| /* This file is loaded by play.html. It should specify the size and location | |
| of each image resource used by the game. | |
| The StaticImageInfo object should have integer keys (Glk image numbers). | |
| These should map to Javascript objects which look like: | |
| { | |
| "image": INT, | |
| "url": URLSTRING, | |
| "alttext": STRING, | |
| "width": INT, | |
| "height": INT | |
| } | |
| The image number must match the key. (Yes, it's redundant, just do it.) The | |
| alttext is an optional string describing the image (for non-graphical | |
| displays and visually impaired users.) The width and height are the image | |
| size -- these fields are required! And the url should be a URL from which | |
| the image resource can be loaded. This may be an absolute URL, or relative | |
| to play.html. | |
| This information is not yet generated by Inform. If your game contains | |
| graphics, you can manually edit this file to include all the image | |
| data. Alternatively, use the "giload" command of blorbtool.py: | |
| python blorbtool.py GAME.materials/Release/GAME.gblorb giload GAME.materials/Release/interpreter interpreter | |
| */ | |
| StaticImageInfo = {}; | |
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