| 0 REM *************************** | |
| 1 REM *:::::::::::::::::::::::::* | |
| 2 REM * 'Simple Adventure' * | |
| 3 REM * By: Paul Panks * | |
| 4 REM *:::::::::::::::::::::::::* | |
| 5 REM * An example of how to * | |
| 6 REM * write a small adven- * | |
| 7 REM * ture in less than 16KB * | |
| 8 REM * of RAM. * | |
| 9 REM * lumberjacks76@lycos.com * | |
| 10 REM*************************** | |
| 11 REM Intialize variables/strings | |
| 15 DIM r$(30),no$(25),vb$(13),ex$(25):lo=1:hp=200:ac=1:ex=0 | |
| 16 DIM de$(30),lo(30),m(30,6),p(25):lt=0:ct=0:dm=1:qs=0:lk=0:gd=100 | |
| 17 GOSUB 800:FOR x=1 to 30:READ r$(x):NEXT x | |
| 18 FOR x=1 to 25:READ no$(x):NEXT x | |
| 19 FOR x=1 to 13:READ vb$(x):NEXT x | |
| 20 FOR x=1 to 25:READ ex$(x):NEXT x | |
| 21 FOR x=1 to 30:READ de$(x):NEXT x | |
| 22 FOR x=1 to 25:READ lo(x):NEXT x | |
| 23 FOR x=1 to 30:FOR y=1 to 6:READ m(x,y):NEXT:NEXT | |
| 24 REM Game Introduction | |
| 25 COLOR 10,1:CLS:PRINT"Simple Adventure":PRINT"By: Paul Panks":PRINT | |
| 26 PRINT"Game Introduction":PRINT"-----------------":PRINT | |
| 27 PRINT"Once upon a time, the forest of the land was peaceful. No monsters" | |
| 28 PRINT"roamed the land, and people were free to come and go as they pleased.":PRINT | |
| 29 PRINT"One day, however, an evil dragon turned the good creatures of the" | |
| 30 PRINT"forest towards the dark side, forever changing the pulse and rhythm" | |
| 31 PRINT"of the land.":PRINT | |
| 32 PRINT"You were determined to change all of this, for now is the time to" | |
| 33 PRINT"strike at the heart of the dragon and slay him forever! And so the" | |
| 34 PRINT"adventure begins...":PRINT | |
| 35 PRINT"@@@ Press any key to begin! @@@" | |
| 36 a$=inkey$:IF a$="" THEN GOTO 36 | |
| 37 REM Saved game? | |
| 38 CLS:PRINT"Are you playing a saved game? (y/n):"; | |
| 39 a$=inkey$:IF A$="" THEN GOTO 39 | |
| 40 if a$="y" THEN PRINT a$:SLEEP 1:PRINT:PRINT"Loading...":GOTO 43 | |
| 41 if a$="n" THEN PRINT a$:SLEEP 1:PRINT:PRINT"New game...":PRINT:GOTO 50 | |
| 42 GOTO 39 | |
| 43 OPEN "game.sav" FOR INPUT AS #1 | |
| 44 INPUT #1,lo:INPUT #1,hp:INPUT #1,ac:INPUT #1,lt | |
| 45 INPUT #1,ct:INPUT #1,dm:INPUT #1,qs:INPUT #1,lk | |
| 46 INPUT #1,gd:INPUT #1,ex:FOR x=1 TO 25:INPUT #1,lo(x):NEXT x | |
| 47 CLOSE #1 | |
| 48 PRINT"Done.":PRINT:GOTO 50 | |
| 49 REM Main Loop | |
| 50 IF lt=0 THEN IF lo>13 THEN PRINT "It's too dark to see!":GOTO 52 | |
| 51 PRINT r$(lo):PRINT:PRINT de$(lo):IF lt=1 THEN ol=ol+1:if lo=25 then ol=0:lt=0:PRINT"Your lantern fades, leaving you in darkness..." | |
| 52 PRINT "Obvious exits: < "; | |
| 53 IF m(lo,1)>0 THEN PRINT no$(1);" "; | |
| 54 IF m(lo,2)>0 THEN PRINT no$(2);" "; | |
| 55 IF m(lo,3)>0 THEN PRINT no$(3);" "; | |
| 56 IF m(lo,4)>0 THEN PRINT no$(4);" "; | |
| 57 IF m(lo,5)>0 THEN PRINT no$(5);" "; | |
| 58 IF m(lo,6)>0 THEN PRINT no$(6);" "; | |
