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<span>Sheep Crossing</span> <span class="pagination">— 6 of 18</span>
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<span>Andrew Geng</span>
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<span>Release 1</span>
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<p class="indent0"><span class="heading">Chapter - Objects</span></p><p class="indent0"><span class="heading">Section - Characters in general</span></p><p class="indent0">An animal can be dead. An animal is usually not dead.</p><p class="indent0">An animal can be suspicious. An animal is usually not suspicious.</p><p class="indent0">An animal can be full. An animal is usually not full.</p><p class="indent0">An animal can be vegetative. An animal is usually not vegetative.</p><p class="indent0">An animal has a number called the eating priority. The eating priority of an animal is usually 100.</p><p class="indent0">The can't take other people rule is not listed in the check taking rules.</p><p class="indent0">The exclude people from take all rule is not listed in any rulebook.</p><p class="indent0">The exclude people from drop all rule is not listed in any rulebook.</p><p class="indent0">A corpse is a kind of thing.</p><p class="indent0">Instead of doing anything except examining with a corpse (called the target), try examining the target.</p><p class="indent0">Instead of searching or looking under a corpse (called the target), try examining the target.</p><p class="indent0">Instead of inserting or putting or throwing or showing or giving or tying something to a corpse (called the target), try examining the target.</p><p class="indent0">Rule for deciding the concealed possessions of animals: yes. <span class="comment">[so that the player can't see the corpses]</span></p><p class="indent0">Lifelessness relates one animal (called the former inhabitant) to one corpse.</p><p class="indent0">The verb to be the late owner of implies the lifelessness relation.</p><p class="indent0">When play begins:</p><p class="indent1">repeat with the inhabitant running through animals:</p><p class="indent2">repeat with the husk running through corpses carried by the inhabitant:</p><p class="indent3">now the inhabitant is the late owner of the husk.</p><p class="indent0">After examining a corpse (called the husk):</p><p class="indent1">end the story saying &quot;<span class="quote">Grandmother will mourn the loss of [</span><span class="substitution">the former inhabitant of the husk</span><span class="quote">].</span>&quot;</p><p class="indent0">A person can be nauseated. A person is usually not nauseated.</p><p class="indent0">A person can be guilty. A person is usually not guilty.</p><p class="indent0">A person can be postbarf. A person is usually not postbarf.</p><p class="indent0">Instead of searching or looking under an animal (called the suspect), try examining the suspect.</p><p class="indent0">The gift count is a number that varies.</p><p class="indent0">When play begins:</p><p class="indent1">now the gift count is the number of animals that are not scenery; <span class="comment">[should be 3]</span></p>
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