| /* | |
| * File: AdvCommand.java | |
| * --------------------- | |
| * This file defines the general superclass of all commands in the | |
| * Adventure game along with a set of individual commands that | |
| * implement the built-in functions. | |
| */ | |
| /* Abstract class: AdvCommand */ | |
| /** | |
| * This class is the general superclass for all commands in the | |
| * Adventure game. Every command has an execute method, which is | |
| * called by the game when that command is invoked. This method | |
| * will be defined individually in each of the subclasses. | |
| */ | |
| public abstract class AdvCommand { | |
| /** The predefined entry for the QUIT command */ | |
| public static final AdvCommand QUIT = new QuitCommand(); | |
| /** The predefined entry for the QUIT command */ | |
| public static final AdvCommand HELP = new HelpCommand(); | |
| /** The predefined entry for the LOOK command */ | |
| public static final AdvCommand LOOK = new LookCommand(); | |
| /** The predefined entry for the INVENTORY command */ | |
| public static final AdvCommand INVENTORY = new InventoryCommand(); | |
| /** The predefined entry for the TAKE command */ | |
| public static final AdvCommand TAKE = new TakeCommand(); | |
| /** The predefined entry for the DROP command */ | |
| public static final AdvCommand DROP = new DropCommand(); | |
| /* Abstract method: execute(game, obj) */ | |
| /** | |
| * Executes this command in the context of the specified adventure game. | |
| * The execute method also takes a parameter obj, which specifies the | |
| * object being used in the command. This value is typically null, but | |
| * will be the appropriate object in the case of the TAKE and DROP | |
| * commands. | |
| * | |
| * @usage command.execute(game, obj); | |
| * @param adv The instance of the Adventure class that represents the game | |
| * @param obj The direct object (if any) | |
| */ | |
| public abstract void execute(Adventure game, AdvObject obj); | |
| } | |
| /* Private class: QuitCommand */ | |
| /** | |
| * This class implements the QUIT command. | |
| */ | |
| class QuitCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeQuitCommand(); | |
| } | |
| } | |
| class HelpCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeHelpCommand(); | |
| } | |
| } | |
| /* Private class: LookCommand */ | |
| /** | |
| * This class implements the LOOK command. | |
| */ | |
| class LookCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeLookCommand(); | |
| } | |
| } | |
| /* Private class: InventoryCommand */ | |
| /** | |
| * This class implements the INVENTORY command. | |
| */ | |
| class InventoryCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeInventoryCommand(); | |
| } | |
| } | |
| /* Private class: TakeCommand */ | |
| /** | |
| * This class implements the TAKE command. | |
| */ | |
| class TakeCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeTakeCommand(obj); | |
| } | |
| } | |
| /* Private class: DropCommand */ | |
| /** | |
| * This class implements the DROP command. | |
| */ | |
| class DropCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeDropCommand(obj); | |
| } | |
| } | |
| class ExamineCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeExamineCommand(obj); | |
| } | |
| } | |
| class LaughCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeLaughCommand(); | |
| } | |
| } | |
| class CryCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeCryCommand(); | |
| } | |
| } | |
| class JumpCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeJumpCommand(); | |
| } | |
| } | |
| class YellCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeYellCommand(); | |
| } | |
| } | |
| class DanceCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeDanceCommand(); | |
| } | |
| } | |
| class SleepCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeSleepCommand(); | |
| } | |
| } | |
| class BreakCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeBreakCommand(obj); | |
| } | |
| } | |
| class UnlockCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeUnlockCommand(obj); | |
| } | |
| } | |
| class WearCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeWearCommand(obj); | |
| } | |
| } | |
| class GrinCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeGrinCommand(); | |
| } | |
| } | |
| class SmellCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeSmellCommand(obj); | |
| } | |
| } | |
| class FrownCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeFrownCommand(); | |
| } | |
| } | |
| class SingCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeSingCommand(); | |
| } | |
| } | |
| class ReadCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeReadCommand(obj); | |
| } | |
| } | |
| class UseCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeUseCommand(obj); | |
| } | |
| } | |
| class GroanCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeGroanCommand(); | |
| } | |
| } | |
| class ClapCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeClapCommand(); | |
| } | |
| } | |
| class SitCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeSitCommand(); | |
| } | |
| } | |
| class ShrugCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeShrugCommand(); | |
| } | |
| } | |
| class SighCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeSighCommand(); | |
| } | |
| } | |
| class CheerCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeCheerCommand(); | |
| } | |
| } | |
| class BlushCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeBlushCommand(); | |
| } | |
| } | |
| class NodCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeNodCommand(); | |
| } | |
| } | |
| class OpenCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeOpenCommand(obj); | |
| } | |
| } | |
| class ShudderCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeShudderCommand(); | |
| } | |
| } | |
| class PonderCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executePonderCommand(); | |
| } | |
| } | |
| class TalkCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeTalkCommand(); | |
| } | |
| } | |
| class ListenCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeListenCommand(); | |
| } | |
| } | |
| class HoldCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeHoldCommand(obj); | |
| } | |
| } | |
| class LiberateCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeLiberateCommand(obj); | |
| } | |
| } | |
| class KillCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| game.executeKillCommand(obj); | |
| } | |
| } | |
| class CutCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| // game.executeKillCommand(obj); | |
| } | |
| } | |
| class SwimCommand extends AdvCommand { | |
| public void execute(Adventure game, AdvObject obj) { | |
| // game.executeSwimCommand(); | |
| } | |
| } | |
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