is greater than 1</span><span class="quote">]XXX[</span><span class="substitution">end if</span><span class="quote">] [</span><span class="substitution">line break</span><span class="quote">]#3. Capture the Ceryneian Hind of Artemis. [</span><span class="substitution">if the score is greater than 2</span><span class="quote">]XXX[</span><span class="substitution">end if</span><span class="quote">] [</span><span class="substitution">line break</span><span class="quote">]#4. Capture the Erymanthian Boar. [</span><span class="substitution">if the score is greater than 3</span><span class="quote">]XXX[</span><span class="substitution">end if</span><span class="quote">] [</span><span class="substitution">line break</span><span class="quote">]#5. Clean the Augean ʃtables. [</span><span class="substitution">if the score is greater than 4</span><span class="quote">]XXX[</span><span class="substitution">end if</span><span class="quote">] [</span><span class="substitution">line break</span><span class="quote">]#6. ʃlay the ʃtymphalian Birds. [</span><span class="substitution">if the score is greater than 5</span><span class="quote">]XXX[</span><span class="substitution">end if</span><span class="quote">] [</span><span class="substitution">line break</span><span class="quote">]#7. Capture the Cretan Bull. [</span><span class="substitution">if the score is greater than 6</span><span class="quote">]XXX[</span><span class="substitution">end if</span><span class="quote">] [</span><span class="substitution">line break</span><span class="quote">]#8. ʃteal the Mares of Diomedes. [</span><span class="substitution">if the score is greater than 7</span><span class="quote">]XXX[</span><span class="substitution">end if</span><span class="quote">] [</span><span class="substitution">line break</span><span class="quote">]#9. Obtain the girdle of Hippolyta. [</span><span class="substitution">if the score is greater than 8</span><span class="quote">]XXX[</span><span class="substitution">end if</span><span class="quote">] [</span><span class="substitution">line break</span><span class="quote">]#10. Obtain the cattle of the monster Geryon.[</span><span class="substitution">no line break</span><span class="quote">][</span><span class="substitution">if twelve-labors is false and the score is less than 10</span><span class="quote">]' [</span><span class="substitution">1 as a footnote</span><span class="quote">][</span><span class="substitution">end if</span><span class="quote">][</span><span class="substitution">if the score is greater than 9</span><span class="quote">] XXX[</span><span class="substitution">end if</span><span class="quote">][</span><span class="substitution">run paragraph on</span><span class="quote">][</span><span class="substitution">if twelve-labors is true and the score is less than 11</span><span class="quote">][</span><span class="substitution">line break</span><span class="quote">]#11. ʃteal an apple from the Garden of the Hesperides. [</span><span class="substitution">line break</span><span class="quote">]#12. Capture and bring back Cerberus from the Underworld.' [</span><span class="substitution">line break</span><span class="quote">][</span><span class="substitution">line break</span><span class="quote">]You're beginning to suspect that your cousin doesn't really need any of these chores done...[</span><span class="substitution">line break</span><span class="quote">][</span><span class="substitution">line break</span><span class="quote">][</span><span class="substitution">else if the score is 11</span><span class="quote">][</span><span class="substitution">line break</span><span class="quote">]#11. ʃteal an apple from the Garden of the Hesperides. XXX [</span><span class="substitution">line break</span><span class="quote">]#12. Capture and bring back Cerberus from the Underworld.' [</span><span class="substitution">line break</span><span class="quote">][</span><span class="substitution">line break</span><span class="quote">]You're beginning to suspect that your cousin doesn't really need any of these chores done.