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<title>AUGUSTINE Interactive Fiction Hint File</title>
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<CENTER><H2>The <I>AUGUSTINE</I> Interactive Fiction Hint File<BR>
<SMALL>by<BR>
Terrence V. Koch<BR>
</SMALL><SMALL><SMALL><A HREF="mailto:teviko@softhome.net">(teviko@softhome.net)</A></SMALL></SMALL></H1></CENTER>
<P><B><U>HOW TO USE THIS FILE</U></B><P>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This file is provided to give the player subtle hints to completing the game <I><B>Augustine</B></I>. If you prefer a straightforward walkthrough, please see the file AUG_SOL.TXT.<P>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;To get hints to your specific problem, first find your question in the list below. Click on the link to bring you to your question. After your question you will see several hints labeled "Hint 1:, Hint 2:, etc.". Use your mouse to triple-click (if your browser allows) in the white space just to the right of the heading to see the hint, or <I>carefully</I> highlight the white space. Be careful when highlighting as a slight jiggle of the mouse may allow other hints to be seen before you are ready for them.<BR>
<P>
<A NAME="contents"><B><U>CONTENTS</U></B><P>
</A>
<dl>
<dt>Prologue
<dd><A HREF="#1">I keep wandering around but nothing seems to be happening.</A><BR>
<DD><A HREF="#2">I keep getting executed.</A><BR>
<DD><A HREF="#3">Kasil has disappeared from the storeroom and I cannot find him.</A><BR>
<DD><A HREF="#4">I've found Kasil. Now what?</A><BR>
<DD><A HREF="#5">I've fallen in a pit and I can't get out.</A><p>
<dt>Part One
<dd><A HREF="#6">What is there to do in this town?</A><BR>
<DD><A HREF="#7">How do I take the walking tour?</A><p>
<dt>Part Two
<dd><A HREF="#8">What do I do now?</A><BR>
<DD><A HREF="#9">How do I end Tuesday night?</A><BR>
<DD><A HREF="#10">Where is the marina?</A><BR>
<DD><A HREF="#11">I keep wandering around the boat, but nothing seems to be happening.</A><p>
<dt>San Augustin - 1600's
<dd><A HREF="#12">Can I do anything during the bath?</A><BR>
<DD><A HREF="#13">Can I do anything when Captain Santiago is in the mission?</A><BR>
<DD><A HREF="#14">My reason for staying in San Augustin is gone. What do I do now?</A><p>
<dt>St. Augustine - 1821
<dd><A HREF="#15">This party is getting pretty dull.</A><BR>
<DD><A HREF="#16">I through with this party. What kind of nightlife do they have in this town?</A><BR>
<DD><A HREF="#17">What do I need to do at the first funeral?</A><BR>
<DD><A HREF="#18">What do I need to do at the second funeral?</A><BR>
<DD><A HREF="#19">How do I find Kasil?</A><BR>
<DD><A HREF="#20">I'm lost in the woods!</A><p>
<dt>St. Augustine - 2002 - The Freedom
<dd><A HREF="#21">Shannon keeps dying whenever I try to save her!</A><BR>
<DD><A HREF="#22">The boom keeps knocking me overboard.</A><BR>
<DD><A HREF="#23">I cannot retrieve Elswynnear from the hold.</A><BR>
<DD><A HREF="#24">The battle is over. Now what?</A><p>
<dt>General Information
<dd><A HREF="#25">Sword Fighting Fundamentals</A><br>
<dd><A HREF="#26">Scoring</A><p>
</dl>
<B><U>HINTS</U></B><P>
<B><FONT COLOR=#ff0000>Prologue</FONT></B><P>
<!-- Start Hint -->
<A NAME="1"><B><I>I keep wandering around but nothing seems to be happening?</I></B> <A HREF="#contents">[Contents]</A><BR></A>
<TABLE border="0" cellspacing="10" cellpadding="0">
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 1:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Have you explored everywhere?<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>Hint 2:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Be patient.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>I Give Up:</B>
</TD>
<TD ><FONT COLOR=#ffffff>You must either visit both the bushes and the fields then return to the road in front of your hut, or return to the road in front of your hut after 50 turns have passed.<P></FONT>
</TD>
</TR>
</TABLE>
<!-- End Hint -->
<A NAME="2"><B><I>I keep getting executed.</I></B> <A HREF="#contents">[Contents]</A><BR></A>
<TABLE border="0" cellspacing="10" cellpadding="0">
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 1:</B>
</TD>