| 59 PRINT">":FOR x=7 TO 25 | |
| 60 IF lo(x)=lo THEN PRINT no$(x);"." | |
| 61 NEXT x:IF lt=2 THEN PRINT"(An orb of light shines through the darkness...)" | |
| 62 a$="":d$="":n$="":v$="":v=0:n=0:p=CSRLIN:GOSUB 600:LOCATE p,1:LINE INPUT">",a$:IF qs=1 THEN goto 500 | |
| 63 pt=1: nm=0:dt$=a$:FOR a=1 TO LEN(dt$) | |
| 64 IF MID$(dt$,a,1)=" " THEN a$=MID$(dt$,pt,a-pt):pt=a+1:nm=nm+1:wd$(nm)=LCASE$(a$) | |
| 65 NEXT:nm=nm+1:a$=MID$(dt$,pt,a-pt):wd$(nm)=LCASE$(a$):a$=dt$ | |
| 66 n$=wd$(2):n2$=wd$(5):v$=wd$(1):v2$=wd$(4) | |
| 67 IF v$="i" OR v$="inventory" OR v$="inv" OR v$="invent" OR v$="in" THEN GOTO 650 | |
| 68 IF v$="quit" OR v$="bye" OR v$="exit" OR v$="goodbye" OR v$="good bye" OR v$="q" THEN PRINT"Thanks for playing! :)":END | |
| 69 IF v$="go" OR v$="n" OR v$="north" OR v$="s" OR v$="south" OR v$="east" OR v$="e" OR v$="w" OR v$="west" OR v$="u" OR v$="up" OR v$="d" OR v$="down" THEN GOTO 760 | |
| 70 IF v$="look" OR v$="l" OR v$="lk" THEN GOTO 50:ELSE IF v$="list" THEN GOTO 700 | |
| 71 IF v$="save" OR v$="save game" THEN GOTO 900:ELSE IF v$="score" THEN GOTO 1300 | |
| 72 IF v$="help" OR v$="hint" OR v$="mercy" THEN GOTO 1200 | |
| 73 SI=0:V=0:FOR x=1 TO 13:IF vb$(x)=v$ THEN v=x:x=14:SI=1 | |
| 74 NEXT:IF SI=0 THEN PRINT"I don't understand the verb '"v$"'.":GOTO 62 | |
| 75 SI=0:N=0:FOR x=1 TO 25:IF no$(x)=n$ THEN n=x:x=26:SI=1 | |
| 76 NEXT:IF SI=0 AND v<>11 THEN PRINT"I don't understand the noun '"n$"'.":GOTO 62 | |
| 77 ON v GOTO 80,90,100,110,120,130,140,150,150,1100,160,170,180 | |
| 78 PRINT"What?":GOTO 62 | |
| 79 rem go | |
| 80 IF lo=15 AND lo(9)<>0 AND n=5 THEN PRINT"You need to be carrying the rope to climb up.":GOTO 62 | |
| 81 IF lo=11 AND lo(9)<>0 AND n=6 THEN PRINT"You need to be carrying the rope to climb down.":GOTO 62 | |
| 82 IF lo(20)=lo AND n=2 THEN PRINT"The hellhound stops you!":PRINT"He growls,'No one may enter here!'":GOTO 62 | |
| 83 IF lo(22)=lo AND n=2 THEN PRINT"The dragon blocks your path!":PRINT"He hisses,'Why don't you stay for lunch?!'":PRINT"'I hear the main course is...exccceeelllleeennnttt!'":GOTO 62 | |
| 84 IF lo=6 AND n=3 AND lk=0 THEN PRINT"A locked door prevents passage to the east. Use a key to open it.":GOTO 62 | |
| 85 IF m(lo,n)=0 THEN PRINT"You can't go that way!":GOTO 62 | |
| 86 lo=m(lo,n):GOTO 50 | |
| 89 rem get | |
| 90 IF n<7 OR n>16 THEN PRINT"It's beyond your power to do that!":GOTO 62 | |
| 91 IF lo(n)<>lo THEN PRINT"That isn't here to get.":GOTO 62 | |
| 92 IF ct>=8 THEN PRINT"You are carrying too much already!":GOTO 62 | |
| 93 lo(n)=0:ct=ct+1:PRINT"Ok.":GOTO 62 | |
| 99 rem drop | |
| 100 IF n<7 OR n>16 THEN PRINT"You can't drop that.":GOTO 62 | |
| 101 IF lo(n)<>0 THEN PRINT"You don't have that in hand to drop.":GOTO 62 | |
| 102 lo(n)=lo:ct=ct-1:PRINT"Ok.":GOTO 62 | |
| 109 rem wield | |
| 110 IF n<7 OR n>16 THEN PRINT"You can't wield that.":GOTO 62 | |