[</span><span class="substitution">line break</span><span class="quote">][</span><span class="substitution">line break</span><span class="quote">][</span><span class="substitution">else if the score is greater than 11</span><span class="quote">][</span><span class="substitution">line break</span><span class="quote">]#11. ʃteal an apple from the Garden of the Hesperides. XXX [</span><span class="substitution">line break</span><span class="quote">]#12. Capture and bring back Cerberus from the Underworld. XXX' [</span><span class="substitution">line break</span><span class="quote">][</span><span class="substitution">line break</span><span class="quote">]All your tasks are complete! You should hurry back to Eurystheus and tell him you've finished. [</span><span class="substitution">line break</span><span class="quote">][</span><span class="substitution">line break</span><span class="quote">][</span><span class="substitution">else if initial-complete is false</span><span class="quote">][</span><span class="substitution">line break</span><span class="quote">][</span><span class="substitution">line break</span><span class="quote">]What a peculiar set of chores. Apparently your cousin doesn't need any groceries or anything... [</span><span class="substitution">paragraph break</span><span class="quote">][</span><span class="substitution">line break</span><span class="quote">]Well anyway, time to get to work! You'd better do these in the order they're written or else you'll give yourself a panic attack. You get very anxious when things are out of order.[</span><span class="substitution">line break</span><span class="quote">][</span><span class="substitution">else</span><span class="quote">][</span><span class="substitution">no line break</span><span class="quote">][</span><span class="substitution">quotation mark</span><span class="quote">][</span><span class="substitution">line break</span><span class="quote">][</span><span class="substitution">line break</span><span class="quote">]All your tasks are complete! You should hurry back to Eurystheus and tell him you've finished. He'll be so proud...[</span><span class="substitution">line break</span><span class="quote">][</span><span class="substitution">line break</span><span class="quote">][</span><span class="substitution">end if</span><span class="quote">]</span>&quot;.</p><p class="indent1"></p><p class="indent2"></p><p class="indent0">Before going south from Tiryns:</p><p class="indent1">if the score is less than 1:</p><p class="indent2">say &quot;<span class="quote">You feel a slight uptick in your anxiety before going in this direction, almost as if you're not sure you're going the right way, but nonetheless venture off to...</span>&quot;;</p><p class="indent1">else:</p><p class="indent2">continue the action.</p><p class="indent2"></p><p class="indent0">Before going east from Lerna:</p><p class="indent1">if the score is less than 1:</p><p class="indent2">say &quot;<span class="quote">You feel a slight uptick in your anxiety before going in this direction, almost as if you're not sure you're going the right way, but nonetheless venture off to...</span>&quot;;</p><p class="indent1">else:</p><p class="indent2">continue the action.</p><p class="indent2"></p><p class="indent0">Before going northwest from Nemea:</p><p class="indent1">if the score is less than 2:</p><p class="indent2">say &quot;<span class="quote">You feel a slight uptick in your anxiety before going in this direction, almost as if you're not sure you're going the right way, but nonetheless venture off to...</span>&quot;;</p><p class="indent1">else:</p><p class="indent2">continue the action.</p><p class="indent2"></p><p class="indent0">Before going northwest from Stymphalia:</p><p class="indent1">if the score is less than 2:</p><p class="indent2">say &quot;<span class="quote">You feel a slight uptick in your anxiety before going in this direction, almost as if you're not sure you're going the right way, but nonetheless venture off to...</span>&quot;;</p><p class="indent1">else:</p><p class="indent2">continue the action.</p><p class="indent2"></p><p class="indent0">Before going northeast from Mount Erymanthos:</p><p class="indent1">if the score is less than 2:</p><p class="indent2">say &quot;<span class="quote">You feel a slight uptick in your anxiety before going in this direction, almost as if you're not sure you're going the right way, but nonetheless venture off to...</span>&quot;;</p><p class="indent1">else:</p><p class="indent2">continue the action. </p><p class="indent2"></p><p class="indent0">Before going west from Stymphalia:</p><p class="indent1">if the score is less than 3:</p><p class="indent2">say &quot;<span class="quote">You feel a slight uptick in your anxiety before going in this direction, almost as if you're not sure you're going the right way, but nonetheless venture off to...</span>&quot;;</p><p class="indent1">else:</p><p class="indent2">continue the action.