| The 2010 Interactive Fiction Competition | |
| Introduction | |
| ------------ | |
| What began fifteen years ago as an effort to encourage the | |
| development of short works of interactive fiction has grown into a | |
| competition involving some thirty authors and over two hundred | |
| judges. Each year people from around the world write text | |
| adventures that can be played in two hours or less. Since the | |
| competition started the definition of what interactive fiction is | |
| has changed, with a number of games now including graphics and | |
| sound. | |
| Whether you've never played a text adventure before in your life, | |
| or you've judged in every competition since 1995, we're glad you're | |
| taking part. | |
| Welcome to the 2010 Interactive Fiction Competition. | |
| Playing The Games | |
| ----------------- | |
| (Note: for the latest information and possible updates to games, | |
| please visit the competition web site at http://www.ifcomp.org/) | |
| You may play the competition games in any order you choose. However, | |
| if you don't think you'll have time to play all of the games before | |
| the end of the voting period, you are encouraged to play them in | |
| random order. That way, you will have played a random sampling of | |
| the games. You can do this using the game information and voting | |
| page at http://ifcomp.org/vote/. The page has information about all | |
| of the games, and will list them in random order if you so wish. | |
| There are two types of competition games: interpreted games and | |
| platform-specific executables. | |
| Interpreted Games | |
| Interpreted games are written using a computer-independent | |
| language, and can thus in general be run under many different | |
| operating systems. To play an interpreted game, you need an | |
| interpreter. There are several types of interpreted games in the | |
| competition. | |
| Z-CODE GAMES. The z-code games are in the zcode folder of the | |
| competition directory. The filenames of z-code games end in .z5, | |
| .z8, or .zblorb, and are run using a Z-machine | |
| interpreter. Z-machine interpreters can be found at | |
| http://inform7.com/if/interpreters/ | |
| GLULX GAMES. The glulx games are in the glulx folder of the | |
| competition directory. The filenames of glulx games end in .ulx or | |
| .gblorb, and are run using a Glulx interpreter. Glulx interpreters | |
| can be found at | |
| http://inform7.com/if/interpreters/ | |
| TADS GAMES. The TADS game is found in the tads3 folder of the | |
| competition directory. The filenames of TADS games end in .t3, and | |
| are run using a TADS interpreter. TADS interpreters can be found at | |
| http://www.tads.org/tads3.htm | |
| Apple II games. The Apple II game is in the web folder. To run it, | |
| you will need either to play it online at http://leadlightgame.com | |
| or use the included Apple II emulator for PC or Intel-based Macs. | |
| Platform-Specific Games | |
| WINDOWS GAMES. There is one system-specific game in the windows | |
| folder of the competition directory. It can be played under Windows | |
| or by using a Scott Adams interpreter, available from | |
| http://mirror.ifarchive.org/indexes/if-archiveXscott-adamsXinterpreters.html | |
| Rating The Games | |
| ---------------- | |
| Rate each game you play by giving it a whole-number rating from 1 to | |
| 10. Larger numbers are better. Your rating must be based on no more | |
| than two hours of cumulative playing time. If, after playing a game | |
| for two hours, you want to keep playing it, you must give it a | |
| rating *and not change that rating later if you resume play*. | |
| You can enter your ratings as you assign them using the ballot page | |
| at http://ifcomp.org/vote/, if you wish. You can also change | |
| previous ratings if you change your mind about a game. | |
| Submitting Your Ratings | |
| ----------------------- | |
| Once you have played and rated as many games as you can before the | |
| November 15th deadline, you need to submit your ratings. You do not | |
| have to play all of the games to vote; however, you must play at | |
| least five games. There are two ways to vote. The first is to use | |
| the web-based interface located at http://ifcomp.org/vote/. The | |
| second is to email your ratings the vote-counter, Mark Musante, at | |
| vote@ifcomp.org. You may submit different ratings, and only the | |
| last one you send in will be counted. | |
| If you choose to email your votes to Mark, use the following format | |
| for your email. In the subject line of your message, put "VOTE". In | |
| the body of the message, put the name of each game you are rating | |
| followed by its rating, with one game name and rating per | |
| line. Send your message as plain ASCII. Do not use HTML or send | |
| your votes as an attached non-ASCII file like a Microsoft Word | |
| document. | |
| Remember, you must vote before 11:59 P.M. EST on November 15th, | |
| 2010. Votes submitted after that date will not be counted, so if | |
| you won't have access to the Internet around that time, be sure to | |
| vote early. You can always change your ratings at a later date. | |
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