| ** Note: This is not the only solution to the game ** | |
| Would you like to restore a game (Yes or No)? n | |
| Verbose mode displays the room description every time you enter the room, even | |
| if you have been there before. Otherwise it only prints it the first time you go | |
| there and when you 'look'. | |
| Would you like to activate verbose mode (Yes or No)? n | |
| Well George, you've finally done it. You've drank so much you have no idea | |
| where you are. It doesn't take much of a survey to realize you are lying in some | |
| else's bed, in someone else's home. Unfortunately, you have no idea how you got | |
| here or where here is. | |
| Your last memory is of drinking (unsurprising; a lot of your memory gaps | |
| happen after that.) It wasn't what you normally drank, though, but something | |
| someone had given you. | |
| Entangled somewhere in this drinking is a woman, but you aren't sure how she | |
| fits in. | |
| You sit up on the edge of the bed and look around. A window gives you a view | |
| of dense forest, not something found where you live. That is not a good sign. | |
| Neither is the fact that you are wearing someone else's clothes. The light | |
| vest and trousers you're wearing would be too cold to wear back home, even in | |
| summer. | |
| The only other thing drifting around in the blackness of this memory blackout | |
| is a warm beach and, well, you were doing something with someone there. You seem | |
| to remember it being rather pleasurable. | |
| Perhaps you should look around and see if there's anything to prod your memory | |
| along here. | |
| Type 'help' to access the help system. | |
| THE EVIL SORCERER | |
| Copyright (C) 2000-1 by Gren Remoz. | |
| Release 1 / Serial number 010815 / Inform v6.21 Library 6/10 SD | |
| Bedroom (on the large bed) | |
| You are in a small bedroom. Along the walls are various paintings. Resting on | |
| the thick carpet is a nightstand. A strip of wallpaper near the ceiling adds a | |
| dark red accent to the otherwise white bedroom. In the north wall of the room is | |
| a large window. A mirror hangs by the window. | |
| To the west is a door that leads to a closet of some sort. Visibility through | |
| the doorway to the south is blocked by strings of beads hanging down, but it | |
| probably leads to the rest of the house. | |
| On the nightstand is a handwritten note. | |
| >replay | |
| Enter file name (".rec" will be added). | |
| Default is "EVIL.rec": | |
| Do you want MORE prompts? (y/n) >n | |
| [Replaying commands.] | |
| >read note | |
| A brief handwritten note. It reads: | |
| Follow the beach until you reach the hermit's hut, but don't go in - even the | |
| gods couldn't help you then - instead take the path that leads around the hut. | |
| Follow the path up the cliff to the plateau ringed by stones. I'll meet you | |
| there. | |
| Reading the note causes pieces of your memory to come grudgingly back. | |
| You were at a party, which isn't unusual, and a stunningly beautiful woman | |
| came up to you, ignoring all others, which was highly unusual. She gave you | |
| something to try that you'd never tasted before (and you'd thought you'd tried | |
| them all.) After a little bit, she said she needed your help. You quickly | |
| agreed to help. | |
| She led you out to her car (a small red convertible, you seem to remember), | |
| and helped you in. Then she gave you another bottle and started driving. | |
| You have vague, confused memories of the trip. You seem to remember the world | |
| exploding in a kaleidoscope of color, then reforming into a beach. The woman let | |
| you out of the car, then drove it off along the beach and returned without it. | |
| She then led you to a bedroom and laid you down on the bed where you quickly | |
| fell asleep. | |
| You awoke the following morning with an awful headache and some residual | |
| grogginess. | |
| "You're finally awake," she said. Getting some clothes out of the closet | |
| (which was locked, you note) she tossed them to you and walked out of the room. | |
| They were the same clothes as you're wearing now. Once changed, you left as | |
| well. | |