| 111 IF lo(n)<>0 THEN PRINT"You aren't carrying that to wield.":GOTO 62 | |
| 112 IF n=11 AND dm=1 THEN dm=n:lo(n)=105:PRINT"Ok.":GOTO 62 | |
| 113 IF n=12 AND dm=1 THEN dm=n:lo(n)=105:PRINT"Ok.":GOTO 62 | |
| 114 PRINT"You can't wield that here.":GOTO 62 | |
| 119 rem unwield | |
| 120 IF n<7 OR n>16 THEN PRINT"You can't unwield that.":GOTO 62 | |
| 121 IF lo(n)<>105 THEN PRINT"You aren't carrying that to unwield.":GOTO 62 | |
| 122 lo(n)=0:dm=1:PRINT"Ok.":GOTO 62 | |
| 129 rem wear | |
| 130 IF n<7 OR n>16 THEN PRINT"You can't wear that.":GOTO 62 | |
| 131 IF lo(n)<>0 THEN PRINT"You aren't carrying that to wear.":GOTO 62 | |
| 132 IF n=13 THEN lo(n)=205:ac=ac+n:PRINT"Ok.":GOTO 62 | |
| 133 IF n=14 THEN lo(n)=205:ac=ac+n:PRINT"Ok.":GOTO 62 | |
| 134 IF n=15 THEN lo(n)=205:ac=ac+n:PRINT"Ok.":GOTO 62 | |
| 135 PRINT"You can't wear that here.":GOTO 62 | |
| 139 rem remove | |
| 140 IF n<7 OR n>16 THEN PRINT"You can't remove that.":GOTO 62 | |
| 141 IF lo(n)<>205 THEN PRINT"You aren't carrying that to remove.":GOTO 62 | |
| 142 lo(n)=0:ac=ac-n:PRINT"Ok.":GOTO 62 | |
| 149 rem use/light | |
| 150 IF n<7 OR n>16 THEN PRINT"Don't be silly!":GOTO 62 | |
| 151 IF lo(n)<>lo AND lo(n)<>0 THEN PRINT"You don't have that on hand to use.":GOTO 62 | |
| 152 IF n=7 THEN IF lo(8)=0 THEN IF lt=0 THEN lt=1:PRINT"Pzzzzt! The lantern flickers on!":GOTO 62 | |
| 153 IF n=7 THEN IF lo(8)=0 THEN PRINT"The lantern is already on.":GOTO 62 | |
| 154 IF n=8 THEN PRINT"The oil cannot be used. Use lantern instead.":GOTO 62 | |
| 155 IF n=9 AND lo=15 THEN lo=11:?"You use the rope and climb up...":GOTO 50 | |
| 156 IF n=9 AND lo=11 THEN lo=15:?"You use the rope and climb down...":GOTO 50 | |
| 157 IF n=10 AND lo=6 AND lk=0 THEN lk=1:PRINT"Click!":PRINT"The eastern door unlocks.":GOTO 62 | |
| 158 IF n=16 AND lt<2 THEN lt=2:PRINT"A brilliant light shines forth from the orb!":PRINT"The darkness across the land fades and returns to light!":GOTO 62 | |
| 159 PRINT"You can't use that here.":GOTO 62 | |
| 160 IF n=0 THEN PRINT"You notice nothing unusual about the ";n$;".":GOTO 62 | |
| 161 IF lo(n)<>0 AND lo(n)<>lo AND lo(n)<>105 AND lo(n)<>205 THEN PRINT"That isn't here to examine.":GOTO 62 | |
| 162 PRINT "It's ";ex$(n):GOTO 62 | |
| 169 REM buy | |
| 170 IF lo<>10 THEN PRINT"You are not in the village shop!":GOTO 62 | |
| 171 IF lo(18)<>lo THEN PRINT"The clerk isn't here.":GOTO 62 | |
| 172 p(7)=20:p(8)=12:p(9)=16:p(10)=4:p(11)=82:p(12)=890:p(13)=480 | |
| 173 p(14)=600:p(15)=224:p(16)=1000 | |
| 174 IF p(n)>gd THEN PRINT"You don't have enough gold.":GOTO 62 | |
| 175 IF CT>=8 THEN PRINT"You are carrying too much already!":PRINT"Transaction aborted.":GOTO 62 | |
| 176 lo(n)=0:ct=ct+1:gd=gd-p(n):PRINT"Ok.":GOTO 62 | |
| 179 REM sell | |
| 180 IF lo<>10 THEN PRINT"You are not in the village shop!":GOTO 62 | |