</p><p class="indent2"></p><p class="indent0">Before going southwest from Keryneia:</p><p class="indent1">if the score is less than 3:</p><p class="indent2">say &quot;<span class="quote">You feel a slight uptick in your anxiety before going in this direction, almost as if you're not sure you're going the right way, but nonetheless venture off to...</span>&quot;;</p><p class="indent1">else:</p><p class="indent2">continue the action.</p><p class="indent2"></p><p class="indent0">Before going northeast from Elis:</p><p class="indent1">if the score is less than 3:</p><p class="indent2">say &quot;<span class="quote">You feel a slight uptick in your anxiety before going in this direction, almost as if you're not sure you're going the right way, but nonetheless venture off to...</span>&quot;;</p><p class="indent1">else:</p><p class="indent2">continue the action.</p><p class="indent2"></p><p class="indent0">Before going west from Elis:</p><p class="indent1">if the score is less than 4:</p><p class="indent2">say &quot;<span class="quote">You feel a slight uptick in your anxiety before going in this direction, almost as if you're not sure you're going the right way, but nonetheless venture off to...</span>&quot;;</p><p class="indent1">else:</p><p class="indent2">continue the action.</p><p class="indent2"></p><p class="indent0">Before going northeast from Stymphalia:</p><p class="indent1">if the score is less than 7:</p><p class="indent2">say &quot;<span class="quote">You feel a slight uptick in your anxiety before going in this direction, almost as if you're not sure you're going the right way, but nonetheless venture off to...</span>&quot;;</p><p class="indent1">else:</p><p class="indent2">continue the action.</p><p class="indent2"></p><p class="indent0">Before going east from the Peloponnesian Shore:</p><p class="indent1">if the score is less than 8:</p><p class="indent2">say &quot;<span class="quote">You feel a slight uptick in your anxiety before going in this direction, almost as if you're not sure you're going the right way, but nonetheless venture off to...</span>&quot;;</p><p class="indent1">else:</p><p class="indent2">continue the action.</p><p class="indent0">Main Road is a room. &quot;<span class="quote">You are on a plain dirt road leading east to the land of Tiryns, where your cousin Eurystheus serves as king.</span>&quot;</p><p class="indent0">The plain road is a backdrop. The plain road is in the Main Road. The description of the plain road is &quot;<span class="quote">Just a plain dirt road travelling from east to west.</span>&quot;</p><p class="indent0">The dirt is a backdrop. The dirt is in the Main Road. The description of the dirt is &quot;<span class="quote">Just some dirt on a plain dirt road.</span>&quot;</p><p class="indent0">Instead of taking the dirt:</p><p class="indent1">say &quot;<span class="quote">No, you already have enough of it caked on the bottom of your shoes.</span>&quot;</p><p class="indent0">Hercules's House is west of the Main Road. &quot;<span class="quote">If you've somehow got yourself back here without messing with the source code for this game, something is seriously wrong and I apologize profusely. The main road is to the east and I suggest you go back that way and continue with your adventure.</span>&quot;</p><p class="indent0">Instead of going west from the Main Road:</p><p class="indent1">say &quot;<span class="quote">[</span><span class="substitution">if Benadryl-seen is true</span><span class="quote">]You briefly consider making a run back to your place to grab the inhaler, but decide against it. Your cousin is counting on you! Besides, the Gods would probably take it as a sign of weakness if you back-track now after coming so far on your adventure.[</span><span class="substitution">else</span><span class="quote">]That way lies your house, but you have a funny feeling you won't be going back there for quite some time. At least, not in the course of this game.[</span><span class="substitution">end if</span><span class="quote">]</span>&quot;.