| ************************************************** | |
| * tranfer.txt | |
| * a walkthrough for | |
| ************************************************** | |
| * | |
| * T R A N S F E R | |
| * | |
| * (C) 2000 Tod Levi | |
| * | |
| ************************************************** | |
| * | |
| * WARNING: | |
| * SPOILERS IMMINENT | |
| *(You may also access HINTS from within the game.) | |
| * | |
| ************************************************** | |
| * | |
| * Note that this solution is not perfect. | |
| * A lot of critical examination of the environment, | |
| * and some helpful conversation with the characters | |
| * has been omitted. There may also be some unnecessary | |
| * waiting to offset character randomness. | |
| * | |
| ************************************************** | |
| * Early Morning | |
| ************************************************** | |
| * | |
| * To start the game, you must pursue | |
| * the two things that Kyle mentions in the opening: | |
| * Ingol's questioning of Morgan, | |
| z.e.u.z | |
| * and the scheduled transfer. | |
| d.n.z.z.z | |
| press button | |
| z.z.z.z.z | |
| ************************************************** | |
| * Morning | |
| ************************************************** | |
| * | |
| * As the morning progresses, | |
| * Morgan becomes suspicious indeed. | |
| * If only you could get into her quarters! | |
| follow Morgan | |
| z | |
| follow Morgan | |
| z | |
| x Morgan | |
| n.e | |
| get binoculars | |
| w.s | |
| x Morgan with binoculars | |
| d.w | |
| * Here you may press the button on the loading platform | |
| * to summon the lift, | |
| * but waiting for Ingol provides an extra clue. | |
| wait for lift | |
| enter lift | |
| pull lever | |
| push lever | |
| x morgan with binocs | |
| x keypad with binocs | |
| * wait for morgan to start typing | |
| z | |
| x morgan with binocs | |
| push lever | |
| exit lift | |
| e.u | |
| type "manhattan" | |
| open armoire | |
| get journal and keys | |
| read journal | |
| ************************************************** | |
| * Late Morning | |
| ************************************************** | |
| * | |
| * Now that you have the keys, | |
| * maybe you can figure out why Kafka is so frantic. | |
| * But you soon find that his cage is open and empty! | |
| n.d | |
| w.s | |
| x dial | |
| turn dial left | |
| open hatch | |
| d | |
| * Turning that dial saves Kafka from incineration, | |
| * but you must get down there to rescue him. | |
| * You're not agile enough, but maybe the chimp is. | |
| * Use the Machine to transfer into a chimp. | |
| n.e | |
| unlock habitat | |
| get chimp | |
| n | |
| put chimp in red | |
| press button | |
| enter blue | |
| z.z | |
| s.w.s.d.e.e | |
| * Now that you're out on the Shore, do a little exploring. | |
| n | |
| climb tree | |
| s.u.s.z | |
| * Is Kafka trying to tell you something? | |
| follow kafka | |
| follow kafka | |
| x design | |
| ************************************************** | |
| * Midday | |
| ************************************************** | |
| * | |
| * Uh-oh. You've been transfered into a mouse! | |
| * It doesn't look like Morgan knows she's about to dissect you. | |
| * Use what you learned from Morgan's journal to signal her. | |
| e | |
| x tower | |
| x Morgan | |
| z.z | |
| bite hand | |
| cut myself on scalpel | |
| e | |
| jump into tower | |
| ************************************************** | |
| * Afternoon | |
| ************************************************** | |
| * | |
| * Now the game opens up a little. | |
| * First check out the Professor's door | |
| * to see if "tempus fugit" is his password. | |
| exit red | |
| s.w.s | |
| type "tempus fugit" | |
| get calendar and sleeve | |
| x calendar | |
| x sleeve | |
| * Brain scan, bite marks on the sleeve, hmm... | |
| * Now go gather up all your new treasures upstairs. | |
