| Timeout Walkthrough | |
| Welcome to the benevolent Computer. | |
| As the game begins, you are summoned to the Briefing Room, but have no idea | |
| where one would be. It is your job to find your way through the catacombs of | |
| Plastic Factory K. If you do not in enough time (10-15 turns), you will be | |
| found by an escort bot who will ensure your arrival at the briefing for the | |
| mere price of one of your lives. You are warned you have six in all, and so | |
| to be extra careful around Alpha Complex. | |
| In order to preserve one of your clones, the secret path to the Briefing Room | |
| from your position on the Assembly Line is {s,e,u,e,e,s}. | |
| During the briefing you learn that you are to lead your stalwart band of six | |
| on a delivery of "Zah boxes," ie, pizza to an undisclosed location. Thus | |
| begins frustrated task number two. Actually, it is your final goal, so once | |
| you deliver the Zah the game will end. All the other puzzles are merely ways | |
| to run your score up in the meantime. The final destination of the Zah is | |
| one of six locations, randomly chosen by The Computer. North of rooms | |
| beginning with the trigram SSR is room called CMT SCM in which is a slot for | |
| you to place the boxes into. Pick up the boxes and let's get started. | |
| You'll notice once you leave the Briefing Room you have to go to PLC and to | |
| Research and Development, neither of which do much for you except provide | |
| color-text and potential amusement. To endure these, head e,e,s,w. Once you | |
| head west, there is no way to get back to PLC or RND. In fact, once you return | |
| to the location of the Briefing Room you'll discover it's no longer called | |
| "Briefing Room," instead taking on the name "NOM ORE." A dossier is on the | |
| table, which contains a coded message. It can be decoded with the decoder ring | |
| found {n,e,n,w} of the ex-Briefing Room. Turn the left dial on the ring to | |
| 'K' and the right dial to 'S' for the message. My wife is named Kristin and | |
| my name is Stephen, hence the correct labels on the dials. | |
| In LSD DSL {e,s,s} of NOM ORE you will find a bottle of HapE PilZ. To get one, | |
| hand the bottle to your Morale Officer. It is yet another way to gain a little | |
| happiness, if only temporarily. From now on, the {*} notation is a series of | |
| directions from NOM ORE, the central staging area of the game. | |
| Be careful eating the slop that drops from the chute in the Dining Hall {e,n}, | |
| for it may be food poisoned. To get the slop, place the lunch tray on the | |
| target. The button summons a serve-bot, but alas Red troubleshooter, it is not | |
| your place to be served. Red herring. | |
| In PUR PLE {s,s,s,w,s}, is an old man who dies before your eyes. It is | |
| possible that one of your fellow troubleshooters will turn you in for failing | |
| to report the death. Alternatively, you can dispose of the body in the trash | |
| can in 4MO SSS {n,e}. Remove the gloves from the old man and put them on to | |
| get the Tube o' Goo in KMI KIL {n,w,w,d}. The goo doesn't really do anything, | |
| but if you ever need to lube a bot, you'd be set. | |
| You can try to go north of B17 46G, but every time you do a laser will try to | |
| shoot you. It is a wonderful way to waste clones. | |
| The laser pistols you are equipped with by the tricky dwarf in PLC doesn't do | |
| anything either. They're just Plastic Factory K's reject guns. | |
| The paperwork exists to occupy a space in your inventory. Isn't that always | |
| the case! | |
| The trusty purbotnitz is merely a metaphoric representation of your pride. It | |
| is not necessarily needed for anything, especially in Plastic Factory K. | |
| Never return to the Assembly Line if you are summoned over the loudspeaker! It | |
| is merely a plot to kill off one of your clones. | |
| If you are summoned to Atomic Restructuring, make sure you report at least five | |
| things to The Computer beforehand. As a Troubleshooter, it is your job to | |
| report traitors. | |
| The screw in 218 IMO {n,w,w,d,s,w} is also not really for any real use. But | |
| it is another way to deliver a demeaning passage to the player, which is part | |
| of the point of the world. I don't personally like the idea of turning players | |
| off to games, but for this particular world it is necessary. | |
| The orange phone in {n,w,s} is for Orange level cleared personnel only. Do not | |
| lift the receiver. | |
| There are more little secrets in the game, and you'll have to find most of them | |
| to receive the full 60 points. Be pleased to score 50 or more. | |
| Enjoy! | |
| Stephen Hilderbrand | |
| 16 September 2001 | |
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