| Chronicle Play Torn | |
| written for the Annual IF Competition - 2004 | |
| betapersei at freemail dot hu | |
| 1. The Game | |
| Two of my favourite IF games are Anchorhead (by Michael S. Gentry) and | |
| Wishbringer (by Infocom), so if this game reminds you to those, it is not | |
| entirely accidental. | |
| Chronicle Play Torn was designed to be easy, but grew a little big over the | |
| time. I can only hope that you will finish it within the two hours, and | |
| you will find the game amusing. In any case, please send me your comments | |
| to the address above (replace `at' with the `@' sign and `dot' with `.'). | |
| 2. Puzzles | |
| The puzzles should be easily solved even by beginners, but the spirit of the | |
| game is touched by the ancient ones, as it is evil within its heart. It is | |
| possible to die, or get into an unwinable state, but the program gives you | |
| warnings if you try to do something risky, so beware of them (and save often | |
| to different files). Just like in Anchorhead, "search" and "examine" are | |
| different verbs, so be sure to use both (you won't be able to win without | |
| them). If you get stuck, you may use the hints built into the program, or | |
| even the walkthrough (both of them are accessible from the "help" command | |
| within the game). | |
| 3. Bugs | |
| Now a few comments about the dark side of the game: its testing was done | |
| in a hurry, it is very likely that you will find irritating bugs in the prose, | |
| and the working of the game. | |
| I'm somewhat innocent in the former one; I'm from the non english speaker | |
| part of the world, and thus writing prose for me is like walking without | |
| light in an Infocom product: I never know, when does a grue find me (and | |
| if it does, I don't even notice it). | |
| Sadly, I can't say the same about the bugs in the inner workings of the | |
| program. I didn't had the time to do proper beta-testing, but I hope, that | |
| you will help, and send me bug reports. It will help me to release a more | |
| polished game after the competition. | |
| 4. Thanks | |
| This program was written using the Inform compiler of Graham Nelson, and | |
| the menu system of Khelwood. | |
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