| Stepping outside, you instantly understood the reason for the change in | |
| clothing. It must have been a hundred degrees out. | |
| The flash of memory ends with your stepping onto the hot sands. Beyond that is | |
| a black void. | |
| [Your score has just gone up by two points.] | |
| >stand | |
| You get off the large bed. | |
| Bedroom | |
| On the nightstand is a handwritten note. | |
| >look under bed | |
| Among the dust and cobwebs under the bed, you find a small box. You pull it out. | |
| >look in box | |
| (the lantern box) | |
| In the lantern box are an iron key and a wallet. | |
| >get key | |
| Taken. | |
| >get wallet | |
| Taken. | |
| [Your score has just gone up by four points.] | |
| >s | |
| You push the beads aside and pass through. | |
| Living Room | |
| The living room is a rather small room, almost overfilled with furniture. The | |
| walls are a dark red color, making the room seem darker than it really is. A | |
| large painting of an empty desert hangs on one wall, right above a large chair. | |
| To the north a curtain of beads hangs down over the doorway, preventing you from | |
| seeing through, and a similar curtain hangs over the doorway to the west. You | |
| can clearly see the kitchen to the south and a sun room to the east. | |
| On the end table is a photograph. | |
| >x photo | |
| It's a picture of a truly unusual creature. It looks vaguely like a lizard | |
| standing in a human-like stance. Its hands are short a finger (at least from | |
| your point of view - it'd probably say you had an extra.) | |
| >w | |
| You push the beads aside and pass through. | |
| Bathroom | |
| Like the living room, the bathroom is too small for its contents. In addition to | |
| this, it looks like the bathroom is being used as storage. The shower stall is | |
| filled with junk. There's no hope of being able to have a shower. While you | |
| can't see them, there are presumably both a toilet and a counter under the boxes | |
| stacked against the wall. | |
| To the east is a curtain of beads blocking your view of the living room. | |
| A comb sits on one of the boxes. | |
| You can also see a shower stall (in which is some junk) here. | |
| >look at comb | |
| It's a modern plastic comb. There seems to be a single hair on it. | |
| >get hair | |
| You remove the hair from the comb. | |
| >e | |
| Living Room | |
| On the end table is a photograph. | |
| >e | |
| Sun room | |
| The sun room is a peaceful place. The walls here are made of glass, except for | |
| the side of the building. The sun shines in here, making this a bright room. The | |
| floor is made from two by fours laid across the ground. Plants flourish around | |
| the edges, giving the sun room an almost forest-like appearance. Only one thing | |
| seems out of place: the large cactus in the middle of the room. | |
| A doorway in the west wall leads back into the living room. A doorway to the | |
| south goes outside to the porch. To the north is a large outdoor garden. | |
| On the steel endtable is a paperback book. | |
| >get book | |
| Taken. | |
| >search cactus | |
| A silver glint catches your eye. On closer examination it turns out to be a | |
| small silver key, half buried in the dirt. You take it. | |
| >s | |
| Porch | |
| The porch is a wooden deck made of two-by-fours. Along the edge is a railing, | |
| preventing you from falling off. A gap in the railing provides for a passage to | |
| the beach just to the south. | |
| To the north is a plant-filled sun room, while a doorway to the west leads to | |
| the kitchen. | |
| A vine twines around the railing. | |
| On the vine are eight berries. | |
| >s | |
| Stepping onto the sand seems to bring the rest of your memory back. | |
| You can remember that it has been several days since you arrived. After | |
| stepping out like this on that first day, you had found Julia sitting and | |
| watching the waves crash into the beach. You started to speak, but she waved you | |
| to silence. | |
| Unexpectedly, she stood and walked to the porch, where she spent a couple | |
| minutes removing several knives from where they were hidden under her clothes. | |
| Then she turned and looked at you, almost daring you. | |