| 181 IF lo(18)<>lo THEN PRINT"The clerk isn't here.":GOTO 62 | |
| 182 p(7)=10:p(8)=6:p(9)=8:p(10)=2:p(11)=41:p(12)=445:p(13)=240 | |
| 183 p(14)=300:p(15)=112:p(16)=500 | |
| 184 IF lo(n)<>0 THEN PRINT"You aren't holding that in hand to sell.":GOTO 62 | |
| 185 lo(n)=999:ct=ct-1:gd=gd+p(n):PRINT"Ok.":GOTO 62 | |
| 499 REM win game | |
| 500 PRINT"The slain dragon lay at your feet, your sword bathed in blood...Truly" | |
| 501 PRINT"this menacing dragon was little more than a toy for your deadly blade!" | |
| 502 PRINT"No more will this evil being haunt the creatures of the peaceful" | |
| 503 PRINT"forest. The undead will become dead and the living shall be alive" | |
| 504 PRINT"once more! You are a true hero!":PRINT:PRINT"@@@ The End @@@" | |
| 505 a$=inkey$:IF a$="" THEN GOTO 505 | |
| 506 END | |
| 599 REM display top bar | |
| 600 LOCATE 1,1:COLOR 10,0:PRINT SPACE$(80):LOCATE 1,1:PRINT r$(lo):COLOR 10,1:RETURN | |
| 649 REM inventory | |
| 650 SI=0:ac=0:dm=1:ct=0:FOR x=7 TO 25:IF lo(x)=0 THEN PRINT" ";no$(x):SI=1:ct=ct+1 | |
| 651 IF lo(x)=105 THEN PRINT" ";no$(x);" (wielded)":SI=1:ct=ct+1:dm=x | |
| 652 IF lo(x)=205 THEN PRINT" ";no$(x);" (worn)":SI=1:ct=ct+1:ac=ac+x | |
| 653 NEXT x:IF SI=0 THEN PRINT"Alas, you are empty-handed." | |
| 654 IF ac>1 THEN PRINT"Your armor is protecting";ac;"% of your body." | |
| 655 IF ct>0 THEN PRINT"You are carrying";ct;"item(s)." | |
| 656 GOTO 62 | |
| 699 REM list | |
| 700 IF lo<>10 THEN PRINT"You are not in the village shop!":GOTO 62 | |
| 701 IF lo(18)<>lo THEN PRINT"The clerk isn't here.":GOTO 62 | |
| 702 PRINT"The clerk says,'Here is what we have in stock':":PRINT">" | |
| 703 SI=0:FOR x=7 TO 16:IF lo(x)=999 THEN PRINT p(x);":";no$(x);".":SI=1 | |
| 704 NEXT x:IF SI=0 THEN PRINT"There is nothing in stock at the moment." | |
| 705 PRINT"Gold:";gd:GOTO 62 | |
| 759 REM assign go variables | |
| 760 if v$="n" or v$="north" then n=1 | |
| 761 if v$="s" or v$="south" then n=2 | |
| 762 if v$="e" or v$="east" then n=3 | |
| 763 if v$="w" or v$="West" then n=4 | |
| 764 if v$="u" or v$="up" then n=5 | |
| 765 if v$="d" or v$="down" then n=6 | |
| 766 goto 80 | |
| 799 REM set shop prices | |
| 800 p(7)=20:p(8)=12:p(9)=16:p(10)=4:p(11)=82:p(12)=890:p(13)=480 | |
| 801 p(14)=600:p(15)=224:p(16)=1000:RETURN | |
| 849 REM check for 0 HP | |
| 850 IF h<=0 THEN h=0 | |
| 851 IF hp<=0 THEN hp=0 | |
| 852 RETURN | |
| 899 REM save game | |
| 900 PRINT"Saving...":OPEN "game.sav" FOR OUTPUT AS #1 | |
| 901 PRINT #1,lo:PRINT #1,hp:PRINT #1,ac:PRINT #1,lt | |
| 902 PRINT #1,ct:PRINT #1,dm:PRINT #1,qs:PRINT #1,lk | |
| 903 PRINT #1,gd:PRINT #1,ex:FOR x=1 TO 25:PRINT #1,lo(x):NEXT x | |
| 904 CLOSE #1 | |
| 905 PRINT"Done.":GOTO 62 | |
| 1000 REM Room Names - r$(x) - 30 | |
| 1001 DATA"Tavern","Upstairs","Small Room","Village Well","Cathedral" | |
| 1002 DATA"Bishop's Altar","Storage Room","Church Gardens","Toolshed" | |
