| The 2005 Interactive Fiction Competition | |
| Introduction | |
| ------------ | |
| What began ten years ago as an effort to encourage the development | |
| of short works of interactive fiction has grown into a competition | |
| involving some forty authors and over two hundred judges. Each | |
| year people from around the world write text adventures that can be | |
| played in two hours or less. In recent years the definition of what | |
| interactive fiction is has changed, as each year more games with | |
| graphics and sound are entered in the competition. | |
| Whether you've never played a text adventure before in your life, | |
| or you've judged in every competition since 1995, we're glad you're | |
| taking part. | |
| Welcome to the 2005 Interactive Fiction Competition. | |
| Playing The Games | |
| ----------------- | |
| (Note: for the latest information and possible updates to games, | |
| please visit the competition web site at http://www.ifcomp.org/) | |
| You may play the competition games in any order you | |
| choose. However, if you don't think you'll have time to play all of | |
| the games before the end of the voting period, you are encouraged | |
| to play them in random order. That way, you will have played a | |
| random sampling of the games. You can do this using the game | |
| information and voting page at http://ifcomp.org/info/. The page | |
| has information about all of the games, and will list them in | |
| random order if you so wish. | |
| There are two types of competition games: interpreted games and | |
| platform-specific executables. | |
| Interpreted Games | |
| Interpreted games are written using a computer-independent | |
| language, and can thus in general be run under many different | |
| operating systems. To play an interpreted game, you need an | |
| interpreter. There are several types of interpreted games in the | |
| competition. | |
| TADS GAMES. TADS games are found in the tads2 and tads3 folders of | |
| the competition directory. The filenames of TADS games end in .gam | |
| (for TADS 2) or .t3 (for TADS 3), and they are run using a TADS | |
| interpreter. You can find TADS interpreters at | |
| http://mirror.ifarchive.org/indexes/if-archiveXprogrammingXtads2Xexecutables.html | |
| and | |
| http://mirror.ifarchive.org/indexes/if-archiveXprogrammingXtads3Xexecutables.html | |
| There are single interpreters that can run both TADS 2 and TADS 3 | |
| games. If one exists for your operating system, use it. | |
| Z-CODE GAMES. The z-code games are in the zcode folder of the | |
| competition directory. The filenames of z-code games end in .z5 or | |
| .z8, and are run using a Z-machine interpreter. Z-machine | |
| interpreters can be found at | |
| http://mirror.ifarchive.org/indexes/if-archiveXinfocomXinterpreters.html | |
| HUGO GAMES. The Hugo games are in the hugo folder of the | |
| competition directory. The filenames of Hugo games end in .hex, and | |
| are run using a Hugo interpreter. Hugo interpreters can be | |
| found at | |
| http://mirror.ifarchive.org/indexes/if-archiveXprogrammingXhugoXexecutables.html | |
| ALAN GAMES. The ALAN games are found in the alan folder of the | |
| competition directory. The filenames of ALAN games end in .a3c. | |
| They are run using an ALAN version 3 interpreter. You can find one at | |
| http://mirror.ifarchive.org/indexes/if-archiveXprogrammingXalan3Xexecutables.html | |
| ADRIFT GAMES. The ADRIFT games are found in the adrift folder of | |
| the competition directory. ADRIFT games run only on Windows | |
| systems. You can get the ADRIFT Runner at | |
| http://www.adrift.org.uk/ | |
| Platform-Specific Games | |
| WINDOWS GAMES. The Windows-specific games are in the windows folder | |
| of the competition directory. They are playable only under Windows | |
| or under an emulator. | |
| Rating The Games | |
| ---------------- | |
| Rate each game you play by giving it a whole-number rating from 1 to | |
| 10. Larger numbers are better. Your rating must be based on no more | |
| than two hours of cumulative playing time. If, after playing a game | |
| for two hours, you want to keep playing it, you must give it a | |
| rating *and not change that rating later if you resume play*. | |
| You can enter your ratings as you assign them using the ballot page | |
| at http://ifcomp.org/info/, if you wish. You can also change | |
| previous ratings if you change your mind about a game. | |
| Submitting Your Ratings | |
| ----------------------- | |
| Once you have played and rated as many games as you can before the | |
| November 15th deadline, you need to submit your ratings. You do not | |
| have to play all of the games to vote; however, you must play at | |
| least five games. There are two ways to vote. The first is to use | |
| the web-based interface located at http://ifcomp.org/info/. The | |
| second is to email your ratings the vote-counter, Mark Musante, at | |
| vote@ifcomp.org. You may submit different ratings, and only the | |
| last one you send in will be counted. | |
| If you choose to email your votes to Mark, use the following format | |
| for your email. In the subject line of your message, put "VOTE". In | |
| the body of the message, put the name of each game you are rating | |
| followed by its rating, with one game name and rating per | |
| line. Send your message as plain ASCII. Do not use HTML or send | |
| your votes as an attached non-ASCII file like a Microsoft Word | |
| document. | |
| Remember, you must vote before 11:59 P.M. EST on November 15th, | |
| 2005. Votes submitted after that date will not be counted, so if | |
| you won't have access to the Internet around that time, be sure to | |
| vote early. You can always change your ratings at a later date. | |
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