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| <td><p align="center"><strong><font color="#008000"><a href="index.htm">Main</a> </font><font | |
| color="#FF0000">�</font><font color="#008000"> <a href="Background.htm">Background Story</a> | |
| </font><font color="#FF0000">�</font><font color="#008000"> <a href="Times.htm">East | |
| Shanbar Times</a> </font><font color="#FF0000">�</font><font color="#008000"> <a | |
| href="Photos.htm">Photos</a> </font><font color="#FF0000">�</font><font color="#008000"> <a | |
| href="Secrets.htm">Secrets</a> </font><font color="#FF0000">�</font><font color="#008000"> | |
| <a href="Solution.htm">Solution</a></font><font color="#FF0000"> �</font><font | |
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| <p align="center"><font color="#FFFFFF" face="Times New Roman">This page is about the | |
| secrets related to </font><font face="Times New Roman" color="#FFFF80"><strong>Return to | |
| Zork </strong></font><font color="#FFFFFF" face="Times New Roman">and </font><font | |
| face="Times New Roman" color="#FFFF80"><strong>Return to Zork: Another Story</strong></font><font | |
| color="#FFFFFF" face="Times New Roman">.</font></p> | |
| <p align="center"><font color="#FFFFFF" face="Times New Roman">The part related to </font><font | |
| face="Times New Roman" color="#FFFF80"><strong>Return to Zork</strong></font><font | |
| color="#FFFFFF" face="Times New Roman"> is work of </font><font face="Times New Roman" | |
| color="#80FF80"><strong>Andy Harrington</strong></font><font color="#FFFFFF" | |
| face="Times New Roman">.</font></p> | |
| <p align="center"> </p> | |
| <p align="left"><img src="jpg/Emu_blue.gif" width="26" height="23" | |
| alt="Emu_blue.gif (267 byte)"><font face="Times New Roman" color="#FFFF00"><big><u><strong><big>Return | |
| to Zork</big></strong></u></big></font></p> | |
| <p align="left"><font color="#FFFFFF" face="Times New Roman">Well, everyone understood | |
| that this is one of my favorite Zork games. Who have been able to try it, surely can | |
| remember the wonderful interface, the great soundtrack, but also a bit of confusion in the | |
| story.</font></p> | |
| <p align="left"><font color="#FFFFFF" face="Times New Roman">Yeah, I must agree. The story | |
| was really challenging, but there was the sensation that we were missing something. | |
| Initially I thought this was just because I loved the game, and I was sad that, after | |
| finished the game, my adventure with Rebecca, the Witch, the Wizard, was over. Then I | |
| found some documents on the net, and discovered a bit more...</font></p> | |
| <p align="left"><font color="#FFFFFF" face="Times New Roman">The game have been cut off. A | |
| bit of the plot, some characters, and some locations have been taken away just before the | |
| official release. Something is lost forever, but still there are the traces of what was | |
| supposed to be in the game... ...here's all I know about plot, characters and locations. | |
| Who I must thank for all this? </font><font face="Times New Roman" color="#80FF80"><strong>Andy | |
| Harrington</strong></font><font color="#FFFFFF" face="Times New Roman"> that with the help | |
| of a book and hacking the game, have been able to unveil some dark secrets of the G.U.E.</font></p> | |
| <ul> | |
| <li><p align="left">When the script for <font color="#FFFF80"><strong>Return to Zork</strong></font> | |
| was written (and recorded), there were to be two encounters with the Bowman in the forest. | |
| The entire second sequence was cut from the final version of the game.</p> | |
| </li> | |
| <li><p align="left">At first when you were originally suppose to go to the mines, the Mine | |
| Leader was only there with the dwarves to mine. When you return, the dwarven general and | |
| the army has moved in. That's the two parts that were combined.</p> | |
| </li> | |
| <li><p align="left">Mavis Peepers was supposed to be called Emily</p> | |
| </li> | |
| <li><p align="left">In the game was planned the presence of Mushroom People (in the forest). | |
| These characters were designed and scripted, but never used. In fact, the artwork for the | |
| Mushroom People was never ever drawn. The role of the Mushroom People was to act as guides | |
| to certain parts of the Forest of the Spirits. Things were suppose to have gone something | |
| like this:</p> | |
| <p>PC is in the forest. Things would go "crunch" underfoot as you walk about. | |
| They turn out to be friendly little fungi who, if you are nice to them, lead you to the | |
| Singing Tree (Tree Spirit). In turn, they would then lead you to the Money Tree. They are | |
| the "friends" that are referred to in the Tree Spirit's song.</p> | |
| <p>Activision decided to eliminate the characters on the grounds that they added another, | |
| unneeded level of complexity to an already complex game.</p> | |
| <p><font color="#FF0000"><u><strong>Note</strong></u></font>: <em>You can still read the | |
| dialog of the mushroom people! How? Just read the <strong>RTZ: AS</strong> secrets at the | |
