| Walk-through for Unnkulia X | |
| Note: I kept this walk-through as short and meagre as possible on purpose. | |
| If you follow this walk-through straight-ahead, you won't see a number | |
| of places in the game, and miss some things that might be fun. My idea | |
| was to encourage the player to explore the game on his own as much as | |
| possible. | |
| Cell: | |
| 1. relax | |
| 2. stand | |
| 3. take rope | |
| 4. tie rope to door handle | |
| 5. tie rope to grating | |
| 6. shout | |
| 7. z (guard comes in, grating is removed) | |
| 8. e (getting to the clearing) | |
| Clearing: | |
| 9. e (getting to the monastery entrance) (score goes up by 5, tot. 5) | |
| Entrance to abandoned monastery: | |
| 10. e (getting to the entrance hall) | |
| Large hall: | |
| 11. s (getting to the tower with the sleeping guard) | |
| Inside tower: | |
| 12. look under bed (find acmid) | |
| 13. take acmid | |
| 14. take clock | |
| 15. n (getting back to the entrance hall) | |
| Large hall: | |
| 16. n (getting to the carpet room) | |
| Carpet room: | |
| 17. set clock | |
| 18. sleep (getting to the natural cave, become a beast) (score goes up by 1, tot. 6) | |
| Natural Cave: | |
| 19. z | |
| 20. z | |
| 21. z | |
| 22. z | |
| 23. z (clock goes off, waking you. Return to carpet room; | |
| exit to the west now open) (score goes up by 4, tot. 10) | |
| Carpet room: | |
| 24. drop clock | |
| 25. w (getting inside tower) | |
| Inside tower: | |
| 26. take candle (score goes up by 25, tot. 35) | |
| 27. take matchbox | |
| 28. turn wheel | |
| 29. e (getting back to the carpet room) | |
| Carpet room: | |
| 30. s (getting back to the entrance hall) | |
| Large hall: | |
| 31. e (getting to the back door to entertainment park) | |
| Back door to entertainment park: | |
| 32. open matchbox | |
| 33. take match | |
| 34. light match | |
| 35. light candle | |
| 36. n (getting to the junk room) | |
| Junk room: | |
| 37. untie wire | |
| 38. take wire | |
| 39. unbend wire | |
| 40. s (getting back to the back door to entertainment park) | |
| Back door to entertainment park: | |
| 41. s (getting to the dining hall) | |
| Dining hall: | |
| 42. sw (getting to the kitchen) | |
| Kitchen: | |
| 43. put wire in slot (score goes up by 1, total 36) | |
| 44. move wire (score goes up by 4, total 40) | |
| 45. drop wire | |
| 46. open door | |
| 47. e (getting to the monastery egg store) | |
| Monastery egg store: | |
| 48. push button (setting off alarm system) | |
| 49. w (getting back to the kitchen) | |
| Kitchen: | |
| 50. ne (getting back to the dining hall) | |
| Dining hall: | |
| 51. n (getting back to the back door to entertainment park) | |
| Back door to entertainment park: | |
| 52. break alarm system | |
| 53. e (door is now open) (getting to the surveillance room) | |
| (score goes up by 10, tot. 50) | |
| Surveillance room: | |
| 54. ne (getting to the moon observatory) | |
| Moon observatory: | |
| 55. turn off candle | |
| 55. pull curtain | |
| 56. look through pipe (learning the lunzak spell) | |
| (score goes up by 7, tot. 57) | |
| 57. se (getting to the building site) | |
| Building site: | |
| 58. d (entering the ditch) | |
| In the ditch: | |
| 59. take helmet | |
| 60. lunzak (loosing weight) | |
| 61. jump (getting out) | |
| Building site: | |
| 62. e (getting to the viewing lounge) | |
| Viewing lounge: | |
| 63. x railing (finding pipe) | |
| (score goes up by 3, tot. 60) | |
| 64. take pipe | |
| 65. d (getting to the pool) | |
| Muddy pool: | |
| 66. e (getting to the beach) | |
| Beach: | |
| 67. e (getting to the lobby) | |
| Lobby: | |
| 68. se (wrench is brought into the lobby) | |
| 69. take wrench | |
| 70. attach pipe to wrench (score goes up by 5, tot. 65) | |
| 71. se (getting to the stair landing) | |
| Stair landing: | |
| 72. unscrew inscription panel with acmid | |
| 73. drop acmid | |
| 74. unscrew bolt with wrench | |
| 75. drop wrench | |
| 76. open door | |
| 77. e (getting to the maintenance room) | |
| Maintenance room: | |