| * Notice that you can't pull down one of those video books. | |
| * And that Ingol seems to guarding them. | |
| e.n | |
| press button | |
| wait for lift | |
| enter lift | |
| pull lever | |
| z | |
| exit lift | |
| n | |
| get netting | |
| open cabinet | |
| get mask and rope | |
| e | |
| get coconut | |
| u.w | |
| get july 2042 | |
| e.s | |
| * Must let Ingol continue on down the shaft | |
| * while you stay put. | |
| tie rope to pole | |
| get rope | |
| enter lift | |
| wait for ingol | |
| z.z | |
| * Now get the video book | |
| * and use the Calendar and the journal | |
| * to decide what to set it to. | |
| n.w | |
| get video book for july 2042 | |
| set date to 22 | |
| set time to 1115 | |
| set location to Commons | |
| open book | |
| * Let's look at that eye more closely. | |
| * But first we'll capture a bat in case we need it later. | |
| e.s | |
| wait for bat | |
| throw netting at bat | |
| get netting | |
| enter lift | |
| push lever | |
| z | |
| exit lift | |
| s.w | |
| x left eye | |
| * Ha! We need Kyle's ball bearing. | |
| * (If you picked up the clippings, or | |
| * burned them already, you'll need to | |
| * get some more from the Atrium.) | |
| e | |
| turn dial right | |
| wear gas mask | |
| z.z | |
| get ball bearing | |
| w | |
| put ball in left eye | |
| s | |
| ************************************************** | |
| * Late Afternoon | |
| ************************************************** | |
| * Once you discove the palm scanner, | |
| * you realize you'll need the Professor's body. | |
| * Unfortunately, whenever you try to push away the gurney | |
| * the heart sensor alerts Morgan. | |
| x fountain | |
| x impression | |
| put hand on impression | |
| n.e.n.e | |
| open habitat | |
| get chimp | |
| u | |
| drop chimp | |
| * The chimp won't sit still without the coconut | |
| give coconut to chimp | |
| attach sensors to chimp | |
| push gurney d | |
| push gurney n | |
| push gurney into red | |
| * To avoid a multiple entity tranfer, | |
| * drop the netting (which contains a bat). | |
| drop netting | |
| press button | |
| enter blue | |
| z.z | |
| s.w.s.w.s | |
| put hand on impression | |
| search drawer | |
| get key and page | |
| read page | |
| ************************************************** | |
| * Twilight | |
| ************************************************** | |
| * You're stuck in the Professor's quarters, | |
| * and must imagine pi to get out. | |
| * Next you do a little eavesdroping, and Morgan offers help-- | |
| * if you can bring her some evidence. | |
| * Maybe if you can bring her a blood sample | |
| * from someone who isnt who they appear to be. | |
| n.e | |
| imagine pi | |
| s.u.u.d.n | |
| get netting | |
| put netting in red | |
| press button | |
| enter blue | |
| z.z | |
| s.w.s.d.e.e | |
| * Now that you're a bat, you can "see" inside the dark cave. | |
| sw.w | |
| attack glider | |
| e.ne.w.w.u.n.e.n | |
| imagine pi | |
| get mosquito | |
| put mosquito in red | |
| press button | |
| enter blue | |
| z.z | |
| s.w | |
| wait for kyle | |
| bite kyle | |
| e | |
| imagine pi | |
| s | |
| get mosquito | |
| u | |
| give mosquito to morgan | |
| * With the hypo, you can wake Kafka, | |
| * but you'll need to go back and get the key to his cage. | |
| d.w.s.w | |
| search prof | |
| get key and page | |
| e.n.e | |
| unlock cage | |
| set hypo to ephedrine | |
| inject kafka | |
| z.z | |
| * At this point the game is win-able. | |
| * But most players will follow Kafka out to the Inlet. | |
| follow kafka | |
| wait for lift | |
| z | |
| follow kafka | |
| z.z | |
| follow kafka | |
| follow kafka | |
| follow kafka | |
| follow kafka | |
| z.z.z | |
| x dune | |
| kafka, imagine pi | |
| * Now, the Professor is in Kafka's body, | |
| * and he's about to tear you apart. | |
| set hypo to xylazine | |
| inject kafka | |
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