| 1003 DATA"Village Shop","High atop the forest","Small Hut" | |
| 1004 DATA"Entrance to Village","Pond by the Meadow","Dense Forest" | |
| 1005 DATA"Path","Meadow","Path","Meadow","River","River (upstream)" | |
| 1006 DATA"Waterfall","Dark Cave","Path","Dead End","Dense Forest" | |
| 1007 DATA"Dense Forest","Dense Forest","Dense Forest","Dense Forest" | |
| 1099 rem fight | |
| 1100 IF N<17 THEN PRINT"You can't kill that.":GOTO 62 | |
| 1101 RANDOMIZE TIMER:h=int(rnd*350)+150:IF lo(11)=105 THEN dm=11:PRINT"You are wielding the dagger." | |
| 1102 RANDOMIZE TIMER:c=int(rnd*42)+1:?">":IF lo(12)=105 THEN dm=12:PRINT"You are wielding the broadsword." | |
| 1103 ?"The "NO$(n)" attacks:":IF c<5 then ?"It missed you." | |
| 1104 IF c>=5 and c<12 then ?"It struck a solid blow.":hp=hp-c | |
| 1105 IF c>=12 and c<18 then ?"You were wounded badly.":hp=hp-(c*2) | |
| 1106 IF c>=18 and c<25 then ?"You were gravely hurt.":hp=hp-(c*4) | |
| 1107 IF c>=25 then ?"You dodged the attack." | |
| 1112 l=c:RANDOMIZE TIMER:i=int(rnd*30)+1:?">" | |
| 1113 ?"You attack:":IF i<5 then ?"You missed it." | |
| 1114 IF i>=5 and i<10 then ?"You struck a solid blow.":h=h-i | |
| 1115 IF i>=10 and i<15 then ?"You wounded it badly.":h=h-(i*2) | |
| 1116 IF i>=15 and i<20 then ?"You struck a woeful blow.":h=h-(i*4) | |
| 1117 IF i=21 or i=22 or i=23 or i=24 then if lo(12)=105 THEN h=h-(i*8):?"Your BROADSWORD glows!":?"A bolt of lightning strikes "NO$(n):?"from the shaft of your sword!" | |
| 1118 IF i>=25 then ?"The "NO$(n)" dodged your attack." | |
| 1119 GOSUB 850:print "Your HP: [";hp;"]":?"The ";NO$(n);"'s HP:";h | |
| 1120 ac=0:FOR x=13 to 15:IF lo(x)=205 THEN ac=ac+x:IF l>=15 THEN hp=hp+ac:?">":?"Your armor heals you somewhat.":IF hp>500 then hp=500 | |
| 1121 NEXT:if h<0 then h=0 | |
| 1122 IF h<=0 then ?"The "NO$(n)" died.":?"You killed "NO$(n)".":lo(n)=998:GOTO 1150 | |
| 1123 IF hp<=0 then ?"You died.":?"The "NO$(n)" killed you.":SLEEP 2:?"@@@ Game Over @@@":SLEEP 2:END | |
| 1124 SLEEP 1:?">":?"[F]ight or [R]un" | |
| 1125 a$=inkey$:if a$="" then goto 1125 | |
| 1126 if a$="f" then goto 1102 | |
| 1127 if a$="r" then ?"You ran away successfully...":GOTO 62 | |
| 1128 GOTO 1125 | |
| 1149 rem get booty from monster | |
| 1150 FOR X=7 TO 25:IF lo(x)=1000+n THEN ?"You found ";NO$(x);" on it!":lo(x)=lo | |
| 1151 NEXT:PRINT"You received experience points and gold for your efforts.":gd=gd+l:ex=ex+i:IF n=22 THEN qs=1 | |
| 1152 IF l>10 or i>10 THEN PRINT"You gained a level!":hp=hp+i+l+n | |
| 1153 GOTO 62 | |
| 1199 REM help | |
| 1200 PRINT"HELP COMMAND":PRINT:PRINT"This game is a text adventure. You play by entering in":PRINT"one or two-word commands such as 'go north' and 'get dagger.'":PRINT | |
| 1201 PRINT"Valid commands include:":PRINT:PRINT"1. go 2. get 3. drop 4. wield 5. unwield 6. wear 7. remove":PRINT"8. use 9. light 10. kill 11. examine 12. inventory 13. score" | |
