| Ghost of the fireflies HELP FILE | |
| -------------------------------- | |
| Document created and proofed on June 26, 2007. | |
| ------------------------------- | |
| WHAT IS GHOST OF THE FIREFLIES? | |
| ------------------------------- | |
| Ghost of the fireflies is a text adventure with RPG | |
| elements. It is very different from other games that | |
| I have authored in that the gaming environment, items, | |
| parser and room descriptions all describe an internal | |
| world (and not an external one). Although it may | |
| seem that the game is taking place in a forest or | |
| a small village, you will quickly discover that the | |
| interior of a tortured mind is where this game | |
| ultimately takes place. | |
| -------------- | |
| HOW DO I PLAY? | |
| -------------- | |
| Before you complain that I did not make every | |
| possible effect to ensure that this game's parser | |
| was adequate, type 'help' at anytime during | |
| gameplay to see the EXTENSIVE commands available | |
| to the player. Not only do you have alias commands | |
| that can be changed at will, but you can also type | |
| various abbreviations as well (such as 'x' for | |
| 'examine'). Typing 'help' will also list how | |
| to set aliases. You can have a total of 10 | |
| aliases set at any one time. | |
| In short, you play the game by entering in one | |
| or two word commands. You can also type in complex | |
| command phrases, such as "GET LANTERN AND GO WEST" | |
| or "PUT SWORD IN BAG AND WIELD SCIMITAR". This | |
| parser was designed to shut up the naysayers | |
| who claim I can't write an adequate parser without | |
| using TADS or Inform. | |
| If you still have questions, please email me and | |
| I'll gladly answer: lumberjacks76@lycos.com | |
| -------------------------- | |
| WHAT VERBS/NOUN CAN I USE? | |
| -------------------------- | |
| The very first thing that you will notice when | |
| playing Ghost of the fireflies is the very top | |
| three lines of the screen. The first line is | |
| your Status Bar. This lists vital statistics | |
| of the player during the course of the game. | |
| The second thing that you will notice, under | |
| the Status Bar, are 12 function key commands | |
| that can be used in the event you don't wish | |
| to type as much. | |
| Here are the shortcut commands available | |
| to the player: | |
| GET (Press the 'F1' function key) | |
| DROP (Press the 'F2' function key) | |
| USE (Press the 'F3' function key) | |
| INVENTORY (Press the 'F4' function key) | |
| EXAMINE (Press the 'F5' function key) | |
| TALK TO (Press the 'F6' function key) | |
| MAP (Press the 'F7' function key) | |
| SAVE (Press the 'F8' function key) | |
| GO NORTH (Press the 'F9' function key) | |
| GO SOUTH (Press the 'F10' function key) | |
| GO WEST (Press the 'F11' function key) | |
| GO EAST (Press the 'F12' function key) | |
| These shortcut keys are provided for you to | |
| minimize the typing time required to enter in | |
| common commands. | |
| A full list of commands used during gameplay | |
| is provided below: | |
| Primary Verbs | |
| ------------- | |
| Primary verbs are commands which are vital to gameplay. You will | |
| find yourself using these commands over and over again. | |
| GET - Picks up an object. The game also recognizes TAKE. | |
| DROP - Drops an object. The game also recognizes THROW. | |
| USE - Manipulate an object in some way. Also recognizes EQUIP and UNEQUIP. | |
| EQUIP - Wields a weapon or wears armor. Also recognizes USE. | |
| UNEQUIP - Unwields a weapon or removes armor. Also recognizes USE. | |
| WEAR - Same as equip. Makes ready an armament, such as armor. | |
| REMOVE - Same as unequip. Removes an armament. | |
| WIELD - Same as equip. Makes ready a weapon, such as a sword. | |
| UNWIELD - Same as unequip. Unreadies a weapon, perhaps for a shield. | |
| INVENTORY - Check inventory of items carried. Also recognizes I and INV. | |
| SCORE - Check player attributes, such as health. Also recognizes ? and SC. | |
| LOOK - Look at a room again. Also recognizes L and LK. | |
| EXAMINE - Look closely at an object. Also recognizes X and EXA. | |
| KILL - Attack a monster. Also recognizes FIGHT and SLAY. | |
| SAVE - Save a game in progress. Also recognizes SAVE GAME. | |