</p><p class="indent1"></p><p class="indent0">Understand the commands &quot;<span class="quote">attack</span>&quot; and &quot;<span class="quote">destroy</span>&quot; and &quot;<span class="quote">kill</span>&quot; and &quot;<span class="quote">murder</span>&quot; and &quot;<span class="quote">hit</span>&quot; and &quot;<span class="quote">thump</span>&quot; and &quot;<span class="quote">break</span>&quot; and &quot;<span class="quote">smash</span>&quot; and &quot;<span class="quote">torture</span>&quot; and &quot;<span class="quote">wreck</span>&quot; and &quot;<span class="quote">cut</span>&quot; and &quot;<span class="quote">slice</span>&quot; and &quot;<span class="quote">stab</span>&quot; and &quot;<span class="quote">skewer</span>&quot; and &quot;<span class="quote">hurt</span>&quot; and &quot;<span class="quote">slash</span>&quot; and &quot;<span class="quote">chop</span>&quot; and &quot;<span class="quote">burn</span>&quot; and &quot;<span class="quote">slay</span>&quot; and &quot;<span class="quote">beat</span>&quot; and &quot;<span class="quote">crack</span>&quot; and &quot;<span class="quote">fight</span>&quot; as something new.</p><p class="indent0">Attacking it with is an action applying to one visible thing and one carried thing. Understand &quot;<span class="quote">attack [</span><span class="substitution">something</span><span class="quote">] with [</span><span class="substitution">something preferably held</span><span class="quote">]</span>&quot; as attacking it with.</p><p class="indent0">Understand the commands &quot;<span class="quote">destroy</span>&quot; and &quot;<span class="quote">kill</span>&quot; and &quot;<span class="quote">murder</span>&quot; and &quot;<span class="quote">hit</span>&quot; and &quot;<span class="quote">thump</span>&quot; and &quot;<span class="quote">break</span>&quot; and &quot;<span class="quote">smash</span>&quot; and &quot;<span class="quote">torture</span>&quot; and &quot;<span class="quote">wreck</span>&quot; and &quot;<span class="quote">cut</span>&quot; and &quot;<span class="quote">slice</span>&quot; and &quot;<span class="quote">stab</span>&quot; and &quot;<span class="quote">skewer</span>&quot; and &quot;<span class="quote">hurt</span>&quot; and &quot;<span class="quote">slash</span>&quot; and &quot;<span class="quote">chop</span>&quot; and &quot;<span class="quote">slay</span>&quot; and &quot;<span class="quote">beat</span>&quot; and &quot;<span class="quote">crack</span>&quot; and &quot;<span class="quote">fight</span>&quot; and &quot;<span class="quote">scratch</span>&quot; and &quot;<span class="quote">bludgeon</span>&quot; as &quot;<span class="quote">attack</span>&quot;.</p><p class="indent0">Understand &quot;<span class="quote">strike [</span><span class="substitution">something</span><span class="quote">] with [</span><span class="substitution">something preferably held</span><span class="quote">]</span>&quot; as attacking it with.</p><p class="indent0">A tool is a kind of thing. </p><p class="indent0">Check attacking it with:</p><p class="indent1">If the second noun is not a tool:</p><p class="indent2">say &quot;<span class="quote">You can't attack something with that.</span>&quot; instead;</p><p class="indent1">else if the second noun is the noun:</p><p class="indent2">say &quot;<span class="quote">You can't attack something with itself.</span>&quot; instead;</p><p class="indent1">else if the noun is yourself:</p><p class="indent2">try dying instead;</p><p class="indent1">else:</p><p class="indent2">continue the action. </p><p class="indent0">Report attacking it with:</p><p class="indent1">say &quot;<span class="quote">With these muscles? Hah! That wouldn't do anything except trigger your asthma.</span>&quot;.</p><p class="indent1"></p><p class="indent0">Shaving it with is an action applying to two things. Understand &quot;<span class="quote">shave [</span><span class="substitution">something</span><span class="quote">] with [</span><span class="substitution">something preferably held</span><span class="quote">]</span>&quot; and &quot;<span class="quote">flay [</span><span class="substitution">something</span><span class="quote">] with [</span><span class="substitution">something preferably held</span><span class="quote">]</span>&quot; as shaving it with. </p><p class="indent0">Understand the commands &quot;<span class="quote">skin</span>&quot; and &quot;<span class="quote">peel</span>&quot; and &quot;<span class="quote">trim</span>&quot; as &quot;<span class="quote">shave</span>&quot;.</p><p class="indent0">Does the player mean shaving something with the knife:</p><p class="indent1">it is very likely.</p><p class="indent1"></p><p class="indent0">Does the player mean shaving something with the lion pelt:</p><p class="indent1">it is very likely.</p><p class="indent1"></p><p class="indent0">Check shaving it with:</p><p class="indent1">If the second noun is not sharp:</p><p class="indent2">say &quot;<span class="quote">You can't shave something with that.</span>&quot; instead;</p><p class="indent1">else if the second noun is the noun:</p><p class="indent2">say &quot;<span class="quote">You can't shave something with itself.