| 1202 PRINT"14. look 15. buy 16. sell 17. help 18. quit":PRINT:PRINT"If you have any questions, please e-mail me at: lumberjacks76@lycos.com":GOTO 62 | |
| 1299 REM score | |
| 1300 PRINT"You have";hp;"hit points and carry with you";gd;"gold coins." | |
| 1301 PRINT"You have";ex;"experience points." | |
| 1302 PRINT"Your armor is protecting";ac;"% of your total body." | |
| 1303 PRINT"Type 'inventory' for a list of items carried." | |
| 1304 GOTO 62 | |
| 2000 REM Object Nouns - no$(x) - 25 | |
| 2001 DATA"north","south","east","west","up","down" | |
| 2002 DATA"lantern","oil","rope","key","dagger","broadsword" | |
| 2003 DATA"armor","shield","helmet","orb","villager","clerk" | |
| 2004 DATA"wolf","hellhound","troll","dragon","goblin" | |
| 2005 DATA"spirit","bard" | |
| 3000 REM Verb Commands - vb$(x) - 11 | |
| 3001 DATA"go","get","drop","wield","unwield","wear","remove","use","light","kill","examine","buy","sell" | |
| 4000 REM Object Descriptions - ex$(x) - 25 | |
| 4001 DATA"north","south","east","west","up","down" | |
| 4002 DATA"a brass lantern stained with blood." | |
| 4003 DATA"a flask of oil used with the lantern." | |
| 4004 DATA"a small coil of rope about 15' in length." | |
| 4005 DATA"a small iron key used for opening doors." | |
| 4006 DATA"a jeweled dagger with a ruby hilt." | |
| 4007 DATA"a large broadsword glowing softly blue." | |
| 4008 DATA"a suit of interlinked platemail armor." | |
| 4009 DATA"a metal shield with a cross emblazoned on it." | |
| 4010 DATA"a brass helmet with several small dents." | |
| 4011 DATA"a magical orb of unknown origin." | |
| 4012 DATA"a common villager. He smiles at you briefly." | |
| 4013 DATA"a store clerk. He sells items at the shop." | |
| 4014 DATA"a lone wolf with yellow eyes, howling at the moon." | |
| 4015 DATA"a fiery hellhound. He growls,'Stay away from here!'" | |
| 4016 DATA"a troll from the surrounding forest. He seems friendly." | |
| 4017 DATA"a large ice dragon. He gazes at you menacingly!" | |
| 4018 DATA"an evil-looking goblin with red eyes and bad teeth." | |
| 4019 DATA"a spirit haunting the surrounding woods." | |
| 4020 DATA"a lone bard traveling the countryside, playing a harp." | |
| 5000 REM Room Descriptions - de$(x) - 30 | |
| 5001 DATA"You are inside a small tavern. A staircase is here, heading upstairs to the second floor of the tavern. The only exit is back south." | |
| 5002 DATA"You are standing in the upstairs hallway on the second floor of this tavern. A small room lies to the east, while a staircase heads back downstairs." | |
| 5003 DATA"You are standing inside a small room. There is not much here save for a few rotted wooden barrels next to a small bed." | |
| 5004 DATA"You stand before a deep artisan well in the center of town. The well drops down approximately 50 feet into a murky water below. The walls are covered in moss." | |