| QUIT - Quit a game in progress. Also recognizes Q, EXIT and BYE. | |
| HELP - Displays this help screen. Also recognizes H and HINT. | |
| Secondary Verbs | |
| --------------- | |
| Secondary Verbs are commands which, while important, are not vital | |
| to the game. You may use them to enhance the game in some way or | |
| otherwise make it more enjoyable. You can also score 1 point for every | |
| emotion you express, such as laughter or sadness. | |
| MAP - Displays a map of the adventure. Not every room is listed, however. | |
| GET ALL - Picks up every object in the room, with some limitations. | |
| WEAR ALL - Wears every armor presently carried. | |
| REMOVE ALL - Removes every armor presently carried. | |
| ALIAS - Set/list alias commands. You can use up to 10 at any one time. | |
| NOD - Nod in agreement. | |
| CHUCKLE - Chuckle (laugh). | |
| LAUGH - Laugh at something funny. | |
| CRY - Express sadness at something not so funny. | |
| WIMPER - Moan or cry. | |
| POUT - Throw a fit. | |
| SMILE - Smile in happiness at something. | |
| FROWN - Frown in disagreement at something. | |
| THINK - Stop for a moment to think. | |
| PONDER - Think deeply about something. | |
| HMM - Neutral thought. | |
| SMIRK - Show skepticism of something. | |
| BOW - Bow in reverence or respect. | |
| GRIN - An evil or mischevious expression. | |
| CACKLE - A hysterical or mad laugh. | |
| WONDER - To be in awe of something. | |
| PUZZLE - To be stumped. | |
| SHRUG - A sign of resignation. | |
| SHAKE - Shake your head in disagreement. | |
| -------------------------------------- | |
| HOW DO I WIN THE GAME OR SCORE POINTS? | |
| -------------------------------------- | |
| To WIN the game, you must do only one thing: defeat | |
| Camphora's arch enemy, Sugawara no Michizane. This is | |
| NOT an easy task, however, as 'Suga' possesses enormous | |
| strength and vitality. Once you defeat him, the game | |
| is won. | |
| To SCORE points, however, you will need to solve quests | |
| and act in certain ways which the game considers rewardable. | |
| For example, if you find a specific object crucial to the | |
| game's progress, you will be rewarded a set number of | |
| points. You CANNOT exceed the maximum of 500 points. | |
| To WIN with a PERFECT SCORE, you must defeat 'Suga' | |
| *and* score 500 total points. This is not an easy | |
| accomplishment and will often require playing the | |
| game through a second time in order to do so. | |
| You will be given a named rank depending on the number | |
| of points scored: | |
| NOVICE CHEF - You begin the game at this rank. | |
| APPRENTICE CHEF - 0 to 100 points scored. | |
| SUSHI CHEF - 101 to 200. | |
| MASTER CHEF - 201 to 300. | |
| SUPREME MASTER CHEF - 301 to 400. | |
| HER MOST HIGHNESS CHEF - 401 to 499. | |
| THE NAMELESS ONE - 500. | |
| By the way, you are a female in this adventure. | |
| ---------------------- | |
| HOW IS COMBAT SETTLED? | |
| ---------------------- | |
| This adventure features a unique and inventive combat | |
| system unusual in the text adventure genre. Not only | |
| can you fight monsters and cast spells, but you can | |
| also combine basic ingredients purchased at the store | |
| in order to mix and match different spell combinations. | |
| There are four ingredients used in the game: | |
| Melon Cubes - Qty. 4. Combine with Sake Pellets to cast ORCHID RAIN. | |
| Cherry Chunks - Qty. 5. Combine with Peach Slices to cast BLOSSOM SWIRL. | |
| Peach Slices - Qty. 2. Combine with Melon Cubes to cast GHOSTLY GLOW. | |
| Sake Pellets - Qty. 3. Combine with Cherry Chunks to cast VISIONS OF DEATH. | |
| Spells are explained at length in the Oibara Inn. Type 'menu' for a list. | |
| Additionally, you may use two ingredients from the store (Melon Cubes and Sake | |
| Pellets) to plant what is known as a SAKE TREE. The SAKE TREE will replenish | |
| the items purchased without cost (but only grows in specific areas of the | |
| forest). Once planted, the SAKE TREE will periodically produce all four | |
| ingredients listed on the Oibara Inn menu. | |
| To plant the tree, find the correct spot and type 'plant tree'. | |
| To obtain all four ingredients from the mature SAKE TREE, be | |