<TD ><FONT COLOR=#ffffff>You have no armor. You have no weapon. What options do you have?<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>Hint 2:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Hide, maybe?<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>Hint 3:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Where have you hidden when playing with your friends?<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>I Give Up:</B>
</TD>
<TD ><FONT COLOR=#ffffff>When Kasil rides into your village, immediately head south to the bushes. Stay there until Kasil leaves.<P></FONT>
</TD>
</TR>
</TABLE>
<!-- End Hint -->
<!-- Start Hint -->
<A NAME="3"><B><I>Kasil has disappeared from the storeroom and I cannot find him.</I></B> <A HREF="#contents">[Contents]</A><BR></A>
<TABLE border="0" cellspacing="10" cellpadding="0">
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 1:</B>
</TD>
<TD ><FONT COLOR=#ffffff>The only exit from the room is through the door you entered, so he couldn't have left that way.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>Hint 2:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Maybe that door isn't the only exit.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>Hint 3:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Not everything in this room is all it's <I>cracked</I> up to be.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>I Give Up:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Examine the cracks.<P></FONT>
</TD>
</TR>
</TABLE>
<!-- End Hint -->
<!-- Start Hint -->
<A NAME="4"><B><I>I found Kasil. Now what?</I></B> <A HREF="#contents">[Contents]</A><BR></A>
<TABLE border="0" cellspacing="10" cellpadding="0">
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 1:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Why were you looking for him?<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>I Give Up:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Attack Kasil. (See General Hints: Fundamentals of Sword Fighting)<P></FONT>
</TD>
</TR>
</TABLE>
<!-- End Hint -->
<!-- Start Hint -->
<A NAME="5"><B><I>I've fallen in a pit and I can't get out.</I></B> <A HREF="#contents">[Contents]</A><BR></A>
<TABLE border="0" cellspacing="10" cellpadding="0">
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 1:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Have you tried climbing out?<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>I Give Up:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Have you tried climbing out after Kasil has left?<P></FONT>
</TD>
</TR>
</TABLE>
<!-- End Hint -->
<B><FONT COLOR=#ff0000>Part One</FONT></B><P>
<!-- Start Hint -->
<A NAME="6"><B><I>What is there to do in this town?</I></B> <A HREF="#contents">[Contents]</A><BR></A>
<TABLE border="0" cellspacing="10" cellpadding="0">
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 1:</B>
</TD>
<TD ><FONT COLOR=#ffffff>The same things there are to do in any other historic landmark.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>Hint 2:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Take a tour.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>Hint 3:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Usually a tour book has plenty of information on tours.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>Hint 4:</B>
</TD>
<TD ><FONT COLOR=#ffffff>There might be a tour book lying around somewhere in your office.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>I Give Up:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Examine the desk. Open the drawer. Read the tour book and the specific ads.<P></FONT>
</TD>
</TR>
</TABLE>
<!-- End Hint -->
<!-- Start Hint -->
<A NAME="7"><B><I>How do I take the walking tour?</I></B> <A HREF="#contents">[Contents]</A><BR></A>
<TABLE border="0" cellspacing="10" cellpadding="0">
<TR>
<TD align="right" valign="top">
<B>Hint 1:</B>
</TD>
<TD ><FONT COLOR=#ffffff>You can start by buying a ticket.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>Hint 2:</B>
</TD>
<TD ><FONT COLOR=#ffffff>The ad for the ghost tour told you where to by tickets.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>I Give Up:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Find the ticket booth at the south end of St. George Street. Then BUY WALKING TICKET.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>Hint 3:</B>
</TD>
