| ***************************************************************** | |
| * RETURN TO ZORK: ANOTHER STORY * | |
| * By Canali Stefano * | |
| * Note: since the game allows different solutions to the same * | |
| * puzzle and different story twists in many points you'll * | |
| * read <or> or <.....>. These are the points where I'll * | |
| * tell you some of the different approaches. * | |
| ***************************************************************** | |
| ------------------------------------------------------------------------------------------- | |
| ------------------------------- | |
| [PART I: REACHING WEST SHANBAR] | |
| ------------------------------- | |
| [MOUNTAIN PASS] | |
| get rock | |
| throw rock at vulture (5 points) | |
| dig plant with knife (3 points) | |
| <or> | |
| take plant (2 points) | |
| <or> | |
| cut plant with knife (1 point) | |
| e | |
| [ROCKY PATH] | |
| get rock (it's not necessary) | |
| s | |
| [LIGHTHOUSE] | |
| se | |
| [BACKLIGHTHOUSE] | |
| cut vines with knife (1 point) | |
| nw | |
| knock on door (2 points) | |
| open door | |
| enter | |
| [INSIDE LIGHTHOUSE] | |
| take glass (it's not necessary) | |
| u | |
| [UPSTAIRS] | |
| out | |
| [BALCONY] | |
| tie vine to rail (5 points) | |
| climb down vine | |
| [HANGING ON VINE] | |
| in | |
| [KITCHEN] | |
| get pillow (if you want to go Shanbar by the crack) | |
| <or> | |
| get shirt, open bag, get whistle (if you want to go Shanbar carried by a vulture) | |
| <or> | |
| look under bed, open basket, get vest (if you want to go Shanbar by the river) | |
| out | |
| wear vest, inflate vest, cut vine with knife (20 points)(if you want to go Shanbar by the river, you'll find yourself in [INSIDE NORTHERN RIVER WATERS] [see *1]) | |
| <or> | |
| u | |
| in | |
| d | |
| <NOTE:another way of getting in the kitchen was to throw the rock to the keeper, | |
| examine his body and getting the key for the kitchen, but this was punished with a subtraction of point as a nasty action> | |
| <here you can ask the keeper about many arguments, the topics for wich the keeper gives hints are: | |
| Rooper | |
| River | |
| Shanbar | |
| Vultures | |
| Strange Rocks | |
| Road to the South | |
| Help> | |
| (if you want to go Shanbar carried by a vulture) | |
| pour water on shirt, u, out, down, in, open fridge, put shirt in fridge, close fridge, wait, wait,... (ten times) (now you have a frozen shirt | |
| that will hide your body temperature) | |
| out, u, in, d, out, s, wear shirt, lie on boulder, close eyes (20 points) | |
| Now you're carried away by a vulture, you'll find yourself in | |
| [TAKEN AWAY BY A VULTURE] | |
| wait, ... (till the description tells that you're flying over vegetation) | |
| blow whistle (to scare the vulture that will let you fall) (10 Points) | |
| You'll find yourself in [Outside West Shanbar] | |
| ne, e | |
| You reached Shanbar and you are [WEST SHANBAR] (in front of Mayor Office) (jump to PART II) | |
| <or> | |
| se, wear vest, inflate vest, jump into river (20 points)(if you want to go Shanbar by the river, you'll find yourself in | |
| [INSIDE NORTHERN RIVER WATERS] *1 | |
| wait, ... (till you notice a bridge west between the waves) | |
| w (10 points),u, w | |
| You reached Shanbar and you are [WEST SHANBAR] (in front of Mayor Office) (jump to PART II) | |
| <or> | |
| sw, examine rocks, drop pillow into gap, jump into gap (30 points) | |
| [NORTH END OF GARDEN] | |
| examine body, remove all from sack, s | |
| x gap (1 point), put dynamite in hole, light dynamite with matches, | |
| n, wait, ... (till you hear the explosion) (5 points) | |
| s, e | |
| [Plaza des Abisses] | |
| e, climb boulders, e, e, up | |
| [Behind Collapsed House] | |
| se, s, e | |
| You reached Shanbar and you are [WEST SHANBAR] (in front of Mayor Office) | |
| ------------------------------------------------------------------------------------------- | |
| --------------------------------------------- | |
| [PART II: MORE ABOUT ROOPER AND THE WESTLANDS | |
| --------------------------------------------- | |
| open office door, s, ask major about permission | |
| (He'll let you read the files inside the cabinet) | |
| open box, read file | |
| <Now you can read the following files: | |