| in the same room and type 'harvest tree'. It may not always | |
| bare fruit, however. Just wait for the right time of day. | |
| --------------------------- | |
| HOW DO I FIGHT/CAST SPELLS? | |
| --------------------------- | |
| To attack a monster, type 'kill <monster>', where '<monster>' is any | |
| valid monster presently in the room. Some 'monsters' are considered | |
| friendly, however, and may not be engaged in combat. | |
| Once engaged, you will be presented with a small menu of choices: | |
| <><><><><> Fight menu <><><><><> | |
| | [F]ight,[C]ast,[U]se,[R]un | | |
| <><><><><><><><><><><><><><><><> | |
| This menu is self-explanatory: | |
| Type 'f' to begin hand-to-hand combat. | |
| Type 'c' to begin casting a spell. | |
| Type 'u' to use an item, such as healing elixir. | |
| Type 'r' to run away (not always successful). | |
| Once a command is pressed, a round of combat will then commence, | |
| which includes one attack each on either side (you and the monster). | |
| It then repeats back to the above menu, unless either party has | |
| been mortally wounded, in which case the combat system aborts | |
| back to the game. | |
| If you lose, you will be presented with a final score (as well | |
| as attributes and any gold earned) and be given an opportunity to | |
| play the game again. Don't worry -- you can easily restore a | |
| saved game later on by answering 'yes' to the question 'Are you | |
| playing a saved game?'. | |
| Sometimes you will be attacked without typing anything. This is because | |
| a few monsters in the game actually auto-attack the player upon entry | |
| into a room (similar to most MUDs). This is unavoidable, so use caution | |
| when entering a new room. Always be ready for combat! | |
| ------------ | |
| HOW TO FIGHT | |
| ------------ | |
| You may fight without wielding anything, but you will do only minimal | |
| damage. It is highly stressed that you wield SOMETHING while engaged | |
| in hand-to-hand combat. The most obvious choice is the sword (found | |
| elsewhere in the adventure). | |
| Fighting is pretty simple: each round allows both the player and monster | |
| to get in ONE HIT ONLY. Although Raiythius can fight alongside you, he | |
| often misses and can only cause 5-10% damage to a monster per round at | |
| maximum. If only Raiythius hits, the battle will be over quickly! | |
| Hits are graded by the following scale in severity: | |
| 'You hit...' - This is a lovetap. You barely hurt them. Max 5% damage. | |
| 'You wounded...' - You stabbed the monster, causing blood to flow. 10-15%. | |
| 'You severely wounded...' - You really hurt it, causing a bad wound. 20-45%. | |
| 'You mortally wounded...' - A mortal wound. It will eventually die. >50%. | |
| The same severity scale also applies to monsters fighting you. | |
| When the percentage of wounds sustained equals 100%, the battle is won (or | |
| lost, if the player has sustained such wounds). | |
| It is possible for a mortally wounded monster to still cause damage to the | |
| player, but their attacks are obviously less effective. The player cannot | |
| continue in battle if mortally wounded, however. You will just sustain more | |
| damage until your hit points reach zero (0). You will know you have reached | |
| this state when the game says,'You are exhausted and cannot continue.' | |
| If you are wearing armor, a monster CANNOT mortally wound you on a single | |
| blow (unless your hit points have reached zero, however). | |
| ------------- | |
| SPELL CASTING | |
| ------------- | |
| If you choose 'c' on the fight menu, you will then be presented with | |
| the following submenu: | |
| <><><><><><><><><> Cast a spell <><><><><><><><><><> | |
| | [ 1 ] ORCHID RAIN 2/4 Melon, 1/3 Sake | | |
| | [ 2 ] BLOSSOM SWIRL 2/5 Cherry, 1/2 Peach | | |
| | [ 3 ] GHOSTLY GLOW 3/4 Melon, 2/2 Peach | | |
| | [ 4 ] VISIONS OF DEATH 4/5 Cherry, 3/3 Sake | | |
| | [ 0 ] Cast nothing... | | |
| <><><><><><><><><> Type 0 to 4! <><><><><><><><><><> | |
| ===| Melon: 4 | Sake: 2 | Cherry: 1 | Peach: 2 |==== | |
| The quantity of units (for each ingredient needed) is displayed at the | |
| bottom of the submenu. It obviously will differ from the example provided | |
| above. If you don't have enough units of a particular ingredient to | |