<TD ><FONT COLOR=#ffffff>The woman who sold you the ticket told you what to do next.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>Hint 4:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Read the walking ticket.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>I Give Up Again:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Head north on St. George Street until you reach the Mill Top Tavern. Give the walking ticket to the lady under the umbrella. Wait patiently for the tour to begin. When you tour guide leaves the location you are in, follow her.<P></FONT>
</TD>
</TR>
</TABLE>
<!-- End Hint -->
<B><FONT COLOR=#ff0000>Part Two</FONT></B><P>
<!-- Start Hint -->
<A NAME="8"><B><I>What do I do now?</I></B> <A HREF="#contents">[Contents]</A><BR></A>
<TABLE border="0" cellspacing="10" cellpadding="0">
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 1:</B>
</TD>
<TD ><FONT COLOR=#ffffff>This is just a guess, but how about you try finding Shannon?<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>I Give Up:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Return to the ticket booth.<P></FONT>
</TD>
</TR>
</TABLE>
<!-- End Hint -->
<!-- Start Hint -->
<A NAME="9"><B><I>How do I end Tuesday Night?</I></B> <A HREF="#contents">[Contents]</A><BR></A>
<TABLE border="0" cellspacing="10" cellpadding="0">
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 1:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Have you found Shannon?<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 2:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Have you talked to Shannon?<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 3:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Did you notice what the man did when he came to the booth?<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 4:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Don't you think any of this should concern you?<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>I Give Up:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Engage Shannon in conversation by typing TALK TO SHANNON. After the man comes and buys a ticket for the sailing tour. You should plan on taking that tour as well. Buy a sailing ticket and leave the booth.<P></FONT>
</TD>
</TR>
</TABLE>
<!-- End Hint -->
<!-- Start Hint -->
<A NAME="10"><B><I>Where is the marina?</I></B> <A HREF="#contents">[Contents]</A><BR></A>
<TABLE border="0" cellspacing="10" cellpadding="0">
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 1:</B>
</TD>
<TD ><FONT COLOR=#ffffff>The marina is on the Matanzas River.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>I Give Up:</B>
</TD>
<TD ><FONT COLOR=#ffffff>From the parking lot, keep traveling east until you reach the marina.<P></FONT>
</TD>
</TR>
</TABLE>
<!-- End Hint -->
<!-- Start Hint -->
<A NAME="11"><B><I>I keep wandering around the boat, but nothing seems to be happening?</I></B> <A HREF="#contents">[Contents]</A><BR></A>
<TABLE border="0" cellspacing="10" cellpadding="0">
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 1:</B>
</TD>
<TD ><FONT COLOR=#ffffff>The pirate who took your ticket gave you specific instructions that needed to be followed before the boat could leave the dock.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 2:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Do you plan on standing for the entire tour?<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>I Give Up:</B>
</TD>
<TD ><FONT COLOR=#ffffff>There is a bench on the port side of the boat (the east side) with the same gentleman you met the night before sitting on it. Find it and sit down.<P></FONT>
</TD>
</TR>
</TABLE>
<!-- End Hint -->
<B><FONT COLOR=#ff0000>San Augustin - 1600's</FONT></B><P>
<!-- Start Hint -->
<A NAME="12"><B><I>Can I do anything during the bath?</I></B> <A HREF="#contents">[Contents]</A><BR></A>
<TABLE border="0" cellspacing="10" cellpadding="0">
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 1:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Yes, there is.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 2:</B>
</TD>
<TD ><FONT COLOR=#ffffff>The art of conversation is not dead.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>I Give Up:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Take the time to ask Celestina about such things as herself, the city, her father, you and you and Celestina (US).<P></FONT>
</TD>
</TR>
</TABLE>
<!-- End Hint -->
<!-- Start Hint -->
<A NAME="13"><B><I>Can I do anything when Captain Santiago is in the mission?</I></B> <A HREF="#contents">[Contents]</A><BR></A>