| 78. turn off knife-switch | |
| 79. w (getting back to the stair landing) | |
| Stair landing: | |
| 80. d (getting to the lobby) | |
| Lobby: | |
| 81. w (getting to the beach) | |
| Beach: | |
| (The jet of water is now gone) | |
| 82. u (getting into the pipe, score goes up by 7, tot. 72) | |
| Inside the pipe, at the pipe mouth: | |
| 83. drop all | |
| 84. up (getting into a dark area) | |
| In the dark: | |
| 85. up (getting into the pipe appendix) | |
| Inside the pipe, in a narrow appendix: | |
| 86. up (getting to the tank room) | |
| Tank room: | |
| 87. x door (finding the key) | |
| 88. take key | |
| 89. unlock door with key | |
| 90. drop key | |
| 91. d (getting into the pipe appendix) | |
| Inside the pipe, in a narrow appendix: | |
| 92. d (getting into a dark area) | |
| In the dark: | |
| 93. d (getting to the pipe mouth) | |
| Inside the pipe, at the pipe mouth: | |
| 94. take all | |
| 95. d (getting back to the beach) | |
| Beach: | |
| 96. pull parasol | |
| 97. take parasol | |
| 98. e (getting to the lobby) | |
| Lobby: | |
| 99. se (getting to the stair landing) | |
| Stair landing: | |
| 100. move panel | |
| 101. w (getting to the small foyer) | |
| Small foyer: | |
| 102. sw (getting to the photo gallery) | |
| Photo gallery: | |
| 103. open parasol | |
| 104. w (getting to the disturbing room) | |
| Disturbing room: | |
| 105. s (getting to the publishing centre) (score goes up by 5, tot. 77) | |
| Publishing centre: | |
| 106. push button (score goes up by 1, tot. 78) | |
| (getting to featureless hallway; getting the visiting card) | |
| Featureless hallway: | |
| 107. x card (learning the three-letter-code written on the back | |
| side of the card, it will be needed later; | |
| at the end of this turn, the card will be replaced by another | |
| card, which is worthless) | |
| 108. drop card | |
| 109. drop parasol | |
| 110. sw (getting to the garden) | |
| Garden: | |
| 111. nw (getting to the maze) | |
| A room in the maze: | |
| 112. n | |
| A room in the maze: | |
| 113. ne | |
| A room in the maze: | |
| 114. nw (getting to the small entrance hall) | |
| Small entrance hall: | |
| 115. w (getting to the laboratory) | |
| Laboratory: | |
| 116. move table | |
| 117. open door | |
| 118. w (getting to the tank room) | |
| Tank room: | |
| 119. fill helmet with oil | |
| 120. e (getting to the laboratory) | |
| Laboratory: | |
| 121. pour oil on plant | |
| 122. drop helmet | |
| 123. take flowers (score goes up by 15 points, tot. 93) | |
| 124. e (getting to the small entrance hall) | |
| Small entrance hall: | |
| 125. se (getting to the maze) | |
| A room in the maze: | |
| 126. sw | |
| A room in the maze: | |
| 127. s | |
| A room in the maze: | |
| 128. se (getting to the garden) | |
| Garden: | |
| 129. e (getting to the path under a bridge) | |
| Path under a bridge: | |
| 130. e (getting to the main entrance to Acme Ehntehrtejnmejnt Paahrk) | |
| Main entrance to Acme Ehntehrtejnmejnt Paahrk: | |
| 131. x conductor (finding the remote control unit) | |
| 132. take remote control | |
| 133. sw (getting to the crossing) | |
| Crossing: | |
| 134. s (getting to the auction room) | |
| Auction room: | |
| 135. se (getting to the theatre) | |
| Theatre: | |
| 136. x remote control | |
| 137. push remote control | |
| 138. drop remote control | |
| 139. sw (getting to the recess room) | |
| Recess room: | |
| Here, you need the three-letter-code written on the visiting card (see turn 107). | |
| E. g., if the code was "AbC", your next steps would be the following: | |
| 140. turn red dial to "A" | |
| 141. turn green dial to "b" | |
| 142. turn blue dial to "C" | |
| (revealing secret passage, score goes up by 10, tot. 103) | |
| 143. n (getting to the stage) | |
| Stage: | |
| 144. pull lever | |
| 145. d (getting under the stage) | |
| Under the stage: | |
| 146. take match | |
| 147. light match | |
| 148. light candle | |
| 149. n (getting to the ladder) | |
| Under the stage, at the ladder: | |