| You can't remember a beautiful woman ever looking at you twice, let alone | |
| acting like this before. Even your ex-wife, who had an admittedly mediocre | |
| figure, never acted like this. Nothing in your life is likely to rival those few | |
| days you spent on the beach. | |
| During this time, Julia told you that you weren't anywhere near your home, but | |
| rather on an island in some empire. She also showed you something she called | |
| magic, and while she wasn't very good at it, she was good enough to thoroughly | |
| convince you. | |
| After a few days, however, she told you that she really did need your help. | |
| She'd asked the old man (whoever that is) about it, and it was decided that you | |
| would be best for the job. What was the job? Killing an evil sorcerer living on | |
| her lands (which is apparently the entire island and bits of others.) | |
| The idea of this, especially with your newfound belief in magic, sent you into | |
| a panic. You ran into the house and, not watching where you were going, ran into | |
| a wall. | |
| Now that you're awake, calmer, and have had time to think about it, the idea | |
| is less frightening. You really should find Julia and talk to her about it. | |
| Beach | |
| You're on a narrow strip of beach positioned between the porch of the house and | |
| the ocean. Beneath your feet the hot sand shifts endlessly in the slight breeze | |
| coming off the ocean. | |
| To the north is the porch of the house. The beach continues both to the west and | |
| northeast. | |
| >ne | |
| Beach | |
| The beach blends into the ocean here. To the north you can see a small shack | |
| made from driftwood. The sound of muttering comes from within. To the northwest | |
| is a small path that goes around the edge of the shack, leading deep into the | |
| forest. The beach continues to the southwest. | |
| >nw | |
| Forest Path | |
| The path leads around a shack to the southeast. Large trees abound on either | |
| side, effectively boxing in the path. Along the edge of the road is a large | |
| rock. Flowing down the cliff to the northeast is a trickle of water. | |
| To the north a path leads up the cliff. Also, the path forks with one leading to | |
| the west and one to the northwest. | |
| A white flower is growing here. | |
| The leaves around you rustle loudly in a sudden breeze. | |
| >n | |
| As you ascend the path up the cliff, you hear a rasping voice above you. | |
| "He is coming." The voice says. | |
| As you reach the end of the path, you can see tall standing stones ringing the | |
| outside of the plateau. Two people stand there. Julia, and an old man. | |
| The old man looks to have lived through an inferno. All of his left side (or | |
| at least those parts you can see) is burned and blackened. His left hand and eye | |
| are missing. His right hand holds a long staff with a dragon engraved along it. | |
| He wears a long, flowing robe. | |
| "You are here." He says. | |
| "I can see that," Julia says, "get on with it." | |
| "Julia has asked me to help you. I am told you are to destroy the sorcerer to | |
| the north. Is this correct?" | |
| "Well, um," You reply. | |
| The man points the staff towards the north. "Behold, the sorcerer's work!" | |
| Looking where he's pointing, you can see that a large portion of the forest is | |
| twisted into a variety of tortured shapes. You can vaguely make out that some of | |
| the trees almost appear to be dripping blood. "The curse of the sorcerer!" | |
| "That's awful." You reply. | |
| "It is evil. As I said, he lives to the north. You can see how the forest | |
| around him has been twisted by his very presence. It will take hundreds of years | |
| to recover from only weeks of his presence." | |
| "Yes, yes," Julia says, "get on with it." | |
| "I have asked the gods for their help in this and they have told me how you | |
| may win. | |
| "First you must eliminate the guardian. Bring me an Aedlar berry, a piece of | |
| the guardian and some water and I shall make you a potion to free it from the | |
| sorcerer's evil. | |
| "Second, you will need a ranged weapon blessed by a god. To go with this, you | |
