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| <span>Haunted P</span> <span class="pagination">— 8 of 8</span> | |
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| <span>Chad Rocketman</span> | |
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| <span>Release 1</span> | |
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| <p class="indent0"><span class="heading">Part 7 - Conversation Rules</span></p><p class="indent0">Saying XYZZY is an action applying to nothing. Understand "<span class="quote">xyzzy</span>" and "<span class="quote">say xyzzy</span>" as saying XYZZY.</p><p class="indent0">Carry out saying XYZZY:</p><p class="indent1">say "<span class="quote">no</span>";</p><p class="indent0">Saying plugh is an action applying to nothing. Understand "<span class="quote">plugh</span>" and "<span class="quote">say plugh</span>" as saying plugh.</p><p class="indent0">Carry out saying plugh:</p><p class="indent1">say "<span class="quote">also no</span>";</p><p class="indent0">Talking to Bilbert is an action applying to nothing. Understand "<span class="quote">talk bilbert</span>" and "<span class="quote">talk to bilbert</span>" as talking to Bilbert.</p><p class="indent0">Check talking to Bilbert:</p><p class="indent1">if the player is not in Haunted P:</p><p class="indent2">say "<span class="quote">gotta be outside of bilbert to talk to bilbert ok</span>";</p><p class="indent1">otherwise if Bilbert's aliveness is false:</p><p class="indent2">say "<span class="quote">bilbert is dead you fool. you killed him. he'll never come back no matter what you do</span>";</p><p class="indent1"></p><p class="indent0">Carry out talking to Bilbert:</p><p class="indent1">if Bilbert's talk counter is:</p><p class="indent2">-- 0: say "<span class="quote">PLAYER..... a terible fate hath befallen me... a fate of SCIENCE. and MAGICK. talk to me again to get more info</span>";</p><p class="indent2">-- 1: say "<span class="quote">You must go inside me to heal me of my affliction. talk to me again to get more info</span>";</p><p class="indent2">-- 2: say "<span class="quote">don't talk to me again or i'll die</span>";</p><p class="indent2">-- 3: now Bilbert's aliveness is false;</p><p class="indent3">now the description of Haunted P is "<span class="quote">bilbert is DEAD</span>";</p><p class="indent3">now the description of Bilbert is "<span class="quote">Blibert;s dead and its all your fault</span>";</p><p class="indent3">say "<span class="quote">oh noooooooooooooooooooo</span>";</p><p class="indent1">increment Bilbert's talk counter;</p><p class="indent2"></p><p class="indent0">Instead of asking Bilbert about "<span class="quote">[</span><span class="substitution">magic</span><span class="quote">]</span>":</p><p class="indent1">if Bilbert's aliveness is false:</p><p class="indent2">say "<span class="quote">HYou cant ask BILLBERT anything because you killed him.</span>";</p><p class="indent1">otherwise:</p><p class="indent2">say "<span class="quote">a scientist put a curse upon me. he sent living science rays deep into my abdomen where now there is red and sorow.</span>";</p><p class="indent2"></p><p class="indent0">Instead of asking Bilbert about "<span class="quote">science</span>":</p><p class="indent1">if Bilbert's aliveness is false:</p><p class="indent2">say "<span class="quote">Here lies bilbert, mute and sad.</span>";</p><p class="indent1">otherwise:</p><p class="indent2">say "<span class="quote">there was a witch with pointy hair. she played her death song for me and i woke up on her rocks. then it started hurting.</span>";</p><p class="indent0">Instead of asking BIlbert about "<span class="quote">[</span><span class="substitution">affliction</span><span class="quote">]</span>":</p><p class="indent1">if Bilbert's aliveness is false:</p><p class="indent2">say "<span class="quote">Bolbert dead.</span>";</p><p class="indent2"></p><p class="indent0">Instead of asking Bilbert about "<span class="quote">inside</span>":</p><p class="indent1">if Bilbert's aliveness is false:</p><p class="indent2">say "<span class="quote">Here lies bilbert, mute and sad.</span>";</p><p class="indent1">otherwise:</p><p class="indent2">say "<span class="quote">enter me, PLAYER. i need you. i need you so bad</span>";</p><p class="indent1"></p> | |
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