</span>&quot; instead;</p><p class="indent1">else if the noun is yourself:</p><p class="indent2">say &quot;<span class="quote">No, you can't sadly. You've never been able to grow even a whisker of beard.</span>&quot; instead;</p><p class="indent1">else if the noun is a person:</p><p class="indent2">say &quot;<span class="quote">Easier said than done. It's very doubtful [</span><span class="substitution">the noun</span><span class="quote">] will let you.</span>&quot; instead;</p><p class="indent1">else:</p><p class="indent2">continue the action.</p><p class="indent2"></p><p class="indent0">Report shaving it with:</p><p class="indent1">say &quot;<span class="quote">That can't be shaven. (Or is it shorn? Anyway, it can't be shorn either.)</span>&quot;</p><p class="indent1"></p><p class="indent0">Tiryns is east of the Main Road. &quot;<span class="quote">You are in the glorious kingdom where your cousin serves as ruler! The [</span><span class="substitution">palaces</span><span class="quote">] on the east edge of town (including the palace of your cousin, the king) are all magnificently ornate, but [</span><span class="substitution">the townsfolk</span><span class="quote">] milling about you don't seem very happy; in fact they all seem downright depressed. Must be a case of the Mondays.[</span><span class="substitution">paragraph break</span><span class="quote">]You can just glimpse the edges of the grasslands of Nemea to the north and the marshes of Lerna to the south. You can also visit the city palace of Tiryns to the east, or go back down the main road to the west.</span>&quot;</p><p class="indent0">Understand &quot;<span class="quote">palace</span>&quot; as the palaces.</p><p class="indent0">The palaces are a backdrop. The palaces are in Tiryns and the City Palace. The description of the palaces is &quot;<span class="quote">They're all magnificently ornate, but your cousin Eurystheus's palace stands alone in terms of both height and opulence. Which makes sense you suppose, since he is the king after all.</span>&quot;</p><p class="indent0">Instead of entering the palaces:</p><p class="indent1">If the player is in Tiryns:</p><p class="indent2">try going east instead;</p><p class="indent1">else:</p><p class="indent2">say &quot;<span class="quote">You're already in the City Palace!</span>&quot;</p><p class="indent0">Instead of examining the palaces:</p><p class="indent1">if the player is in the City Palace:</p><p class="indent2">try looking instead;</p><p class="indent1">else:</p><p class="indent2">continue the action.</p><p class="indent0">The townsfolk are people in Tiryns. &quot;<span class="quote">Some townsfolk are milling about here, and seem to be generally avoiding the palaces on the east edge of town.</span>&quot; </p><p class="indent0">Understand &quot;<span class="quote">folk</span>&quot; and &quot;<span class="quote">everyone</span>&quot; and &quot;<span class="quote">townsperson</span>&quot; and &quot;<span class="quote">person</span>&quot; and &quot;<span class="quote">people</span>&quot; and &quot;<span class="quote">townsman</span>&quot; and &quot;<span class="quote">townswoman</span>&quot; and &quot;<span class="quote">townspeople</span>&quot; as the townsfolk. The townsfolk are plural-named. The description of the townsfolk is &quot;<span class="quote">Everyone's brow is furrowed... it reminds you of the terrible headaches you used to get on chariot rides. A good double-dose of aspirin should do the trick.</span>&quot;</p><p class="indent0">Tirynsland is a backdrop. Tirynsland is in Tiryns and the Main Road and Nemea and the City Palace and Lerna. Understand &quot;<span class="quote">Tiryns</span>&quot; and &quot;<span class="quote">kingdom</span>&quot; and &quot;<span class="quote">town</span>&quot; as Tirynsland. </p><p class="indent0">Instead of examining Tirynsland:</p><p class="indent1">if the player is in Tiryns:</p><p class="indent2">try looking instead;</p><p class="indent1">else:</p><p class="indent2">say &quot;<span class="quote">You can't see the kingdom from [</span><span class="substitution">if the player is in the City Palace</span><span class="quote">]inside[</span><span class="substitution">else</span><span class="quote">]here[</span><span class="substitution">end if</span><span class="quote">]. You'll have to go [</span><span class="substitution">if the player is in the City Palace</span><span class="quote">]west[</span><span class="substitution">else if the player is in Nemea</span><span class="quote">]south[</span><span class="substitution">else if the player is in Lerna</span><span class="quote">]north[</span><span class="substitution">else</span><span class="quote">]east[</span><span class="substitution">end if</span><span class="quote">] to see it.