| Solution file for At Wit's End, V1.0. | |
| This file does not contain the specific steps (ie, N.E.CUT ROPE WITH KNIFE.) | |
| to solve this game. It contains the solutions in verbose mode. :) If you | |
| have questions, are stuck, want to provide feedback, want to submit a | |
| bug list, etc, please send me a note at msousa@efortress.com. | |
| Note that the following solution is also contained in the Hint system, though | |
| not all at once. If you haven't tried the hint system, I recommend that you | |
| do. Otherwise, read on and enjoy! | |
| Thanks and I hope you enjoy the game. | |
| -- Mike Sousa | |
| Fenway Park: | |
| The goal is to hit the game winning home run. You need to know the pitch and | |
| location before you swing. This is done by examining the catcher. | |
| Trainer's Room: | |
| Let Charlie help you. You're only here for several moves before being | |
| transported to the ambulance. | |
| Ambulance: (before crash) | |
| Let Jason do his thing. You need to wait 8 or so turns. | |
| Ambulance: (after crash) | |
| The stretcher should have rolled out the back, but the brake is preventing | |
| that. Get the IV pole and unlock the brake with it. Enjoy the ride. | |
| Stretcher: | |
| You can't remove the bottom strap, but your Swiss army knife should come | |
| in handy at this point. | |
| Beach area: | |
| You need to open the gate by unlocking the padlock. This is done by using | |
| the awl to pick the padlock. | |
| House: | |
| Find a way into the house. Oh, okay, wait for Tommy and Bobby to do their | |
| thing. | |
| Trunk: | |
| Be patient and wait out the ride. There's nothing to do here. | |
| Cabin: | |
| You need to cut the ropes when Bobby and Tommy leave. This is done by putting | |
| your Swiss army knife in the appropriate pocket (if you entered the house with | |
| it in your front pocket, you need to put it in your back pocket; if you entered | |
| the house with it in your back pocket, you need to put it in your front pocket. | |
| You do this when you have a minute in the bathroom. | |
| Once you can reach the knife, you can cut the ropes and start roaming the house. | |
| The main goal is to leave in the boat docked in the back yard. This is a multi- | |
| stage puzzle and I've broken out the main puzzles below. | |
| Boat key puzzle: | |
| The key is in the boat cabin. You need a light source which in this game, is | |
| the portable TV (requires 4 batteries). You'll find a battery in the alarm | |
| clock in the bedroom, in the flashlight in the cellar, and two are in the radio | |
| in the barn. | |
| Boat gas puzzle: | |
| The gas is in the barn. Use the ladder to enter through the window. The gas | |
| container is too large to fit through the window, so here are the steps you | |
| need to take to get gas out of the barn. There are two bottles in the | |
| recycling bin. Get the rope and the chair. Get the funnel from the boat. | |
| Once in the barn, fill the two bottles with gas. Move the crate under the | |
| window. Put the chair on the crate. Cut the rope and tie each piece to the | |
| bottle. Be sure to put the cap back on the bottle. While standing on the | |
| chair, lower the bottles out the window. Presto, you have gas! Easy, eh? | |
| Light stanchion: | |
| By 3:30 pm or so, it's getting dark (due to the storm). If you walk by | |
| the light pole, you'll trigger the motion detector. You need to get close | |
| to the lights (use the ladder) and throw a heavy object at each light. You | |
| can use the coke/beer cans, batteries, knife, etc. Once the lights are | |
| broken, you can head toward the boat. If you set off the lights, it'll only | |
| be a matter of time before Jimmy hunts you down. | |
| Diabetic problem: | |
| You need to eat once. The pizza will do. It'll taste better heated (though, | |
| not when it's too hot!) | |
| Boat Puzzle: | |
| Get the gas. Get the key. Break the lights so Jimmy won't come get you. | |
| Fill the gas tank with gas and start the boat. Move the throttle to slow | |
| and you'll be on your way. | |
| Surviving the Storm: | |
| You need to put the boat in neutral or turn it off. Go down into the cabin | |
| and close the hatch. You need the TV to close the hatch since it's the only | |
| light source available. | |
| Private Island: | |
| Explore the island; you'll eventually meet Godzilla (don't worry, it's only | |
| a beagle) and Joe. Go with Joe. | |
| Estate: | |
| Eat, drink, call your family. Wait for Joe to come back. | |
| Plane: | |
| Once Joe has his heart attack, you need to jump out of the plane with a | |
| parachute. If you want to save Joe, it'll take some work. Tie the radio | |
| receiver cord to one of the cords on Joe's parachute. Jump out of the plane | |
| with Joe and while holding the radio receiver cord. While free falling, drop | |
| Joe and then pull the receiver cord. Pull your cord (each one) and you should | |
| get the optimum ending. | |
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