| will need ammunition for it. A close-range weapon will do you no good, for to | |
| get close to the sorcerer is to be twisted by his evil. | |
| "Third, you will need an Amulet of the Dead. This I cannot help you with." | |
| "See? Not so hard, is it?" Julia asks, after having led you onto a ledge in a | |
| different cliff, "A toast to your success?" | |
| "I haven't succeeded yet." you say, realizing then that you had decided to do | |
| this thing. | |
| "I'm sure you will." Julia opens a bottle of her strange drink and pours you | |
| some, "Drink up. It'll make you better for it. Don't worry, it's not actually | |
| alcoholic, it just had a drug to make the trip here easier for you." She grins | |
| slightly, "I'm afraid you would have interfered with the magic." | |
| She searches through her clothing for a moment before pulling out a small | |
| paper. "A list of what you need. I though you might find it useful." | |
| You have your drink and ready yourself for your work. | |
| Ledge | |
| You're standing at the top of a flight of stairs carefully carved into the cave | |
| to the north. To your east is a large opening in the cave wall, providing a | |
| beautiful view of the ocean and sky. Looking down, you can see a boardwalk | |
| below. | |
| Julia is standing here with her hands behind her back. | |
| You can also see a glass display case (which is closed) (in which is a single- | |
| shot rifle) here. | |
| >give julia book | |
| "Thank you." | |
| [Your score has just gone up by four points.] | |
| >n | |
| Stairs | |
| The stairs lead southward, up to what you can see is a ledge, and northwards, to | |
| what appears to be a small segment of cave. | |
| >n | |
| Cave | |
| You are standing just inside what appears to be the beginning of a large series | |
| of caverns. Just to your east is the beach. To your south a set of upwards | |
| stairs has been carved into the cavern, making a quick and easy ascent. There | |
| was once a passage to the north, but it appears that it has collapsed, creating | |
| a blockade. A large stalactite hangs down by the collapsed passage. | |
| There is a small hole in the ground. | |
| You can also see a scale, a femur bone and a piece of quartz here. | |
| >e | |
| Beach | |
| Here the beach meets with the tall cliffs. The sand beneath your feet shifts in | |
| the wind. | |
| To the south a wooden boardwalk follows the cliff out over the ocean. The beach | |
| continues to the east and there is a cave in the cliff to the west. The cliffs | |
| themselves continue out into the ocean. | |
| >e | |
| Beach | |
| A gust of wind blows the sand into new patterns. | |
| >n | |
| Porch | |
| A vine twines around the railing. | |
| On the vine are eight berries. | |
| >w | |
| Kitchen | |
| The kitchen isn't much larger than the living room, but appears so because of | |
| the lack of furniture. A small fridge sits in one corner under the counter and a | |
| table sits across the room with only two chairs. Strangely, there is no stove | |
| here. | |
| To the north you can see the living room, while a doorway to the east leads to | |
| the porch. | |
| You can see a counter (on which is a dull knife) and a fridge (which is closed) | |
| here. | |
| >open fridge | |
| You open the fridge, revealing eight steaks. | |
| >get steak | |
| You take one of the steaks. | |
| [Your score has just gone up by two points.] | |
| >n | |
| Living Room | |
| On the end table is a photograph. | |
| >e | |
| Sun room | |
| >n | |
| Garden | |
| The garden planted out here is well tended. All kinds of plants grow here; | |
| tulips, daisies, morning glory. Mixed among these is a small amount of | |
| belladonna, foxglove and thyme. Ivy climbs the side of the building, hiding it | |
| from view. A tall tree sits in the middle of the garden, looking tall and | |
| magnificent. Against the wall of the house is a large white cabinet. | |
| The sunroom is to the south. | |
| >x tree | |
| The tree towers out of sight. The trunk is rather large and you can't reach | |
| around it. Branches grow all down the tree, making it a rather easy climb. | |
| There's a small hollow at the base of the tree. | |
| >x hollow | |