| end of this page!</em></p> | |
| </li> | |
| <li>The design of <font color="#FFFF80"><strong>Return to Zork</strong></font> included an | |
| underground resistance movement that is attempting to fight back at whoever (or whatever) | |
| is causing all the problems in Zork. The Dwarven General and his troops were also part of | |
| that original theme.<p>In the final game, the theme was not developed beyond the | |
| occasional reference, none of which really ever pays off by the conclusion of the game. | |
| (Now in RTZ: AS there's a bit more about this theme)</p> | |
| </li> | |
| <li>In the final version of <font color="#FFFF80"><strong>Return to Zork</strong></font>, | |
| the Singing Tree (the Tree Spirit) does nothing else but sing. But she was originally | |
| scripted to be more interactive with the PC.<p>The Tree also mentions the "Mushroom | |
| People," characters that were dropped in the latter stages of the game's production. | |
| However the 'shroom folk live on in the Tree's songs whenever she sings the words:</p> | |
| <p><em><font color="#80FFFF">"…my friends have</font></em></p> | |
| <p><font color="#80FFFF"><em>brought you to me..."</em></font></p> | |
| </li> | |
| <li><font color="#FFFFFF">Hacking the game Andy have also found some deleted locations like: | |
| <strong>Lake of Tears</strong> and <strong>Sea of Mists</strong>.</font></li> | |
| </ul> | |
| <ul> | |
| <li><font color="#FFFFFF">He also reported some graphical differences in the backdrops | |
| between the Disk and the CD versions of the game. The differences involved the locations: <strong>School</strong> | |
| (Outside), <strong>Bridge</strong> (to East Shanbar) and <strong>West</strong> <strong>Shanbar</strong> | |
| (Near the Bridge).</font></li> | |
| </ul> | |
| <p align="center"> </p> | |
| <p align="left"><img src="jpg/Emu_blue.gif" width="26" height="23" | |
| alt="Emu_blue.gif (267 byte)"><font face="Times New Roman" color="#FFFF00"><big><u><strong><big>Return | |
| to Zork: Another Story</big></strong></u></big></font></p> | |
| <p align="left"><font face="Times New Roman" color="#00FF00"><strong>Q:</strong> Secrets | |
| in the game?</font></p> | |
| <p align="left"><font color="#FFFFFF" face="Times New Roman"><strong>A: </strong>Yes, this | |
| game is supposed to entertain you not just two hours!</font></p> | |
| <p align="left"><font face="Times New Roman" color="#00FF00"><strong>Q:</strong> Talking | |
| about the two main plots and the different puzzle solutions?</font></p> | |
| <p align="left"><font color="#FFFFFF" face="Times New Roman"><strong>A:</strong> No, | |
| something more! You know, your goal is to reach Rooper. And you can do it by yourself or | |
| asking people about him, and getting helped. But you can also add to this task the rescue | |
| of the G.U.E. And this are the two plots.</font></p> | |
| <p align="left"><font color="#FFFFFF" face="Times New Roman">If you finish the game just | |
| saving Rooper (with or without the help of Angus and Paula), you'll get half a word. When | |
| you'll finish the game also saving the G.U.E. you'll get the other half. A magic word? No. | |
| But... ...just restart the game and type it as a command at the prompt and you'll find | |
| yourself facing a new task against </font>Morphius! And if you're able to defeat Morphius | |
| you'll be rawarded with another bonus! A paper!(?)</p> | |
| <p align="left"><font color="#00FF00"><strong>Q: </strong>A paper!?</font></p> | |
| <p align="left">A<strong>:</strong> Yeah, but not a common piece of paper... ...it's the | |
| lost script of the Mushroom Peoples ! (See RTZ secrets for details)</p> | |
| <p align="left"><font color="#00FF00"><strong>Q:</strong> That sounds good!</font></p> | |
| <p align="left"><strong>A: </strong>You bet! And remember that there is also a secret | |
| location that will give you that loose point that you miss even if you solve the G.U.E. | |
| task correctly. But you have to found it <em><u>early</u></em> in the game... ...and two | |
| non-required-for-gamesolving actions that will give you the other two misterious points. | |
| (Everytime you find one of this bonus points you're notified.)</p> | |
| <p align="left">And, scattered all over the game there are hidden some links to the | |
| Frobozz Zork-Net. Convert 'em to the WWW and you'll visit great sites about Zork (these | |
| are different from the Links submenu from the INFO menu in the game)</p> | |
| <p align="center"><img src="jpg/index2.gif" alt="Maintit1.gif (9531 byte)" width="230" | |
| height="108"></p> | |
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| <tr> | |
| <td><p align="center"><strong><font color="#008000"><a href="Next.htm">MyNext Project</a> </font><font | |
| color="#FF0000">�</font><font color="#008000"> <a href="http://www.geocities.com/jojo_73">The | |
| Great Underground Empire Home Page</a> (Requires Internet Connection)</font></strong></td> | |
| </tr> | |
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| </body> | |
| </html> | |
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