| Contents: 1. The Story of Infil-Traitor 2. The Game 3. The manual (reprint) 4. | |
| The Website | |
| 1. THE STORY OF INFIL-TRAITOR | |
| How this game ended up entered in the 2000 IF comp is a story in | |
| itself, and you should probably read before you play the game. Back | |
| in January, I was poking around one of the many surplus shops in | |
| Silicon Valley. I can't actually remember the name of the place where | |
| I found the game, but it's on Lawrence Expressway between Fry's and | |
| Halted Specialties (the electronics surplus place), in the same | |
| mini-mall as the Disc Drive-only store, a Subway, and a store that | |
| sells hacker CDs, OEM Pentiums, old Asian porn, mini-video cameras, | |
| crossbows and that kind of thing. If you've ever tooled around Silicon | |
| Valley, you know the place. | |
| Anyway also in the mall is a place that seems to specialize in | |
| nearly pirated software - OEM LucasArts CDs, bundles stripped from | |
| Leading Edge PCs, Windows 98 manuals without holograms, bulk | |
| multimedia designed for 1x CD-ROMs, that kind of thing. Anyway, I was | |
| poking through their bargain bin, looking for another copy of | |
| Spinnaker's PLUS (an old multimedia authoring tool I helped test back | |
| in Boston), when I unearthed a rubber band bound group of about 20 | |
| ziplock-style baggies, each with a floppy disk and a photocopied sheet | |
| of paper. The name on the paper was Infil-Traitor, but what caught me | |
| was the name: Charles Hugenot, which is also the name of my upstairs | |
| neighbor and landlord (although he goes by Tom). The game was for PC | |
| on one side and Apple II on the other, and the copyright date was | |
| 1982. I picked up one copy for fifty cents on a risk buy. | |
| I mentioned the game the next time I saw Tom. I knew he used to | |
| work for Intel, so I figured it might have been him (his last name, | |
| which he asked that I change -- it isn't really Hugenot -- is also | |
| pretty distinctive). At first he didn't know what I was talking | |
| about. He was like "what? I never released any software," but when I | |
| showed the game to him he totally freaked out and told me the whole | |
| story. | |
| Back when he was working for Intel, in the day, he did an | |
| adventure game, just as a lark, to test out this new IBM PC he got | |
| from work. There was actually a good sized packaged software industry | |
| back then, but a lot people still made their own games and stuff, and | |
| Tom's was just one of thousands of adventure games that people cranked | |
| out in their spare time back then (um, kind of like some of us do | |
| now). The catch is, he knew a guy, or really, a guy he shared a cube | |
| with, knew a guy who was trying to start a publishing business, along | |
| the lines of Sirius or Broderbund or (later) Sierra. Again, if you | |
| were around back then, you'll remember there were nearly as many | |
| software publishers as there were pieces of software. By '82 things | |
| were starting to get professional - Infocom's Zork II was released in | |
| 1982 - but there were still plenty of shoestring operations, and this | |
| guy, Gary Weaver, was running one of them, the | |
| not-too-terribly-cleverly-named GWS (Gary Weaver Soft Ware). (It was | |
| actually ahead of its time in that he was trying to sell software for | |
| a budget price.) | |
| Tom approached him in the fall of 1982 and Gary agreed to publish | |
| the game, with pretty typical terms at the time: $100 up front with a | |
| promise of "more to come" if the game sold. The game didn't | |
| sell. According to Tom, GWS tanked after he gave Gary three disks with | |
| the PC, Apple II and Commodore 64 code on them, and it was never | |
| released. | |
| "The whole thing, to me, was just an excuse to buy and write off a | |
| C64 and an Apple II," Tom told me. Tom never saw the money, and his | |
| Intel shares vested around then, so he didn't really care much. Other | |
| than briefly testing Infil-Traitor, he's never played another game. | |