| cast a spell, the game will inform you and the spell will fizzle. | |
| ----------------------------- | |
| WHAT PUZZLES ARE IN THE GAME? | |
| ----------------------------- | |
| You will find several puzzles which present themselves throughout the | |
| course of the game. I will not go into details here about all of them, but | |
| suffice to say that at least one of them (the lily pad puzzle) requires | |
| stepping on them a preset number of times and in the right combination. | |
| ---------------------------------------- | |
| WHO IS RAIYTHIUS AND HOW CAN HE HELP ME? | |
| ---------------------------------------- | |
| Raiythius is an NPC (Non-Player Character). He has the capacity to fight | |
| alongside you during battle and can even sustain damage from monsters | |
| during combat. His attacks are generally mild, but he does have at least | |
| one special attack which will severely damage the monster you are | |
| fighting. | |
| Because Raiythius has no opposable thumbs -- lucky you -- he cannot | |
| pick up or otherwise manipulate objects. He can only be fed meat (to | |
| regain his health). | |
| He will often say humorous things and behave in a manner inconsistent | |
| with a domesticated animal. But he's your companion throughout this | |
| adventure, so treat him well! | |
| -------------------------------------------------------- | |
| WHO ARE THE SINGING NOBUNAGA'S? WHERE IS THE OIBARA INN? | |
| -------------------------------------------------------- | |
| The Singing Nobunaga's are a fictional musical band found inside | |
| Oibara Inn. The inn is located deep within Atsura Jingu forest. It is | |
| a very important place for two reasons: first, you can purchase items | |
| from Bruce Lee at the shop (don't ask). Secondly, you can obtain | |
| ingredients for spell casting (as well as regular drinks) at the | |
| Oibara Inn bar. Type 'menu' for a list of drinks, and 'list' to see | |
| what items are presently in stock. | |
| There are a few others rooms inside the inn, but I will leave it up | |
| to you to find and discover them! | |
| ----------------------------------------- | |
| HELP! I CAN'T GET BY THE LILY PAD PUZZLE? | |
| ----------------------------------------- | |
| At the waterfall you will find a lily pad puzzle. There are four | |
| lily pads upon the water, all color-coded. Next to the water (and blocking | |
| your path to the east) is a transparent, multicolor wall. Your goal is | |
| to touch the lily pads in a specific order and set number of times in | |
| order to eventually crumble the wall to the ground. Once that is done, you | |
| can head east to obtain a powerful sword. | |
| You will need to pay attention when solving this puzzle. It is a number | |
| puzzle in that the colors correspond to numbers. Since a pattern is | |
| required to lower the wall, you will need to touch the lily pads in a | |
| specific pattern. It may take you four or five tries (at least) to solve | |
| this puzzle. Have patience, though, because the sword is definitely | |
| worth the wait! | |
| ---------------------------------------------------- | |
| FINAL QUESTION: DO YOU THINK THIS GAME WILL DO WELL? | |
| ---------------------------------------------------- | |
| I have no idea. In past competitions I have received very low grades. The | |
| nature of the competition is so competitive that a good game could | |
| easily receive a poor mark. Unfortunately, my name alone may cause many | |
| to vote this game down (which is unfair, as I put a lot of work into | |
| it, much more than in previous competition games). If you don't believe | |
| me, take a look at the long and complex source code (also included). | |
| I set out to write a fun and interesting game and I believe I've | |
| succeeded. If you think it is crap, well, that's ultimately your loss | |
| and not mine. I have written more adventure games than most authors | |
| will ever bother to play, much less write. I have been involved in | |
| interactive fiction since the early 1990s. I believe I know how to | |
| write a good text adventure by now. And I don't give a damn how | |
| other people see me. | |
| *** End of File *** |
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