</span>&quot;</p><p class="indent0">Check asking the townsfolk about anything:</p><p class="indent1">say &quot;<span class="quote">The townsfolk are unsettled by strangers[</span><span class="substitution">'</span><span class="quote">] questions and hurry off down the road at a faster pace.</span>&quot; instead.</p><p class="indent1"></p><p class="indent0">Check telling the townsfolk about anything:</p><p class="indent1">say &quot;<span class="quote">The townsfolk are unsettled by strangers[</span><span class="substitution">'</span><span class="quote">] declarations and hurry off down the road at a faster pace.</span>&quot; instead.</p><p class="indent1"></p><p class="indent0">Check giving anything to the townsfolk:</p><p class="indent1">say &quot;<span class="quote">The townsfolk are unsettled by strangers[</span><span class="substitution">'</span><span class="quote">] gifts and hurry off down the road at a faster pace.</span>&quot; instead.</p><p class="indent1"></p><p class="indent0">Check showing anything to the townsfolk:</p><p class="indent1">say &quot;<span class="quote">The townsfolk are unsettled by strangers[</span><span class="substitution">'</span><span class="quote">] presentations and hurry off down the road at a faster pace.</span>&quot; instead.</p><p class="indent0">The City Palace is east of Tiryns. &quot;<span class="quote">This magnificent building serves as the place of government for all of Tiryns. Although it's one of the prettier buildings you've ever seen, you can't help feeling a slight cold chill whenever you enter it, an almost ghostly air.[</span><span class="substitution">paragraph break</span><span class="quote">]The only exit you can see is to the west.</span>&quot; Eurystheus is a person in the City Palace. &quot;<span class="quote">Your cousin Eurystheus is here, wearing a [</span><span class="substitution">large pointy crown</span><span class="quote">] and sitting on a [</span><span class="substitution">large gray-metal velvet-inlaid throne</span><span class="quote">].</span>&quot;. The large gray-metal velvet-inlaid throne is scenery in the City Palace. Understand &quot;<span class="quote">chair</span>&quot; and &quot;<span class="quote">massive chair</span>&quot; as the large gray-metal velvet-inlaid throne. Eurystheus wears the large pointy crown. </p><p class="indent0">The description of the large gray-metal velvet-inlaid throne is &quot;<span class="quote">Just your average, run-of-the-mill large gray-metal velvet-inlaid throne. You don't see anything very special about it.</span>&quot;</p><p class="indent0">The mis-aligned tile is scenery in the City Palace. Understand &quot;<span class="quote">floor</span>&quot; and &quot;<span class="quote">trap door</span>&quot; and &quot;<span class="quote">trapdoor</span>&quot; and &quot;<span class="quote">tiling</span>&quot; and &quot;<span class="quote">piece of tiling</span>&quot; as the mis-aligned tile.</p><p class="indent0">Instead of opening the mis-aligned tile:</p><p class="indent1">try going down instead.</p><p class="indent0">Instead of examining the mis-aligned tile:</p><p class="indent1">try going down instead.</p><p class="indent0">The description of the large pointy crown is &quot;<span class="quote">It's clearly somewhat heavy, made of gold and rubies, and extends into three sharp points. Your cousin wears it well.</span>&quot;</p><p class="indent0">Instead of taking the large pointy crown:</p><p class="indent1">say &quot;<span class="quote">Are you the King of Tiryns? No, I thought not.</span>&quot;.</p><p class="indent0">The description of Eurystheus is &quot;<span class="quote">Your cousin's eyes gleam with yellow malice, his long fingers are steepled and glitter with silver rings, his black pointed goatee drips with oil, and there is a softly menacing chuckle emanating from his lips, as if he's waiting for just the right moment to pounce for blood. [</span><span class="substitution">line break</span><span class="quote">][</span><span class="substitution">line break</span><span class="quote">]What a good-natured guy! You hope he'll be pleased with your performance on his list. If you do well enough he might even recommend you to father!