| Rooper | |
| Shanbar | |
| Gue (you'll know about a gate forbidding any progress trought the West Lands) | |
| Kidnapping | |
| Black List (if you read this you can decide to help the GUE) | |
| > | |
| ask major about gate (He'll tell you he has the keys) | |
| ask major about keys (He'll tell you he need a petition to give you the keys) | |
| ask major about petition, ... | |
| (again till he is bored and gives you the petition. You'll know that now you | |
| need the signs of Boos and Mavis) | |
| out | |
| hit bell with knife (5 points) | |
| n | |
| ask Mavis about petition | |
| (she'll tell that she'll sign only after you give her a photo of the aquariums | |
| room in the Frozen Zoo. She gives you a camera) | |
| (ok, let's see about Boos) | |
| out | |
| e, nw | |
| [OUTSIDE THE MILL] | |
| Look inside trash can, get lamp | |
| open door, n | |
| (You'll find Boos shouting desperately that he has a problem) | |
| ask boos about problem | |
| (he'll tell you about helping his friend to get out of the bath) | |
| <If you bleft by the lighthouse your knife, here you'll find another one on | |
| the table> | |
| get keys, nw | |
| push box east (10 points) | |
| put keys in crack | |
| cut branch with knife (5 points) | |
| push keys with branch (15 points) | |
| <or> | |
| insert branch in crack (15 points) | |
| (the man inside will be able to get the keys) | |
| s | |
| (You'll see that the man have been able to get out the bath) | |
| (After you do any action, he tanks you and tells that he waits | |
| you in the shop near the Mayor office) | |
| ask boos about petition (now that his problem is over he'll sign)(20 points) | |
| s, s, w, open door, s | |
| get batteries, put batteries in orb | |
| get bottle, out, n, nw | |
| <Now if you came by the vulture or by the river, you'll find here also a dynamte | |
| and some matches, that you have to take> | |
| [BEHIND COLLAPSED HOUSE] | |
| climb down boulders, w, w, d, w, n | |
| read guide (2 points) | |
| s, s, turn lamp on (for better light) | |
| push button (you make the photo) | |
| open bottle, pour poison on aquarium, get fish (it is poisoned) | |
| (now you can take the piranha without beeing ate)(it's not necessary) | |
| n, e, u, e, e, u, se, s, e, n | |
| show photo to Mavis, give camera to her, | |
| give petition to Mavis (20 points) | |
| s, s, show petition to Mayor | |
| (he'll give you the underground key) | |
| out, w, n, nw, d, w, w, d, w | |
| <If you didn't blowed up the cave> | |
| put dynamite in hole, light dynamite with matches, e, | |
| wait, ... (till you hear the explosion) (5 points) | |
| w | |
| w | |
| [FORMAL GARDEN RUINS] | |
| sw, nw, turn lamp on | |
| shake lamp | |
| (do it 4/5 times, so the lamp lasts more. If it runs out you have to shake it | |
| and turn again on) | |
| n, ne, n | |
| [NORTH END OF DARK TUNNEL] | |
| unlock gate with key, open gate, u | |
| [CLEARING] | |
| (You reached the West Lands) | |
| ------------------------------------------------------------------------------------------- | |
| ---------------------------------------------- | |
| [PART III: EXPLORING THE WEST LANDS] | |
| ---------------------------------------------- | |
| ne | |
| (you'll hear a sound. If you get back you'll discover that the mayor locked | |
| again the gate. We must go on!) | |
| enter | |
| [INSIDE WHITE HOUSE] | |
| x floor | |
| (you discover a loose board) (5 points) | |
| remove board (3 points) | |
| (you open a passage downwards) | |
| (make sure your lamp is on and charged) (shake it several times) | |
| d,d,d,.... ('till you reach the end of the staircase) | |
| open door | |
| out | |
| (if you try to go south the man will tell you that you need an id) | |
| open house door | |
| w | |
| ask man about id | |
| (he'll give you a coin for the machine) | |
| (you'll notice that this man is enclosed in the blacklist) | |
| (ONLY IF YOU READ THE BLACK LIST IN THE MAYOR OFFICE) | |
| (Now if you want to join the revolutionaries TELL HIM ABOUT LIST) | |
| ask man about rooper (he'll ask a friend of him to help you) | |
| get coin | |
| put coin in slot (but the coin will stuck!) | |
| kick machine (5 points) | |
| <or> | |
| hit slot with .... (5 points) | |
| read instructions | |