| 5005 DATA"You are standing inside an ancient cathedral. Pews adorn the room, while tall stained glass windows dominate the interior. An altar is north." | |
| 5006 DATA"You are standing before the bishop's altar. A few items adorn the room, although none appear to be too useful. A room is east, while to the west a door heads outside into a large garden." | |
| 5007 DATA"You are standing inside a small storage room. There isn't much here at the moment, however. The walls are covered in dust and cobwebs." | |
| 5008 DATA"You are standing in a large garden. Rows of beautiful flowers and majestic plants rise up from the ground here. A wooden toolshed stands to the west." | |
| 5009 DATA"You are standing inside a darkened toolshed. There are a few items of interest lining the shelves here." | |
| 5010 DATA"You are standing inside the village shop. Commands here include 'buy <item>', 'sell <item>' and 'list'. A clerk is usually here attending to customers." | |
| 5011 DATA"You are standing on a branch high atop the forest. A small hut with a thatched roof lies on a larger branch to the east." | |
| 5012 DATA"You are standing inside a small hut. There is an oak table beside a wooden bookshelf. You also notice a small hammock hanging down from the ceiling." | |
| 5013 DATA"You are standing at the entrance to a small village. A worn dirt path heads north into town, while a much wider path takes you deeper into the forest towards the south." | |
| 5014 DATA"You are staring at your reflection over a pond beside the meadow. The water looks mossy green and devoid of life, unusual for the area around it." | |
| 5015 DATA"You are walking in a dense forest. Trees parallel your path in all directions here. A tree with low-lying branches grows by the side of the road here. It looks climbable." | |
| 5016 DATA"You are facing an intersection just south of a small village. East is a grassy meadow, while both south and west of here stand a dense forest." | |
| 5017 DATA"You find yourself in a grassy meadow, just beyond the woods. A pond is visible to the north, while puffy white clouds drift by in the distance. The meadow continues south." | |
| 5018 DATA"You are continuing on a southern path which cuts through a dense forest. The trees are less dense here. You faintly here the sounds of small animals scurrying about the forest floor." | |
| 5019 DATA"You are in a large meadow, stretching out for miles to the southeast. A small stream flows to the east, taking you past a narrow gorge." | |
| 5020 DATA"You are wading knee-deep in a small stream, flowing east towards a narrow gorge. The current stiffens somewhat up ahead to the east." | |
| 5021 DATA"You are wading chest-high in a large stream. The water has deepened quite a bit since you first entered it! Up ahead, to the east, a small waterfall cascades down a rocky cliff." | |