| So, what was the game doing in a bargain bin on the Lawrence | |
| Expressway? As near as Tom can figure, Gary probably produced a few | |
| samples to show to computer store owners. Stuff like that can just | |
| float around the Valley for years - usually it ends up on some palette | |
| that some guy buys in bulk and forgets about in a warehouse for 15 | |
| years, then sells to another guy, etc etc. We'll probably never know | |
| how it got there. I thought it probably got sold off when the duping | |
| plant the disks were made at liquidated, but Tom says he's pretty sure | |
| Gary was duping the disks himself, so who knows. Maybe Gary sold a | |
| palette of his own. There's only two Gary Weavers in the Bay Area and | |
| neither is THE Gary Weaver, so that's a dead end. The label looks | |
| professionally printed, but the manual is pretty clearly a photocopy. | |
| Since Tom was never paid, the copies were technically produced | |
| illegally, and since there's no evidence that any were ever actually | |
| sold, other than to me, the game is essentially unreleased. The fact | |
| that these 20 copies were pirated does kind of throw it in a gray | |
| area, but I think it falls within the "unreleased" rule of the Comp, | |
| and if you're seeing it here, I guess it did. | |
| [It does. --Stephen] | |
| I asked Tom if I could release it to the contest (and make it | |
| freeware) and he said "sure," with the one caveat that I not mention | |
| his last name. No problem. | |
| 2. THE GAME | |
| So here it is - a living artifact of adventure games past. | |
| Considering that this was to be released at the same time as Zork II, | |
| it's pretty primitive, but I think the game is surprisingly fun to | |
| play. (It's also super easy. I beat it in an hour.) It's also cool to | |
| play a new game from way back when, especially if you're in the mood | |
| for some nostalgia. | |
| Parser-wise, this is a traditional two-word game (there are some | |
| single word commands, though. Other than like "drop" and "take" most | |
| of the vocabulary only functions in the room it needs to function | |
| in. There's also some "guess the word" action here too, mainly for | |
| nouns: just make you type in object names pretty exactly and you'll be | |
| fine ("pool cue" not "cue", etc). | |
| Mike Mika and I compiled the PC source into an .exe, it should | |
| basically run on an PC ever made with more than 32K of RAM. For Macs, | |
| I redid the code in Chipmunk BASIC, which I consider the best BASIC | |
| for the Mac. You can download Chipmunk BASIC for free at | |
| http://www.nicholson.com/rhn/basic/. It should run on every Mac ever | |
| made. Also included is the Apple II/C64 source for anyone who wants | |
| to go totally oldskool and type it in themselves. | |
| You can probably alter the Mac source to run on any BASIC in the | |
| known world in about 10 minutes - the RND statements are the only | |
| things you'll probably need to change. | |
| NOTE FOR C64 USERS: The text in the infil.bas file is formatted for 80 | |
| columns. Converting it to 40 columns is left as an exercise for the | |
| reader. | |
| 3. THE MANUAL | |
| JPEGs of the manual should be in this folder structure somewhere, | |
| but here is a reprint if you don't feel like (or can't) open | |
| them. I've kept the spacing and spelling faithful to the original. | |
| INFIL-TRAITOR: A spy adventure by Tom [Censored] for 48K Apple II or IBM PC on | |
| one disk | |
| WELCOME to INFIL-TRAITOR. You are Drake Cartright, | |
| master spy for the CIA. The situation in Vladistan | |
| is tense. Both the East and the West use Vladistan | |
| as a crossroads for their international efforts to | |
| spread their ideology across the | |
| globe. | |
| You fight for freedom and against tyranny, and | |
| now your fight has lead you here, to Vladstoka, capital | |
| of Vladistan. Morolia is a Soviet client state, and | |
| the Morolian Ambassador is a known Red agent. Elements | |
| from the British service, MI5, have indicated to the | |
