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<span>Sheep Crossing</span> <span class="pagination">— 15 of 18</span>
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<span>Andrew Geng</span>
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<span>Release 1</span>
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<p class="indent0"><span class="heading">Section - Useless Actions</span></p><p class="indent0">Instead of touching something (called the passenger) which is an animal:</p><p class="indent1">if the passenger is vegetative:</p><p class="indent2">say &quot;<span class="quote">The [</span><span class="substitution">passenger</span><span class="quote">] does not seem to respond.</span>&quot;;</p><p class="indent1">otherwise:</p><p class="indent2">if the passenger is full:</p><p class="indent3">say &quot;<span class="quote">The [</span><span class="substitution">passenger</span><span class="quote">], though seemingly in a good mood, also seems to be ignoring you.</span>&quot;;</p><p class="indent2">otherwise:</p><p class="indent3">if the player is holding the passenger or the passenger is in the boat:</p><p class="indent4">say &quot;<span class="quote">The [</span><span class="substitution">passenger</span><span class="quote">] leans away from you.</span>&quot;;</p><p class="indent3">otherwise:</p><p class="indent4">say &quot;<span class="quote">The [</span><span class="substitution">passenger</span><span class="quote">] slowly backs away...</span>&quot;</p><p class="indent0">Instead of kissing something (called the passenger), try touching the passenger.</p><p class="indent0">Understand &quot;<span class="quote">pet [</span><span class="substitution">thing</span><span class="quote">]</span>&quot; as touching.</p><p class="indent0">Playing with is an action applying to one thing. Understand &quot;<span class="quote">dance with [</span><span class="substitution">thing</span><span class="quote">]</span>&quot; or &quot;<span class="quote">frolic with [</span><span class="substitution">thing</span><span class="quote">]</span>&quot; or &quot;<span class="quote">smile at [</span><span class="substitution">thing</span><span class="quote">]</span>&quot; or &quot;<span class="quote">sing at [</span><span class="substitution">thing</span><span class="quote">]</span>&quot; or &quot;<span class="quote">sing to [</span><span class="substitution">thing</span><span class="quote">]</span>&quot; or &quot;<span class="quote">play with [</span><span class="substitution">thing</span><span class="quote">]</span>&quot; or &quot;<span class="quote">amuse [</span><span class="substitution">thing</span><span class="quote">]</span>&quot; as playing with.</p><p class="indent0">Instead of playing with something (called the target):</p><p class="indent1">say &quot;<span class="quote">The [</span><span class="substitution">target</span><span class="quote">] shows no sign of enthusiasm.</span>&quot;</p><p class="indent0">Instead of telling someone about something, try asking the noun about it.</p><p class="indent0">Instead of answering someone that something, try asking the noun about it.</p><p class="indent0">Understand the command &quot;<span class="quote">ask</span>&quot; as something new.</p><p class="indent0">Understand &quot;<span class="quote">ask [</span><span class="substitution">thing</span><span class="quote">] for [</span><span class="substitution">text</span><span class="quote">]</span>&quot; or &quot;<span class="quote">ask [</span><span class="substitution">thing</span><span class="quote">] about [</span><span class="substitution">text</span><span class="quote">]</span>&quot; or &quot;<span class="quote">talk to [</span><span class="substitution">thing</span><span class="quote">] about [</span><span class="substitution">text</span><span class="quote">]</span>&quot; or &quot;<span class="quote">greet [</span><span class="substitution">thing</span><span class="quote">]</span>&quot; as asking it about.</p><p class="indent0"><span class="comment">[Replacement messages; see §14.11. Changing the text of responses]</span></p><p class="indent0">The parser error internal rule response (M) is &quot;<span class="quote">[</span><span class="substitution">the autolocution message</span><span class="quote">].</span>&quot; <span class="comment">[&quot;You can only do that to something animate.&quot;]</span></p><p class="indent0">The parser error internal rule response (V) is &quot;<span class="quote">[</span><span class="substitution">the autolocution message</span><span class="quote">].</span>&quot; <span class="comment">[&quot;You can't talk to [the noun].&quot;]</span></p><p class="indent0">The block asking rule response (A) is &quot;<span class="quote">[</span><span class="substitution">the autolocution message</span><span class="quote">].</span>&quot; <span class="comment">[&quot;There is no reply.&quot;]</span></p><p class="indent0">The block answering rule response (A) is &quot;<span class="quote">[</span><span class="substitution">the autolocution message</span><span class="quote">].</span>&quot; <span class="comment">[&quot;There is no reply.&quot;]</span></p><p class="indent0">To say the autolocution message:</p><p class="indent1">say &quot;<span class="quote">The sound of your voice dissipates feebly across the landscape[</span><span class="substitution">if the sheep is carrying the fluff and the sheep is not in the opposite bank of the location</span><span class="quote">]. The sheep looks on warily[</span><span class="substitution">end if</span><span class="quote">]</span>&quot;.</p><p class="indent0">Smiling is an action applying to nothing. Understand &quot;<span class="quote">smile</span>&quot; as smiling. Instead of smiling, say &quot;<span class="quote">You grin broadly.</span>&quot;</p><p class="indent0">Singing is an action applying to nothing. Instead of singing, try asking the player about &quot;<span class="quote">nothing</span>&quot;. Understand &quot;<span class="quote">talk to self</span>&quot; or &quot;<span class="quote">talk to me</span>&quot; or &quot;<span class="quote">talk to myself</span>&quot; or &quot;<span class="quote">xyzzy</span>&quot; or &quot;<span class="quote">uuddlrlrbass</span>&quot; as singing.</p><p class="indent0">Thanking is an action applying to one thing. Understand &quot;<span class="quote">thank [</span><span class="substitution">thing</span><span class="quote">]</span>&quot; as thanking. Instead of thanking something (called the thankee), try asking the thankee about &quot;<span class="quote">gratitude</span>&quot;.</p><p class="indent0">Understand &quot;<span class="quote">inspect [</span><span class="substitution">thing</span><span class="quote">]</span>&quot; as examining.</p><p class="indent0">Understand &quot;<span class="quote">catch [</span><span class="substitution">thing</span><span class="quote">]</span>&quot; or &quot;<span class="quote">chase [</span><span class="substitution">thing</span><span class="quote">]</span>&quot; or &quot;<span class="quote">capture [</span><span class="substitution">thing</span><span class="quote">]</span>&quot; as taking.</p><p class="indent0">Understand &quot;<span class="quote">lick [</span><span class="substitution">thing</span><span class="quote">]</span>&quot; as tasting.</p><p class="indent0">Understand &quot;<span class="quote">kick [</span><span class="substitution">thing</span><span class="quote">]</span>&quot; as attacking.</p><p class="indent0">Shearing is an action applying to one thing. Understand &quot;<span class="quote">shear [</span><span class="substitution">thing</span><span class="quote">]</span>&quot; as shearing. Instead of shearing something, say &quot;<span class="quote">You have no shears.</span>&quot;</p><p class="indent0"><span class="comment">[e.g. &quot;tell sheep to stay&quot;, copy-pasted from Example 421 &quot;Northstar&quot; in §7.14. Obedient Characters]</span></p><p class="indent0">After reading a command:</p><p class="indent0"> let N be &quot;<span class="quote">[</span><span class="substitution">the player's command</span><span class="quote">]</span>&quot;;</p><p class="indent0"> replace the regular expression &quot;<span class="quote">^\b(ask|tell|order) (.+?) to (.+)</span>&quot; in N with &quot;<span class="quote">\2, \3</span>&quot;;</p><p class="indent0"> change the text of the player's command to N.</p>
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