| It's a small empty space formed by a hole under one of the tree's roots. | |
| In the hollow is a grimy ring. | |
| >get ring | |
| Taken. | |
| >clean ring | |
| You clean the grime and dirt from the ring. It looks almost new now. | |
| >open cabinet | |
| You open the cabinet, revealing some thick gloves. | |
| >get gloves | |
| Taken. | |
| >s | |
| Sun room | |
| >s | |
| Porch | |
| A vine twines around the railing. | |
| On the vine are eight berries. | |
| >w | |
| Kitchen | |
| You can see a counter (on which is a dull knife) and a fridge (in which are | |
| seven steaks) here. | |
| >e | |
| Porch | |
| A vine twines around the railing. | |
| On the vine are eight berries. | |
| >s | |
| Beach | |
| >w | |
| Beach | |
| A large wave crashes onto the shore. | |
| >w | |
| Cave | |
| There is a small hole in the ground. | |
| You can also see a scale, a femur bone and a piece of quartz here. | |
| >get rock | |
| You're carrying too many things already. | |
| >put rock in ring | |
| You need to be holding the piece of quartz before you can put it into something | |
| else. | |
| >wear ring | |
| You put on the shiny ring. | |
| >wear gloves | |
| You put on the thick gloves. | |
| >get scale | |
| Taken. | |
| >get scale | |
| You already have that. | |
| >e | |
| Beach | |
| >e | |
| Beach | |
| >n | |
| Porch | |
| A vine twines around the railing. | |
| On the vine are eight berries. | |
| >n | |
| Sun room | |
| >w | |
| Living Room | |
| On the end table is a photograph. | |
| >n | |
| You push the beads aside and pass through. | |
| Bedroom | |
| On the nightstand is a handwritten note. | |
| You can see a lantern box (which is empty) here. | |
| >unlock closet with silver | |
| You unlock the closet door. | |
| >open closet | |
| You open the closet door. | |
| >w | |
| Closet | |
| >From the lack of contents, it appears that whatever this closet was used for is | |
| gone. The only furnishing left is a small shelf against one wall and a painting | |
| above it. There is a door to the bedroom to the east. | |
| You can see a magnet here. | |
| >put silver on shelf | |
| You put the silver key on the shelves. | |
| >get magnet | |
| Taken. | |
| >move painting | |
| You find a safe beneath the painting. | |
| >unlock safe with key | |
| (the iron key) | |
| You unlock the wall safe. | |
| >put key on shelf | |
| (the iron key on the shelves) | |
| You put the iron key on the shelves. | |
| >open safe | |
| You open the wall safe, revealing the Necronomicon and the Book of Azure. | |
| [Your score has just gone up by five points.] | |
| >get necro | |
| Taken. | |
| [Your score has just gone up by four points.] | |
| >e | |
| Bedroom | |
| On the nightstand is a handwritten note. | |
| You can see a lantern box (which is empty) here. | |
| >s | |
| You push the beads aside and pass through. | |
| Living Room | |
| On the end table is a photograph. | |
| >s | |
| Kitchen | |
| You can see a counter (on which is a dull knife) and a fridge (in which are | |
| seven steaks) here. | |
| >s | |
| You can't go that way. | |
| >e | |
| Porch | |
| A vine twines around the railing. | |
| On the vine are eight berries. | |
| >s | |
| Beach | |
| >ne | |
| Beach | |
| >n | |
| Inside the Shack | |
| The inside of this shack is crammed full of everything imaginable. Along every | |
| wall are huge banks of shelves, filled with all kinds of paraphernalia mixed | |
| with bottles of powders and strange liquids. A desk against one wall is covered | |
| in stained sheets. A small pot sits to one side of the room, filled with water. | |
| Directly above it there is a hole in the ceiling. | |
| The only escape from this crowded room is to the south. | |
| On the shelves is a platinum bullet. | |
| A man wearing ragged clothes works in this shack. | |
| >give man book | |
| The hermit takes the book from your hands and looks at it closely. | |
| "Ah-ha! Very good." He says before running out the door with it. | |
| [Your score has just gone up by five points.] | |
| >get bullet | |
| Taken. | |
| [Your score has just gone up by two points.] | |
| >s | |
| Beach | |
| >sw | |
| Beach | |
| >n | |
| Porch | |
| A vine twines around the railing. | |