| 150. u (getting inside rostrum) | |
| Inside rostrum: | |
| 151. turn off candle | |
| 152. knock walls | |
| 153. open lid | |
| 154. take hammer (score goes up by 25, tot. 128) | |
| 155. d (getting into a dark area) | |
| In the dark: | |
| 156. s (getting to room under the stage) | |
| Under the stage: | |
| 157. u (getting to the stage) | |
| Stage: | |
| 158. s (getting to the recess room) | |
| Recess room: | |
| 159. s (getting to the strange plain) | |
| Strange plain: | |
| 160. lunzak | |
| 161. s (getting to the foot-hills; score goes up by 3, tot. 131) | |
| Foot-hills: | |
| 162. s (getting to the canyon top) | |
| Canyon top: | |
| 163. d (getting to the narrow ledge inside the canyon) | |
| On a narrow ledge in the canyon: | |
| 164. z | |
| 165. z | |
| 166. z (cage will appear) | |
| 167. s (getting inside the cage) | |
| In the cage: | |
| 168. z | |
| 169. z | |
| 170. z (cage stops, the ugly guy comes in) | |
| 171. kiss guy (receiving a ring; score goes up by 30, total 161) | |
| 172. s (getting to the rocky plateau) | |
| Rocky plateau: | |
| 173. w (getting to the mountain foot) | |
| At a mountain foot: | |
| 174. n (getting to the small zoo) | |
| Small zoo: | |
| 175. take gnooby cage | |
| 176. w (getting to the restaurant) | |
| Restaurant: | |
| 177. n (getting to the small bar) | |
| Small bar: | |
| 178. give flowers to bartendress (she gives you a box of chocolates, from which | |
| the ribbon falls to the floor) | |
| 179. drop chocolates | |
| 180. take ribbon (score goes up by 25, total 186) | |
| 181. w (getting to the long hall) | |
| Long hall: | |
| 182. free gnooby (he eats the western exit free; score goes up by 14, total 200) | |
| 183. drop cage | |
| 184. w (getting outside monastery) | |
| Outside monastery: | |
| 185. n (getting to the ravine outside monastery) | |
| In a ravine outside monastery: | |
| 186. n (getting to the embankment top) | |
| Embankment top: | |
| 187. n (getting to the monastery entrance) | |
| Entrance to abandoned monastery: | |
| 188. d (getting to the small underground chamber) | |
| Small underground chamber: | |
| 189. rub ring (the way south is now free; score goes up by 30, total 230) | |
| 190. s (getting to Duhdha's Place) | |
| Duhdha's Place: | |
| 191. put candle in socket | |
| 192. set machine | |
| 193. attach hammer to lever | |
| 194. take match | |
| 195. light match | |
| 196. light candle | |
| 197. drop all but dress | |
| 198. sit on chair (getting on the chair) | |
| Sitting on an uncomfortable wooden chair: | |
| 199. relax | |
| 200. z (getting a hit on the head; getting to the Spherical room; | |
| score goes up by 30, total 260) | |
| Spherical room: | |
| 201. take newspaper | |
| 202. wave it (getting to the endless wooden plane; score goes up by 40, | |
| total 300) | |
| Endless wooden plane: | |
| 203. x me (finding out you are a fly; getting back to the chair in Duhdha's Place) | |
| Duhdha's Place, on the chair: | |
| 204. fly | |
| Duhdha's Place: | |
| 205. n (getting to the small underground chamber) | |
| Small underground chamber: | |
| 206. u (getting to the monastery entrance) | |
| 207. w (getting to the small clearing beside a shed) | |
| Small clearing beside a shed: | |
| 208. s (getting near the fence) | |
| Near a fence: | |
| 209. s (getting to the large building) | |
| Beside a large building: | |
| 210. enter hole (getting to the bottom of stairs) | |
| Bottom of stairs: | |
| 211. up (getting to the middle of stairs) | |
| Middle of stairs: | |
| 212. up (getting to the top of the stairs) | |
| Top of stairs: | |
| 213. e (getting to the closet) | |
| Closet: | |
| 214. n (getting to the top of the Well) | |
| Top of the Well: | |
| 215. take straw | |
| 216. drop straw (breaking the floor and thus setting the Well free; becoming a girl again; | |
| getting to the infinite shaft) | |
| Falling down a shaft: | |
| 217. z | |
| 218. z | |
| 219. z | |
| YOU HAVE WON!!! | |
Xet Storage Details
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