<TABLE border="0" cellspacing="10" cellpadding="0">
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 1:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Try standing up.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 2:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Okay, maybe that wasn't such a good idea.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 3:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Perhaps you should take this time to gather some information from Santiago.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>I Give Up:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Ask Santiago about such things as himself, Celestina, they city and you.<P></FONT>
</TD>
</TR>
</TABLE>
<!-- End Hint -->
<!-- Start Hint -->
<A NAME="14"><B><I>My reason for staying San Augustin is gone. What do I do now?</I></B> <A HREF="#contents">[Contents]</A><BR></A>
<TABLE border="0" cellspacing="10" cellpadding="0">
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 1:</B>
</TD>
<TD ><FONT COLOR=#ffffff>You now have no need to conceal your true identity.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 2:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Now you're free to take care of business with Kasil.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>I Give Up:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Go find Kasil in the Castillo de San Marcos and attack him using your sword fighting techniques (See General Information: Fundamentals of Sword Fighting).<P></FONT>
</TD>
</TR>
</TABLE>
<!-- End Hint -->
<B><FONT COLOR=#ff0000>St. Augustine - 1821</FONT></B><P>
<!-- Start Hint -->
<A NAME="15"><B><I>This party is getting pretty dull.</I></B> <A HREF="#contents">[Contents]</A><BR></A>
<TABLE border="0" cellspacing="10" cellpadding="0">
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 1:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Have you spoken to the woman?<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 2:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Have you spoken to William Conners.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 3:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Have you spoken with Marie?<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>I Give Up:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Talk to everyone. After you speak with William Conners try to leave the party. When you notice Marie, go speak with her. When you are done with Marie, you may leave the party.<p></FONT>
</TD>
</TR>
</TABLE>
<!-- End Hint -->
<!-- Start Hint -->
<A NAME="16"><B><I>I'm through with this party. What kind of nightlife do they have in this town?.</I></B> <A HREF="#contents">[Contents]</A><BR></A>
<TABLE border="0" cellspacing="10" cellpadding="0">
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 1:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Not much.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 2:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Besides, it's getting late and your duties require you to be alert.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>I Give Up:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Return to the Castillo de San Marcos.<p></FONT>
</TD>
</TR>
</TABLE>
<!-- End Hint -->
<!-- Start Hint -->
<A NAME="17"><B><I>What do I need to do at the first funeral?</I></B> <A HREF="#contents">[Contents]</A><BR></A>
<TABLE border="0" cellspacing="10" cellpadding="0">
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 1:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Be very observant.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 2:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Keep an eye on Marie.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 3:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Do you notice anything out of the ordinary?<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 4:</B>
</TD>
<TD ><FONT COLOR=#ffffff>The trickle of blood should tell you something about Marie.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>I Give Up:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Dead men (or women) tell no tales and they do not bleed either. Tell someone about the blood or simply STOP THE FUNERAL.<p></FONT>
</TD>
</TR>
</TABLE>
<!-- End Hint -->
<!-- Start Hint -->