| On the vine are eight berries. | |
| >w | |
| Kitchen | |
| You can see a counter (on which is a dull knife) and a fridge (in which are | |
| seven steaks) here. | |
| Somewhere in the distance you hear a horrible scream. | |
| >e | |
| Porch | |
| A vine twines around the railing. | |
| On the vine are eight berries. | |
| >tie hair to magnet | |
| You tie the hair to the magnet. | |
| >get berry | |
| You remove a berry from the vine carefully, so as not to injure yourself on the | |
| thorns. Taken. | |
| [Your score has just gone up by two points.] | |
| >drop list | |
| Dropped. | |
| >s | |
| Beach | |
| >w | |
| Beach | |
| >s | |
| Boardwalk | |
| The boardwalk is constructed of spaced two by fours. Beneath them is a piece of | |
| plywood. The water splashes against the piers constantly, creating a racket | |
| drowning out almost everything else. While it looks like the boardwalk continued | |
| further along the cliff, it has collapsed making progress further out | |
| impossible. | |
| The beach is to the north. | |
| The bottom of a wine bottle lies on the boardwalk. | |
| The boards of the boardwalk creak ominously beneath your feet. | |
| >get bottle | |
| Taken. | |
| >fill bottle with water | |
| You fill the broken wine bottle with water. | |
| [Your score has just gone up by two points.] | |
| >drop magnet between boards | |
| You fish the rusty key out from under the boards. | |
| >n | |
| As you step off the boardwalk, a wave crashes into it. It gives a final shudder | |
| and crashes into the ocean. | |
| Beach | |
| >w | |
| Cave | |
| There is a small hole in the ground. | |
| You can also see a femur bone and a piece of quartz here. | |
| >s | |
| Stairs | |
| >s | |
| Ledge | |
| Julia is leaning against the side of the cavern reading a book. | |
| You can also see a glass display case (which is closed) (in which is a single- | |
| shot rifle) here. | |
| >unlock case | |
| What do you want to unlock the glass display case with? | |
| >key | |
| You unlock the glass display case. | |
| >open case | |
| You open the glass display case. | |
| [Your score has just gone up by ten points.] | |
| >drop key | |
| Dropped. | |
| >get rifle | |
| Taken. | |
| [Your score has just gone up by four points.] | |
| >l | |
| Ledge | |
| You're standing at the top of a flight of stairs carefully carved into the cave | |
| to the north. To your east is a large opening in the cave wall, providing a | |
| beautiful view of the ocean and sky. | |
| Julia is leaning against the side of the cavern reading a book. | |
| You can also see a rusty key and a glass display case (which is empty) here. | |
| >load bullet into rifle | |
| You load a new bullet into the the single-shot rifle | |
| >ask julia about amulet | |
| "I'd talk to Charon at the end of the Road of the Dead about that." | |
| >n | |
| Stairs | |
| >n | |
| Cave | |
| There is a small hole in the ground. | |
| You can also see a femur bone and a piece of quartz here. | |
| >e | |
| Beach | |
| >e | |
| Beach | |
| >ne | |
| Beach | |
| >nw | |
| Forest Path | |
| A white flower is growing here. | |
| >w | |
| Road of the Dead | |
| The trees around you all look dead. The brush is sickly and even the dirt of the | |
| path looks dead. Though the sun still shines, it does nothing to light this | |
| road, nor the environs around it. To the east you can see a more healthy forest, | |
| and to the west you can barely see a river with an unhealthy glow for the lack | |
| of effective sunlight. | |
| A large dog stands guard over the road, keeping any from passing. | |
| >give dog steak | |
| The dog quickly gobbles down the steak. It looks sated for the moment, but I | |
| wouldn't count on this state lasting! | |
| [Your score has just gone up by three points.] | |
| >w | |
| The Dead River | |
| You are standing on the banks of a river that looks to be dead. Its waters are | |
| as black as the darkest night, or as the darkness in the deep underground. You | |
| can see the road to the east. | |
| On the black river is the ferry (on which is the gaunt man). | |
| >ask man about amulet | |
| "The only thing you need of the dead is the Amulet of the dead. Bring me | |