| push s, push t, push u, push p, push i, push d | |
| (an id will be printed)(do not examine it ;-)) | |
| get id | |
| out | |
| show id to guy | |
| s | |
| (if he tells you have items that could dirty the GUE, just DROP em into the wooden box) | |
| (now the adventure begins...) | |
| ------------------------------------------------------------------------------------------- | |
| ---------------------------------------------- | |
| [PART IV: GOING TO STONE KEEP] | |
| ---------------------------------------------- | |
| (Well, if you asked for Rooper or told Angus of the Black List, the first thing | |
| to do is to go to the farm of his friend Paula, because she'll be there) | |
| (If you didn't ask/tell him nothing, Paula will be inside the farm and you won't be able | |
| to talk with her) | |
| e, ne | |
| (Paula will tell you a lot of things) | |
| ask paula about keys | |
| ne,nw | |
| [HAYLOFT] | |
| get hammer, get hay | |
| out, sw, sw, se | |
| [UNDERGROUND STORE] | |
| open door, in | |
| get bisquit | |
| eat bisquit (5 points) | |
| <or> | |
| break bisquit (5 points) | |
| read piece of paper | |
| (YOU'LL GET A VERY VALUABLE HINT FOR THE MAZE SOLUTION) | |
| (since no one told you what to take you won't be able to take anything else) | |
| get lighter | |
| (it's useful only if you have no matches with you) | |
| out, nw, w, s, s, s, sw, nw | |
| (here you'll meet again Angus) | |
| unlock door with copper key | |
| open door | |
| n | |
| (you'll hear angus that will tell you he'll wait near the bridge to Stone Keep) | |
| (following the instructions inside the bisquit) | |
| n,u (the two 'oo'),n,s,e,n,s,e leads to the end of the maze. | |
| (on the route you'll find the body of Duncan) | |
| (when you find him EXAMINE BODY and you'll find the first part of the code | |
| and a letter) | |
| (at the maze end you'll find the) | |
| [FLOYD COLLIND MEMORIAL] | |
| get statue | |
| (now get back outside the cave. | |
| Won't be easy, it's a maze, but of just 10 locations, so not hard to map.) | |
| (now back to the farm (if you met before Paula)) | |
| (You'll find the farm door opened, and if you get in you see Paula tending the doctor. | |
| He has the second part of the code but is ill)) | |
| get rags | |
| out | |
| sw, w, w, sw | |
| [PATH NEAR POND] | |
| water rags | |
| water hay | |
| ne, e, e, ne, n | |
| give rags to paula (10 points) | |
| (the doc will feel better and will tell you to take the red bottle) | |
| out, e | |
| [BEES HIVES] | |
| (this part is common even if you didn't help revolutionaries, because is for getting into | |
| Stone Keep) | |
| burn hay (the hay must be wet otherwise you get few smoke) (15 points) | |
| (the smoke will bring bees away) | |
| get honey | |
| w, sw, se, in | |
| (now you'll recognize a new item, the bottle hinted by the doctor) | |
| get bottle, open bottle, remove code from bottle | |
| out | |
| (reach the forest chasm (is very south) and follow it west till you meet Angus) | |
| give first part to Angus (5 points) | |
| give second part to Angus (5 points) | |
| n, ne | |
| [SUNNY SPOT] | |
| (Oh, a bear... let's try to lure it) | |
| show honey to bear, sw, show honey to bear, s, show honey to bear, w | |
| (here you'll notice a tree very high, next to the chasm border) | |
| (let's lure the bear over the tree) | |
| show honey to bear, climb tree, show honey to bear, climb tree | |
| show honey to bear, climb tree | |
| (climbing you'll notice that the bear is too heavy for the tree, so if | |
| you lure the animal very high, the tree will collapse) | |
| wait (or any other action) | |
| (and the tree will fall becoming a bridge for Stone Keep) | |
| (you'll fall on the ground, and the bear on the opposite side) | |
| (Angus will hear you and will come. Seeing the bridge he will cross it and | |
| will wait for you on the other side) (20 points) | |
| (If you didn't still give him the code he won't come. In this case, go to him, | |
| give him all the parts of the code and then he'll pass the bridge) | |
| s | |
| (now even you have reached Stone Keep) | |
| ------------------------------------------------------------------------------------------- | |
| ---------------------------------------------- | |