</span>&quot;</p><p class="indent0">The silver rings are undescribed things. The silver rings are plural-named. Eurystheus wears the silver rings. Understand &quot;<span class="quote">ring</span>&quot; as the silver rings. </p><p class="indent1"></p><p class="indent0">The description of the silver rings is &quot;<span class="quote">You can't make out the inscriptions or determine the metal of any of them, but they look cold and sharp. Not your style, but your cousin wears them well.</span>&quot;</p><p class="indent0">Understand &quot;<span class="quote">kiss [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">make out with [</span><span class="substitution">something</span><span class="quote">]</span>&quot; as kissing.</p><p class="indent0">Instead of kissing the silver rings:</p><p class="indent1">say &quot;<span class="quote">You don't have much dignity but you have more dignity than that.</span>&quot;</p><p class="indent0">Check asking Eurystheus about anything:</p><p class="indent1">say &quot;<span class="quote">Your cousin chuckles sneeringly at your inane question.</span>&quot; instead.</p><p class="indent1"></p><p class="indent0">Check telling Eurystheus about anything:</p><p class="indent1">say &quot;<span class="quote">Your cousin chuckles sneeringly at your inane statement.</span>&quot; instead.</p><p class="indent1"></p><p class="indent0">Check giving anything to Eurystheus:</p><p class="indent1">say &quot;<span class="quote">Your cousin chuckles sneeringly at your inane offer.</span>&quot; instead.</p><p class="indent1"></p><p class="indent0">Check showing anything to Eurystheus:</p><p class="indent1">say &quot;<span class="quote">Your cousin chuckles sneeringly at your inane display.</span>&quot; instead.</p><p class="indent1"></p><p class="indent0">Check throwing something at something:</p><p class="indent1">say &quot;<span class="quote">No, it's rude to pointlessly throw things.</span>&quot; instead.</p><p class="indent1"></p><p class="indent0">Instead of entering the large gray-metal velvet-inlaid throne:</p><p class="indent1">say &quot;<span class="quote">Are you the King of Tiryns? No, I thought not.</span>&quot;</p><p class="indent1"></p><p class="indent0">Understand &quot;<span class="quote">cousin</span>&quot; and &quot;<span class="quote">king</span>&quot; and &quot;<span class="quote">King Eurystheus</span>&quot; and &quot;<span class="quote">goatee</span>&quot; as Eurystheus.</p><p class="indent0">Looking behind is an action applying to one thing. Understand &quot;<span class="quote">look behind [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">look around [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">peek behind [</span><span class="substitution">something</span><span class="quote">]</span>&quot; and &quot;<span class="quote">peek around [</span><span class="substitution">something</span><span class="quote">]</span>&quot; as looking behind.</p><p class="indent0">Check looking behind:</p><p class="indent1">say &quot;<span class="quote">You don't see the point of doing that.</span>&quot; instead.</p><p class="indent1"></p><p class="indent0">Instead of looking behind the large gray-metal velvet-inlaid throne:</p><p class="indent1">say &quot;<span class="quote">Eurystheus's advisors seem to have gone for now.</span>&quot;</p><p class="indent1"></p><p class="indent0">A person can be friendly or hostile or beastly. A person is usually hostile. The cow and the Cretan Bull are friendly. The carnivorous horses, Cerberus, the feral pig, the hydra, Ladon, the lion, the Minotaur, and the Stymphalian birds are beastly.</p><p class="indent1"></p><p class="indent0">Check touching someone:</p><p class="indent1">if the noun is friendly:</p><p class="indent2">say &quot;<span class="quote">You pet [</span><span class="substitution">the noun</span><span class="quote">]. It scratches its belly in its sleep and purrs softly.</span>&quot; instead;</p><p class="indent1">else if the noun is the Stymphalian birds:</p><p class="indent2">try taking the Stymphalian birds instead;</p><p class="indent1">else if the noun is beastly:</p><p class="indent2">say &quot;<span class="quote">Do you WANT to get eaten?</span>&quot; instead;</p><p class="indent1">else if the noun is yourself:</p><p class="indent2">say &quot;<span class="quote">Restrain yourself, this is a family game.</span>&quot; instead;</p><p class="indent1">else:</p><p class="indent2">say &quot;<span class="quote">No, you'd better not. It might be taken the wrong way.</span>&quot; instead.</p><p class="indent2"></p><p class="indent2"></p>
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