| something of one whom the slaying is for and I shall make it for you." | |
| >give man scale | |
| "I need nothing of the living world." | |
| >e | |
| The dog ignores your passage. | |
| Road of the Dead | |
| A large dog stands guard over the road, keeping any from passing. | |
| The dog watches you hungrily. | |
| >e | |
| Forest Path | |
| A white flower is growing here. | |
| >se | |
| Beach | |
| A gust of wind blows the sand into new patterns. | |
| >sw | |
| Beach | |
| >w | |
| Beach | |
| >w | |
| Cave | |
| There is a small hole in the ground. | |
| You can also see a femur bone and a piece of quartz here. | |
| >s | |
| Stairs | |
| >s | |
| Ledge | |
| Julia sets her novel on the table. | |
| "I need something of you." You tell Julia. | |
| "I should have figured you'd have to know eventually." Julia says sadly. | |
| "Know what?" | |
| "Did you see the picture in my living room? That's me. I don't look anything | |
| like this; I'm not human." | |
| "You sure look like it." You say. | |
| Julia grins sorrowfully, "It's a spell of illusion. I am of the sakian." She | |
| looks on the verge of tears. Even more then that, she looks like she wants to, | |
| but cannot. | |
| "Um." You say unintelligently. | |
| "I would have told you sooner, but, but," She stops, unable to continue. | |
| "It'll be alright." You say. | |
| "Really?" | |
| "Of course." You say. She immediately looks better, but still appears to be | |
| quite sad. Perhaps you could do something nice for her? | |
| On the steel end table is a paperback book. | |
| You can also see a rusty key and a glass display case (which is empty) here. | |
| >n | |
| Stairs | |
| >n | |
| Cave | |
| There is a small hole in the ground. | |
| You can also see a femur bone and a piece of quartz here. | |
| >e | |
| Beach | |
| >e | |
| Beach | |
| >n | |
| Porch | |
| A vine twines around the railing. | |
| On the vine are seven berries. | |
| You can also see a list here. | |
| >w | |
| Kitchen | |
| You can see a counter (on which is a dull knife) and a fridge (in which are | |
| seven steaks) here. | |
| >get steak | |
| You take one of the steaks. | |
| >e | |
| Porch | |
| A vine twines around the railing. | |
| On the vine are seven berries. | |
| You can also see a list here. | |
| >s | |
| Beach | |
| >ne | |
| Beach | |
| >nw | |
| Forest Path | |
| A white flower is growing here. | |
| >w | |
| Road of the Dead | |
| A large dog stands guard over the road, keeping any from passing. | |
| >give dog steak | |
| The dog quickly gobbles down the steak. It looks sated for the moment, but I | |
| wouldn't count on this state lasting! | |
| >w | |
| The Dead River | |
| On the black river is the ferry (on which is the gaunt man). | |
| >give man scale | |
| The man takes the scale and examines it. After a moment he nods. | |
| "Your cause is as just as any," He says before dipping the scale into the river. | |
| It's surface turns from red to solid black in an instant. From the depths of his | |
| robes, he withdraws a solid black chain. With a deft motion he feeds it through | |
| the scale (how you aren't sure, since there's no hole in the scale.) Then he | |
| hands this to you. | |
| "The Amulet of the Dead." | |
| [Your score has just gone up by eight points.] | |
| >wear amulet | |
| You put on the Amulet of the Dead. | |
| [Your score has just gone up by four points.] | |
| >e | |
| The dog ignores your passage. | |
| Road of the Dead | |
| A large dog stands guard over the road, keeping any from passing. | |
| >e | |
| Forest Path | |
| A white flower is growing here. | |
| >n | |
| You need to have the three ingrediants before returning to the old man. These | |
| are an aedlar berry, the talon and some water. | |
| >nw | |
| You walk along the path for some time before coming to . . . | |
| Twisted Forest | |
| Unlike the forest around the path far to the southeast, the trees here are | |
| twisted and misshapen. Never have you seen such a horrendous sight. To the | |
| north, a small log cabin sits by a particularly twisted tree. There is also a | |
| small path to the northwest. | |
| A large, particulary twisted tree grows beside the cabin. | |
