| There are many possible routes to a successful mission. This is | |
| one of them: | |
| At turn 5, Agent Bravo should leave explosives | |
| At turn 10, Agent Bravo should enter the clock tower | |
| At turn 14, Agent Alpha should find another way up | |
| At turn 14, Agent Charlie should park her car | |
| At turn 17, Agent Alpha should not climb the stairs yet | |
| At turn 20, Agent Alpha should not wear the uniform | |
| At turn 22, Agent Alpha should wait in the stairs | |
| At turn 28, you should detonate the bomb left at turn 5 | |
Xet Storage Details
- Size:
- 490 Bytes
- Xet hash:
- 94110c8ac21e0a9594f651cfadba6a3a08558e4bb9d047266d98470dd88341f1
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