| The 2002 Interactive Fiction Competition | |
| Introduction | |
| ------------ | |
| What began eight years ago as an effort to encourage the | |
| development of short works of interactive fiction has grown into a | |
| competition involving some fifty authors and around two hundred | |
| judges. Each year people from around the world write text | |
| adventures that can be played in two hours or less. In recent years | |
| the definition of what interactive fiction is has changed, as each | |
| year more games with graphics and sound are entered in the | |
| competition. | |
| Whether you've never played a text adventure before in your life, | |
| or you've judged in every competition since 1995, we're glad you're | |
| taking part. | |
| Welcome to the 2002 Interactive Fiction Competition. | |
| Playing The Games | |
| ----------------- | |
| (Note: for the latest information, please visit the competition | |
| web site at http://www.ifcomp.org) | |
| You may play the competition games in any order you choose. | |
| However, if you don't think you'll have time to play all of the | |
| games before the end of the voting period, you are encouraged to | |
| use Comp02.z5. Comp02 is a front end for the competition which is | |
| designed to look like a text adventure. It has information about | |
| all of the games, and will present them to you in random | |
| order. That way, even if you don't play all of the games you will | |
| have played a random sampling of them. Comp02 can also keep track | |
| of the scores you give each game. You don't have to use Comp02, but | |
| if you decide to give it a try, load it using a Z-machine | |
| interpreter (more on Z-machine interpreters in a moment) and type | |
| ABOUT for more information. | |
| There are two types of competition games: interpreted games and | |
| platform-specific executables. | |
| Interpreted Games | |
| Interpreted games are written using a computer-independent | |
| language, and can thus in general be run under many different | |
| operating systems. To play an interpreted game, you need an | |
| interpreter. There are several types of interpreted games in the | |
| competition. | |
| TADS GAMES. TADS games are found in the tads2 and tads3 folders of | |
| the competition directory. The filenames of TADS games end in .gam | |
| (for TADS 2) or .t3 (for TADS 3), and they are run using a TADS | |
| interpreter. You can find TADS interpreters at | |
| http://ifarchive.org/indexes/if-archiveXprogrammingXtads2Xexecutables.html | |
| and | |
| http://ifarchive.org/indexes/if-archiveXprogrammingXtads3Xexecutables.html | |
| There are single interpreters that can run both TADS 2 and TADS 3 | |
| games. If one exists for your operating system, use it. | |
| Z-CODE GAMES. The z-code games are in the zcode folder of the | |
| competition directory. The filenames of z-code games end in .z5 or | |
| .z8, and are run using a Z-machine interpreter. Z-machine | |
| interpreters can be found at | |
| http://ifarchive.org/indexes/if-archiveXinfocomXinterpreters.html | |
| GLULX GAMES. There is one Glulx game in the glulx folder of the | |
| competition directory. The filename of the Glulx game ends in .blb, | |
| and is run using Glulxe. You can get a copy of Glulxe from | |
| http://ifarchive.org/indexes/if-archiveXprogrammingXglulxXinterpretersXglulxe.html | |
| ALAN GAMES. The ALAN games are found in the alan folder of the | |
| competition directory. ALAN games consist of two files, one ending | |
| in .acd, the other in .dat, and are run using an ALAN | |
| interpreter. You can find one at | |
| http://ifarchive.org/indexes/if-archiveXprogrammingXalanXexecutables.html | |
| ADRIFT GAMES. The ADRIFT games are found in the adrift folder of | |
| the competition directory. ADRIFT games run only on Windows | |
| systems. You can get the ADRIFT Runner at | |
| http://www.adrift.org.uk/ | |
| QUEST GAMES. The Quest game is in the quest folder of the | |
| competition directory. Quest games run only on Windows systems. You | |
| can download the Quest package from | |
| http://www.axeuk.com/quest/ | |
| WEB GAMES. This year there is one web-based game. You can play it | |
| by going to http://scurra.com/ within your browser, or load the | |
| .html file from the game's directory under the web folder of the | |
| competition directory. | |
| Platform-Specific Games | |
| There are two platform-specific games in the competition. | |
| BASIC GAMES. There is one game written in BASIC, in the basic | |
| folder. The game folder includes the BASIC source, a DOS | |
| executable, and a freeware Macintosh BASIC interpreter known as | |
| Chipmunk Basic. | |
| SHELL GAMES. There is one game written in the Bash shell scripting | |
| language, in the shell folder of the competition. The game includes | |
| a method of playing it under DOS. | |
| Rating The Games | |
| ---------------- | |
| Rate each game you play by giving it a whole-number score from 1 to | |
| 10. Larger numbers are better. Your rating must be based on no more | |
| than two hours of cumulative playing time. If, after playing a game | |
| for two hours, you want to keep playing it, you must give it a | |
| score *and not change that score later if you resume play*. | |
| Comp02 can keep track of your scores for you, which will make | |
| submitting them easier. You must submit them before the end of the | |
| day on November 15th, 2002. | |
| Submitting Your Scores | |
| ---------------------- | |
| Once you have played and rated as many games as you can before the | |
| November 15th deadline, you need to submit your scores. You do not | |
| have to play all of the games to vote; however, you must play at | |
| least five games. There are three ways to vote. The first is to use | |
| the web-based interface located at | |
| http://ifcomp.org/cgi-bin/vote.cgi. The second is to use | |
| Comp02. Comp02 will create a file called rating.txt with all of | |
| your ratings. You can e-mail that file to the vote-counter, Mark | |
| Musante, at vote@ifcomp.org. The third is to put all of your | |
| ratings in an e-mail message and send that to Mark. You may submit | |
| different ratings, and only the last one you send in will be | |
| counted. | |
| If you choose to e-mail your votes to Mark and you do not use | |
| Comp02's rating.txt file, use the following format for your | |
| e-mail. In the subject line of your message, put "VOTE". In the | |
| body of the message, put the name of each game you are rating | |
| followed by its rating, with one game name and rating per | |
| line. Send your message as plain ASCII. Do not use HTML or send | |
| your votes as an attached non-ASCII file like a Microsoft Word | |
| document. | |
| Remember, you must vote before the end of the day on November 15th, | |
| 2002, where "end of the day" means "by 11:59 P.M. EST." Votes | |
| submitted after that date will not be counted, so if you won't have | |
| access to the Internet around that time, be sure to vote early. You | |
| can always change your votes at a later date. | |
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