| Sitting in front of the cabin is the Guardian, who is watching you intently. | |
| You can also see a piece of talon here. | |
| >get talon | |
| Taken. | |
| >se | |
| You walk along the path for some time before coming to . . . | |
| Forest Path | |
| A white flower is growing here. | |
| >n | |
| When you reach the plateau again, the old man seems to have been waiting for | |
| you. | |
| "So, he makes it back!" Shouts the old man. Leaning his staff against a pole, | |
| he takes the ingredients from you and chants a few cryptic words. | |
| "Aenugal Vean Raeoon Varoush!" The concoction boils rapidly for a couple | |
| moments, then stops. | |
| "Give this to the guardian and it will be freed of the sorcerer's influence. | |
| Since you freed it, it will probably leave you alone. Now be gone!" | |
| You make your way back off the plateau, potion in hand. | |
| [Your score has just gone up by ten points.] | |
| >nw | |
| You walk along the path for some time before coming to . . . | |
| Twisted Forest | |
| A large, particulary twisted tree grows beside the cabin. | |
| Sitting in front of the cabin is the Guardian, who is watching you intently. | |
| >give guardian potion | |
| The Guardian looks at what you offer disinterestedly for a moment, then suddenly | |
| knocks it from your hands and drinks it. Nothing happens for a moment, but then | |
| there is an angry scream from inside the cabin. The guardian walks off into the | |
| forest. | |
| [Your score has just gone up by ten points.] | |
| >n | |
| Inside the Sorcerer's Cabin | |
| Along the walls are shelves containing hundreds of books. Most of the room is | |
| empty, except for a large desk in the center of the room. On this desk are | |
| several open books, all written in languages you don't understand. Towards the | |
| back of the room a pentagram has been drawn onto the floor in white chalk. | |
| The corpse of the hermit lies crumpled on the ground. | |
| The sorcerer looks up at your arrival. With a few quick words, he casts a | |
| powerful spell at you, which has no effect. | |
| "Egads!" The sorcerer shouts, "Thou art protected! I shalt summon the demon | |
| Eavoun to destroy thee!" | |
| You can also see the Necronomicon and a pentagram (which is empty) here. | |
| "Eavoun! Hear me now!." The sorcerer chants. | |
| [Your score has just gone up by ten points.] | |
| >fire rifle at sorcerer | |
| As the bullet strikes the sorcerer, a look of surprise and shock forms on his | |
| face. | |
| "I cannot die! I have been promised!" He yells. Then he disappears in a | |
| spectacular flame, catching the building on fire. You run out of the building | |
| and towards the ledge where Julia is. | |
| "You have done a great thing this day," She tells you once you arrive, "You | |
| even managed to destroy that pesky hermit. I thank you." She hands you a large | |
| bag of coins, "I take you home in the morning." | |
| *** You have won *** | |
| In that game you scored 141 out of a possible 188, in 148 turns and that's your | |
| final score. | |
| Would you like to RESTART, RESTORE a saved game, give the FULL score for that | |
| game or QUIT? | |
| > full | |
| In that game you scored 141 out of a possible 188, in 148 turns and that's your | |
| final score. | |
| The score was made up as follows: | |
| 2 for reading the note. | |
| 4 for getting the wallet. | |
| 5 for opening the wall safe. | |
| 4 for getting the Necronomicon. | |
| 5 for giving the hermit what he wanted. | |
| 10 for opening the display case. | |
| 10 for freeing the Guardian. | |
| 10 for taking the potion to the old man. | |
| 8 for getting the Amulet of the Dead. | |
| 3 for feeding Cerberus. | |
| 2 for getting the hermit's bullet. | |
| 4 for giving Julia her novel. | |
| 10 for reflecting the sorcerer's spell. | |
| 50 for killing the sorcerer. | |
| 2 for getting a berry. | |
| 2 for getting some water | |
| 2 for getting a steak | |
| 4 for wearing the amulet | |
| 4 for getting the rifle | |
| 141 total (out of 188) | |
| Would you like to RESTART, RESTORE a saved game, give the FULL score for that | |
| game or QUIT? | |
| > quit | |
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