| CIA that the Ambassador's residence is in fact a major | |
| Soviet information gathering base. | |
| Now, Mossad has informed CIA Headquarters that | |
| plans for the US XJ-39 weapons delivery system, stolen | |
| from the Pentagon and tracked to Tel Aviv, have moved | |
| again -- to Vladstoka. The next step, of course, is | |
| Moscow. | |
| Losing the XJ-39 could tip the Balance of Power in | |
| the arms race and doom the free world. No transmissions | |
| have been detected yet from the Morolian Ambassador's | |
| residence. There is still a chance to recover the plans | |
| but you must act fast. | |
| Tonight is a party at the Ambassador's mansion. | |
| As a US citizen, and a known CIA operative, an invitation | |
| is out of the question. As is a gun. Armed only with | |
| your wits, you must infiltrate the house and ensure that | |
| the plans do not fall into enemy hands. | |
| To get you started, a bomb threat has been called | |
| into the Police. But that won't fool them for long. | |
| Also, you should know that you may not be the only | |
| intelligence operative who knows about the location | |
| of the XJ-39 documents. | |
| Your country is counting on you, Cartright. Don't | |
| let us down. | |
| HOW TO PLAY THE GAME | |
| You communicate with INFIL-TRAITOR in a manner similar | |
| to D&D or other computer games like ADVENTURE. At the | |
| ? prompt, type what you want, as Cartright, to do. | |
| For some commands (directions, inventory, and | |
| general look), you can simply type one letter (N,S,E,W, | |
| I,L). The computer will tell you if you try to go in | |
| a direction you can't. | |
| For other commands, two full words may be needed. | |
| So, you may need to type READ MESSAGE at the ? prompt to | |
| perform an action. You cannot perform all actions in | |
| all areas. | |
| If you get stuck, try to think about what a spy | |
| would do in that situation. If all else fails, you | |
| can always look at the BASIC code, but don't forget: | |
| that's cheating! | |
| SYSTEM SPECIFIC NOTES | |
| Apple II: The game is on side one of the disk. It will | |
| boot automatically. | |
| IBM-PC: The .exe file is on side two of the disk. MS-DOS | |
| is NOT provided, so you will need to use a seperate | |
| disk to boot the system. | |
| Commodore 64: DOS is not provided on the disk, of course. | |
| Load the game as you would any others. | |
| --------------------------------------------------------- | |
| WHAT'S NEXT FROM GWS SOFT WARE! | |
| If you enjoy INFIL-TRAITOR, be sure to keep an eye out | |
| for DUNGEON QUEST, a new graphical dungeon adventure | |
| coming soon for Apple II. Featuring HI-RES 3D-style | |
| graphics, it is a revolutionary computer game. Can | |
| you defeat the wicked and beautiful Zemya, and save | |
| your village? There's only one way to find out... | |
| GWS Soft Ware | |
| 150 North Hill Dr | |
| Brisbane, CA 94005 | |
| INFIL-TRAITOR is (c) 1982 by GWS Soft Ware | |
| from the back cover: | |
| Can one man defeat the might of the Soviet Union? | |
| He can, if he's Drake Cartright, master spy for | |
| the CIA! And, if you're willing to help him. | |
| Take control of Cartright in this thrilling computer | |
| espionage adventure, set in the exotic Eastern | |
| European "Republic" of Vladistan. Can you recover | |
| the plans in time, or will the Reds get the XJ-39, | |
| and the weapon they need to enslave the free world? | |
| FEATURES | |
| * OVER 50 DIFFERNT LOCATIONS | |
| * FULL TEXT INPUT | |
| * THRILLING, WHITEKNUCKLE STORY | |
| * MULTIPLE ENDINGS! | |
| SUGGEST RETAIL PRICE: $14.95 | |
| 4. THE WEBSITE | |
| I am planning to put up higher-res JPEG images of the manual, scans of | |
| the original disk, and some other INFIL-TRAITOR original source | |
| material I got, including an interview with the author, at | |
| http://members.aol.com/~stoatoast. I may flake out and not do it | |
| though, so if you go there and just see pictures of my baby, well, | |
| there ya go. | |
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