<A NAME="18"><B><I>What do I need to do at the second funeral?</I></B> <A HREF="#contents">[Contents]</A><BR></A>
<TABLE border="0" cellspacing="10" cellpadding="0">
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 1:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Follow your instincts.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>I Give Up:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Just about anything you do will advance you to the next stage of the game. The only difference will be what happens immediately in the story.<p></FONT>
</TD>
</TR>
</TABLE>
<!-- End Hint -->
<!-- Start Hint -->
<A NAME="19"><B><I>How do I find Kasil?</I></B> <A HREF="#contents">[Contents]</A><BR></A>
<TABLE border="0" cellspacing="10" cellpadding="0">
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 1:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Where's the first place you might think of looking for anyone?<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 2:</B>
</TD>
<TD ><FONT COLOR=#ffffff>See if William (Kasil) is at his home.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 3:</B>
</TD>
<TD ><FONT COLOR=#ffffff>It's rude to just walk into someone's home uninvited. The natural thing to do would be . . . <P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>I Give Up:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Knock on the door to William Conners' mansion.<p></FONT>
</TD>
</TR>
</TABLE>
<!-- End Hint -->
<!-- Start Hint -->
<A NAME="20"><B><I>I'm lost in the woods!</I></B> <A HREF="#contents">[Contents]</A><BR></A>
<TABLE border="0" cellspacing="10" cellpadding="0">
<TR>
<TD align="right" valign="top">
<B>I Give Up:</B>
</TD>
<TD ><FONT COLOR=#ffffff>If you are trying to find Kasil, following these directions you will eventually reach the clearing in the center of the woods. When you do, stop following the directions: N, N, E, E, E, SW, W, W<BR>
If you are trying to exit the woods, follow these directions: N, N, N, N, E, E, E, S, S, SE<p></FONT>
</TD>
</TR>
</TABLE>
<!-- End Hint -->
<B><FONT COLOR=#ff0000>St. Augustine - 2002 - The Freedom</FONT></B><P>
<!-- Start Hint -->
<A NAME="21"><B><I>Shannon keeps dying whenever I try to save her!</I></B> <A HREF="#contents">[Contents]</A><BR></A>
<TABLE border="0" cellspacing="10" cellpadding="0">
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 1:</B>
</TD>
<TD ><FONT COLOR=#ffffff>You need to be patient.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 2:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Do not draw your sword unless you have a really good reason.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 3:</B>
</TD>
<TD ><FONT COLOR=#ffffff>As long as Kasil is talking, Shannon is safe.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>I Give Up:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Do not draw your sword until after the 1821 sequence. Then, after Kasil confirms your worst fears about Marie, draw Elswynnear to attack.<p></FONT>
</TD>
</TR>
</TABLE>
<!-- End Hint -->
<!-- Start Hint -->
<A NAME="22"><B><I>The boom keeps knocking me overboard.</I></B> <A HREF="#contents">[Contents]</A><BR></A>
<TABLE border="0" cellspacing="10" cellpadding="0">
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 1:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Then get out of the way!<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>I Give Up:</B>
</TD>
<TD ><FONT COLOR=#ffffff>DUCK!<p></FONT>
</TD>
</TR>
</TABLE>
<!-- End Hint -->
<!-- Start Hint -->
<A NAME="23"><B><I>I cannot retrieve Elswynnear from the hold.</I></B> <A HREF="#contents">[Contents]</A><BR></A>
<TABLE border="0" cellspacing="10" cellpadding="0">
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 1:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Can you think of another way into the hold besides the stairwell?<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 2:</B>
</TD>
<TD ><FONT COLOR=#ffffff>How did Elswynnear get into the hold?<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>I Give Up:</B>
</TD>
<TD ><FONT COLOR=#ffffff>From either the part of the ship that has benches, travel EAST or WEST accordingly to hop over the bench and into the hold.<p></FONT>
</TD>
</TR>
</TABLE>
<!-- End Hint -->
<!-- Start Hint -->
<A NAME="24"><B><I>The battle is over. Now what?</I></B> <A HREF="#contents">[Contents]</A><BR></A>