| [PART V: ROOPER AND THE FATE OF THE G.U.E.] | |
| ---------------------------------------------- | |
| (Angus will wait in front of Skull Keep, if he was with you) | |
| (Now you have to find the second seed and free Rooper) | |
| (You can choose what to do first) | |
| (saving Rooper) | |
| se | |
| [BACK OF SKULL KEEP] | |
| (you'll notice the prison door) | |
| x door | |
| (a rusty padlock locks it) | |
| hit padlock with hammer (20 poitns) | |
| open door | |
| e | |
| (you meet Rooper. If you didn't tell about the blacklist the game | |
| ends here END #1, otherwise he'll tell you have to find the seeds. | |
| But we already have one (marble house). | |
| He'll also remind where to drop 'em) | |
| out | |
| ne, se | |
| [IN FRON OF SKULL KEEP] | |
| (Angus will tell the codes and the door will unlock) | |
| open door | |
| enter | |
| (Angus will get in and will wait here for you to end the task) | |
| d | |
| (remember to keep the lamp alive!) | |
| e, e | |
| (You discover a door locked at south, and a passage north opening into a room | |
| with an Orc) | |
| (You'll soon understand that we have to kill him!) | |
| X holes (you understand grues are hidden there) (so let's use 'em!) | |
| turn off candle, out (so you leave the orc alone in the darkness),wait (you hear the | |
| grues eating the orc!)(25 points) | |
| <OR> | |
| w,w,w,in [FILTY KITCHEN] (here you find a teleporting microwave) open oven, put fish in oven (the | |
| poisoned fish), close oven (it will teleport to the orc his dinner) (you'll hear him dying) | |
| (25 points),out, e,e,e,n | |
| x body (you find a key) | |
| out | |
| unlock door with key, open door | |
| s | |
| get statue | |
| out,w,w,u | |
| [MAIN HALL] | |
| (Angus will notice the statue and tell you to go from Rooper to know how to use it. | |
| If you show the statue to Rooper he'll tell again about seeding it...) | |
| (let's find the virgin place...) | |
| out,nw,n,w,ne,n,n,n,n,w | |
| sw,sw | |
| (if you look several times you see the description disappearing...) | |
| drop house (the white house will appear)(20 points) | |
| drop mailbox (the mailbox will appear) (20 points) | |
| (If the description is still not virgin unrecognizable images will appear instead of the correct ones) | |
| The description of the place is the same of the first location of Zork. | |
| The new beginnig is started again! | |
| (This way, saving Rooper and the GUE, you'll get END #2. | |
| Depending if you save before Rooper or the GUE, you get #2a or #2b) | |
| (if you didn't saved before Rooper now you have to get back, break the padlock and meet him) | |
| ---------------------------------------------- | |
| [BANUS PART: AGAINST MORPHIUS] | |
| ---------------------------------------------- | |
| [INSIDE INN OF ISENOUGH] | |
| Get book | |
| Read book (you'll discover it's a spell book and you'll know the spell you can cast) | |
| turn off lamp (so you'll be able to fall asleep) | |
| lie on bed | |
| (due to the illumynite next to your bed, you'll meet Morphius in your dreams. | |
| He's casting a spell that is turning you to stone | |
| (you begin with 12 truns before he casts his spell.) | |
| [INSIDE CELLAR] | |
| x wire (you'll notice is purple) | |
| x ground (you'll notice small plants) | |
| cast BOOZNIK on book | |
| cast THROCK on plants (so he won't hurt falling on ground)(gass grows) | |
| <or> | |
| cast BEEYOK on goatfish (so he won't hurt falling on ground)(resist gravity) | |
| cast INGRAM on wire (now you can delete the purple wire) | |
| (you have to reverse the book if you cast THROCK before) | |
| cast BOOZNIK on book (you'll reverse spells)(if you didn't reverse before) | |
| cast LLADNEK on scroll (his scroll will become harder to read and you'll gain 30 turns) | |
| cast HSEELC on goatfish (you'll turn him into a stronger creature) | |
| cast BOOZNIK on spell book (you'll reverse spells) | |
| x soil (you'll notice rust pile) | |
| cast BADKCEB on rust (you'll turn the rust into a iron sword)(the goatfish, now a stronger creature, | |
| will be able to kill Morphius with the sword) | |
| x body | |
| get script | |
| read script (the mushroom people script !!!) |
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