| 5022 DATA"You are next to a small waterfall upstream of a grassy meadow. The water splashes down from high above, sending shivers down your spine. A cave is visible inside the waterfall to the north." | |
| 5023 DATA"You are standing inside a dark cave inside the waterfall. Although you can't be sure, you think you faintly see the outline of two red eyes eyeing you hungrily just up ahead!" | |
| 5024 DATA"You are walking on a path through the forest. The trees thin out here and stop abruptly to the south. Further travel west is made impossible by storm-tossed trees and thick brush." | |
| 5025 DATA"You have reached the limits of the forest. A tall hillside blocks further travel to the south. The only exit is back north." | |
| 5026 DATA"You are walking in a dense forest just west of the main path. The road you are traveling on breaks off here and heads south." | |
| 5027 DATA"You are walking south of a dirt path in the forest. Trees surround you in all directions here, as the canopy grows especially thick. The forest continues west." | |
| 5028 DATA"You are walking east of the main path in a dense forest. There is very little light here. To the south, the forest thins out somewhat, giving way to rocky terrain alongside steep cliffs." | |
| 5029 DATA"You have reached the end of the forest. A steep cliff, some hundreds of feet high, blocks further travel to the south. The only exit is back north." | |
| 5030 DATA"You have reached the western edge of the forest. Fallen trees obstruct your path to the west." | |
| 6000 REM Object Locations - lo(x) - 25 | |
| 6001 DATA 99,99,99,99,99,99 | |
| 6002 DATA 3,999,9,999,7,12,999,14,8,1023 | |
| 6003 DATA 4,10,13,16,12,23,26,28,19 | |
| 7000 REM Map Locations - m(x,y) - 30 | |
| 7001 DATA 0,4,0,0,2,0 | |
| 7002 DATA 0,0,3,0,0,1 | |
| 7003 DATA 0,0,0,2,0,0 | |
| 7004 DATA 1,13,10,5,0,0 | |
| 7005 DATA 6,0,4,0,0,0 | |
| 7006 DATA 0,5,7,8,0,0 | |
| 7007 DATA 0,0,0,6,0,0 | |
| 7008 DATA 0,0,6,9,0,0 | |
| 7009 DATA 0,0,8,0,0,0 | |
| 7010 DATA 0,0,0,4,0,0 | |
| 7011 DATA 0,0,12,0,0,15 | |
| 7012 DATA 0,0,0,11,0,0 | |
| 7013 DATA 4,16,0,0,0,0 | |
| 7014 DATA 0,17,0,0,0,0 | |
| 7015 DATA 0,0,16,0,11,0 | |
| 7016 DATA 13,18,17,15,0,0 | |
| 7017 DATA 14,19,0,16,0,0 | |
| 7018 DATA 16,24,0,26,0,0 | |
| 7019 DATA 17,0,20,0,0,0 | |
| 7020 DATA 0,0,21,19,0,0 | |
| 7021 DATA 0,0,22,20,0,0 | |
| 7022 DATA 23,0,0,21,0,0 | |
| 7023 DATA 0,22,0,0,0,0 | |
| 7024 DATA 18,25,28,0,0,0 | |
| 7025 DATA 24,0,0,0,0,0 | |
| 7026 DATA 0,27,18,0,0,0 | |
| 7027 DATA 26,0,0,30,0,0 | |
| 7028 DATA 0,29,0,24,0,0 | |
| 7029 DATA 28,0,0,0,0,0 | |
| 7030 DATA 0,0,27,0,0,0 | |
Xet Storage Details
- Size:
- 21.4 kB
- Xet hash:
- 23a679ce78857cd2a3ca449cbc88e251f0e86d20dbfac225476f087e0c3c5869
·
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