<TABLE border="0" cellspacing="10" cellpadding="0">
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 1:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Are you just going to let Kasil get away?<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top" width="75">
<B>Hint 2:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Maybe you can spot him in the waters around the ship.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>I Give Up:</B>
</TD>
<TD ><FONT COLOR=#ffffff>First travel to the starboard bench area (the fastest way to get there is to travel WEST from where your battle with Kasil ended). You will automatically look for Kasil in the water. Next, travel to the rear of the boat by travelling NORTH twice. You will look for Kasil again. Finally, leave the stern of the ship by travelling either SOUTHEAST or SOUTHWEST.<p></FONT>
</TD>
</TR>
</TABLE>
<!-- End Hint -->
<B><FONT COLOR=#ff0000>General Information</FONT></B><P>
<!-- Start Hint -->
<A NAME="25"><B><I>Sword Fighting Fundamentals</I></B> <A HREF="#contents">[Contents]</A><BR></A>
<TABLE border="0" cellspacing="10" cellpadding="0">
<TR>
<TD align="right" valign="top" width="75">
<B>Tip 1:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Pay attention when you join King Henry IV's army. You will be instructed in how to fight with a sword.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top" width="75">
<B>Tip 2:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Three commands are used to fight with a sword. Those commands are SLASH AT [enemy], THRUST AT [enemy], and PARRY [enemy].<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top" width="75">
<B>Tip 3:</B>
</TD>
<TD ><FONT COLOR=#ffffff>SLASH AT and THRUST AT are both offensive maneuvers. Sometimes they will result in the same outcome. Other times each type of attack will give a different result. PARRY is a defensive move. Watch your enemy closely to know when a defensive move may be appropriate.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top">
<B>Tip 4:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Be sure to unsheath your sword before you try to attack or parry with it.<p></FONT>
</TD>
</TR>
</TABLE>
<!-- End Hint -->
<!-- Start Hint -->
<A NAME="26"><B><I>Scoring</I></B> <A HREF="#contents">[Contents]</A><BR></A>
<TABLE border="0" cellspacing="10" cellpadding="0">
<TR>
<TD align="right" valign="top" width="75">
<B>Methodology:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Scorable events come in three varieties. Reaching the end of scene earns the player 10 points. Performing a task that is necessary to complete a scene earns the player 5 points. Finally, throughout the game there are several events that are unnecessary to complete the game, but either fill in the story line, assist the player in completing the game, or just conform better to the original legends this game was based upon. Completing one of these tasks earn the player 1 point.<P></FONT>
</TD>
</TR>
<TR>
<TD align="right" valign="top" width="75">
<B>Events:</B>
</TD>
<TD ><FONT COLOR=#ffffff>Event (points)<br>&nbsp;<BR>
Hide in bushes when Kasil attacks (5)<BR>
Surviving the attack (10)<BR>
Finding the secret door (5)<BR>
Ending the Prologue (10)<BR>
Reading the Ghostly Experience Ad (1)<BR>
Buying the walking tour ticket (5)<BR>
Completing the walking ghost tour (10)<BR>
Talking to Shannon on Tuesday night (5)<BR>
Buying the sailing tour ticket (5)<BR>
Starting the sailing tour (10)<BR>
Refusing to wear a blindfold (1)<BR>
Refusing to have your hands bound (1)<BR>
Asking Celestina about herself (1)<BR>
Asking Celestina about yourself, or ME (1)<BR>
Asking Celestina about the both of you, or US (1)<BR>
Asking Kasil, or Santiago, about himself (1)<BR>
Asking Kasil, or Santiago, about Celestina (1)<BR>
Letting Kasil live (5)<BR>
Ending the 1600's sequence (10)<BR>
Starting the 1821 sequence (10)<BR>
Talking to Sarah's mom (1)<BR>
Talking to Marie (5)<BR>
Stopping the first funeral (5)<BR>
Knocking on William Conners' door (1)<BR>
Ending the 1821 sequence (10)<BR>
Attacking Kasil on the schooner after the 1821 sequence (5)<BR>
Avoiding the boom (5)<BR>
Getting into the hold to retrieve Elswynnear (5)<BR>
Ending the battle (5)<BR>
Ending the game (10)<P></FONT>
</TD>
</TR>
</TABLE>
<!-- End Hint -->
</body>
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